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The Division 2 - Gear Attribute Sheet Click here for a PDF of this sheet

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Change Log: 04-10: 450-490 weapons are now added to Weapon Damage Ranges. 04-09: Added Gear Set Models in Gear Models and added weapon mods compatibility. 04-06: Weapon mods updated with patch and gear set bonuses are added. 03-25: Added some more confirmed weapon mods as well as gear mod slot to Branded Gear.

Any questions or feedback? Message me @Ahmad#0001 on discord or u/BestNadeThrower on Reddit.

DISCLAIMER: The data this sheet is based off includes datamined values and may not represent the most accurate of numbers.

Credits: Dartrunner#0110 for helping with data entry. Regis l>#8014 for helping with talent corrections and data entry as well. Additional Links: Vendor Reset List - made by me and Ruben Available on Set Name Set Bonus (1) Set Bonus (2) Set Bonus (3) Mask Chest Holster Backpack Gloves Kneepads 5.11 Tactical 5% Protection From Elites 10% Extra Incoming Healing 10% Weapon Handling x ✓ x ✓ ✓ x Airaldi Holdings 10% Accuracy 10% Headshot Damage 10% Marksman Rifle Damage x x ✓ ✓ ✓ x Alps Summit Armaments 10% Cooldown Reduction 5% Skill Power 15% Hive Skill Power x ✓ x ✓ ✓ x Badger Tuff 7% Damage To Elites 15% Armor on Kill 15% Chem Launcher Skill Power ✓ x x ✓ ✓ x China Light Industries Corporation 10% Explosives Damage 10% Shotgun Damage 10% Cooldown Reduction ✓ x x x ✓ ✓ Douglas & Harding 5% Accuracy 10% Damage 7% Critical Hit Chance ✓ x ✓ x x ✓ Fenris Group AB 10% Assault Rifle Damage 10% Protection From Elites 20% Health on Kill x ✓ ✓ x x ✓ Gila Guard 5% Total Armor 20% Hazard Protection 15% Pulse Skill Power ✓ ✓ ✓ ✓ ✓ ✓ Murakami Industries 8% Health 10% Hazard Protection 15% Firefly Skill Power ✓ ✓ ✓ ✓ ✓ ✓ Overlord Armaments 10% Rifle Damage 7.5% Total Armor 7% Damage To Elites x ✓ x x ✓ ✓ Petrov Defense Group 10% LMG Damage 15% Turret Skill Power 10% Cooldown Reduction x ✓ ✓ ✓ x x Providence Defense 10% Skill Power 8% Health 5% Weapon Damage ✓ ✓ ✓ ✓ ✓ ✓ Richter & Kaiser GmbH 10% Hazard Protection 20% Pistol Damage 15% Shield Skill Power ✓ x ✓ ✓ x x Sokolov Concern 10% SMG Damage 8% Critical Hit Damage 15% Seeker Skill Power ✓ ✓ x x x ✓ Wyvern Wear 7% Critical Hit Damage 15% Drone Skill Power 10% Critical Hit Chance ✓ x ✓ ✓ x ✓ Yaahl Gear 10% Weapon Handling 8% Hazard Protection 5% Weapon Damage ✓ ✓ x x ✓ x Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) Set Bonus (6)

Talent: Feedback Loop Kills by your skills reset the cooldown of your other skill. Repairing a friendly Talent: Tamper Proof agent from zero resets all of your skill cooldowns. Hard Wired 20% Skill Health 20% Skill Damage 20% Skill Power Electrify your deployed skills (hive, turrets, pulse sensor) causing enemies

wandering too close to be disrupted. Can occur once every 10 seconds. When any skill completes its cooldown or reaches full charges, gain bonus damage and repair to all skills for 15 seconds.

Talent: Emergency Requisition Talent: The Right Tool Ongoing Directive 20% Weapon Handling 20% Burn Damage 20% Bleed Damage All combat resources (armor kits, ammo, grenades) are picked up from an Killing an enemy with a weapon grants some special ammo (incendiary, area of 40 meters around the player. Can occur every 30 seconds. explosive, shock) to one of your other weapons.

Talent: Red, White, and Blue When you shoot an enemy, apply a debuff to them. Debuffs are applied in the order Red/White/Blue, cycling every 2 seconds. Talent: Full Flag True Patriot 10% Damage to Armor 10% Protection From Elites 10% Total Armor Anyone dealing damage to an enemy that has all three debuffs will deal 50% Red decreases damage dealt by the target. damage to other nearby enemies that have at least one of the debuffs. White restores armor to players that shoot the target. Blue increases skill cooldown reduction when hit.

Talent: Dead Man's Hand Flip a card by shooting an enemy with your Marksman Rifle, headshots flip two. Talent: Sheriff's Favor Full House increases clip size by 100% for 10 seconds. Effects of Dead Man's Hand are applied to all of your Party/Raid members. Aces and Eights 20% Weapon Handling 20% Accuracy 10% Marksman Rifle Damage 4 of a Kind grants 30% bonus armor for 10 seconds. Aces & Eights grants the next 5 bullets 100% damage. Requires Sharpshooter Specialization

Requires Sharpshooter Specialization Talent: Press Home the Advantage Talent: Blowback Explosions caused by the player stacks a bombardier buff. Launch a grenade at the target that depleted your armor, can occur once Each stack of the buff grants Party/Raid members 10% explosives damage Negotiator's Dilemma 10,000 Armor on Kill 30% Health 30% Explosive Resistance every 3 seconds. and the player with 10% bonus armor for 10 seconds.

Requires Demolitionist Specialization Requires Demolitionist Specialization Talent: Aggressive Recon Talent: Electromagnetic Trigger When killing an enemy that has been pulsed, trigger a small pulse from their Crossbow bolts are equipped with proximity detonators. location. Tip of the Spear 20% Pulse Skill Power 20% Cooldown Reduction 20% Protection From Elites On impact, bolts trigger a 9 meter pulse. Party/Raid members deal 20% extra damage to pulsed targets.

Requires Survivalist Specialization Requires Survivalist Specialization Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Name 1 2 3 4 Common Active Common Active System Protocol All Hazards Nitro Backpack All Hazards Prime Backpack AMP24 5.11 RUSH12 Backpack RUSH24 Backpack RUSH72 Backpack Aces and Eights Ziba Low Profile Pack Apollo Operator Pack Airaldi Demeter Quick-Stash Element Outdoors Rucksack Alps Mountain Hiking Pack Trekking Elite Pack Long Range Pack "Sett" Badger Roamer Pack "Sow" Winter Carryall "Bergmann" Big Horn Pack Gila Gila Inventory System Backpack Hard Wired "Abberton" Dynamo Carrier "Horo" CarryBack Murakami "Sashimono" Backpack Negotiator's Dilemma Nibble Backpack Ongoing Directive Loadout Frame Support Weapons Bag Petrov TacSack Mk II Police SW Backpack Providence Tactical 48h Backpack Aegis Knapsack Richter & Kaiser Ancile Rucksack Duban Fitted Hauler Tip of the Spear Brad Tactical Pack True Patriot Driver Excursion Pack "Pygostyle" Sack Wyvern Wear "Scapula" Bug-out Bag "Trapezius" Go-bag 5.11 TacLite Plate Carrier Aces and Eights Tania Silent Vest Reinforced Utility Vest Alps

Chest Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol Alps X-TREYME Pro Ribcage Förstärkt Breastplate Fenris Harnesk Armor Stridsväst Combat Vest Armadillo Vest Gila Iguana Hauberk Hard Wired "Serpentine" Array Vest Murakami "Tatami" Cuirass Negotiator's Dilemma Highball Armor Ongoing Directive Resource Harness Chest "Big Drum" Body Armor Overlord "Fortitude" Plate Carrier "Pointblank" Protection Vest Crew-Adapted Chest Rig Petrov Ops Armor Body Armor System Providence Counterforce Vest Escorter Combat Harness Sokolov Lightweight Ballistic Vest Tip of the Spear Wright Combat Vest True Patriot Appleton Body Armor Ranier Vest Yaahl Glacier Bay Vest 5.11 Station Grip Gloves Aces and Eights Roza Stable Gloves Heracles Dexterity Gloves Airaldi Persephone Precision Gloves Climbing Gloves Alps Hybrid FL Gloves Badger Durability Gloves "Meles" China Light ST 520 Gila Diamondback Gloves Hard Wired "Molesey" ESD Gloves Gloves "Kote" Hand Guards Murakami "Yugake" Firearm Gloves Negotiator's Dilemma Mirror Gloves Ongoing Directive CQB Fist Guards Gloves

Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol Overlord "Neptune" Protection Gloves Providence Tactical Assault Gloves Tip of the Spear Reyes Combat Gloves True Patriot Ross Hand Protectors Shasta Gloves Yaahl Olympic Gloves Aces and Eights Klavdiya Sidearm Holder Artemis Fast Draw Holster Airaldi Hera Pouch-Holster Combo "Awe" Thigh Mag/Holster Douglas & Harding "Morar" Holster System Fenris Fodral Holster Gila Jackrabbit Holster Hard Wired "Ullswater" Proxy Rig Murakami "Haidate" Thigh System Holster Negotiator's Dilemma Bogey Thigh Rig Ongoing Directive Special Ammo Holster Petrov Drop Leg Holster Providence Modular Holster Jaivardhan Thigh Rig Richter & Kaiser Pridwen Holster Tip of the Spear Lilley Holster System True Patriot Young Low-Friction Holster "Didactyl" Pad Holster Wyvern Wear "Talon" Tactical Holster Aces and Eights Nina Prone Pads China Light HX 02 Douglas & Harding "Tay" Protective Pads Fenris Knäskydd Knee Protectors Gila Sidewinder Kneepads Hard Wired "Strines" Stabilizing Pads Murakami "Suneate" Knee Braces Kneepads Negotiator's Dilemma Lowball Kneepads Ongoing Directive Knee Poleyn Overlord "Dingson" Protection Pads Providence Urban Warfare Kneepads Sokolov Nimble Knee Protectors Kneepads

Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol Tip of the Spear Trombley Kneepads True Patriot Sheridan Kneelers Wyvern Wear "Patella" Knee Cups Aces and Eights Lyudmila Snipers Mask Badger Combat Mask "Cete" China Light MJ 54 Douglas & Harding "Lomond" Medium Breather Gila Javelina Mask Hard Wired "Rhodeswood" AR Mask Murakami "Mengu" Face Protection Negotiator's Dilemma Snow Job Mask Mask Ongoing Directive Gatherers Mask Providence Field Protective Mask Richter & Kaiser Svalinn Heavy Breather Sokolov Special Operations Mask Tip of the Spear Ray Face Mask True Patriot Heft Grade A Mask Wyvern Wear "Maxillam" Respirator Yaahl Cascades Mask

