MARS The Red Planet Wr itten by James L. Cambias Ad ditional mate r ial by Kenneth Pet e r s Edited by Scott Harin g Co ver art by Christopher Shy Il l u s t r ated by Paul Daly GU R P S System Design ✦ St e ve Jack s o n GU R P S Line Editor ✦ Sean Punch Ma n a ging Editor ✦ An d r ew Hacka r d Pr oject Ad m i n i s t r ator ✦ Monique Chapm a n Pr oduction Manager ✦ He a ther Oliver Cre at i ve Director ✦ Philip Reed Pr oduction Ar tist ✦ He a ther Oliver Pr oduction Assistance ✦ Al e x Fern a n d e z Page Designer ✦ Ja ck Elmy Pr int Buyer ✦ Monica Steph e n s Sales Manager ✦ Ross Jeps o n Er rata Coordi n a tor ✦ An d y Vet ro m i l e Lead Playt e s t e r : Steph Pennington Assistant Lead Playt e s t e r : Devin L. Ganger Pl ay t e s t e rs : Frederick Bracken, Nelson Cunnington, Jeremiah Genest, Anthony Jackson, M.A. Lloyd, David Morgan-Mar, Kenneth Peters, Bill Stoddard, and Constantine Thomas Special Thanks to: Dr. Diane A. Kelly, Dr. Geoffrey A. Landis, Richard Wagner, and Dr. Keith Watt. And thanks to everyone who provided information or commentary.

GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPSMars is copyright © 2002 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. Some art courtesy of NASA/JPL/Caltech. Printed in the USA.

ISBN 1-55634-534-8 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES CONTENTS Introduction ...... 4 Looking for Life...... 30 Fortean ...... 46 Invaders from ...... 30 Velikovskian Mars ...... 47 About the Au t h o r ...... 4 The Meteorite ...... 30 Cap ri c o r n One ...... 47 1. Mars Observed . . . . . 5 GET T I N G TO MAR S ...... 31 Spiritualist Mars...... 48 THE RED STAR ...... 6 ...... 31 Illuminated Mars ...... 48 The NASADesign Early Theories and Observations . . 6 4. Domed Mars . . . . . 50 : AMan, Reference Mission ...... 31 COL O N I E S ON MAR S ...... 51 A Planet, A Ca n a l ...... 6 Traj e c t o ri e s ...... 32 The First Base ...... 51 Naming Names ...... 7 Ne w Rocket Engin e s ...... 33 Ch r yse Colony 2050 ...... 52 Gu l l i ver ’ s Travels and Ma r s One-Way ...... 33 Chryse Planitia 2050...... 52 the of Mars ...... 8 Regular Service: Other Colonies in 2050...... 53 MEN AN D MART I A N S ...... 9 The Mars Cycler...... 34 Domed Colonies in 2050 Ð Wes t e r n The War(s) of the Wor l d s ...... 9 The Cycler Spacecraf t ...... 34 He m i s p h e r e ...... 54 Sword and Planet ...... 10 The Mars Lander ...... 35 Domed Colonies in 2050 Ð Mars in Classic . . 10 Getting Around on Mars...... 36 Ea s t e r n Hemisphere ...... 54 Space Age Mars ...... 11 Ma r s 1956 ...... 37 Base...... 56 Ma r tians and Popular Fea r s . . . . 11 Life Under Glass ...... 56 Ma r s Prob e s ...... 12 So m eb o d y Else Is On Mars. . . . . 57 2. Mars in Reality . . . 13 Se c r et Colonies...... 58 EC H N O L O G Y BAS I C PHY S I C A L DATA ...... 14 T ...... 58 The Planet ...... 14 Ground Veh i c l e s ...... 58 Mo t i o n ...... 14 ...... 58 CON D I T I O N S ...... 15 Veh i c le Stati s t i c s ...... 59 Time on Mars ...... 15 Pressurized Rover...... 59 Wha t to Wea r ...... 15 Power Unit Tra i l e r ...... 60 Calling Home ...... 15 Ai r c r a f t ...... 61 Cl i m a t e ...... 16 Mars Blimp ...... 61 At m o s p h e r e ...... 16 Ro b o t s ...... 61 The Mean Datu m ...... 16 The Mars Launche r ...... 61 So i l ...... 16 MAR S PIO N E E R S ...... 62 Wat e r ...... 16 3. Mars in Fiction Ad m i n i s t r a t o r ...... 62 Re s o u r c e s ...... 17 and ...... 38 As t r o n a u t ...... 62 Ma r s Suits ...... 62 Ha z a r d s ...... 19 DIA L M FO R MART I A N ...... 39 Wha t Mars Doesn’t Have ...... 19 Hard Science vs. Co l o n i s t ...... 62 FEAT U R E S ...... 21 ...... 39 Mission Specialist...... 63 Uplands and Lowlands ...... 21 Primitive vs. Ad v a n c e d ...... 39 Pr o s p e c t o r ...... 63 and Elysium ...... 21 Si l l y Mars...... 40 Re b e l ...... 63 The Caver ns of Mars? ...... 21 Thr ee Little Men From Kids on Mars? ...... 63 Top o graphic Map of Mars in 2002 Ð Ma r s Ar e We...... 40 Sc i e n t i s t ...... 64 Me rc a tor Proj e c t i o n ...... 22 Dying World vs. New Frontier . . 41 Weap o n s ...... 64 Tec h n i c i a n ...... 64 Top o graphic Map of Mars in 2002 Ð MYS T I C MAR S ...... 41 St e re o graphic Proj e c t i o n s . . . . 23 Mars in As t r o n o m y ...... 