Life Paths Updated.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Life Paths Updated.Pdf STAGE 1: EARLY CHILDHOOD The formative years are vital to a character's development. Many Attributes and personality traits are dramatically affected by this stage, and some paths even provide basic skills. Most important, the path chosen in this stage will have a significant impact on what paths the character can follow later. Time: Upon completion of this stage, the character is ten years old. Continuation: After following a single path at this stage, most characters will proceed to Late Childhood. Some affiliations permit a child to enter the workforce after Stage 1; in this case, proceed to the Real Life stage. You can also end the Life Path here and play your character as a child, in which case proceed to Assigning Attributes, Traits and Skills. Clan Characters: Trueborn characters must begin Stage 1 in a Clan Crèche. Freeborn characters start the Life Path based on their caste: scientist and merchant caste characters start on the White Collar Path, technician caste on Blue Collar, laborer caste on Blue Collar or Farm (player's choice), and dark caste on the Back Woods, Farm, Street or Blue Collar paths. If you want your character to be a freeborn warrior, he or she must begin the Life Path in one of the civilian castes. Free Skills: Regardless of Life Path, all player characters automatically receive 3 Skill Points to be divided as the players choose among their affiliation's primary and secondary Language Skills. Characters also receive 3 Skill Points toward Language/English (all 6 Skill Points can go to the Language/English Skill, if the player desires). Also, all characters receive 2 Skill Points toward Perception. Players can improve all of these skills as normal. Age: Some life-paths have an associated minimum or maximum age, indicating how old a character taking that path may be at the conclusion of character generation. For example, a Clan War Orphan will, by definition, be no older than 28, since the Clans did not invade the Inner Sphere until 3050. If taking a path would make the character older than the maximum allowed, then the character may not take that path. Likewise, if ending character generation would leave the character younger than the minimum allowed, he must take additional paths. Federated Suns or St. Ives characters over the age of 21 may have attended a Lyran academy while the Alliance still formed part of the Federated Commonwealth and may ignore the Lyran Alliance Affiliation restriction on these paths. Similarly, Lyran Characters over the age of 21 may attend a Federated Suns academy such as the NAIS. Social class: Because of some differences in the Lyran class system, this updated table can be used in place of the generic table found on p. 55, MW3. Additionally, because life in the Alliance is governed by social status and who you know, characters with a high SOC can ignore some path restrictions in a similar manner to Edge and Path Restrictions (p. 25, MW3). Players may voluntarily increase the minimum value of their Social Standing Attribute (to a maximum of 8) in order to gain the benefits of high social status. Rather than reducing the character's edge threshold, the player can choose to exploit his social status, calling in favors, using the family name and so on. Each of these "overrides" can only be used once and, unlike an Edge, can only be used to offset a single prerequisite rather than all those associated with a path. BACK WOODS Raised in the country, you are hardy but unrefined and uneducated. Your parents subsisted on hunting and gathering, probably in the remote areas of the Periphery or on a less prosperous Inner Sphere world. Attribute Thresholds: STR +1, BOD +1, RFL +1, INT -1, CHA -1, SOC -1 Traits: Poverty Skills: Language/Affiliation -1, Scrounge +2, Survival +1, and choose one: Swimming +1, Running +1 or Climbing +1 Next Path: Adolescent Warfare (2), Back Woods (2), Farm (2), High School (2, Capellan Citizens only), Street (2), or Warrior House Aspirant (2) Back Woods Events 2 Serious