RECRUIT FIELD MANUAL

Be ready for tomorrow’s battle CONTENTS (CLICK CONTENT TO LINK TO PAGE) 1 HOW TO PLAY 1 MOVEMENT CONTROLS 2 SENSORS AND SPOTTING 2 TARGETING 3 MAIN ARMAMENT 3 ABILITIES 4 LOADOUTS 4 SQUADRONS 5 POINT DEFENSE 5 JUMPING 6 HULL STRENGTH & RESPAWNING 6 ENERGY 7 ARMOR 7 MINI MAP 8 ALLY STATUS 8 TAB SCREEN 9 CONQUEST 9 DRAFTING 10 CAPTURING 10 HOME BASE 11 ALPHA & BETA 12 GAMMA 12 RESOURCES 13 UPGRADES 14 MAIN MENU 14 GAME SELECTION 14 SERVICE RECORD 15 HANGAR 15 CURRENCY 16 STORE & INVENTORY 16 CREW 17 IMPLANTS 19 OPTIONS 19 TECH SUPPORT AND COMMUNITY 19 DISCORD & STEAM FORUMS 20 GLOSSARY 21 INDEX 1 User Manual

Welcome to Fractured Space, this manual will serve as an introduction to the games basic mechanics, such as moving, shooting and what abilities are. We aim to inform you of what does what, both in our primary game mode “Conquest” and in our menus; from purchasing ships and crew, to joining a match. This information should serve as a launching point, but for more advanced guides we encourage you to visit our steam community guides or join our Discord to ask active players for tips and tricks.

HOW TO PLAY

MOVEMENT CONTROLS The capital ships of Fractured Space can use their thrusters to move in any direction

Top Tip ❱ Forward Thrust...... W Change your ❱ Reverse Thrust...... S ships trajectory ❱ Turn Left...... A often to ❱ Turn Right...... D throw off the ❱ Vertical Thrust Up enemy’s aim...... SPACE ❱ Vertical Thrust Down...... CONTROL ❱ Strafe Left...... Q ❱ Strafe Right...... E

NOTE: Mastering control of your ship will give you a huge advantage in combat.

Use cover! Maximising firepower! Navigate behind asteroids Some ships have more firepower on different and mining stations to avoid sides of their ship. Control and position your enemy fire. ship so all your turrets can fire on the enemy. 2 How to play

Spin to Win SENSORS AND SPOTTING Top Tip Watch for Cloakers! All ships have sensors (most with a Protect your A Cloaked ship can’t be spotted. range of 18km). When an enemy is within sensor range, they have been support ships Force them out of cloak by using by focussing on spotted. Cloak-able ships Detect. They’ll also decloak for a ❱ Spotted enemies are shown on the mini-map when they’re short time if they take damage. revealed and tactical map ❱ Spotted enemies are targetable for all allies

TARGETING Enemy ships that have been spotted can be targeted. Your ship will automatically target an enemy that you are aiming at after a short time, or you can use the hotkey: ❱ Cycle Targets...... T

Once an enemy is targeted your HUD will show additional information including a set of ability icons that show which of your weapons are in range.

Target Lock! Turret Convergence! Some weapons, like missiles, The turrets on your ship will adjust their aim based on require a target before they can the range of your target. This ensures that all your be launched. guns hit the same location at that range. 3 How to play

Heals OPMAIN ARMAMENT The primary source of a ships damage, main armaments will contain a primary weapon and a secondary weapon or ability:

❱ LMB – Primary weapon. All weapons have a max range. ❱ RMB – Secondary systems vary on a ship per ship basis, from extra weaponry, to repairs and blinks.

ABILITIES The 1, 2 and 3 abilities normally contain the following utility and offensive tools, with some exceptions:

❱ 1 – Boosts, Mines, AoE pulses and fields. ❱ 2 – Missiles or Target Blinks. ❱ 3 – Fighters, Drones or Buoys.