42 Vehicle Operator...... 64 Ma r tian Geograph y ...... 24 Mars and the Cabal...... 43 ADVA N TA G E S , DIS A D VA N TA G E S , Channels and Val l e y s ...... 26 The Mars Effe c t ...... 43 AN D SKI L L S ...... 65 Crater Basins ...... 27 Space Gods From Mars? ...... 43 Ad v a n t a g e s ...... 65 The Polar Caps...... 27 Mars in Al c h e m y ...... 44 Master Minds of Mars ...... 65 Missions to the Moons ...... 28 Wor lds in Collision ...... 44 Di s a d v a n t a g e s ...... 66 THE MOO N S OF MAR S ...... 28 Mars in Magic ...... 44 Sk i l l s ...... 67 Ph o b o s ...... 28 Sailing Thr ough the CAM PA I G N S AN D ADV E N T U R E S . . . . . 67 De i m o s ...... 29 Cr ystal Spheres ...... 45 Di s a s t e r ! ...... 67 Martian Gold Rush...... 68 LIF E ON MAR S ? ...... 29 WEI R D MAR S ...... 45 Conditions in the Past...... 29 Pyramids of Mars? ...... 45 Return of the ...... 68 Where Life Might Survive . . . . . 29 Art i f icial Moons? ...... 46 In d e p e n d e n c e ...... 69 2 CONTENTS Other GU R P S Se t t i n g s ...... 69 Attack Saucer...... 96 Sq u a t t e r s ...... 70 Transport Saucer...... 97 About GURPS Martian Marshal...... 70 The Tripod Expeditionary Force. . 97 Ma r tian Trip o d ...... 97 Steve Jackson Games is committed to full support of the GU R P S system. Our 5. Terraformed CHA R A C T E R S ...... 98 address is SJ Games, Box 18957, Austin, TX Mars ...... 71 Martian Character Typ e s ...... 98 78760. Please include a self-addressed, Pre s e r ving the Old Worl d ...... 72 Ma r tian Mutants...... 10 0 stamped envelope (SASE) any time you Wha t if it Goes Wro n g ? ...... 72 Ad v a n t a g e s ...... 10 0 write us! Resources include: TER R A F O R M I N G ...... 72 Di s a d v a n t a g e s ...... 10 1 Py ra m i d (ww w. s j ga m e s . c o m / py ra m i d / ). Why Ter r a f o r m ? ...... 72 Sk i l l s ...... 10 1 Our online magazine includes new GU R P S What Mars Needs...... 73 CAM PA I G N S AN D ADV E N T U R E S . . . . 10 2 rules and articles. It also covers Du n ge o n s Big Jobs ...... 73 Invaders From Mars ...... 10 2 and s , Travel l e r ,Wor ld of Darkn e s s , Bi o l o g y ...... 75 Invaders From Earth...... 10 3 Call of Cthulhu, and many more top games Ma r s Needs . . . Um ...... 75 Other GURPS Settings ...... 10 4 – and other Steve Jackson Games releases THE NEW WOR L D ...... 75 Rival Planets...... 10 5 like In Nomine, Il l u m i n at i , Car Wars , Too n , Phase One...... 75 The Solar Fed e r ati o n ...... 10 5 Og re Miniatu re s , and more. Py ra m i d su b - Phase Two ...... 76 The Martian Campaign...... 10 5 scribers also have access to playtest files on l i n e ! Phase Th r e e ...... 76 N ew supplements and adven t u re s . The New Landscape...... 76 7. Dying Mars ...... 106 The Landscape ...... 10 7 GU R P S continues to grow, and we’ll be Hy d r ographic Map of happy to let you know what’s new. A cu r r e n t Ter rafo r med Mars ...... 77 Ho w a Planet Dies ...... 10 7 catalog is available for an SASE. Or check Time Scale ...... 78 The Past Ð or the ? . . . . . 10 7 out our website (below). Martian Orga n i s m s ...... 79 Canals and Ter rit o r ies of E rrat a . Everyone makes mistakes, MAR S COL O N I S T S ...... 79 Dying Mars ...... 10 8 including us – but we do our best to fix our Planet of Roofs ...... 80 In h a b i t a n t s ...... 10 9 errors. Up-to-date errata sheets for all Mo ving Mars ...... 80 CI T I E SA N D KIN G D O M S ...... 111 GU R P S releases, including this book, are Society on Terraformed Mars . . . 80 The Marineris Cities ...... 111 available from SJ Games; be sure to include Humans into Marti a n s ...... 81 Ma p of Marin e r is Cities ...... 111 an SASE. Or download them from the Web The Skyh o o k ...... 82 The Underground Empire . . . . . 112 – see below. El e vator Car...... 82 Ruins and Lost Cities ...... 112 Gamer input. We value your comments, for new products as well as updated printings Packages . . 83 The Acidalian Th e o c r a c y . . . . . 113 The Hellan Empire ...... 113 of existing titles! Ch a r a c t e r s ...... 84 In t e rn e t . Visit us on the World Wide Web Pi r ates of Mars...... 113 Red Planet, Blue Sky ...... 85 at ww w. s j ga m e s . c o m for an online catalog, Pedal Ultralight (TL9) ...... 85 Nomads of the Desert ...... 