Mechcommander: Gold Manual
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Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Manual Version 1.07
Welcome, MechCommander! 2 Getting Started 3 System Requirements 4 Can’t Run the Game? 5 Mouse & Keyboard Controls 6 Combat Overview 7 Initiative Turn-Order 11 Weapon Types 12 Standard Actions 13 Defenses 14 Vulnerability States 15 MechWarrior Abilities 16 Fury & Focus 17 Footage & Screenshot Capture Tools 18 Known Issues 19 Reporting a Bug 19 Manual Version 1.07 — Last Updated: August 14, 2017 For a full list of changes made to the Backer Beta, see: Backer Beta Changelog Welcome, MechCommander! Welcome to the BATTLETECH BACKER BETA. From all of us at Harebrained Schemes, we thank you for your support and we hope you enjoy this early look at BATTLETECH combat! This Backer Beta contains Single Player Skirmish vs. AI, 5 arena maps, 21 ’Mech chassis (33 variants) and 11 MechWarriors. After a forthcoming update, it will also contain 1v1 Online & LAN Multiplayer. It does not include MechLab or any elements of the story campaign. Please note that while we will update the Beta as needed to fix high-impact and game-breaking bugs, we have no plans -
Designing Reusable Alternate Reality Games
Designing Reusable Alternate Reality Games Derek Hansen1, Elizabeth Bonsignore2, Marc Ruppel4, Amanda Visconti3, Kari Kraus2,3 1School of Technology 2Human-Computer Interaction Lab, 4National Endowment Brigham Young University 3Dept of English for the Humanities Provo, UT, USA University of Maryland, College Park, MD Washington, DC, USA [email protected] {ebonsign,kkraus,visconti}@umd.edu [email protected] ABSTRACT reality and location-aware devices, begin to proliferate, the Successful Alternate Reality Games (ARGs), such as The future of ARGs looks promising. Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, Most ARGs are designed as one-time experiences. While millions of spectators from around the world. ARGs require this lends an authenticity and novelty to the hunting and significant resources not only in terms of initial design, but problem-solving elements of an ARG, it limits the number also in implementation, since live, dynamic interplay of potential players and reduces the return on investment of between players and designers is an inherent aspect of their time and resources. This is particularly true of educational interactive storylines. This paper outlines a novel design ARGs, which could ideally be tailored by educators to meet framework for creating reusable ARGs, that will help the unique needs of their students and classroom setting extend the lifespan of ARGs and allow them to permeate (e.g., length of class). If ARGs are to reach their potential, new domains such as education. The framework includes novel design approaches must be developed that support the three key reusable design objectives (replayability, unique properties of ARGs, while also recognizing the need adaptability, extensibility), each of which can be enacted at to make their content reusable. -
Battletech: Luthien
Sample file 9 781555 602062 Sample file FASA CORPORATIO INTRODUCTION 4 The Sheep Fight 55 How to Use This Book 4 Black Thunder 58 HISTORY 5 Blind Man's Bluff 62 Know Thine Enemy 5 In the Dark 65 A Strange Alliance 6 Cat and Dragon 68 Invasion Renewed 6 We Are the Anvil 71 Jaguar Prepares 7 A Samurai's Death 75 Unlikely Allies 8 Street Fighting 78 Planning Strategy 9 Valley of Death 81 Davion Betrayal? 10 Kado-guchi Valley Rosters 84 Final Preparations 11 NEW'MECHS 90 PERSONALITIES 13 Hankyu 91 Theodore Kurita 14 Nobori-nin 93 Shin Yodama 15 Cauldron-Born 95 Narimasa Asano 16 Takashi Kurita 17 Morgan Finn Kell 18 Jaime Wolf 19 Dorian Wirth 20 Severen Leroux 21 Lucian Carns Sample22 file SCENARIOS 23 BATTLE OF LUTHIEN 24 Special Rules 24 Forced Withdrawal Rule 24 New'Mechs 24 Table of Organization 25 The Cat Springs 29 Into the Fire 32 First Skirmish 35 Trojan Horses 38 Sword Play 41 The Wave Breaks 44 Dogfight 47 Hounds' Teeth 49 Back Stab 52 2 Writing Thomas S. Gressman Development Scott Jenkins Editorial Staff Senior Editor Donna Ippolito Associate Editor Sharon Turner Mulvihill Editorial Assistants Diane Piron-Gelman Rob Cruz Play Testers Rick Cox, Dave Edwards, Greg Gbur, Bob Klannukarn, Gene McDonald, Jon Ostenburg, Jeff Simonson, Eric J. Smith, Brad Tru mpinski Production Staff Art Director Jeff Laubenstein Co-Project Managers Mark Ernst Ernesto Hernandez Cover Art Les Dorscheid Cover Design Mark Ernst Sample file Logo Design Ernesto Hernandez Illustration Earl Geier Malcolm Hee Mike Jackson Mike Nielsen Gary Washington Layout Mark Ernst Keyline and Pasteup Ernesto Hernandez BATTLETECH, 'MECH. -