hunting accident [Choose one: BOD -1, Lost Limb, Slow Learner] 3 Caught rare virus [Glass Jaw] 4 Hunting accident [Choose one: Poor Hearing, Poor Vision, Unattractive] 5 Family captured by bandits; only you escaped [Escape Artist +1, Stealth +1, Enemy] 6 Made time for a hobby [Interest/Any +1] 7 Started using weapons early [Rifle +1] 8 Home planet had toxic atmosphere [Poison Resistance] 9 Natural hunter [Natural Aptitude/Tracking] 10 Single-handedly hunted and skinned a wolf [Good Reputation, Brave] 11 Adopted by well-to-do relatives [SOC +2, Wealth (2), may take High School as next path] 12 [Choose one event or roll twice and apply both results] BLUE COLLAR Your family worked for an industrial concern, perhaps a weapons factory or a mining operation. While you had few advantages, your hard-working parents managed to give you a reasonable education, and your future prospects are fairly open. Attribute Minimums: SOC 3 Skills: Career/Any +2, Interest/Any +1 Next Path: Adolescent Warfare (2), Farm (2), High School (2), Spacer Family (2), Street (2), or Warrior House Aspirant (2) Blue Collar Events 2 You're not that far from the street; you nearly got killed in a street fight [Choose one: Combat Paralysis, Lost Limb (2)] 3 Times were really tough [Poverty; must also choose Street Path in Stage 2] 4 You worked alongside your parents at the factory [Career/Any +1, Poor Hearing] 5 Another childhood wasted on holovids [Interest/Holovid Shows +2, Career/Any -2] 6 Family worked on an asteroid mining facility [G-Tolerance, Zero-G Operations +1] 7 Learned many skills in the kid scouts [First Aid +1, Survival +1] 8 Already learning how to fix the family car [Natural Aptitude/Technician/ICE] 9 Started early in sports [RFL +1, Interest/Any sport +1, Swimming +1] 10 Your parents were both in the military, so you grew up an "army brat" [Career/Soldier +1, Pistols +1, may choose Military School or Mercenary Brat as next path] 11 A big job promotion in the family [SOC +1, Wealth, may take Preparatory School as next path] 12 [Choose one event or roll twice and apply both results] CLAN WAR ORPHAN Lyran Alliance, Free Rasalhague Republic or Draconis Combine Affiliations only Your family was killed or you lost them during the Clan invasion or a raid. Since then, you've lived on the street and in orphanages. You've had a hard life, but at least you could turn for help to government-run orphanages for victims of the Clans. Attribute Thresholds: BOD -1, WIL +1, EDG +1, SOC -1 Traits: Poverty, Stigma/Orphan Skills: Streetwise/Affiliation +1, Perception +1 Next Path: Back Woods (2), Farm (2), High School (2), Mercenary Brat (2), Spacer Family (2), or Street (2) Clan War Orphan Events 2 Caught in the attack that claimed your family [Choose one: Poor Vision (2), Combat Paralysis, Poor Hearing (3), Lost Limb (2)] 3 Skipped orphanage-sponsored classes [WIL -1, Language/Affiliation –1] 4 Can't take it anymore [Addiction] 5 Used as slave labor by orphanage [Introvert, Escape Artist +1] 6 Kicked out of the orphanage [Must take Street Path in Stage 2] 7 Made the best of a bad situation [Scrounge +1] 8 Made friends with orphanage head [Contact] 9 Trapped on Clan-held world for a time [Streetwise/Clan +2, Scrounge +2] 10 Long-lost relative takes you in [Wealth (2), may not choose Street Path in Stage 2] 11 Military-oriented orphanage teacher takes you as his pupil [Brawling +1, Tactics/Infantry +1, may enter Military School if desired in Stage 2] 12 [Choose one event or roll twice and apply both results] FARM Like trillions of others who supply food to the thousands of human-occupied worlds, you were born and raised on a farm, ranch or other rural food-producing enterprise. Attribute Thresholds: STR +1, BOD +1, CHA -1 Skills: Animal Handling +2, choose one: Piloting/Wheeled +1 or Riding +1 Next Path: Adolescent Warfare (2), Back Woods (2), Farm (2), High School (2), or Warrior House Aspirant (2) Farm Events 2 Horrible combine accident [Choose one: STR -1, Lost Limb (2), Slow Learner] 3 Drought devastated family and your health [Scrounge +1, BOD -1, Poverty] 4 Family