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DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Friends of the Champion
Friends of the Champion Collected by Varric Tethras Other works by Varric Tethras: The Dasher’s Men Darktown’s Deal The Viper’s Nest Hard in Hightown This edition published 9:35 (Dragon Age) Published in Kirkwall by kind permission of the Coterie of Kirkwall Sebastian...................................................2 Jennifer Hepler Aveline.......................................................10 Lukas Kristjanson Fenris .......................................................16 David Gaider Merrill....................................................23 Mary Kirby Anders.......................................................28 Jennifer Hepler Varric .......................................................35 Mary Kirby Isabela ......................................................40 Sheryl Cree Sebastian By Jennifer Hepler (9:22 Dragon) rinces aren't meant for chastity. P That's what I've been telling myself since my parents' soldiers dragged me to this cloister and left me to rot. They say I'm a disgrace to the Vael family name, that I'll be a weight around my brother's neck when he comes to rule Starkhaven. I say, if you're a prince with no power, you might as well use your title to have some fun. "Sebastian?" The voice of my jailor, Captain Leland of my parents' personal guard, loyal to the death. In this case, my death. "Do you need anything more tonight, Your Highness?" "I'm fine." Let him leave. I need to be alone. A moment, then his footsteps echo down the hall. We've done this every night; he should trust that I'll stay in my cell, obedient, asleep. 2 I unfold the note that was under my plate in the dining hall. Sebastian— I know you hate it here. If you wish to leave, come to the back entrance at midnight. I'll make sure no one disturbs us. -
Revista De Educación Nº 387 JANUARY-MARCH 2020 Revista De Educación Nº 387 JANUARY-MARCH 2020 Nº 386 October-December 2019 Quarterly Journal Starting Year: 1952
revista de eDUCACIÓN Nº 387 JANUARY-MARCH 2020 revista de eDUCACIÓN Nº 387 JANUARY-MARCH 2020 Nº 386 October-December 2019 Quarterly Journal Starting year: 1952 MINISTERIO DE EDUCACIÓN Y FORMACIÓN PROFESIONAL SECRETARÍA DE ESTADO DE EDUCACIÓN Y FORMACIÓN PROFESIONAL Instituto Nacional de Evaluación Educativa Paseo del Prado, 28, 4.ª planta 28014 Madrid España Edita © SECRETARÍA GENERAL TÉCNICA Subdirección General de Atención al Ciudadano, Documentación y Publicaciones Catálogo de publicaciones del Ministerio: sede.educacion.gob.es Catálogo general de publicaciones oficiales: publicacionesoficiales.boe.es Edición: 2019 NIPO línea: 847-19-002-9 NIPO ibd: 847-19-001-3 ISSN línea: 1988-592X 0034-8082 ISSN papel: 0034-8082 Depósito Legal: M.57/1958 Diseño de la portada: Dinarte S.L. Maqueta: Solana e hijos, Artes Gráficas S.A.U. MANAGING BOARD EDITORIAL TEAM CHAIR Editor-in-chief: Jorge Mañana Rodríguez Alejandro Tiana Ferrer Secretario de Estado de Educación y Formación Profesional Collaborators: Ruth Martín Escanilla y Óscar Urra Ríos MEMBERS Fernando Gurrea Casamayor Subsecretario de Educación y Formación Profesional SCIENTIFIC ADVISERS Consuelo Vélaz de Medrano Ureta Directora General de Evaluación y Cooperación Territorial Clara Sanz López International Directora General de Formación Profesional Diego Fernández Alberdi Aaron Benavot (State University of New York, SUNY-Albany); Abdeljalil Director General de Planificación y Gestión Educativa Akkari (Universidad de Ginebra); Mark Bray (University of Hong Kong); José Joaquín Brunner (Universidad Diego Portales, Chile); Dirk Hastedt Liborio López García Secretario General Técnico (Executive Director, International Association for the Evaluation of Educational Achievement, IEA); Felipe Martínez Rizo (Consejero Técnico Carmen Tovar Sánchez del INEE, México); Marie-Hélène Doumet (INES Programme, OCDE); Directora del Instituto Nacional de Evaluación Educativa Andreas Schleicher (Director, Directorate for Education and Skills, OCDE). -
Ada: a Journal of Gender, New Media, and Technology Issue No. 1 Confronting Toxic Gamer Culture: a Challenge for Feminist Game Studies Scholars
