Dragon-Age-Origins-Manuals PC.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Dragon-Age-Origins-Manuals PC.Pdf CLASS . 9 EPILEPSY WARNING WARRIOR . .9 Please read before using this game or allowing your children to use it. MAGE . .9 Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing ROGUE . .9 lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has CLASS BENEFITS . .9 never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy BACKGROUND . 10 (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. HUMAN NOBLE . .10 We advise that parents should monitor the use of video games by their children. If you or your child MAGI . .10 experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, CITY ELF . .10 discontinue use IMMEDIATELY and consult your doctor. DALISH ELF . .10 DWARF COMMONER . .10 PRECAUTIONS TO TAKE DWARF NOBLE . .10 DURING USE BACKGROUND BENEFIT . .10 Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the CUSTOMIZATION . 11 length of the cable allows. APPEARANCE . .11 Preferably play the game on a small screen. PORTRAIT . .11 Avoid playing if you are tired or have not had much sleep. VOICE . .11 Make sure that the room in which you are playing is well lit. NAME . .11 Rest for at least 10 to 15 minutes per hour while playing a video game. ADVA NCED . .11 DIFFICULTY . .11 CONTENTS EASY . .11 NORMAL . .11 INSTALLING THE GAME . 5 HARD . .12 STARTING THE GAME . 5 NIGHTMARE . .12 INTRODUCTION . 6 CHARACTER PROGRESSION . 12 COMPLETE CONTROLS . 6 ATTRIBUTES . 12 GENERAL CONTROLS . 6 STRENGTH . .12 MOVEMENT/CAMERA . 7 DEXTERITY . .12 COMBAT . 7 WILLPOWER . .12 GETTING STARTED . 7 MAGIC . .13 MAIN MENU . 7 CUNNING . .13 OTHER CAMPAIGNS . .7 CONSTITUTION. .13 DOWNLOADABLE CONTENT . .7 QUICK-PLAY PICKS . .13 PLAYER PROFILE . .8 SKILLS . 13 LOG IN . .8 COERCION . .13 CHARACTER GENERATION . 8 STEALING . .13 GENDER . 8 TRAP-MAKING . .14 RACE . 8 SU RVI VAL . .14 HUMAN . .8 HERBALISM . .14 ELF . .8 POISON-MAKING . .14 DWARF . .8 COMBAT TRAINING . .14 RACIAL BENEFITS . .8 COMBAT TACTICS . .14 1 TALENTS/SPELLS . 14 DEFENSE . 24 ACTIVATED ABILITIES . .15 MISSILE DEFENSE . .24 PASSIVE ABILITIES . .15 DAMAGE . 24 SUSTAINED ABILITIES . .15 ARMOR AND ARMOR PENETRATION . .24 EXPERIENCE AND LEVELS . ..
Recommended publications
  • DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
    UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? .
    [Show full text]
  • Friends of the Champion
    Friends of the Champion Collected by Varric Tethras Other works by Varric Tethras: The Dasher’s Men Darktown’s Deal The Viper’s Nest Hard in Hightown This edition published 9:35 (Dragon Age) Published in Kirkwall by kind permission of the Coterie of Kirkwall Sebastian...................................................2 Jennifer Hepler Aveline.......................................................10 Lukas Kristjanson Fenris .......................................................16 David Gaider Merrill....................................................23 Mary Kirby Anders.......................................................28 Jennifer Hepler Varric .......................................................35 Mary Kirby Isabela ......................................................40 Sheryl Cree Sebastian By Jennifer Hepler (9:22 Dragon) rinces aren't meant for chastity. P That's what I've been telling myself since my parents' soldiers dragged me to this cloister and left me to rot. They say I'm a disgrace to the Vael family name, that I'll be a weight around my brother's neck when he comes to rule Starkhaven. I say, if you're a prince with no power, you might as well use your title to have some fun. "Sebastian?" The voice of my jailor, Captain Leland of my parents' personal guard, loyal to the death. In this case, my death. "Do you need anything more tonight, Your Highness?" "I'm fine." Let him leave. I need to be alone. A moment, then his footsteps echo down the hall. We've done this every night; he should trust that I'll stay in my cell, obedient, asleep. 2 I unfold the note that was under my plate in the dining hall. Sebastian— I know you hate it here. If you wish to leave, come to the back entrance at midnight. I'll make sure no one disturbs us.