Third Attribute Rolls for Certain Gear Models Bleed Resistance Blind/Deaf Resistance Burn Resistance Disorient Resistance Backpack Disrupt Resistance Ensnare Resistance Ongoing Directive Poison Resistance Shock Resistance Increased Kill XP XP Weakpoint Kills Chest Headshot Kill XP Explosives Damage Grenade Damage Slot Type Type Name Description Requirements Offensive Hard Hitting Damage to elites is increased by 10%. - Hardened Armor is increased by 10%. - Insulated Hazard protection increased by 10%. - Defensive Restorative Health on kill is increased by 10%. - Common Self Adjusting Armor regeneration is increased by 20%. - Vital Health increased by 20%. - Backpack Capacitive Skill duration is increased by 20%. - Utility Destructive Explosive damage is increased by 20%. - Offensive On the Ropes Weapon damage is increased by 25% while all skills are on cooldown. 7 or more Utility Defensive Efficient Using an armor kit has a 50% chance to not consume the armor kit. No other active talents that affect armor kits. Active Safeguard Killing a target grants a 150% bonus to repairing and healing for 5 seconds. Can occur once every 20 seconds. 4 or less Offensive Utility Skilled Skill kills have a 25% chance to reset skill cooldowns. 6 or more Utility Tech Support Kills by active skills grant 25% Skill Damage for 10 seconds. 6 or more Utility Offensive Hard Hitting Damage to elites is increased by 10%. - Hardened Armor is increased by 10%. - Insulated Hazard protection increased by 10%. - Defensive Restorative Health on kill is increased by 10%. - Common Self Adjusting Armor regeneration is increased by 20%. - Vital Health increased by 20%. - Capacitive Skill duration is increased by 20%. - Utility Chest Destructive Explosive damage is increased by 20%. - Shotgun, SMG, or AR equipped Berserk 10% weapon damage for every 20% of max armor depleted. Offensive 7 or more Offensive Unstoppable Force Killing an enemy grants 2% weapon damage for every 25,000 max armor. 7 or more Defensive Bloodsucker Depleting an enemy's armor adds a stack of 25% bonus armor for 10 seconds. Max stack is 6. 11 or more Defensive Active Payload Destroying an enemy's asset grants 50% explosive damage for 15 seconds. 4 or less Defensive Defensive No other active talents that affect armor kits. Unbreakable 70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed. 11 or more Defensive Utility Mad Bomber Grenade radius is increased by 150%. Grenades that kill an enemy are refunded. 4 or less Utility Critical Critical hit damage is increased by 5%. - Devastating Weapon damage is increased by 5%. - Offensive Hard Hitting Damage to elites is increased by 10%. - Precise Headshot damage is increased by 15%. - Surgical Critical hit chance is increased by 5%. - Common Insulated Hazard protection increased by 10%. - Defensive Restorative Health on kill is increased by 10%. - Self Adjusting Armor regeneration is increased by 20%. - Capacitive Skill duration is increased by 20%. - Utility Gloves Destructive Explosive damage is increased by 20%. - Compensated Weapon damage is increased by 15% when your critical hit chance is below 20%. 3 or less Offensive Obliterate Depleting an enemy's armor grants 25% critical hit damage for 5 seconds. 4 or more Offensive Offensive Opportunistic Destroying an enemy's weak point or breaking an enemy's armor adds 10% damage from all sources to the enemy for 20 seconds. Using only MMR or Shotgun Wicked Weapon Damage is increased by 10% to enemies under status effects. 4 or more Offensive Active Using AR, SMG, or LMG Defensive Clutch Critical hits restore 20% health and repair 1% armor. Requires 4 or less Defensive Knee Cap Shooting an enemy in the legs has a 15% chance to apply bleed. 4 or less Utility Utility Terminate Depleting an enemy's armor grants 35% skill damage for 15 seconds. 5 or more Utility To Order Grenades can now be "cooked" by holding the fire button, making them explode earlier. - Critical Critical hit damage is increased by 5%. - Devastating Weapon damage is increased by 5%. - Offensive Hard Hitting Damage to elites is increased by 10%. - Precise Headshot damage is increased by 15%. - Surgical Critical hit chance is increased by 5%. - Common Insulated Hazard protection increased by 10%. - Defensive Restorative Health on kill is increased by 10%. - Holster Common

Slot Type DefensiveType Name Description Requirements Holster Self Adjusting Armor regeneration is increased by 20%. - Capacitive Skill duration is increased by 20%. - Utility Destructive Explosive damage is increased by 20%. - Bloodlust Swapping weapons within 3 seconds of a kill increases grants +35% weapon damage for 5 seconds. 9 or more Offensive Offensive Gunslinger Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants 20% weapon damage for the entire magazine. 5 or less Defensive Active Reassigned Killing an enemy who is under a status effect adds 3 rounds of a random special ammo into your sidearm. Can occur once every 45 seconds. - Defensive Blacksmith Killing an enemy with your sidearm repairs 50% of your armor. Can occur once every 15 seconds. 7 or more Defensive Utility Fill'er Up Reloading from empty reloads all weapons. - Offensive Hard Hitting Damage to elites is increased by 10%. - Insulated Hazard protection increased by 10%. - Defensive Restorative Health on kill is increased by 10%. - Self Adjusting Armor regeneration is increased by 20%. - Common Capacitive Skill duration is increased by 20%. - Destructive Explosive damage is increased by 20%. - Utility Kneepads Empowered Skill power is increased by 10%. - Surge Skill haste is increased by 10%. - Entrench Headshots from cover repair 10% of your armor. Using Rifle or MMR Defensive Patience After being in cover for 5 seconds, armor repairs by 5% every 1 second. 6 or more Defensive Active Braced While in cover, weapon handling is increased by 25%. - Utility Calculated Kills from cover reduce skill cooldowns by 20%. 7 or more Utility Cloaked When your armor is depleted, nearby enemy skills are disrupted for 10 seconds. Can occur once every 30 seconds. 5 or less Utility Offensive Hard Hitting Damage to elites is increased by 10%. - Insulated Hazard protection increased by 10%. - Defensive Restorative Health on kill is increased by 10%. - Self Adjusting Armor regeneration is increased by 20%. - Common Capacitive Skill duration is increased by 20%. - Destructive Explosive damage is increased by 20%. - Utility Mask Empowered Skill power is increased by 10%. - Surge Skill haste is increased by 10%. - Offensive Spotter Weapon damage is increased by 20% to pulsed enemies. 5 or more Utility Defensive Centered Headshot kills grant status effect immunity for 10 seconds. 4 or more Defensive Active Creeping Death Status effects have a chance to spread to enemies in a 10 meter radius. Can occur once every 15 seconds. 4 or less Offensive Utility Dialed In While aiming, weapon stability is increased by 25% of your weapon accuracy. - Trauma Semi-auto headshots have a 15% chance to blind. Rifle or MMR equipped Available on Type Name Mask Chest Holster Backpack Gloves Knee Pads Assault Rifle Damage x x x x ✓ x Critical Hit Chance ✓ ✓ ✓ ✓ ✓ ✓ Critical Hit Damage x ✓ ✓ ✓ x x Damage to Elites ✓ x x x x x Headshot Damage x ✓ x x x x LMG Damage x x x x ✓ x Offensive Marksman Rifle Damage x x x x ✓ x Pistol Damage x x x x ✓ x Rifle Damage x x x x ✓ x Shotgun Damage x x x x ✓ x SMG Damage x x x x ✓ x Weapon Damage x ✓ x ✓ x x Bonus Armor x ✓ x ✓ x ✓ Hazard Protection ✓ x x x x x Defensive Health ✓ ✓ ✓ ✓ ✓ ✓ Health on Kill ✓ x ✓ x x x Cooldown Reduction ✓ x ✓ ✓ x ✓ Utility Skill Power ✓ ✓ ✓ ✓ ✓ ✓ Offensive Mod Name Protocol: Critical Protocol: Precision System: Firearms System: Dexterity Fixed Attribute Weapon Damage Weapon Damage Weapon Damage Weapon Damage Assault Rifle Critical Hit Chance Headshot Damage Assault Rifle Damage Critical Range Assault Rifle Critical Hit Damage Optimal Range Damage to Armor Optimal Range Critical Range Damage to Health Weapon Handling LMG Critical Hit Chance LMG Damage LMG Critical Hit Damage Marksman Rifle Damage Marksman Rifle Critical Hit Chance Pistol Damage Marksman Rifle Critical Hit Damage Rifle Damage Optimal Range Shotgun Damage Offensive Pistol Critical Hit Chance SMG Damage Pistol Critical Hit Damage Rifle Critical Hit Chance Rifle Critical hit Damage Shotgun Critical Hit Chance Shotgun Critical Hit Damage SMG Critical Hit Chance SMG Critical Hit Damage

Defensive Mod Name Protocol: Resilience Protocol: Stamina System: Resistance System: Mending Fixed Attribute Health Health Bonus Armor Bonus Armor Bleed Resistance Armor / sec Regeneration Bleed Resistance Armor / sec Regeneration Blind/Deaf Resistance Armor on Kill Blind/Deaf Resistance Armor on Kill Burn Resistance Extra Incoming Healing Burn Resistance Bonus Armor Disorient Resistance Health Regen Critical Chance Resistance Explosive Resistance Defensive Disrupt Resistance Skill Health Disorient Resistance Health Regen Ensnare Resistance Disrupt Resistance Protection from Elites Poison Resistance Ensnare Resistance Total Armor Shock Resistance Poison Resistance Shock Resistance

Utility Mod Name Protocol: Repository Protocol: Intensity System: Electronics System: Assist Fixed Attribute Skill Power Skill Power Skill Power Skill Power Explosives Damage Bleed Damage Chem Launcher Skill Power Headshot Kill XP Grenade Damage Burn Damage Drone Skill Power Increased Bleed Duration

