® ™

COMBAT EQUIPMENT• A CLASSIC BATTLETECH RULES•• EXPANSION35017 and also contains a rules expansion ® armor and ProtoMech designs.

and pre-printed record sheets for the battle and pre-printed record sheets Sample file Sample new ProtoMechs; prototype development; eight Providing a plethora of new tools for Providing a plethora of new super-large wet navy vessels. Also included: a super-large wet navy vessels. new battle armor designs in various stages of new battle armor designs in buses to trains and large atmospheric craft to buses to trains and large atmospheric full technical readout section detailing fourteen full technical readout section . ™ allowing players to build non-combat vehicles from allowing players to build non-combat BattleTech is a companion ™ Classic Combat Equipment Combat Equipment As wars continue to flare across the Inner As wars continue volume to both Sphere and Clan homeworlds, every faction Sphere and Clan with new military pushes forward developments, fielding cutting-edge weapons to equipment, from new personal battle armor and ProtoMechs. Classic BattleTech RPG the battlefield, ™

Sample file COMBAT EQUIPMENT

TABLE OF CONTENTS

ALL THE GUTS, ARMOR AND COMBAT GARB 24 4. Determine Chassis/ NONE OF THE GLORY 4 Personal Armor 24 Control Weight 90 INTRODUCTION 7 Infantry Armor Kits 24 Chassis and Control Types 90 PERSONAL WEAPONS 8 Concealable Armor 26 Chassis and Controls Melee Weapons 8 Aerie Light Power Armor 28 Modifications 97 Stun Staff 8 Afreet 30 5. Install Engine Clan “Medusa” Whip 8 Clan Battle Armor 32 and Transmission 102 Ranged Weapons 10 Corona 34 Fuel Tanks and Hawk Eagle Automatic Pistol 10 Golem 36 Consumption Rates 102 Martial Eagle Machine Pistol 10 Grenadier 38 Engine and Transmission 104 Ebony Assault Rifle 10 Hauberk Battle Armor 40 6. Add Other Equipment 106 Mauser 1200 Light Kobold 42 Add Armor 106 Support System 10 Nighthawk Power Armor (Light) 44 Add Weapons Mauser IIC Infantry Phalanx 46 and Ammunition 110 Assault System 11 Rottweiler 48 Determine Crew “Avenger” Crowd Tornado Power Armor (Light) 50 Requirements 111 Control Weapon 11 Trinity 52 Additional Crew 112 Sea Eagle Needler Pistol 12 Void Battle Armor 54 7. Complete Record Sheet 112 Gauss Submachine Gun 12 PROTOMECHS 56 EQUIPMENT 116 “Buccaneer” Boarding Gel Gun 12 Using ProtoMechs in CBT: RPG 56 Backhoe 116 LGB-46R “Paint Gun” Entering/Exiting ProtoMechs 56 Bays 116 Engineer’s Tool 12 ProtoMech Movement 56 Bay Door 117 Radium Sniper Weapon 13 ProtoMech Piloting Skill Checks 56 Bridgelayer Rocket-Assisted Grenade (RAG) 13 ProtoMech Weapon Attacks 56 (Light, Medium, Heavy) 117 “Spitball” Gas Capsule Pistol 14 ProtoMech Physical Attacks 58 Bulldozer 118 Support Weapons 14 ProtoMech Damage 58 Cargo 118 “Bearhunter” Superheavy Special Case Rules CASE 118 Autocannon 14 for ProtoMechs 58 Chainsaw 118 “David” and “King David” Assigning ProtoMechs in Combine 119 Man-Portable Light CBTSample and CBT: RPG file 61 Communications Equipment 119 Gauss Rifles 15 Erinyes 62 Concealed Weapon 119 “Firedrake” Incendiary Cecerops 64 Docking Units 119 Support Needler 15 Orc 66 Dual Saw 120 Man-Portable Plasma Rifle 16 Procyon 68 Dumper 120 ’Mech Taser Rifle 16 Chrysaor 70 Ejection Seat 120 Weapon Accessories 17 Basilisk 72 Escape Pod 121 ISR-71G “Tripwire”/ISR-93TX Triton 74 External Stores Hardpoint 121 “Roundhouse” Cornershot 17 Delphyne 76 Field Kitchen 121 CDS-MHK3 “Mako” MISCELLANEOUS GEAR Fire Control 121 Sniper Gyrostabilizer 18 AND RULES 78 Flight Deck 121 M-11J “Cloaking Device” 18 Drugs 78 Heat Sinks 122 Munitions 19 Alcohol and Narcotics 78 Heavy-Duty Pile Driver 122 Personal Ammo Weights 19 Performance Enhancers 81 High-Res Image Camera 122 Radioactive Tracker Rounds 19 Booby Traps and Triggers 82 Helipad 123 Gauss-Delivered Combat Medipacks 84 Infrared Imager Camera 123 Payload Canisters 20 Vehicular Dropchutes 85 Ladder 123 Air-Burst Mortar Munitions 20 SUPPORT VEHICLE Lifeboat (Maritime) 123 Guided Mortar Munitions 20 CONSTRUCTION RULES 86 Lift Hoist 124 Air-Burst Rifle Munitions 20 Overview 86 Look Down Radar 124 Guided Gyrojet Munitions 21 1. Determine Chassis Type 86 Manipulator 124 Mines and Minefields 21 2. Determine Size Class MASH Unit 124 Land Mines 21 and Weight 88 Mine Dispenser Sea Mines 22 3. Determine Equipment Rating 88 (Land or Maritime) 124 Space Mines 22