killed in BattleMech crossfire; you haven't been the same since [Combat Paralysis] 5 Least successful farm on the planet [Poverty] 6 Pa takes you hunting all the time [Rifles +1] 7 You start to learn the family business [Administration +1] 8 Already learning how to fix the tractor [Natural Aptitude/Technician/ICE] 9 Home planet had long day/night cycle [Night Vision] 10 Most successful farm on the planet [Wealth] 11 Family killed in BattleMech crossfire; a sympathetic mercenary adopted you [may enter Mercenary Brat Path] 12 [Choose one event or roll twice and apply both results] FUGITIVES Free Worlds League Affiliation only One or both parents were involved in a rebellion against the lawful government of the Free Worlds League (during Anton Marik's revolt, the Andurien Crisis, the recent incident in Zion, and so on). You have spent much of your youth on the run or in exile. Attribute Thresholds: BOD -1, WIL +1, EDG +1, SOC -1 Traits: Poverty Skills: Streetwise/Free Worlds League +1, Language/Any +1, Zero-G Operations +1 Next Path: Back Woods (2), Farm (2), Mercenary Brat (2), Spacer Family (2), or Street (2) Fugitives Events 2 Enemies targeted your family; you barely survived [Choose one: Combat Paralysis, Lost Limb (2), Poor Vision (2)] 3 Other kids mocked your fugitive status and made life in your adopted home miserable [Timid, Introvert] 4 Your parents' allies raised and supported you, and they indoctrinated you with their political beliefs [In For Life] 5 The faction opposed to your parent(s) includes you among its enemies [Enemy (2)] 6 Ran away from home and fell in with local street toughs [Must take Street Path in Stage 2] 7 Lived outside the League [Language/Any +1] 8 Made the best of a bad situation and took to study [Academic/Any +2] 9 Constantly on the move [G-Tolerance, Interest/Any +1] 10 You are trained to "carry on the fight" [may enter Military School in Stage 2, ignoring prerequisites] 11 Though exiles, your parents maintained many connections [Well-Connected] 12 [Choose one event or roll twice and apply both results] NOBILITY Most Inner Sphere and Periphery societies maintain a ruling noble class, into which you were born.
Recommended publications
  • Mechwarrior Tournament Rules
    WizKids Approved Play - MechWarrior Tournament Rules MechWarrior Comprehensive Tournament Rules Last Updated September 30th, 2006 This document is tournament legal on October 11th, 2006. Future changes will be noted in red. Contents • Introduction • General Tournament Rules • Constructed Format Rules • Scenario Special Format Rules • Sealed Format Rules • Draft Format Rules • Unrestricted Format Rules • Call To Arms Special Format Rules • “Path to Destruction” National and World Championship Tournament Rules Introduction Welcome to MechWarrior tournaments! MechWarrior events are designed to play fast and feature lots of fun, exciting action. Players should always have a great time at a sanctioned MechWarrior tournament. Whether they win or lose, their efforts never go unnoticed. Players can win prizes and honors at many different types of tournaments and share the good fellowship that comes with playing a great game with great people. Questions about a sanctioned tournament should be directed to the BattleMaster running the event, or to WizKids (the WizKids online support database is accessible at www.wizkidsgames.com/kb/u_default.asp. This document contains the rules for playing and running sanctioned MechWarrior tournaments. It is designed to compliment the WizKids Approved Play Comprehensive Rules. In the event of any conflict between this document and the Comprehensive Rules, this document takes precedence. WizKids requires that all sanctioned tournaments be run in compliance with these rules. The most recent version of this document is posted on our web site: www.wizkidsgames.com/mechwarrior . Registered players can earn exciting prizes for participating in MechWarrior events, aside from prizes issued at the tournament (please see the WizKids Approved Play Comprehensive Rules for more information on the Player Rewards program).
