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Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Sample File Sample Type of Campaign Set in This Chaotic Time
™ DDAAWWNN OOFF TTHHEE JJIIHHAADD •• AA CCLLAASSSSIICC BBAATTTTLLEETTEECCHH SSOOUURRCCEEBBOOOOKK •• •• 3355002233 not as it s Classic Classic BattleTech shakes the and universe to its foundation, ® Dawn of the Jihad box of secrets? BattleTech Sphere survive the opening of ComStar’s documenting the opening year in a decades- truth is the lie of tomorrow. Can the Inner truth is the lie of tomorrow. across a thousand light years, all i appears. Friend becomes foe and today’s Classic BattleTech But amidst the chaos and confusion swirling will also find framework rules to run almost any bring humanity to its knees. strings taut in righteous anger, launching a war to strings taut in righteous anger, long struggle for the very survival of humanity. power behind the fanatical Word of Blake pulls the power behind the fanatical Word ™ When the Star League self-destructs, a shadowy Sample file Sample type of campaign set in this chaotic time. more directly into the action than ever before. Players of both RPG rolling format, allowing readers to immerse themselves The series of events presented in this book unfold in a to lead mankind to the light … by any means necessary. to lead mankind to the light … by any means necessary. for single-handedly turning ComStar into a pseudo-religious organization with a vision: Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible of ComStar, Primus Conrad Toyama November 3067 saw the culmination of work two centuries in the making, work begun by Sample file connection/DAWN OF THE JIHAD/section00: -
Classic Battletech Total Warfaretm
CLASSIC BATTLETECH TM TOTAL WARFARE Classic BattleTech game system as never before! Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play. Series / Type : Classic BattleTech / Core Rulebook Compatability: Contains all the rules necessary to play Classic BattleTech. Selling Points: • The core rules set for the entire game line including infantry, vehicles and BattleMechs • Includes all tournament aspects of board game combat, stream-lined and unified into a single source • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. • Well-reviewed by pyramid.com and gamingreport.com Target Market: • Current Classic BattleTech players • Cross-over players from other table-top miniatures games • Lapsed Classic BattleTech players looking to return Up-Sells & Cross-Sells: • TechManual [CAT35002] • Starterbook: Wolf and Blake [CAT35101] • Technical Readout: 3050 Upgrade [CAT35122] • Blake Ascending: A Jihad Compilation [CAT35300] For more information on these and other exciting Classic Battletech products, please visit us online at: www.CatalystGameLabs.com Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ TOTAL WARFARE ISBN 978-0-9792047-1-5 $39.99 Catalyst Game Labs ISBN-13: 978-0-9792047-1-5 53999 PMB 202 303 91st Ave NE, G-701 MSRP: $39.99 Lake Stevens, WA 98258 Pages: 312 full-color [Hardcover] [email protected] (425) 296-6625 [voice] Stock #: CAT35001 (425) 948-1301 [fax] 9 780979 204715 Release: Available Now © 2008 WizKids, Inc. -
Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
THE CORPSTM Battlecorps Anthology Volume 1
THE CORPSTM BattleCorps Anthology Volume 1 Series / Type : Classic BattleTech / Anthology Fiction Binding: Trade Paper anthology Selling Points: • The MechWarrior/BattleTech story line is one of the most successful science fiction lines ever created. • More than ninety full-length MechWarrior or BattleTech novels have been published and translated into more than fifteen languages. • An estimated twenty-five million people have played a MechWarrior or BattleTech game or read a MechWarrior or BattleTech novel since the property’s inception in 1984. • A slew of new stories never before seen in print. • Stories by BattleTech Novelists: Michael A. Stackpole (New York Times Bestselling author), Loren L. Coleman (Best Selling author), Blaine Lee Pardoe, Robert Thurston, Randall N. Bills, Ilsa Bick, Kevin Killiany, Jason M. Hardy. Target Market: • Current Classic BattleTech readers • Current MechWarrior: Dark Age readers • Lapsed Classic BattleTech readers looking to return Up-Sells & Cross-Sells: • Classic BattleTech