A Mechwarrior's Primer
A MechWarrior’s Primer Everything we know about the game… so far v1.0.7 July 18, 2012 Contents Contents .......................................................................................................................................... 2 Why this Primer? ............................................................................................................................ 3 Backstory ......................................................................................................................................... 4 Your Role ................................................................................................................................................... 4 Inner Sphere History ................................................................................................................................. 4 Current Affairs ........................................................................................................................................... 5 Gameplay ........................................................................................................................................ 7 Galactic Conquest ..................................................................................................................................... 7 Match Organization .................................................................................................................................. 7 Other Gameplay Notes ............................................................................................................................ -
Wildwill's Collector's Guide to Wizkids' Pirates of the Spanish Main
WildWill’s Collector’s Guide to WizKids’ By Captain William “WildWill” Noetling Includes Price Guides, Collector’s Checklists, Bonus Game Scenario and MORE! WildWill’s Collector’s Guide to WizKids’ Pirates of the Spanish Main. Copyright ©2006 by William Noetling. This guide was created for educational and entertainment purposes only. All prices lists are printed as a guide only, and not an offer to buy or sell game pieces. This guide is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured within this guide. This is not an Official Publication. This guide and its editorial content remain the property of the writer and publisher. Written permission must be obtained from the author to publish, circulate, or otherwise disseminate this guide in any altered form, except for review purposes. All ship, crew and other game piece names and representations remain the property of WizKids. Portions of this guide have previously appeared on the website Pojo.com in a slightly altered form. All Prices Listed are current as of June 2006 and are representative of new “mint- condition” game pieces. Email me at [email protected] Visit my home page at www.geocities.com/wmnoe Join me at www.pojo.com WildWill would like to thank: WizKids Games, Pojo.com, Monica Lond-LeBlanc, Bill ‘Pojo’ Gill, James and Robin Hurwitz, Pat Pritchett, Stephanie Veglia.and Wendy Harrison Special Thanks to all my instructors and TA’s at UCLA from 2004 to 2006, especially: Joseph DiMuro, Michael Allen, Sean Silver, Noah Comet, Lars Larsen, Helen Deutsch and Irene Beesemyer Extra Special Thanks to my loving wife Melissa Pritchett, whom I cannot live without. -
Mechforce Regional/International District Map and Listings Show Mechforce Members the Locations of Their Districts
