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Transhuman Space Classic

Transhuman Space Classic

Written by John Snead, David Pulver, Phil Masters, Dawn Elliot, Gene Seabolt, Jon F. Zeigler, and James Maliszewski Illustrated by Neil Cook, Jesse DeGraff, Ceredwyn Ealanta, Marcio Fiorito, Matthew Kresge, Lokarian Additional Material by Kenneth Peters • Cartography by J. Scott Reeves

Edited by Steve Jackson and Scott Haring Cover by Jesse DeGraff

GURPS System Design ■ SteveJackson Managing Editor ■ Andrew Hackard GURPS Line Editor ■ Sean Punch Transhuman Space Line Editor ■ David Pulver Project Administrator ■ Monique Chapman Art Director ■ Loren Wiseman Production Manager ■ Monique Chapman Production Artist ■ Justin De Witt Print Buyer ■ Monica Stephens GURPS Errata Coordinator ■ Andy Vetromile Sales Manager ■ Ross Jepson

Lead Playtester: John L. Freiler Playtesters: James “Pip” Barrett, C.J. Beiting, Roland Boshnack, Frederick Brackin, John Buston, Benedict Chapman, Nelson Cunnington, Peter Erwin, Anthony Jackson, Nana Yaw Ofori, Jeff Raglin, Thomas Schoene, Allen Smith, Michael Suileabhain-Wilson, Geff Underwood, and Jeff Wilson.

GURPS,Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Transhuman Space, Pyramid, High Frontier, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Transhuman Space: High Frontier is copyright © 2003 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA. The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author's rights is appreciated. ISBN 1-55634-709-X 12 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Lunar Heavy Industry ...... 58 2. THE VACUUM CLEANERS . 31 Old Mining Zones ...... 58 by Phil Masters Lunar Tourism ...... 59 HISTORY ...... 32 Isolate Communities ...... 60 The Dangers of Debris ...... 32 LUNAR INSTITUTIONS ...... 60 INTRODUCTION ...... 4 Cleanup ...... 32 The Lunar Cooperative COTS and SDR Inc...... 33 Credit Union ...... 60 ABOUT TRANSHUMAN SPACE ...... 5 War and Pieces ...... 33 Pro-Gov Rabbits ...... 60 About GURPS ...... 5 Collision Damage ...... 33 Luna, Incorporated ...... 61 Page References ...... 5 VACUUM CLEANERS TODAY ...... 34 LUNAR SETTLEMENTS: SDR Inc...... 34 ARTH RBIT SOUTH POLE ...... 61 1. E O ...... 6 Collision Avoidance ...... 35 Shackleton Crater ...... 62 by James Maliszewski Smaller Salvage Companies . . 36 Artemis Studios ...... 62 and David Pulver VACUUM CLEANING: OPERATIONS . 37 Malapert Mountain ...... 63 ORBITS ...... 7 Debris Elimination LUNAR SETTLEMENTS: NEARSIDE . 63 TO ORBIT ...... 7 Technology ...... 37 Tranquility Industrial Zone . . . 64 Orbital Velocity Table ...... 7 Salvage, Debris, Helium City ...... 64 SATELLITES ...... 8 and Space Law ...... 38 The Blue Flame ...... 64 Orbital Telepresence ...... 8 The Olympus Cleanup ...... 40 Tycho Spaceport Satellite Classification ...... 9 The Six Most Interesting Salvage and Proving Ground ...... 65 Orbital Paths ...... 9 Finds of 2099 ...... 41 Industrial Zone . 65 Service Nanosat ...... 11 Beyond LEO ...... 42 Nectaris Mining Complex-1 . . 65 ORBITAL STATIONS ...... 12 Geostationary Concerns ...... 42 The Dreaming City ...... 66 Station Types ...... 12 Graveyard Burns ...... 42 COSMAC ...... 66 The Orbital Population ...... 12 Vacuum Cleaners in the Balatronia ...... 66 Orbital Construction Projects . 13 Junk Jungle ...... 43 Vacuum Pollution? ...... 66 FLAGS OF CONVENIENCE . . . 13 VACUUM CLEANER CULTURE . . . . . 43 Sunflower ...... 67 The Pacific War ...... 14 Job Table Entry ...... 43 LUNAR SETTLEMENTS: LOW EARTH ORBIT Vacuum Cleaner Characters . . . 44 NORTH POLE ...... 67 (LEO) ...... 15 Some Noted Cleaners ...... 44 Moonshadow ...... 68 Van Allen Belts ...... 15 Personal Interests ...... 45 LUNAR SETTLEMENTS: FARSIDE . . . 69 Stations and Satellites Relations With Other Groups . 46 Tsiolkovsky Farside in LEO ...... 16 Observatory ...... 69 Living In Microgravity ...... 19 3. LUNA ...... 47 The Quiet Side of the . . . 69 HIGH EARTH ORBIT (HEO) ...... 20 by David Pulver, John Snead, Why Do Astronomy Stations and Satellites in HEO 20 and Dawn Elliot on the Moon? ...... 70 Space Weather ...... 20 Luna Statistics ...... 48 Time Capsules ...... 70 Murder in HEO ...... 21 SELENOLOGY ...... 49 MILITARY FORCES ON LUNA . . . . . 71 GEOSYNCHRONOUS EARTH ORBIT THE LUNAR ENVIRONMENT ...... 49 LUNAR ORBIT ...... 72 (GEO) ...... 22 Light and Shadow at the Port Diana ...... 72 Satellites and Stations in GEO 22 Lunar Poles ...... 49 Leaving Earth Orbit ...... 22 MAP OF LUNA ...... 50 4. LUNA CITY ...... 73 The Olympus Project ...... 23 THE LUNAR LANDSCAPE ...... 51 by John Snead Traffic Control ...... 23 Maria and Highlands ...... 51 History of Luna City ...... 74 VERY HIGH EARTH ORBIT (VEO) . 25 ...... 51 Luna City Data ...... 74 ORGANIZATIONS IN EARTH ORBIT . 25 Craters ...... 52 Visiting Luna City ...... 74 Orbital Commercial Carriers . . 25 Mountains ...... 52 Physical Structure ...... 75 The Genetic Regulatory Agency Sinuous Rilles ...... 52 Hidden Wealth ...... 75 in Orbit ...... 25 Lava Tubes ...... 52 The Old City Today ...... 76 Space Development LIFE ON LUNA ...... 52 Government ...... 76 Corporations ...... 