Super Dungeon Explore Arcade Mode Rulebook

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Super Dungeon Explore Arcade Mode Rulebook ® ArcadeMode-Cover.indd 3 2015-07-03 5:14 PM TABLE OF CONTENTS WELCOME ADVENTURERS ............. 1 MOVEMENT POINTS ...............................14 ACTIONS POINTS ...................................14 GAME OVERVIEW......................... 2 BASIC ACTIONS ....................................17 WHAT YOU NEED TO PLAY ............ 2 POTIONS ...............................................18 WRATH ................................................19 GAME SETUP ............................... 3 EXPLORE CARDS ...................................19 1. SELECT GAME SIZE ............................. 3 BACKPACK ...........................................19 2. SELECT HEROES ................................. 3 DUNGEON KEYS ....................................19 3. SELECT MONSTERS ............................. 3 MONSTER GANGS ...................... 20 4. BUILD DUNGEON ............................... 5 5. BUILD TREASURE DECK ...................... 5 SOLO MONSTER .....................................20 6. BUILD LOOT DECK ............................. 6 GANGS ..................................................20 7. BUILD EXPLORE DECK ........................ 6 MONSTER ACTIVATION .............. 22 8. BUILD COMMAND DECK..................... 7 COMMANDS ............................. 24 9. HEROES ENTER DUNGEON .................. 7 SPAWN .................................................24 10. POPULATE DUNGEON ........................ 7 MOVE ..................................................24 11. TIME TO EXPLORE ............................. 7 UNIQUE ...............................................25 THE DUNGEON ............................ 8 FIGHT ..................................................27 ROLLING DICE ............................. 9 EXAMPLE OF PLAY ..................... 28 STARS .................................................... 9 YOU HAVE DIED ........................ 32 HEARTS .................................................. 9 POTIONS ................................................ 9 ADVANCED RULES ...................... 33 ATTRIBUTE STARS ................................... 9 ABILITIES .............................................33 MONSTER ATTRIBUTES ...........................10 AFFINITY ...............................................34 BONUS DICE & STARS ............................10 AREA EFFECTS .......................................34 REROLLS ...............................................10 BOO BOOTY ..........................................36 PLAYING THE GAME ....................11 CONTROL EFFECTS .................................37 CREEPS ..................................................38 HERO TURN ...........................................11 PETS ......................................................38 CONSUL TURN .......................................11 RULE PRIORITY ......................................39 VICTORY ............................................... 11 SHAPESHIFT ...........................................39 POWER-UP .............................................12 STATUS EFFECTS .....................................39 HERO ACTIVATION .................... 14 TILE EFFECTS ........................................ 40 UPKEEP .................................................14 TRAPS .................................................. 40 ® Soda Pop Miniatures™ LLC, Garden City, ID 83714 ©2015 Soda Pop Miniatures™ LLC, All Rights Reserved. Published by Ninja Division Publishing™ LLC, Garden City, ID 83714. Super Dungeon® and Forgotten King™ are trademarks of Soda Pop Miniatures™ LLC. Designed in the USA Made in China Third Printing WWW.NINJADIVISION.COM WWW.SODAPOPMINIATURES.COM ArcadeMode-Cover.indd 4 2015-07-03 5:14 PM WELCOME ADVENTURERS! The book you hold in your hands is the rulebook Arcade Mode is a fully cooperative dungeon for Super Dungeon Explore: Arcade Mode. In experience, and is perfect for players who love to Arcade, all players assume control of a Hero and work together to overcome challenges. Arcade the Consul is automated through the use of unique Mode can also create fun and unexpected moments arcade monster cards and commands drawn from as the Arcade Deck causes monsters to behave in the Arcade Command Deck. new and unpredictable ways. 1 ArcadeMode-Rulebook.indd 1 2015-07-06 2:25 PM GAME OVERVIEW The Dark Consul has created spawning points from spawning points. Fortunately for the Heroes, throughout the dungeon that will create hordes each spawning point only has a finite amount of of monsters to ravage Crystalia. The Heroes must power and every spawn will drain its energy. The journey through the dungeon and destroy all of the Heroes must attempt to hasten the spawning point’s spawning points in order to summon and defeat the destruction