Classic Battletech Introductory Rules—Found in This Appeared in 1985
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com -
Sample File Sample Type of Campaign Set in This Chaotic Time
™ DDAAWWNN OOFF TTHHEE JJIIHHAADD •• AA CCLLAASSSSIICC BBAATTTTLLEETTEECCHH SSOOUURRCCEEBBOOOOKK •• •• 3355002233 not as it s Classic Classic BattleTech shakes the and universe to its foundation, ® Dawn of the Jihad box of secrets? BattleTech Sphere survive the opening of ComStar’s documenting the opening year in a decades- truth is the lie of tomorrow. Can the Inner truth is the lie of tomorrow. across a thousand light years, all i appears. Friend becomes foe and today’s Classic BattleTech But amidst the chaos and confusion swirling will also find framework rules to run almost any bring humanity to its knees. strings taut in righteous anger, launching a war to strings taut in righteous anger, long struggle for the very survival of humanity. power behind the fanatical Word of Blake pulls the power behind the fanatical Word ™ When the Star League self-destructs, a shadowy Sample file Sample type of campaign set in this chaotic time. more directly into the action than ever before. Players of both RPG rolling format, allowing readers to immerse themselves The series of events presented in this book unfold in a to lead mankind to the light … by any means necessary. to lead mankind to the light … by any means necessary. for single-handedly turning ComStar into a pseudo-religious organization with a vision: Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible of ComStar, Primus Conrad Toyama November 3067 saw the culmination of work two centuries in the making, work begun by Sample file connection/DAWN OF THE JIHAD/section00: -
Mechwarrior Tournament Rules
WizKids Approved Play - MechWarrior Tournament Rules MechWarrior Comprehensive Tournament Rules Last Updated September 30th, 2006 This document is tournament legal on October 11th, 2006. Future changes will be noted in red. Contents • Introduction • General Tournament Rules • Constructed Format Rules • Scenario Special Format Rules • Sealed Format Rules • Draft Format Rules • Unrestricted Format Rules • Call To Arms Special Format Rules • “Path to Destruction” National and World Championship Tournament Rules Introduction Welcome to MechWarrior tournaments! MechWarrior events are designed to play fast and feature lots of fun, exciting action. Players should always have a great time at a sanctioned MechWarrior tournament. Whether they win or lose, their efforts never go unnoticed. Players can win prizes and honors at many different types of tournaments and share the good fellowship that comes with playing a great game with great people. Questions about a sanctioned tournament should be directed to the BattleMaster running the event, or to WizKids (the WizKids online support database is accessible at www.wizkidsgames.com/kb/u_default.asp. This document contains the rules for playing and running sanctioned MechWarrior tournaments. It is designed to compliment the WizKids Approved Play Comprehensive Rules. In the event of any conflict between this document and the Comprehensive Rules, this document takes precedence. WizKids requires that all sanctioned tournaments be run in compliance with these rules. The most recent version of this document is posted on our web site: www.wizkidsgames.com/mechwarrior . Registered players can earn exciting prizes for participating in MechWarrior events, aside from prizes issued at the tournament (please see the WizKids Approved Play Comprehensive Rules for more information on the Player Rewards program). -
Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Mechcommander: Gold Manual
SUPPLEMENTAL A BRIEFING ****CLASSIFIED COMMUNIQUE**** Commander, as I stated in the vidcom, I am canceling your orders to return home. I know this is very tough on morale—you and your men deserve some R&R after your distinguished service in the attacks on the Clan Homeworlds. But I know that you understand the need to finish the job: to eliminate this threat to the Inner Sphere once and for all. On a positive note, Battalion has sent some new ’Mechs and weapons your way that should help bolster spirits some. • Three new Inner Sphere ’Mechs and the specifications for three new Clan ’Mechs. • Six new vehicles. • Five new weapons. • The waypoint feature. • The ammo conservation fire command. • Difficulty level settings. • Fire support mission