It Is in the Area Properties That You Can Customize an Area

It Is in the Area Properties That You Can Customize an Area

THE BUILDERS PROJECT’S GUIDE TO BUILDING *** THE AURORA TOOLSET MANUAL VERSION 1.06 TABLE OF CONTENTS CHAPTER 1 USING THE TOOLSET.......................................................................................................................11 1.1 THE TOOLSET WINDOWS ....................................................................................................................... 11 1.1.1 The Module Structure Window.............................................................................................................. 11 1.1.2 The Main View Window ........................................................................................................................ 12 1.1.3 The Palette............................................................................................................................................. 13 CHAPTER 2 MODULES .............................................................................................................................................16 2.1 CREATING A NEW MODULE ................................................................................................................... 16 2.2 THE PROPERTIES OF A MODULE............................................................................................................. 20 2.2.1 The Basic Properties of a Module......................................................................................................... 20 2.2.2 The Events Properties of a Module....................................................................................................... 22 2.2.3 The Advanced Properties of a Module.................................................................................................. 26 2.2.4 The Description of a Module................................................................................................................. 29 2.2.5 The Custom Content of a Module.......................................................................................................... 29 2.2.6 The Cached Scripts of a Module ........................................................................................................... 30 2.3 DESIGNING TIPS ..................................................................................................................................... 32 2.4 HOW TO… .............................................................................................................................................. 32 2.4.1 …have multiple starting locations in your module............................................................................... 32 2.4.2 ...have the player characters respawning after death in a specific location. ...................................... 33 CHAPTER 3 AREAS....................................................................................................................................................34 3.1 CREATING AN AREA WITH THE AREA WIZARD...................................................................................... 34 3.2 THE PROPERTIES OF AN AREA................................................................................................................ 34 3.2.1 The Basic Area Properties .................................................................................................................... 36 3.2.2 The Visual Area Properties ................................................................................................................... 37 3.2.3 The Audio Area Properties.................................................................................................................... 41 3.2.4 The Events Area Properties................................................................................................................... 43 3.2.5 The Advanced Area Properties ............................................................................................................. 45 3.2.6 The Comments Area Properties ............................................................................................................ 46 3.3 DESIGNING TIPS ..................................................................................................................................... 47 3.4 HOW TO... ............................................................................................................................................... 47 2 3.4.1 ...copy an area ....................................................................................................................................... 47 3.4.2 ... modify the properties of a specific tile.............................................................................................. 48 3.4.3 ...reveal the map of an area to a player ................................................................................................ 48 CHAPTER 4 CREATURES.........................................................................................................................................50 4.1 CREATING A CREATURE BLUEPRINT WITH THE CREATURE WIZARD .................................................... 50 4.2 CREATING A CREATURE BLUEPRINT FROM AN EXISTING CREATURE ................................................... 55 4.3 THE PROPERTIES OF A CREATURE.......................................................................................................... 56 4.3.1 The Basic Properties of a Creature ...................................................................................................... 58 4.3.2 The Statistics Properties of a Creature................................................................................................. 61 4.3.3 The Appearance Properties of a Creature............................................................................................ 62 4.3.4 The Classes Properties of a Creature................................................................................................... 63 4.3.5 The Skills Properties of a Creature....................................................................................................... 65 4.3.6 The Scripts Properties of a Creature .................................................................................................... 66 4.3.7 The Advanced Properties of a Creature ............................................................................................... 69 4.3.8 The Feats Properties of a Creature ...................................................................................................... 73 4.3.9 The Spells Properties of a Creature...................................................................................................... 74 4.3.10 The Special Abilities Properties of a Creature..................................................................................... 76 4.3.11 The Comments Properties of a Creature .............................................................................................. 77 4.3.12 The Inventory......................................................................................................................................... 77 4.4 THE FACTIONS........................................................................................................................................ 79 4.5 DESIGNING TIPS ..................................................................................................................................... 84 4.6 HOW TO... ............................................................................................................................................... 85 4.6.1 ...add animations to my NPCs to make them more alive...................................................................... 85 4.6.2 ...make a dead creature. ........................................................................................................................ 85 4.6.3 …make my creatures drop crafting items. ............................................................................................ 86 CHAPTER 5 CONVERSATIONS ..............................................................................................................................87 5.1 CREATING A CONVERSATION FILE......................................................................................................... 87 5.1.1 Writing your conversation..................................................................................................................... 87 5.1.2 Integrating your conversation in the toolset......................................................................................... 87 5.2 THE CONVERSATION EDITOR ................................................................................................................. 88 5.3 THE STRUCTURE OF A CONVERSATION.................................................................................................. 89 5.3.1 Creating your conversation tree ........................................................................................................... 89 5.3.2 Using links ............................................................................................................................................. 90 5.3.3 Adding conditional nodes...................................................................................................................... 92 5.3.4 Creating a multi-party conversation..................................................................................................... 95 5.3.5 Inserting tokens and highlighting text..................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    230 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us