Confronting toxic gamer culture: A challenge for feminist game studies scholars Author(s): Mia Consalvo DOI: 10.7264/N33X84KH URL: http://adanewmedia.org/2012/11/issue1-consalvo Published: 15 November 2012 Copyright © 2012. This work is licensed under a Creative Commons Attribution- NonCommercial-NoDerivs 3.0 Unported License. Ada: A Journal of Gender, New Media, and Technology ISSN 2325-0496 Ada: A Journal of Gender, New Media, and Technology Issue no. 1 Confronting toxic gamer culture: A challenge for feminist game studies scholars Mia Consalvo Concordia University With increasing frequency the ugliness of gamer culture is being put on display for the wider world to see. While I was writing this piece, for example, a Canadian blogger created a game where one can punch and bruise the face of Anita Sarkeesian, creator of the popular website Feminist Frequency: Conversations with Pop Culture (Spurr, 2012). The game was in response to news of her Kickstarter campaign, where she proposed investigating portrayals of women in videogames over the past few decades. The game was only the latest in a string of attacks on Sarkeesian for her proposed project: she also received death threats, had her Wikipedia page defaced with pornographic imagery, and was repeatedly harassed on the Kickstarter page and elsewhere. About a month prior to that, in June 2012 a controversy erupted about Lara Croft’s alleged past in the latest Tomb Raider game, where sexual assault had helped form her character according to one of the game’s developers (Schreier, 2012). In May, the annual videogame expo E3 became the topic of controversy when multiple sources declared it a space hostile to women and juvenile in its approach to games (Alexander, 2012; Williams, 2012). -
Sudeki Get the Strategy Guide Primagames.Com®
Combat Melee Ranged A Launches a vertical attack. Fires a shot. B Clears multiple enemies. Clears multiple enemies. X Launches a horizontal attack. Cycles through weapons. Y Displays Quick menu. Displays Quick menu. b/ b Switches characters. Switches characters. > Pauses game. Pauses game. Raises shield; Fires a shot. r Rolls/Backfl ips ( r + L). R Controls camera movement. Aims at an enemy (1st-Person). Moves character; Strafes (1st-Person; 1 / 5); L Rolls/Backfl ips ( r + L). Moves forward/backward (1st-Person; 7 / 3). ? Uses a Quickshot item. Uses a Quickshot item. Status Effects Infl icts double damage, including weapon damage, on Boost enemies during combat. Curse Causes the target to suffer double damage during combat. Stops the target from moving and causes it to suffer full Freeze damage during combat. Haste Causes the target to move at double speed. Poison Causes the target to suffer damage over time. Protect Causes the target to suffer only half damage during combat. Regenerates the target’s HP. (The amount of HP regained and Regen the duration of the effect depend on the target’s Essence.) Slow Causes the target to move more slowly. Causes the target to infl ict half damage on enemies Weaken during combat. Soundtrack available in stores now or at http://www.xbox.com/sudeki Get the strategy guide primagames.com® 0504 Part No. X09-83520 Safety Information Table of Contents About Photosensitive Seizures Game Controls.......................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. -
Dragon Con Progress Report 2021 | Published by Dragon Con All Material, Unless Otherwise Noted, Is © 2021 Dragon Con, Inc
WWW.DRAGONCON.ORG INSIDE SEPT. 2 - 6, 2021 • ATLANTA, GEORGIA • WWW.DRAGONCON.ORG Announcements .......................................................................... 2 Guests ................................................................................... 4 Featured Guests .......................................................................... 4 4 FEATURED GUESTS Places to go, things to do, and Attending Pros ......................................................................... 26 people to see! Vendors ....................................................................................... 28 Special 35th Anniversary Insert .......................................... 31 Fan Tracks .................................................................................. 36 Special Events & Contests ............................................... 46 36 FAN TRACKS Art Show ................................................................................... 46 Choose your own adventure with one (or all) of our fan-run tracks. Blood Drive ................................................................................47 Comic & Pop Artist Alley ....................................................... 47 Friday Night Costume Contest ........................................... 48 Hallway Costume Contest .................................................. 48 Puppet Slam ............................................................................ 48 46 SPECIAL EVENTS Moments you won’t want to miss Masquerade Costume Contest ........................................ -
