Sample File Sample Battletech® Classic Battletech Classic RPG™ Battletech
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CLASSIC BATTLETECH RPG • THE BATTLETECH ROLEPLAYING GAME • • 35030 - - - contains all the rules and source universe, stepping outside of your Sample file Sample BattleTech® Classic BattleTech Classic RPG™ BattleTech Enter Enter the exciting material material players and gamemasters need, including a unique character creation creation system that game generates abilities and background story at BattleMech BattleMech and embracing the richness of a vast, detailed science fic the same time. Time to let your imaginations soar! imaginations let your to Time the same time. tion setting. It is the 31st century. Across the vastness of interstellar space, awe of roles, from spy to mercenary smuggler, As to a MechWarrior. charac stride BattleMechs®, huge robotic weapons of war piloted by elite some powers vie for supremacy. Amidst this swirl of unending conflict ultimate fate of the galaxy. fate ultimate MechWarriors®. Join the action, takingone MechWarriors®. of an on endless any variety ter from the Inner Sphere, the Clans or the Periphery, you will decide the decide will you Periphery, the or Clans the Sphere, Inner the from ter TM Sample file CLASSIC BATTLETECH RPG TABLE OF CONTENTS A TIME OF WAR 5 Trueborn Crèche 35 TRAITS 78 INTRODUCTION 5 White Collar 35 Trait Descriptions 78 What Is a Roleplaying Game? 5 Stage 2: Late Childhood 36 SKILLS 95 How to Use This Book 6 Back Woods 36 Skill Types 95 The Most Important Rule 6 Clan Apprenticeship 36 Standard Skills 95 BY THE NUMBERS 7 Farm 37 Difficult Skills 95 GAME CONCEPTS 13 Freeborn Sibko 37 Subskills 95 Character Abilities 13 High School 38 Regional Subskills 95 Attributes 13 Mercenary Brat 38 The Skills 95 Skills 13 Military School 38 COMBAT 109 Action Checks 13 Preparatory School 39 The Combat Turn 109 Rolling the Dice 13 Street 39 Actions 109 Ten-Sided Dice (D10) 13 Trueborn Sibko 39 Initiative 110 Six-Sided Dice (D6) 13 Stage 3: Higher Education 39 Movement 110 Task Resolution 15 Military Academy 40 Walking 111 Resolving Action Checks 15 Military Enlistment 41 Running 111 Base Target Number 15 New Avalon Institute Sprinting 111 Modifiers 16 of Science 42 Evading 111 Skills 16 NAIS College of Ranged Combat 111 Quality of Success 17 Military Sciences 43 Line of Sight 111 Opposed Tests 17 Police Academy 43 Base Target Number 111 Edge 18 Sun Zhang MechWarrior Modifiers 112 Pushing Your Luck 18 Academy 44 Melee Combat 112 Recovering Your Edge 19 Technical College 45 Base Target Number 113 CHARACTER Trade School 45 Modifiers 113 CREATION 21 University 46 Melee Combat Damage 113 Overview 21 Stage 4: Real Life 47 Special Maneuvers 114 Find a Concept 21 Civilian Job 47 Damage 114 Choose an Affiliation 21 Covert Ops 47 Determine Amount Choose a Life Path 21 Free Trader 48 of Damage 114 Assign Attributes, Traits Ne’er-Do-Well 48 Determine and Skills 21 Postgraduate Studies 49 Damage Effects 114 Finishing Touches 21 To Serve and Protect 49 Armor Effects 115 Life Path 22 Tour of Duty: Clan 49 Fatigue 115 Following the Paths 22 Tour of Duty: Inner Sphere 50 Wound Effects 116 Attributes and the TourSample of Duty: file Wound Types 116 Life Path 22 “Social General” 50 Weapon Characteristics 117 Acquiring Traits 23 Travel 50 Blast 118 Learning Skills 23 Yakuza 