hotkeys (for large and small artillery, sensor probes, and camera drones). In addition, Commander, keep your troops at combat readiness with Mission Editor. Create new solo or multiplayer missions on either Port Arthur or the latest battlefield, Cermak. Mission Editor includes: • Terrain, overlay, and building palettes for maximum geographic and structural flexibility. • Toolbars that allow you to manipulate your map in a variety of ways. • Unit and vehicle palettes through which you can detail variants, orders, speed, and colors, to name a few. • Objectives tools through which you can mastermind a scenario and play it out. Good Luck and Good Hunting, Colonel Reese ©1999 Microsoft Corp. Developed by Microsoft Corporation. Published by Hasbro Interactive, Inc. BattleTech, MechCommander, MechWarrior, BattleMech and 'Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. Microsoft, MS, Windows, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. -
Experimental Technical Readout
INTRODUCTION Hello, fight fans! And welcome to a super-special, epic-level edition of the Warrior’s Arena, the weekly vidzine where we cover all you need to know in the latest and greatest events in heavy metal combat entertainment! Highlights for this week: “The Return of Tassa Kay?” – We talk about rumors that Star Colonel Anastasia Kerensky may be visiting Solaris VII next month—and whether she’ll have time for a few flashy Trials in the Coliseum while she’s here! “Countdown to 3137” – We talk about the early favorites for next year’s Grand Championship, both in the individual warriors Classic Circuit and the Combined-Arms Circuit. “He Said/She Said” – The war of words heats up between former SGB broadcast commentators Dave Parmenter and Gwen Klornax. Did the agreeable angel of “Solaris Game Watch” really take “unfair advantage” of her intoxicated co-host during the 3136 New Year’s Gala, or is Parmenter just blowing smoke after learning his contract with the network ended soon after? “Spotlight: The 3146 Royal Fantasy Tournament!” – And, of course, the event that everyone will be tuning in for this fight season: the 3146 Fantasy Tournament! An event so special this year it’s even earned its own “theme” name! Yes, it’s an extravaganza of fire, metal, flash, and thunder! So, brace yourselves, fight fans, and tag in! This week’s issue is exploding with surprises you don’t want to miss! –Warrior’s Arena Weekly, Solaris Digital Distributions, 1 September 3146 Sample file HOW TO USE THIS BOOK The ’Mechs and battle armor described in Experimental Technical Readout: Solaris Royal Fantasy Tournament provide players with a sampling of the custom designs that have arisen in the deadly gladiatorial arenas of Solaris VII’s dueling circuit. -
Designing Reusable Alternate Reality Games
Designing Reusable Alternate Reality Games Derek Hansen1, Elizabeth Bonsignore2, Marc Ruppel4, Amanda Visconti3, Kari Kraus2,3 1School of Technology 2Human-Computer Interaction Lab, 4National Endowment Brigham Young University 3Dept of English for the Humanities Provo, UT, USA University of Maryland, College Park, MD Washington, DC, USA [email protected] {ebonsign,kkraus,visconti}@umd.edu [email protected] ABSTRACT reality and location-aware devices, begin to proliferate, the Successful Alternate Reality Games (ARGs), such as The future of ARGs looks promising. Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, Most ARGs are designed as one-time experiences. While millions of spectators from around the world. ARGs require this lends an authenticity and novelty to the hunting and significant resources not only in terms of initial design, but problem-solving elements of an ARG, it limits the number also in implementation, since live, dynamic interplay of potential players and reduces the return on investment of between players and designers is an inherent aspect of their time and resources. This is particularly true of educational interactive storylines. This paper outlines a novel design ARGs, which could ideally be tailored by educators to meet framework for creating reusable ARGs, that will help the unique needs of their students and classroom setting extend the lifespan of ARGs and allow them to permeate (e.g., length of class). If ARGs are to reach their potential, new domains such as education. The framework includes novel design approaches must be developed that support the three key reusable design objectives (replayability, unique properties of ARGs, while also recognizing the need adaptability, extensibility), each of which can be enacted at to make their content reusable. -