    [Show full text]
  • Flemeth of Dragon Age
    JOURNAL OF COMPARATIVE RESEARCH IN ANTHROPOLOGY AND SOCIOLOGY Copyright © The Author, 2015 Volume 6, Number 2, Winter 2015 ISSN 2068 – 0317 http://compaso.eu Powerful elderly characters in video games: Flemeth of Dragon Age Elisabeta Toma1 Abstract As games are becoming an increasingly popular medium in various demographic and professional strata, scholars are discussing their content and how they shape society. However, despite an increase in gender analysis of video games, little has been written about orienting games towards an elderly audience, or game representations of aging and older persons. Games specifically designed for older persons are focused on improving cognitive functions, starting from the assumption that the elderly are in need of special games in order to repair age-related deficits. This repair-focused design philosophy comes at the expense of pursuing a broader understanding of quality of life and non-programmatic entertainment. Games-for-fun that also explicitly target the elderly as an audience are almost invisible. In this article we turn our attention to a powerful elderly feminine character in an AAA game designed for entertainment without a serious mission, namely Flemeth from Dragon Age. We discuss how the game depicts and models older characters: What repertoire of portraits has Flemeth as an old woman, in the Dragon Age games? How does Flemeth contribute to an enlarged repertoire of portrayals of old women in video games? We conclude that Flemeth’s gender and age displays in Dragon Age do not impoverish her portrayal but, on the contrary, turn her into a powerful and complex character, thus offering a model for game design to represent and invite older players.
    [Show full text]
  • View the Manual
    White Pearl Game Mechanics Manual & Full Credits Game Manual & Credits © Harry Gill White Pearl Game Mechanics Manual & Full Credits Use This manual will explain all the main mechanics of the game. For the complete official guide, which contains a story and boss walkthrough (including much more, such as the inclusion of the game’s entire database); please install the Chronicle Edition DLC. Important Terminology Action Button – Refers to the button used to interact with objects and NPCs, as well as confirm selections. Used by pressing Enter/X/Square. Cancel Button – Refers to the button used to cancel selections and sometimes access menus. Used by pressing ESC/B/Circle © Harry Gill White Pearl Game Mechanics Manual & Full Credits Developer Comments It’s been a long time since White Pearl’s launch, after which I have been working tirelessly to update the game, bug fix it, add additional content, while developing my second game Fabrication – which is set to release at the end of 2020. White Pearl is my first ever game project, and admittedly over-ambitious, wouldn’t you agree? While I think the reviews do a good enough job of explains the positives and negatives of the game, sometimes I look back on the game and think “I wish I did this!”. But game development is very difficult. You must work in a certain amount of time and restrictions to get anything done, which is why this game exists in the first place. If I kept asking myself questions and trying to change things here and there, this game would have never been released.