51 Burst Fire 118 Skill Bonuses 24 Occupational Fields List 52 Suppressing Fire 119 Subskills 24 Assigning Attributes, Indirect Fire 119 Events 24 Traits and Skills 54 Splash Damage 119 Using Edge in the Attributes 54 Incendiary Weapons Life Path 25 Determining Attributes and Fire 119 Repeating Paths 25 and Traits 55 Special Situations 119 Affiliations 26 Trait List 56 Inanimate Targets 119 Using Affiliations 26 Determining Skills 57 Surprise 119 Draconis Combine 26 Skill List 57 Subduing Attacks 120 Federated Suns 26 Finishing Touches 59 Falling 120 Capellan Confederation 28 Age 59 Zero Gravity 120 Free Worlds League 28 BattleMech/Vehicle Missed Shots 120 Lyran Alliance 29 Assignment 59 Barriers 121 Free Rasalhague Republic 30 Equipment 59 Hit Location 121 The Periphery 30 Miscellaneous Details 59 Determining Hit Location 121 The Clans 31 Sample Characters 60 Hit Location Effects 122 Stage 1: Early Childhood 33 Disgraced Elemental 62 Healing123 Back Woods 33 Rebel Fighter Pilot 64 Failed Treatment 123 Blue Collar 33 Explorer Medic 66 Unconsciousness 123 Clan War Orphan 33 Yakuza MechWarrior 68 Emergency Care 123 Farm 34 Freelance Technician 70 Untreated Wound Fugitives 34 Special Forces Operative 72 Recovery 124 Nobility 34 Brash Tanker 74 Wound Treatment 124 Street 35 Well-Connected Trader 76 Vehicular Combat 126 2 CONTENTS Playing the Game 126 A WHISTLESTOP THE CLANS 189 Warriors 126 TOUR OF THE The Caste System 189 Damaging a INNER SPHERE 166 Warrior Caste 189 MechWarrior 126 Federated Suns 166 Scientist Caste 189 Combat 127 New Avalon 166 Technician Caste 189 Heat 128 Kittery 166 Merchant Caste 189 EQUIPMENT 129 Lyran Alliance 166 Laborer Caste 189 Supply and Demand 129 Tharkad 166 Dark (Bandit) Caste 189 Equipment Ratings 129 Hesperus II 166 Freeborn vs. Trueborn 189 Acquiring Gear 131 Draconis Combine 167 Bloodnames 190 Using Equipment 132 Luthien 167 Clan Trials: Equipment Data 132 Al Na’ir 167 The Honor Road 190 Encumbrance 133 Free Worlds League 167 Surkai, the Rite of Repairs 133 Atreus 167 Forgiveness 190 Weapons 134 Andurien 167 Trial of Grievance 190 Archaic/Melee Weapons 134 Capellan Confederation 167 Trial of Refusal 190 Slug-Throwers 135 Sian 167 Trial of Possession 190 Energy Weapons 136 St. Ives 167 Trial of Position 191 Support Weapons 137 Free Rasalhague Republic 167 Trial of Bloodright 191 Explosives 137 Tukayyid 168 Other Trials and Rituals 191 Specialized Weapons 138 Chaos March 168 Government 191 Weapon Accessories 139 Outreach 168 Clan Politics 192 Power Packs and Terra 168 Economy 192 Chargers 139 Clan Occupation Zone 168 Technology 192 Armor and Combat Garb 140 Alshain 168 Clan Society and Culture 192 Personal Armor 140 Twycross 169 Language 192 Load-Bearing Equipment 141 The Periphery 169 Religion 193 Combat Uniforms 141 Canopus 169 The Arts 193 Battle Armor 141 Antallos 169 Media 193 Medical and Survival GOVERNMENT WAR AND Equipment 143 AND LAW 170 ITS MAKERS 194 Basic Equipment 143 Government Types 170 Weapons of War 194 Artificial Limbs 144 Titles and Nobility 171 BattleMechs 194 Bionic Ear Replacement 145 Law and Order 172 Aerospace Fighters 196 Bionic Eye Replacement 145 The Legal System 173 Armored Infantry 196 Advanced Medical Tools 145 Police Forces 173 Conventional Forces 196 Medical Monitors 145 SOCIETY AND DropShips, JumpShips Survival Gear 146 CULTURE 174 and WarShips 196 Tools