Transhumanity's Fate
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TRANSHUMANITY'S FATE WRITING DEDICATION Jack Graham, Ryan Macklin The Posthumans dedicate this book to Jef Smith, our ADDITIONAL MATERIAL companion of many days & nights around the table. Jef was a tireless organizer in Chicago's science-fiction/ Rob Boyle, Caleb Stokes fantasy fandom, including the Think Galactic reading EDITING group and spin-off convention, Think Galacticon. In Rob Boyle, Jack Graham 2015, he co-published the Sisters of the Revolution: A GRAPHIC DESIGN Feminist Speculative Fiction Anthology with PM Press. Adam Jury We will miss Jef's encouragement, wit, and bottomless COVER ART generosity. The person who lives large in the lives of their friends is not soon forgotten. Stephan Martiniere A portion of profits from Transhumanity's Fate will be INTERIOR ART donated to Jef's family. Rich Anderson, Nic Boone, Leanne Buckley, Anna Christenson, Daniel Clarke, Paul Davies, SPECIAL THANKS Alex Drummond, Danijel Firak, Nathan Geppert, Ryan thanks his wife, Lillian, for her support and Zachary Graves, Tariq Hassan, Josu Hernaiz, octomorph shenanigans, and blackcoat for being a font Jason Juta, Sergey Kondratovich, Ian Llanas, of feedback. Adrian Majkrzak, Stephan Martiniere, Marco Mazzoni, Thank you to all our playtesters—from the Eclipse Phase Mark Molnar, Maciej Rebisz, Lorenz Hideyoshi Ruwwe, forums during the open playtest, to the crack goups James Wolf Strehle, Daneil Stultz, Viktor Titov, assembled at Gen Con and Metatopia! Alexandre Tuis, Bruno Werneck, Andy Wright Thanks to Jonathan Bagelman, Emily Care Boss, Juliet Brownell, Andy Click, Russel Collins, David Cooper, Jim Cummings, Nathaniel Dean, Rob Donoghue, Rich Flynn, Aaron Grossman, SampleDr. Matthewfile Hare, Lucien Huete, Marc Huete, K, Howard Katz, Marissa Kelly, Joshua Kronengold, Kevin Kulp, Tony Lee, James Mendez Hodes, Jessica Noble, OUR RESOURCES Ethan Rex, Laiel Shepherd, Neal Tanner, Andrew Wilson http://eclipsephase.com —Eclipse Phase website, blog, and forum http://posthumanstudios.com —Posthuman Studios website Version 1.1, March 2016 This work is licensed under the Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. by Posthuman Studios To view a copy of this license, visit: contact us at [email protected] http://creativecommons.org/licenses/by-nc-sa/3.0/ or via http://eclipsephase.com or send a letter to: Creative Commons, 171 Second Street, Suite or search your favorite social network for: 300, San Francisco, California, 94105, USA. “Eclipse Phase” or “Posthuman Studios” What this means is that you are free to copy, share, and remix the Posthuman Studios is: text and artwork within this book under the following conditions: 1) you do so only for noncommercial purposes; Rob Boyle, Brian Cross, Jack Graham, and Adam Jury 2) you attribute Posthuman Studios; 3) you license any derivatives under the same license. For specific details, appropriate credits, and updates/changes to this license, please see: http://eclipsephase.com/cclicense WELCOME TO FIREWALL 4 Creating Ego Stunts and Morph The Fall 4 Your Muse 25 Stunts 56 Aftermath 5 Stress and Morph Stunts 56 A Time of Eclipse: Consequences 26 Gear Stunts 57 The Solar System, Team Roles 26 List of Gear Stunts 57 Circa AF10 5 AI Researcher 26 MORPHS, BOTS, AND Firewall 6 Bot