" ... AND THE FACE OF WAR, AS CREDITS Writing WE KNOW IT WILL BE FOREVER Randall N. Bills CHANGED ... " Bryan Nystul That's right. The rules of war have been changed to Development protect the innocent (but, the guilty ain't getting away either). Randall N. Bills The document you are holding now ushers in a new phase Bryan Nystul in the development of MechForce. There is a wealth of new information included here that will change the way you com BattleTech Line Developer pete with the entire MechForce world. Bryan Nystul But as they say, the more things change, the more they stay the same. The purpose of these changes is to make Editorial Staff your enjoyment of the game richer. The nature of man is Editorial Director within conflict and struggle. And "conflict" would be so much Donna Ippolito easier without having to "struggle" through a bunch of clum Managing Editor sy rules. But the point is still the same: to have a system Sharon Turner Mulvihill where MechForce members may compete with each other, Associate Editors no matter their location. You will still be able to do so. All Diane Piron-G elman we have done is expanded the theatre of combat to the Rob Cruz world. A future supplement will list 'Mech designs from the other international organizations. This will further demon Production Staff Art Director strate the international scope we are now embracing with the club. • Jim Nelson So with this publication, all rankings across the face of Assistant Art Director the planet are reset to 1000. -
Mechwarrior 3 Windows Manual
First Edition, May 1999 ©1999 Hasbro Interactive Inc. All rights reserved. Published in the United Kingdom by Hasbro Interactive Ltd., Caswell Way, Newport, Gwent, NP9 0YH. BattleTech Material © 1999 FASA Corporation. MechWarrior, BattleTech, BattleMech, and ’Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. All Rights Reserved. Used under license. All other trademarks are the property of their respective holders. The MSN Gaming Zone is an independent gaming service run by Microsoft Corporation. Hasbro Interactive disclaims any responsibility or liability for any content on or available through the MSN Gaming Zone. ERIDANI LIGHT HORSE, BATTLEMECH COMMANDERIDANI PRIMER LIGHT HORSE, BATTLEMECH COMMAND PRIMER TableTable ofof ContentsContents THE BATTLE RAGES ON: Running MechWarrior 3 . 9 A Letter From Jordan Weisman . i Joystick Setup . 9 Playing the Game . 9 CHAPTER 1: CADET INTRODUCTION . 1 Attention! . 1 CHAPTER 4: GAME BASICS . 10 MechWarrior 3 Jump Start . 10 CHAPTER 2: STRATEGIC OVERVIEW . 2 Operation Briefing . 2 The Main Screen . 11 The Rebirth of the Star League . .4 Creating and Selecting a MechWarrior . 11 Supplemental Information . 5 Game Overview . 12 Types of BattleMechs . 5 Military Organisation . 5 CHAPTER 5: BATTLEMECH OPERATIONS . 13 Inner Sphere . 5 BattleMech Background . 11 Clans . 5 Star League/Eridani Mission Briefing . 12 Light Horse Ranks . 5 Tactical Objectives . 14 Fedcom Office of Enemy Presence . 14 Strategic Information . 6 Terrain . 15 The Smoke Jaguars . 6 Mission Briefing Screen Options . 15 CHAPTER 3: GAME SETUP . 7 CHAPTER 6: BATTLEMECH OVERVIEW, System Requirements . 7 INTRODUCTION AND BASICS . 16 Minimum System Requirements . 7 BattleMech Overview . 16 Recommended System Requirements . 7 Required for Multiplayer Option . -
Mechassault 0103 Part No
Controller online enabled Cycle Fire Weapon Weapon Groups Select Energy Select Ballistic Jump Jets Select Missile Move Fire Weapon Back Global/Team Chat Pause (Multiplayer) Rotate Defensive Scoreboard Torso Weapon (Multiplayer) n o The button layout on your controller t e may differ slightly from the one shown here. Gameplay is exactly the same. Get the strategy guide primagames.com® To learn more about MechAssault 0103 Part No. X09-46559 or other FASA Studio™ games, visit http://www.fasastudio.com SAFETY INFORMATION Contents About Photosensitive Seizures A very small percentage of people may experience a seizure when Contract Memorandum > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can Main Interface > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 cause these “photosensitive epileptic seizures” while watching video games. Heads-Up > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3 These seizures may have a variety of symptoms, including lighthead- edness, altered vision, eye or face twitching, jerking or shaking of The ’Mechs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 4 5 6 arms or legs, disorientation, confusion, or momentary loss of aware- ness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from -
