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Mechwarrior Tournament Rules
WizKids Approved Play - MechWarrior Tournament Rules MechWarrior Comprehensive Tournament Rules Last Updated September 30th, 2006 This document is tournament legal on October 11th, 2006. Future changes will be noted in red. Contents • Introduction • General Tournament Rules • Constructed Format Rules • Scenario Special Format Rules • Sealed Format Rules • Draft Format Rules • Unrestricted Format Rules • Call To Arms Special Format Rules • “Path to Destruction” National and World Championship Tournament Rules Introduction Welcome to MechWarrior tournaments! MechWarrior events are designed to play fast and feature lots of fun, exciting action. Players should always have a great time at a sanctioned MechWarrior tournament. Whether they win or lose, their efforts never go unnoticed. Players can win prizes and honors at many different types of tournaments and share the good fellowship that comes with playing a great game with great people. Questions about a sanctioned tournament should be directed to the BattleMaster running the event, or to WizKids (the WizKids online support database is accessible at www.wizkidsgames.com/kb/u_default.asp. This document contains the rules for playing and running sanctioned MechWarrior tournaments. It is designed to compliment the WizKids Approved Play Comprehensive Rules. In the event of any conflict between this document and the Comprehensive Rules, this document takes precedence. WizKids requires that all sanctioned tournaments be run in compliance with these rules. The most recent version of this document is posted on our web site: www.wizkidsgames.com/mechwarrior . Registered players can earn exciting prizes for participating in MechWarrior events, aside from prizes issued at the tournament (please see the WizKids Approved Play Comprehensive Rules for more information on the Player Rewards program). -
Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Mechcommander: Gold Manual
SUPPLEMENTAL A BRIEFING ****CLASSIFIED COMMUNIQUE**** Commander, as I stated in the vidcom, I am canceling your orders to return home. I know this is very tough on morale—you and your men deserve some R&R after your distinguished service in the attacks on the Clan Homeworlds. But I know that you understand the need to finish the job: to eliminate this threat to the Inner Sphere once and for all. On a positive note, Battalion has sent some new ’Mechs and weapons your way that should help bolster spirits some. • Three new Inner Sphere ’Mechs and the specifications for three new Clan ’Mechs. • Six new vehicles. • Five new weapons. • The waypoint feature. • The ammo conservation fire command. • Difficulty level settings. • Fire support mission hotkeys (for large and small artillery, sensor probes, and camera drones). In addition, Commander, keep your troops at combat readiness with Mission Editor. Create new solo or multiplayer missions on either Port Arthur or the latest battlefield, Cermak. Mission Editor includes: • Terrain, overlay, and building palettes for maximum geographic and structural flexibility. • Toolbars that allow you to manipulate your map in a variety of ways. • Unit and vehicle palettes through which you can detail variants, orders, speed, and colors, to name a few. • Objectives tools through which you can mastermind a scenario and play it out. Good Luck and Good Hunting, Colonel Reese ©1999 Microsoft Corp. Developed by Microsoft Corporation. Published by Hasbro Interactive, Inc. BattleTech, MechCommander, MechWarrior, BattleMech and 'Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. Microsoft, MS, Windows, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. -
Manual Version 1.07
Welcome, MechCommander! 2 Getting Started 3 System Requirements 4 Can’t Run the Game? 5 Mouse & Keyboard Controls 6 Combat Overview 7 Initiative Turn-Order 11 Weapon Types 12 Standard Actions 13 Defenses 14 Vulnerability States 15 MechWarrior Abilities 16 Fury & Focus 17 Footage & Screenshot Capture Tools 18 Known Issues 19 Reporting a Bug 19 Manual Version 1.07 — Last Updated: August 14, 2017 For a full list of changes made to the Backer Beta, see: Backer Beta Changelog Welcome, MechCommander! Welcome to the BATTLETECH BACKER BETA. From all of us at Harebrained Schemes, we thank you for your support and we hope you enjoy this early look at BATTLETECH combat! This Backer Beta contains Single Player Skirmish vs. AI, 5 arena maps, 21 ’Mech chassis (33 variants) and 11 MechWarriors. After a forthcoming update, it will also contain 1v1 Online & LAN Multiplayer. It does not include MechLab or any elements of the story campaign. Please note that while we will update the Beta as needed to fix high-impact and game-breaking bugs, we have no plans -
