92854-Sample.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

92854-Sample.Pdf Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle and a commander that utilizes his supplies and personnel with skill will survive the numerous battles to come. Strategic Operations is the one-source rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. It includes new aerospace movement, combat and advanced aerospace unit construction rules. Under License From Sample® file ©2007–2021 The Topps Company, Inc. All Rights Reserved. BattleTech Strategic Operations, BattleTech Total Warfare, Classic BattleTech, BattleTech, BattleMech and ’Mech are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. BATTLETECHTM STRATEGIC OPERATIONS Sample file • CATALYST GAME LABS • DF JH A Word of Blake fleet, lead by the Black Lion-class Rays of Enlightenment, moves to protect one of its Hidden Worlds: the Ruins of Gabriel. Space Drops for Ground Units In Zero-G Operations 22 INTRODUCTION 6 Ejection and Abandoning Ship 24 Fighters 24 Advanced Rules 6 Large Craft 25 Tactical Operations (2 Volumes) 6 Fighter Squadrons 25 Strategic Operations 7 Creating a Fighter Squadron 25 Interstellar Operations 7 Using a Fighter Squadron 28 Campaign Operations 7 Splitting a Fighter Squadron 32 Choose What You Like 7 Fuel Consumption (Aerospace Units) 32 Player Adjudication 7 Tactical Fuel Efficiency 32 Fiction 8 Strategic Fuel Efficiency 33 Fiction Vs. Rules 8 Refueling 33 Fiction Vs. Art 8 Fuel Consumption (All Units) 33 Components 8 HarJel 34 JumpShips 8 Gravitational Effects 34 WarShips 8 Thresholds 34 Space Stations 8 Infantry Vs. Infantry Actions (Expanded) 34 Record Sheets 9 Boarding for Damage (Optional) 35 Aerospace Record Sheets 9 Orbital Obstacles 36 Additional Record Sheets and Templates 11 Asteroids 36 Debris 36 THE NAVAL FACTOR 12 Movement and Weapon Resolution Dice 37 Random Aerospace Assignment Tables 37 GENERAL RULES 16 DESPERATE THRILL 46 Abstract Aerospace System 16 ADVANCED AEROSPACE The Radar Map 16 Deploying Forces 17 MOVEMENT 50 Abstract Ground Support 17 Abstract Air-to-Air Combat 19 Advanced Units 50 DroppingSample Troops 20 Movement Sub-Phases file50 Atmospheric Drops 20 JumpShips 50 Space Drops for Orbital Insertion 21 WarShips 51 Space Stations 51 General Rules 82 Unit Type 130 Advanced Initiative 51 Advanced Heat 82 Technology Base 131 Advanced Movement 52 Advanced Point Defense Weapons 84 Weight 131 Rotational Vectors 53 Advanced Atmospheric Control Rolls 85 Space 131 Random Movement 54 Ammunition 85 Designing Advanced Aerospace Units 132 Lateral And Deceleration Movement 54 Anti-Aerospace Capital Laser Targeting Mode 87 Step 1: Design the Chassis 132 Angles of Attack 54 Attacking the Jump Sail 87 Choose Advanced Aerospace Unit Type 132 INTRODUCTION Special Maneuvers 54 Bracketing Fire Mode Choose Technology Base 133 Yawing and End-Overs 54 (Capital and Sub-Capital Weapons Only) 87 Choose Weight 133 Docking 54 Called Shots Mode 88 Allocate Weight for Structural Integrity 134 Flight and Transit Times 56 Capital Missile Bearings-Only Launch 88 Step 2: Install Engines and Control Systems 134 Atmospheric Flight Times 56 Capital Missile Preprogrammed Install Engine 134 Suborbital Flight Times 57 Waypoint Launches 90 Determine Fuel Capacity 135 Interplanetary Flight Times 57 Capital Weapons Fire In Atmosphere 90 Determine Structural Integrity (WarShips Only) 136 Landing and Liftoff (Expanded) 58 Electronic Warfare 98 Determine K-F Jump Capability Systems Status 58 Emergency Combat Heading Operation (JumpShips and WarShips) 136 GENERAL RULES Fuel Use For Landing