    [Show full text]
  • Ada: a Journal of Gender, New Media, and Technology Issue No. 1 Confronting Toxic Gamer Culture: a Challenge for Feminist Game Studies Scholars
    Confronting toxic gamer culture: A challenge for feminist game studies scholars Author(s): Mia Consalvo DOI: 10.7264/N33X84KH URL: http://adanewmedia.org/2012/11/issue1-consalvo Published: 15 November 2012 Copyright © 2012. This work is licensed under a Creative Commons Attribution- NonCommercial-NoDerivs 3.0 Unported License. Ada: A Journal of Gender, New Media, and Technology ISSN 2325-0496 Ada: A Journal of Gender, New Media, and Technology Issue no. 1 Confronting toxic gamer culture: A challenge for feminist game studies scholars Mia Consalvo Concordia University With increasing frequency the ugliness of gamer culture is being put on display for the wider world to see. While I was writing this piece, for example, a Canadian blogger created a game where one can punch and bruise the face of Anita Sarkeesian, creator of the popular website Feminist Frequency: Conversations with Pop Culture (Spurr, 2012). The game was in response to news of her Kickstarter campaign, where she proposed investigating portrayals of women in videogames over the past few decades. The game was only the latest in a string of attacks on Sarkeesian for her proposed project: she also received death threats, had her Wikipedia page defaced with pornographic imagery, and was repeatedly harassed on the Kickstarter page and elsewhere. About a month prior to that, in June 2012 a controversy erupted about Lara Croft’s alleged past in the latest Tomb Raider game, where sexual assault had helped form her character according to one of the game’s developers (Schreier, 2012). In May, the annual videogame expo E3 became the topic of controversy when multiple sources declared it a space hostile to women and juvenile in its approach to games (Alexander, 2012; Williams, 2012).
    [Show full text]
  • Game Manual Introduction
    GAME MANUAL INTRODUCTION CREATE YOUR CHARACTER ATTRIBUTES SKILLS TRAITS PERSONALITY, HEREDITARY POINTS AND BACKGROUND OPTIONAL MODES LEVEL UP DECK OF DOOM EXPLORING THE WORLD MOVEMENTS MENU AND COMMANDS SAVE AND LOAD YOUR GAME COLLECT FOOD, WATER AND REST WHEN YOU CAN RESOURCES WEAPONS AND ARMOURS SPECIAL ITEMS MIX AND CRAFT CAMPING AND RESTING HUNTING PITS, TRAPS AND SECRETS THE SHELTER EVENTS AND SPECIAL OBJECTS ENEMIES COMBAT COMMANDS AND INTERFACE IN BATTLE STAMINA, EQUIPMENT AND ROUND ORDER CARNAGE ENEMIES SPECIAL ATTACKS MAGIC HOW TO CAST A SPELL EMPOWER A SPELL MAGIC MAP 2 RUNES SUMMON A CREATURE BASIC SPELLBOOK HINTS AND TIPS CREDITS 3 INTRODUCTION In the last few centuries the world population has rapidly fallen. No one knows how many human beings currently live on Earth, but it is assumed that they are less than 100,000. The end of the human race isn't coming because of nuclear wars, pandemics or natural disasters… ...but because Hell has come to Earth. At the end of the 20th century, thousands of demons began to invade our world. The Earth quickly became their hunting ground and the human civilization is now almost completely erased. Few humans survived. You are one of them. 4 CREATE YOUR CHARACTER You can freely create your character choosing how to distribute Stat Points and Skill Points, selecting his Personality and his Background. If you prefer, you can choose an Archetype to automatically set Attributes and Skills; or, you can randomly generate a character and obtain +3 Stat Points. ATTRIBUTES Attributes are the basic stats of your character: ● STRENGTH +5% Melee DMG, +50 Max STAMINA, +35 Max Carry per point.