2 TABLE OF CONTENTS/CREDITS

Minesweeper Production Staff And of course, the near and dear Rebec- (Land or Maritime) 125 Art Direction ca “Beckie” J Beas (who still wonders exactly Mining Drill 125 Randall N. Bills when “soon o’clock” is); the “Herblet Five” Mobile Field Base 125 Cover Art (of course): Tribble, Annie, Oscar, Meggie, Paramedic Equipment 126 Franz Vohwinkel and Merlin; and last but not least, my good Quarters 126 Cover Design friend and creative companion, caffeine. Pintle Mount 126 Jason Vargas Playtesters Power Amplifiers 126 Layout Joel Agee, Daniel “Cannonshop” Ball, Ron Refueling Drogue 127 Jason Vargas “Steel Hawke” Barter, George “Skyhigh” Blouin, Remote Sensor Dispenser 127 Illustrations Charles Borner, Paul Bowman, Scott Bukoski, Rich Rock Cutter 128 Doug Chaffee Cencarik, Loren Coleman, Philip “Ketjak” DeLuca, Brent Dill, Benjamin “Hawk” Disher, Tim DuPertuis, Searchlight 128 Chris Lewis John “Quentil” Dzieniszewski, David Fanjoy, Jeffrey Sprayer 128 Matt Plog “Fletchi” Fletcher, Bruce Ford, Jon “AngelRipper” Frid- Turret Mounted 128 Miniature Painting and Photography eres, John Alexander Gordon, Aaron “Bear” Gregory, Weapons 129 David Koerner, Photography Anthony “Shadhawk” Hardenburgh, Ross “Koga” Hines, Glen “Lobsterback” Hopkins, Rodney Klatt, Wrecking Ball 129 Mike "Southpaw" Miller Michael “Konan” Koning, Alan “Brainburner” Kreilick, COSTS 130 Mike Noe, Iron Wind Metals Peter La Casse, Edward “TenakaFurey” Lafferty, Chris BATTLE VALUES 133 Tim Salay “SCUG” Lewis, Edward Lott, Michael Miller, Jeffrey “Highlander” Morgan, Michael L Morgan, Darrell “Flail- GENERAL RULES 135 Matt Solarz, FantasyWorks Studio ingDeath” Myers, James “Grey’s Shadow” Myers, Lou Availability 135 Craig Tome “Nukeloader” Myers, Andrew Norris, Keith “Vang” Large Vehicles 135 Oberschulte, Nathaniel “Sledge” Olsen, Aaron Pollyea, Support Vehicles in Special Thanks Robin “Shooter” Powers, Simon “Big Ken” Pratt, Max Prohaska, Rick Raisley, Rick “Rick Steele” Remer, BattleForce 2 137 To David McCulloch, who tackled Randal- Jason “Psychopompous” Richter, Ben “Ghost Bear” Support Vehicles in l’s wacky idea of ‘a small rules set for creating Rome, Christopher Searls, Peter Smith, Joel “Sep- Classic BattleTech RPG 138 support vehicles’ and spent a year relentlessly ticemia” Steverson, Michael “GuruMike” Stouffer, Rob trying to incorporate development demands Strathmann, Geoff “97Jedi” Swift, Scott “Clutch” Tay- TABLES 139 lor, Bruce “Tel Hazen” Terren, Roland “Ruger” Thig- that ballooned them well beyond such a naïve RECORD SHEETS 145 pen, Todd Thrash, John E. Tiffany, Øystein Tvedten, LARGE NAVAL TEMPLATE 179 notion (easy for the same rules set to allow you Chad “Loki” Walker, Jason “Panzerfaust 150” Weiser, SUPPORT VEHICLE to build a bicycle as well as a one hundred Chris “Chinless” Wheeler, Scott “Crimson Marauder” Whitmarsh, Aaron A. Williams, Charles “IronSphinx” CONSTRUCTION WORKSHEET 180 thousand ton naval vessel, right?); not to men- tion almost a full year’s worth of playtester Wilson, Patrick “Roosterboy” Wynne, Andreas Zuber.