These tools have different uses, ranging from offense to Missiles are support. This is a list of ability archetypes, the effects they vulnerable! apply in-game will vary from ship to ship:

Destroy Missiles with ❱ Missiles – Target the enemy and fire missiles that home in and deal damage Point Defense or AoE on impact. Damaging missiles reduces their damage dealt and attacks. The more duration. damage they take the ❱ Mines – Deploy mines that deal damage to enemies that come within range. ❱ less damage they will Drone Squadrons – Applies a status effect to enemy or allied targets until cause. they’re destroyed, recalled, or run out of fuel. ❱ Fighter/Bomber Squadrons – Send them to attack or defend ships at your command. Support points! ❱ Buoys – A static buoy with a constant area of effect, applying a status effect Gain support points on enemies or allies within range. by saving allies with ❱ Pulse – A short pulse instantly applies status effects to enemies or allies in repairs, or have an range. active de-buff on ❱ Fields – A toggleable AoE generates a radial sphere around a ship, costing an enemy as they’re energy over time. ❱ Boost – Drastically increase speed. destroyed. ❱ Blink – Instantly relocates a ship within a limited range. 4 How to play Nerf Rob Nerf Rob’s Ship

LOADOUTS Loadouts are alternate abilities and weapons that you can equip on ships: ❱ Purchased with Credits or Platinum. ❱ Weapon options offer different fire patterns or projectile speeds but their damage output will remain similar. ❱ Ability loadouts offer a variety of different options. You may want to switch an ability disable for a weapon disable, or you could sacrifice the cooldown on a blink to have less range.

Tactical recalls! Brawler If a ship has more than one Squadron you can create individual SQUADRONS key bindings to recall Many ships have access to squadrons of separate squads to fighters, drones or bombers that you control your ship. Locate to attack enemy targets and defend your own: “Recall squad ‘X’” in the ❱ Fighter Squadron controls section of the - Fighters are permanently deployed. - Fighters can be ordered to attack or defend other ships. options menu. - Fighters prioritise enemy fighters, after that they will engage drones and bombers in the order they were placed on the target. - When defending their own ship the squadron is replenished with new fighters and fuel. Top Tip - When defending any allied ship the squadron is replenished with fuel ❱ Bomber Squadron Give surviving - Bombers are permanently deployed. Pilots unrestricted - Bombers can be ordered to attack or defend other ships. access to booze. - Bombers can only attack capital ships. - When defending their own ship the squadron is replenished with new bombers, ammo and fuel. - When defending an allied ship the squadron is replenished with fuel and ammo. 5 How to play

- Drone Squadron - Target a ship and activate drones to deploy them. - Drones instantly blink to ships and apply a status effect. - Most drones cannot defend, with a few exceptions. - Tap R to recall squadrons to your ship. - If the squadron can defend, it will return and guard your ship. - If the squadron is unable to defend, they will enter cooldown.

POINT DEFENSE Top Tip There are two missile countermeasure options available to every ship. Move away from use the 4 key your missiles ❱ Manual Point Defense (MPDS) is a harder to use but more effective missile countermeasure. with MPDS - Deals high damage to incoming missiles active, they’re - Deals damage to squadrons in range. more likely to be destroyed before - Must be activated and deactivated manually. they hit the ship. - Uses energy on activation, depleting until deactivation. use the ? key ❱ Automatic Point Defense (APDS) serves as an alternate option, to weaken missiles but not outright stop them, sacrificing power for ease of use. - Automatically deploys countermeasures 1.2s after missiles have been fired at the ship. - Deals low damage to incoming missiles in range. - Deals low damage to squadrons within in range. - No energy cost. Quick Sector Change. JUMPING Jump abilities Top Tip Jump drives are required to move between have separate sectors separated by massive distances, your Hide behind cooldowns. asteroids or jump drive requires charging before the jump Switch sector stations before completes: initiating jump. location quickly ❱ Jump Drive - Allows shiftjumping andbetween mouse adjacent to sectors. jump point by using Jump ❱ Jump Home - Jump back to your Home Base from any sector Home, then Jump

Once a jump is activated it cannot be cancelled and your ship takes Drive. use the 6 key 200% extra damage. 6 How to play

HULL STRENGTH & RESPAWNING Hull strength represents the hit points of your ship, it’s indicated by the segmented green bar to the left of your crosshair: ❱ Each segmented bar represents 1000 hull strength. ❱ Hull strength is increased per . ❱ Hull strength can be increased through implants.