    [Show full text]
  • Battletech of Art & Fiction
    CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE
    [Show full text]
  • Mechcommander: Gold Manual
    SUPPLEMENTAL A BRIEFING ****CLASSIFIED COMMUNIQUE**** Commander, as I stated in the vidcom, I am canceling your orders to return home. I know this is very tough on morale—you and your men deserve some R&R after your distinguished service in the attacks on the Clan Homeworlds. But I know that you understand the need to finish the job: to eliminate this threat to the Inner Sphere once and for all. On a positive note, Battalion has sent some new ’Mechs and weapons your way that should help bolster spirits some. • Three new Inner Sphere ’Mechs and the specifications for three new Clan ’Mechs. • Six new vehicles. • Five new weapons. • The waypoint feature. • The ammo conservation fire command. • Difficulty level settings. • Fire support mission hotkeys (for large and small artillery, sensor probes, and camera drones). In addition, Commander, keep your troops at combat readiness with Mission Editor. Create new solo or multiplayer missions on either Port Arthur or the latest battlefield, Cermak. Mission Editor includes: • Terrain, overlay, and building palettes for maximum geographic and structural flexibility. • Toolbars that allow you to manipulate your map in a variety of ways. • Unit and vehicle palettes through which you can detail variants, orders, speed, and colors, to name a few. • Objectives tools through which you can mastermind a scenario and play it out. Good Luck and Good Hunting, Colonel Reese ©1999 Microsoft Corp. Developed by Microsoft Corporation. Published by Hasbro Interactive, Inc. BattleTech, MechCommander, MechWarrior, BattleMech and 'Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. Microsoft, MS, Windows, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries.
    [Show full text]
  • Manual​ ​Version​ ​1.07
    Welcome, MechCommander! 2 ​ ​ Getting Started 3 ​ ​ System Requirements 4 ​ ​ Can’t Run the Game? 5 ​ ​ ​ ​ ​ ​ Mouse & Keyboard Controls 6 ​ ​ ​ ​ ​ ​ Combat Overview 7 ​ ​ Initiative Turn-Order 11 ​ ​ Weapon Types 12 ​ ​ Standard Actions 13 ​ ​ Defenses 14 Vulnerability States 15 ​ ​ MechWarrior Abilities 16 ​ ​ Fury & Focus 17 ​ ​ ​ ​ Footage & Screenshot Capture Tools 18 ​ ​ ​ ​ ​ ​ ​ ​ Known Issues 19 ​ ​ Reporting a Bug 19 ​ ​ ​ ​ Manual Version 1.07 — Last Updated: August 14, 2017 ​ ​ ​ ​ ​ ​​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ For a full list of changes made to the Backer Beta, see: Backer Beta Changelog ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​​ ​ ​ ​ ​ Welcome, MechCommander! ​ ​ Welcome to the BATTLETECH BACKER BETA. ​ ​ ​ ​ ​ ​​ ​ ​ ​ ​ ​ From all of us at Harebrained Schemes, we thank ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ you for your support and we hope you enjoy this ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ early look at BATTLETECH combat! ​ ​ ​ ​ ​ ​ ​ ​ This Backer Beta contains Single Player Skirmish ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ vs. AI, 5 arena maps, 21 ’Mech chassis (33 ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ variants) and 11 MechWarriors. After a ​ ​ ​ ​ ​ ​ ​ ​​ ​ ​ forthcoming update, it will also contain 1v1 ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ Online & LAN Multiplayer. It does not include ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ MechLab or any elements of the story campaign. ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ Please note that while we will update the Beta as ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ needed to fix high-impact and game-breaking ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ bugs, we have no plans
    [Show full text]
  • Experimental Technical Readout
    INTRODUCTION Hello, fight fans! And welcome to a super-special, epic-level edition of the Warrior’s Arena, the weekly vidzine where we cover all you need to know in the latest and greatest events in heavy metal combat entertainment! Highlights for this week: “The Return of Tassa Kay?” – We talk about rumors that Star Colonel Anastasia Kerensky may be visiting Solaris VII next month—and whether she’ll have time for a few flashy Trials in the Coliseum while she’s here! “Countdown to 3137” – We talk about the early favorites for next year’s Grand Championship, both in the individual warriors Classic Circuit and the Combined-Arms Circuit. “He Said/She Said” – The war of words heats up between former SGB broadcast commentators Dave Parmenter and Gwen Klornax. Did the agreeable angel of “Solaris Game Watch” really take “unfair advantage” of her intoxicated co-host during the 3136 New Year’s Gala, or is Parmenter just blowing smoke after learning his contract with the network ended soon after? “Spotlight: The 3146 Royal Fantasy Tournament!” – And, of course, the event that everyone will be tuning in for this fight season: the 3146 Fantasy Tournament! An event so special this year it’s even earned its own “theme” name! Yes, it’s an extravaganza of fire, metal, flash, and thunder! So, brace yourselves, fight fans, and tag in! This week’s issue is exploding with surprises you don’t want to miss! –Warrior’s Arena Weekly, Solaris Digital Distributions, 1 September 3146 Sample file HOW TO USE THIS BOOK The ’Mechs and battle armor described in Experimental Technical Readout: Solaris Royal Fantasy Tournament provide players with a sampling of the custom designs that have arisen in the deadly gladiatorial arenas of Solaris VII’s dueling circuit.
