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Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com -
Classic Battletech Total Warfaretm
CLASSIC BATTLETECH TM TOTAL WARFARE Classic BattleTech game system as never before! Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play. Series / Type : Classic BattleTech / Core Rulebook Compatability: Contains all the rules necessary to play Classic BattleTech. Selling Points: • The core rules set for the entire game line including infantry, vehicles and BattleMechs • Includes all tournament aspects of board game combat, stream-lined and unified into a single source • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. • Well-reviewed by pyramid.com and gamingreport.com Target Market: • Current Classic BattleTech players • Cross-over players from other table-top miniatures games • Lapsed Classic BattleTech players looking to return Up-Sells & Cross-Sells: • TechManual [CAT35002] • Starterbook: Wolf and Blake [CAT35101] • Technical Readout: 3050 Upgrade [CAT35122] • Blake Ascending: A Jihad Compilation [CAT35300] For more information on these and other exciting Classic Battletech products, please visit us online at: www.CatalystGameLabs.com Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ TOTAL WARFARE ISBN 978-0-9792047-1-5 $39.99 Catalyst Game Labs ISBN-13: 978-0-9792047-1-5 53999 PMB 202 303 91st Ave NE, G-701 MSRP: $39.99 Lake Stevens, WA 98258 Pages: 312 full-color [Hardcover] [email protected] (425) 296-6625 [voice] Stock #: CAT35001 (425) 948-1301 [fax] 9 780979 204715 Release: Available Now © 2008 WizKids, Inc. -
Kriegsspiel 1824
BRITISH ARMY ‘KRIEGSSPIEL’ (1815 Draft) Rules intended for ‘Kriegsspiel’ style military exercises to be fought on 8” to mile Ordnance Survey rough drawn drafts using British rather that Prussian forces. Written by Cptn John R Binmore R.E. Corps of Royal Military Surveyors & Draftsmen (1815) NAPOLEONIC ASSOCIATION Copyright © John Binmore, Napoleonic Association 2008 And are based on Kriegsspiel © published by TooFatLardies ™ Revised from the original translation published by Bill Leeson 1980 Permission is given to print a copy of these rules for personal use. Wider publication of the document will be a breach of the copyright of John Binmore and more importantly TooFatLardies ™ BRITISH ARMY KRIEGSSPIEL Page 1 of 79 FORWARD BY THE REVISORS OF THE ENGLISH TRANSLATION VON REISSWITZ ‘KRIEGSSPIEL’ TACTICAL OFFICER TRAINING RULES A few years back Mr Alan Leeson Esq returned from Germany with an English translation of Von Reisswitz draft ‘Kriegsspiel’ rules currently being used to train Prussian Officer Cadets in modern tactics and staff work at the Berlin Military Academy. For a number of years Reisswitz’s father has fought battles with friends using blocks on a sand-table. Reisswitz has come up with the innovative idea of translating his father’s game to large scale maps using small blocks with standard military symbols and a scientific set of rules that enable the movement and combat of formations to be reproduced with great precision. Reisswitz’ rules were written to enable a Blue Prussian Corps, Division or Brigade to pitched against a similar Red Prussian Corps or Division, on large scale maps, moderated by an umpire and assistants. -
Panzer Warrior
Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated. -
THE CORPSTM Battlecorps Anthology Volume 1