Experimental Technical Readout
INTRODUCTION Hello, fight fans! And welcome to a super-special, epic-level edition of the Warrior’s Arena, the weekly vidzine where we cover all you need to know in the latest and greatest events in heavy metal combat entertainment! Highlights for this week: “The Return of Tassa Kay?” – We talk about rumors that Star Colonel Anastasia Kerensky may be visiting Solaris VII next month—and whether she’ll have time for a few flashy Trials in the Coliseum while she’s here! “Countdown to 3137” – We talk about the early favorites for next year’s Grand Championship, both in the individual warriors Classic Circuit and the Combined-Arms Circuit. “He Said/She Said” – The war of words heats up between former SGB broadcast commentators Dave Parmenter and Gwen Klornax. Did the agreeable angel of “Solaris Game Watch” really take “unfair advantage” of her intoxicated co-host during the 3136 New Year’s Gala, or is Parmenter just blowing smoke after learning his contract with the network ended soon after? “Spotlight: The 3146 Royal Fantasy Tournament!” – And, of course, the event that everyone will be tuning in for this fight season: the 3146 Fantasy Tournament! An event so special this year it’s even earned its own “theme” name! Yes, it’s an extravaganza of fire, metal, flash, and thunder! So, brace yourselves, fight fans, and tag in! This week’s issue is exploding with surprises you don’t want to miss! –Warrior’s Arena Weekly, Solaris Digital Distributions, 1 September 3146 Sample file HOW TO USE THIS BOOK The ’Mechs and battle armor described in Experimental Technical Readout: Solaris Royal Fantasy Tournament provide players with a sampling of the custom designs that have arisen in the deadly gladiatorial arenas of Solaris VII’s dueling circuit. -
Battletech: Luthien
Sample file 9 781555 602062 Sample file FASA CORPORATIO INTRODUCTION 4 The Sheep Fight 55 How to Use This Book 4 Black Thunder 58 HISTORY 5 Blind Man's Bluff 62 Know Thine Enemy 5 In the Dark 65 A Strange Alliance 6 Cat and Dragon 68 Invasion Renewed 6 We Are the Anvil 71 Jaguar Prepares 7 A Samurai's Death 75 Unlikely Allies 8 Street Fighting 78 Planning Strategy 9 Valley of Death 81 Davion Betrayal? 10 Kado-guchi Valley Rosters 84 Final Preparations 11 NEW'MECHS 90 PERSONALITIES 13 Hankyu 91 Theodore Kurita 14 Nobori-nin 93 Shin Yodama 15 Cauldron-Born 95 Narimasa Asano 16 Takashi Kurita 17 Morgan Finn Kell 18 Jaime Wolf 19 Dorian Wirth 20 Severen Leroux 21 Lucian Carns Sample22 file SCENARIOS 23 BATTLE OF LUTHIEN 24 Special Rules 24 Forced Withdrawal Rule 24 New'Mechs 24 Table of Organization 25 The Cat Springs 29 Into the Fire 32 First Skirmish 35 Trojan Horses 38 Sword Play 41 The Wave Breaks 44 Dogfight 47 Hounds' Teeth 49 Back Stab 52 2 Writing Thomas S. Gressman Development Scott Jenkins Editorial Staff Senior Editor Donna Ippolito Associate Editor Sharon Turner Mulvihill Editorial Assistants Diane Piron-Gelman Rob Cruz Play Testers Rick Cox, Dave Edwards, Greg Gbur, Bob Klannukarn, Gene McDonald, Jon Ostenburg, Jeff Simonson, Eric J. Smith, Brad Tru mpinski Production Staff Art Director Jeff Laubenstein Co-Project Managers Mark Ernst Ernesto Hernandez Cover Art Les Dorscheid Cover Design Mark Ernst Sample file Logo Design Ernesto Hernandez Illustration Earl Geier Malcolm Hee Mike Jackson Mike Nielsen Gary Washington Layout Mark Ernst Keyline and Pasteup Ernesto Hernandez BATTLETECH, 'MECH. -
A Mechwarrior's Primer
A MechWarrior’s Primer Everything we know about the game… so far v1.0.7 July 18, 2012 Contents Contents .......................................................................................................................................... 2 Why this Primer? ............................................................................................................................ 3 Backstory ......................................................................................................................................... 4 Your Role ................................................................................................................................................... 