Jammer 26 VEHICLES 60 Cool Hunter 26 GLOSSARY 8 Anatomy of a Morph 60 Criminal Hacker 26 Type 60 TRANSHUMANITY'S FATE Ego Hunter 27 Morph Aspects 61 RULES 10 Enforcer 27 Morph Traits 62 Playing Eclipse Phase Explorer 27 Morph Stunts 62 with Fate Core 10 Field Engineer 27 Durability 62 Freelance Judge 27 Traits 10 Bots, Vehicles, Genehacker 27 Free Invocations 10 Journalist 28 and Habitats 64 Action Lengths 10 Merc 28 Device AIs 64 Languages 11 Militiamensch 28 Jamming 64 Teamwork in Mesh Sleeving into Devices 64 Actions 11 Networker 28 Contests Programmer-Archeologist 29 List of Morphs Under Fire 11 Scavenger 29 and Devices 66 Scout 29 Biomorphs 66 Conditions 11 Smuggler 29 Pods 68 GAME CREATION 12 Techie 29 Synthmorphs 69 Game Aspects 12 Xenoarcheologist 29 Bots and Vehicles 70 Creating Issues 12 Zone Stalker 29 Habitats 71 Creating a Server 13 SKILLS 30 Infomorphs 71 Proxies 13 Skill List 30 List of Morph Traits 72 Location/Specialty 13 Athletics 32 Essential Biomorph Traits 72 Firewall Factions 13 Civ Rep 33 Essential Pod Traits 72 Server Aspects 14 Cover 34 Essential Synthmorph Eye Rep Cap (Optional) 14 Cred 35 and Bot Traits 73 Ready-to-Play Games 15 Deceive 36 Essential Infomorph Traits 73 Gatecrashers 15 SampleEye Rep file 37 Morph-Specific Traits 73 Scrap and Salvage 15 Fight 38 List of Morph Stunts 76 Night Market Blues 16 Hardware 39 Armor 76 A Fistful of Credits 17 Infiltrate 40 Attraction 76 CREATING Infosec 41 Emergency Neutrino Broadcaster 76 YOUR SENTINELS 18 Investigate 42 Kinesics 43 Enhanced Senses (Type) 76 18 Character Concept Medicine 44 Hyperlinguist 76 Name 18 Notice 45 Medichines 76 Firewall Phases 18 Pilot 46 Mental Speed 77 Phase One: How You Program 47 Mobility (Flight) 77 Got Noticed 18 Provoke 48 Mobility Phase Two: Rapport 49 (Grip Pads) 77 A Recent Mission 20 Shoot 50 Multiple Personalities 77 Phase Three: Somatics 51 Multi-tasking 78 Crossing Paths 20 Survival 52 Natural Attack (Ink) 78 Phase Four: Will 53 Natural Attack (Venom) 78 Crossing Paths Again 21 Xeno-Contact 54 Reflex Boosters 78 Making Ego Aspects 22 X-Risks 55 Shape Adjusting 78 Skills 23 STUNTS 56 Stealth 78 Strength 78 Morph 24 Ego Stunts 56 Structural Enhancement 78 24 Ego Stunts and Stunts Swarm Composition 78 Spending Refresh 24 Different Morphs 56 2 Changing Morphs and Ending a Contest Under Gatecrashing 120 Moving Egos 79 Fire 96 Horror 120 Resleeving 80 Interference 96 As Thematic Element 121 Egocasting 80 Two-Sided Contests 97 As Situation Aspect 121 Forking and Merging 81 Firing on More than As Means to Attack or Popping a Stack 82 Just Contests 97 Create an Advantage 121 Morph Acquisition 83 MESH 98 As Consequences 122 Temporarily Acquiring What the Mesh Allows 98 More on Hostile a Morph 83 Communication 98 Environments 122 Jacking NPC Morphs 83 Access 98 SETTINGS 124 Being Forced into a Teamwork in Mesh 124 Morph by a Situation 83 Mars Actions 99 Brace (Nick Yao) 124 TECHNOTHRILLER Research 99 The Mogura Gwisin 125 CONFLICTS 84 Mesh Intrusions 100 Main Belt: Legba 126 Setting up a Conflict 84 Intrusions as Contests 100 Roland Nazon/Elleggua 126 Situation Aspects 84 Multiple Uranus: Oberon Zones 85 Intruders/SysOps 101 and Xiphos 128 Establishing Sides 85 Mesh Intrusions under Oberon: Chat Noir Determine Turn Order 85 Fire 102 and Fissure Gate 128 Flow of Conflicts 86 Scorching