THE CORPSTM BattleCorps Anthology Volume 1 Series / Type : Classic BattleTech / Anthology Fiction Binding: Trade Paper anthology Selling Points: • The MechWarrior/BattleTech story line is one of the most successful science fiction lines ever created. • More than ninety full-length MechWarrior or BattleTech novels have been published and translated into more than fifteen languages. • An estimated twenty-five million people have played a MechWarrior or BattleTech game or read a MechWarrior or BattleTech novel since the property’s inception in 1984. • A slew of new stories never before seen in print. • Stories by BattleTech Novelists: Michael A. Stackpole (New York Times Bestselling author), Loren L. Coleman (Best Selling author), Blaine Lee Pardoe, Robert Thurston, Randall N. Bills, Ilsa Bick, Kevin Killiany, Jason M. Hardy. Target Market: • Current Classic BattleTech readers • Current MechWarrior: Dark Age readers • Lapsed Classic BattleTech readers looking to return Up-Sells & Cross-Sells: • Classic BattleTech Introductory Box Set [CAT35000] • Technical Readout: 3039 [CAT35121] • Technical Readout: 3050 Upgrade [CAT35122] • The Warrior Trilogy: Compilation [CAT35850] Star Succession Clan League Era Wars Era Invasion Era For more information on these and other exciting Classic Battletech Civil War Dark Ages products, please visit us online at: www.CatalystGameLabs.com Jihad Era Era Era Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ THE CORPS: BATTLECORPS ANTHOLOGY VOL 1 ISBN 978-0-9792047-0-8 $14.95 Catalyst Game Labs ISBN-13: 978-0-9792047-0-8 51495 PMB 202 303 91st Ave NE, G-701 MSRP: $14.95 Lake Stevens, WA 98258 Pages: 336 [email protected] (425) 296-6625 [voice] Stock #: CAT35800 (425) 948-1301 [fax] 9 780979 204708 Release: Available Now © 2008 WizKids, Inc. -
Programprogram
Want to Play a Game? WWorldorld Hunt Valley …Lancaster Host …Seven Springs Through thick and thin the two have always gone together. Others come and go, but Cafe Jay remains a fixture at WBC year after year. This year BBoardgamingoardgaming we’ve moved our tables from the food annex to the front row of the Open Gaming room in the Exhibit Hall …which seems only natural. Stop by and try some of our new games. Our host, Skip Maloney, will be your guide to CChampionshipshampionships more gaming fun. Once again Rio Grande has stepped up with three new tournament offer- ings for the WBC: 22016016 ScheduleSchedule & ProgramProgram Arctic Scavengers Elfenroads Tin Goose You will find multiple copies of those games in the BPA Games Library courte- sy of Rio Grande along with the following additional new games from the Rio Grande catalog. Take a moment during the next nine days to give them a try. For Crown & Kingdom Alan’s Adventureland Tiffin JJulyuly 223-31,3-31, 22016016 SSeveneven SSprings,prings, PPAA Power Grid: Dominion: Empires Roll for the Galaxy: wwww.boardgamers.orgww.boardgamers.org the Stock Companies Ambition [email protected]@boardgamers.org 37Auction Seminars37 WBC Seminars, Meetings & Discussions Condos, Chalets & Cabins Sandman Parade FSu 13, Tu13 & Sa10 • Snowfl ake Forum Th23 • Bavarian Lounge • Dave Dockter Get all the details on WBC 2017 group accommoda- What would WBC be without a celebration of fin- tions & make reservations now! ishing sixth led by the Grand Marshall of the sil- Youth Boardgaming League liest parade on record? No wonder—he’s a Twins fan! Embrace the burn and enjoy the suds. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
Donald Featherstone's Air War Games: Wargaming Aerial Warfare 1914
Donald Featherstone’s Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition Edited by John Curry This book was first published in 1966 as Air War Games by Stanley and Paul. This edition 2015 Copyright © 2015 John Curry and Donald Featherstone Sturmstaffel: Defending the Reich is copyright of Tim Gow; Rolling Thunder is copyright Ian Drury, and On a Wing and Prayer is copyright John Armatys. All three sets of rules are reproduced with permission. With thanks to all three of these people who kindly contributed to this new edition. The right of John Curry and Donald Featherstone to be identified as Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of the authors in writing. More than 30 books are currently in the History of Wargaming Project Army Wargames: Staff College Exercises 1870-1980. Charlie Wesencraft’s Practical Wargaming Charlie Wesencraft’s With Pike and Musket Donald Featherstone’s Lost Tales Donald Featherstone’s War Games Donald Featherstone’s Skirmish Wargaming Donald Featherstone’s Naval Wargames Donald Featherstone’s Advanced Wargames Donald Featherstone’s Wargaming Campaigns Donald Featherstone’s Solo Wargaming Paddy Griffith’s Napoleonic Wargaming for Fun Sprawling Wargames: Multi-player wargaming by Paddy Griffith Verdy’s ‘Free Kriegspiel’ including the Victorian Army’s 1896 War Game Tony Bath’s Ancient Wargaming Phil Dunn’s Sea Battles Joseph Morschauser’s How to Play War Games in Miniature And many others See The History of Wargaming Project for other publications. -