Sample File Sample Battletech® Classic Battletech Classic RPG™ Battletech
CLASSIC BATTLETECH RPG • THE BATTLETECH ROLEPLAYING GAME • • 35030 - - - contains all the rules and source universe, stepping outside of your Sample file Sample BattleTech® Classic BattleTech Classic RPG™ BattleTech Enter Enter the exciting material material players and gamemasters need, including a unique character creation creation system that game generates abilities and background story at BattleMech BattleMech and embracing the richness of a vast, detailed science fic the same time. Time to let your imaginations soar! imaginations let your to Time the same time. tion setting. It is the 31st century. Across the vastness of interstellar space, awe of roles, from spy to mercenary smuggler, As to a MechWarrior. charac stride BattleMechs®, huge robotic weapons of war piloted by elite some powers vie for supremacy. Amidst this swirl of unending conflict ultimate fate of the galaxy. fate ultimate MechWarriors®. Join the action, takingone MechWarriors®. of an on endless any variety ter from the Inner Sphere, the Clans or the Periphery, you will decide the decide will you Periphery, the or Clans the Sphere, Inner the from ter TM Sample file CLASSIC BATTLETECH RPG TABLE OF CONTENTS A TIME OF WAR 5 Trueborn Crèche 35 TRAITS 78 INTRODUCTION 5 White Collar 35 Trait Descriptions 78 What Is a Roleplaying Game? 5 Stage 2: Late Childhood 36 SKILLS 95 How to Use This Book 6 Back Woods 36 Skill Types 95 The Most Important Rule 6 Clan Apprenticeship 36 Standard Skills 95 BY THE NUMBERS 7 Farm 37 Difficult Skills 95 GAME CONCEPTS 13 Freeborn Sibko 37 -
A Mechwarrior's Primer
A MechWarrior’s Primer Everything we know about the game… so far v1.0.7 July 18, 2012 Contents Contents .......................................................................................................................................... 2 Why this Primer? ............................................................................................................................ 3 Backstory ......................................................................................................................................... 4 Your Role ................................................................................................................................................... 4 Inner Sphere History ................................................................................................................................. 4 Current Affairs ........................................................................................................................................... 5 Gameplay ........................................................................................................................................ 7 Galactic Conquest ..................................................................................................................................... 7 Match Organization .................................................................................................................................. 7 Other Gameplay Notes ............................................................................................................................ -
How to Create a Battlemech Created by Connor Monahan, Last Modified by Ryan Burrell on Aug 28, 2019
Dashboard / … / BattleMechs How to Create a BattleMech Created by Connor Monahan, last modified by Ryan Burrell on Aug 28, 2019 Process Creation Checklist Creating a new 'Mech for the game is a complicated affair with a lot of hand-offs and potential points of failure (or at least inefficiency and bug generation). Effective implementation of a new 'Mech involves close communication and status Product Design tracking across multiple disciplines – likely making use of a combination of JIRA ticketing and custom spreadsheet Content Pack Set Up (if applicable) Entries Created in Data / Valuation Spreadsheets tracking. Directory Structure Created Confluence Documentation - INITIAL PASS AssetTracker(s) Added Actor Outsourcing Planning MoveDef Created JIRA Ticketing ChassisDef Authored A Note on Variants Added to Production Tracking HardpointDataDef Reviewed & Spreadsheet(s) Hardpoints Assigned - SECOND PASS Mech Variants generally