Introductory Box Set [CAT35000] • Technical Readout: 3039 [CAT35121] • Technical Readout: 3050 Upgrade [CAT35122] • The Warrior Trilogy: Compilation [CAT35850] Star Succession Clan League Era Wars Era Invasion Era For more information on these and other exciting Classic Battletech Civil War Dark Ages products, please visit us online at: www.CatalystGameLabs.com Jihad Era Era Era Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ THE CORPS: BATTLECORPS ANTHOLOGY VOL 1 ISBN 978-0-9792047-0-8 $14.95 Catalyst Game Labs ISBN-13: 978-0-9792047-0-8 51495 PMB 202 303 91st Ave NE, G-701 MSRP: $14.95 Lake Stevens, WA 98258 Pages: 336 [email protected] (425) 296-6625 [voice] Stock #: CAT35800 (425) 948-1301 [fax] 9 780979 204708 Release: Available Now © 2008 WizKids, Inc. -
Download The
RPG REVIEW Issue #33, December 2016 ISSN 2206-4907 (Online) Transhumanism Interview with Rob Boyle ¼ Designer©s Notes for Cryptomancer¼ Reviews of Eclipse Phase and supplements ¼. A Cure for Aging? GURPS Transhuman ¼ Aeorforms for Blue Planet ¼ APP setting for Big Damn Sci-Fi .. RPGaDay 2016 ¼ Morlocks for GURPS ¼ Doctor Strange and Arrival Movie Reviews ¼ and much more! 1 RPG REVIEW ISSUE 33 December 2016 TABLE OF CONTENTS Administrivia, Coop News, Editorial many contributors p2-6 Interview with Rob Boyle with Rob Boyle p7-10 Transhumanism is Total Nonsense by Karl Brown p11-13 Have We Found A Cure for Aging? by Karl Brown p14-15 Cryptomancer Designer©s Notes by Chad Walker p16-17 Cryptomancer Review by Lev Lafayette p18-19 Transhuman RPG Reviews by Lev Lafayette p20-40 Aeroforms for Blue Planet by Karl Brown p41-42 Sue Gurney, Infomorph Slave Robot by Adrian Smith p43-44 APP for Big Damn Sci-Fi by Nic Moll p45-46 Morlocks for GURPS by Gideon Kalve Jarvis p47-48 RPGaDay 2016 with Lev Lafayette and Karl Brown p49-57 Doctor Strange Movie Review by Andrew Moshos p58-60 Arrival Movie Review by Andrew Moshos p61-63 Next Issue: RPG Design by many people p64 ADMINISTRIVIA RPG Review is a quarterly online magazine which will be available in print version at some stage. All material remains copyright to the authors except for the reprinting as noted in the first sentence. Contact the author for the relevant license that they wish to apply. Various trademarks and images have been used in this magazine of review and criticism. -
Sample File Sample Battletech® Classic Battletech Classic RPG™ Battletech
CLASSIC BATTLETECH RPG • THE BATTLETECH ROLEPLAYING GAME • • 35030 - - - contains all the rules and source universe, stepping outside of your Sample file Sample BattleTech® Classic BattleTech Classic RPG™ BattleTech Enter Enter the exciting material material players and gamemasters need, including a unique character creation creation system that game generates abilities and background story at BattleMech BattleMech and embracing the richness of a vast, detailed science fic the same time. Time to let your imaginations soar! imaginations let your to Time the same time. tion setting. It is the 31st century. Across the vastness of interstellar space, awe of roles, from spy to mercenary smuggler, As to a MechWarrior. charac stride BattleMechs®, huge robotic weapons of war piloted by elite some powers vie for supremacy. Amidst this swirl of unending conflict ultimate fate of the galaxy. fate ultimate MechWarriors®. Join the action, takingone MechWarriors®. of an on endless any variety ter from the Inner Sphere, the Clans or the Periphery, you will decide the decide will you Periphery, the or Clans the Sphere, Inner the from ter TM Sample file CLASSIC BATTLETECH RPG TABLE OF CONTENTS A TIME OF WAR 5 Trueborn Crèche 35 TRAITS 78 INTRODUCTION 5 White Collar 35 Trait Descriptions 78 What Is a Roleplaying Game? 5 Stage 2: Late Childhood 36 SKILLS 95 How to Use This Book 6 Back Woods 36 Skill Types 95 The Most Important Rule 6 Clan Apprenticeship 36 Standard Skills 95 BY THE NUMBERS 7 Farm 37 Difficult Skills 95 GAME CONCEPTS 13 Freeborn Sibko 37 -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Battletech: Luthien