and Takeoff 60 (DropShips and WarShips Only) 101 Add Control/Crew Systems 137 Vertical Landing and Liftoff 60 Individual Weapons 102 Special Enhancements 139 Water Landing and Liftoff 61 Large Craft and Sensor Shadows 102 Step 3: Add Heat Sinks 139 High Speed Closing Engagements 62 Over-Penetration Weapons Fire 104 Step 4: Add Armor 140 Types of Closing Engagements 63 Space Bombing 104 Step 5: Add Weapons, Ammunition Set-Up 63 Targeting Capital Missiles 105 and Other Equipment 141 Sequence of Play 65 Tele-Operated Missiles (Expanded) 105 Step 6: Complete the Record Sheet 147 ADVANCED Detection and Initial Maneuver Phase 65 Variable Damage Thresholds 105 Calculating Advanced Aerospace Unit Costs 148 AEROSPACE Capital Missile Phase 67 Advanced Sensors 105 Basic Cost Calculations 148 MOVEMENT Meeting Engagement Phase 69 Infrared Jump Signature (Object) 106 Structural Costs 148 End Phase 73 Emergence Wave (Object) 106 Weapons and Equipment 148 High Speed Damage 73 Radio Triangulation (Object) 106 Final Unit Costs 148 Hyperspace Travel 74 Drive Plumes (Object) 107 Calculating Advanced Aerospace Unit BV 148 Jump Points (Outside of Game Play) 74 Radar (Object) 107 Calculating Advanced Aerospace Charging the Drive (Outside of Game Play) 75 Optical/Thermal Detection (Object) 107 Offensive Battle Rating 148 Jump Calculations (During Game Play) 76 Zero-G Ground Unit Combat 107 Space Stations 149 ADVANCED Jump Process (Outside of Game Play) 77 BattleMechs 108 JumpShips 149 AEROSPACE Making a Jump (During Game Play) 77 Zero-G Ground Unit Combat WarShips 149 COMBAT on Large Aerospace Units 108 Balancing Aerospace Unit Forces 149 PUNITIVE STRIKE 78 Weapon Attacks 108 AEROSPACE OPERATIONS 150 AEROSPACE TECHNOLOGIES 110 ADVANCED INDEX 168 ADVANCED AEROSPACE COMBAT 82 ADVANCED AEROSPACE CONSTRUCTION Advanced Aerospace Units Combat 82 AEROSPACE UNITS RECORD SHEETS 172 Firing Arcs 82 CONSTRUCTION 130 Hit Location 82 TABLES 179 Critical Hit Effects 82 Collisions and Ramming 82 The Basics of Advanced Unit Design 130 INDEX RECORD SHEETS Sample fileDF JH A pair of Word of Blake Vengeance DropShips patrol the Ruins of Gabriel. 3 CREDITS Project Concept Miniatures Painting & Photography Randall N. Bills Ray “Adrian Gideon” Arrastia (CSO Coordinator) William “Sounguru” Burt Project Development Chris “Pendragon” Dolega Herbert A. Beas II Paul “DarkMarauder” Eckes Randall N. Bills Dave Fanjoy Joel “Psycho” Hardwick Writing Ross “SavageCoyote” Hines Fiction David “Dak” Kerber Paul Bowman Frederic “foxbat” Lagoanere Dan C. Duval Steve “MadDoc” Livingston Kevin Killiany Mark “Hyena” Maestas Mike Miller Ryan “B1BFlyer” Peterson David L. McCulloch Mike “Ogre” Raper Steven Mohan, Jr. Ben “Ghostbear” Rome (additional photography) Rules Ed “Captain of the Watch” Smith Herbert A. Beas II Drew “Tai-sa” Williams Randall N. Bills Terrain Additional Rules William “Sounguru” Burt (2007/2008 Diorama), Joel Bancroft-Connors Dwin Craig, GHQ Miniatures, Ground Zero Games, Térence Harris Herpa Miniature Models, Iron Wind Metals, Chris Hartford David “Dak” Kerber (Gabriel Base) David L. McCulloch Map of the Inner Sphere Mike Miller Øystein Tvedten Luke Robertson Map Diagrams Ray Arrastia Product Editing Record Sheets Diane Piron-Gelman David L. McCulloch Index BattleTech Line Developer Rita Tatum Herbert A. Beas II Additional Design and Development Production Staff The following people have been involved in the creation and de- Art Direction velopment of BattleTech rules, either by writing material that was Randall N. Bills assimilated into the main body of the rules, serving as the BattleTech