4 Inner Sphere History ................................................................................................................................. 4 Current Affairs ........................................................................................................................................... 5 Gameplay ........................................................................................................................................ 7 Galactic Conquest ..................................................................................................................................... 7 Match Organization .................................................................................................................................. 7 Other Gameplay Notes ............................................................................................................................ -
How to Create a Battlemech Created by Connor Monahan, Last Modified by Ryan Burrell on Aug 28, 2019
Dashboard / … / BattleMechs How to Create a BattleMech Created by Connor Monahan, last modified by Ryan Burrell on Aug 28, 2019 Process Creation Checklist Creating a new 'Mech for the game is a complicated affair with a lot of hand-offs and potential points of failure (or at least inefficiency and bug generation). Effective implementation of a new 'Mech involves close communication and status Product Design tracking across multiple disciplines – likely making use of a combination of JIRA ticketing and custom spreadsheet Content Pack Set Up (if applicable) Entries Created in Data / Valuation Spreadsheets tracking. Directory Structure Created Confluence Documentation - INITIAL PASS AssetTracker(s) Added Actor Outsourcing Planning MoveDef Created JIRA Ticketing ChassisDef Authored A Note on Variants Added to Production Tracking HardpointDataDef Reviewed & Spreadsheet(s) Hardpoints Assigned - SECOND PASS Mech Variants generally require a drastically shorter number of steps to create as they are derived from a baseline 'Mech LOS Positions Added that has had most of its heavy lifting already accomplished. Creating a new variant 'Mech can be done largely without any of the product-level and art-related tasks that a newly added 'Mech would need. FixedEquipment Authored & Assigned (if Art / Animation applicable) Concept Art (if applicable) MechDef Authored NOTE: New 'Mech variants still need to respect the directory structure of the Content Pack that their prime Tags Applied version is located within. Asset Import (FBX, Textures) Animation Import Added to Item Collections (Loot) (Shops, Prefab Setup (see Mech and Flashpoints, etc.) Turret/Vehicle Pipeline/Setup) Spawn Requirements A Note on Vehicles Ghost Blips on Skeleton (RequiredToSpawnCompanyTags) (if Rep Data Complete applicable) MinAppearanceDate Set (if applicable) The process for creating Vehicles is largely the same as that for creating a 'Mech, though with less game mode- Colliders Customized Variants Created (if applicable) dependent testing and balance considerations. -
Mechwarrior 3 Windows Manual
First Edition, May 1999 ©1999 Hasbro Interactive Inc. All rights reserved. Published in the United Kingdom by Hasbro Interactive Ltd., Caswell Way, Newport, Gwent, NP9 0YH. BattleTech Material © 1999 FASA Corporation. MechWarrior, BattleTech, BattleMech, and ’Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. All Rights Reserved. Used under license. All other trademarks are the property of their respective holders. The MSN Gaming Zone is an independent gaming service run by Microsoft Corporation. Hasbro Interactive disclaims any responsibility or liability for any content on or available through the MSN Gaming Zone. ERIDANI LIGHT HORSE, BATTLEMECH COMMANDERIDANI PRIMER LIGHT HORSE, BATTLEMECH COMMAND PRIMER TableTable ofof ContentsContents THE BATTLE RAGES ON: Running MechWarrior 3 . 9 A Letter From Jordan Weisman . i Joystick Setup . 9 Playing the Game . 9 CHAPTER 1: CADET INTRODUCTION . 1 Attention! . 1 CHAPTER 4: GAME BASICS . 10 MechWarrior 3 Jump Start . 10 CHAPTER 2: STRATEGIC OVERVIEW . 2 Operation Briefing . 2 The Main Screen . 11 The Rebirth of the Star League . .4 Creating and Selecting a MechWarrior . 11 Supplemental Information . 5 Game Overview . 12 Types of BattleMechs . 5 Military Organisation . 5 CHAPTER 5: BATTLEMECH OPERATIONS . 13 Inner Sphere . 5 BattleMech Background . 11 Clans . 5 Star League/Eridani Mission Briefing . 12 Light Horse Ranks . 5 Tactical Objectives . 14 Fedcom Office of Enemy Presence . 14 Strategic Information . 6 Terrain . 15 The Smoke Jaguars . 6 Mission Briefing Screen Options . 15 CHAPTER 3: GAME SETUP . 7 CHAPTER 6: BATTLEMECH OVERVIEW, System Requirements . 7 INTRODUCTION AND BASICS . 16 Minimum System Requirements . 7 BattleMech Overview . 16 Recommended System Requirements . 7 Required for Multiplayer Option . -