with all their skill and strength. dreaded dungeon boss. The Consul, powered by the Command Deck, will attempt to destroy all of the When each spawning point is destroyed a powerful Heroes before they succeed. mini-boss will spawn. One by one the Heroes will seek to defeat them and earn loot, treasure, and Over the course of a game the Heroes and Consul valuable princess coins. Once the last spawning point take turns activating models. As monsters are is destroyed the dungeon boss will spawn and an epic destroyed the Consul will spawn reinforcements battle for the fate of Crystalia will commence. WHAT YOU NEED TO PLAY Princess Wound Wrath Skull Potion Coin Tokens Tokens Tokens Tokens 3-5 Dungeon Tiles with Tokens Tile Effect Cards Arcade Mode Super Dungeon Start Game Effect Dungeon Rulebook Trap Templates Explore Dice Marker Tokens Key Tokens Models (with arcade game cards): Status Effect Tokens 3-5 Spawning Points 3-5 Heroes 1 Dungeon 2-4 Mini- All monsters listed under Boss Bosses “Spawning Pool.” Command Explore Loot Treasure 3-5 Treasure Deck Deck Deck Deck 3+ Boo Booty Chests 6+ Creeps 2 ArcadeMode-Rulebook.indd 2 2015-07-06 2:26 PM GAME SETUP 1. SELECT GAME SIZE When selecting your Heroes Arcade Mode is designed for 1 - 5 players. Each try to build a balanced party. player will assume control one or more Heroes. A good mix of offense types, healing ability, and potion Heroes 3 4 5 effects will help ensure success. Dungeon Tiles 3 4 5 Treasure Chests 3 4 5 Spawning Points 3 4 5 Mini-Bosses* 2 2-3 2-4 Dungeon Boss 1 1 1 Wrath Tokens 5 7 9 Shannon, Greg and Evan are playing the Heroes. Shannon chooses the Questing Knight, Greg chooses the Thundervale Huntress, and *In larger games players may select more than Evan chooses Princess Emerald. two mini-bosses if they have the models available in their collection. 3. SELECT MONSTERS Shannon, Greg, and Evan are going to play a Monsters bash, burninate, and attempt to destroy three Hero game. All of them will play as Heroes. the Heroes. The monsters chosen are called the spawning pool. All the players should decide on which monsters 2. SELECT HEROES they would like to play against together. Every The players select which Heroes they want to play. combination of monsters provides their own The selected Heroes are referred to as a party. A unique challenge, and players are encouraged to party consists of 3 - 5 Heroes and their game cards. try different combinations from game to game. Players can each control a single Hero or multiple Heroes. Each player controls every aspect of their Select one dungeon boss. Each dungeon boss comes with a game card, six unique treasure cards, own Hero: deciding and twelve unique explore cards. attacks, movement, and who may drink their Select mini-bosses. A minimum of two mini- powerful potion. bosses must be chosen, but additionals may be selected (up to the maximum) if they are available If duplicate Heroes are in the players’ collection. Each mini-boss comes chosen we recommend with a game card. Many mini-bosses also include it is done in true arcade unique loot or treasure cards. spirit and they are painted different colors. The unique cards that come with bosses can be used in any game that the boss is selected in. 3 ArcadeMode-Rulebook.indd 3 2015-07-06 2:26 PM Select spawning point models. Each spawning FRIENDLY & ENEMY point model’s game card lists the type and number Some abilities and effects refer to friendly or of monsters that are added to the spawning pool. enemy models. When playing a Hero, any model Players may choose one spawning point model for controlled by the Consul is an enemy, while any every Hero in the game. model controlled by a fellow Hero is friendly. For the monsters, any model controlled by a Hero Some spawning points only come in pairs of two. is an enemy, and any model controlled by the These are called paired spawning points. Paired Consul is friendly. spawning points count as two choices. When one is selected, the matching second spawning point listed on the card must be selected as well. The Shannon, Greg, and Evan, choose The monsters added to the spawning pool listed on the Forgotten King as the dungeon boss, then paired spawning points’ card is for both spawning Bashful Boris and Trent as the two mini- points combined. bosses. Since three Heroes are in the party the players choose three spawning points. Select creeps. Creeps are minor monsters that are only spawned by drawing explore cards. Players First, they choose the Bramble Knight, adding must choose at least six creeps to add to their one Grobbit Executioner, two Frog Knights, spawning pool. However, there is no upper limit and four Billmen to the spawning pool. to the number of creeps players can add to their For the last two spawning points they choose spawning pool. Players may
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