Once a ship’s hull strength is depleted it will explode, dealing damage and pushing enemy ships. The ship will also enter a respawn timer, the length of time it takes to respawn increases with your level and the game timer.

ENERGY Energy is indicated by the blue bar to the right of your crosshairs: ❱ Energy passively regenerates over time. ❱ Utility tools (e.g. Detect or Repair) cost energy. ❱ Manual Point Defense costs energy. ❱ On some occasions weaponry needs energy e.g. The Raven’s overcharge beam requires energy to fire.

Managing Energy. Abilities are dependent on energy, maintain reasonable levels to keep full functionality of the ship.

Destroyer 7 How to play

ARMOR Top Tip Armor is displayed by the “Armor Widget” in the bottom Rotate Armor. Attack broken Turn your ship when armor is broken or armor whenever left of the screen and it protects you can! your hull: weakened to reduce damage taken. ❱ Most ships have armor pools of varying strength on independent armor facings. e.g. The Brawler has 4000 armor on its sides but 750 on its front. ❱ Your 6 armor facings are: left, right, front, back, top and bottom. ❱ Whilst armor is up, damage taken is decreased by 25% ❱ Once broken, damage taken increases by 100%

MINI MAP The mini map is in the bottom right of the screen, informing on the state of the game by showing: ❱ All enemies that are spotted by yourself or your allies. ❱ Control status of mining stations and forward stations; red for enemy control, blue for allied control. ❱ Gamma is highlighted once it comes online. 8 How to play

ALLY STATUS The Ally Status bar on the left of the screen will update you on your ally’s ship status by showing their: ❱ Level ❱ Player name ❱ Current sector location ❱ Hull strength ❱ Ship name ❱ Energy

Knowledge is key! Keep an eye on the status of your allies across the map. Back them up if they’re in need, or counter push and capture mines.

TAB SCREEN The tab screen gives access to further information during the game, press TAB to: ❱ View the scoreboard to see your own and your team’s performance. ❱ Maximize the mini-map on the center of your screen. ❱ Jump by selecting the white icons on the tab map. ❱ Mouse over player names on the scoreboard, if they’re viewable on the map they will highlight. ❱ Mouse over the loadouts of all players in- Know your targets. game. Before jumping into a battle, mouse over enemies and allies on the tab map so you know which ship is positioned where. Jump in and heal or attack the correct target. 9

CONQUEST

Conquest is the primary game mode in Fractured Space with an emphasis on team strategy. Conquest is playable Solo vs AI, co- operatively against AI or in PvP against players.

DRAFTING Top Tip Once you’ve entered a match you’ll be presented with the Drafting screen, select a ship which helps counter the opposing team: Counter light ships: Bring a ❱ Overview – Click the overview button to view which asteroid fields have been assigned to Colossus. Alpha & Beta sectors. ❱ Free Rotation – Players have a list of free ships to pick from. This list is changed every two weeks. ❱ Phase 1 – The first two players on each team pick their ship. When finished, these choices are shown to the opposing team. Top Tip ❱ Phase 2 – The second two players pick and have their ships displayed to the opposing team. ❱ Counter Phase 3 – The last player picks. Colossus: Bring a ❱ Phase 4 – Ship customization, you can: Destroyer. - Select a crew from a predefined list created in the crew section in the menus. - Select alternate loadouts, to your preference or to counter the opposing team. - Select skins and cosmetics. ❱ In Casual PvP mode a one ship rule limits a team from bringing more than one unique ship into battle. However, in co-op this rule is extended to 2 of the same ships per team