114 errata, updates, Q&A, and much more. Ma r tian Prick l y Pea r ...... 86 SWO R D S AN D SUP E R S C I E N C E ...... 114 GU R P S has its own Usenet group, too: ADVA N TA G E S , DIS A D VA N TA G E S , AN D Ancient Won d e r s ...... 114 re c . g a m e s . f r p . g u r p s . SKI L L S ...... 86 Hi g h - Te c h Tran s p o rt at i o n . . . . . 115 GU R P S n e t . This e-mail list hosts much Ad v a n t a g e s ...... 86 Per oxide Pistol ...... 116 of the online discussion of GU R P S . To join, Di s a d v a n t a g e s ...... 87 Or Is It Magic ? ...... 116 e-mail [email protected] with “subscribe Sk i l l s ...... 87 Ceramic Guns and GU R P S n e t - L ” in the body, or point your CAM PA I G N S AN D ADV E N T U R E S . . . . . 87 Glass Daggers...... 116 web browser to gu rp s n e t . s j ga m e s . c o m . The GURPS Mars web page is at GRE E N S VS . RED S ...... 87 MART I A N BEA S T S ...... 117 ww w. s j ga m e s . c o m / g u rp s / b o o k s / m a rs / . Other GU R P S Bo o k s ...... 88 Sa n d - S h a r k s ...... 117 Mars vs. Earth ...... 90 Ri d i n g - L i z a r d s ...... 118 Ski ! ...... 90 Night Horrors ...... 118 Page References CHA R A C T E R S AN D ABI L I T I E S ...... 118 6. Superscience Character Tem p l a t e s ...... 118 Rules and statistics in this book are specifically for the GURPS Basic , Thi r d Ad v a n t a g e s ...... 12 0 Mars ...... 91 Ed i t i o n . Any page reference that begins with Ge o g r a p h y ...... 92 Di s a d v a n t a g e s ...... 12 1 a B refers to the GURPS Basic Set – e.g., p. THE MART I A N S ...... 92 Sk i l l s ...... 12 2 B102 means p. 102 of the GURPS Basic Set, Other Kinds of Marti a n s ...... 92 CAM PA I G N S AN D ADV E N T U R E S . . . . 12 2 Thi r d Edition. Page references that begin Bi o l o g y ...... 92 Men From Earth...... 12 2 with CI indicate GURPS Compendium I. Hi s t o r y ...... 93 Other GURPS Settings ...... 12 3 Other references are BIO for G U R P S Ma r tian Psionics ...... 93 Sand Raiders of Mars ...... 12 4 Bi o t e ch , CY for GURPS Cyberpu n k , U for Martian Society ...... 93 Merchants of Mars ...... 12 4 Un d e a d , and WW i for GURPS Who ’ s Who Domed Cities ...... 95 The Last Engineers...... 12 4 1. Afull list of abbreviations can be found on Ma r tian Names...... 95 p. CI181, or see the updated web list at Bibliography ...... 125 ww w. s j ga m e s . c o m / g u rp s / a bbr evs . h t m l . MART I A N TEC H N O L O G Y ...... 96 Flying Saucers ...... 96 Index ...... 127

CONTENTS 3 Throughout ancient Italy he was known variously as Mars, Dying World Mavors, Maurs, Mamers, Marmar, Marmor, Mamurius, and Ma r s p i t e r . The month named for Mars, Martius (our March) vs. New Frontier was originally the start of the Roman calendar, before reforms Over the years writers have imbued Mars with all kinds moved the new year to January. The Ides of March (March of symbolism. Is it a new home for humanity, an unspoiled 15) was the chief festival of Mars, marked by horse races on Eden, or a dead world? the Campus Martianus and processions by the Salian College At one end of the dial is the idea of Mars as the New of priests. (The fact that military leader Julius Caesar was Fr o n t i e r , the American West lofted into space. This Mars is assassinated on the Ides of March puts an interesting mystical just waiting for human settlement. Realistic treatments of the spin on his career: was Julius somehow a sacrifice to ensure New Frontier vision are often stories, as in that the Empire’s legions would be victorious for the next Gr een Mars or Ma r tian Rainbow. The examples in Chapters three centuries?) 4 and 5 implicitly follow this view. Romantic versions of the The Salians carried a sacred shield called the An c h i l e , Martian frontier include Heinlein’s Red Planet and Moore’s which fell from heaven at the feet of the early Roman king “Shambleau.” If there are Martians, they fill the role of Numa. (A midget flying saucer?) To keep anyone from Apaches or possibly East Indians under the British Raj – stealing the shield of Mars, Numa had eleven duplicates either primitive savages or decadent ones. made, which the Salians kept. The genuine Shield of Mars One notch over is the notion of Mars as an Eden which would be a swell MacGuffin for some Indiana Jones-style sh o u l d n ’ t be sullied by human