demands through twenty or so iterations before ©2005 WizKids, Inc. All Rights Reserved. Combat CREDITS we lost count,Sample and who knows file how many thou- Equipment, Classic BattleTech, BattleTech, ’Mech, sand plus e-mails. Those promised plates of BattleMech, Classic BattleTech RPG, MechWarrior, Writing cookies are starting to pile pretty high. AeroTech 2, BattleForce 2 and WK Games are regis- tered trademarks and/or trademarks of WizKids, Inc. To Rick Raisley, who on a dime began cre- Herbert A. Beas II in the United States and/or other countries. No part Randall N. Bills ating the basics for a HeavyMetalSuppVee pro- of this work may be reproduced, stored in a retrieval Warner Doles gram that allowed us to compare the stats for system, or transmitted in any form or by any means, Chris Hartford all Support Vehicles—down to the littlest without the prior permission in writing of the Copyright details—to combat vehicles, allowing us to Owner, nor be otherwise circulated in any form other Ken Horner than that in which it is published. Printed in the USA. Nick “Gunslinger” Marsala keep these new units in ‘support roles.’ Permission granted to photocopy for personal Paul Sjardijn The proof checkers, who always wrangle a use only. Version 1.0 (January 2005), based on the 1st Christoffer “Bones” Trossen few more errors out of the product: Rich Cen- carik, Jeff Morgan, Mike Miller, Ben Rome, printing (2005) published by FanPro LLC, Chicago, Illi- All of the Guts, None of the Glory nois, USA Peter La Casse and Chris Searls Nick “Gunslinger” Marsala Support Vehicle Construction Rules Published by FanPro LLC • 1608 N. Milwaukee • Herb Beas would also like to thank: Suite 1005 • Chicago, IL 60647 David L. McCulloch To Randall for continuing to guide me through some of the most hellish project devel- Find us online: Product Development [email protected] (e-mail opments I’ve seen yet; Loren Coleman for tips Herbert A. Beas II address for any Classic BattleTech questions) and pointers along the way; Rick Raisley for his Assistant Development http://www.mwdarkage.com (official MechWarrior: fine array of Heavy Metal products (which this Dark Age web pages) Randall N. Bills book will only add to); All my fellow writers (list- http://www.classicbattletech.com (official Classic ed above) for coming up with quality work, BattleTech web pages) Product Editing http://www.fanprogames.com (FanPro web pages) approximately on time; the massive playtester Jason M. Hardy http://www.wizkidsgames.com (WizKids web pages) support apparatus (listed below) for running the http://www.studio2publishing.com (online ordering) BattleTech Line Developer rules through their paces in perhaps the most Randall N. Bills savage process I’ve seen to date.

