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AGE Qualitative Summary
AGE Qualitative Summary Age Gender Race 16 Male White (not Hispanic) 16 Male Black or African American (not Hispanic) 17 Male Black or African American (not Hispanic) 18 Female Black or African American (not Hispanic) 18 Male White (not Hispanic) 18 Malel Blacklk or Africanf American (not Hispanic) 18 Female Black or African American (not Hispanic) 18 Female White (not Hispanic) 18 Female Asian, Asian Indian, or Pacific Islander 18 Male Asian, Asian Indian, or Pacific Islander 18 Female White (not Hispanic) 18 Female White (not Hispanic) 18 Female Black or African American (not Hispanic) 18 Male White (not Hispanic) 19 Male Hispanic (unspecified) 19 Female White (not Hispanic) 19 Female Asian, Asian Indian, or Pacific Islander 19 Male Asian, Asian Indian, or Pacific Islander 19 Male Asian, Asian Indian, or Pacific Islander 19 Female Native American or Alaskan Native 19 Female White (p(not Hispanic)) 19 Male Hispanic (unspecified) 19 Female Hispanic (unspecified) 19 Female White (not Hispanic) 19 Female White (not Hispanic) 19 Male Hispanic/Latino – White 19 Male Hispanic/Latino – White 19 Male Native American or Alaskan Native 19 Female Other 19 Male Hispanic/Latino – White 19 Male Asian, Asian Indian, or Pacific Islander 20 Female White (not Hispanic) 20 Female Other 20 Female Black or African American (not Hispanic) 20 Male Other 20 Male Native American or Alaskan Native 21 Female Don’t want to respond 21 Female White (not Hispanic) 21 Female White (not Hispanic) 21 Male Asian, Asian Indian, or Pacific Islander 21 Female White (not -
Revista De Educación Nº 387 JANUARY-MARCH 2020 Revista De Educación Nº 387 JANUARY-MARCH 2020 Nº 386 October-December 2019 Quarterly Journal Starting Year: 1952
revista de eDUCACIÓN Nº 387 JANUARY-MARCH 2020 revista de eDUCACIÓN Nº 387 JANUARY-MARCH 2020 Nº 386 October-December 2019 Quarterly Journal Starting year: 1952 MINISTERIO DE EDUCACIÓN Y FORMACIÓN PROFESIONAL SECRETARÍA DE ESTADO DE EDUCACIÓN Y FORMACIÓN PROFESIONAL Instituto Nacional de Evaluación Educativa Paseo del Prado, 28, 4.ª planta 28014 Madrid España Edita © SECRETARÍA GENERAL TÉCNICA Subdirección General de Atención al Ciudadano, Documentación y Publicaciones Catálogo de publicaciones del Ministerio: sede.educacion.gob.es Catálogo general de publicaciones oficiales: publicacionesoficiales.boe.es Edición: 2019 NIPO línea: 847-19-002-9 NIPO ibd: 847-19-001-3 ISSN línea: 1988-592X 0034-8082 ISSN papel: 0034-8082 Depósito Legal: M.57/1958 Diseño de la portada: Dinarte S.L. Maqueta: Solana e hijos, Artes Gráficas S.A.U. MANAGING BOARD EDITORIAL TEAM CHAIR Editor-in-chief: Jorge Mañana Rodríguez Alejandro Tiana Ferrer Secretario de Estado de Educación y Formación Profesional Collaborators: Ruth Martín Escanilla y Óscar Urra Ríos MEMBERS Fernando Gurrea Casamayor Subsecretario de Educación y Formación Profesional SCIENTIFIC ADVISERS Consuelo Vélaz de Medrano Ureta Directora General de Evaluación y Cooperación Territorial Clara Sanz López International Directora General de Formación Profesional Diego Fernández Alberdi Aaron Benavot (State University of New York, SUNY-Albany); Abdeljalil Director General de Planificación y Gestión Educativa Akkari (Universidad de Ginebra); Mark Bray (University of Hong Kong); José Joaquín Brunner (Universidad Diego Portales, Chile); Dirk Hastedt Liborio López García Secretario General Técnico (Executive Director, International Association for the Evaluation of Educational Achievement, IEA); Felipe Martínez Rizo (Consejero Técnico Carmen Tovar Sánchez del INEE, México); Marie-Hélène Doumet (INES Programme, OCDE); Directora del Instituto Nacional de Evaluación Educativa Andreas Schleicher (Director, Directorate for Education and Skills, OCDE). -
