Total Warfare: Blank Record Sheets
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Cover Artist: Les Dorscheid First Publication: BattleTech Manual BLANK RECORD SHEETS Year: 1987 TM ARMOR DIAGRAM Head ( ) Left Torso Right Torso ( ) ( ) ’MECH RECORD SHEET 'MECH DATA WARRIOR DATA Type: Name: Movement Points: Tonnage: Gunnery Skill: Piloting Skill: Walking: Tech Base: Hits Taken 1 2 3 4 5 6 Running: Clan Consciousness# 3 5 7 10 11 Dead Jumping: Era: Inner Sphere Weapons & Equipment Inventory (hexes) Qty Type Loc Ht Dmg Min Sht Med Lng Center Left Arm Torso Right Arm ( ) ( ) ( ) Left Right Leg Center Leg ( ) Torso ( ) Rear ( ) Left Right Cost: BV: Torso Rear Torso Rear ( ) ( ) Heat CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM Head Scale Head Overflow Left Arm 1. Life Support Right Arm Left Torso ( ) Right Torso ( ) 1. Shoulder 2. Sensors 1. Shoulder 2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30 * 3. Lower Arm Actuator 4. 3. Lower Arm Actuator 1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29 5. 6. Life Support 5. 28 * 6. 6. 27 1. Center Torso 1. Left Right 26 * 1. Engine 2. 2. Arm Arm 25 * 3. 2. Engine 3. ( ) ( ) 24 * 4-6 4. 3. Engine 4-6 4. 1-3 Center 5. 4. Gyro 5. 23 * Torso 6. 5. Gyro 6. 22 * 6. Gyro ( ) 21 Left Right 1. Gyro 20 * 2. Engine Leg Leg Left Torso Right Torso 19 * 3. Engine ( ) ( ) 1. 1. 4-6 4. Engine 18 * 2. 2. 5. 17 * 3. 3. 6. 1-3 4. 1-3 4. 16 5. 5. HEAT DATA 15 * 6. Engine Hits 6. Heat Heat Sinks: 14 * Effects 1. Gyro Hits 1. Level* ( ) 13 * 30 Shutdown 2. Sensor Hits 2. 28 Ammo Exp. avoid on 8+ 12 3. 3. 4-6 Life Support 4-6 26 Shutdown, avoid on 10+ 11 4. 4. –5 Movement Points 25 10 * 5. 5. 24 +4 Modifier to Fire 6. 6. 23 Ammo Exp. avoid on 6+ 9 22 Shutdown, avoid on 8+ 8 * 20 –4 Movement Points 7 19 Ammo Exp. avoid on 4+ Left Leg Right Leg 18 Shutdown, avoid on 6+ 6 1. Hip 1. Hip 17 +3 Modifier to Fire 5 * 2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points Shutdown, avoid on 4+ 4 3. Lower Leg Actuator 3. Lower Leg Actuator 14 13 +2 Modifier to Fire 3 4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points Single 5. 5. 2 Damage Transfer 8 +1 Modifier to Fire 6. 6. Double Diagram 5 –1 Movement Points 1 0 © 20132018 The Topps Company, Inc. Classic BattleTech, BattleT Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. TM ARMOR DIAGRAM Head ( ) FOUR-LEGGED ’MECH RECORD SHEET 'MECH DATA WARRIOR DATA Type: Name: Left Right Torso Torso Movement Points: Tonnage: Gunnery Skill: Piloting Skill: ( ) ( ) Walking: Tech Base: Hits Taken 1 2 3 4 5 6 Running: Clan Consciousness# 3 5 7 10 11 Dead Jumping: Inner Sphere Weapons & Equipment Inventory (hexes) Center Qty Type Loc Ht Dmg Min Sht Med Lng Torso ( ) Left Right Left Rear Leg Rear Leg Right Front Leg ( ) ( ) Front Leg ( ) ( ) Left Right Cost: BV: Torso Rear Torso Rear ( ) ( ) Center Torso Rear ( ) Heat CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM Head Scale Overflow 1. Life Support Left Head Right 2. Sensors Torso Torso 3. Cockpit ( ) ( ) 30 * 4. Left Front Leg 5. Sensors Right Front Leg 29 1. Hip 1. Hip 6. Life Support 28 * 2. Upper Leg Actuator 2. Upper Leg Actuator 3. Lower Leg Actuator 3. Lower Leg Actuator 27 4. Foot Actuator Center Torso 4. Foot Actuator Left Right 26 * 1. Engine 5. 5. Front Leg Front Leg 25 * 6. 2. Engine 6. ( ) ( ) 3. Engine 24 * 1-3 4. Gyro Center 23 * 5. Gyro Torso 22 * 6. Gyro Left ( ) Right 21 Rear Leg Rear Leg 1. Gyro 20 * 2. Engine ( ) ( ) Left Torso Right Torso 19 * 3. Engine 1. 1. 4-6 4. Engine 18 * 2. 2. 5. 17 * 3. 3. 6. 1-3 4. 1-3 4. 16 5. 5. HEAT DATA 15 * 6. Engine Hits 6. Heat Heat Sinks: 14 * Effects 1. Gyro Hits 1. Level* ( ) 13 * 30 Shutdown 2. Sensor Hits 2. 28 Ammo Exp. avoid on 8+ 12 3. 3. 4-6 Life Support 4-6 26 Shutdown, avoid on 10+ 11 4. 4. –5 Movement Points 25 10 * 5. 5. 24 +4 Modifier to Fire 6. 6. 