beings. C.S. Lewis was explic- archaeology in Fascist Italy, with Mussolini’s Blackshirts as it on this point in Out of the Silent Planet, in which the inhab- villains instead of the Nazis. Otherwise, it could be yet itants of Mars live in direct contact with God and only another item for Warehouse 23. The powers of the Shield of Earthmen are sinful. Amore secular and hard-SF approach is Mars weren’t clearly specified, but it would certainly be the attitude presented in Brian Al d i s s ’ White Mars or that of appropriate for the God of War to give victory to the side the Preservationists in GURPS Transhuman Space – the life- bearing his shield. less natural beauty of Olympus Mons or the Valles Marineris The horse was sacred to Mars, and his bird was the sh o u l d n ’ t be turned into a poor imitation of Earth. wo o d p e c k e r . Trees sacred to Mars included the oak (even Ever since Percival Lowell, Mars has been depicted as a to d a y , majors in the Army wear an oak-leaf insignia), fig, dying world. Beyond the concept of Mars as unsullied Eden dogwood, and laurel. Besides being a tutelary god of Rome, is the idea of Mars as a once-great world now in its last days. Mars was also the patron of Florence. Mars’consort was Bel- Often this includes a warning to humans about the potential lona, a terrifying goddess of war and death, worshipped by fate of the Earth some day (as Wells noted in passing in The ex-gladiator priests who wounded themselves in her honor. War of the Worl d s and elsewhere). Dying, decadent Mars may She was depicted as a wild-haired woman in armor holding be home to civilizations wiser than humanity, or may have a bloody lash. nothing but the ruins they left behind. A ghost of this idea The Greek god Ares closely paralleled Mars, but lacked lives on in the continuing fascination with the Face on Mars his identity as a patron of agriculture. Ares was a pure war- beloved of pseudoscientists. god, and as such was much less attractive. In early Sparta, Twisting the dial all the way over, a dying world may be prisoners of war were sacrificed to him. The cock, the dog, dangerous if the Martians aren’t ready to go extinct just yet. and the vulture were his animals. He was the brother or hus- The Martians may decide to look for a new home some- band of Eris, and like all Greek gods had liaisons with sev- where else, in which case it’s Ea rt h that is the New Frontier eral other women and goddesses. By the princess As t y o c h e – and humans are the oppressed natives. Or perhaps the he had twin sons, Ascalaphus and Ialmenus, who fought at mi c r o o r ganisms which manage to survive in the tough Mar- Tro y . With Aphrodite, Ares had several children, including tian environment become a killer pandemic on Earth. More the minor gods , Deimos, Anteros, Harmonia, and re a l i s t i c a l l y , Mars could turn out to be a lethal dead end for Eros. Through his liaison with the maiden Chryse, Ares was human explorers, simply by virtue of being more hostile the grandfather of the Pirithous, and the ancestor of the than they expect. The greenhouse plants die from toxic trace . In the later Roman Empire, Mars and Ares were elements in the melted ice, dust causes respiratory illnesses essentially combined, and Mars increasingly took on his and fouls up the vehicles – and no help can arrive for six Greek avatar’s boastful and semi-comic personality. months. In the pre-Olympian cosmology of the Greeks, the Tit a n s Dione and Crius presided over the planet Mars. Crius is some- thing of a cipher, but Dione was a goddess of moisture and the oceans, whose name may be a cognate of Diana. This can be MYSTIC MARS taken as an indication of the “Venus-dominated” tone of Mars has powerful mystical connotations. After all, it’s in the Age of Taurus (see the section on As t r o l o g y named for a god, and a pretty high-powered one at that. Mars below). In a particularly mystic campaign, characters might was one of the chief gods of the Romans, a protector of crops be part of a “theological terraforming” project to exorcise the and patron of the army. In some versions of the legend of the life-destroying influence of Mars and restore the planet to its founding of Rome, Mars was the father of Romulus. wa t e r y , hospitable identity under Dione.

