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CLASSIC BATTLETECH CAMPAIGN , Inc www.mechworld.de MechWarrior®, BattleMech®, ‘Mech® and AeroTech® are registered trademarks of WizKids , Inc. All Rights Reserved. CLASSIC BATTLETECH CAMPAIGN , Inc. All Rights Reserved. WizKids Foreword This mini-campaign consists of two linked scenarios mission fees and prompt more raids or even an all-out and was meant to be played by members of the Ger- invasion. Instead, the order would retaliate in kind. man online BT Chapter League. In the MechWorld background, ComStar takes a more active role in Hesperus was the perfect place to teach the inso- Successor State politics and controls several worlds lent Lyrans a lesson. Precentor Grey would launch a MechWarrior®, BattleMech®, ‘Mech® and AeroTech® are registered trademarks of registered are BattleMech®, ‘Mech® and AeroTech® MechWarrior®, around Terra as a protectorate. surprise attack at the heart of their military industry and deal them a blow they would not easily forget. The campaign is set in 3028 and all units are as- His small force of 3 Level IIs would not hit the Mech sumed to be of level 1 technology. Feel free to Factories themselves. Instead, their target was an change any thing you don’t like, be it Tech Level, fac- underground complex of powerplants several miles to tions… Whatever you do, have fun. the east of the Myoo Mountains. Prologue There were several advantages to this strategy. Precentor Darius Grey smiled as he watched the The powerplants were not as well-defended as the planet on the bridge viewscreen of the ComGuard factories. Also, the loss of this facility should slow dropship”Sword of Faith”. Blake’s ways were strange Lyran Mech Production considerably, maybe shutting indeed. He had never expected to visit Hesperus 2, downthe production lines for several months. At the much less at the head of an attack force. But relations same time, the lostech Factories would be left intact. between House Steiner and the Blessed Order had That was important because a balance had to be worsened considerably over the last few months. Raids struck between punishing the Lyrans and weakening on the worlds of ComStars protectorate had increased, them to a point where they would be easy pickings but the Lyrans had claimed they were ”independent ac- for the other states. The raid would show the Archon tions” by rogue units or ”pirate raids” and denied even that she could not afford to have ComStar as an to pay reparations. Something had to be done. enemy. Better to pay her HPG bills in time and raid the Draconis combine for a change. In their wisdom, ComStar’s leaders Still smiling, Grey turned away from the viewscreen. had determined He stepped through a hatch into an adjacent room. that an interdiction Lining the walls stood a dozen acolytes murmuring would not serve in prayers and reciting from sacred manuals. In the cent- this case. It would er of the room he saw the strange form of the holy deprive ComStar Countermeasure Device. Cables and tubes sprouted of needed trans- from the cylindrical object, disappearing in the walls of the compartment. Strange lights glowed on its dull metal surface. Arcane symbols were etched into or painted on it. The Device had been taken from the deepest vaults on Terra and brought aboard by a Precentor Technicus just days before. 2 Grey had been told the Device would conceal the ”Sword” from Lyran sensors, should anybody even be looking. They had used a pirate point and an unusual approach vector, so nobody should notice them until they were down. ROM had assured that Lyran air , Inc. All Rights Reserved. traffic control would be disabled for the landing. Once Preparation on the ground, they only had to march a few miles to WizKids their target, still under the cover of ECM. The Lyran Both sides use 18 Level 1 BattleMechs each, with a heretics would never know what hit them. Blake’s Will BV of 15000. You could allow ComStar a few Mechs would be done. from TR 2750, I guess. Description of Hesperus 2 Before beginning play, House Steiner divides its forc- Hesperus is a desolate world, its es into three patrols of 4 Mechs each (Lances Red, surface criss-crossed by a maze of can- Green and Blue) and a reserve of 6 Mechs defending yons and mountains. The equatorial re- the base. gions are covered by sulphuric swamps and are uninhabitable by humans due Steiner also gets the following additional Mechs (see to atmospheric pressure and extreme temperatures. scenario rules): 1x Griffin 1N, 2x Commando 2D, The few settlements are located in the polar regions, 2x Zeus 6S mostly on plateaus and mountains where temperature and pressure are bearable. Note: MechWorld unit rosters are randomly generated 18-mech units, and the scenario was meant to be Vegetation is sparse, with the exception of the played