Improve your composition! Counter-picking If there’s a weakness in your team composition try to fill If you pick in phase 2 or 3 find the gap, for example, take a or a heavy if no-one a weakness in the enemy ship else has. However, don’t be afraid to try out unorthodox composition and exploit it by picking compositions on occasion. a counter ship. 10 Conquest

CAPTURING Top Tip Stations give benefits to the controlling team, each has a capturable

Stay in the zone, enter this zone to gradually gain control of the station: capture zone, ❱ The capture rate of ships on the same team within the capturable zone is combined. contribute to the ❱ The side with the higher capture rate will gradually capture the station. team’s capture ❱ Every ship has a base capture rate of 1. rate. - Heavy and Light class ships gain more capture power per level than medium ships. ❱ Total capture rate for both teams is reduced with more total ships inside a capturable zone. ❱ You can increase the capture rate of your ship through crew and implants.

HOME BASE The home base sector is where your fleet’s HQ rests: ❱ The end game objective, keep yours defended and capture the opposing team’s to gain victory. ❱ Turrets line the outskirts of the home base, attacking incoming enemies as they enter the sector. ❱ Serves as a repair and upgrade point. ❱ Situated in the Home Base sector. ❱ Enemies in the Home Base Sector will always be spotted.

Raider 11 Conquest

ALPHA & BETA Top Tip The main sectors of battle contain: ❱ Use asteroids Unique asteroid fields that are selected at random at the beginning of the match. to approach ❱ Forward Stations enemies safely. - 2 Forward stations are selected at random at the beginning of the match - Acts as a repair and upgrade point - Provides jump point access to the enemy home base. - Ally forward stations will spot all enemies within 15km. ❱ Mining Stations Top Tip - 3 mining stations are present in both sectors.

Pressuring the - Passively generate resource. enemy forward - Mining freighters spawn and patrol nearby asteroids to gather and return resources to station is risky the station. but at the right moment can put the enemy on the back foot. Always have an escape route prepared. these are key!!

TDS Reaper 12 Conquest

GAMMA Situated in the Gamma sector, battle the enemy in all-out war and capture the Gamma Station: ❱ Gamma activates at 6 minutes, from then on it will activate every 5 minutes after being captured. ❱ Once captured Gamma provides an increase to the following stats for a period: - Movement Speed - Cooldown Reduction - Damage Reduction - Fire Rate - Capture Rate ❱ Gamma 3 increases stats further. ❱ Gamma 3 is extremely powerful, granting unrestricted access to the enemy home base. Capture it to have a chance at winning the game. useful Go to Gamma before it’s active, together. 2 minutes until gamma! Go to Gamma as a team before it becomes active for an Losing your ship before gamma activates advantage. Position early, keep each other safe from leaves your fleet disadvantaged in the ambush, be ready for the enemy team to enter the sector. fight to come, don’t die before Gamma.

RESOURCES Gain levels for your team by gathering resources. Once a new level is reached, all ships on the team can upgrade to increase their ship strength: ❱ Capture mining stations for their passive resource generation. Stations also spawn mining freighters that gather and return resource to their mine. ❱ Destroy mining freighters, this will deny the opposing team from gaining resource whilst rewarding you with their contents. ❱ A kill bounty is paid if the enemy is destroyed: - The first kill of the game gains more resource than a normal kill. - A small resource bonus is added to the kill bounty of a player that commits a killing blow, this resets on death. - If a player dies often their kill bounty is reduced. 13 Conquest

UPGRADES Top Tip Each level provides an upgrade to your ship’s systems, gained by

Upgrades win entering an allied Forward Station or the Home Base. Normal levels battles, get them offer a small stats bonus, however at 3rd, 6th, and 9th level you are before Gamma! presented with an upgrade choice, giving you a significant increase to more specific stats: ❱ Attack (B) – Increases your fire rate, weapon cooldown and damage. ❱ Defense (N) – Increases your hull strength, boosts repair rate and reduces home base turret damage. ❱ Utility (M) – Increases your energy, energy recharge rate and sensor range whilst reducing ability cooldowns.