    [Show full text]
  • Battletech: Luthien
    Sample file 9 781555 602062 Sample file FASA CORPORATIO INTRODUCTION 4 The Sheep Fight 55 How to Use This Book 4 Black Thunder 58 HISTORY 5 Blind Man's Bluff 62 Know Thine Enemy 5 In the Dark 65 A Strange Alliance 6 Cat and Dragon 68 Invasion Renewed 6 We Are the Anvil 71 Jaguar Prepares 7 A Samurai's Death 75 Unlikely Allies 8 Street Fighting 78 Planning Strategy 9 Valley of Death 81 Davion Betrayal? 10 Kado-guchi Valley Rosters 84 Final Preparations 11 NEW'MECHS 90 PERSONALITIES 13 Hankyu 91 Theodore Kurita 14 Nobori-nin 93 Shin Yodama 15 Cauldron-Born 95 Narimasa Asano 16 Takashi Kurita 17 Morgan Finn Kell 18 Jaime Wolf 19 Dorian Wirth 20 Severen Leroux 21 Lucian Carns Sample22 file SCENARIOS 23 BATTLE OF LUTHIEN 24 Special Rules 24 Forced Withdrawal Rule 24 New'Mechs 24 Table of Organization 25 The Cat Springs 29 Into the Fire 32 First Skirmish 35 Trojan Horses 38 Sword Play 41 The Wave Breaks 44 Dogfight 47 Hounds' Teeth 49 Back Stab 52 2 Writing Thomas S. Gressman Development Scott Jenkins Editorial Staff Senior Editor Donna Ippolito Associate Editor Sharon Turner Mulvihill Editorial Assistants Diane Piron-Gelman Rob Cruz Play Testers Rick Cox, Dave Edwards, Greg Gbur, Bob Klannukarn, Gene McDonald, Jon Ostenburg, Jeff Simonson, Eric J. Smith, Brad Tru mpinski Production Staff Art Director Jeff Laubenstein Co-Project Managers Mark Ernst Ernesto Hernandez Cover Art Les Dorscheid Cover Design Mark Ernst Sample file Logo Design Ernesto Hernandez Illustration Earl Geier Malcolm Hee Mike Jackson Mike Nielsen Gary Washington Layout Mark Ernst Keyline and Pasteup Ernesto Hernandez BATTLETECH, 'MECH.
    [Show full text]
  • A Mechwarrior's Primer
    A MechWarrior’s Primer Everything we know about the game… so far v1.0.7 July 18, 2012 Contents Contents .......................................................................................................................................... 2 Why this Primer? ............................................................................................................................ 3 Backstory ......................................................................................................................................... 4 Your Role ................................................................................................................................................... 4 Inner Sphere History ................................................................................................................................. 4 Current Affairs ........................................................................................................................................... 5 Gameplay ........................................................................................................................................ 7 Galactic Conquest ..................................................................................................................................... 7 Match Organization .................................................................................................................................. 7 Other Gameplay Notes ............................................................................................................................