26 Traveling to Luna ...... 52 Economy ...... 77 FIGHTING IN EARTH ORBIT ...... 27 Lunar Settlement Types ...... 53 Culture and Society ...... 77 The Horizon in Orbit ...... 27 Traveling on Luna ...... 54 The Flying Dome ...... 78 Space Forces in Earth Orbit . . . 28 Safety and the Biotech Euphrates Chiroptian . 78 LAWS AND CUSTOMS IN ORBIT . . . 29 Lunar Rescue Force ...... 55 Reality Games ...... 78 6-16 ...... 29 THE LUNAR ECONOMY ...... 56 The Hidden Sectors ...... 79 Orbital Department of the People’s Science ...... 56 Illegal Hormone Sprays ...... 79 Armed Police (ODPAP) . . . . 30 Mining the Moon ...... 56 Luna City External Relations . 80 Security Forces Helium-3 Mining ...... 57 Luna City Adventure Seed . . . . 80 and Weapons Laws ...... 30 Byproducts of He-3 Mining . . . 57 Margaret Habitat ...... 103 Inside Fountain-1 ...... 126 5. L4: CITIES IN SPACE . . . 81 Economy ...... 104 External Affairs ...... 126 by John Snead, Gene Seabolt, Society ...... 104 Fountain-1 Adventure Seed: and David Pulver Government ...... 105 Infiltration ...... 126 Mines ...... 82 Hippolyta Parahuman ...... 106 STARBURST STATION ...... 126 Space Habitats ...... 82 Visiting Margaret ...... 106 History of Starburst Station . . 127 Cities in Space ...... 82 Margaret External Affairs . . . 106 Yantari Philosophy ...... 127 The Lagrange Points: THE MACLARREN UNITY ...... 106 Colony Design: Where Are They? ...... 82 History ...... 107 Starburst Station ...... 128 The L4 Population ...... 83 MacLarren Unity Habitat . . . . 107 The Eternal Commander . . . . 128 Distances from L4 and L5 . . . . 83 Inside the MacLarren Unity . . 108 Inside Starburst Station . . . . . 128 ISLANDIA ...... 83 Government ...... 108 Command Staff ...... 128 History ...... 83 The Economy ...... 108 Replay ...... 129 The Islandia Habitat ...... 84 Visiting the Life in Starburst Station . . . . . 129 Government ...... 84 MacLarren Unity ...... 108 External Affairs ...... 130 Economics and Finance ...... 85 MacLarren Clone Templates . 109 SAKHAROV STATION ...... 130 Living in Islandia ...... 85 MacLarren Clone History of Sakharov Station . 130 Visiting Islandia ...... 86 Parahuman ...... 109 Sakharov Station Habitat . . . . 131 Transhuman Subcultures . . . . . 87 MacLarren Unity Inside Sakharov Station . . . . . 131 Islandia Anti-Violence: External Affairs ...... 109 External Affairs ...... 132 Memetics ...... 87 Hiroshi MacLarren ...... 110 The Junkyard ...... 132 Hive Characters ...... 88 MacLarren Unity OTHER L5 COLONIES Virt Characters ...... 88 Adventure Seed ...... 110 AND STATIONS ...... 133 Islandia External Affairs . . . . . 89 OTHER L4 COLONIES ...... 111 Nickajack Station ...... 133 CLARKE-1 ...... 89 Amagi-3 ...... 111 Peng-Lai Habitat ...... 133 Standing Extraterrestrial Aquarius Station ...... 111 Ravenstar ...... 133 Force Cis-Lunar New Deseret ...... 111 Seventh Heaven ...... 134 (STANEXFORCISLUN) . . . . 89 Vosper-Babbage Zhengsheng Station (Originally Clarke-1 Habitat ...... 90 Factory Asteroid ...... 112 Kujang Station) ...... 134 Government ...... 91 The Economy ...... 91 6. L5: THE JUNK JUNGLE . 113 APPENDIX: SPACECRAFT Religion ...... 91 by Jon Zeigler, John Snead, Local Memes ...... 92 AND STATIONS ...... 135 Dawn Elliot, and David Pulver by David Pulver Clarke-1 Characters ...... 92 L5 Today ...... 114 Vac Bioroid ...... 92 The L5 Population ...... 115 PERSONAL SPACECRAFT ...... 135 Joseph Rosen ...... 92 RSX-100 “Broomstick” . . . . . 135 CORNERSTONE ...... 115 Lunar Mining Vehicle ...... 135 Visiting Clarke-1 ...... 92 History ...... 115 Clarke-1 External Affairs . . . . . 93 Cornerstone Habitat ...... 116 SPACECRAFT AND STATIONS . . . . . 136 Enterprise DIE SONNENSPINNERIN SIEBEN . . . 93 Freedom Day ...... 117 -Class History ...... 94 The Cornerstone Economy . . 118 Modular Station ...... 136 Concierge Die Sonnenspinnerin Sieben External Affairs ...... 119 -Class Habitat ...... 94 Visiting Cornerstone ...... 119 Defense Module ...... 137 Cynosure Inside die Sonnenspinnerin Life in Cornerstone ...... 120 -Class Station . . . . . 137 Shanzi Sieben ...... 96 The Habitat Fee ...... 120 -Class Behind the Façade ...... 96 Cornerstone Characters . . . . . 121 Space Defense Platform . . 137 Omnistar Life in die Sonnenspinnerin Cornerstone Technology . . . . 122 -Class Sieben ...... 98 Cornerstone Space Platform ...... 138 Steptoe Die Sonnenspinnerin Sieben Adventure Seeds ...... 122 -Class Characters ...... 98 Debris Recovery Vehicle . . 138 FOUNTAIN-1 ...... 122 Usagi-Class “Hopper” ...... 139 Visiting die Sonnenspinnerin History ...... 122 Sieben ...... 98 Vulcan-Class Station ...... 139 Fountain-1 Habitat ...... 123 Von Braun-Class Station . . . . 140 Adventure Seed: Inside Fountain-1 ...... 124 Herr Herzberg Reborn . . . . 100 Vocational Stimulus: NEW DESIGN OPTIONS ...... 140 Technology ...... 100 Hotshotting ...... 124 Control Systems and Sensors 140 Herzberg Cybershell ...... 100 Fountain-1 Characters ...... 125 Sensors ...... 141 Herzberg Infomorph ...... 100 Local Memes ...... 125 Communications Modules . . . 141 Wiper Treatment ...... 101 Visiting Fountain-1 ...... 125 Habitat Modules ...... 142 Station-Keeping Thrusters . . . Adventure Seed: The IAs Economy ...... 125 142 Want You ...... 101 Satellite Maintenance ...... 142 MARGARET ...... 102 History ...... 103 INDEX ...... 143