Volume 10, Number 1 Assembled 2017 May 2017
Volume 10, Number 1 Assembled 2017 May 2017 Editor In Chief Yesha Sivan Tel Aviv University The Coller Institute of Venture Issue Editor Victoria McArthur University of Toronto, Canada Coordinating Editor Tzafnat Shpak The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. All uses beyond research or educational purposes require the written permission of the JVWR. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution No Derivative Works 3.0 United States (cc-by-nd) license. The Journal of Virtual Worlds Research is funded by its sponsors and contributions from readers. http://jvwresearch.org Internet Research in Online Environments for Children 1 Volume 10, Number 1 Assembled 2017 May, 2017 Internet Research in Online Environments for Children: Readability of Privacy and Terms of Use Policies; The Uses of (Non)Personal Data by Online Environments and Third- Party Advertisers Olesya Venger University of Nevada, Las Vegas Abstract Online environments encourage their prospects, including children and teens, to register and provide information about themselves in order to participate in online activities. Many sites' privacy and terms of use policies tend to provide hard-to-understand explanations about their data-using practices, contributing to a widespread confusion regarding the differences between what counts as non-personal versus personal data, and whether this data could be used for behavioral targeting or selling. -
In Re Nickelodeon Consumer Privacy Litig
No Shepard’s Signal™ As of: July 7, 2014 1:09 PM EDT In re Nickelodeon Consumer Privacy Litig. United States District Court for the District of New Jersey July 2, 2014, Decided; July 2, 2014, Filed MDL No. 2443 (SRC); Civil Action No. 12-07829; Civil Action No. 13-03755; Civil Action No. 13-03729; Civil Action No. 13-03757; Civil Action No. 13-03731; Civil Action No. 13-03756 Reporter: 2014 U.S. Dist. LEXIS 91286 IN RE NICKELODEON CONSUMER PRIVACY ATTORNEY, COUNSEL NOT ADMITTED TO LITIGATION. THIS DOCUMENT RELATES TO: THE USDC-NJ BAR, BARTIMUS FRICKLETON CONSOLIDATION ACTION. ROBERTSON & GORNY PC, LEAWOOD, KS; MARY D. WINTER, LEAD ATTORNEY, COUNSEL NOT Notice: NOT FOR PUBLICATION ADMITTED TO USDC-NJ BAR, BARTIMUS FRICKLETON ROBERTSON & GORNY, Core Terms [*2] JEFFERSON CITY, MO. video, user, privacy, intercept, wiretap, disclosure, For STEPHANIE FRYAR, Plaintiff in 13-3755 website, cookies, online, consumer, electronic (2:12-cv-07829-SRC-CLW), Plaintiff: Adam Q Voyles, communication, service provider, cause of action, register, LEAD ATTORNEY, MDL, Lubel Voyles LLP, Houston, gender, sites, personal information, unjust enrichment, TX. anonymous, intrusion, aggrieve, dismissal with prejudice, civil action, videotape, seclusion, watch, advertize, For T.M., Plaintiff in 13-3756 highball, internet, third-party (2:12-cv-07829-SRC-CLW), Plaintiff: KEVIN P. GREEN, LEAD ATTORNEY, THOMAS P. ROSENFELD, Counsel: [*1] For CAF AND CTF, MINOR CHILDREN COUNSEL NOT ADMITTED TO USDC-NJ BAR, BY THEIR FATHER, ANTHONY R. FIORE, JR., MP, A GOLDENBERG HELLER ANTOGNOLI & ROWLAND MINOR CHILD BY HIS FATHER, MICHAEL POND, PC, EDWARDSVILLE, IL; MARK C. GOLDENBERG, TP, A MINOR CHILD BY HER MOTHER, TIFFANY LEAD ATTORNEY, GOLDENBERG HELLER PARROT, AV, A MINOR CHILD BY HIS FATHER, ANTOGNOLI & ROWLAND PC, EDWARDSVILLE, PAUL VOGEL (2:12-cv-07829-SRC-CLW), Plaintiffs: IL. -
Sudeki Get the Strategy Guide Primagames.Com®