line developer in the past, or otherwise contributing to the game in a Cover Art major way. Jim Holloway Samuel B. Baker, Herb Beas, Randall N. Bills, Forest G. Brown, Cover Design Chuck Crain, Chris Hartford, Clare Hess, Scott Jenkins, J. Andrew Matt Heerdt Keith, James R. Kellar, Dale Kemper, L.R. “Butch” Leeper, Bryan Li- BattleTech Logo Design Brandi, Jim Long, David McCulloch, Jim Musser, Bryan Nystul, Mike Shane Hartley, Steve Walker and Matt Heerdt Nystul, Blaine Pardoe, Boy F. Peterson Jr., Rick Raisley, Ben Rome, Evolved Faction Logos Design Jerry Stenson, Christoffer Trossen, Wm. John Wheeler. Jason Vargas Graphic Presentation Acknowledgements David M. Stansel-Garner To Chris Hartford for all the years of being the “aerospace guy” Troy Stansel-Garner and giving us a great framework off of which to expand. Layout To Joel Bancroft-Conners for constantly digging deeper and Matt Heerdt, David Kerber making sure that in my drive to create a “yeah, we’ve got a rule Illustrations for that” mentality with the ground combat found in Tactical Op- Doug Chaffee erations, I raised aerospace rules to the same high bar. I hope we David R. Deitrick made them Zug proof (or at least “almost”). James Hauser To Herb Beas for settling further and further into the role of the Brennan Letts BattleTech line developer so I can move on to other things. Chris Lewis To the core group of people who, to one extent or another, Duane Loose have significantly contributed to transferring BattleTech to its Sample Matt Plog new home, and to taking it to a new filelevel: Ray Arrastia, Herb Beas, Klaus Scherwinski Loren Coleman, Warner Doles, David M. Stansel-Garner, Diane Steve Venters Piron-Gelman, Jason Hardy, Chris Hartford, Jason Knight, Chris Franz Vohwinkel Lewis, David McCulloch, Ben Rome, Matt Plog, Paul Sjardijn, dukeroyal, elsni, failure16, fireangel, foxes teeth, freak, gaiiten, Peter Smith, Scott Taylor, Christoffer Trossen,
Recommended publications
  • Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
    CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com
    [Show full text]
  • Classic Battletech Total Warfaretm
    CLASSIC BATTLETECH TM TOTAL WARFARE Classic BattleTech game system as never before! Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play. Series / Type : Classic BattleTech / Core Rulebook Compatability: Contains all the rules necessary to play Classic BattleTech. Selling Points: • The core rules set for the entire game line including infantry, vehicles and BattleMechs • Includes all tournament aspects of board game combat, stream-lined and unified into a single source • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. • Well-reviewed by pyramid.com and gamingreport.com Target Market: • Current Classic BattleTech players • Cross-over players from other table-top miniatures games • Lapsed Classic BattleTech players looking to return Up-Sells & Cross-Sells: • TechManual [CAT35002] • Starterbook: Wolf and Blake [CAT35101] • Technical Readout: 3050 Upgrade [CAT35122] • Blake Ascending: A Jihad Compilation [CAT35300] For more information on these and other exciting Classic Battletech products, please visit us online at: www.CatalystGameLabs.com Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ TOTAL WARFARE ISBN 978-0-9792047-1-5 $39.99 Catalyst Game Labs ISBN-13: 978-0-9792047-1-5 53999 PMB 202 303 91st Ave NE, G-701 MSRP: $39.99 Lake Stevens, WA 98258 Pages: 312 full-color [Hardcover] [email protected] (425) 296-6625 [voice] Stock #: CAT35001 (425) 948-1301 [fax] 9 780979 204715 Release: Available Now © 2008 WizKids, Inc.