3 COMBAT EQUIPMENT

ALL THE GUTS, NONE OF THE GLORY Sometimes, it bothers me; gnaws on the back of my mind. and rows of fighters, you can easily see why they wanted to keep When I walk down the street in uniform, even after all these the old girl around. months, it still happens. People see the insignia, and I see the The ship’s Admiral was just as impressive. Tall and a bit jaws drop, hear those couples whispering to each other. After all vulgar, she smelled like those cigars you find in backwoods these years, it still hurts, still pains me, because the mysterious smoke shops. But she had a pretty face and I think she took a nature about us used to be fun, when people spoke as if we were liking to me, and she let us take on fuel and supplies with little wizards, practicing white magic to help others. haggling after I explained our position. When it came time to But now they talk like we’re some sort of crazed monsters, leave, she gave me a bit warmer farewell then I expected, with sucking your blood, or stealing children away in the night. They for- an invitation to return after everything was settled. It’s not every- get that we’re the same people who did all the things they praised. day you get hit on by a carrier admiral, so I guess Blake was All because of the heretics who spread lies about us. Yes, we’ve looking out for me in more ways than one. had our bad eggs, some of us flying off the handle, but no more *** than any other group. But to hear it from the heretics, every last one of us is the same. I figured we had four days to set up minefields and get all the Maybe that’s why we did it. weapons in place. It’s amazing what you can get your hands on when you’re desperate. We swiped mortars and other assorted *** support weapons, even some of those newly “acquired” David The Raiders were heading halfway across the planet to the Gauss rifles. Our Quartermaster, Denny, didn’t want to give those city of Morod for one last go at dissuading our pursuit. From there, babies up, but when you have a Nighthawk trooper pointing his they’d lose everyone in the only mountain range on the planet until Mauser your way, who’s in a haggling mood? So while he was feel- they could figure out a way to get off this rock. Fat chance of that ing generous, we helped ourselves to a generous amount of ammo happening with Colonel Twohy running things. He’s wanted that crates that had recently arrived, and when we hit the LZ, we bonus for nabbing those leftover mercs so long I bet he was cracked them open like kids on Christmas morning. dreaming about it even when he ate those sloppy, sticky ribs he We set the mortars up on both sides of the bridge about a loves so much. He was happy to order the bulk of his forces to qui- thousand meters out from the entrance and another dozen down etly deploy on the other side of the city, to meet the Raiders in the the cliff on a few ledges while we landed. Hopefully, even if the rest center at the last minute, and maintain some sort of surprise. of us bought it the mortar teams would live long enough to blow the Some ruler in exile he was, not even evacuating the city to limit bridge as the Raiders crossed over. It probably took most of what lit- non-combatant casualties. Sure, the city was loyal to Baron Mon- tle time we had getting them down there, as we had the ’Hogs and tong, but no civilian should be coldly disregarded like that. the Nighthawks carry the troopers and tubes down safely. We The route they were taking would bring them to the Samplecity in a almost file lost one when a ’Hog accidentally scraped against the cliff week, which gave me a few days to try and stop the madness. The wall, but it thankfully fell right onto the plateaus and didn’t roll off. outskirts of Morod had only one bridge strong enough to hold their We set up a standard ambush alley; mined our flanks to heaviest ’Mechs, so that’s where we would fight, even with that force them down the path, and lined up the pine-covered sides Toyama CO of mine screaming court-martial threats in my ears if I with lasers and SRMs along the way. As they moved in, battle went. The ringing in my head didn’t disappear for a few hours after armor would close the rear, and TAG them for the mortars. he was done and I was gone. Enough mines, enough cockpit hits, and enough surprise, we The concept was simple. Whatever troopers I got to volunteer, might actually pull it off. I’d take to meet the Raiders at the bridge and delay them until the I figured we had just enough time to get the battlesuits into pursuing garrison force could catch up. Apparently I wasn’t the only position and catch some rest before the fight. Unfortunately, we got one who was thinking the same thing, since I was able to get plen- in position at about the same time we got word that good ol’ Twohy ty of volunteers. After the battlesuit pilots weighed in, I pretty much had dropped a group on the Raiders’ flank to force their hand and had every infantryman in our unit coming along. A few MechJocks make a hasty run for Morod. The Raiders wanted a running battle, volunteered to help, but I didn’t allow it; ’Mechs moving in the area with the fastest ’Mechs breaking away to secure the bridge. They’d may change the Raiders’ minds about heading that way. Besides, I given up all the feints and turns and made a beeline for us. doubted I could sneak ’Mechs out under the Precentor’s nose. They’d be on us in less than thirty minutes. Whatever they try to tell you about us Blakists, don’t believe them; we got hearts, and we got souls. Blake doesn’t like to see *** women and children butchered if he can help it, and right about Their scouts came down the road and didn’t spot a thing till it now, I’m figuring I’m the help. was too late. A Scarabus was running full blast down the path, with To avoid detection by both the Raiders and Twohy, we came in a Vulcan lagging behind several hundred meters. I decided I could a fleet of civilian choppers instead of Droppers. Unfortunately, it only take out one of the two and called our demolition expert, Jake, meant we needed to stop and refuel halfway. But Blake must love to detonate a few of the mines as the Scarabus passed over them. the courageous, cause there was the old HRN Colossus sitting out We watched as the light ’Mech sped down the road in its self-made a hundred klicks away from our landing zone, right in our flight dust ball, straight into our killing field. Jake blew the field just as path. She was built centuries ago, but with that massive flight deck that baby was fully in.

4 ALL THE GUTS, NONE OF THE GLORY

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