    [Show full text]
  • How to Create a Battlemech Created by Connor Monahan, Last Modified by Ryan Burrell on Aug 28, 2019
    Dashboard / … / BattleMechs How to Create a BattleMech Created by Connor Monahan, last modified by Ryan Burrell on Aug 28, 2019 Process Creation Checklist Creating a new 'Mech for the game is a complicated affair with a lot of hand-offs and potential points of failure (or at least inefficiency and bug generation). Effective implementation of a new 'Mech involves close communication and status Product Design tracking across multiple disciplines – likely making use of a combination of JIRA ticketing and custom spreadsheet Content Pack Set Up (if applicable) Entries Created in Data / Valuation Spreadsheets tracking. Directory Structure Created Confluence Documentation - INITIAL PASS AssetTracker(s) Added Actor Outsourcing Planning MoveDef Created JIRA Ticketing ChassisDef Authored A Note on Variants Added to Production Tracking HardpointDataDef Reviewed & Spreadsheet(s) Hardpoints Assigned - SECOND PASS Mech Variants generally require a drastically shorter number of steps to create as they are derived from a baseline 'Mech LOS Positions Added that has had most of its heavy lifting already accomplished. Creating a new variant 'Mech can be done largely without any of the product-level and art-related tasks that a newly added 'Mech would need. FixedEquipment Authored & Assigned (if Art / Animation applicable) Concept Art (if applicable) MechDef Authored NOTE: New 'Mech variants still need to respect the directory structure of the Content Pack that their prime Tags Applied version is located within. Asset Import (FBX, Textures) Animation Import Added to Item Collections (Loot) (Shops, Prefab Setup (see Mech and Flashpoints, etc.) Turret/Vehicle Pipeline/Setup) Spawn Requirements A Note on Vehicles Ghost Blips on Skeleton (RequiredToSpawnCompanyTags) (if Rep Data Complete applicable) MinAppearanceDate Set (if applicable) The process for creating Vehicles is largely the same as that for creating a 'Mech, though with less game mode- Colliders Customized Variants Created (if applicable) dependent testing and balance considerations.
    [Show full text]
  • Mechwarrior 3 Windows Manual
    First Edition, May 1999 ©1999 Hasbro Interactive Inc. All rights reserved. Published in the United Kingdom by Hasbro Interactive Ltd., Caswell Way, Newport, Gwent, NP9 0YH. BattleTech Material © 1999 FASA Corporation. MechWarrior, BattleTech, BattleMech, and ’Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. All Rights Reserved. Used under license. All other trademarks are the property of their respective holders. The MSN Gaming Zone is an independent gaming service run by Microsoft Corporation. Hasbro Interactive disclaims any responsibility or liability for any content on or available through the MSN Gaming Zone. ERIDANI LIGHT HORSE, BATTLEMECH COMMANDERIDANI PRIMER LIGHT HORSE, BATTLEMECH COMMAND PRIMER TableTable ofof ContentsContents THE BATTLE RAGES ON: Running MechWarrior 3 . 9 A Letter From Jordan Weisman . i Joystick Setup . 9 Playing the Game . 9 CHAPTER 1: CADET INTRODUCTION . 1 Attention! . 1 CHAPTER 4: GAME BASICS . 10 MechWarrior 3 Jump Start . 10 CHAPTER 2: STRATEGIC OVERVIEW . 2 Operation Briefing . 2 The Main Screen . 11 The Rebirth of the Star League . .4 Creating and Selecting a MechWarrior . 11 Supplemental Information . 5 Game Overview . 12 Types of BattleMechs . 5 Military Organisation . 5 CHAPTER 5: BATTLEMECH OPERATIONS . 13 Inner Sphere . 5 BattleMech Background . 11 Clans . 5 Star League/Eridani Mission Briefing . 12 Light Horse Ranks . 5 Tactical Objectives . 14 Fedcom Office of Enemy Presence . 14 Strategic Information . 6 Terrain . 15 The Smoke Jaguars . 6 Mission Briefing Screen Options . 15 CHAPTER 3: GAME SETUP . 7 CHAPTER 6: BATTLEMECH OVERVIEW, System Requirements . 7 INTRODUCTION AND BASICS . 16 Minimum System Requirements . 7 BattleMech Overview . 16 Recommended System Requirements . 7 Required for Multiplayer Option .