    [Show full text]
  • Battletech of Art & Fiction
    CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE
    [Show full text]
  • THE CORPSTM Battlecorps Anthology Volume 1
    THE CORPSTM BattleCorps Anthology Volume 1 Series / Type : Classic BattleTech / Anthology Fiction Binding: Trade Paper anthology Selling Points: • The MechWarrior/BattleTech story line is one of the most successful science fiction lines ever created. • More than ninety full-length MechWarrior or BattleTech novels have been published and translated into more than fifteen languages. • An estimated twenty-five million people have played a MechWarrior or BattleTech game or read a MechWarrior or BattleTech novel since the property’s inception in 1984. • A slew of new stories never before seen in print. • Stories by BattleTech Novelists: Michael A. Stackpole (New York Times Bestselling author), Loren L. Coleman (Best Selling author), Blaine Lee Pardoe, Robert Thurston, Randall N. Bills, Ilsa Bick, Kevin Killiany, Jason M. Hardy. Target Market: • Current Classic BattleTech readers • Current MechWarrior: Dark Age readers • Lapsed Classic BattleTech readers looking to return Up-Sells & Cross-Sells: • Classic BattleTech Introductory Box Set [CAT35000] • Technical Readout: 3039 [CAT35121] • Technical Readout: 3050 Upgrade [CAT35122] • The Warrior Trilogy: Compilation [CAT35850] Star Succession Clan League Era Wars Era Invasion Era For more information on these and other exciting Classic Battletech Civil War Dark Ages products, please visit us online at: www.CatalystGameLabs.com Jihad Era Era Era Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ THE CORPS: BATTLECORPS ANTHOLOGY VOL 1 ISBN 978-0-9792047-0-8 $14.95 Catalyst Game Labs ISBN-13: 978-0-9792047-0-8 51495 PMB 202 303 91st Ave NE, G-701 MSRP: $14.95 Lake Stevens, WA 98258 Pages: 336 [email protected] (425) 296-6625 [voice] Stock #: CAT35800 (425) 948-1301 [fax] 9 780979 204708 Release: Available Now © 2008 WizKids, Inc.
    [Show full text]
  • Battletech Jihad: Final Reckoning
    THE WAR IS OVER! THOMAS MARIK, THE MASTER Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and stability few could have imagined since the start of the Jihad in 3067. Jihad: Final Reckoning completes the Jihad plot book series started with Blake Ascending, wrapping up the final years of the war between the Word of Blake and the Inner Sphere, and establishing the birth of the THE SCOURING OF CIRCINUS Republic of the Sphere. With articles covering the final fateful years of the war, this book includes news stories and intelligence reports from across the Inner Sphere, along with additional rules and campaign tracks for BattleTech campaigns played using the Total Warfare and A Time of War game rules. This book also provides a snapshot of the postwar universe, laying the groundwork for future campaigns.Sample Also file included is a glimpse at the more fantastic weapons and assets the Word of Blake was developing before its final fall—complete with rules for top-secret units, including the Caspar III system and Spectral LAMs. STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA Under License From ® SUCCESSION WARS ERA CIVIL WAR ERA DARK AGE ©2011 The Topps Company, Inc. All Rights Reserved.
    [Show full text]
  • Preview the Table of Contents and Intro
    INTRODUCTION Keeping Fit 51 6 Training 51 Maintenance 52 FORCE CREATIION Administration 53 Chaos Campaign Conversions 53 The Steps of Force Creation 8 Housing And Base Building 53 STAGE 1: DEFINE THE FORCE 9 Step 1: Obtain Land 54 Step 1: Select Force Type 9 Step 2: Base Construction 54 Step 2: Select Force Background 9 STAGE 2: SELECT FORCE SIZE 10 FORMATION BUILDING Step 1: Determine The Basic Budget 10 Step 2: Modify Budget 11 FORMATION BUILDING BASICS 56 STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL 12 Step 1: Select Battle Value Total 57 Step 1: Buy All The Stuff! 12 Step 2: Build a Formation 57 Step 2: Acquire Large Spacecraft 17 Step 3: Select Skills And Modify Unit’s BV 57 Step 3: Determine Special Abilities 20 Step 4: More Formations 57 Step 4: Leftover Funds 20 Step 5: Special Pilot Abilities 57 Step 5: Determine Support Personnel & Officers 20 Step 6: Special Command Abilities 57 Technical Personnel 20 UNIT ROLE 57 Administrative Personnel 21 Ground Unit Roles 57 Officers 21 Ambusher 57 STAGE 4: DETERMINE OPERATING EXPENSES 24 Brawler 57 Step 1: Complete the To&E 24 Juggernaut 57 Step 2: Calculate Peacetime Operating Costs 29 Missile Boat 58 58 OPTIONAL CONSTRUCTION RULES 30 Scout Skirmisher 58 Alternate Flexible Force Construction 30 Sniper 58 Player Character Influences 30 Striker 58 Dependents 30 Aerospace Unit Roles 58 Random Backgrounds 31 Attack Fighter 58 Taking On Debt 31 Dogfighter 58 FORCE OPERATIONS Fast Dogfighter 58 Fire Support 58 Interceptor 58 REPUTATION 32 Transport 58 Finding The Reputation Score 33 LANCES,