and Gear 147 PlanetarySample Conditions file 174 Forces of War 197 Communications 147 Technology in the Organizational Structure 197 Tools 148 31st Century 174 House Regulars Optics 149 Tough Fall 175 vs. Mercenaries 197 Miscellaneous Recovery 175 Command Structure 198 Equipment 150 Catch-Up 175 Training 199 Everyday Life 150 Looking toward Dawn 176 Methods of War 199 Clothing 151 Daily Life 176 War among the Clans 200 Food 151 Language 177 Organization 200 Housing 151 Work 177 Command Structure 201 Transportation 151 Food and Drink 178 Battlefield Customs 201 Travel 152 Entertainment 178 RUNNING THE GAME 203 Entertainment 152 Education 179 Role of the Gamemaster 203 A BRIEF HISTORY OF Money and Commerce 180 Gamemaster THE INNER SPHERE 159 Local Currencies and as Storyteller 203 Rise of the Hegemony 159 Exchange Rates 180 Gamemaster as Referee 203 The Star League Era 160 Electronic Funds 182 Getting Started 203 Centuries of War 160 Media and Campaign Types 204 Steps toward Peace 160 Communications 182 Non-Player Characters 205 Fourth Succession War 161 The Arts 183 Major NPCs 205 Skirmishes and Plots 161 Religion 184 Minor NPCs 206 Enemies from Beyond 161 Spirituality among Contacts 208 The Warriors of the Stars 184 Rewards 208 Kerensky 162 Alternative Religions 185 Character Advancement 209 Clan Invasion 162 Religious Tolerance 185 Aging 210 Victory and Change 163 Travel 186 Attributes 210 The Universe Turned Interplanetary and Traits 210 Upside Down 164 Interstellar Transport 186 Skills 210 The Star League Reborn 165 Onplanet Travel 188 3 CREDITS Cover Art "Golfball" Mescher, J. Allen "Icky" Johnson, C. Damon "Ninjak" Burrus, Ed "Ronin" Behrensen, Rod Rice, D. CREDITS Marc Sasso Lamar Norwood, David Walker; Kirkpatrick's Pack: Cover Design Herbert Beas, James "Damon" Amirault, Jeff "Fletchi" Game Design David M Stansel-Garner Fletcher, Kevin Dwelley, Heather Johnston, David "CelticRogue" Sheridan; Seventh Army Group, SLDF: Bryan Nystul Illustrations Nadin Brzezinski, Thomas Abbott, Solomon Goren, Tom Baxa Frank Darbe, Eric Swan, Peter Grub, Jim Applegarth; Writing Doug Chaffee The Singapore Longshoremen, sponsored by Adventure Games Plus: Drew Collis, Tom Evans, Scott Game and Source Material Les Dorschied Hopkins, John Kielman, Gary Larson, Derek Bryan Nystul Mark Gibbons Manchester, Thomas McMahon; Steel City MechWarriors: Rich Cencarik, Rich Darr, Brian Christoffer Trossen Scott James Golightly, Phil Glotfelty Chris Hartford Dave McKay Loren L. Coleman Jim Nelson Special Thanks To the creators of BattleTech, Jordan K. Weisman Diane Piron-Gelman Matthew Plog and L. Ross Babcock III, and the other designers of the Randall N. Bills Matt Wilson first and second editions of MechWarrior: Walter H. Hunt, Evan Jamieson, Richard K. Meyer, Mike Nystul, Christopher Hussey Color Section Lester W. Smith and Kevin Stein. This wouldn’t have Dan “Flake” Grendell Kevin McCann been possible without you. Herbert A. Beas II Additional Work: To the BattleTech and MechWarrior novelists, whose thrilling stories go well beyond the board game A Brief History of the Inner Sphere Joel Biske and really bring the universe to life: Robert N. Michael A. Stackpole John Bridegroom Charrette, Loren L. Coleman, Thomas S. Gressman, Andrew Keith, William H. Keith Jr., Stephen Kenson, Diane Piron-Gelman Les Dorschied Christopher Kubasic, James D.