Utility Headshot Kill XP Increased Bleed Duration Extra Outgoing Healing Increased Blind Duration Increased Kill XP Increased Blind Duration Firefly Skill Power Increased Burn Duration XP Weakpoint Kills Increased Burn Duration Hive Skill Power Increased Confuse Duration Increased Confuse Duration Pulse Skill Power Increased Disrupt Duration Utility Increased Disrupt Duration Seeker Skill Power Increased Ensnare Duration Increased Ensnare Duration Shield Skill Power Increased Kill XP Increased Shock Duration Turret Skill Power Increased Poison Duration Increased Shock Duration Reload Speed XP Weakpoint Kills Skill Name Skill Mod Description Scanner The scanner pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles. Pulse Remote The remote is deployed at a set location and continually pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles. Jammer The jammer pulses outwards, overloading and disabling hostile electronics. Applies "Disrupted" status effect on hostiles. Assault The assault turret tracks and attacks hostiles, but can be manually overridden to target a specific enemy. Incinerator The incinerator turret is manually controlled to dispense streams of flam in a forward-facing cone. Applies "Burn" status effect on hostiles. Turret Sniper The sniper turret fires high-caliber rounds at manually selected targets. Will aim where you are aiming for precise shots. Artillery The artillery turret launchers ordinance at nearby targeted locations. (Demo spec only) Restorer The restorer hive sends out micro repair drones that repair allies' armour. String The stinger hive sends out micro drones that attack and distract nearby enemies. Hive Reviver The reviver hive deploys small drones that revive nearby downed allies. Booster The booster hive delivers a stimulant to nearby allies that increases their movement speed, skill haste, and weapon handling. Reinforcer The reinforcer disperses a cloud of gas that repairs and reinforces armour. Firestarter The firestarter creates a cloud of explosive gas that can be ignited by explosives, bullets, or manually detonated. Applies "Burn" status effect on hostiles. Chem Launcher Riot Foam The riot foam fires a payload of sticky foam that immobilizes targets. Applies "Ensnare" status effect on hostiles. Oxidizer The oxidizer releases a cloud of corrosive gas that damages enemy armour, skill proxies, and causes damage over time. Blinder The blinder firefly blinds enemies that it flies over, causing them to not function at full combat effectiveness. Applies "Blind/Deaf" status on hostiles. Firefly Burster The burster firefly attaches explosive charges to targets which detonate if two are in close proximity. Demolisher The demolisher firefly damages enemy weak points, skill proxies, and environmental explosives. Explosive The explosive seeker tracks down hostiles and explodes when in close proximity. Airburst The airburst seeker rolls to a targeted area and launchers an explosive burst into the air. Applies "Burn" status effect on hostiles. Seeker Mine Cluster The cluster seeker splits into multiple, smaller seeker mines and tracks down multiple enemies at once. Mender The mender seeker follows allies, repairing their armour. (Survivalist spec only) Striker The striker tracks a target and attempts to maintain line of sight while firing on them. Can be manually targeted. Defender The defender attempts to deflect incoming bullets with a microwave emitter. Drone Bombardier The bombardier drops miniature explosives between two points set by the agent. Fixer The fixer repairs nearby allies' armour and can be manually targeted on a specific ally. Tactician The tactician scouts and marks enemy targets, displaying them on the HUD. (Sharpshooter spec only) Bulwark The bulwark shield provides near full-body coverage, but only sidearms can be used while deployed. Shield Crusader The crusader shield allows the use of ARs, SMGs, and shotguns but does not protect your head or legs. Deflector The deflector shield ricochets bullets to a nearby highlighted target within line of sight. Only sidearms can be used and does not protect your head or legs. Skill Name Slot Name Attribute Carbon Black Filler Ensnare Duration Cell Penetrating Peptide Heal Chromatics Training Radius Feed Strip Ammo Agitator Slot Imbued Metal String Ensnare Health Piranha Solution Damage PVA Polymer Coating Duration Slip Fit Tube Cooldown Reduction Chem Launcher Disintegrating Links Ammo Ecotoxicology Research Duration Hydrocloric Infusion Damage Liquid Nitrogen Cooling System Cooldown Reduction Pneumatics Slot Pharmacokinetic Enhancer Heal Polypropylene Recipe Ensnare Health Styrofoam Infusion Ensnare Duration Ultra-Thin Cartridges Radius Blitzkrieg Blasting Powder Blast Radius Electric Soldering Tool Cooldown Reduction Battery Slot Gimbal Vibration Damping Health Graphene Battery Duration Additional Ordnance Extra Bombs Gaffer Tape Duration Feed Slot Hollow-point Bullets Damage Drone Micropulse Frequency Armor Repair Carbon Fiber Frame Cooldown Reduction Explosive Requisition Extra Bombs Freedom Package Blast Radius Hull Slot Reinforced Rotor Blades Health Terminal Ballistics Damage Trauma Analyzer Armor Repair Propantriol Adhesive Cooldown Reduction Payload Slot

Firefly Payload Slot Tungsten Compound Efficiency Vac Pack Max Targets Alignment Valve Efficiency Firefly Propulsion Slot Hardened Casing Health Micro Conduits Speed Guiding System Max Targets Targeting Slot Microfiller Resin Cooldown Reduction RAM Surplus Speed Experimental Blend Buff Duration Experimental Blend Stim Efficiency Drones Slot Extra Payload Damage Radar Signal Antennas Duration Cooling Vents Cooldown Reduction Internal Storage Charges Hive Launcher Slot Nitroglycerin Mixture Damage Steel Harness Health Backpack Battery Cooldown Reduction Network Firewall Duration System Slot Polycarbonate Housing Health Swarm Control Charges Distributed Architecture Radius Nickel-Chromium Wire Cooldown Reduction Coil Slot Silicon Carbide Coil Charge Speed Unstable Oscillator Effect Duration Pulse Atmospheric Analyzer Effect Duration Exploded Blueprint Cooldown Reduction Housing Slot Heating Mantle Charge Speed Super Glue Radius Brushless DC-motor Health Drive Slot Delivery System Upgrade Extra Mines Mini Electric Motor Cooldown Reduction

Seeker Mine Larrea Tridentata Infusion Healing RDX Pellet Payload Damage Seeker Mine Payload Slot Russian Doll Protocol Extra Mines Sturdy Piston Health Ball Bearings Damage Targeting Slot Magnetic Disc Cooldown Reduction Phosphorus Ingredient Healing Magnetostrictive Material Accuracy Smart UHMWPE Lexicon Active Regeneration Circuit Board Slot Synthetic Mineral Frame Cooldown Reduction Thermoresponsive Polymer Damage Dielectric Elastomers Accuracy Liquid Metal Microdroplets Holstered Regeneration Shield Gyro Slot Supramolecular Networks Active Regeneration Weaved Aramid Fiber Health Adaptive Insulation Foam Cooldown Reduction Cementitious Material Holstered Regeneration Hard Coating Slot Shape-memory Alloy Damage Titanium Reinforcement Health Cyclone Magazine Extra Mortar Ammo Firing Mechanism Cyclone Magazine Extra Sniper Ammo Slot Lubrication Gel Duration Magnetic Rail Damage Ammo Box Extra Mortar Ammo Ammo Box Extra Sniper Ammo Turret Housing Slot Organic Circuits Duration Spare Parts Cooldown Reduction Weather Coating Health Carbon Fiber Barrel Health Targeting Slot Multi-Tool Cooldown Reduction SHD CPU V.2 Damage Weapon Talent Slot Description Weapon Mods Talent: Eagle's Strike Accuracy increases as you continuously fire, up to 100%.

Active Headshot kills grant 100% Reload Speed, 35% Damage and the Tenacity buff for 10 seconds. Optics: +10% Critical Hit Chance The strength of Tenacity is increased by 1% for body shots and 5% for headshots. Magazine: +30 Extra Rounds Eagle Bearer Talent: Tenacity Underbarrel: +10% Stability 20% - 80% of damage taken is delayed until the buff expires. Muzzle: +15% Critical Hit Damage Active

All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 5 kills. Talent: Protected Fire Holstered While holstered, gain 10% bonus armor while firing your current weapon. Talent: Liberty Gain 100% damage to hostile electronics. Active

While aiming, enemy weak points and hostile electronics are highlighted. Optics: +10% Critical Hit Chance Magazine: +15% Damage to Elites Liberty Talent: Blind Justice Underbarrel: +15% Rate of Fire Active After destroying an enemy's weak point or hostile electronics, your next bullet deals 500% weapon damage. If that shot kills an Muzzle: +15% Stability enemy, your magazine is refilled and grants 100% weapon damage for the entire magazine. Talent: Independence Holstered While holstered, destroying weakpoints refills 20% of your current weapon's magazine. Talent: Binary Trigger Active This weapon is equipped with a binary trigger that fires on trigger pull and release. Talent: Guerrilla Warfare Pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires detonator rounds that detonate all primers on the enemy it hits. Magazine: +15% Reload Speed Merciless/Ruthless Active Underbarrel: +20% Weapon Handling Each primer detonated gains 75% damage per primer detonated. Muzzle: +20% Stability

Only one enemy can have primers and at most 5 primers can be embedded. Talent: Brutality Holstered While holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage. Talent: Counter-Sniper Active Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing. The time to reach max weapon damage is reduced whenever a shot does not kill an enemy it hits. Optics: +35% Headshot Damage Talent: Nemesis Magazine: +10% Reload Speed Nemesis Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls. Active Underbarrel: +15% Damage to Elites

Muzzle: +15% Critical Hit Damage Your shots gain 5% damage to your nemesis for each second they are marked, to a max of 50%. Talent: Preparation Holstered While holstered, gain 25% headshot damage when scoped with your current weapon. Talent: Plague of the Outcasts After hitting the same enemy 10 times, that enemy is inflicted with Plague of the Outcasts. Active Whenever an enemy with Plague of the Outcasts is killed, they leave a toxic cloud for 10 seconds that deals 400% weapon damage per second to anyone inside and inflicts them with Pestilence. Talent: Pestilence Magazine: +10% Rate of Fire Pestilence This debuff reduces healing received by 50% for 10 seconds. Underbarrel: +20% Weapon Handling Muzzle: +25% Stability Active Whenever an enemy with Pestilence would be downed, they are instead instantly killed.