Complement your ships abilities. Attack upgrades are most effective on offensive ships. But a mix of utility and defense upgrades may allow you to survive longer in a repair ship. Experiment with different combinations to find what works best for both your playstyle and - HealsOP ship. - #RIGGED - GBTW - Spooky - NerfRob Nerf Rob’s Ship - ClassicECG - - GammaOP 14 Main Menu

MAIN MENU

The Main Menu holds all your customizable options, your ships, route into game and more.

GAME SELECTION Hit the red “Play” button at the top of the screen to choose a match, these are the different ways to play the game:

❱ Solo Test Drive! Tutorial - The in-game tutorial is an interactive guide to the basics of gameplay. Every ship is available Vs AI – Enter a Solo vs AI match in Conquest or Frontline. This will place you for use in Solo Vs AI. in a match alongside allied and enemy bots. This is a great place ❱ Quickplay to try out your next Search Quickplay to play with other players against bots. purchase and get to ❱ Player vs Player grips with all the ships Casual – Search and matchmake with in Fractured Space. other players. Play to win, or lose and learn. Custom – Unlocked at level 10, invite friends, add custom bots of different levels and play both Conquest and Frontline.

SERVICE RECORD Top Tip Your service record is in the top left of the

Choose a screen, alongside your name, rank and Campaign to level. Contained within is the following: earn major ❱ Career Progression – A display of your early level rewards progression and what unlocks are to come. ❱ Medals – Hitting targets such as games played and ships destroyed will unlock medals, some of which will gain you credits or platinum. Look within to track progress towards 15 Main Menu

your rewards. ❱ Career Stats – In-game stats are tracked and broken down for viewing here. Compare your average performance across different ships to see where you’re most effective, and where you aren’t. ❱ Events – From time to time events are held, if you contribute to an event you will be awarded with prizes, if the community hits their target. ❱ Leaderboard – The Global leaderboard shows you a list of the top 30 players based on accumulated stats. There is also a “Friends” toggle to check on where you size up among the people you know. ❱ Daily rewards – Each day you’re rewarded for logging into the game with credits or platinum.

HANGAR Top Tip Ships are stored and viewed in the Hangar, find the following

Recommended features on this page: bars on leave: ❱ All ships are listed on the left of the hangar and available for purchase with credits or platinum. The Enhorsers ❱ Test any ship for free in the firing range by clicking “Try This Ship” underneath the Play button. Boots - Escalates ❱ Purchase and select loadouts by choosing a ship and clicking “Loadout”. quickly. ❱ Click the “Ship Guide” button to watch a video overview of the ship. Spooky - For a ❱ Daily missions are displayed in the top right of the hangar screen showing your current hangover that objectives and progress, whilst also displaying the rewards you’ll be given. lasts double the ❱ Campaigns – An overview of your current campaign and your progression through it. time it should.

CURRENCY Spooky Three currencies exist in Fractured Space: ❱ Credits – Gained through playing matches, can be used to purchase anything apart from cosmetic items or boosts. ❱ Elite XP - Spend this XP to level up a crew member of your choice. - Legendary crew gain 20% of a normal crew member’s experience as elite XP. - Finding a duplicate of a legendary crew in a pod will burn it for elite XP. ❱ Platinum – A premium currency used to purchase skins, boosters, crew and implant pods. 16 Main Menu

STORE & INVENTORY The following items are purchased within the Store:

❱ Ship Packs - Contain exclusive content such as premium ships and platinum. ❱ Regular skins – Basic reskins of default ships. ❱ Ultimate skins – In depth changes to ship models and VFX, including a 20% credit booster. ❱ Crew pods – Contains a crew member of any level between 0-3. ❱ Crew implant pods – Contains 5 random implants. ❱ Boosters – Boosts credits gained. Purchase individual boosts and choose when to use them, or buy a timed booster that applies to every match played for a duration of time.