    [Show full text]
  • Activision Publishing to Showcase Blockbuster Slate of Fan-Favorite Video Games at San Diego Comic-Con 2012
    Activision Publishing To Showcase Blockbuster Slate Of Fan-Favorite Video Games At San Diego Comic-Con 2012 Showgoers Will Get Their First Multiplayer Hands-On Opportunity with the Highly Anticipated TRANSFORMERS™: FALL OF CYBERTRON, Celebrate Spidey's Latest Movie Launch with Hands-On Time with The Amazing Spider-Man™, Plus a Surprise Game Reveal During the Marvel Games Panel, Exclusive Game Demos at the Activision Booth, and Much, MUCH More... SANTA MONICA, Calif., July 11, 2012 /PRNewswire/ -- Gaming, comics, sci-fi, cos-play, and fans from all walks of life the world over will experience a colossal interactive entertainment lineup from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), at San Diego Comic-Con International 2012. Headquartered at booth #5344 in the San Diego Convention Center, Activision is celebrating the theatrical release of the blockbuster hit The Amazing Spider-Man, allowing fans to go beyond the movie and find out what happens next in The Amazing Spider-Man™ video game, plus showcasing some of the most anticipated fan-favorite games in the industry, including TRANSFORMERS™: FALL OF CYBERTRON, 007™ Legends, the all-new The Walking Dead™ video game based on the hit AMC television series, along with a world premiere reveal of a brand new Super Hero video game during the Marvel Games panel on Saturday, July 14th. "We know how passionate our fans are, and San Diego Comic-Con is always a great opportunity for us to showcase our latest video games," said David Oxford, Executive Vice President, Activision Publishing. "These are big, iconic franchises and this is our chance to give back and let the hardest-of-the-hardcore play and experience our video games in a unique and fun setting before they hit stores." Activision's Full San Diego Comic-Con 2012 Booth Activities Include: ● First time multiplayer hands-on with TRANSFORMERS: FALL OF CYBERTRON video game.
    [Show full text]
  • Farscape Series 1 Cast
    Farscape series 1 cast click here to download Farscape (TV Series –) cast and crew credits, including actors, actresses, directors, writers and more. Astronaut John Crichton's "Farscape-1" space module is swallowed by a wormhole and spat out on the other side of the universe into the middle of a space battle. Zhaan (Virgina Hey) giving Crichton (Ben Browder) a "Delvian ear kiss" in Episode 1 ("Pilot") Scenes of D'Argo (Anthony. With Ben Browder, Claudia Black, Anthony Simcoe, Lani John Tupu. the Peacekeeper Alliance has but one hope: reassemble human astronaut John Crichton, once sucked into the Peacekeeper galaxy. Complete series cast summary. With Ben Browder, Claudia Black, Virginia Hey, Anthony Simcoe. Crichton has landed on Season 1 | Episode 7. Previous Episode complete credited cast. John Crichton (Ben Browder) – An astronaut from present-day Earth. At the start of the series, a test flight involving an. This article contains information about fictional characters in the television series Farscape. Toward the end of season one, Crichton encounters a mysterious alien race known only as The Ancients, who hide .. Wayne Pygram seemed to confirm this during an interview on the Farscape DVD set; while Dominar Rygel XVI. Farscape is a science fiction television show. Four regular seasons were produced, from to Each season consists of 22 episodes. Each episode is intended to air in a one-hour television timeslot (with Characters · Races · Peacekeepers. Spin-offs. Farscape: The Game · Farscape Roleplaying Game · The. Ben Browder, John Crichton, Farscape, WATN, Where are they now? © Getty Images. One of four people – alongside Claudia Black, Anthony Simcoe and Lani Tupu – to Browder has since been seen in series seven episode of Doctor Who , For most of Farscape, Wayne Pygram's hybrid Scorpius – a.
    [Show full text]
  • Download the Pdf
    Why? are all that play games. Immature is the people, someone is going to commit same as youth. Young! Our young boys suicide.” Because it’s out there. We should talk are being exposed to age-inappropriate Hello fellow Escapists, I have some about it. If we don’t talk about it, it’s material! Indeed, The Escapist picks out this exciting news. Our clan just grew one more likely to go places that’s not observation as worthy of highlighting in larger. Russ Pitts, previously of Gamers healthy. If we try to sweep it under the Can you blame them? I sure can’t. What a larger font alongside the article. But with Jobs, has joined our editorial team bed, it will be hidden in the darkest, needs to happen, before games can did he really mean this? as Associate Editor for Acquisitions. dirtiest crevices of the internet that are comfortably be seen as accepted We’re all pretty excited to have him, and not always safe. So, let’s bring it out in entertainment for people over the age of It seems rather more likely that this is look forward to incorporating his ideas the open – we’re all adults here. 18, is not just that developers need to two observations combined. 20% is one into The Escapist. Everyone please make games appealing to adults (which “out of five people” in the country. And: welcome Russ! What? Adults play games? They’re not many are), but the media needs to with a sample that large “someone is just child’s toys? Yes, that is correct.