by such units. The BV limit is an approximation Melrose Valley and the teraced hills of Maria’s Elegy, for non-MechWorld players. the planetary capital. Lack of arable land has kept the population down. The only reason men live here at all is because of the massive BattleMech factory complex buried underneath the Myoo Mountains, the MechWarrior®, BattleMech®, ‘Mech® and AeroTech® are registered trademarks of registered are BattleMech®, ‘Mech® and AeroTech® MechWarrior®, largest Star League era factory in the Inner Sphere. A smaller factory exists in Melrose Valley, where Doering Electronics produces targeting and tracking systems. Prologue The Defiance facilities have been attacked several Leutnant Frederek Schmidt stared through his Griffin’s times, but with limited success. Some say the surface transplex canopy in shock. The horde of white-painted of Hesperus is as much of a threat to invading armies Mechs coming at him had not appeared on any sen- as the defending troops. Remnants of more than a sors, and they were obviously not friendly. A quick dozen attacks still litter the surface of Hesperus, count showed at least 18 Mechs, but there might well from the skeletons of infantrymen to the wrecks of be more. ”Gold 1 calling base! Gold 1 calling base! Do starships. In the third battle of Hesperus in March you read me?” There was only static on all channels. 2789, Marik WarShips tried to bombard the factoties ”Verdammt! Gold 2, report!” No answer. The Com from orbit, but were beaten off by the Lyran Navy. Guards’ jammers were apparently strong enough to FWLS Devastator and LCS Granite, however, were disrupt his communications with his lancemates. He so severely damaged that they entered the planetary had to find another way to get a warning out. Clumsily atmosphere, the burned-up wrecks eventually crash- he gestured for Feldwebel Krause to try and run for ing near the factories. the base. Krause waved back and turned his Phoenix Hawk away from the attack- ComStar ers. That left the defenders with only The ComGuards are retaliating for Lyran raids on seven Mechs. They would do their worlds of the ComStar Protectorate. Warnings and duty and try to hold the attackers threats of interdiction have not deterred the Lyrans, as long as possible. and the Primus is now determined to use his military to strike at key worlds in Steiner space. Setup, Comstar The ComGuards use all 18 Mechs House Steiner on their roster. Additionally, they The Archon has prepared for an eventual ComStar get three Packrat LRPVs. The ve- counterattack. Garrisons have been reinforced and put hicles have no weapons, but carry on heightened alert. At Hesperus, defenses center on sophisticated ECM to cover their the Mech factories, with only a few patrols in the sur- passage from the LZ to their objec- ounding areas. High Command does not really believe tive. The ComGuards enter from the that ComStar will hit this heavily defended world. south edge of the map. 3 Setup, House Steiner Objectives, ComStar The defenders use Lance Red (designated before The attacker’s objective is to exit as many Mechs as the game) and elements of Leutnant Schmidt’s Lance possible through the north edge of the map before Gold (additional units): 1x Griffin 1N, 2x Commando the end of round 10. He also needs to protect his 2D. The defender may position his Mechs anywhere ECM vehicles. At least one Packrat must remain on , Inc. All Rights Reserved. on the maps. the map as long as mobile ComStar Mechs remain there. WizKids Turn sequence: To deal with the large number of units on table, the Objectives, House Steiner turn sequence is altered as follows: The defender needs to delay the attackers as long as posible and prevent them from exiting through the The side with more units moves first, until both sides north edge in time. He also needs to destroy as many have an equal number of units. Then, both players will Packrats as possible. alternate moving the remaining Mechs, the player who lost initiative moves first. After Action Report Any ComStar Mechs still on the map after turn 10 Map Setup: may not take part in the second scenario. The map is set up as shown below: There is of course no way to repair or reload any 0201 0401 0601 0801 0201 0401 0601 0801 N Mechs. Surviving Steiner Mechs (if any) may also not 0101 0301 0501 0701 0101 0301 0501 0701 0202 0402 0602 0802 0202 0402 0602 0802 take part in scenario 2. 0102 9 0302 0502 0702 0102 2 0302 0502 0702 0203 0403 0603 0803 0203 0403 0603 0803 0103 0303 0503 0703 0103 0303 0503 0703 If any of the sacred ECM carriers were destroyed, 0204 0404 0604 0804 0204 0404 0604 0804 the Lyrans were able to get out a general warning to 0104 0304 0504 0704 0104 0304 0504 0704 0205 0405 0605 0805 0205 0405 0605 0805 forces in the area.
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