Crew pods, Crew implant pods and Boosters are stored within your inventory after purchase. To gain access, click the “Inventory” button in the top right of the frontend.

CREW Top Tip Great captains select the best crew for the right ship, unlock crew members through pods purchased in the store with credits or Listen to your Crew! platinum. Crew will notify Assign and create new crews by clicking “Create new” on the left of the crew page. Find your you on the status desired crew members in the crew collection section and drag them into the empty slots within of both yours and your enemy’s the Crew Barracks. ship. Below is a list of the crew classes you can select and their passive bonuses. See the implants section for an explanation of these bonuses:

❱ Captain – Attack Damage, Capture Rate and Damage Crew stats vary. Reduction. Different crew members have different strengths ❱ CAG – Squad Cooldown, in their stats. You may want to take a captain with Squad Survival. higher damage reduction but reduced capture rate ❱ Comms – Energy Regen, to increase your survivability. Sensor Range. ❱ Engineer – Armor Strength, Forward Thrust. ❱ Jump Core – Jump Cooldown, Jump Prep. 17 Main Menu Note to self: If Aex says Alarma one- more time get the Ala bama to throw him out the airlock! ❱ Navigation Officer – Maneuvering, Turn Rate. ❱ Repair – Armor Repair Rate, Broken Armor Damage. ❱ Tactical – Fire Rate, Turret Traverse. ❱ Utility Officer – Energy Efficiency, Utility Cooldown.

Playing matches with your crew gains them experience and levels them up: ❱ At level 0 every crew member has 3 implant slots that only accept implants of the correct class: Attack(red), Utility(yellow) or Defense(blue). ❱ For each level a crew member increases they will gain a Chroma slot, allowing any class of implant to be placed inside. ❱ At level 3 the card will turn into a legendary, changing color, animating and gaining their third and final Chroma slot. ❱ Playing a match with a legendary crew member will reward you with Elite XP, 20% of what a normal crew member gains in standard XP.

IMPLANTS Top Tip Purchase Crew Implant Pods for 5 random implants or buy them directly from a weekly rotation of 3 different choices. The following is A crew member’s implants are a list of implants and what they affect: unique! ❱ Attack You can’t place - Attack Damage – Increases the damage output of all weapons. more than one of the same - Fire Rate – Decreases the interval of fire between shots. implant. - Missile Range – Increases the range of missile systems. - Ramming Damage – Increases the amount of damage inflicted and reduces the amount received when ramming. - Turret Traverse – Increases turret turn rate. 18 Main Menu

❱ Defense - Armor Repair – Decrease the time it takes for your ship’s armor to repair out of combat. Hunter: - Armor Strength – Increases the amount of damage armor can take before breaking. 5x Dmg Reduction - Broken Armor Damage – Reduces damage taken once armor is broken. 5x Maneuvering - Damage Reduction – Decreases incoming damage to your ship. 5x Utility Cooldown - Hull Strength – Increases the hull points of your ship. - Jump Damage Reduction – Reduces the damage you take whilst jumping. - Station Damage Reduction – Reduces damage taken from enemy home base turrets.

❱ Utility - Capture Rate – Decreases the time it takes to capture objectives. - Energy Regen – Increases the rate at which your ship’s energy regenerates. Colossus: - Forward Thrust – Improves the ship’s forward, reverse and acceleration. 5x Armor Strength - Jump Cooldown – Decreases Jump Drive and Jump Home cooldowns. 5x Broken Arm or - Jump Prep – Decreases the warm-up time for jumps. Damage Reuction - Maneuvering – Improves the ship’s vertical and movement. - 5x Damage Reduc - Repair Efficiency – Increase the rate at which forward stations, home bases, and support tion ships can repair your ship. - Sensor Range – Increases the range you can target enemies, squadrons, structures, buoys and other entities. - Squad Cooldown – Decreases the time it takes a ship to relaunch or replace drones, fighters or bombers. - Squad Survival – Increases the survivability of drones, fighters and bombers. - Turn Rate – Increases the ship’s turn rate. - Utility Cooldown – Decrease the cooldown on all abilities but not weapons. - Utility Duration – Increases the duration that effects are applied to targets. 19 Main Menu