ABOUT GURPS ABOUT Steve Jackson Games is committed to full support of the GURPS system. Our address is SJ Games, Box 18957, TRANSHUMAN SPACE Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you write us! Resources include: The Transhuman Space series presents a unique Pyramid (www.sjgames.com/pyramid/). Our online hard-science and high-biotech universe for roleplaying. magazine includes new GURPS rules and articles. It also Set in the in the year 2100, it is a setting rich covers Dungeons and Dragons, Traveller, World of Dark- in adventure, mystery, and exploration of the possibilities ness, Call of Cthulhu, and many more top games – and other of existence. The core book in the line is Transhuman Steve Jackson Games releases like In Nomine, Illuminati, Space, written by the series creator, David Pulver. Car Wars, Toon, Ogre Miniatures, and more. Pyramid sub- scribers also have access to playtest files online! New supplements and adventures. GURPS continues to grow, and we’ll be happy to let you know what’s new. For a current catalog, send us a legal-sized or 9”¥12” SASE – please use two stamps! – or just visit www.warehouse23.com. Errata. Everyone makes mistakes, including us – but we do our best to fix our errors. Up-to-date errata sheets for all GURPS releases, including this book, are available on our website – see below. Gamer input. We value your comments, for new prod- ucts as well as updated printings of existing titles! Internet. Visit us on the World Wide Web at www.sjgames.com for errata, updates, Q&A, and much more. GURPS has its own Usenet group, too: rec.games.frp.. GURPSnet. This e-mail list hosts much of the online dis- cussion of GURPS. To join, point your web browser to www.sjgames.com/mailman/listinfo/gurpsnet-l/. The Transhuman Space: High Frontier web page is at www.sjgames.com/transhuman/highfrontier/.

PAGE REFERENCES Rules and statistics in this book are specifically for the GURPS Basic Set, Third Edition. Any page reference that begins with a B refers to the GURPS Basic Set – e.g., p. B102 means p. 102 of the In the year 2100, Earth-Lunar space is the most dense- GURPS Basic Set, Third Edition. Page references that begin ly populated area of the solar system outside Earth itself. with CI indicate GURPS Compendium I. Other references Earth orbit is buzzing with busy space factories and are TS for Transhuman Space, BIO for GURPS Bio-Tech, bustling spaceports, under the watchful eye of rival orbital DB for Deep Beyond, FW for Fifth Wave, ITW for In the weapons platforms. But the biggest danger is not the threat Well, SSS for Spacecraft of the Solar System, and VE for of war but the ravages of 150 years of space junk, moving GURPS Vehicles. The abbreviation for this book is HF. For a at 17,000 miles per hour! full list of abbreviations, see p. CI181 or the updated web list Further out lie the two Lagrange points: L4, where at www.sjgames.com/gurps/abbrevs.html. giant cities in space glitter like jewels in the night, presided over by the massive O’Neill colony Islandia, and L5, the ghetto of the solar system, colonized by dreamers, ideologues, and undercapitalized entrepreneurs. of Earth, and more cybershell than people. But it’s Finally, there’s Luna. Humans returned, and we not all machines: the north and south poles are home to the brought bulldozers. Luna is the solar system’s industrial pleasure domes of Moonshadow and thriving transhuman- park, with helium-3 mines that feed the fusion reactors ist Luna City. And on Luna’s far side, a massive tele- scope array unravels the mysteries of the cosmos . . . SALVAGE, DEBRIS, AND SPACE LAW The clauses of the Revised Outer Space Treaty only the origins of an object which caused damage, but relating to the creation of orbital debris are a compro- also the extent to which its builders attempted to mini- mise between the need to control the amount of junk mize risk. For example, an LEO satellite which was and commercial reality. designed to de-orbit itself but did not due to systems Some factions would seriously like to make failure is considered less culpable than one that every organization operating in space liable for was simply left to drift. Originally seen as a everything they cause to be in orbit, including “cop-out clause” that left corporations free to objects launched before the treaty was negoti- do what they liked with little chance of anyone ated, but this is generally regarded as not only proving their guilt, this rule has been enforced unenforceable, but too extreme in principle. A with increasing effectiveness as investigators less excessive approach would require every object gained better access to space flight, tracking systems, placed in orbit to have a demonstrable capacity to de- and databases. Several organizations that originally orbit itself – i.e., to cause itself to re-enter the atmos- supported this “good intentions” rule do so no longer, phere and burn