Combat Melee Ranged A Launches a vertical attack. Fires a shot. B Clears multiple enemies. Clears multiple enemies. X Launches a horizontal attack. Cycles through weapons. Y Displays Quick menu. Displays Quick menu. b/ b Switches characters. Switches characters. > Pauses game. Pauses game. Raises shield; Fires a shot. r Rolls/Backfl ips ( r + L). R Controls camera movement. Aims at an enemy (1st-Person). Moves character; Strafes (1st-Person; 1 / 5); L Rolls/Backfl ips ( r + L). Moves forward/backward (1st-Person; 7 / 3). ? Uses a Quickshot item. Uses a Quickshot item. Status Effects Infl icts double damage, including weapon damage, on Boost enemies during combat. Curse Causes the target to suffer double damage during combat. Stops the target from moving and causes it to suffer full Freeze damage during combat. Haste Causes the target to move at double speed. Poison Causes the target to suffer damage over time. Protect Causes the target to suffer only half damage during combat. Regenerates the target’s HP. (The amount of HP regained and Regen the duration of the effect depend on the target’s Essence.) Slow Causes the target to move more slowly. Causes the target to infl ict half damage on enemies Weaken during combat. Soundtrack available in stores now or at http://www.xbox.com/sudeki Get the strategy guide primagames.com® 0504 Part No. X09-83520 Safety Information Table of Contents About Photosensitive Seizures Game Controls.......................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. -
Status Effects Afflicted with Use the Status Screen to Check Your Unit's Stats and Equipment
Introduction 02 Characters 03 Characters 04 Characters 05 Characters 06 Controls 07 BASIC CONTROLS General Controls Directional buttons / left stick Move cursor DUALSHOCK®4 Wireless Controller Layout X button Select item / Skip text C button Cancel selection / Toggle message window visibility Touch pad S button Display backlog SHARE button OPTIONS button l button / L button Switch pages OPTIONS button Skip event Lbutton Rbutton r button + X button High-speed text display button button l r Map Controls T button C button Switch between world map and town map Directional C button T button Display menu buttons X button S button Display entire map S button Battle Controls PS button Directional buttons / left stick Move character Right stick Left/Right: Camera movement, Up/Down: Camera zoom in/out Left stick / L3 button Right stick / R3 button X button Display battle commands / Skip animation for Summon spells or skills C button Switch to free cursor mode T button Reset character position / Display status (when in free cursor mode) S button Change view angle l button / L button Search for targets (during attack) Touch pad button Auto-battle OPTIONS button Start battle Start Menu 08 STARTING THE GAME NEW GAME Select "NEW GAME" to enter the difficulty selection screen. The difficulty setting does not change the story, obtainable items, or character development. Select a difficulty level to start the game. OPTION Choose a setting and use the directional Place the Summon Night 6 disc into your PlayStation®4 console buttons or left stick to change the values and start it. After the opening movie, the title screen will be with left/right movements. -
Persona 5Th Edition
Persona 5th Edition Contents 7.6 Actions . 15 7.7 Attacks and Dodging . 15 1 Acknowledgements 3 7.8 Sensing . 16 7.9 Bad Status . 16 2 Setting 3 7.10 End of Combat . 17 3 Numbers, Rounding, and Dice 3 8 Equipment 17 3.1 Rounding . 3 8.1 Reading Weapons and Armor . 17 3.2 Die Sizes . 3 8.2 Weapon Properties . 18 8.3 Armor Properties . 18 4 Character and Persona Creation 3 4.1 Declaring Aspects . 3 9 Arcana 19 4.1.1 Character . 4 9.1 Social Links . 19 4.1.2 Persona . 4 9.2 Arcana Spread . 19 4.2 Character . 4 9.3 The Arcana Eects . 19 4.2.1 Abilities . 4 4.2.2 Skills . 5 10 Spell Compendium 23 4.2.3 Using Skills . 7 10.1 Physical . 24 4.3 Persona . 8 10.1.1 Tier I . 24 4.3.1 Spells . 8 10.1.2 Tier II . 24 4.3.2 Strengths and Weaknesses . 8 10.1.3 Tier III . 25 4.3.3 Building Persona . 9 10.1.4 Tier IV . 25 4.4 Leveling . 9 10.2 Fire . 26 4.4.1 Character Leveling . 9 10.2.1 Tier I . 26 4.4.2 Feats . 9 10.2.2 Tier II . 26 4.4.3 Persona Leveling . 11 10.2.3 Tier III . 26 10.2.4 Tier IV . 27 5 Aspects 11 10.3 Ice . 27 5.1 What are Aspects? . 11 10.3.1 Tier I . 27 5.1.1 Scene Aspects . 11 10.3.2 Tier II . -