OPTIONS The options menu offers in-game customization. Click the settings COG in the top right of the frontend to browse and change what you wish: ❱ Video Options - Change your screen resolution and the quality of your effects. ❱ Audio – Balance the music, sound effects and voice effects, you may also enable or disable in-game music. - Controls – Change your key bindings and mouse settings to suit your preference. - HUD - Personalize your reticule, your HUD tags and chat options. - Targeting – Enable auto target selection and customize the delay between looking at a ship and changing target. - Widgets – Enable or disable HUD widgets such as the armor indicator or targeting arrows.

TECH SUPPORT AND COMMUNITY Tech support & Bug Reports If you come across any technical issues or bugs the following pages will help you contact our support team and assist you: ❱ For a database of our most common issues visit us here ❱ Send a bug report or contact support by clicking here and include the information requested here

DISCORD & STEAM FORUMS Steam forums, click here, provide debate and discussion, whilst Discord, click here, is available for active conversation, join us on both to ask questions, pitch in and find others to play with. 20 Glossary

GLOSSARY

Abilities – Utility and offensive tools Area of effect – A radial sphere with a status or damaging effect. e.g. A colossus’ flak damages in an AoE. Buff – An improvement to a ship’s base stats. Capturable zone – A radial sphere around a structure, ships in this area capture over time. Cooldown – The time that a weapon or ability becomes active after being used. Experience – A numerical reward from playing matches that increases your level. Fire rate – The interval of fire between shots. Fuel – Dictates how long squadrons can spend away from their parent ship. HUD – The heads-up display encompasses all user interface elements when in a match. e.g. The ability bar is a part of the HUD. Kill bounty – The amount of resources gained after destroying an enemy ship. Magazine / Ammo – Dictates how many uses of an ability or weapon you have. e.g. The Paladin’s repair ballista has 7 uses, and each has a cooldown of “X” seconds. Passive bonus – A stat improvement to a ship, gained through crew and implants. Projectiles – An object propelled from a turret, this could be both a weapon or ability. Range – The distance of an object from your ship. Resource – Gained by players in a match to level up. Scoreboard – An overview of the player’s takedowns, deaths, support points and captures. Skins – A basic cosmetic change to a ship. Spotting – The range at which a ship can be targeted. Stations – Structures that give benefits to whomever catches them. e.g. Capturing the forward station opens jump point access to the enemy base. Status effect –The effected change of a ships state. (e.g. Disarm stops the enemy from firing his weapon). Target – Your currently selected object. Ships, Buoys and Mining Freighters. Weapon – A turret that fires damaging projectiles. XP – Increases your level, gained by playing games. Widget – A UI element that displays in-game information. e.g. the Armor HUD indicator. 21 Index

INDEX A H S Abilities 4 Hangar 11 Sensors & Spotting 3 Offensive tools, Utility tools Home Base 8 Service Record 11 Ally Status Widget 7 Hull Strength Squadrons 5 Alpha 9 & Respawning 6 Fighters, Bombers, Forward Stations, Mining Drones Stations I Store & Inventory 12 Armor 6 Implants 13 Steam Forums 14

B J T Bombers 5 Jumping 6 Tab Screen 7 Beta 9 Targeting 3, 4 L Technical support 14 C Loadouts 5 Capturing 8 Levelling 10 U Conquest 8 Upgrades 10 Crew 12 M Currency 12 Main Armaments 4 primary weapons, D secondary weapon/abilities Drafting 8 Main Menu 11 Drones 5 Mini-Map 7 Discord 14 Movement Controls 3 Medals 13, 14 E Energy 6 O Options 13 F Frontend 11 Fighters 5 P Point Defense 5 G R Game selection 11 Resource 10 Gamma 9