MARS IN FICTION AND MYTH 41 INDEX

1956, 37. Ca r t e r , John, 10. Driving skill, 67, 101. GURPS , 10 5 . Acidalian Th e o c r a c y , 113 . Cassini, Giandomenico, 6. Dust devils, 20. GURPS Places of Mystery, 44 . Acute Hearing advantage, 120. Castes, Su p e r science Mars, 93 . Dust storms, 20. GURPS Planet Kris h n a , 12 3 . Advantages, Domed Mars, 65 ; Cave Martians, 110, 112 . Dust, 19. GURPS Reign of Steel, 69 . Ter rafo r med Mars, 86; Caverns, 21. Dying Mars, 106. GU R P S settings, Domed Mars, 69 ; Su p e r science Mars, 100; Dying Mars, Celtic mythology, 42. Dying Race disadvantage, 121. Ter rafo r med Mars, 88; Su p e rs c i e n c e 12 0 . Ceramic guns, 116 . Dying world vs. new frontier, 41. Ma rs , 105; Dying Mars, 12 3 . Adventures, Domed Mars, 67 ; Channels, 26. , 42. GURPS s , 116 . Ter rafo r med Mars, 87; Chaotic terrain, 24. El Dorado colony, 55. GURPS , 12 3 . Su p e r science Mars, 102; Dying Character types, Domed Mars, 62 - 6 4 ; Electrolasers, 96. GURPS Supers, 69, 105. Ma rs , 12 2 . Ter rafo r med Electronics, 58. GURPS Swas h bu ck l e rs , 12 3 . Af t e r b u r n e r , liquid-oxygen, 33. Ma rs , 84-86; Su p e r science Mars, 98 ; Elevator Car, 82. GURPS Tech n o m a n c e r , 88 . Agronomy skill, 67. Dying Mars, 118 . Elysium, 14, 21, 26. GURPS Ultra- Te ch , 88 . Ai r , 19, 73. Chocolate, 56. Enemy disadvantage, 66. GURPS , 88 . Ai r -Boats, 115 . Chryse colony, 80. En e rg y , 18. GURPS Veh i cl e s , 37 . Airplanes, 37, 61, 85, 90. Chryse Planitia 2050, 52. Eos colony, 55, 80. GURPS Voo d o o , 44, 116 . Airships, 37. Chryse Planitia, 51. Eos, 112 . GURPS Y2 K , 10 5 . Al c h e m y , 44. “C i t y , The,” 24. Erotic Art skill, 101. Habitat module, 35, 51, 53. Alcohol, 56. Claim to Hospitality advantage, Escape velocity, 14. Hall, Asaph, 6, 28. Aldiss, Brian, 41. 65, 86, 120. Ethics, 72. Hard science vs. planetary romance, 39. Aldrin, Buzz, 34. Clarke, Arthur C., 11. Face of God, 113 . Haskins, Byron, 10. ALH84001, 29, 30. Climate, 16, Dying Mars, 10 7 . “Face, The,” 24, 43, 45. Hazards, 19. Ancient astronauts, 43. Cloth, 57. roleplaying, 45. Hearing, 19. Ancient Wonders, 114 . Code of Honor disadvantage, 101, 121. Farm units, 52. Heat beams, 96. Animals, 79. Cold war, 104. Fat disadvantage, 66. Heinlein, Robert, 10. Antares, 42. Colonies, 51, 67, 79; ot h e r , 53; se c re t , Features, 21. Helium colony, 53. Appearance advantage, 100, 120. 48, 55, 58. Fencing skill, 122. Hellan Empire, 113 . Ares, 41. Comets, 74. First Aid skill, 101. Hellas colony, 80. Ar gyre, 14. Communication delay, 15. First Base, 51. Hellas Planitia, 27. Ar gyre Planitia, 27. Communications, 51. First Race, 109. Hellas Seas, 90. Aries, 42. Conditions, 15; pa s t , 29 . Flammarion, Camille, 6. Hellas, 14. Ar m o r , Martian, 117 . Cooperative Planetary Law Flash Gordo n , 47. Herschel, William, 6. Assassin, te m p l at e , 118 . Commission, 80. Fl o u r n o y , Theodore, 48. Hidden Martians, 57. As t r o l o g y , 42. Coprates, 112 . Flying saucers, 96. Hidebound disadvantage, 101. Atmosphere, 16, 17. Core, 14. Fontana, Francisco, 6. High Technology advantage, 120. Atmospheric pressure, 74. Courtesan skill, 101. Fort, Charles, 46. Highlands, 21. Attack Saucer, 96. Courtesan, te m p l at e , 118 . Fortean Mars, 46. Hindu mythology, 42. Axial tilt, 15. Crater basins, 27. “Fortress, The,” 24. Hi s t o r y , Su p e r science Mars, 93 . Aztec mythology, 42. Crius, 41. “Free-return” trajectory, 32. Hite, Kenneth, 40. Babylon, 6. Cryosphere, 17, 29. Galileo, 6. Hoax, Lifeless Mars, 