up – at the end of its useful life, or to be now that they have suffered its effects. recovered by its owner. The former option is simply too The Vacuum Cleaners themselves – who are, after expensive – it would demand that every cheap satellite all, the ones paid to remove all the old satellites and would include a fairly substantial motor. The latter, other junk – love the rule, as it keeps them in steady which seemed ludicrous in the early part of the century, employment. It can even be used to make sure a reluc- has become at least theoretically possible with the tant customer pays promptly and fairly. (If a “responsi- growth in low-cost space flight and routine human ble party” seems ungrateful, the threat of bad publicity operation in space. sometimes changes minds. Still, most Cleaners try to At the other end of the negotiating range, some avoid being seen as blackmailers.) The rule can trigger groups (including, in 2100, some, though not all, interesting space-based detective/mystery scenarios, nanosocialist states) argue that “space is free,” and that with the PCs working to track down the “owner” of attempts to impose restrictions on its use represent an some piece of debris which has just caused an accident, attempt by established Fifth Wave powers to close off uncovering old secrets and illicit operations in the an area they currently dominate due to their own earli- process. er unrestricted activities. A less extreme faction, made Another section of the ROST deals with geosta- up of an uneasy alliance of moderate nanosocialists and tionary satellites. They are required at the end of their mid-sized corporations, argues for minimal restrictions working lives to be either removed by salvage crews or based on “proven” safety issues. nudged via “graveyard burns” (see p. 42) to designated The nanosocialists of the TSA clearly have an higher-altitude areas. Recent concerns about the interest in avoiding taking much legal responsibility for “Graveyard” becoming overcrowded may lead to past operations. Their orbital operations during the changes in this policy, but nothing has happened yet. Pacific War were extensive, violent, and less well-doc- More importantly, another clause extends various umented than those executed by China, and as the los- conventions governing maritime salvage into space; ers in that war, they especially begrudge being forced to while there are sometimes disputes, it is now estab- pay for any cleaning up. As a further complication, lished law that, if an unmanned satellite is demonstra- much identifiable debris left over from the war can be bly no longer under control (not due to the actions of traced back to Thailand, which has undergone a regime the salvager!), anyone who recovers it gains extensive change since the war. The new government reacts badly salvage rights. In order to get the property back, the to attempts to hold it responsible for its predecessor’s original owner must either pay the salvager’s price, or actions. submit to the jurisdiction of a court to set a payment. The working compromise embedded in the Treaty Moreover, anything unused and uncontrolled for 30 has survived because neither extreme faction can years, or which was causing a significant hazard due to muster enough support to change it, and most people its uncontrolled status, belongs to whoever recovers it. feel that it works tolerably well. It is based on the con- Governments will often want to recover their property cept of liability for any damage caused, and places a themselves, but stations are generally happy to have responsibility on courts and arbitrators to determine not dangerous debris near them removed by anyone. Radiation Water and Ice With neither an atmosphere nor a magnetic field, Water is very scarce on Luna. What water there is Luna is unprotected from both solar flares (p. TS30) and came from ancient comet impacts. Numerous comets have galactic cosmic radiation (p. TS59). Lunar bases must be struck Luna in the billions of years since its formation, and buried underground (or heavily shielded) to protect their each produced clouds of water vapor on impact. These inhabitants. clouds fell back to Luna and froze. Most of this ice evapo- Luna, like the Earth, is actually within the outermost rated during the lunar day, but some ice in the perpetual effects of the sun’s corona and during periods of peak solar shadow of craters near the north and south poles remained. activity, failure of electronic equipment and interference (A similar phenomenon resulted in the survival of ice with radio signals are not uncommon. However, that same deposits on Mercury.) radiation provides Luna with the resources to support a About 6.5 billion tons of ice was found on Luna, split colony. Billions of years of exposure to the solar wind (p. between various craters on the two poles. This may seem TS58) have impregnated Luna’s regolith with the valuable like a lot, but a city of a million people on Earth can use element helium-3. half a million tons of water each year . . . Even so, it’s one of Luna’s most important resources. of them residential (each with