The debuff is removed if the enemy is repaired to full armor. Talent: Outcast Resilience Holstered While holstered, gain 20% bonus armor for 5 seconds whenever you are affected by blind, bleed, or burning. Talent: Sweet Dreams Active Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor for 5 seconds and applies the Sandman debuff for 5 seconds. Optics: +15% Accuracy Sweet Dreams/Lullaby Magazine: +15% Reload Speed Underbarrel: +25% Optimal Range Weapon Talent Slot Description Optics:Weapon +15% Mods Accuracy Sweet Dreams/Lullaby Talent: Sandman Magazine: +15% Reload Speed Active This debuff prevents the enemy from using armor kits and from receiving healing from any source. Underbarrel: +25% Optimal Range Talent: Evasive Equipped While equipped, dodging reloads 25% of your current weapon's magazine. Talent: Incessant Chatter Active Every shot landed grants 1% rate of fire to a max of 60%. This resets on reload. Talent: Box Magazine Optics: +5% Critical Hit Chance Kills with this weapon refill 20% of its magazine and grants a buff for 10 seconds. Magazine: +10% Reload Speed The Chatterbox Active Underbarrel: +15% Weapon Handling While the buff is active, every shot landed increases magazine capacity by 1 to a max of 60. Killing a target consumes the buff Muzzle: +10% Critical Hit Chance to fully refill the increased magazine. Talent: Blabbermouth Holstered While holstered, reloading your weapon within 5 seconds after a kill grants 20% rate of fire for 10 seconds. Available On Type Name AR Rifle MMR SMG LMG Pistol Shotgun Description Requirements Boomerang x ✓ x x x x x Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 20% increased damage. 5 or more Offensive Breadbasket ✓ ✓ ✓ ✓ ✓ ✓ ✓ Landing body shots adds a stack of bonus 5% headshot damage to the next headshot for 10 seconds. Max stack is 10. 5 or more Offensive Close & Personal ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing a target within 7m grants 50% weapon damage for 5s. 5 or more Offensive Eyeless ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to blinded enemies. - Fast Hands ✓ ✓ ✓ ✓ ✓ ✓ ✓ Critical hits add a stack of 3% reload speed bonus. Max stack is 20. - Finisher x x x x x ✓ x Swapping from this weapon within 3 seconds of killing an enemy grants 30% critical hit chance for 15 seconds. 4 or less Utility First Blood x x ✓ x x x x If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Scope with 8x magnification or higher. Frenzy x x x x ✓ x x For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5 seconds when reloading from empty. 4 or less Defensive Ignited ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to burning enemies. - Killer ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a critical hit grants +30% critical hit damage for 5 seconds. 5 or more Offensive Lucky Shot x ✓ ✓ x x ✓ x Magazine capacity is increased by 20%. Missed shots from cover have a 25% chance to return to the magazine. - Measured ✓ x x ✓ ✓ x x The top half of the magazine has +20% rate of fire and -15% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% weapon damage. - Naked x x ✓ x x x x Headshot damage is increased by 50% while your armor is depleted. Scope with 8x magnification or higher. Near Sighted ✓ x x x x x x Receive 35% stability at the cost of 20% critical strike range and 20% optimal range. 4 or less Utility On Empty ✓ x x x x x x Reloading from empty grants 30% weapon handling for 10 seconds. 4 or more Defensive Optimist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Weapon damage is increased by 3% for every 10% ammo missing from the magazine. 5 or less Offensive Outsider x x x ✓ x x x For every 10% of your ammo missing, Optimal Range is increased by 20% but rate of fire of the weapon is decreased by 2%. 4 or less Offensive Active Perpetuation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Kills grant 5% skill duration, ammo, and charges to the next skill used. Max stack is 10. 5 or more Utility Weapon damage is increased for every shell loaded to a max of 35%. If all shells are reloaded, then weapon damage is increased by an additional 50%. Buff lasts for 10 Premeditated x x x x x x ✓ 4 or less Utility seconds. Preservation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improves the repair to 20%. 7 or more Defensive Pummel x x x x x x ✓ 3 consecutive body shot kills refill the magainze and grant 50% weapon damage for 7 seconds. 4 or more Offensive Ranger ✓ ✓ ✓ ✓ ✓ ✓ ✓ Every 5 meters you are from the target grants 2% weapon damage. 4 or less Utility Reformation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshot kills increase skill repair and healing by 50% for 20 seconds. 9 or more Utility Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration. All non-headshots remove the Rifleman x ✓ x x x x x 4 or less Defensive bonus. Sadist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to bleeding enemies. - Salvage x x x x x ✓ x Killing a target has a 50% chance to refill the magazine. - Spike ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshot kills grant +35% skill damage for 20 seconds. 5 or more Utility Landing a shot adds a stack of bonus 2% weapon handling. Max stack is 15. At max stacks each shot landed has a 5% chance to consume the weapon handling bonus Steady Handed ✓ ✓ ✓ ✓ ✓ ✓ ✓ 5 or less Offensive and refill the magazine. Can occur once every 20 seconds. Strained ✓ ✓ ✓ ✓ ✓ ✓ ✓ 10% critical hit damage is gained for every 10% of your armor that is depleted. - Unhinged x x x x ✓ x x Receive +20% weapon damage at the cost of -25% weapon handling. - Unwavering x x x ✓ x x x Swapping to this weapon grants max weapon handling for 5 seconds. Kills refresh the buff. 4 or less Defensive Vindictive ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a status effect applied grants all group members within 15 meters, 20% critical hit chance for 10 seconds. 4 or less Offensive Cannon ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, this weapon increases throwing distance by 10%. - In Rhythm ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. Can occur once every 60 seconds. - Protected Deploy ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, this weapon grants 10% bonus armor while deploying a skill. - - Protected Reload ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, this weapon grants 10% bonus armor while reloading. Equipped Recharged ✓ ✓ ✓ ✓ ✓ x ✓ While equipped, skills deployed at full armor have 25% duration, charges, and ammo. - Rooted ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped and in cover, all skill damage and healing is increased by 25% for 10 seconds. Buff is lost when exiting cover. Can occur once per 25 seconds. - Stop, Drop, and Roll ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, rolling removes burning, bleed, and poisoned status effects. Can occur once every 60 seconds. - Zen ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, resting in cover for 3 seconds removes blind and disorient status effects. - Accurate ✓ ✓ ✓ ✓ ✓ ✓ ✓ Accuracy is increased by 15%. - Allegro ✓ ✓ ✓ ✓ ✓ ✓ ✓ Rate of fire is increased by 10%. - Distance ✓ ✓ ✓ ✓ ✓ ✓ ✓ Optimal Range is increased by 15%. - Handling Extra ✓ ✓ ✓ ✓ ✓ ✓ x Magazine capacity is increased by 20%. - Jazz Hands ✓ ✓ ✓ ✓ ✓ ✓ ✓ Reload speed is increased by 10%. - Optimized ✓ ✓ ✓ ✓ ✓ ✓ ✓ Weapon handling is increased by 15%. - Stable ✓ ✓ ✓ ✓ ✓ ✓ ✓ Stability is increased by 15%. - Double Duty ✓ ✓ ✓ ✓ ✓ x ✓ While holstered, reloading from empty gives you a 20% of your magazine back as free ammo. Can occur once every 30 seconds. - Everlasting ✓ ✓ ✓ ✓ ✓ x ✓ While holstered and in cover, this weapon regenerates 2 ammo every 5 seconds. - Greased ✓ ✓ ✓ ✓ ✓ ✓ ✓ While holstered, weapon swap speed is increased by 10%. - Holstered Overlap ✓ ✓ ✓ ✓ ✓ ✓ ✓ While holstered, your active weapon gains a handling bonus based on its weapon type. - Transmission ✓ ✓ ✓ ✓ ✓ ✓ ✓ While holstered, shock applied to the Agent transfers to an enemy within 10m. Can occur once every 60s. - Wascally ✓ ✓ ✓ ✓ ✓ ✓ ✓ While holstered, you are able to resist one ensnare effect and are immune to it for 5 seconds. Can occur once every 60 seconds. -

If the active weapon is an LMG, that weapon gets +5% reload speed. If the active weapon is an SMG, that weapon gets +5% accuracy. If the active weapon is an AR, that weapon gets +5% stability. Overlap If the active weapon is a Shotgun, that weapon gets +5% rate of fire. If the active weapon is a Rifle, that weapon gets +5% optimal range. If the active weapon is an MMR, that weapon gets +5% magazine size. If the active weapon is a Pistol, that weapon gets +5% handling. Abbreviations: Health: Health Damage CHD: Critical Hit Damage HSD: Headshot Damage Melee: Melee Damage OOC: Damage to Targets Out of Cover CHC: Critical Hit Chance High End Critical Hit Range Reload Speed Headshot 400 - 440 450-490 Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500 (m) (ms) Multiplier (Crafted) (Crafted) ACR 27 10 - 45 650 30 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322 ACR ACR-E 27 10 - 45 650 30 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322 AK-M 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327 Black Market AK-M 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327 AK-47 Black Market AK-M Replica 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327 Military AK-M 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327 AUG A3-CQC 27 10 - 45 680 30 1800 1.55 Health 29% 7833 - 11457 8905 - 13020 11132 - 13605 AUG Invisible Hand - AUG A3-CQC 27 10 - 45 680 30 1800 1.55 Health 29% 7833 - 11457 8905 - 13020 11132 - 13605 F2000 27 10 - 45 850 30 1800 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457 F2000 F2000 Replica 27 10 - 45 850 30 1800 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457 Shield Splinterer - F2000 27 10 - 45 850 30 1800 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457 FAL 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322 FAL SA-58 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322 FAL FAL SA-58 Para 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322 FAL SA-58 Para Replica 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322 FAMAS 2010 28 10 - 45 900 30 1900 1.55 Health 29% 7009 - 10251 7968 - 11650 9960 - 12173 Assault Rifle FAMAS FAMAS 2010 Replica 28 10 - 45 900 30 1900 1.55 Health 29% 7009 - 10251 7968 - 11650 9960 - 12173 G36 C 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889 G36 Enhanced 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889 G36 G36 Enhanced Replica 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889 Military G36 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889 Police M4 35 10 - 45 850 30 2100 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457 M4 Police M4 Replica 35 10 - 45 850 30 2100 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457 Eagle Bearer 35 10 - 45 750 30 2200 1.55 Health 29% 9895 - 14473 11249 - 16447 14061 - 17186 Custom P416 G3 26 10 - 45 750 30 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322 P416 Military P416 26 10 - 45 750 30 2000 1.55 Health 29% 7833 - 11457 8905 - 13020 11132 - 13605 Mk16 40 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038 SOCOM Mk16 40 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038 SCAR Tactical Mk 16 35 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038 Tactical Mk 16 Replica 35 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038 CTAR-21 35 10 - 45 900 30 2000 1.55 Health 29% 6184 - 9045 7030 - 10279 8788 - 10741 TAR-21 The Railsplitter - CTAR-21 35 10 - 45 900 30 2000 1.55 Health 29% 6184 - 9045 7030 - 10279 8788 - 10741 Custom L86 A2 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061 10311 - 15076 12889 - 15754 Custom L86 A2 Replica 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061 10311 - 15076 12889 - 15754 L86 Military L86 LSW 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061 10311 - 15076 12889 - 15754 Tabula Rasa - Military L86 LSW 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061 10311 - 15076 12889 - 15754 M249 B 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706 11718 - 17132 14647 - 17902 Military MK46 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706 11718 - 17132 14647 - 17902 Military MK46 Replica 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706 11718 - 17132 14647 - 17902 M249 October Fifth - M249 B 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706 11718 - 17132 14647 - 17902 Pestilence 35 10 - 50 550 100 5600 1.65 OOC 15% 7497 - 10964 9374 - 13706 11718 - 14322 Tactical M249 Para 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706 11718 - 17132 14647 - 17902 Black Market M60 E6 40 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350 13124 - 19188 16405 - 20050 Light Machine Gun Black Market M60 E6 Replica 40 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350 13124 - 19188 16405 - 20050 M60 Classic M60 40 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350 13124 - 19188 16405 - 20050 Classic M60 Replica 40 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350 13124 - 19188 16405 - 20050 Military M60 E4 40 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350 13124 - 19188 16405 - 20050 Infantry MG5 30 10 - 50 800 50 5600 1.85 OOC 15% 6747 - 9868 8436 - 12335 10546 - 12889 MG5 Infantry MG5 Replica 30 10 - 50 800 50 5600 1.85 OOC 15% 6747 - 9868 8436 - 12335 10546 - 12889 MG5 30 10 - 50 800 50 5600 1.85 OOC 15% 6747 - 9868 8436 - 12335 10546 - 12889 Black Market RPK-74 E 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964 9374 - 13706 11718 - 14322 Black Market RPK-74 E Replica 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964 9374 - 13706 11718 - 14322 RPK-74 Classic RPK-74 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964 9374 - 13706 11718 - 14322 Military RPK-74 M 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964 9374 - 13706 11718 - 14322 AWM Nemesis 60 10 - 70 50 5 1900 1 + Bonus HSD 138% 164934 - 241225 206236 - 301532 257796 - 315084