require a drastically shorter number of steps to create as they are derived from a baseline 'Mech LOS Positions Added that has had most of its heavy lifting already accomplished. Creating a new variant 'Mech can be done largely without any of the product-level and art-related tasks that a newly added 'Mech would need. FixedEquipment Authored & Assigned (if Art / Animation applicable) Concept Art (if applicable) MechDef Authored NOTE: New 'Mech variants still need to respect the directory structure of the Content Pack that their prime Tags Applied version is located within. Asset Import (FBX, Textures) Animation Import Added to Item Collections (Loot) (Shops, Prefab Setup (see Mech and Flashpoints, etc.) Turret/Vehicle Pipeline/Setup) Spawn Requirements A Note on Vehicles Ghost Blips on Skeleton (RequiredToSpawnCompanyTags) (if Rep Data Complete applicable) MinAppearanceDate Set (if applicable) The process for creating Vehicles is largely the same as that for creating a 'Mech, though with less game mode- Colliders Customized Variants Created (if applicable) dependent testing and balance considerations. -
Wildwill's Collector's Guide to Wizkids' Pirates of the Spanish Main
WildWill’s Collector’s Guide to WizKids’ By Captain William “WildWill” Noetling Includes Price Guides, Collector’s Checklists, Bonus Game Scenario and MORE! WildWill’s Collector’s Guide to WizKids’ Pirates of the Spanish Main. Copyright ©2006 by William Noetling. This guide was created for educational and entertainment purposes only. All prices lists are printed as a guide only, and not an offer to buy or sell game pieces. This guide is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured within this guide. This is not an Official Publication. This guide and its editorial content remain the property of the writer and publisher. Written permission must be obtained from the author to publish, circulate, or otherwise disseminate this guide in any altered form, except for review purposes. All ship, crew and other game piece names and representations remain the property of WizKids. Portions of this guide have previously appeared on the website Pojo.com in a slightly altered form. All Prices Listed are current as of June 2006 and are representative of new “mint- condition” game pieces. Email me at [email protected] Visit my home page at www.geocities.com/wmnoe Join me at www.pojo.com WildWill would like to thank: WizKids Games, Pojo.com, Monica Lond-LeBlanc, Bill ‘Pojo’ Gill, James and Robin Hurwitz, Pat Pritchett, Stephanie Veglia.and Wendy Harrison Special Thanks to all my instructors and TA’s at UCLA from 2004 to 2006, especially: Joseph DiMuro, Michael Allen, Sean Silver, Noah Comet, Lars Larsen, Helen Deutsch and Irene Beesemyer Extra Special Thanks to my loving wife Melissa Pritchett, whom I cannot live without. -
Ask the Precentor Martial Forum Schtuff
Ask the Precentor Martial Forum Archive Suggestions / Product requests Page: 1 Unseen Page: 7 Universe Page: 8 BattleTech Page: 15 AeroTech Page: 34 MechWarrior Page: 39 Obsolete Stuff Page: 41 Useless Stuff Page: 42 Appendixes Page: 44 Suggestions / Product requests Q: Is there any chance that FanPro will produce a CD/DVD with the record sheets on it? A: If you head over to www.heavymetalpro.com and purchase the HeavyMetal Plus program, not only do you get a program that allows you to generate and print ‘Mech/vehicle/ProtoMechs and infantry record sheets, but it includes all record sheets FASA and FanPro ever published. Q: Are there plans for support to the less known games of BattleTech like BattleForce 2 ? A: I do plan on providing support for such systems as BF2. For example, to one degree or another, there will be BF2 information in the FedCom Civil War sourcebook. As to the extent of that support, we'll simply have to wait and see the fans response to the support that is provided. Q: When Record Sheets: 3067 is released, will it include new styles for the WarShip and DropShip record sheets? The record sheets that came with BattleSpace 2 and TR: 3057 were very nice, in terms of armor arrangement; I really liked the rows of 10. A: First, just to clarify, BattleTech Record Sheets: 3067 will only include BattleTech units; i.e. no aerospace units will be included in that record sheet book. Instead, AeroTech 2: Record Sheets will include ALL aerospace record sheets: conventional fighters, aerospace fighters, small craft, DropShips, WarShips and Space Stations.