A User's Guide to the Apocalypse
A User's Guide to the Apocalypse [a tale of survival, identity, and personal growth] [powered by Chuubo's Marvelous Wish-Granting Engine] [Elaine “OJ” Wang] This is a preview version dating from March 28, 2017. The newest version of this document is always available from http://orngjce223.net/chuubo/A%20User%27s%20Guide %20to%20the%20Apocalypse%20unfinished.pdf. Follow https://eternity-braid.tumblr.com/ for update notices and related content. Credits/Copyright: Written by: Elaine “OJ” Wang, with some additions and excerpts from: • Ops: the original version of Chat Conventions (page ???). • mellonbread: Welcome to the Future (page ???), The Life of the Mind (page ???), and Corpseparty (page ???), as well as quotes from wagglanGimmicks, publicFunctionary, corbinaOpaleye, and orangutanFingernails. • godsgifttogrinds: The Game Must Go On (page ???). • eternalfarnham: The Azurites (page ???). Editing and layout: I dream of making someone else do it. Based on Replay Value AU of Homestuck, which was contributed to by many people, the ones whom I remember best being Alana, Bobbin, Cobb, Dove, Impern, Ishtadaal, Keleviel, Mnem, Muss, Ops, Oven, Rave, The Black Watch, Viridian, Whilim, and Zuki. Any omissions here are my own damn fault. In turn, Replay Value AU itself was based upon Sburb Glitch FAQ written by godsgifttogrinds, which in turn was based upon Homestuck by Andrew Hussie. This is a supplement for the Chuubo's Marvelous Wish-Granting Engine system, which was written by Jenna Katerin Moran. The game mechanics belong to her and are used with permission. Previous versions of this content have appeared on eternity-braid.tumblr.com, rvdrabbles.tumblr.com, and archiveofourown.org. -
The Effects of Group Status on Intragroup Behavior
The Effects of Group Status on Intragroup Behavior: Implications for Group Process and Outcome Jin Wook Chang Organizational Behavior and Theory Tepper School of Business Carnegie Mellon University Dissertation Committee: Rosalind M. Chow (Co-Chair) Anita W. Woolley (Co-Chair) Linda Argote John M. Levine The Effects of Group Status on Intragroup Behavior: Implications for Group Process and Outcome ABSTRACT How does the status of a group influence the behavior of individuals within the group? This dissertation aims to answer this question by investigating the psychological and behavioral implications of membership in high- versus low-status groups, with a primary focus on the impact of membership in a high-status group. I propose that in high-status groups, personal interests, including material and relational, are more salient, therefore guiding member behavior within the groups. This emphasis on personal gain leads to behavior that best suits their interests regardless of the impact on group outcomes. In six studies, using both experimental and correlational methods, I test this main idea and examine boundary conditions. The first set of studies examines members’ group-oriented behavior, and finds that membership in a high-status group (a) decreases the resources allocated for the group as members attempt to ensure personal gain; (b) lowers the preference for a competent newcomer who may enhance group outcome but who may jeopardize personal gains; and (c) reduces the amount of voluntary information sharing during group negotiations, hindering group outcomes. The findings also reveal that reducing the conflict between group and personal interests via cooperative incentives encourages group- oriented behavior in high-status groups. -
Pwned: How Often Are Americans' Online Accounts Breached?
