Classic Battletech Stock Number List

Total Page:16

File Type:pdf, Size:1020Kb

Classic Battletech Stock Number List CLASSIC BATTLETECH STOCK NUMBER LIST Catalyst Game Labs’ products all have a five digit stock number, prefixed This table only covers Classic BattleTech products scheduled for release in 2007. with the initials CAT. The first two digits are always 35 for the Classic BattleTech Complete Sell Sheets for all these Classic BattleTech products are available at line. The third (and sometimes fourth) digit indicates the type of product, as http://www.CatalystGameLabs.com/retailer/ outlined on the following table. Digit Type Examples Stock # Product Old FanPro Stock # Classic BattleTech Introductory Box Set, Core Rulebooks 00 Core Products Total Warfare, TechManual 35000 Classic BattleTech Introductory Box Set 10 Core Supplement 35001 Total Warfare (Second Printing) 35101 10 Starterbooks Starterbook: Sword and Dragon 35002 TechManual 12 Technical Readouts Technical Readout: 3050 Upgrade 14 Map Sets 16 Record Sheets Core Supplements 20 Setting Sourcebook 35100 Starterbook: Sword and Dragon 20 Handbooks 22 Historicals 35122 Technical Readout: 3050 Upgrade 30 Plot Sourcebook Jihad Hot Spots: 3072 40 Adventure Plot Sourcebooks 50 Faction Sourcebook 60 Rules Supplement 35302 Jihad Hot Spots: 3072 (Fourth Quarter) 70 Premium 35303 Jihad Conspiracies: Interstellar Players 2 (Fourth Quarter) 80 Fiction 90 Misc/Apparel For more information on exciting Catalyst Game Labs Classic BattleTech products, please visit us online at: PMB 202 www.CatalystGameLabs.com 303 91st Ave NE, G-701 Lake Stevens, WA 98258 Retailers, please download the latest list of North [email protected] American & international distributors from (425) 296-6625 [voicemail] www.CatalystGameLabs.com/retailers/ (425) 948-1301 [fax] Star League Era Succession Wars Era Clan Invasion Era Civil War Era Jihad Era © 2007 WizKids, Inc. All Rights Reserved. Classic BattleTech and all product titles are trademarks of WizKids, Inc. This file was last updated on Sept 17 2007. Catalyst Game Labs and CGL logo are trademarks of InMediaRes Productions, LLC. Please visit www.CatalystGameLabs.com for updates..
Recommended publications
  • Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
    CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com
    [Show full text]
  • Classic Battletech Total Warfaretm
    CLASSIC BATTLETECH TM TOTAL WARFARE Classic BattleTech game system as never before! Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play. Series / Type : Classic BattleTech / Core Rulebook Compatability: Contains all the rules necessary to play Classic BattleTech. Selling Points: • The core rules set for the entire game line including infantry, vehicles and BattleMechs • Includes all tournament aspects of board game combat, stream-lined and unified into a single source • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. • Well-reviewed by pyramid.com and gamingreport.com Target Market: • Current Classic BattleTech players • Cross-over players from other table-top miniatures games • Lapsed Classic BattleTech players looking to return Up-Sells & Cross-Sells: • TechManual [CAT35002] • Starterbook: Wolf and Blake [CAT35101] • Technical Readout: 3050 Upgrade [CAT35122] • Blake Ascending: A Jihad Compilation [CAT35300] For more information on these and other exciting Classic Battletech products, please visit us online at: www.CatalystGameLabs.com Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ TOTAL WARFARE ISBN 978-0-9792047-1-5 $39.99 Catalyst Game Labs ISBN-13: 978-0-9792047-1-5 53999 PMB 202 303 91st Ave NE, G-701 MSRP: $39.99 Lake Stevens, WA 98258 Pages: 312 full-color [Hardcover] [email protected] (425) 296-6625 [voice] Stock #: CAT35001 (425) 948-1301 [fax] 9 780979 204715 Release: Available Now © 2008 WizKids, Inc.