Marksman Rifle Abbreviations: Health: Health Damage CHD: Critical Hit Damage HSD: Headshot Damage Melee: Melee Damage OOC: Damage to Targets Out of Cover CHC: Critical Hit Chance High End Critical Hit Range Reload Speed Headshot 400 - 440 450-490 Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500 (m) (ms) Multiplier (Crafted) (Crafted) Classic M44 Carbine 60 10 - 70 55 5 600 1 + Bonus HSD 138% 52479 - 76753 65620 - 95942 82026 - 100254 Classic M44 Carbine Replica 60 10 - 70 55 5 600 1 + Bonus HSD 138% 52479 - 76753 65620 - 95942 82026 - 100254 M44 Custom M44 60 10 - 70 55 5 1900 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796 Custom M44 Replica 60 10 - 70 55 5 1900 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796 Hunting M44 60 10 - 70 55 5 600 1 + Bonus HSD 138% 53978 - 78946 67495 - 98683 84369 - 103118 M700 Carbon 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796 M700 Carbon Replica 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796 Model 700 M700 Tactical 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796 Model 700 42 10 - 70 54 7 6300 1 + Bonus HSD 138% 55477 - 81139 69370 - 101424 86713 - 105982 Model 700 Replica 42 10 - 70 54 7 6300 1 + Bonus HSD 138% 55477 - 81139 69370 - 101424 86713 - 105982 SOCOM Mk20 SSR 60 10 - 70 275 20 1900 1 + Bonus HSD 138% 20991 - 30701 26248 - 38376 32810 - 40101 Marksman Rifle SCAR SOCOM Mk20 SSR Replica 60 10 - 70 275 20 1900 1 + Bonus HSD 138% 20991 - 30701 26248 - 38376 32810 - 40101 Adrestia SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648 Meduna Special - SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648 SR-1 SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648 SR-1 Replica 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648 Covert SRS 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080 Pinprick - Covert SRS 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080 SRS SRS A1 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080 SRS A1 Replica 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080 Commando - Paratrooper SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376 32810 - 47971 41013 - 50127 SVD Paratrooper SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376 32810 - 47971 41013 - 50127 Surplus SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376 32810 - 47971 41013 - 50127 93R 93R 16 0 - 30 1100 20 1700 2 - - 4873 - 7127 6093 - 8908 7616 - 9309 586 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372 Orbit - 586 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372 586 Magnum Police 686 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372 Police 686 Magnum Replica 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372 D50 16 0 - 30 150 8 1900 2 - - 29988 - 43859 37497 - 54824 46872 - 57288 Desert Eagle Liberty 16 0 - 30 150 8 1900 2 - - 33361 - 48793 41716 - 60991 52145 - 63732 Survivalist D50 16 0 - 30 150 8 1900 2 - - 29988 - 43859 37497 - 54824 46872 - 57288 M1911 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227 M45A1 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227 M1911 Tactical M1911 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227 Tactical M1911 Replica 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227 Military M9 16 0 - 30 350 15 1900 2 - - 11995 - 17543 14999 - 21929 18748 - 22915 M9 Military M9 Replica 16 0 - 30 350 15 1900 2 - - 11995 - 17543 14999 - 21929 18748 - 22915 Pistol Officer's M9 A1 16 0 - 30 350 20 1900 2 - - 11995 - 17543 14999 - 21929 18748 - 22915 Custom PF45 14 0 - 30 370 15 1700 2 - - 11620 - 16995 14530 - 21244 18162 - 22199 PF45 First Wave PF45 14 0 - 30 370 12 1700 2 - - 11620 - 16995 14530 - 21244 18162 - 22199 Lightning Rod - Custom PF45 14 0 - 30 370 15 1700 2 - - 11620 - 16995 14530 - 21244 18162 - 22199 Px4 Storm Type F 16 0 - 30 380 17 1700 2 - - 12744 - 18640 15936 - 23300 19920 - 24347 Px4 Px4 Storm Type T 16 0 - 30 380 17 1700 2 - - 12744 - 18640 15936 - 23300 19920 - 24347 Px4 Storm Type T Replica 16 0 - 30 380 17 1700 2 - - 12744 - 18640 15936 - 23300 19920 - 24347 Diceros 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694 Diceros Replica 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694 Rhino Diceros Special 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694 Snubnosed Diceros 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694 X-45 16 0 - 30 400 10 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344 X-45 X-45 Tactical 16 0 - 30 400 15 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344 X-45 Tactical Replica 16 0 - 30 400 15 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344 1886 28 10 - 60 100 5 3250 1.6 CHD 15% 37485 - 54824 46872 - 68530 58590 - 71610 1886 The Australian - 1886 28 10 - 60 100 5 3250 1.6 CHD 15% 37485 - 54824 46872 - 68530 58590 - 71610 ACR ACR SS 50 10 - 60 420 30 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915 Merciless 50 10 - 60 260 30 2200 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779 AK-M

Rifle Abbreviations: Health: Health Damage CHD: Critical Hit Damage HSD: Headshot Damage Melee: Melee Damage OOC: Damage to Targets Out of Cover CHC: Critical Hit Chance High End Critical Hit Range Reload Speed Headshot 400 - 440 450-490 Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500 (m) (ms) Multiplier (Crafted) (Crafted) AK-M Ruthless 50 10 - 60 260 30 2200 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779 M16A2 32 10 - 60 400 30 2100 1.6 CHD 15% 7122 - 10416 8905 - 13020 11132 - 13605 M16A2 M16A2 Replica 32 10 - 60 400 30 2100 1.6 CHD 15% 7122 - 10416 8905 - 13020 11132 - 13605 Classic M1A 60 10 - 60 180 10 2500 1.6 CHD 15% 26989 - 39473 33747 - 49341 42184 - 51559 M1A CQB 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940 M1A M1A CQB Replica 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940 SOCOM M1A 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940 Lightweight M4 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779 Rifle M4 LVOA-C 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779 LVOA-C Replica 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779 Urban MDR 28 10 - 60 360 20 2200 1.95 CHD 15% 14244 - 20833 17811 - 26041 22264 - 27211 MDR Urban MDR Replica 28 10 - 60 360 20 2200 1.95 CHD 15% 14244 - 20833 17811 - 26041 22264 - 27211 Military Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372 SCAR Police Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372 Police Mk17 Replica 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372 Artist's Tool - SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076 SIG 716 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076 SIG 716 SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076 SIG 716 Replica 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076 USC .45 ACP 50 10 - 60 420 20 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915 UMP-45 USC .45 ACP Replica 50 10 - 60 420 20 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915 ACS-12 16 0 - 20 300 20 650 1.45 Melee 144% 20991 - 30700 26248 - 38376 32810 - 40101 AA-12 Rock n' Roll - ACS-12 16 0 - 20 300 20 650 1.45 Melee 144% 20991 - 30700 26248 - 38376 32810 - 40101 Double Barrel Sawed Off 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948 Double Barrel Double Barrel Shotgun 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948 Double Barrel Shotgun Replica 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948 Cuélebre – Military M870 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033 Custom M870 MCS 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033 Custom M870 MCS Replica 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033 M870 M870 Express 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033 M870 Express Replica 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033 Military M870 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033 Black Market SASG-12 S 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559 Shotgun Black Market SASG-12 S Replica 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559 SASG-12 SASG-12 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559 Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559 Tsunami - Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559 Lullaby 10 0 - 20 70 8 5200 1.45 Melee 144% 86965 - 127189 108743 - 158989 135928 - 166135 SPAS-12 16 0 - 20 70 8 5200 1.25 Melee 144% 71971 - 105260 89994 - 131577 112492 - 137491 SPAS-12 SPAS-12 Replica 16 0 - 20 70 8 5200 1.25 Melee 144% 71971 - 105260 89994 - 131577 112492 - 137491 Sweet Dreams 10 0 - 20 70 8 5200 1.45 Melee 144% 86965 - 127189 108743 - 158989 135928 - 166135 Marine Super 90 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745 Super 90 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745 Super 90 Super 90 Replica 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745 Tactical Super 90 SBS 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745 Tactical Super 90 SBS Replica 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745 AUG A3 Para XS 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322 Enhanced AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322 AUG Tactical AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322 Tactical AUG A3P Replica 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322 MP5 ST 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889 MP5 ST Replica 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889 MP5 MP5-N 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889 MP5A2 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889 MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025 MP7