Conflicts 102 The Factors 129 Exchange Sequence 86 Tracking People 102 Xiphos 129 Attacks and Defenses 86 MIND HACKS 104 Adaphel Maine 130 Typical Attacks 86 Psi 104 Exoplanet Echo IV 131 Devastating Attacks 86 Creating an Async Abandoned Weakness 131 Invulnerable Defenses 87 Character 104 Hecaloth-7 132 When to Use Situation Psi Traits 105 Exoplanet Giza 133 Aspects Instead 87 Psi Stunts 106 Graves 134 Other Attack Rules 88 Risking Strain 109 Random Alien Condition-Inflicting Async Consequences 110 Chatrooms 135 Weapons 88 Changing Sleights 111 Explosives 88 Compelling Psi Aspects 111 THREATS 136 136 Ranged Weapons 89 Psychosurgery 112 The Exsurgent Virus Basilisk Hack 136 Unavoidable Attacks 90 Psychosurgery Basics 112 Mindstealer Strain 137 Hostile Environments 90 SampleRunning Psychosurgery file 113 Xenomorph Strain 137 Morph Death Psychosurgical Stunts 115 Exsurgents and War T E NTENTS and Destruction 91 Situational Aspect 115 A Rewriting Consequences 115 Machines 138 B Healing and Repairing: Recovering from Mental Fractal 138 L Addressing Morph Wastewalker 138 Consequences 116 of Consequences 92 Rewriting Ego Aspects 116 Whipper 139 Morph versus Ego Narrating Exhumans 140 C Consequences 92 Psychosurgery at Predator 140 O Recovering from Milestones 116 Transhuman Threats 140 Morph Death Psychosurgery on Black-Hat Hacker 140 Asyncs and Exsurgents 117 and Destruction 92 Guanxi Enforcer 140 Consequences RUNNING THE GAME 118 Guanxi Soldier 141 Common Guardian Angel 141 with Morph Merc 141 Abandonment 93 Technologies 118 Psychosurgery and Security Drone 141 93 Swarms Resleeving Equipment 118 Smuggler 142 Nanoswarms 93 Public Meshes and Xenolife 142 Contests Under Fire 94 Surveillance 118 Factor Diplomat/ Setting up a Contest Simulspaces 119 Merchant 142 Under Fire 94 Tacnet 119 Echolalian Land Playing Out a Contest Nanofabrication 119 Anemone 143 Under Fire 95 Echolalian Microsauroid 143 3 WELCOME TO FIREWALL In Transhumanity's Fate, you play that had been at a constant simmer for secret agents protecting the scattered the last century. As events accelerated, remnants of transhumanity from though, those who could pierce the fog threats that could wipe it out once of war realized that someone—or some- and for all. You might be a crusading thing—was applying pressure in just the hacktivist, an anarchist militia fighter, a right places to spark conflicts. planet-hopping xenoscientist, a psychic By the time the enemy revealed detective, or a social networker owed themselves, transhumanity’s nations, favors by all the right people. You’re a space colonies, and corporations were transhuman—a genetically modified already at each other’s throats. After human, an intelligent animal, a mind almost a year of stirring the pot, that in a robotic shell, or even a bodiless foe struck in earnest. They were rogue artificial generalized intelligence North American military AIs known as (AGI). Your body is heavily upgraded, the TITANs (Total Information Tactical and your mind can communicate with Awareness Networks). While distracting every electronic device around it. You the polities of Earth, they had covertly need every advantage, because you’re built their own military-industrial up against mutants infected with an complex using nanofabrication and alien virus, WMD dealers, corrupted subverted bots.