Mechassault 0103 Part No

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Mechassault 0103 Part No Controller online enabled Cycle Fire Weapon Weapon Groups Select Energy Select Ballistic Jump Jets Select Missile Move Fire Weapon Back Global/Team Chat Pause (Multiplayer) Rotate Defensive Scoreboard Torso Weapon (Multiplayer) n o The button layout on your controller t e may differ slightly from the one shown here. Gameplay is exactly the same. Get the strategy guide primagames.com® To learn more about MechAssault 0103 Part No. X09-46559 or other FASA Studio™ games, visit http://www.fasastudio.com SAFETY INFORMATION Contents About Photosensitive Seizures A very small percentage of people may experience a seizure when Contract Memorandum > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can Main Interface > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 cause these “photosensitive epileptic seizures” while watching video games. Heads-Up > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3 These seizures may have a variety of symptoms, including lighthead- edness, altered vision, eye or face twitching, jerking or shaking of The ’Mechs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 4 5 6 arms or legs, disorientation, confusion, or momentary loss of aware- ness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Weapons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 6 7 8 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children Salvage > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 8 about the above symptoms—children and teenagers are more likely than adults to experience these seizures. Intel Data > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 9 The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller televi- Multiple ’Mechs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 10 sion screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. Xbox Live > > > > > > > > > > > > > > > > > > > > 11 12 13 14 15 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Other Important Health and Safety Information The Xbox Your Support Team > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 16 Instruction Manual contains important health and safety information that you should read and understand before using this software. Warranty > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 16 Avoid Damage to Your Television Customer Support > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 17 Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to fi nd this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. 1 Contract Memorandum Main Interface We’ve confi gured your tactical interface unit to give you the necessary information in the simplest, most direct form to use in the fi eld. Protect this unit at all costs or you’ll be on WOLFNET Transmission Code: 1018NJ-3, GG2-3334- your own without the appropriate technical and intel data A-Alpha Data. Clearance Code Charlie One. you need to survive. The following information describes the HIGHLY CLASSIFIED Main interface. Offi cial Contract: 7th Kommando, Merc Company, Wolf’s CAMPAIGN Dragoons. FOR YOUR EYES ONLY. This is how As an elite member of Wolf’s Dragoons, you’ve been you earn your contracted to land on planet Helios ahead of a Dragoon paycheck— regimental strike force. The task is highly challenging, fi ghting your way but we will make it very rewarding for you. through mission Helios is under the control of technological zealots assignments. known as the Word of Blake. We need you to do what you do best—create confusion and disrupt their defense MULTIPLAYER systems, particularly the orbital defense cannons. Keep Just what it your WOLFNET comm interface open with encryption says—multiple turned on, because additional communiqués will follow. ’Mech mercenaries Take a minute to carefully read through them before infl icting multiple each mission. They will contain up-to-date classifi ed wounds. information. This is only the beginning. PLAYER SETUP <END Encryption> Get yourself a catchy nickname, confi gure your ’Mech’s controls and get to work raining mayhem and chaos on the enemy. OPTIONS This is where you adjust the volume levels in the ’Mech’s sound system or view information about the engineers and military personnel who made it possible for you to be here. 2 Heads-Up WEAPONS DISPLAY An icon in the center of the dynamic Weapons Display We know you’ve used the Heads-Up Tactical Display (HUD) provides the status of the current selected weapon; only fully for your ’Mech many times before, but we must make sure you functioning weapons are available. The display shows how have this information when you need it. Brief yourself on each many rounds remain as well as the weapon’s power level (from component of the HUD so that when the heat is on you won’t level 1 to level 3). Level 1 is the default power and provides need to refer to it again. It could mean the difference between unlimited ammunition and fi ring capability. The recycle time getting out alive and not getting out at all. for the weapon you’re fi ring is shown between 3 and 6 o’clock on your weapons display. When the bar fi lls with red, it’s ready to fi re again. HEAT INDICATOR Reticle The Heat Indicator is at top center (12 o’clock) on your weapons display. Using the color yellow and then red, it Objective shows the current heat status of your ’Mech in terms of Heat current heat level as well as heat dissipation. Red means heat is at a critical level, which may cause your weapons Armor Status to malfunction. Weapon Level ARMOR STATUS INDICATOR At 1 o’clock on your Weapons Display, the Armor Status Recycle Offensive meter indicates your armor’s health in green. Each time you take a hit from an enemy weapon, it degrades your armor. Ammo Once your armor is completely destroyed, you’re dead. Sensor Screen Jump Jet Fuel Recycle Defensive SENSOR SCREEN = Objective Jump Jet Indicator The Sensor screen is your on-board radar for tracking = Ground Threat Target Jamming enemies and objectives. Enemies on the ground except foot = ’Mech AMS (Anti-Missile System) soldiers are red dots; enemy ’Mechs are red squares; airborne = Airborne Threat Null Signature enemies are red triangles; a mission objective is a yellow arrow on the outer ring of the sensor if outside of range or a yellow triangle when within range. 3 The ’Mechs Owens MechWarrior, these are the ’Mechs we’ve provided for The Owens has become a staple for front-line regiments. It’s you. We’ve supplied you with a selection of the best lightly armed, but fast, and can carry all Inner Sphere electronic possible ’Mechs we could get our hands on for each of components. It rarely engages an enemy directly but uses your mission assignments. its superior electronics and LRMs to provide support for heavier ’Mechs. For reference, the ’Mechs are organized from the light > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ’Mechs to the slower but very powerful assault ’Mechs. Class: Light BattleMech The ’Mechs all have different weapons loadouts, so when Tonnage: 35 offered a choice you should pay attention to the type of mission it is and make your selection accordingly. Speed: 45 mph Offensive Weapons: Machine Gun, For example, when it’s not necessary to fi ght in close, Crossbow Missiles don’t compromise your equipment. Instead, remain at a Defensive/Special: Target Jamming distance and punish the enemy with your missiles. This might be a case where choosing the ’Mech with Javelins over the ’Mech with Crossbows could benefi t you. In other cases, a ’Mech with jump jets is your best choice. Uller Cougar The Uller is extremely versatile and touts a potent arsenal of Ton for ton, the Cougar is probably the best ’Mech out there. weapons that provide striking power at all ranges. It is fast, very With its low profi le and high speed, it’s very hard to hit and has a well armored, and makes a great reconnaissance ’Mech. powerful weapons package for its size. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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