Submachine Gun Abbreviations: Health: Health Damage CHD: Critical Hit Damage HSD: Headshot Damage Melee: Melee Damage OOC: Damage to Targets Out of Cover CHC: Critical Hit Chance High End Critical Hit Range Reload Speed Headshot 400 - 440 450-490 Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500 (m) (ms) Multiplier (Crafted) (Crafted) MP7 Margaret's Swap Chain - MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025 MPX 22 0 - 21 850 30 2300 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457 MPX Safety Distance - MPX 22 0 - 21 850 30 2300 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457 P90 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311 P90 Replica 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311 P90 The Chatterbox 15 0 - 30 700 60 2500 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605 Tom's Chamber - P90 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311 Submachine Gun Enhanced PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605 PP-19 PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605 Converted SMG-9 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889 SMG-9 Converted SMG-9 A2 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889 Converted SMG-9 Replica 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889 Black Market T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618 T821 Black Market T821 Replica 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618 Police T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618 M1928 16 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754 Thompson Tommy Gun 16 0 - 30 800 50 2000 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457 Police UMP-45 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754 UMP-45 Tactical UMP-45 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754 Tactical UMP-45 Replica 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754 Tactical Vector SBR 9mm 15 0 - 30 1200 19 1600 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025 Vector SBR .45 ACP 15 0 - 30 1200 25 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593 Vector Vector SBR .45 ACP Replica 15 0 - 30 1200 25 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593 Vector SBR 9mm 15 0 - 30 1200 33 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593 Slot Type Name Positive Attribute Negative Attribute Acquired From Iron Sights Open Iron Sights +10% Accuracy - Control Point 3+ / Project Iron Sights Streamlined Iron Sights +10% Reload Speed - Theater Project - Outfit Hunting Party Iron Sights Weighted Iron Sights +10% Stability - Control Point Level 3+ / Project Micro Low Reflex Sight +10% Damage To Elites -10% Optimal Range Control Point Level 3+ / Project Micro Rugged Mini Reflex Sight +5% Critical Hit Chance - Control Point Level 3+ / Project Short PRO Red Dot Sight +5% Stability - Side Mission - Outcast Work Camp Short Reflex Sight +20% Critical Hit Range - Project - Water Pipeline Construction Short Russian Red Dot Sight +5% Critical Hit Damage - Control Point Level 3+ / Project Short Small RDS Scope +15% Stability -5% Accuracy Theater Project - Outfit Rescue Team Sights Short T2 Micro Red Dot Sight +10% Accuracy - Perk - Optics 1 Long 552 Holo Sight +10% Accuracy - Side Mission - Police Headquarters Long ACOG Scope (4x) +20% Optimal Range - Perk - Optics 2 Long C79 Scope (3.4x) +5% Damage To Elites - Side Mission - Missing Scavengers Long CQBSS Scope (8x) +30% Headshot Damage - Side Mission - DC-62 Lab Quarantine Long Digital Scope +45% Headshot Damage -5% Critical Hit Damage Specialization - Sharpshooter Long EXPS3 Holo Sight +8% Damage To Elites - Control Point Level 3+ / Project Long MK5 Scope (15x) +40% Headshot Damage -20% Reload Speed Control Point Level 3+ / Project Long VX-1 Scope (12x) +35% Headshot Damage -10% Reload Speed Marksman Rifle Gadget Compact Coupled Laser Pointer +10% Headshot Damage - Control Point Level 3+ / Project Gadget Compact Coupled Small Laser Pointer +10% Critical Hit Chance - Perk - Grip 2 Side Laser Pointer +5% Critical Hit Chance - Side Mission - True Sons Broadcast Outpost Side Small Laser Pointer +7% Critical Hit Chance - Specialization - Demolitionist Under Barrel Short Angled Grip +10% Stability - Side Mission - Museum Water Source Short Vertical Grip +10% Accuracy - Theater Project - Salvager Crew Long Handstop +10% Reload Speed - Side Mission - Odea Retail Store Long Short Grip +5% Critical Hit Damage - Perk - Grip 1 .45 ACP Extended .45 ACP Mag +10 Extra Rounds - Side Mission - Agent Edwards Support .45 ACP Force Feed .45 ACP Mag +10% Damage To Elites - Side Mission - Garage Stash .45 ACP Oversized .45 ACP Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project .45 ACP Precision Feeding .45 Mag +20% Stability - Control Point Level 3+ / Project .45 ACP Short Spring .45 ACP Mag +20% Reload Speed - Control Point Level 3+ / Project 5.56 Balanced Spring 5.56 Mag +20% Stability - Perk - Magazine 2 5.56 Infantry 5.56 Mag +30% Optimal Range - Specialization - Survivalist 5.56 Light Extended 5.56 Mag +10 Extra Rounds - Side Mission - Department of Justice 5.56 Sturdy Extended 5.56 Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project 5.56 Tactical 5.56 Mag +10% Critical Hit Damage - Side Mission - Outcast Propaganda Outpost 7.62 Light Extended 7.62 Mag +10 Extra Rounds - Control Point Level 3+ / Project 7.62 Precision 7.62 Mag +7% Headshot Damage - Perk - Magazine 3 7.62 Sturdy Extended 7.62 Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project 7.62 Thin 7.62 Mag +20% Reload Speed - Control Point Level 3+ / Project 7.62 Weighted 7.62 Mag +20% Stability - Side Mission - Drone Crash Site 9mm Extended 9mm Mag +20 Extra Rounds -10% Reload Speed Side Mission - Missing Campus Patrol 9mm Heavy Spring 9mm Mag +10% Critical Hit Damage - Control Point Level 3+ / Project

Magazine Slot Type Name Positive Attribute Negative Attribute Acquired From 9mm Oversized 9mm Mag +10 Extra Rounds - Control Point Level 3+ / Project 9mm Segmented 9mm Mag +20% Reload Speed - Side Mission - Agent Brooks Support 9mm Special Forces 9mm Mag +10% Damage To Elites - Control Point Level 3+ / Project Magazine Ammunition Belt Calibrated Link +15% Stability - Side Mission - Missing Curators Ammunition Belt Large Pouch +35 Extra Rounds - Control Point Level 3+ / Project Ammunition Belt Nimble Link Belt +5% Rate of Fire - Side Mission - Navy Hill Transmission Ammunition Belt Non-disruptive Link +10% Critical Hit Damage - Control Point Level 3+ / Project Ammunition Belt Tactical Small Pouch +20% Reload Speed - Perk - Magazine 1 Integrated Compensated Integrated Spring +20% Reload Speed - Side Mission - Worksite Community Integrated Overbalanced Integrated Spring +20% Stability - Control Point Level 3+ / Project Integrated Stiff Integrated Spring +5% Weapon Damage - Control Point Level 3+ / Project Integrated Underbalanced Integrated Spring +10% Damage To Elites - Control Point Level 3+ / Project Marksman 7.62 Compact Marksman Mag +10% Damage To Elites - Control Point Level 3+ / Project Marksman 7.62 Lightweight Marksman Mag +20% Reload Speed - Control Point Level 3+ / Project Marksman 7.62 Mended Marksman Mag +20% Optimal Range - Side Mission - Bureau Headquarters Marksman 7.62 Sturdy Marksman Mag +20% Stability - Control Point Level 3+ / Project Marksman 7.62 Tightly Packed Marksman Mag +5 Extra Rounds - Control Point Level 3+ / Project Pistol Extended Pistol Mag +11 Extra Rounds - Side Mission - Beekeeper Jeff Pistol Field Pistol Mag +30% Optimal Range - Perk - Magazine 4 Pistol Police Pistol Mag +20% Reload Speed - Control Point Level 3+ / Project Revolver Drum Speed Loading Revolver Drum +20% Reload Speed - Control Point Level 3+ / Project Tubular Counter-Clockwise Tubular Spring +10% Damage To Elites - Control Point Level 3+ / Project Tubular Flexible Tubular Spring +20% Reload Speed - Control Point Level 3+ / Project Tubular Hard Tubular Spring +5% Rate of Fire - Side Mission - SHD Tech Beacon .45 ACP Compensator .45 +10% Stability - Control Point Level 3+ / Project .45 ACP Flash Hider .45 +5% Critical Hit Damage - Control Point Level 3+ / Project .45 ACP Loud Vent Brake .45 +10% Optimal Range - Side Mission - Medical Camp Attack .45 ACP Muzzle Brake .45 +5% Damage To Elites - Side Mission - Greenhouse Community .45 ACP Osprey .45 Suppressor +5% Critical Hit Chance - Perk - Muzzle 4 .45 ACP Small Suppressor .45 +10% Accuracy - Control Point Level 3+ / Project 5.56 Compensator 5.56 +10% Stability - Campus Project - Food Aid Operation 5.56 Flash Hider 5.56 +5% Critical Hit Damage - Theater Project - Special Operations: Heavy Troops 5.56 Large Suppressor 5.56 +10% Accuracy - Control Point Level 3+ / Project 5.56 Loud Vent Brake 5.56 +10% Optimal Range - Perk - Muzzle 1 5.56 Muzzle Brake 5.56 +5% Damage To Elites - Theater Project - Reclaimer Crew 5.56 Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range Side Mission - Potomac Relief Camp Muzzle 7.62 Compensator 7.62 +10% Stability - Perk - Muzzle 2 7.62 Flash Hider 7.62 +5% Critical Hit Damage - Side Mission - Empire Autumn Hotel 7.62 Large Suppressor 7.62 +10% Accuracy - Side Mission - Historic District Attack 7.62 Loud Vent Brake 7.62 +10% Optimal Range - Control Point Level 3+ / Project 7.62 Muzzle Brake 7.62 +5% Damage To Elites - Control Point Level 3+ / Project 7.62 Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range Control Point Level 3+ / Project 9mm Compensator 9mm +10% Stability - Side Mission - National Archives Muzzle

Slot Type Name Positive Attribute Negative Attribute Acquired From 9mm Flash Hider 9mm +5% Critical Hit Damage - Control Point Level 3+ / Project 9mm Loud Vent Brake 9mm +10% Optimal Range - Control Point Level 3+ / Project 9mm Muzzle Brake 9mm +5% Damage To Elites - Control Point Level 3+ / Project 9mm Osprey 9mm Suppressor +5% Critical Hit Chance - Side Mission - Wire Scavengers 9mm Small Suppressor 9mm +10% Accuracy - Perk - Muzzle 3 Type Variant Weapon Optics Under Barrel Magazine Muzzle ACR Ironsights / Short / Long Side / Short / Long 5.56 5.56 ACR ACR-E Ironsights / Short / Long Side / Short / Long 5.56 5.56 AK-M Short / Long Side / Short 7.62 - Black Market AK-M Short / Long Side / Short / Long 7.62 7.62 AK-47 Black Market AK-M Replica Short / Long Side / Short / Long 7.62 7.62 Military AK-M Short / Long Side / Short / Long 7.62 7.62 AUG A3-CQC Ironsights / Short / Long Side / Short 5.56 5.56 AUG Invisible Hand - AUG A3-CQC Ironsights / Short / Long Side / Short 5.56 5.56 F2000 Ironsights / Short / Long - 5.56 5.56 F2000 F2000 Replica Ironsights / Short / Long - 5.56 5.56 Shield Splinterer - F2000 Ironsights / Short / Long - 5.56 5.56 FALFAL SA-58 Short / Long Side / Short / Long 7.62 7.62 FAL FAL SA-58 Para Short / Long Side / Short / Long 7.62 7.62 FAL SA-58 Para Replica Short / Long Side / Short / Long 7.62 7.62 FAMAS 2010 Short / Long Side / Short - 5.56 Assault Rifle FAMAS FAMAS 2010 Replica Short / Long Side / Short - 5.56 G36 C Short / Long Side / Short 5.56 5.56 G36 Enhanced Short / Long Side / Short / Long 5.56 5.56 G36 G36 Enhanced Replica Short / Long Side / Short / Long 5.56 5.56 Military G36 Short / Long Side / Short / Long 5.56 5.56 Police M4 Short / Long Side / Short / Long 5.56 5.56 M4 Police M4 Replica Short / Long Side / Short / Long 5.56 5.56 Custom P416 G3 Ironsights / Short / Long Side / Short / Long 5.56 5.56 P416 Military P416 Ironsights / Short / Long Side / Short / Long 5.56 5.56 Mk16 Ironsights / Short / Long Side / Short / Long 5.56 5.56 SOCOM Mk16 Ironsights / Short / Long Side / Short / Long 5.56 5.56 SCAR Tactical Mk 16 Ironsights / Short / Long Side / Short / Long 5.56 5.56 Tactical Mk 16 Replica Ironsights / Short / Long Side / Short / Long 5.56 5.56 CTAR-21 Micro / Short Side 5.56 5.56 TAR-21 The Railsplitter - CTAR-21 Micro / Short Side 5.56 5.56 Custom L86 A2 Short / Long Side / Short / Long 5.56 5.56 Custom L86 A2 Replica Short / Long Side / Short / Long 5.56 5.56 L86 Military L86 LSW Short / Long Side / Short 5.56 5.56 Tabula Rasa - Military L86 LSW Short / Long Side / Short 5.56 5.56 M249 B Short / Long Side / Short / Long Ammunition Belt 5.56 Military MK46 Short / Long Side / Short / Long Ammunition Belt 5.56 M249 Military MK46 Replica Short / Long Side / Short / Long Ammunition Belt 5.56 October Fifth - M249 B Short / Long Side / Short / Long Ammunition Belt 5.56