Mechcommander 2 Manual
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are fictitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. © & P 1999–2001 Microsoft Corporation. All rights reserved. BattleMech, BattleTech, ’Mech, MechCommander and MechWarrior are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation in the U.S. and/or other countries. Microsoft, Windows, DirectDraw, DirectPlay, DirectSound, DirectX, and MSN are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries/regions. Uses Bink Video. Copyright © 1997–2001 by RAD Game Tools, Inc. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Commander, As requested, the upgrade to our command-and-control software has been downloaded to this clamshell Tactical Data Display (TDD). -
Dragon Magazine #203
Issue #203 Vol. XVIII, No. 9 March 1994 SPECIAL ATTRACTIONS Publisher TSR, Inc. Where science and fantasy collide Associate Publisher 9 Climb aboard for a wild ride of imagination. Brian Thomsen More Gamma Goodies Kim Eastland Editor-in-Chief 10 Equip your GAMMA WORLD® PCs with laser pens Kim Mohan and wrist rockets. Associate editor Terribly Twisted Technology Robin D. Laws Dale A. Donovan 14 Add these weird-tech items to an OVER THE EDGE* Fiction editor campaign. Barbara G. Young Lookin for work, chummer? Gregory W. Detwiler Editorial assistant Run these missions in FASAs SHADOWRUN* game. Wolfgang H. Baur 22 Art director Larry W. Smith BONUS The AMAZING ENGINE System Guide Production staff Tracey Isler 41 These rules explain the basics of the AMAZING ENGINE gameincluding the innovative player core Subscriptions concept. Janet L. Winters U.S. advertising Cindy Rick FICTION U.K. correspondent and U.K. advertising Spencers Peace Kurt Giambastiani Wendy Mottaz 96 A tale on the burdens of leadership. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR. Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road West Drayton, Springs Road) Lake Geneva WI 53147, United States Middlesex UB7 7QE United Kingdom telephone: of America The postal address for all materials from 0895-444055 the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is DRAGON® Magazine, P.O. Box mail are as follows $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.: $36 in U.S. -
ISSUE # 19 the Fanzine Devoted to Doctor Who Gaming
THE FASA SPECIAL The fanzine devoted to Doctor Who Gaming „IN THE MUDS OF EDEN‰ ADVENTURE MODU ISSUE # 19 A COMPLETE LOOK AT THE FASA DOCTOR „PLASTERED IN PARIS‰ ADVENTURE MODULE GENCON 2012 CON REPORT - NEW NPC FEATURE and MORE... LE - „TIMEQUAKE‰ ADVENTURE MODULE WHO RPG - FASA WRITER INTERVIEWS 1 EDITOR’S NOTES CONTENTS Wow. This issue has been a big project for our staff. We are sure that many of you have wondered what EDITOR’S NOTES 2 the delay was all about for this issue, but it was simply REVIEW: Doctor Who: AiTS (11th Doctor Edition) 4 about getting you the best fanzine that we could. Our Cubicle 7 Product News– More Who on the Way 6 approach this issue was more investigative reporting and Defending the Earth is Set for Release 7 historical research than it was writing role‐playing re‐ A Complete Look at the FASA Doctor Who RPG 8 sources and adventure modules. For this issue we really Differences in the Editions of the FASA Who RPG 12 wanted to put together a fanzine that was as deeply in‐ FASA Doctor Who RPG Supplements 15 formative and complete as possible. Not just as a fanzine The Unpublished FASA Supplements 17 but as a research document about the FASA Doctor Who Researching the Existence of the Unpublished 18 role‐playing game. And that simply means that it took us More Research Method Information 19 longer than we hoped. However, our staff also feels like FASA Doctor Who Adventure Modules 20 this issue was worth the wait.