Sample file 9 781555 602062 Sample file FASA CORPORATIO INTRODUCTION 4 The Sheep Fight 55 How to Use This Book 4 Black Thunder 58 HISTORY 5 Blind Man's Bluff 62 Know Thine Enemy 5 In the Dark 65 A Strange Alliance 6 Cat and Dragon 68 Invasion Renewed 6 We Are the Anvil 71 Jaguar Prepares 7 A Samurai's Death 75 Unlikely Allies 8 Street Fighting 78 Planning Strategy 9 Valley of Death 81 Davion Betrayal? 10 Kado-guchi Valley Rosters 84 Final Preparations 11 NEW'MECHS 90 PERSONALITIES 13 Hankyu 91 Theodore Kurita 14 Nobori-nin 93 Shin Yodama 15 Cauldron-Born 95 Narimasa Asano 16 Takashi Kurita 17 Morgan Finn Kell 18 Jaime Wolf 19 Dorian Wirth 20 Severen Leroux 21 Lucian Carns Sample22 file SCENARIOS 23 BATTLE OF LUTHIEN 24 Special Rules 24 Forced Withdrawal Rule 24 New'Mechs 24 Table of Organization 25 The Cat Springs 29 Into the Fire 32 First Skirmish 35 Trojan Horses 38 Sword Play 41 The Wave Breaks 44 Dogfight 47 Hounds' Teeth 49 Back Stab 52 2 Writing Thomas S. Gressman Development Scott Jenkins Editorial Staff Senior Editor Donna Ippolito Associate Editor Sharon Turner Mulvihill Editorial Assistants Diane Piron-Gelman Rob Cruz Play Testers Rick Cox, Dave Edwards, Greg Gbur, Bob Klannukarn, Gene McDonald, Jon Ostenburg, Jeff Simonson, Eric J. Smith, Brad Tru mpinski Production Staff Art Director Jeff Laubenstein Co-Project Managers Mark Ernst Ernesto Hernandez Cover Art Les Dorscheid Cover Design Mark Ernst Sample file Logo Design Ernesto Hernandez Illustration Earl Geier Malcolm Hee Mike Jackson Mike Nielsen Gary Washington Layout Mark Ernst Keyline and Pasteup Ernesto Hernandez BATTLETECH, 'MECH. -
Biijtlejec}I'
FAI5A CGDR.P(EDR.ATTGDN nl A l L o (ED R. D E R o F (ED R tuf SEPTEMBER I99I .ALL PREVIOUS VERSIONS OBSOlETE BIIJTLEJEC}I' PRODUCTS Qty Stock # Title Retail 8603 BattleTech : Technical Readout: 3025 12.@ 8606 BattleTech: Technical Readout: 3026 12.0O Title Qty Stock # Retail 8608 Warrior: En Crarcle 4.95 1604 BattleTech $zo.oo 8609 Warrior: Riposte 4.95 l608 CilTech zo.oo 8610 Warrior: Coupe 4.95 AeroTech 1609 r s.00 861 1 Shrapnel 18.0O 161 I BattleForce 25.0O A612 Wolves on the Border 4.95 The 16lZ Succession Wars 25.0O 8613 BattleTech: Technical Reaclout :2750 12.0O BattleTech Blueprint Set 1615 - boxecl ro.oo t]614 BattleTech: Technical Reaclout: 3050 15.OO (revlsed-8 l6l8 BattleTech Map Set Maps ) r s.oo 8615 Lethal Heritage 4.95 1620 Kurita: The Draconis Combine r s.00 8616 Bloocl Legacy 4.95 162l Steiner: The Lyran Commonwealth 15.00 8617 Lost Destiny 4.95 1622 Maril(: The Free Worlds League 15.0O 8618 Heir to the Dragon 4.95 l623 Davion: The Federatecl Suns 15.0O 5158 Way of the Clans (Vol. 1) 4.50 l624 Liao: The Capellan Confederation r 5.00 5164 Blood Name (Vol. 2) 4.50 1625A' Reinforcements I (Rec'cl Sheets 3O25) (book only) 8.OO 1631 Wolfs Dragoons Sourcebook 12.OO 1632 CamoSpecs 6.00 1633 PlasTech Mechs r 5.oo 1634 The War Book Part I 15.95 1635 The War Book Part II 15.95 1636 BattleTech Reinforcements ll l5.oo PRODUCTS 1637 BattleTroops 20.0o 1638 BattleTech Map Set #3 15.0O Qty Stock # Title Retail 1639 BattleTech 20 Year Upclate 12.OO Shadowrun 20.0o l640 The BattleTech Compendium 15.OO T lOZ Shaclowrun CM Screen 10.oo -
Total Warfare: Blank Record Sheets
Cover Artist: Les Dorscheid First Publication: BattleTech Manual BLANK RECORD SHEETS Year: 1987 TM ARMOR DIAGRAM Head ( ) Left Torso Right Torso ( ) ( ) ’MECH RECORD SHEET 'MECH DATA WARRIOR DATA Type: Name: Movement Points: Tonnage: Gunnery Skill: Piloting Skill: Walking: Tech Base: Hits Taken 1 2 3 4 5 6 Running: Clan Consciousness# 3 5 7 10 11 Dead Jumping: Era: Inner Sphere Weapons & Equipment Inventory (hexes) Qty Type Loc Ht Dmg Min Sht Med Lng Center Left Arm Torso Right Arm ( ) ( ) ( ) Left Right Leg Center Leg ( ) Torso ( ) Rear ( ) Left Right Cost: BV: Torso Rear Torso Rear ( ) ( ) Heat CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM Head Scale Head Overflow Left Arm 1. Life Support Right Arm Left Torso ( ) Right Torso ( ) 1. Shoulder 2. Sensors 1. Shoulder 2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30 * 3. Lower Arm Actuator 4. 3. Lower Arm Actuator 1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29 5. 6. Life Support 5. 28 * 6. 6. 27 1. Center Torso 1. Left Right 26 * 1. Engine 2. 2. Arm Arm 25 * 3. 2. Engine 3. ( ) ( ) 24 * 4-6 4. 3. Engine 4-6 4. 1-3 Center 5. 4. Gyro 5. 23 * Torso 6. 5. Gyro 6. 22 * 6. Gyro ( ) 21 Left Right 1. Gyro 20 * 2. Engine Leg Leg Left Torso Right Torso 19 * 3. Engine ( ) ( ) 1. 1. 4-6 4. Engine 18 * 2. 2. 5. 17 * 3. 3. 6. 1-3 4. 1-3 4. 16 5. 5. HEAT DATA 15 * 6. Engine Hits 6. Heat Heat Sinks: 14 * Effects 1.