49. Bahram colony, 55. Cryptodendoliths, 29. Genetic engineering, 75, 79, 81, 83. Hohmann orbit, 32. Balloons, 37. Crystal spheres, 45. Ge o g r a p h y , 24; Su p e r science Mars, 92 . Honesty disadvantage, 66. Ba r c l a y , An d r e w , 46. Cultural Adaptability advantage, 100. Geology skill, 67. colony, 55. Basic Physical Data, 14. Currency and Customs Geothermal power, 19. Hospital, 53. Battle Saucers, 96. Co m m u n i t y , 80, 81. Getting around, 36. Humanoid Martians, 92. Beasts, Martian, 117 . Cy b e r -Rejection disadvantage, 87. G-Experience advantage, 65, 86, 100. Huygens, Christiaan, 6. Be e r , Wilhelm, 6. Cycler Spacecraft, 34. Gilbert & Sullivan, 40. Hybrids, 111. Biblical mystical tradition, 44. Face, 24, 45, 113 . Glass daggers, 116 . Hydrographic map of Ter r a f o r m e d Bi o l o g y , Ter rafo r med Mars, 75 ; “D&M Pyramid, The,” 24. Goddard, Robert, 48. Mars, 77. Su p e r science Mars, 92 . Daggers, glass, 116 . Gr a v i t y , 14, 20 Hyperion, 74. Bisson, Ter r y , 12, 40. Darwin, Charles, 9. Greed disadvantage, 66. Illiteracy disadvantage, 87, 121. Blind Fighting skill, 122. Data, Basic Physical, 14. Greek mythology, 41. Illuminated Mars, 48. Boats, 37. de Camp, L. Sprague, 39. Greenhouse Road, 52. Illuminati, 49. Bombs, 75. Deimos, 6, 8, 28, 29; ba s e , 56 . Greenhouses, 56. Immortality advantage, 121. Bonestell, Chesley, 37. De n s i t y , 14. Greg, Percy, 9. India, 6. Boreal Seas, 78, 90 Design Reference Mission, NASA, Greys, 49. Infrared lasers, 96. 31, 32. Br a d b u r y , Ray, 10, 11. Gr i f fith, George, 9. Intelligent life, 57. Detect Lies skill, 101. Brahe, Tycho, 6. Ground vehicles, 37, 58. International Astronomical Union, 7. DiGregorio, Barry, 49. Burroughs, Edgar Rice, 10, 39. Gu l l i ver ’ s Travel s , 8. Invaders from Earth, 30. Di n n e r , 56. Cabal, The, 43. Guns, ceramic, 116 . Iron, 18, 44. Dione, 41. Ca f feine, 56. GURPS Al t e rn a te Earth s , 37, 105. Ius, 111. Diplomat, te m p l at e , 98 . Ca l e n d a r , 15. GURPS Ar abian Nights, 12 3 . Jets, 37. Diplomatic Immunity advantage, 100. Campaign parameters, 39. GURPS Atomic Horror , 37, 105. Jung, Carl, 48. Dirt, 18. Campaigns, Domed Mars, 67 ; GURPS Aut o d u e l , 10 5 . Kabbalism, 44. Disadvantages, Domed Mars, 66 ; Ter rafo r med Mars, 87; GURPS Bio-Tech , 88 . Kasei Vallis, 27. Ter rafo r med Mars, 87; Su p e rs c i e n c e Su p e r science Mars, 102, 104; Dy i n g GURPS Black Ops, 69 . Ke p l e r , Johannes, 6, 8. Ma rs , 12 2 . Ma rs , 101; Dying Mars, 12 1 . GURPS Caba l , 116 . Kids, 63. Canals, 6, 8, 92, 93, 109. Disguise skill, 101. GURPS Cliffh a n ge rs , 12 3 . Ki r c h e r , Athanasius, 9. Ca n d o r , 111. Domed Cities, 95. GURPS Cyberpu n k , 69 . Koch, Howard, 9. Cap ri c o r n One, 47 . Domed colonies in 2050 maps, 54. GURPS In Nomine, 44 . Labyrinth of Night, The, 27. Carapace advantage, 100. Domed Mars, 50. GURPS Magic , 116 . Lander stage, 35. Carbon dioxide, 17, 19. Dr a p e r , Henry, 46. INDEX 127 Landis, Geoffr e y , 39. My t h o l o g y , Az t e c , 42; Ce l t i c , 42 ; Psionic, te m p l at e , 98 . Surface area, 14. Landscape, Dying Mars, 10 7 . Egy p t i a n , 42; Gre e k , 41; Hi n d u , 42 ; Psionics, 65; sk i l l s , 101; Su p e rs c i e n c e Surface, 14. Languages skill, 122. Me s o p o t a m i a n , 42; Ma rs , 93 . Survival skill, 67, 87, 122. Lasswitz, Kurd, 9. No rs e , 42; Roman, 41; Teu t o n i c , 42 . Pyramids, 43, 45. Sw e d e n b o r g, Emanuel, 9. Le a r , John, 49. Names, pl a c e , 24; Su p e r science “Pyramids, The,” 24. Tec h n o l o g y , 58; ne w, 33; Su p e rs c i e n c e Le a t h e r , 57. Ma rs , 95 . Radiation, 20. Ma rs , 96 . Lecherousness disadvantage, 67. Naming Names, 7. Ray guns, 96. Teeth advantage, 100. Legal Enforcement Powers advantage, NA S A Design Reference Mission, 31, 32. Really Weird Martians, 92. Temperature, 20, 73; su r fa c e , 16 . 