    [Show full text]
  • Battletech of Art & Fiction
    CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE
    [Show full text]
  • THE CORPSTM Battlecorps Anthology Volume 1
    THE CORPSTM BattleCorps Anthology Volume 1 Series / Type : Classic BattleTech / Anthology Fiction Binding: Trade Paper anthology Selling Points: • The MechWarrior/BattleTech story line is one of the most successful science fiction lines ever created. • More than ninety full-length MechWarrior or BattleTech novels have been published and translated into more than fifteen languages. • An estimated twenty-five million people have played a MechWarrior or BattleTech game or read a MechWarrior or BattleTech novel since the property’s inception in 1984. • A slew of new stories never before seen in print. • Stories by BattleTech Novelists: Michael A. Stackpole (New York Times Bestselling author), Loren L. Coleman (Best Selling author), Blaine Lee Pardoe, Robert Thurston, Randall N. Bills, Ilsa Bick, Kevin Killiany, Jason M. Hardy. Target Market: • Current Classic BattleTech readers • Current MechWarrior: Dark Age readers • Lapsed Classic BattleTech readers looking to return Up-Sells & Cross-Sells: • Classic BattleTech Introductory Box Set [CAT35000] • Technical Readout: 3039 [CAT35121] • Technical Readout: 3050 Upgrade [CAT35122] • The Warrior Trilogy: Compilation [CAT35850] Star Succession Clan League Era Wars Era Invasion Era For more information on these and other exciting Classic Battletech Civil War Dark Ages products, please visit us online at: www.CatalystGameLabs.com Jihad Era Era Era Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ THE CORPS: BATTLECORPS ANTHOLOGY VOL 1 ISBN 978-0-9792047-0-8 $14.95 Catalyst Game Labs ISBN-13: 978-0-9792047-0-8 51495 PMB 202 303 91st Ave NE, G-701 MSRP: $14.95 Lake Stevens, WA 98258 Pages: 336 [email protected] (425) 296-6625 [voice] Stock #: CAT35800 (425) 948-1301 [fax] 9 780979 204708 Release: Available Now © 2008 WizKids, Inc.
    [Show full text]
  • Battletech Jihad: Final Reckoning
    THE WAR IS OVER! THOMAS MARIK, THE MASTER Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and stability few could have imagined since the start of the Jihad in 3067. Jihad: Final Reckoning completes the Jihad plot book series started with Blake Ascending, wrapping up the final years of the war between the Word of Blake and the Inner Sphere, and establishing the birth of the THE SCOURING OF CIRCINUS Republic of the Sphere. With articles covering the final fateful years of the war, this book includes news stories and intelligence reports from across the Inner Sphere, along with additional rules and campaign tracks for BattleTech campaigns played using the Total Warfare and A Time of War game rules. This book also provides a snapshot of the postwar universe, laying the groundwork for future campaigns.Sample Also file included is a glimpse at the more fantastic weapons and assets the Word of Blake was developing before its final fall—complete with rules for top-secret units, including the Caspar III system and Spectral LAMs. STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA Under License From ® SUCCESSION WARS ERA CIVIL WAR ERA DARK AGE ©2011 The Topps Company, Inc. All Rights Reserved.