Farscape Series 1 Cast
Farscape series 1 cast click here to download Farscape (TV Series –) cast and crew credits, including actors, actresses, directors, writers and more. Astronaut John Crichton's "Farscape-1" space module is swallowed by a wormhole and spat out on the other side of the universe into the middle of a space battle. Zhaan (Virgina Hey) giving Crichton (Ben Browder) a "Delvian ear kiss" in Episode 1 ("Pilot") Scenes of D'Argo (Anthony. With Ben Browder, Claudia Black, Anthony Simcoe, Lani John Tupu. the Peacekeeper Alliance has but one hope: reassemble human astronaut John Crichton, once sucked into the Peacekeeper galaxy. Complete series cast summary. With Ben Browder, Claudia Black, Virginia Hey, Anthony Simcoe. Crichton has landed on Season 1 | Episode 7. Previous Episode complete credited cast. John Crichton (Ben Browder) – An astronaut from present-day Earth. At the start of the series, a test flight involving an. This article contains information about fictional characters in the television series Farscape. Toward the end of season one, Crichton encounters a mysterious alien race known only as The Ancients, who hide .. Wayne Pygram seemed to confirm this during an interview on the Farscape DVD set; while Dominar Rygel XVI. Farscape is a science fiction television show. Four regular seasons were produced, from to Each season consists of 22 episodes. Each episode is intended to air in a one-hour television timeslot (with Characters · Races · Peacekeepers. Spin-offs. Farscape: The Game · Farscape Roleplaying Game · The. Ben Browder, John Crichton, Farscape, WATN, Where are they now? © Getty Images. One of four people – alongside Claudia Black, Anthony Simcoe and Lani Tupu – to Browder has since been seen in series seven episode of Doctor Who , For most of Farscape, Wayne Pygram's hybrid Scorpius – a. -
Download the Pdf
Why? are all that play games. Immature is the people, someone is going to commit same as youth. Young! Our young boys suicide.” Because it’s out there. We should talk are being exposed to age-inappropriate Hello fellow Escapists, I have some about it. If we don’t talk about it, it’s material! Indeed, The Escapist picks out this exciting news. Our clan just grew one more likely to go places that’s not observation as worthy of highlighting in larger. Russ Pitts, previously of Gamers healthy. If we try to sweep it under the Can you blame them? I sure can’t. What a larger font alongside the article. But with Jobs, has joined our editorial team bed, it will be hidden in the darkest, needs to happen, before games can did he really mean this? as Associate Editor for Acquisitions. dirtiest crevices of the internet that are comfortably be seen as accepted We’re all pretty excited to have him, and not always safe. So, let’s bring it out in entertainment for people over the age of It seems rather more likely that this is look forward to incorporating his ideas the open – we’re all adults here. 18, is not just that developers need to two observations combined. 20% is one into The Escapist. Everyone please make games appealing to adults (which “out of five people” in the country. And: welcome Russ! What? Adults play games? They’re not many are), but the media needs to with a sample that large “someone is just child’s toys? Yes, that is correct. -
Mass-Effect-Manuals
PC - MASS - MCV - GER - VERSION 1 EAD07706226M Seriennummer: Creative Artwork CYAN PANTONE ??? Title: MASS Electronic Arts Ltd Item: MCV MAGENTA PANTONE ??? 2000 Hillswood Drive SKU No: EAD07706226M YELLOW Please check the contents Chertsey, Surrey KT16 0EU of this proof carefully, and Artwork Co: xxxxx BLACK mark any comments t: 01932 450849 Project Manager: GL accordingly. No responsibilty e: [email protected] can be accepted for Operator: DF PANTONE 877 C unmarked errors. EPILEPSIEWAARSCHUWING Lees deze informatie voordat jij of je kind een spel speelt. Bij sommige mensen kunnen flikkerende lichten of lichtpatronen een epilepsieaanval of verlies van bewustzijn veroorzaken. Een dergelijke aanval kan ook optreden tijdens het kijken naar televisiebeelden of het spelen van bepaalde spellen. Mensen die nooit eerder last hebben gehad van een epileptische aandoening of aanval lopen ook risico. Als jij of een van je familieleden in het