65, 86, 100. Naturalist skill, 87. Red Harmony” colony, 55. Templates, Dying Mars, 118 ; Levin, Dr. Gerald, 49. Navigation skill, 67. Red star, 6. Su p e r science Mars, 98, 99. Lewis, C.S., 41. New Jersey, 9. Reputation advantage, 65. Temple of the Divine Visage, 113 . Ley lines, 44. New Olduvai colony, 55. Resources, 17. Tentacled Martians, 92. Le y , Wil l y , 37. New technologies, 33. Retrograde motion, 14. Terraformed Mars, 71; ec o n o m y, 81 ; Life support, 51. Night Horrors, 118 . Riding skill, 122. map , 77; so c i e t y , 80 . Life, 29; in t e l l i ge n t , 57; looking for , 30 . Night Vision advantage, 121. Riding-Lizards, 118 . Terraforming Consortium, The, 80, “Lifeboat” planet, 72. Noble, te m p l at e , 119 . Robinson, Kim Stanley, 12, 39. 81, 83. Lifeless Mars Hoax, The, 49. Nomads, 114 . , 61. Terraforming, 30, 72; Phase One, 75 ; Liquid-oxygen afterburner, 33. Norse mythology, 42. Rocket engines, 33. Phase Thre e , 76; Phase Two, 76 ; Literacy advantage, 121. Northern hemisphere, 21. Rockets, 37; nucl e a r , 33 . time scale, 78 . Longevity advantage, 121. Northern plains, 14. Roman mythology, 41. Terrain, chaotic, 24. Looking for life, 30. Nuclear rockets, 33. Ruins, 112 . Territorial map, Dying Mars, 10 8 . Lost Cities, 112 . Of f-road movement, 36. Sagan, Carl, 9. Tesla, Nikola, 45. Lowell, Percival, 6, 39, 41, 48. Olympia colony, 53. Sammael, 44. Teutonic mythology, 42. Lowland Martians, 109. Olympus Mons, 26. Sanctity advantage, 121. Tharsis , 26. Lowlands, 21. On e - w a y , 33. Sand Martians, 110 . Tharsis, 14, 21, 26. Magic, 44, 116 . Op h i r , 112 . Sand, 20. Thr ee Little Men From Mars Ar e We, 40 . Magnetic field, 14. Orbit, 15; Ho h m a n n , 32 . Sand-Boats, 115 . Time, 15. Map, , domed colonies in 2050, 54 ; Orbital velocity, 14, 37. Sands of Mars, The , 11. Titans, 41. hyd r ograph i c , of Ter rafo r med Mars, Or ganisms, 79. Sa n d - S a i l o r , te m p l at e , 119 . Tithonium, 111. 77; Ma ri n e r is cities, 111; te r rit o ri a l , Other GU R P S Settings, Domed Mars, Sand-Sharks, 117 . Topographic map, eq u at o r ial regio n s , Dying Mars, 108; to p o graph i c , 69; Ter rafo r med Mars, 88 ; Saucer Pilot, te m p l at e , 99 . 23; Me rc a tor proj e c t i o n , 22 . eq u at o r ial regio n s , 23; to p o graph i c , Su p e r science Mars, 105; Dy i n g Sa u c e r , att a ck , 96; bat t l e , 96; Trajectories, 32; “free-return,” 32. Me rc a tor proj e c t i o n , 22 . Ma rs , 12 3 . tra n s p o rt , 97 . Transhuman Space, 88 . Marconi, Guglielmo, 45. Outcast, te m p l at e , 98 . Schiaparelli, Giovanni, 6. Transport Saucer, 96, 97. Mariner 4, 11. Overweight disadvantage, 66. School, 53. Trilateral Martians, 92. Mariner 9, 11. Pal, George, 10. Science fiction, 10. Tripod Expeditionary Force, 97. Marineris cities map, 111. Panimmunity advantage, 87, 100. Science Lord, te m p l at e , 99 . U.S. Naval Observatory, 6, 28. Marineris cities, 111. Pa p e r , 57. Science Lords of Mars, 95. Unaging advantage, 121. Mars Ascent Vehicle, 51. Past conditions, 29. Science Priest, te m p l at e , 119 . Un d e r ground Empire, 112 . Mars Blimp, 61; st at i s t i c s , 59 . Pa t h f i n d e r , 12. Science Priests, 