23 Ammo Exp. avoid on 6+ 9 22 Shutdown, avoid on 8+ 8 * 20 –4 Movement Points 7 19 Ammo Exp. avoid on 4+ Left Rear Leg Right Rear Leg 18 Shutdown, avoid on 6+ 6 1. Hip 1. Hip 17 +3 Modifier to Fire 5 * 2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points Shutdown, avoid on 4+ 4 3. Lower Leg Actuator 3. Lower Leg Actuator 14 13 +2 Modifier to Fire 3 4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points Single 5. 5. 2 Damage Transfer 8 +1 Modifier to Fire 6. 6. Double Diagram 5 –1 Movement Points 1 0 © 20182013 The Topps Company, Inc. Classic BattleTech, BattleT Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. TM PROTOMECH RECORD SHEET PROTOMECH 1 ARMOR DIAGRAM WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun Type: LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT Head Tons: Main Gun: 2 Main Gun Main Gun Destroyed Right Arm: Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed Torso A: Left Right Walk/Run/Jump 5,9 Legs –1 Walk MP 1/2 Walk MP No Move Arm Arm Torso B: Torso / / Legs Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto Destroyed PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed Name: Hits Taken 1 2 3 4 5 6 Consciousness # 12 Head +1 to Hit +2 to Hit Gunnery Skill: 3 5 7 10 11 Dead no Long range shots *Roll 1D6: Cost: BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed PROTOMECH 2 ARMOR DIAGRAM WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun Type: LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT Head Tons: Main Gun: 2 Main Gun Main Gun Destroyed Right Arm: Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed Torso A: Left Right Walk/Run/Jump 5,9 Legs –1 Walk MP 1/2 Walk MP No Move Arm Arm Torso B: Torso / / Legs Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto Destroyed PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed Name: Hits Taken 1 2 3 4 5 6 Consciousness # 12 Head +1 to Hit +2 to Hit Gunnery Skill: 3 5 7 10 11 Dead no Long range shots *Roll 1D6: Cost: BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed PROTOMECH 3 ARMOR DIAGRAM WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun Type: LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT Head Tons: Main Gun: 2 Main Gun Main Gun Destroyed Right Arm: Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed Torso A: Left Right Walk/Run/Jump 5,9 Legs –1 Walk MP 1/2 Walk MP No Move Arm Arm Torso B: Torso / / Legs Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto Destroyed PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed Name: Hits Taken 1 2 3 4 5 6 Consciousness # 12 Head +1 to Hit +2 to Hit Gunnery Skill: 3 5 7 10 11 Dead no Long range shots *Roll 1D6: Cost: BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed PROTOMECH 4 ARMOR DIAGRAM WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun Type: LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT Head Tons: Main Gun: 2 Main Gun Main Gun Destroyed Right Arm: Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed Torso A: Left Right Walk/Run/Jump 5,9 Legs –1 Walk MP 1/2 Walk MP No Move Arm Arm Torso B: Torso / / Legs Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto Destroyed PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed Name: Hits Taken 1 2 3 4 5 6 Consciousness # 12 Head +1 to Hit +2 to Hit Gunnery Skill: 3 5 7 10 11 Dead no Long range shots *Roll 1D6: Cost: BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed PROTOMECH 5 ARMOR DIAGRAM WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun Type: LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT Head Tons: Main Gun: 2 Main Gun Main Gun Destroyed Right Arm: Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed Torso A: Left Right Walk/Run/Jump 5,9 Legs –1 Walk MP 1/2 Walk MP No Move Arm Arm Torso B: Torso / / Legs Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto Destroyed PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed Name: Hits Taken 1 2 3 4 5 6 Consciousness # 12 Head +1 to Hit +2 to Hit Gunnery Skill: 3 5 7 10 11 Dead no Long range shots *Roll 1D6: Cost: BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed © 20182013 The Topps Company, Inc.