    [Show full text]
  • Katherine Fugate's Xena Play "Say Yes"
    XENA CONVENTION 2012 "SAY YES" By Katherine Fugate CAST (in order of appearance) TIM OMUNDSON DAVID FRANKLIN STEVEN SEARS XENA BOUNCER*** KATHERINE FUGATE CLAUDIA BLACK BEVERLY D'ANGELO VANESSA MY ASSISTANT BRIGID BRANNAGH CRYSTAL CHAPPELL ADRIENNE WILKINSON RENEE O'CONNOR ***TO BE CAST FROM THE AUDIENCE SET 4 mics if possible - standing or handheld Preset small folding table, chair. PROPS Champagne bottle, Laptop, Starbucks Wine bottle, wine glass, Red Bull XENA CONVENTION: 2012: “SAY YES” By Katherine Fugate PLACED ON STAGE: Small folding table. Chair. Mics. START OF SHOW: CON ANNOUNCER (BACKSTAGE) WELCOME KATHERINE FUGATE!!! HOLD A BEAT FOR ANTICIPATION. STAGE LEFT: TWO UNIVERSAL STUDIO EXECS - TIM OMUNDSON and DAVID FRANKLIN dressed in suits/corporate attire, enter. TIM and DAVID are shaking their heads, very unhappy. TIM OMUNDSON We can’t air that FINALE! THAT WAS TERRIBLE! DEPRESSING! AND THERE WAS NO LADY KISSING! DAVID FRANKLIN How do we tell Rob Tapert? He loves that finale! A Friend In Need? We are Studio Executives In Need of a Better ENDING! TIM OMUNDSON We can’t air it! The Fans with hate us! TV Guide will hate us! MARY D will hate us! And I don’t like to be hated. It messes with my good hair! DAVID FRANKLIN Obviously, we need a new finale! TIM OMUNDSON One that doesn’t take place in Japan. I mean, Japan? What the hell? This is ANCIENT GREECE! DAVID FRANKLIN And sometimes Ancient Rome. 2. TIM OMUNDSON THE POINT IS you don’t just show up SIX YEARS LATER in JAPAN on the FINAL EPISODE and DRAG OUT some tired old EX-GIRLFRIEND that we’ve never heard of before and then CHOP OFF WONDER WOMAN’S HEAD! DAVID FRANKLIN Xena.
    [Show full text]
  • Warhammer: Diskwars Rules
    INTRODUCTION WHAT IS DISKWARS? Welcome to the Old World. It is a place riven by war and the lure Warhammer: Diskwars is an exciting, fast-paced battle game which is of power. The forces of Destruction seek to overthrow all civilised easy to learn but difficult to master. Players command armies of heroes nations in fire and blood. At their forefront are the insidious servants and units from the Warhammer world that are represented by disks. of Chaos, howling out of the far North, and the brutish Orc hordes During the game, players activate disks to move and attack, wreaking that lurk in the fringes of every kingdom, pillaging at their whim. The destruction across the battlefield. forces of Order make a tenuous common cause to defend the works of In Warhammer: Diskwars, players do not use a ruler to measure unit civilisation. They are championed by the extensive armies and powerful and hero movement. Instead, players move disks by flipping them end artillery of the Empire, and the fading realms of the High Elves, who over end. If a disk flips in such a way that it covers up another disk, the wield ancient magics. In every corner of the Old World armies march disk on top pins the disk below it. Pinning is a key part of the game: relentlessly toward battle, led by powerful heroes who fight for the disks that overlap each other fight at the end of each round. A player preservation of their homelands, for the glory of dark gods, or simply achieves victory by destroying all opposing armies or by fulfilling his for the sake of spreading strife.
    [Show full text]
  • Conference Booklet
    30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic
    [Show full text]