109. Upland Martians, 109, 114 . Mars Cycler, 34. Patron advantage, 65. Science! skill, 67, 101. Uplands, 21. Mars Defense Force, 80, 81. Pavonis colony, 81. Scorpio, 42. Vacc Suit skill, 67, 87. Mars Direct, 31. , 26. “Sea level,” 16. Valles Marineris, 27. Mars Effect, The, 43. Pedal Ultralight, 85. Seas, 76. Valleys, 26. Mars Lander, 35. Peroxide pistol, 116 . Secret colonies, 48, 58. VASIMR, 33. Mars Launcher, 61. Persia, 6. Secret masters, 49. Vehicle statistics, 59. Mars Rover, 58; st at i s t i c s , 59 . Phase One terraforming, 75. Semi-Literacy advantage, 121. Vehicles, ground, 37. , The, 4. Phase Three terraforming, 76. Semi-Literacy disadvantage, 87, 121. Velikovskian Mars, 47. Ma r tian Chron i cl e s , The , 11. Phase Two terraforming, 76. Sex Appeal skill, 101, 122. Vel i k o v s k y , Immanuel, 8, 47. Martian Parahuman (“Thoris” Series), Phobos, 6, 8, 28, 73, 82. Silly Mars, 40. Vel o c i t y , orbital, 37. te m p l at e , 83 . Phoebe, 74. Skills, Domed Mars, 67; Ter rafo rm e d Versatile advantage, 101. Martian Tripod, 97. Physical Data, Basic, 14. Ma rs , 87; Viking, 12. Martian Unity Party, The, 83. Physician skill, 101. Su p e r science Mars, 101; Dying Volcanoes, 26. Martin Marietta, 31. Pickering, William, 6. Ma rs , 12 2 . Voltaire, 8. Masonry skill, 67. Pioneers, 62. Skyhook, 82. Von Braun, Wer n h e r , 37, 48. Mass drivers, 75. Pirates, 113 . Skyhook Company, The, 83. Von Madler, Johann, 6. Matthews, Ar t h u r , 45. Place names, 24. “Slingshot” maneuver, 32. Vow disadvantage, 87. Mean datum, 16. Planet of Roofs, 80. Social Stigma disadvantage, 121. Wallace, Alfred Russell, 9. Meat, 56. Plants, 79. So c i e t y , Su p e r science Mars, 93 ; War of the Worl d s , The , 9. Medical skills, 122. Polar caps, 14, 27. Ter rafo r med Mars, 80 . Warmth, 73. Melas, 112 . Pope, Gustavus, 9. Soil, 16, 18. War r i o r , te m p l at e , 119 . Merchant, template, 118 . Popular fears, 11. Solar day, 15. Wat e r , 16, 17, 73, 76. Mercury Theatre on the Ai r , 9. Power Unit Tra i l e r , 60; st at i s t i c s , 59 . Solar Federation, The, 104. Weak Immune System Mesopotamian mythology, 42. Po w e r , geo t h e rm a l , 19; so l a r , 18; Solar power, 18. disadvantage, 101. Metal, 18, 57. wi n d , 19 . So l a r -electric ion propulsion, 33. Weakness disadvantage, 101. Meteorite, Martian, 29, 30. Preservationism, 72. So l d i e r , te m p l at e , 99 . Wealth advantage, 65. Military forces, 81. Pressure, 19; su r fa c e , 16 . Soldiers, Su p e r science Mars, 94 . Weapons, 63; Ma rt i a n , 116 . Military Rank advantage, 65, 87. Pressurized Rover, 59. Sound, speed of, 19. Wea t h e r , 76. Minotaur Station colony, 55. Prickly pear, 86. Southern highlands, 14. Weird Mars, 45. Mirrors in space, 73. Primitive disadvantage, 87, 121. Space Gods from Mars, 43. Welles, Orson, 9. Modified Human (“Carter” Series), Primitive vs. advanced, 39. Spacesuits, 15. Wells, H.G., 9, 39. te m p l at e , 83 . Pr incess of Mars, A, 10. Speed of sound, 19. Wind, 16, 20, 78; po wer , 19 . , 79. Probes, 11, 12. Spell colleges, 43. Windmills, 19. Moons, 8, 28, 46. Pr o c t o r , Richard, 6. Spiritualist Mars, 48. Xenophilia disadvantage, 122. Motion, retrograde, 14. Profit, 72. Status advantage, 65, 121. Xenophobia disadvantage, 122. Moving Mars, 80. Propulsion, solar-electric ion, 33. Status table, Martian, Dying Mars, 12 0 . Yea r , 15. Mutants, 100. Prospecting skill, 67. Submarines, 37. Zeroed advantage, 66. Mystic Mars, 41. Psionic Powers advantage, 121. Superscience Mars, 91. Zigel, F., 46. 128 INDEX