Light Machine Gun M249 Type Variant Weapon Optics Under Barrel Magazine Muzzle Tactical M249 Para Short / Long Side / Short / Long Ammunition Belt 5.56 Black Market M60 E6 Short / Long Side / Short / Long Ammunition Belt 7.62 Light Machine Gun Black Market M60 E6 Replica Short / Long Side / Short / Long Ammunition Belt 7.62 M60 Classic M60 Short / Long Side / Short / Long Ammunition Belt - Classic M60 Replica Short / Long Side / Short / Long Ammunition Belt - Military M60 E4 Short / Long Side / Short / Long Ammunition Belt 7.62 Infantry MG5 Short / Long Side / Short Ammunition Belt 7.62 MG5 Infantry MG5 Replica Short / Long Side / Short Ammunition Belt 7.62 MG5 Short / Long Side / Short Ammunition Belt - Black Market RPK-74 E Short / Long Side / Short / Long 7.62 7.62 Black Market RPK-74 E Replica Short / Long Side / Short / Long 7.62 7.62 RPK-74 Classic RPK-74 Short / Long Side / Short / Long 7.62 7.62 Military RPK-74 M Short / Long Side / Short / Long 7.62 7.62 Classic M44 Carbine Short / Long Side / Short Integrated 7.62 Classic M44 Carbine Replica Short / Long Side / Short Integrated 7.62 M44 Custom M44 Short / Long Side / Short / Long Integrated 7.62 Custom M44 Replica Short / Long Side / Short / Long Integrated 7.62 Hunting M44 Short / Long Side / Short / Long Integrated 7.62 M700 Carbon Short / Long Side / Short / Long MM 7.62 7.62 M700 Carbon Replica Short / Long Side / Short / Long MM 7.62 7.62 Model 700 M700 Tactical Short / Long Side MM 7.62 7.62 Model 700 Short / Long - Integrated 7.62 Model 700 Replica Short / Long - Integrated 7.62 SOCOM Mk20 SSR Short / Long Side / Short / Long MM 7.62 7.62 SCAR Marksman Rifle SOCOM Mk20 SSR Replica Short / Long Side / Short / Long MM 7.62 7.62 Adrestia SR-1 Short / Long Side / Short MM 7.62 7.62 Meduna Special - SR-1 Short / Long Side / Short MM 7.62 7.62 SR-1 SR-1 Short / Long Side / Short MM 7.62 7.62 SR-1 Replica Short / Long Side / Short MM 7.62 7.62 Covert SRS Ironsights / Short / Long Side / Short MM 7.62 7.62 Pinprick - Covert SRS Ironsights / Short / Long Side / Short MM 7.62 7.62 SRS SRS A1 Ironsights / Short / Long Side / Short / Long MM 7.62 7.62 SRS A1 Replica Ironsights / Short / Long Side / Short / Long MM 7.62 7.62 Commando - Paratrooper SVD Short / Long Side / Short MM 7.62 7.62 SVD Paratrooper SVD Short / Long Side / Short MM 7.62 7.62 Surplus SVD Short / Long Side / Short MM 7.62 7.62 586 Magnum Micro / Short - Revolver Drum - Orbit - 586 Magnum Micro / Short - Revolver Drum - 586 Magnum Police 686 Magnum Micro / Short - Revolver Drum -

Pistol 586 Magnum Type Variant Weapon Optics Under Barrel Magazine Muzzle Police 686 Magnum Replica Micro / Short - Revolver Drum - 93R - - Pistol 9mm 93R Sharpshooters 93R - - Pistol 9mm D50 Micro / Short - - - Desert Eagle Survivalist D50 Micro / Short - - - M1911 - - Pistol - M45A1 Micro Gadget Pistol .45 M1911 Tactical M1911 Micro Gadget Pistol .45 Tactical M1911 Replica Micro Gadget Pistol .45 Military M9 - - Pistol 9mm M9 Military M9 Replica - - Pistol 9mm Pistol Officer's M9 A1 Micro Gadget Pistol 9mm Custom PF45 Micro Gadget Pistol .45 PF45 First Wave PF45 - Gadget Pistol - Lightning Rod - Custom PF45 Micro Gadget Pistol .45 Px4 Storm Type F - Gadget Pistol .45 Px4 Px4 Storm Type T - Gadget Pistol .45 Px4 Storm Type T Replica - Gadget Pistol .45 Diceros - Gadget Revolver Drum - Diceros Replica - Gadget Revolver Drum - Rhino Diceros Special Micro / Short Gadget Revolver Drum - Snubnosed Diceros - - Revolver Drum - X-45 - Gadget Pistol .45 X-45 X-45 Tactical - Gadget Pistol .45 X-45 Tactical Replica - Gadget Pistol .45 1886 - - Tubular - 1886 The Australian - 1886 - - Tubular - ACR ACR SS Short / Long Side / Short / Long 7.62 7.62 M16A2 Micro / Short - 5.56 5.56 M16A2 M16A2 Replica Micro / Short - 5.56 5.56 Classic M1A Short / Long Side / Short / Long MM 7.62 - M1A CQB Short / Long Side / Short / Long MM 7.62 7.62 M1A M1A CQB Replica Short / Long Side / Short / Long MM 7.62 7.62 SOCOM M1A Short / Long Side / Short / Long MM 7.62 7.62 Lightweight M4 Ironsights / Short / Long Side / Short / Long 5.56 5.56 M4 LVOA-C Ironsights / Short / Long Side / Short / Long 5.56 5.56 Rifle LVOA-C Replica Ironsights / Short / Long Side / Short / Long 5.56 5.56 Urban MDR Short / Long Side / Short / Long 7.62 7.62 MDR Urban MDR Replica Short / Long Side / Short / Long 7.62 7.62 Rifle

Type Variant Weapon Optics Under Barrel Magazine Muzzle Military Mk17 Short / Long Side / Short / Long 7.62 7.62 SCAR Police Mk17 Short / Long Side / Short / Long 7.62 7.62 Police Mk17 Replica Short / Long Side / Short / Long 7.62 7.62 Artist's Tool - SIG 716 CQB Short / Long Side / Short 7.62 7.62 SIG 716 Short / Long Side / Short / Long 7.62 7.62 SIG 716 SIG 716 CQB Short / Long Side / Short 7.62 7.62 SIG 716 Replica Short / Long Side / Short / Long 7.62 7.62 USC .45 ACP Short / Long Side / Short / Long .45 ACP - UMP-45 USC .45 ACP Replica Short / Long Side / Short / Long .45 ACP - ACS-12 Micro / Short Side / Short / Long - - AA-12 Rock n' Roll - ACS-12 Micro / Short Side / Short / Long - - Double Barrel Sawed Off - - - - Double Barrel Double Barrel Shotgun - - - - Double Barrel Shotgun Replica - - - - Cuélebre – Military M870 Short / Long Side / Short / Long Tubular - Custom M870 MCS Short / Long Side / Short / Long Tubular - Custom M870 MCS Replica Short / Long Side / Short / Long Tubular - M870 M870 Express Short / Long Side / Short / Long Tubular - M870 Express Replica Short / Long Side / Short / Long Tubular - Military M870 Micro / Short Side / Short / Long Tubular - Shotgun Black Market SASG-12 S Short / Long Side / Short / Long - - Black Market SASG-12 S Replica Short / Long Side / Short / Long - - SASG-12 SASG-12 Micro / Short Side / Short / Long - - Tactical SASG-12 K Micro / Short Side / Short / Long - - Tsunami - Tactical SASG-12 K Micro / Short Side / Short / Long - - SPAS-12 - - Tubular - SPAS-12 SPAS-12 Replica - - Tubular - Marine Super 90 Short / Long Side / Short / Long Tubular - Super 90 Short / Long Side / Short / Long Tubular - Super 90 Super 90 Replica Short / Long Side / Short / Long Tubular - Tactical Super 90 SBS Short / Long Side / Short / Long Tubular - Tactical Super 90 SBS Replica Short / Long Side / Short / Long Tubular - AUG A3 Para XS Ironsights / Short / Long Side / Short / Long 9mm 9mm Enhanced AUG A3P Ironsights / Short / Long Side / Short / Long 9mm 9mm AUG Tactical AUG A3P Ironsights / Short / Long Side / Short 9mm 9mm Tactical AUG A3P Replica Ironsights / Short / Long Side / Short 9mm 9mm MP5 ST Ironsights / Short / Long Side / Short / Long 9mm 9mm MP5 ST Replica Ironsights / Short / Long Side / Short / Long 9mm 9mm MP5 MP5-N Micro / Short Side / Short / Long 9mm 9mm