    [Show full text]
  • Epona Pursuit Tank
    TABLE OF CONTENTS INTRODUCTION 5 INNER SPHERE BATTLEMECHS 70 CLAN BATTLEMECHS 132 INNER SPHERE VEHICLES 6 Cossack 72 Snow Fox 134 Utility Vehicles 8 Kabuto 74 Commando IIC 136 Mantis Light Attack VTOL 10 Duan Gung 76 Icestorm 138 Heavy Armored Personnel Carriers 12 Eagle 78 Mandrill 140 Hawk Moth Gunship 14 Arctic Fox 80 Pack Hunter 142 Pinto Attack VTOL 16 Garm 82 UrbanMech IIC 144 Chevalier Light Tank 18 Initiate 84 Cougar 146 Gladius Medium Hover Tank 20 Sentry 86 Arctic Wolf 148 Light SRM Carrier 22 Beowulf 88 Clint IIC 150 Myrmidon Medium Tank 24 Bishamon 90 Corvis 152 Heavy LRM Carrier 26 Cobra 92 Great Wyrm 154 Schiltron 28 Blitzkrieg 94 Wyvern IIC 156 Demolisher II Heavy Tank 30 Enforcer III 96 Stalking Spider 158 CLAN VEHICLES 32 Buccaneer 98 Ursus 160 Shamash Reconnaissance Vehicle 34 Marshal 100 Stooping Hawk 162 Asshur Artillery Spotter 36 Men Shen 102 Matador 164 Odin Scout Tank 38 Helios 104 Predator 166 Donar Assault Helicopter 40 Ti Ts’ang 106 Fire Scorpion 168 Mithras Light Tank 42 Yeoman 108 Ha Otoko 170 Anhur Transport 44 JagerMech III 110 Guillotine IIC 172 Indra Infantry Transport 46 Jinggau 112 Nova Cat 174 Svantovit Infantry Fighting Vehicle 48 Barghest 114 Orion IIC 176 Zorya Light Tank 50 Shugenja 116 Canis 178 Ares Medium Tank 52 Toyama 118 Thunder Stallion 180 Epona Pursuit Tank 54 Black Watch 120 Blood Asp 182 Hachiman Fire Support Tank 56 Tai-sho 122 Highlander IIC 184 Ku Wheeled Assault Tank 58 Viking 124 PROTOMECHS 186 Oro Heavy Tank 60 Yu Huang 126 Harpy 192 Ishtar Heavy Fire Support Tank 62 Hauptmann 128 Siren 193 Athena Combat Vehicle 64 Sirocco 130 Satyr 194 Huitzilopochtli Assault Tank 66 Centaur 195 Mars Assault Vehicle 68 Hydra 196 Roc 197 Gorgon 198 Minotaur 199 2 CREDITS CREDITS Production Staff CATALYST GAME LABS REPRINT Art Director Design Jim Nelson Project Development Randall N.
    [Show full text]
  • Battletech: Technical Readout 3067
    In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the rapid deployment of new military hardware. BattleTech Technical Readout: 3067 provides descriptions, game statistics and illustrations for new BattleMech and vehicle designs. It finally unveils the next generation of Inner SampleSphere aerospace file fighters and OmniFighters, as well as the Clan’s second-line fighters. A handful of new DropShips are also premiered. This technical readout includes those designs previously published in the Field Manual series. Under License From STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA ® SUCCESSION WARS ERA CIVIL WAR ERA DARK AGE ERA ©2012 The Topps Company Inc. All Rights Reserved. BattleTech Technical Readout: 3067, Classic BattleTech, BattleTech, BattleMech, and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in WWW.CATALYSTGAMELABS.COM the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the U.S.A. Sample file 1 TABLE OF CONTENTS INTRODUCTION 4 No-Dachi 82 CLAN AEROSPACE FIGHTERS 158 INNER SPHERE VEHICLES 6 White Flame 84 Chaeronea 160 Minion Advanced Tactical Vehicle 8 Lao Hu 86 Issus 162 Main Gauche Light Support Tank 10 Perseus 88 Tyre 164
    [Show full text]
  • Strategic Operationstm
    BATTLETECH STRATEGIC OPERATIONSTM BattleTech Strategic Operations™ is the rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. Series / Type: BattleTech / Core Rulebook Compatibility: Aerospace advanced rules requires BattleTech Total Warfare. Tactical Operations is recommended for enhanced play. BattleForce rules are a stand-alone game play system not requiring any other books. Selling Points: • A complete game system—BattleForce—allows players to use their existing miniatures and mapsheets to play quick, fast-paced BattleTech games, from companies to battalions and even regiments • Includes new aerospace movement, combat and advanced aerospace unit construction rules • Comprehensive maintenance, salvage, repair and customization rules allows players to map out extended campaigns • Includes miniature rules for playing without gridded map sheets, in a way that is familiar to MechWarrior: Age of Destruction players • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from BattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current BattleTech players • Lapsed BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] • TechManual [CAT35002] • Tactical Operations [CAT35003] For more information on these and other exciting Battletech products, please visit us