a hall and five cabins), and one central service floor (with the entry module, reception hall, and a cargo area/battery room). SPACECRAFT AND It relies on the attached Core module for power; on its own, batteries can operate it for five hours, or it could be STATIONS equipped with extra solar panels. Design: Cylinder (108 spaces, carbon composite, These were designed using the rules on pp. light frame); cDR/cPF 0.2/1 (aluminum armor). Solar cells TS173-190 and the options described on pp. 140-142. (4 ksf). Modules: 20 cabins; 6 halls; large entry module; 0.1 NTERPRISE LASS battery; 4.4 cargo (22 tons). E -C Statistics: EMass 100; CMass 125; LMass 125. Cost MODULAR STATION M$1.26. cHP 17. Size Modifier +7/+4. HT 12. Mainte- A150’long, 30’diameter cylinder used as the central nance Interval 52.16 hours (1.8 man-hours/day). RRA 0. core of a small space station. It will often have 1-5 Lab, Housing, or Defense Modules attached to it, nestled in its cradles or even secured by tethers. The station has a small docking bay (if empty, often used as zero-G recreation area), internal warehouse space, Fate protects fools, small and tanks for refueling vessels. There are four halls usable children, and ships named as conference rooms, shops, or work shops. It also has eight cabins (although these are in microgravity). ENTERPRISE. The Enterprise core module can also function as a small solar-electric ion drive craft on its own. It has enough delta-V for orbital maneuvering, although this will drasti- – Cmdr. William T. Riker, cally decrease when modules are attached to it. TAR REK Design: Cylinder (216 spaces, carbon composite, “Contagion” (S T : light frame); cDR/cPF 0.2/1 (aluminum armor). Solar THE NEXT GENERATION) panels (20 ksf). Solar cells (4 ksf). Modules: Old basic bridge; Very small PESA; very small radar; 2.5 ion drive; 40 tanks (5 argon, 35 empty); 8 cabins; 4 halls; large entry module; 3 mini- Lab Module fac workshops; small entry module; 0.1 battery; This is a 75’ long, 30’ diameter cylinder containing spacedock hangar (50’ by 25’ by 25’, 62.5 spaces); 4 microgravity labs and workshops. The halls are used as external cradles (125 tons each); 52 cargo (260 tons). laboratory and manufacturing work areas, with the excep- Statistics: EMass 219; CMass 500; LMass 520. tion of one that is used as an office/conference room. It Cost M$10.34. cHP 119. Size Modifier +9/+4. HT includes bunk space for 4-8 lab technicians or researchers. 12. Maintenance Interval 6.22 hours (15.4 man- The module can operate as an independent station, but usu- hours/day). RRA 0. ally, the lab module is clamped onto a larger Enterprise Performance: SAccel 0.00002 G. Burn Core Module. If so, the bunks are often assigned to tech- Endurance 10,000 hours. Burn Points 720. Delta- nicians or grad students, while the senior scientists stay in Vee 2.2 mps. No air speed. Adding more modules somewhat roomier cabins in a different station module. will reduce performance, e.g., adding 4 housing/lab Crew: 4-8. Two lab technicians (with Electronics modules or 1 shelter/defense module halves sAccel, Operation and Mechanical skill) will maintain equipment; Burn Points and Delta-V; adding both divides by 3. they may be cybershells. Design: Cylinder (108 spaces, carbon composite, Housing Module light frame); cDR/cPF 0.2/1 (aluminum armor). Solar cells This is a 75’ long, 30’ diameter cylinder con- (4 ksf). taining cabins, dining, and recreation space for 20- Modules: 2 bunk; 6 labs; 9 halls; large entry module; 40 people. The module has no gravity, but two 2 minifac workshops; 0.1 battery; 0.2 cargo (1 ton). modules are often attached to a station core and spun Statistics: EMass 123; CMass 125; LMass 125. Cost on tethers. M$9.04. cHP 65. Size Modifier +7/+4. HT 12. Mainte- The module may be used to quarter space work- nance Interval 6.65 hours (14.4 man-hours/day). RRA 0. ers and researchers, or as a cheap space hotel. A typical internal arrangement is five floors, with four Cleaners, freelance, 37. Economy, Clarke-1, 91; Gravity, lunar, 49. Isolate communities, 60. Clone templates, MacLarren, Fountain-1, 125; Islandia, Ground fire, 28. Ithemba , 21. 109. 85; Luna City, 77; lunar, Habitat fee, 120. Japanese Self Defense Force, Clones, 107. 56; MacLarren Unity, 108; Habitat modules, 142. see JSDF. Coastal regions, 51. Margaret, 104. Habitats, Cornerstone, 116; Jasper, Scott, 128. Cockpit, simple, 140. Electronic Intelligence die Sonnenspinnerin Job Table entry, Vacuum Coilguns, 27. Satellites, 10. Sieben, 94; Fountain-1, Cleaner, 43. Collision avoidance, 35. Elevator, space, 23. 123; MacLarren Unity, Jorge Chavez Station, 17. 3D Orbital Solutions, 26. Collision damage, 33. ELINT, see Electronic 107; Margaret, 103; JSDF, 71; Lunar Composite 6-16, 22, 29. Columbia Aerospace, 11, 20, Intelligence Satellites. microgravity, 112; Force, 71. Albert & Haraldt, 18, 36. 26. Ellison Orbital, 25. Sakharov Station, 131. Junk Cleaners, 31. Algernon Foundation, 91. Columbia Deep Space Port, Emerald earring, 41. Handbray Segment, 41. Junk Jungle, 113; Vacuum Alien contact meme, 130. 