Mechassault 0103 Part No
Controller online enabled Cycle Fire Weapon Weapon Groups Select Energy Select Ballistic Jump Jets Select Missile Move Fire Weapon Back Global/Team Chat Pause (Multiplayer) Rotate Defensive Scoreboard Torso Weapon (Multiplayer) n o The button layout on your controller t e may differ slightly from the one shown here. Gameplay is exactly the same. Get the strategy guide primagames.com® To learn more about MechAssault 0103 Part No. X09-46559 or other FASA Studio™ games, visit http://www.fasastudio.com SAFETY INFORMATION Contents About Photosensitive Seizures A very small percentage of people may experience a seizure when Contract Memorandum > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can Main Interface > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 cause these “photosensitive epileptic seizures” while watching video games. Heads-Up > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3 These seizures may have a variety of symptoms, including lighthead- edness, altered vision, eye or face twitching, jerking or shaking of The ’Mechs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 4 5 6 arms or legs, disorientation, confusion, or momentary loss of aware- ness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from -
Combat Manual Mercenaries
combat manual: mercenaries Sample file TableTable ofof ContentsContents FILTHY PLIGHT 5 ERIDANI LIGHT HORSE 36 RAMILIE’S RAIDERS 60 Light Horse Command 37 Command Lance 60 Twenty-first Striker 37 Command Battalion 60 SOLDIERS OF FORTUNE 11 Seventy-first Light Horse 37 Assault Battalion 60 MERCENARY HISTORY 12 151st Light Horse “Dark Horse Regiment” 37 Sky Pirates 60 Star League 12 THE FILTHY LUCRE 38 SEVENTEENTH RECON REGIMENT 61 The Succession Wars 13 Blood Money 38 Scout Company 61 Present 14 Weregilt 38 SCREAMING EAGLES 62 HIRING HALLS 16 FUCHIDA’S FUSILIERS 39 First Screaming Eagles 62 Galatea 16 GLORY WARRIORS 40 Second Screaming Eagles 63 Outreach 16 Second Skallevoll People’s Mechanized 40 Diving Eagles 63 77th Heavy Armor 63 Solaris VII 17 GRAVE WALKERS 41 Nested Eagles 63 Lesser Hiring Halls 18 First Grave Walkers 41 Antallos 18 SIMONSON’S CUTTHROATS 64 Second Grave Walkers 41 Astrokaszy 19 SMITHSON’S CHINESE BANDITS 65 GRAY DEATH LEGION 42 Herotitus 19 First Smithson’s Chinese Bandits 65 Headquarters Company 42 Noisiel 19 Second Smithson’s Chinese Bandits 65 Armored Scouts 42 Westerhand 19 12TH STAR GUARDS 66 Death Eagles 42 THE BUSINESS OF WAR 20 Guard Primary 66 Gray Death Infantry 42 Contracts 20 First Regiment “Rivers Gamblers” 66 GRIM DETERMINATION 43 Necessities 20 Second Regiment “Ohell’s Heavies” 66 Plain Determination 43 Survival 21 Third Regiment “Paget’s War Ponies” 67 HANSEN’S ROUGHRIDERS 44 Oversight 21 Seventh Regiment “Scovy’s Ironmen” 67 Roughriders Air Support 44 Valley of Despair 67 MERCENARY Roughriders Armor -
Mechwarrior 4: Mercenaries Manual (English)
SAFETY WARNING CONTENTS ABOUT PHOTOSENSITIVE SEIZURES INCOMING MESSAGE 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may PREBATTLE CHECKLIST 3 have an undiagnosed condition that can cause these “photosensitive epileptic INSTALLING AND LAUNCHING THE GAME 3 seizures” while watching video games. GETTING HELP 3 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disori- OPERATIONAL SCREENS 4 entation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down ROSTER 4 or striking nearby objects. MAIN MENU 5 Immediately stop playing and consult a doctor if you experience any of these COMMAND CENTER 6 symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience STAR SYSTEMS 7 these seizures. ORBITAL VIEW 8 The risk of photosensitive epileptic seizures may be reduced by taking the fol- MISSION VIEW 9 lowing precautions: FREE MARKET 10 • Play in a well-lit room. SOLARIS VII ORBITAL VIEW 11 • Do not play when you are drowsy or fatigued. SOLARIS VII MISSION VIEW 12 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Information in this document, including URL and other Internet Web site references, is UNDERSTANDING THE COCKPIT 13 subject to change without notice.