Warps Inventory
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From Wargaming to Peacegaming: Digital Simulations with Peacekeeper Roles Needed A
INTERNATIONAL PEACEKEEPING 2020, VOL. 27, NO. 2, 289–310 https://doi.org/10.1080/13533312.2020.1721287 From Wargaming to Peacegaming: Digital Simulations with Peacekeeper Roles Needed A. Walter Dorna, Stewart Webbb and Sylvain Pâquetc aRoyal Military College and the Canadian Forces College, Toronto, Canada; bDefence Report, Salt Spring Island, Canada; cCanada Border Services Agency, Ottawa, Canada ABSTRACT Militaries around the world have benefited from computerized games. Many recruits have been attracted to the military through military-style video games. After recruitment, games and simulations provide an important means of soldier training, including before actual deployments. However, electronic games are lacking for UN peace operations. The multidimensionality of peacekeeping has yet to be simulated in serious games to complement the many games that too often depict a binary battlefield of blue-team versus red-team (or, often in public games, good versus evil). Not only could soldiers benefit from nuanced and ambitious peace-related games, so too could civilian peacekeepers, and the public at large. Peacekeeping gaming should not be merely at the tactical level; the operational and strategic levels can be gamed as well. The decision-making in future peacekeeping simulations could help instruct conflict-resolution and critical thinking skills. The paper posits that such digital games could be an important tool for current and future peacekeepers, both military and civilian. Commercial games could also help educate the public on UN peacekeeping. The paper suggests that the United Nations partner with some member states and perhaps the video game industry to provide in-depth training simulations that mirror the challenges and complexities of modern peace operations. -
Total Warfare: Blank Record Sheets
Cover Artist: Les Dorscheid First Publication: BattleTech Manual BLANK RECORD SHEETS Year: 1987 TM ARMOR DIAGRAM Head ( ) Left Torso Right Torso ( ) ( ) ’MECH RECORD SHEET 'MECH DATA WARRIOR DATA Type: Name: Movement Points: Tonnage: Gunnery Skill: Piloting Skill: Walking: Tech Base: Hits Taken 1 2 3 4 5 6 Running: Clan Consciousness# 3 5 7 10 11 Dead Jumping: Era: Inner Sphere Weapons & Equipment Inventory (hexes) Qty Type Loc Ht Dmg Min Sht Med Lng Center Left Arm Torso Right Arm ( ) ( ) ( ) Left Right Leg Center Leg ( ) Torso ( ) Rear ( ) Left Right Cost: BV: Torso Rear Torso Rear ( ) ( ) Heat CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM Head Scale Head Overflow Left Arm 1. Life Support Right Arm Left Torso ( ) Right Torso ( ) 1. Shoulder 2. Sensors 1. Shoulder 2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30 * 3. Lower Arm Actuator 4. 3. Lower Arm Actuator 1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29 5. 6. Life Support 5. 28 * 6. 6. 27 1. Center Torso 1. Left Right 26 * 1. Engine 2. 2. Arm Arm 25 * 3. 2. Engine 3. ( ) ( ) 24 * 4-6 4. 3. Engine 4-6 4. 1-3 Center 5. 4. Gyro 5. 23 * Torso 6. 5. Gyro 6. 22 * 6. Gyro ( ) 21 Left Right 1. Gyro 20 * 2. Engine Leg Leg Left Torso Right Torso 19 * 3. Engine ( ) ( ) 1. 1. 4-6 4. Engine 18 * 2. 2. 5. 17 * 3. 3. 6. 1-3 4. 1-3 4. 16 5. 5. HEAT DATA 15 * 6. Engine Hits 6. Heat Heat Sinks: 14 * Effects 1.