verleden tijdens blootstelling aan flikkerende lichten symptomen hebt ondervonden die aan epilepsie zijn verwant, zoals aanvallen of verlies van bewustzijn, dan raden wij je aan om vóór het spelen van een spel een arts te raadplegen. Wij adviseren ouders om hun kinderen tijdens het spelen van spellen in de gaten te houden. Stop ONMIDDELLIJK met spelen en raadpleeg de huisarts wanneer bij jou of je kind tijdens het spelen van een spel een of meer van de volgende symptomen optreden: duizeligheid, verminderd gezichtsvermogen, zenuwtrekken in het gezicht of de ogen, bewustzijnsverlies, desoriëntatie, willekeurige reflexen of stuipen. Voorzorgsmaatregelen tijdens het spelen ■ Houd afstand tot het scherm. Neem op flinke afstand van het televisiescherm plaats, zover als de lengte van de kabel het toestaat. -
Katherine Fugate's Xena Play "Say Yes"
XENA CONVENTION 2012 "SAY YES" By Katherine Fugate CAST (in order of appearance) TIM OMUNDSON DAVID FRANKLIN STEVEN SEARS XENA BOUNCER*** KATHERINE FUGATE CLAUDIA BLACK BEVERLY D'ANGELO VANESSA MY ASSISTANT BRIGID BRANNAGH CRYSTAL CHAPPELL ADRIENNE WILKINSON RENEE O'CONNOR ***TO BE CAST FROM THE AUDIENCE SET 4 mics if possible - standing or handheld Preset small folding table, chair. PROPS Champagne bottle, Laptop, Starbucks Wine bottle, wine glass, Red Bull XENA CONVENTION: 2012: “SAY YES” By Katherine Fugate PLACED ON STAGE: Small folding table. Chair. Mics. START OF SHOW: CON ANNOUNCER (BACKSTAGE) WELCOME KATHERINE FUGATE!!! HOLD A BEAT FOR ANTICIPATION. STAGE LEFT: TWO UNIVERSAL STUDIO EXECS - TIM OMUNDSON and DAVID FRANKLIN dressed in suits/corporate attire, enter. TIM and DAVID are shaking their heads, very unhappy. TIM OMUNDSON We can’t air that FINALE! THAT WAS TERRIBLE! DEPRESSING! AND THERE WAS NO LADY KISSING! DAVID FRANKLIN How do we tell Rob Tapert? He loves that finale! A Friend In Need? We are Studio Executives In Need of a Better ENDING! TIM OMUNDSON We can’t air it! The Fans with hate us! TV Guide will hate us! MARY D will hate us! And I don’t like to be hated. It messes with my good hair! DAVID FRANKLIN Obviously, we need a new finale! TIM OMUNDSON One that doesn’t take place in Japan. I mean, Japan? What the hell? This is ANCIENT GREECE! DAVID FRANKLIN And sometimes Ancient Rome. 2. TIM OMUNDSON THE POINT IS you don’t just show up SIX YEARS LATER in JAPAN on the FINAL EPISODE and DRAG OUT some tired old EX-GIRLFRIEND that we’ve never heard of before and then CHOP OFF WONDER WOMAN’S HEAD! DAVID FRANKLIN Xena. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Toward a Deeper Understanding of Branching Dialogue Systems
TOWARD A DEEPER UNDERSTANDING OF BRANCHING DIALOGUE SYSTEMS LEANNE C. TAYLOR-GILES BFA (Creative Writing Production) Submitted in partial fulfilment of the requirements for the degree of Masters by Research. CREATIVE INDUSTRIES FACULTY QUEENSLAND UNIVERSITY OF TECHNOLOGY 2014 Leanne C. Taylor-Giles -- Understanding Branching Dialogue Systems Keywords Agency; branching dialogue systems; conversation architecture; creative writing; critical path; emergent narrative; emotional interface; immersion; interaction design; interactive narrative; literary criticism; narrative design; player character; practice-led; roleplaying video games; writing for video games. 2 – Creative Industries, QUT Understanding Branching Dialogue Systems – Leanne C. Taylor-Giles Abstract This exegesis addresses the concept of writing for video games, and specifically the branching dialogue systems available within contemporary roleplaying video games. It suggests a taxonomy for the critique of interactive narratives, and seeks to answer the question of whether branching dialogues may be separated from their medium in order to apply more traditional methods of literary criticism. The exegesis covers the critique of four contemporary roleplaying video games that are rated as the ‘best’ from among the offerings of the current video game development industry. It also examines the author’s personal works from both an internal and external standpoint, to further elucidate the aspects of writing for branching dialogues and interactive media that have yet to be discussed from a practitioner’s point of view within an academic context. As a conclusion, the exegesis presents a final project aimed at supporting the reflections and discoveries made throughout, providing a first-hand look at a game writer’s unedited creative process and the methods by which greater interactivity with non-player characters may be achieved.