It Is in the Area Properties That You Can Customize an Area

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It Is in the Area Properties That You Can Customize an Area THE BUILDERS PROJECT’S GUIDE TO BUILDING *** THE AURORA TOOLSET MANUAL VERSION 1.06 TABLE OF CONTENTS CHAPTER 1 USING THE TOOLSET.......................................................................................................................11 1.1 THE TOOLSET WINDOWS ....................................................................................................................... 11 1.1.1 The Module Structure Window.............................................................................................................. 11 1.1.2 The Main View Window ........................................................................................................................ 12 1.1.3 The Palette............................................................................................................................................. 13 CHAPTER 2 MODULES .............................................................................................................................................16 2.1 CREATING A NEW MODULE ................................................................................................................... 16 2.2 THE PROPERTIES OF A MODULE............................................................................................................. 20 2.2.1 The Basic Properties of a Module......................................................................................................... 20 2.2.2 The Events Properties of a Module....................................................................................................... 22 2.2.3 The Advanced Properties of a Module.................................................................................................. 26 2.2.4 The Description of a Module................................................................................................................. 29 2.2.5 The Custom Content of a Module.......................................................................................................... 29 2.2.6 The Cached Scripts of a Module ........................................................................................................... 30 2.3 DESIGNING TIPS ..................................................................................................................................... 32 2.4 HOW TO… .............................................................................................................................................. 32 2.4.1 …have multiple starting locations in your module............................................................................... 32 2.4.2 ...have the player characters respawning after death in a specific location. ...................................... 33 CHAPTER 3 AREAS....................................................................................................................................................34 3.1 CREATING AN AREA WITH THE AREA WIZARD...................................................................................... 34 3.2 THE PROPERTIES OF AN AREA................................................................................................................ 34 3.2.1 The Basic Area Properties .................................................................................................................... 36 3.2.2 The Visual Area Properties ................................................................................................................... 37 3.2.3 The Audio Area Properties.................................................................................................................... 41 3.2.4 The Events Area Properties................................................................................................................... 43 3.2.5 The Advanced Area Properties ............................................................................................................. 45 3.2.6 The Comments Area Properties ............................................................................................................ 46 3.3 DESIGNING TIPS ..................................................................................................................................... 47 3.4 HOW TO... ............................................................................................................................................... 47 2 3.4.1 ...copy an area ....................................................................................................................................... 47 3.4.2 ... modify the properties of a specific tile.............................................................................................. 48 3.4.3 ...reveal the map of an area to a player ................................................................................................ 48 CHAPTER 4 CREATURES.........................................................................................................................................50 4.1 CREATING A CREATURE BLUEPRINT WITH THE CREATURE WIZARD .................................................... 50 4.2 CREATING A CREATURE BLUEPRINT FROM AN EXISTING CREATURE ................................................... 55 4.3 THE PROPERTIES OF A CREATURE.......................................................................................................... 56 4.3.1 The Basic Properties of a Creature ...................................................................................................... 58 4.3.2 The Statistics Properties of a Creature................................................................................................. 61 4.3.3 The Appearance Properties of a Creature............................................................................................ 62 4.3.4 The Classes Properties of a Creature................................................................................................... 63 4.3.5 The Skills Properties of a Creature....................................................................................................... 65 4.3.6 The Scripts Properties of a Creature .................................................................................................... 66 4.3.7 The Advanced Properties of a Creature ............................................................................................... 69 4.3.8 The Feats Properties of a Creature ...................................................................................................... 73 4.3.9 The Spells Properties of a Creature...................................................................................................... 74 4.3.10 The Special Abilities Properties of a Creature..................................................................................... 76 4.3.11 The Comments Properties of a Creature .............................................................................................. 77 4.3.12 The Inventory......................................................................................................................................... 77 4.4 THE FACTIONS........................................................................................................................................ 79 4.5 DESIGNING TIPS ..................................................................................................................................... 84 4.6 HOW TO... ............................................................................................................................................... 85 4.6.1 ...add animations to my NPCs to make them more alive...................................................................... 85 4.6.2 ...make a dead creature. ........................................................................................................................ 85 4.6.3 …make my creatures drop crafting items. ............................................................................................ 86 CHAPTER 5 CONVERSATIONS ..............................................................................................................................87 5.1 CREATING A CONVERSATION FILE......................................................................................................... 87 5.1.1 Writing your conversation..................................................................................................................... 87 5.1.2 Integrating your conversation in the toolset......................................................................................... 87 5.2 THE CONVERSATION EDITOR ................................................................................................................. 88 5.3 THE STRUCTURE OF A CONVERSATION.................................................................................................. 89 5.3.1 Creating your conversation tree ........................................................................................................... 89 5.3.2 Using links ............................................................................................................................................. 90 5.3.3 Adding conditional nodes...................................................................................................................... 92 5.3.4 Creating a multi-party conversation..................................................................................................... 95 5.3.5 Inserting tokens and highlighting text..................................................................................................
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