    [Show full text]
  • TW.Introduction.Firststageproof.Pdf
    Total Warfare (TW) has been carefully reworked from previous To play BattleTech, players will need dice, maps and counters Classic BattleTech rules editions to clarify confusing or contradictory or miniatures to represent the BattleMechs and/or other units information, folding in many years of Frequently Asked Questions used by each side. All of these items can be found in the Classic (FAQs), play testing and game play. In addition, for the first time BattleTech Introductory Box Set, the recommended product for in well over a decade, all the various rules sets that directly beginning Classic BattleTech players. For more information about affect BattleTech ground warfare—including aerospace rules the availability and use of these items, see Components, p. XX of covering units that can enter a planet’s atmosphere—appear this book. in a single volume, woven together to make sure that all rules function seamlessly with one another. Total Warfare also includes additional material to expand and enhance game play. Along with FICTION the rules of BattleTech, this book contains an easy-to-use scenario creation system, as well as a painting section that will have players Fiction has always played an important role in Classic BattleTech, quickly painting the plastic miniatures in the Classic BattleTech with more than seventy novels published to date (and well over Introductory Box Set, as well as priming them for the complete a hundred sourcebooks) fleshing out and expanding the universe Classic BattleTech line of metal miniatures from Iron Wind Metals. into its current, vibrant form. This book contains a number of rules changes from previous Classic BattleTech uses two different types of fiction to convey its editions.
    [Show full text]
  • Battletech: a Time of War Companion
    Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular, a pirate smuggler, a noble scion, a deep space explorer, or just a thrill-seeking adventurer, bring your experience to a whole new level! A Time of War Companion introduces advanced rules for BattleTech role-players and gamemasters alike. This core book expansion showcases advanced gameplay options including Advanced Tier martial arts, “hero- mode” gameplay, metaskills, Trait Checks, and more! Use character design templatesSample to file quickly generate new characters and NPCs, or even convert older characters from previous MechWarrior rule sets! Gamemasters, use the world-building rules to bring your players to exotic new locations, introduce them to equally exotic fauna you have created to greet them there, and give them the chance to fight for— or against—a host of new technologies rarely seen in the field! The tools to enhance your role-playing campaigns are here for the taking! ® ©2012 The Topps Company, Inc. All Rights Reserved. A Time of War Companion, A Time of War: The BattleTech RPG, BattleTech, BattleMech, ’Mech and MechWarrior are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
    [Show full text]
  • Battletech Tactical Operationstm
    BATTLETECH TM TACTICAL OPERATIONS BattleTech Tactical Operations™ is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures. Series / Type : BattleTech / Core Rulebook Compatibility: Requires BattleTech Total Warfare. Selling Points: • Modeled after the best selling BattleTech rules supplement of all time, Maximum Tech. • Modular rules allow players to pick and choose which rules are appropriate for their campaign. • New weapons and equipment join together with all of the old favorites, putting all advanced and optional weapons in one place for the first time ever. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from BattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current BattleTech players • Lapsed BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] • Starterbook: Wolf & Blake [CAT35101] • Technical Readout: 3075 [CAT35130] For more information on these and other exciting Battletech products, please visit us online at: www.CatalystGameLabs.com • Jihad Conspiracies: Interstellar Players II [CAT35303] • Jihad Secrets: The Blake Documents [CAT35303X] Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ ???TACTICAL OPERATIONS ISBN 978-1-934857-15-1 $49.99 Catalyst Game Labs ISBN-13: ???978-1-934857-15-1 5 4 9 9 9 PMB 202 303 91st Ave NE, G-701 MSRP: $???$49.99 Lake Stevens, WA 98258 Pages: ???424 full-color [Hardcover] [email protected] (425) 296-6625 [voice] CatalogStock #: #:CAT35003 CAT????? (425) 948-1301 [fax] 9 7 8 1 9 3 4 8 5 7 1 5 1 Release: ?????Available Now © 2008 WizKids, Inc.
    [Show full text]