Pwned: How Often Are Americans’ Online Accounts Breached?∗ Ken Cor† Gaurav Sood‡ February 19, 2019 Abstract News about massive online breaches is increasingly common. But there has been little good data on how exposed people are because of these breaches. We combine data from a large, representative sample of adult Americans (n = 5,000) with data from Have I Been Pwned to estimate the lower bound of the average number of breached online accounts per person. We find that at least 82.84% of Americans have had their accounts breached. And, on average, Americans’ accounts have been breached at least three times. The better educated, the middle-aged, women, and Whites are more likely to have had their accounts breached than the complementary groups. arXiv:1808.01883v3 [cs.CY] 18 Feb 2019 https://github.com/ ∗Data and scripts behind the analysis presented here can be downloaded from themains/pwned. †Ken can be reached at: [email protected] ‡Gaurav can be reached at: [email protected] On the Internet, nobody knows you’re a dog. So the adage goes. But increasingly, others know that you like dog food and hate cats. Many of us have made our peace with this new reality. A slew of massive account breaches in recent years (McCandless 2017),1 however, threaten to pull the rug under all illusions of anonymity. n this note, we shed light on this threat. Using a unique dataset, we estimate the lower bound of the average number of breached online accounts per person. To answer how exposed Americans are due to online breaches, we merge data from a large representative sample from YouGov (n = 5,000) with data from Have I Been Pwned (HIBP). -
Dark Horse Development of a 2D Tactical Combat Role Playing Game
Project Number: DMO-AA14 Dark Horse Development of a 2D Tactical Combat Role Playing Game A Major Qualifying Project Report Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the Degree of Bachelor of Science By Andrew Aveyard, Tim Calvert, Sam Machlin, Kenrick Tsang Advised by: Professor Dean O'Donnell Professor Jennifer deWinter April 27, 2015 Abstract Dark Horse is an Interactive Media and Game Development Major Qualifying Project in which a team of four students took a simple game concept through the stages of development, testing, and refinement to create a story rich, two-dimensional tactical combat game using the Unity2D engine. Most of our assets were hand drawn by our artist, while the rest of our art was either outsourced or built by our programmers. Our vision for Dark Horse was to design a turn-based strategy game with a narrative focus in order to create tactical gameplay grounded in a well- developed narrative experience, a rarity for the genre. This report gives an overview of our project as well as details our multiple areas of development: design, programming, audio, art, and narrative. With design’s chapter, we describe our initial processes of generating mechanics and content as well as our iterative process of playtest driven design. Our programming chapter goes into detail about the different features programmed into the game, how they were constructed, and how successful they were in completing their intended purpose. The audio chapter describes the custom music and sound effects we developed for the game, how we made them, and how they were used in our game. -
Reconciling Cultural Diversity and Free Trade in the Digital Age: a Cultural Analysis of the International Trade in Content Items Claire Wright
The University of Akron IdeaExchange@UAkron Akron Law Review Akron Law Journals July 2015 Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items Claire Wright Please take a moment to share how this work helps you through this survey. Your feedback will be important as we plan further development of our repository. Follow this and additional works at: http://ideaexchange.uakron.edu/akronlawreview Part of the International Law Commons, and the International Trade Law Commons Recommended Citation Wright, Claire (2008) "Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items," Akron Law Review: Vol. 41 : Iss. 2 , Article 3. Available at: http://ideaexchange.uakron.edu/akronlawreview/vol41/iss2/3 This Article is brought to you for free and open access by Akron Law Journals at IdeaExchange@UAkron, the institutional repository of The nivU ersity of Akron in Akron, Ohio, USA. It has been accepted for inclusion in Akron Law Review by an authorized administrator of IdeaExchange@UAkron. For more information, please contact [email protected], [email protected]. Wright: Reconciling Cultural Diversity and Free Trade WRIGHT_FINAL 3/23/2009 2:40 PM RECONCILING CULTURAL DIVERSITY AND FREE TRADE IN THE DIGITAL AGE: A CULTURAL ANALYSIS OF THE INTERNATIONAL TRADE IN CONTENT ITEMS Claire Wright* I. Introduction ....................................................................... 401 II. Background Information.................................................... 415 A. Cultural Diversity on the Global Level ....................... 415 B. International Media Conglomerates ............................ 420 C. Global Content Markets .............................................. 428 D. Digital Technology ..................................................... 432 III. Cultural Studies ................................................................. 439 A. Cultural Studies as a Discipline .................................