Submachine Gun MP5 Type Variant Weapon Optics Under Barrel Magazine Muzzle MP5A2 Short / Long Side / Short 9mm 9mm MP7 Short / Long Side / Short - 5.56 MP7 Margaret's Swap Chain - MP7 Short / Long Side / Short - 5.56 MPX Short / Long Side / Short 9mm 9mm MPX Safety Distance - MPX Short / Long Side / Short 9mm 9mm P90 Micro / Short - - 5.56 P90 P90 Replica Micro / Short - - 5.56 Tom's Chamber - P90 Micro / Short - - 5.56 Enhanced PP-19 Short / Long - - 9mm Submachine Gun PP-19 PP-19 Short / Long - - 9mm Converted SMG-9 Micro / Short - 9mm 9mm SMG-9 Converted SMG-9 A2 Micro / Short Side / Short 9mm 9mm Converted SMG-9 Replica Micro / Short Side / Short 9mm 9mm Black Market T821 Micro / Short Side / Short 9mm 9mm T821 Black Market T821 Replica Micro / Short Side / Short 9mm 9mm Police T821 Micro / Short Side / Short 9mm 9mm M1928 - - .45 ACP - Thompson Tommy Gun - - - - Police UMP-45 Short / Long Side / Short / Long .45 ACP .45 UMP-45 Tactical UMP-45 Short / Long Side / Short / Long .45 ACP .45 Tactical UMP-45 Replica Short / Long Side / Short / Long .45 ACP .45 Tactical Vector SBR 9mm Ironsights / Short / Long Side / Short 9mm 9mm Vector SBR .45 ACP Ironsights / Short / Long Side / Short / Long .45 ACP .45 Vector Vector SBR .45 ACP Replica Ironsights / Short / Long Side / Short / Long .45 ACP .45 Vector SBR 9mm Ironsights / Short / Long Side / Short 9mm 9mm Category Name Description Points Accuracy Distinction Get 5 consecutive headshots on 5 separate enemies without missing. 50 Air & Space Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 American History Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Ammo Specialist Merit Use each type of special ammo (shock, bleed, burn, stagger) to affect 37 enemies. 65 Armor Breaker Distinction Destroy all pieces of armor on an elite destroying the helmet last. 50 Bank Headquarters Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Battlefield Awareness Distinction While elevated, kill 3 enemies with your primary weapon, then kill 3 enemies with your secondary, without missing or taking damage. 50 Capitol Building Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Combat Proficiency Merit Kill 36 enemies with headshots, melee, grenades, and special ammo. 65 DCD Headquarters Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 DDP-52 Razorback Award Defeat DDP-52 Razorback in the Dark Hours raid on normal. 10 District Union Arena Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Elite Accuracy Award Without missing, destroy an elite's weakpoint then kill them. 10 Federal Emergency Bunker Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Combat Grand Washington Hotel Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Heavy Support Merit Kill 10 enemies with a minigun turret without dismounting or disengaging. 30 Jefferson Plaza Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Jefferson Trade Center Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Lincoln Memorial Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Lucy & Buddy Award Defeat the twin Warhounds, Lucy and Buddy, in the Dark Hours raid on normal. 10 Marksman Distinction Get 5 consecutive headshots on 5 separate enemies from over 80 meters away without missing. 50 Max "Boomer" Bailey Award Defeat Max "Boomer" Bailey in the Dark Hours raid on normal. 10 Melee Recognition Award Melee kill an elite enemy. 10 Oliver "Weasel" Gordon Award Defeat Oliver "Weasel" Gordon in the Dark Hours raid on normal. 10 Potomac Event Center Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Rapid Targeting Award Shoot 5 grenades out of the air. 10 Roosevelt Island Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Space Administration HQ Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 ViewPoint Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30 Air & Space Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30 American History Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Bank Headquarters Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Blitzkrieg Merit Defeat DDP-52 Razorback in the Dark Hours raid on normal, before it deploys its tower for the ninth time. 30 Capitol Building Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Chem Expert Merit Kill 19 enemies each while they are affected by chem launcher mods (burn, riot foam, corroded.) 60 Combustion Award Use the chem launcher to burn 6 enemies within 30 seconds. 10 DCD Headquarters Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Demolitions Merit Get 19 skill kills each with each explosive mod: artillery turret, explosive vapor, cluster seeker mine, explosive seeker mine. 65 District Union Arena Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Drone System Distinction Kill 8 enemies with a single drone. 50 Federal Emergency Bunker Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Full Package Distinction Acquire all six pieces of the same gear set, equip it, and eliminate 10 hostiles. 50 Tactical Grand Washington Hotel Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Guardian Award Complete a main mission in a group without using healing skills or any agent going down. 10 Jefferson Plaza Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Jefferson Trade Center Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Lincoln Memorial Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Potomac Event Center Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Prone Target Award Damage 10 prone enemies with skills. 10 Tactical

Rapid Destruction Distinction Kill an elite by destroying all of it's armor in under 1 minute. 50 Roosevelt Island Tactical Merit Complete the mission on hard or above without losing all your armor. 30 SHD Skill Merit Kill 10 enemies each with the drone, wasp hive, seeker mine, and turret. 30 Space Administration HQ Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Specialization Distinction Kill 10 enemies with each specialization weapon. 50 Target Prioritization Merit Defeat Oliver "Weasel" Gordon in the Dark Hours raid on normal, while at least one of this security detail is still alive. 30 ViewPoint Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30 Air & Space Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 American History Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Bank Headquarters Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Blueberry the Bear Merit Find and destroy all 40 Blueberry the Bears in a single run of the Dark Hours raid (any difficulty). 30 Calibration Award Calibrate a weapon to increase its damage by 100. 10 Capitol Building Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Collectors Merit Find all collectibles in Constitution Hall. 30 Crafting Award Craft an exotic weapon with a damage rating of over 5000. 10 DCD Headquarters Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 District Union Arena Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Equipment Adaptability Merit Kill an enemy while wearing a gear piece from each gear brand. 30 Explorer Distinction In a single play session without being downed, rescue 20 civilians, gather 20 resources, and photograph 20 enemies. 50 Federal Emergency Bunker Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Discovery Grand Washington Hotel Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Jefferson Plaza Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Jefferson Trade Center Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Liberation Distinction In a single play session without being downed, travel through 5 districts and capture 3 control points. 50 Lincoln Memorial Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Northern Award Find the northernmost safe house in DC. 10 Potomac Event Center Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Recruitment Merit Recruit all and talk to all 8 BoO staff members. 30 Resource Distribution Merit Capture a control point and donate resources to max either supplies. 30 Roosevelt Island Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Space Administration HQ Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Training Expert Award Hit every target to complete a target practice. 10 ViewPoint Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30 Air & Space Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 American History Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Bank Headquarters Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Benevolence Award Share 5 high end weapons with a group member. The group member must fire each weapon. 10 Capitol Building Teamwork Merit In a group of 4, complete the mission on hard or above without any agent being downed. 30 Clan Distinction While in a full group of clan member, then complete a main mission without any agent being downed. 50 Dark Zone Medic Merit Heal 30 agents in each DZ who are not in your group. 65 DCD Headquarters Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 District Union Arena Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Evasive Maneuvers Merit Defeat Lucy and Buddy in the Dark Hours raid on normal, without any Agent taking damage from one of Buddy's Seeker Mines. 30 Extreme Operations Distinction Complete the Dark Hours raid in an 8 player group without anyone being killed. 50 Federal Emergency Bunker Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Foam Rescue Award Rescue a group member from riot foam. 10 Teamwork Grand Washington Hotel Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Jefferson Plaza Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Jefferson Trade Center Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Lifesaving Distinction Respond to a call for backup for a main mission. Revive an agent then complete an objective without using a healing skill or armor pack. 50 Teamwork

Lincoln Memorial teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Peacock Award In a public area, perform a dancing emote with another agent and other agents watching. 10 Potomac Event Center Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Rapid Response Merit Defeat Max "Boomer" Bailey in the Dark Hours raid on normal, without any Agent using the same mounted weapon more than once. 30 Roosevelt Island Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Space Administration HQ Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Synchronization Award In a full group, have every group member perform the same emote at the same time. 10 Team Recognition Merit In a full group, complete four main missions and four control points. 100 Teamwork Merit Join a full group and complete 3 main missions in a single session. Then visit the BoO of one of the group members. 30 Viewpoint Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30 Air & Space Museum Service Merit Complete this mission 10 times on hard or above. 30 American History Museum Service Merit Complete this mission 10 times on hard or above. 30 Archivist Merit Collect and view 20 text logs, 20 image logs, 20 audio logs, and 8 video logs. 30 Bank Headquarters Service Merit Complete this mission 10 times on hard or above. 30 Capitol Building Service Merit Complete this mission 10 times on hard or above. 30 Commitment Distinction Complete 8 missions and play for 5 hours. 50 Control Point Takeover Merit Take over 50 level 4 control points. 60 DCD Headquarters Service Merit Complete this mission 10 times on hard or above. 30 Distinguished Service Distinction Complete 30 hours of service. 50 District Union Arena Service Merit Complete this mission 10 times on hard or above. 30 Extreme Service Distinction Complete the Dark Hours raid five times from start to end on normal. 50 Federal Emergency Bunker Service Merit Complete this mission 10 times on hard or above. 30 Full Deck Distinction Obtain all the Snitch Cards. 50 Service Grand Washington Hotel Service Merit Complete this mission 10 times on hard or above. 30 Invasion Service Merit Complete 10 Invaded Strongholds. 30 Jefferson Plaza Service Merit Complete this mission 10 times on hard or above. 30 Jefferson Trade Center Service Merit Complete this mission 10 times on hard or above. 30 Lincoln Memorial Service Merit Complete this mission 10 times on hard or above. 30 Mission Dexterity Award Complete one of each mission type without being downed: Main mission, Side mission, Resource Convoy, and Invaded Mission. 10 Potomac Event Center Service Merit Complete this mission 10 times on hard or above. 30 Reclamation Award Collect 10 supplies and materials from dead enemies. 10 Roosevelt Island Service Merit Complete this mission 10 times on hard or above. 30 Side Mission Merit Complete 25 side missions. 30 Space Administration HQ Service Merit Complete this mission 10 times on hard or above. 30 Supreme Response Distinction Complete all Main Missions and Strongholds on hard or above. 50 ViewPoint Museum Service Merit Complete this mission 10 times on hard or above. 30 Clan Level Description Available Projects 2 Unlocks a vendor in the clan quarters. Sells 7 items and restocks every 7 days. Name Target 3 Unlocks 5 new insignia borders. Complete Hyena Missions 175 4 Unlocks the bounty board in the clan quarters. Offers all members one normal bounty per week. Kill Hyena NPCs 5,250 5 Adds the Tier 1 grade to the insignia to showcase the clans accomplishments. Complete True Sons Missions 175 6 Weekly cache storage is increased to hold 2 caches for each member. Kill True Sons NPCs 5,250 7 The vendor now stocks 10 items. Complete Outcasts Missions 175 8 Unlocks 5 new insignia borders. Kill Outcasts NPCs 5,250 9 The bounty board is upgraded to offer a hard bounty in addition. Complete Black Tusk Missions 350 Adds the Tier 2 grade to the insignia to showcase the clans accomplishments. 10 Complete World Tier 5 Missions 350 All clan XP gains are increased by 5%. 11 Weekly cache storage is increased to hold 3 caches for each member. Complete Challenging Missions 350 12 The vendor now stocks 2 salvaged items. Neutralize Control Points 350 13 Unlocks 5 new insignia borders. Win matches of Team 245 14 The bounty board is upgraded to offer a challenging bounty in addition. Headshots in Team Deathmatch 1,750 15 Adds the Tier 3 grade to the insignia to showcase the clans accomplishments. Wildcard Caches in Team Deathmatch 490 16 The vendor now stocks higher quality items. Win matches of Domination 245 The bandana with headset is now available from the clan vendor. 17 Headshots in Domination 1,750 Colours match your clan colours. 18 Unlocks 5 new insignia borders. Wildcard Caches in Domination 490 19 Weekly caches now have a 20% chance to drop a bonus item. Rogue Agents Killed in DZ 350 Adds the Tier 4 grade to the insignia to showcase the clans accomplishments. 20 Survive Manhunts 140 All clan XP gains are increased by 10%. (Total 15%) 21 Raiding with a full team of clan members increases earned clan XP by 15%. Craft Items 350 The baseball cap with headphones is now available from the clan vendor. 22 Deconstruct Items 1,400 Colours match your clan colours. 23 Unlocks 5 new insignia borders. Complete Projects 140 24 Playing Conflict with a full team of clan members increases earned clan XP by 25%. Loot Crafting Materials 3,500 25 Adds the Tier 5 grade to the insignia to showcase the clans accomplishments. Loot Equipment 3,500 26 Raiding with a full team of clan members increases earned clan XP by 30%. (Total 45%) The beret with headset is now available from the clan vendor. 27 Colours match your clan colours. 28 Unlocks 5 new insignia borders. 29 Weekly caches now have a 50% chance to drop a bonus item. Adds the Tier 6 grade to the insignia to showcase the clans accomplishments. 30 All clan XP gains are increased by 15%. (Total 30%)