    [Show full text]
  • Mechassault 0103 Part No
    Controller online enabled Cycle Fire Weapon Weapon Groups Select Energy Select Ballistic Jump Jets Select Missile Move Fire Weapon Back Global/Team Chat Pause (Multiplayer) Rotate Defensive Scoreboard Torso Weapon (Multiplayer) n o The button layout on your controller t e may differ slightly from the one shown here. Gameplay is exactly the same. Get the strategy guide primagames.com® To learn more about MechAssault 0103 Part No. X09-46559 or other FASA Studio™ games, visit http://www.fasastudio.com SAFETY INFORMATION Contents About Photosensitive Seizures A very small percentage of people may experience a seizure when Contract Memorandum > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can Main Interface > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 cause these “photosensitive epileptic seizures” while watching video games. Heads-Up > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3 These seizures may have a variety of symptoms, including lighthead- edness, altered vision, eye or face twitching, jerking or shaking of The ’Mechs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 4 5 6 arms or legs, disorientation, confusion, or momentary loss of aware- ness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from
    [Show full text]
  • Combat Manual Mercenaries
    combat manual: mercenaries Sample file TableTable ofof ContentsContents FILTHY PLIGHT 5 ERIDANI LIGHT HORSE 36 RAMILIE’S RAIDERS 60 Light Horse Command 37 Command Lance 60 Twenty-first Striker 37 Command Battalion 60 SOLDIERS OF FORTUNE 11 Seventy-first Light Horse 37 Assault Battalion 60 MERCENARY HISTORY 12 151st Light Horse “Dark Horse Regiment” 37 Sky Pirates 60 Star League 12 THE FILTHY LUCRE 38 SEVENTEENTH RECON REGIMENT 61 The Succession Wars 13 Blood Money 38 Scout Company 61 Present 14 Weregilt 38 SCREAMING EAGLES 62 HIRING HALLS 16 FUCHIDA’S FUSILIERS 39 First Screaming Eagles 62 Galatea 16 GLORY WARRIORS 40 Second Screaming Eagles 63 Outreach 16 Second Skallevoll People’s Mechanized 40 Diving Eagles 63 77th Heavy Armor 63 Solaris VII 17 GRAVE WALKERS 41 Nested Eagles 63 Lesser Hiring Halls 18 First Grave Walkers 41 Antallos 18 SIMONSON’S CUTTHROATS 64 Second Grave Walkers 41 Astrokaszy 19 SMITHSON’S CHINESE BANDITS 65 GRAY DEATH LEGION 42 Herotitus 19 First Smithson’s Chinese Bandits 65 Headquarters Company 42 Noisiel 19 Second Smithson’s Chinese Bandits 65 Armored Scouts 42 Westerhand 19 12TH STAR GUARDS 66 Death Eagles 42 THE BUSINESS OF WAR 20 Guard Primary 66 Gray Death Infantry 42 Contracts 20 First Regiment “Rivers Gamblers” 66 GRIM DETERMINATION 43 Necessities 20 Second Regiment “Ohell’s Heavies” 66 Plain Determination 43 Survival 21 Third Regiment “Paget’s War Ponies” 67 HANSEN’S ROUGHRIDERS 44 Oversight 21 Seventh Regiment “Scovy’s Ironmen” 67 Roughriders Air Support 44 Valley of Despair 67 MERCENARY Roughriders Armor
    [Show full text]
  • Mechwarrior 4: Mercenaries Manual (English)
    SAFETY WARNING CONTENTS ABOUT PHOTOSENSITIVE SEIZURES INCOMING MESSAGE 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may PREBATTLE CHECKLIST 3 have an undiagnosed condition that can cause these “photosensitive epileptic INSTALLING AND LAUNCHING THE GAME 3 seizures” while watching video games. GETTING HELP 3 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disori- OPERATIONAL SCREENS 4 entation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down ROSTER 4 or striking nearby objects. MAIN MENU 5 Immediately stop playing and consult a doctor if you experience any of these COMMAND CENTER 6 symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience STAR SYSTEMS 7 these seizures. ORBITAL VIEW 8 The risk of photosensitive epileptic seizures may be reduced by taking the fol- MISSION VIEW 9 lowing precautions: FREE MARKET 10 • Play in a well-lit room. SOLARIS VII ORBITAL VIEW 11 • Do not play when you are drowsy or fatigued. SOLARIS VII MISSION VIEW 12 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Information in this document, including URL and other Internet Web site references, is UNDERSTANDING THE COCKPIT 13 subject to change without notice.
    [Show full text]