    [Show full text]
  • Total Warfare: Blank Record Sheets
    Cover Artist: Les Dorscheid First Publication: BattleTech Manual BLANK RECORD SHEETS Year: 1987 TM ARMOR DIAGRAM Head ( ) Left Torso Right Torso ( ) ( ) ’MECH RECORD SHEET 'MECH DATA WARRIOR DATA Type: Name: Movement Points: Tonnage: Gunnery Skill: Piloting Skill: Walking: Tech Base: Hits Taken 1 2 3 4 5 6 Running: Clan Consciousness# 3 5 7 10 11 Dead Jumping: Era: Inner Sphere Weapons & Equipment Inventory (hexes) Qty Type Loc Ht Dmg Min Sht Med Lng Center Left Arm Torso Right Arm ( ) ( ) ( ) Left Right Leg Center Leg ( ) Torso ( ) Rear ( ) Left Right Cost: BV: Torso Rear Torso Rear ( ) ( ) Heat CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM Head Scale Head Overflow Left Arm 1. Life Support Right Arm Left Torso ( ) Right Torso ( ) 1. Shoulder 2. Sensors 1. Shoulder 2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30 * 3. Lower Arm Actuator 4. 3. Lower Arm Actuator 1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29 5. 6. Life Support 5. 28 * 6. 6. 27 1. Center Torso 1. Left Right 26 * 1. Engine 2. 2. Arm Arm 25 * 3. 2. Engine 3. ( ) ( ) 24 * 4-6 4. 3. Engine 4-6 4. 1-3 Center 5. 4. Gyro 5. 23 * Torso 6. 5. Gyro 6. 22 * 6. Gyro ( ) 21 Left Right 1. Gyro 20 * 2. Engine Leg Leg Left Torso Right Torso 19 * 3. Engine ( ) ( ) 1. 1. 4-6 4. Engine 18 * 2. 2. 5. 17 * 3. 3. 6. 1-3 4. 1-3 4. 16 5. 5. HEAT DATA 15 * 6. Engine Hits 6. Heat Heat Sinks: 14 * Effects 1.
    [Show full text]
  • Preview the Table of Contents and Intro
    INTRODUCTION Keeping Fit 51 6 Training 51 Maintenance 52 FORCE CREATIION Administration 53 Chaos Campaign Conversions 53 The Steps of Force Creation 8 Housing And Base Building 53 STAGE 1: DEFINE THE FORCE 9 Step 1: Obtain Land 54 Step 1: Select Force Type 9 Step 2: Base Construction 54 Step 2: Select Force Background 9 STAGE 2: SELECT FORCE SIZE 10 FORMATION BUILDING Step 1: Determine The Basic Budget 10 Step 2: Modify Budget 11 FORMATION BUILDING BASICS 56 STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL 12 Step 1: Select Battle Value Total 57 Step 1: Buy All The Stuff! 12 Step 2: Build a Formation 57 Step 2: Acquire Large Spacecraft 17 Step 3: Select Skills And Modify Unit’s BV 57 Step 3: Determine Special Abilities 20 Step 4: More Formations 57 Step 4: Leftover Funds 20 Step 5: Special Pilot Abilities 57 Step 5: Determine Support Personnel & Officers 20 Step 6: Special Command Abilities 57 Technical Personnel 20 UNIT ROLE 57 Administrative Personnel 21 Ground Unit Roles 57 Officers 21 Ambusher 57 STAGE 4: DETERMINE OPERATING EXPENSES 24 Brawler 57 Step 1: Complete the To&E 24 Juggernaut 57 Step 2: Calculate Peacetime Operating Costs 29 Missile Boat 58 58 OPTIONAL CONSTRUCTION RULES 30 Scout Skirmisher 58 Alternate Flexible Force Construction 30 Sniper 58 Player Character Influences 30 Striker 58 Dependents 30 Aerospace Unit Roles 58 Random Backgrounds 31 Attack Fighter 58 Taking On Debt 31 Dogfighter 58 FORCE OPERATIONS Fast Dogfighter 58 Fire Support 58 Interceptor 58 REPUTATION 32 Transport 58 Finding The Reputation Score 33 LANCES,
    [Show full text]
  • CAT26405 Horizon 1.Indd
    A FIST FULL OF CREDSTICKS IS SUPPORT MATERIAL FOR SHADOWRUN: THE CYBERPUNK-FANTASY ROLEPLAYING GAME. CORE RULEBOOK IS: SHADOWRUN, FOURTH EDITION, 20TH ANNIVERSARY EDITION [CAT2600A] ® Adventure ISBN: 978-1-934857-77-9 MSRP: $14.99 A FIST FULL Pages: 56 [softcover] Catalog #: 26405 OF CREDSTICKS Release: Q2 2011 (HORIZON ADVENTURE ONE) Compatibility: Requires Shadowrun, Twentieth Anniversary Edition; the second in a new line of sourcebooks that combines setting, plot, and gear information in one book to give players and gamemasters a whole host of new options to use in their campaign. Selling Points: • Allows players to experience the popularity-driven • Begins a new plot strand that will culminate in a atmosphere of Los Angeles and experience social campaign book that reveals more about the Horizon networking the Shadowrun way. Corporation than has ever been shown before. • Can be played alone or as the introduction to the Horizon • Involves players in the glamorous entertainment industry series, which will have ramifi cations in the ongoing in multiple ways, including guarding precious materials on Shadowrun plotline. a movie set and investigating the murder of music star. • Provides complete non-player character statistics, player • Takes players to Los Angeles and Tijuana as they look for handouts, and all other information needed to let players explanations of mysterious deaths—and odd messages dive into the adventure immediately. that keep popping up on their commlinks. Target Market: • Current Shadowrun gamemasters. • Shadowrun fans interested in keeping up with the game world’s always-developing plotline. • Fans of other role-playing games interested in using plot points from the Horizon plotline for their own games.