20. Endymion cybershell, 59. Handholds, 19. Cleaners, 43. Al-Khwarizimi Station, 16. Columbia Hilton, 16. Enterprise-class modular Hawking Foundation, 20. Junkmen, 31. Alliance Space Defense, 28. Columbia Station Spaceyard, station, 136. Heavy industry, lunar, 58. Junkyard, 132. Alliance Volatiles, 61. 21. Environment, 49. Helium City, 64. Kanzaki Robotics, 59, 61. Althasian Enclave, 129. Combat, orbital, 27. Equatorial Orbit, 9. Helium-3, 50; extraction, 57; Kenya, 24. Alvarez Orbital S.A., 26. Combs, 65. Esperante Enterprises, 22. mining, 57; byproducts of, L4, 81; other colonies, 111; Amagi-3, 111. Commercial carriers, 25. Eternal Commander, 127, 57. population, 83. Amethyst Games, 103. Committee for Orbital Traffic 128. HEO, see High Earth Orbit. L5, 113; other colonies, 133. AntiSingularity Principle, 97. Safety, see COTS. European Robotics and Herzberg cybershell, 94, 95, Lab module, 136. Anti-violence memetics, 87. Communication modules, Aerospace Corporation, 98, 100. Labs, 13. Apogee, 9, 15. 141. 26. Herzberg infomorph, 100. , 66. Aquarius Station, 111. Communication satellites, 9. Executive Decisions Hidden sectors, 79. Ladar, 10. Arganthonios, 18. Communities, isolate, 60. International, 30. High Earth Orbit, 7, 20. Lagrange points, 82. Ariadne parahuman, 104. Comsat, 9. Exogenesis, 41. Highlands, 51. Lagrange rush, 116. Ariadne II parahuman, 104. Concierge-class defense External affairs, Clarke-1, 93; Highly Elliptical Earth Orbit, Lake of Dreams, 66. Arifa Ali’s Grand Unified module, 137. Cornerstone, 119; 9. Lammergeyer Station, 17, 33. Theory, 69. Constellations, 8, 9, 15; in Fountain-1, 126; Islandia, Hippolyta parahuman, 104, Landscape, lunar, 51. Arnorthite, 56. GEO, 22; in HEO, 20; in 89; Luna City, 80; 106. Lasercom, 141. Artemis Studios, 61-63. LEO, 16. MacLarren Unity, 109; History, 32; Cornerstone, Lasers, 27, earth-based, 28. Artsutanov-Pearson Station, Construction projects, 13. Margaret, 106; Sakharov 115; die Sonnenspinnerin Lava tubes, 52, 53. 24. Control center, 140. Station, 132; Starburst Sieben, 94; Islandia, 83; Laws, in orbit, 29; space, 38; Asteroid mines, 82. Control systems, 140. Station, 130. Fountain-1, 122; Luna weapons, 30. Atheism meme, 121. Convenience, flags of, 13. Extra-light frames, 140. City, 74; MacLarren Leaving Earth orbit, 22. Auremond Orbital Hotel, 16. Copernicus Superconducting Factories, 12, 142. Unity, 107; Margaret, 103; Lenin’s Tomb, 131, 132. Autonomous Kill Vehicle, 37. Macro-Particle Farside Observatory, 56, 74. Sakharov Station, 130; LEO, see Low Earth Orbit. AVPK Moiseyev, 26. Accelerator, see Farside settlements, 69. Starburst Station, 127. Lieutenant Bliss, 127. Balatronia, 66. COSMAC. Ferrets, 10. Hive characters, 88. Lifters, mag-lev, 141. Bangalore Aerospace, 18. Cornerstone, 114, 115. Fighting in Earth orbit, 27. Hives, 87, 109. Light and shadow at the lunar Baumann Krankenpflege AG, COSMAC, 56, 66. Flags of convenience, 13, 15, Holidays, Luna City, 77. poles, 49. 17. Cosmic rays, 15, 50. 29. Horizon in orbit, 27. Light-lag penalty, 8. Beanstalk, 23. COTS, 32, 33, 35. Flares, solar, 20, 50. Hormone sprays, 75; illegal, LOGOSAT, 16. Beijing Academy of Space Countermass, 24. Floaters, 131, 132. 79. Long Term Gravitation Study, Technology, 26. Craters, 52. Flying Dome, 78. Hospital, 142. 70. Beyond LEO, 42. Cryptic Cybershell, 41. Foam sphere, 39. Hotels, 12; Auremond, 16. Low Earth Orbit, 7, 15; Bifrost Station, 22. Curvature of the Earth, 27. Fountain-1, 122. Hotshotting, 124. satellite constellations, 16. Biofactory, 142. Customs in orbit, 29. Foursight, 22. Housing module, 136. LSDI, 71. Biotech Euphrates, 17, 61, Cybershell, Cryptic, 41; Frames, 140. IAs, 96. Luna City, 55, 58, 62, 73, 89. 67, 74. Herzberg, 100; rentals, 59. Free Star League, 127. Ice mines, 62. Luna, 47; environment, 49; Black Blood, 98, 100. Cynosure-class station, 137. Freedom Day, 117. Ice mining, 77. landscape, 51; map, 50; Bleep box, 41. Daedalus Farside Radio Freelance cleaners, 37. Ice, lunar, 50. military forces on, 71; Blue Flame, 64. Telescope, 70. Furniture in microgravity, 19. Identity-based statistics, 48; tourism, 59. Brainbugs, 80. Damage, collision, 33. GaiaStar, 25. neighborhoods, Lunar Consortium, 74. Broomsticks, 91. Dancing Crane Studios, 103, Galileo 5, 10, 20. 85. Lunar Cooperative Credit “Bruno” radio telescope, 69, 104. Garages, 11. Ilmenite, 56. Union, 60. 70. Dark side of the moon, 48. Gardens, rock, 54. Imagery Intelligence Lunar Democratic Congress, Bunk rooms, 19. Data feed, SDR’s, 35. Gauss-II brain implant, 122. Satellites, 10. 60. Camazotz parahumans, 78. Data, Luna City, 74. Generators, radiothermal, IMINT, see Imagery Lunar Guideway, 54, 60, 94. Captain Palma, 41. Day and night, lunar, 49. 142. Intelligence Satellites. Lunar institutions, 60. Capture technologies, 37. Debris elimination Genetic Regulatory Agency, Imperial Legion InVid, 129. Lunar mining vehicle, 57, Cargo, 8. technology, 37. 25. Implants, puppet, 87. 135. Cascade catastrophe, 32, 33. Debris Recovery Vehicle, 37, GenTech Pacifica, 89, 111. Inclined orbits, 42. Lunar Optical Array, 69. Casino, 133. 