Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE
INTRODUCTION Keeping Fit 51 6 Training 51 Maintenance 52 FORCE CREATIION Administration 53 Chaos Campaign Conversions 53 The Steps of Force Creation 8 Housing And Base Building 53 STAGE 1: DEFINE THE FORCE 9 Step 1: Obtain Land 54 Step 1: Select Force Type 9 Step 2: Base Construction 54 Step 2: Select Force Background 9 STAGE 2: SELECT FORCE SIZE 10 FORMATION BUILDING Step 1: Determine The Basic Budget 10 Step 2: Modify Budget 11 FORMATION BUILDING BASICS 56 STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL 12 Step 1: Select Battle Value Total 57 Step 1: Buy All The Stuff! 12 Step 2: Build a Formation 57 Step 2: Acquire Large Spacecraft 17 Step 3: Select Skills And Modify Unit’s BV 57 Step 3: Determine Special Abilities 20 Step 4: More Formations 57 Step 4: Leftover Funds 20 Step 5: Special Pilot Abilities 57 Step 5: Determine Support Personnel & Officers 20 Step 6: Special Command Abilities 57 Technical Personnel 20 UNIT ROLE 57 Administrative Personnel 21 Ground Unit Roles 57 Officers 21 Ambusher 57 STAGE 4: DETERMINE OPERATING EXPENSES 24 Brawler 57 Step 1: Complete the To&E 24 Juggernaut 57 Step 2: Calculate Peacetime Operating Costs 29 Missile Boat 58 58 OPTIONAL CONSTRUCTION RULES 30 Scout Skirmisher 58 Alternate Flexible Force Construction 30 Sniper 58 Player Character Influences 30 Striker 58 Dependents 30 Aerospace Unit Roles 58 Random Backgrounds 31 Attack Fighter 58 Taking On Debt 31 Dogfighter 58 FORCE OPERATIONS Fast Dogfighter 58 Fire Support 58 Interceptor 58 REPUTATION 32 Transport 58 Finding The Reputation Score 33 LANCES,
BATTLETECH STRATEGIC OPERATIONSTM BattleTech Strategic Operations™ is the rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. Series / Type: BattleTech / Core Rulebook Compatibility: Aerospace advanced rules requires BattleTech Total Warfare. Tactical Operations is recommended for enhanced play. BattleForce rules are a stand-alone game play system not requiring any other books. Selling Points: • A complete game system—BattleForce—allows players to use their existing miniatures and mapsheets to play quick, fast-paced BattleTech games, from companies to battalions and even regiments • Includes new aerospace movement, combat and advanced aerospace unit construction rules • Comprehensive maintenance, salvage, repair and customization rules allows players to map out extended campaigns • Includes miniature rules for playing without gridded map sheets, in a way that is familiar to MechWarrior: Age of Destruction players • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from BattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current BattleTech players • Lapsed BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] • TechManual [CAT35002] • Tactical Operations [CAT35003] For more information on these and other exciting Battletech products, please visit us
Total Warfare (TW) has been carefully reworked from previous To play BattleTech, players will need dice, maps and counters Classic BattleTech rules editions to clarify confusing or contradictory or miniatures to represent the BattleMechs and/or other units information, folding in many years of Frequently Asked Questions used by each side. All of these items can be found in the Classic (FAQs), play testing and game play. In addition, for the first time BattleTech Introductory Box Set, the recommended product for in well over a decade, all the various rules sets that directly beginning Classic BattleTech players. For more information about affect BattleTech ground warfare—including aerospace rules the availability and use of these items, see Components, p. XX of covering units that can enter a planet’s atmosphere—appear this book. in a single volume, woven together to make sure that all rules function seamlessly with one another. Total Warfare also includes additional material to expand and enhance game play. Along with FICTION the rules of BattleTech, this book contains an easy-to-use scenario creation system, as well as a painting section that will have players Fiction has always played an important role in Classic BattleTech, quickly painting the plastic miniatures in the Classic BattleTech with more than seventy novels published to date (and well over Introductory Box Set, as well as priming them for the complete a hundred sourcebooks) fleshing out and expanding the universe Classic BattleTech line of metal miniatures from Iron Wind Metals. into its current, vibrant form. This book contains a number of rules changes from previous Classic BattleTech uses two different types of fiction to convey its editions.