    [Show full text]
  • JK Variants Mod - 1.4.0.4 MODTEK
    JK Variants Mod - 1.4.0.4 MODTEK :: WARNING :: This version of the mod relies on using ModTek 6.1. Please read the warnings and instructions on the ModTek page very carefully before proceeding. If you choose to do a full uninstall of this mod at a future date, prior to uninstalling, you should perform the following actions before removal: In Campaign mode: o Sell/scrap all 'Mechs (you can strip out any vanilla equipment first). You can either go into MechBay/Bay and scrap it outright, or send it to Storage, then sell it in the Store as below. o Open Store and click on the SELL tab. Then sell all partial 'Mech Salvage, Weapons, Ammo and Upgrades from this mod. o If your save was in mid battle where the Opponent had a ‘Mech/Vehicle from the mod, you need to finish that fight before you uninstall. Make sure your main save is onboard the DropShip. In Skirmish mode: o Delete all non-Stock copies of the variant models o Delete any of this mod's weapons from any non-Stock copies of base game 'Mechs. o Make sure to delete any ‘recently used’ lances that have these ‘Mechs o Check Skirmish Single Player and confirm the 15, 20, 25, Unlim last used lances don’t have any ‘Mechs from the Mod. If so, replace with another vanilla ‘Mech, then fight (you can just lose it, but you must fight for it to save). If you have errors post uninstall, try reinstalling the mod, then look through your Campaign save / Skirmish non- Stock 'Mechs for the above.
    [Show full text]
  • Battletech: Recognition Guide: Ilclan Volume 13
    RECOGNITION GUIDE: ILCLAN VOLUME 13 STAR SUCCESSION CLAN LEAGUE WARS INVASION CIVIL WAR JIHAD DARK AGE ILCLAN SampleCATALYST GAME LABS file INTRODUCTION 3 RECOGNITION GUIDE: ILCLAN VOL. 13 SAFACTOR, Words which once seemed impossible now seem inevitable: the ilClan is nigh. The turbulence of the last two decades has brought several of our fellow Clans to Terra’s doorstep, to say nothing of the Inner Sphere powers which gaze upon humanity’s birthplace with hungry eyes. But we know our people, we know their aggression. One of them will move to take Terra first and claim the mantle of ilClan, however briefly. If they intend to hold it, however, they will need new hardware—and, as ever, we stand ready to deliver. For a price. Contained within these volumes is that hardware. It is an intriguing combination of all-new BattleMech designs and retrofits of existing Inner Sphere and Clan designs with weapons and equipment suitable for modern combat. All are in our inventories or otherwise obtainable, and I have instructed all Merchant Caste personnel under my command above the rank of Point Merchant to familiarize themselves with the contents of these reports and be ready to negotiate terms for any merchandise herein. I hope you will assist me, “old friend,” with their distribution across all Khanates. The wheel of power is poised to spin once more, but we must be the axle on which it revolves. Who winds up atop that wheel, and who is crushed beneath it, matters little as long as we profit from each turn. —Merchant Colonel Reece, aboard CSF Atlantean, Skate Khanate, 14 November 3150 Welcome to Recognition Guide: ilClan, a supplement offering players exciting new ’Mech variants rooted in the closing days of the Dark Age era and the transition to the ilClan era.