40. GenTech Pacifica Ocean Indaba Station, 21. Lunar Optronics, 61, 63. Characters, Clarke-1, 92; Debris, 27, 32; salvage and , 20. Industria Bio Reactores, 17. Lunar poles, 49. Cornerstone, 121; die space law, 38. GEO, see Geostationary Industrial parks, 13. Lunar Preservationist Party, Sonnenspinnerin Sieben, DECASTAR, 22. Earth Orbit. Infomorph, Herzberg, 100. 60. 98; Fountain-1, 125; Hive, De-orbiting, of debris, 39. Geostationary Earth Orbit, 7, Infosocialism, 96. Lunar radiation, 50. 88; Vacuum Cleaners, 44; Design options, new, 140. 9. Ingelheim Station, 16. Lunar Rescue Force, 56, 60. Virt, 88. Destruction, of debris, 39. Geostationary satellites, 42. Inner radiation belt, 15. Lunar Space Defense Chatarang Space University, Diana’s Crescent, 68. Geosynchronous Earth Orbit, Institutions, lunar, 60. Initiative, see LSDI. 20. die Sonnenspinnerin Sieben, 22. Intellectual Artistes, see IAs. Lunar water and ice, 50. Chiroptian-series 93, 109. GETEPOS, 20. Intelligence services, and Lynx Crew, 80. parahumans, 78. Dreaming City, 66. Golf, 69. Vacuum Cleaners, 46. MacLarren clone parahuman, Cholasuk, Dr. Suwanee, 29. Drinking in microgravity, 19. “Good intentions” rule, 38. Intrastation transport, 142. 109. Church of Latter-Day Saints, DRV, see Debris Recovery Government, Clarke-1, 91; Iris Group, 88. MacLarren clone templates, 111. Vehicle. Fountain-1, 124; Islandia, Islamic Caliphate, 16. 109. CIT/Provençale, 17, 26. Earring, emerald, 41. 84; Luna City, 76; Island-3, 83. MacLarren Unity, 106. Clarke Governmental Union, Earth Fleet, 28. MacLarren Unity, 108; Islandia, 15, 80, 82, 83, 109, Macrosats, 9. 91. Earth orbit, 6. Margaret, 105. 114; Business Committees, MAG, 94. Clarke-1, 80, 89. Earth-based lasers, 28. GPS systems, 10. 84; Charter, 84; Mag-lev, 24; lifters, 141. Classification, satellite, 9. Earthlight Enterprises, 61. Graveyard burns, 42. Emergency Force, 86; Magnetic field, 15. Clean sky, 31. Eating in microgravity, 19. Graveyard, 25, 37, 38, 42. habitat, 84. Magnetic storms, 20. Maintenance, satellite, 142. Neighborhoods, identity- Rabbits, 53; pro-gov, 60. South Pole, 74; settlements, Teralogos, 20. Majority Cultures Movement, based, 85. Radar, 10. 61. Terrel-Dieskau, 22. 82. New Deseret, 89, 111. Radiation, lunar, 50. South Pole-Aiken Basin, 52, Therapy, memetic, 87. Malapert Mountain, 63; New Enlightenment, 115. Radiocom, 141. 61. Thrusters, station-keeping, Space Defense Nickajack Station, 133. Radiothermal generators, 142. Space Aquaculture Project, 142. Headquarters, 63. Nippon Uchuukaihatsu Ravenstar, 106, 133. 111. Time capsules, 70. Malapert-Solaris, 61, 63. Kaisha, 111. Reality gamers, 76. Space Defense Platform, 11, Toilets in microgravity, 19. Maneuvering, orbital, 27. North Pole settlements, 67. Reality games, 78. 13. Tourism, live, 60; lunar, 59; Mangliu, 13. Ntinga Spaceways, 25. Rebecca’s Arm, 131, 132. Space development realbody, 60. Map, of Luna, 50. O’Neill, Gerard, 83. Red Arrow, 25. corporations, 26. Tranquility Industrial Zone, Maple Syndicate, 133. Obsidian Station, 17. Red Rabbits, 60. Space elevator, 23. 58, 64. Mare Cognitum, 66. Old city, 76. Regolith, 51, 57. Space factories, 12. Transhuman Awakening, 82. Mare Frigoris Industrial Olympus cleanup, 40. Remora, 79. Space forces in Earth orbit, Transhuman subcultures, 87. Zone, 65. Olympus consortium, 40. Remote-sensing satellites, 11. 28. , 83. Mare Procellarum, 57. Olympus Project, 12, 22, 23, Research satellites, 11. Space habitats, 82. Triplanetary Lines, 21. , 66. 24, 83, 114. Revised Outer Space Treaty, Space hotels, 12. TSA Orbital Strategic , 57, 64. Omnistar-class space 29, 32, 35, 38. Space industrial parks, 13. Directorate, 29. Margaret, 102, 111. platform, 138. Rilles, sinuous, 52. Space junk, 31. Tsiolkovsky Farside Maria, 49, 51. Oppolzer crater, 67. Ring current, 20. Space labs, 13. Observatory, 69. Mars Interplanetary, 21, 25. Orbits, 7; inclined, 42; lunar, Robofac, 58, 142. Space weather, 20. Tsiolokovsky Base, 70. Martian Triads, 65, 75. 72. Rock gardens, 54. Spacecraft, 135. Tube habitats, 53. Materials Application Orbital combat, 27. RSX-100 “Broomstick,” 135. Spaceports, 8; orbital, 12. Tycho basin, 52. Geosynchronous, Inc. Orbital commercial carriers, Russian Federation, 130. Spaceworkers, migrant, 13. Tycho Spaceport and Proving (MAG), 94. 25. RV Interorbital Ltd., 25. Spaceyards, 13. Ground, 65. Mawari Digital, 22, 127. Orbital construction projects, Sabra, 132. SpaTek, 61, 67, 68. Ultra-light frames, 140. Maxim-Herzberg LIC, 54, 94. 13. Safety, lunar, 55. Speculative object recovery, University of Cornerstone, MDB Integrated Systems, 21, Orbital Department of the Sakharov Station, 130. 37. 118. 26. People’s Armed Police, 30. Salvage, debris, and space Spitzbergen Vakuumfabrik, Uplifts, 18. Mechanical telepathy, 87. Orbital Investments, 17. law, 38. 89. USAF Orbital Command, 29. Meme mining, 97. Orbital maneuvering, 27. Salvage companies, smaller, Srinivasan Station, 18. Usagi-class “hopper,” 139. Memes, Clarke-1, 92; Orbital paths, 9. 36. St. Petersburg, 131. Vac Bioroid, 92. Cornerstone, 121; Orbital population, 12. Salvage finds, six most Standing Extraterrestrial Vacc suits, personal, 55. Fountain-1, 125; Islandia, Orbital spaceports, 12. interesting of 2099, 41. Force Cis-Lunar, 65, 72, “Vacs,” 89. 86; MacLarren Unity, 108; Orbital stations, 12. Salvage stations, 12. 89. Vacuum, lunar, 49. Margaret, 105; Sakharov Orbital Sweepers, 31. Satellite classification, 9. Standing Space Force Earth Vacuum Cleaners, 11, 25, 27, Station, 131; Starburst Orbital telepresence, 8. Satellite Debris Removal, see Orbit, 29. 31; Job Table entry, 43; Station, 130. Orbital velocity, 27; table, 7. SDR. STANEXFORCISLUN, 65, noted, 44; operations, 37. Memetic therapy, 87. Organic solar collectors, 67. Satellite maintenance, 142. 72, 89. Vacuum gardens, 54. Memetics, 115; anti-violence, Organizations in Earth orbit, Satellites, 8; in GEO, 22; in STANSPACFOREO, 29. Vacuum pollution, 66. 87. 25. HEO, 20; in LEO, 16. Starburst Station, 126. Van Allen Belts, 15, 20. Metanoia upgrade, 44. Orion Industries, 30. Scaled Composites, 22, 26. StarCross, 22. Vandegrift Station, 22. Microgravity, living in, 19; Orion Security, 16. Science, lunar, 56. Station Légère Industrielle, Vela Station, 22. habitat, 112. Ortrac, 16. SDP, see Space Defense 18, 36. Velocity, orbital, 27. Microsats, 9. Outer radiation belt, 15. Platform. Station types, 12. VEO, see Very High Earth Migrant spaceworkers, 13. Outsiders, 109. SDR, 17, 33, 34. Station-keeping thrusters, Orbit. Military forces, on Luna, 71. Pacific Rim Alliance, 126. Search For Extraterrestrial 142. Very High Earth Orbit, 7, 25. Military satellites, and Pacific War, 14, 20, 27, 41, Intelligence, 70. Stations, 135; in GEO, 22; in Video walls, 53. Vacuum Cleaners, 46. 82, 134. Seas, 49. HEO, 20; in LEO, 16. Virts, 88. Mining, Helium-3, 57; Pan-sapient rights, 105. Sectors, hidden, 79. Statistics, Luna, 48. Visiting, Clarke-1, 92; swarm, 57. Papillion Dome, 76. Selenology, 49. Steptoe-class debris recovery Cornerstone, 119; die Mining bases, mobile, 57. Particle accelerators, 66. Sensors, 140, 141. vehicle, 138. Sonnenspinnerin Sieben, Mining camps, 58. Particle beams, 27. Service nanosat, 11. Storms, magnetic, 20. 98; Fountain-1, 125; Mining crawlers, 57. Paths, orbital, 9. Service satellites, 11. Subcultures, transhuman, 87. Islandia, 86; Luna City, Mithra, 16. Peak of Eternal Light, 62. Service stations, 12. Sunflower, 67. 74; MacLarren Unity, 108; Mobile mining bases, 57. Peng-Lai Habitat, 133. Settlements, lunar, 53. Sun-Synchronous Orbit, 9. Margaret, 106. Modules, communications, Perigee, 9, 15. Seventh Heaven, 66, 114, Super-collider, 66. Vocational selection, 124. 141; habitat, 142. Permanent shade, 49. 119, 134. Swarm mining, 57. Vocational stimulus, 124. Moon bugs, 55. Personal spacecraft, 135. Shackleton Crater, 62, 74. Swimming pool, 18. Volatile pipelines, 58. Moon hoppers, 55. PESA, 10. Shade, permanent, 49. Sylvester-Nansen crater, 67. Von Braun Station, 12, 15, Moon looping, 60. PICOMEX, 22, 26. Shanzi-class space defense System Technologies AG, 16, 18. Moonshadow, 55, 60, 68. Picosats, 9. platform, 137. 17, 26, 41, 52, 58, 61. Von Braun-class station, 140. Morgenstern Station, 17. Pipelines, volatile, 58. Shepard Golf Course, 69. Taiko Station, 12, 21. Vosper-Babbage, 66, 82; Mormons, 111. Plaskett crater, 67. Shou-Xing Station, 18. Taishan Station, 18. Factory Asteroid, 112. Mount Kenya, 24. Platonics Limited, 122. Showers in microgravity, 19. Tantalum Claw, 16. Vulcan-class station, 139. Movement in microgravity, Polar Orbit, 9. Simple cockpit, 140. Tartessos Low-Earth Orbit Warrens, 53. 19. Poles, lunar, 49. Sinuous rilles, 52. Luxury Resort, 16, 18. Washing in microgravity, 19. Nairobi, 24. Pollution, vacuum, 66. , 67. Telepathy, mechanical, 87. Water, lunar, 50. Nanodynamics, 22, 61. Pool, swimming, 18. Sirius, 16. Telepresence, orbital, 8. Weather satellites, 11. Nanosats, 9. Population, orbital, 12; L5, Six most interesting salvage Telescopes, 11. Weather, space, 20. Nanospazio, 26. 115; Luna, 52. finds of 2099, 41. Teletourism, 59. Wiper treatment, 101. Nanosymbionts, 124. Port Diana, 72. Skytrain Industries, 26. Temperature, lunar, 49. World Trade Organization, Nanotherapy, 87. Port Tranquility, 55, 64, 65. Sleep restraint systems, 19. Templates, MacLarren clone, 64. National Technical Fitness doctrine, Society of Isidore, 91. 109. Wymins’ Pantropic Intelligence Bureau, 16. 122. Society, Fountain-1, 124; TEN-Malapert, 63. Collective, 104. Naval lasers, 28. Posthumanism, 83. Islandia, 85; Luna City, Tenzan Heavy Industries, 52, Xarxa Enllaç SL, 16, 26. Navigation satellites, 10. Powersats, 10. 77; Margaret, 104. 58, 61, 82. Xarxasat, 16. Navstar, 10. Privacy rooms, 77. Solar Express, 21, 25, 55. Teralink, 20. Xiao Chu, 14, 18, 26, 41. Nearside, 48; settlements, 63. Project Xian, 18. Solar flares, 20, 50. Yantari philosophy, 127. Nectaris Mining Complex-1, Puppet implants, 87. Solar wind, 15. Zhengsheng Station, 134. 65. Quiet side of the moon, 69. Solo vacuum certification, 55. Ziusudra parahuman, 107. Rabbit Transit, 55. South Atlantic Anomaly, 15. STUCK FOR AN ADVENTURE? NO PROBLEM. Warehouse 23 sells high-quality game adventures and supplements in print and PDF formats.

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