    [Show full text]
  • PR-Plan-Battletech.Pdf
    EXECUTIVE SUMMARY The classic Battletech game has been re-released now for a few years. The initial push has subsided and most everyone is aware of the product line’s availability. A new push will be produced to generate interest in the younger generation that is new to the world of Battletech. An emphasis on demonstrating the concept of the game will be done throughout the year. Also important during this time is to allow new prospects to immerse themselves within the vast depth of the Battletech storylines without overwhelming them. Starting with the Gama Trade show and finalizing with Dragoncon, this push will take place. Much will focus on getting game stores to run either run demos themselves or find our local agents to perform demonstrations for them. For those who just visit our website, a proper video demo must be made to teach the game to all age ranges. Another video will be made detailing a brief history of the Battletech storylines and the factions within. 2 BACKGROUND Battletech is a classic robot combat wargame that has spanned over 20 years. Its gameplay has a fan base that has stayed with it while the game has changed through many hands and incarnations. Currently, Catalyst Game Labs, have acquired the rights to the game and have brought back the classic version of the game to the joy of many fans. Catalyst Game Labs is trying not just to bring back the old guard of fans to play the game again but is attempting to generate the younger generation into “Mechwarriors”.
    [Show full text]
  • Epona Pursuit Tank
    TABLE OF CONTENTS INTRODUCTION 5 INNER SPHERE BATTLEMECHS 70 CLAN BATTLEMECHS 132 INNER SPHERE VEHICLES 6 Cossack 72 Snow Fox 134 Utility Vehicles 8 Kabuto 74 Commando IIC 136 Mantis Light Attack VTOL 10 Duan Gung 76 Icestorm 138 Heavy Armored Personnel Carriers 12 Eagle 78 Mandrill 140 Hawk Moth Gunship 14 Arctic Fox 80 Pack Hunter 142 Pinto Attack VTOL 16 Garm 82 UrbanMech IIC 144 Chevalier Light Tank 18 Initiate 84 Cougar 146 Gladius Medium Hover Tank 20 Sentry 86 Arctic Wolf 148 Light SRM Carrier 22 Beowulf 88 Clint IIC 150 Myrmidon Medium Tank 24 Bishamon 90 Corvis 152 Heavy LRM Carrier 26 Cobra 92 Great Wyrm 154 Schiltron 28 Blitzkrieg 94 Wyvern IIC 156 Demolisher II Heavy Tank 30 Enforcer III 96 Stalking Spider 158 CLAN VEHICLES 32 Buccaneer 98 Ursus 160 Shamash Reconnaissance Vehicle 34 Marshal 100 Stooping Hawk 162 Asshur Artillery Spotter 36 Men Shen 102 Matador 164 Odin Scout Tank 38 Helios 104 Predator 166 Donar Assault Helicopter 40 Ti Ts’ang 106 Fire Scorpion 168 Mithras Light Tank 42 Yeoman 108 Ha Otoko 170 Anhur Transport 44 JagerMech III 110 Guillotine IIC 172 Indra Infantry Transport 46 Jinggau 112 Nova Cat 174 Svantovit Infantry Fighting Vehicle 48 Barghest 114 Orion IIC 176 Zorya Light Tank 50 Shugenja 116 Canis 178 Ares Medium Tank 52 Toyama 118 Thunder Stallion 180 Epona Pursuit Tank 54 Black Watch 120 Blood Asp 182 Hachiman Fire Support Tank 56 Tai-sho 122 Highlander IIC 184 Ku Wheeled Assault Tank 58 Viking 124 PROTOMECHS 186 Oro Heavy Tank 60 Yu Huang 126 Harpy 192 Ishtar Heavy Fire Support Tank 62 Hauptmann 128 Siren 193 Athena Combat Vehicle 64 Sirocco 130 Satyr 194 Huitzilopochtli Assault Tank 66 Centaur 195 Mars Assault Vehicle 68 Hydra 196 Roc 197 Gorgon 198 Minotaur 199 2 CREDITS CREDITS Production Staff CATALYST GAME LABS REPRINT Art Director Design Jim Nelson Project Development Randall N.
    [Show full text]