Gotta Win'em All: How Expert Play in the Online Community of Smogon Changes Pokemon
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Revista De Educación Nº 387 JANUARY-MARCH 2020 Revista De Educación Nº 387 JANUARY-MARCH 2020 Nº 386 October-December 2019 Quarterly Journal Starting Year: 1952
revista de eDUCACIÓN Nº 387 JANUARY-MARCH 2020 revista de eDUCACIÓN Nº 387 JANUARY-MARCH 2020 Nº 386 October-December 2019 Quarterly Journal Starting year: 1952 MINISTERIO DE EDUCACIÓN Y FORMACIÓN PROFESIONAL SECRETARÍA DE ESTADO DE EDUCACIÓN Y FORMACIÓN PROFESIONAL Instituto Nacional de Evaluación Educativa Paseo del Prado, 28, 4.ª planta 28014 Madrid España Edita © SECRETARÍA GENERAL TÉCNICA Subdirección General de Atención al Ciudadano, Documentación y Publicaciones Catálogo de publicaciones del Ministerio: sede.educacion.gob.es Catálogo general de publicaciones oficiales: publicacionesoficiales.boe.es Edición: 2019 NIPO línea: 847-19-002-9 NIPO ibd: 847-19-001-3 ISSN línea: 1988-592X 0034-8082 ISSN papel: 0034-8082 Depósito Legal: M.57/1958 Diseño de la portada: Dinarte S.L. Maqueta: Solana e hijos, Artes Gráficas S.A.U. MANAGING BOARD EDITORIAL TEAM CHAIR Editor-in-chief: Jorge Mañana Rodríguez Alejandro Tiana Ferrer Secretario de Estado de Educación y Formación Profesional Collaborators: Ruth Martín Escanilla y Óscar Urra Ríos MEMBERS Fernando Gurrea Casamayor Subsecretario de Educación y Formación Profesional SCIENTIFIC ADVISERS Consuelo Vélaz de Medrano Ureta Directora General de Evaluación y Cooperación Territorial Clara Sanz López International Directora General de Formación Profesional Diego Fernández Alberdi Aaron Benavot (State University of New York, SUNY-Albany); Abdeljalil Director General de Planificación y Gestión Educativa Akkari (Universidad de Ginebra); Mark Bray (University of Hong Kong); José Joaquín Brunner (Universidad Diego Portales, Chile); Dirk Hastedt Liborio López García Secretario General Técnico (Executive Director, International Association for the Evaluation of Educational Achievement, IEA); Felipe Martínez Rizo (Consejero Técnico Carmen Tovar Sánchez del INEE, México); Marie-Hélène Doumet (INES Programme, OCDE); Directora del Instituto Nacional de Evaluación Educativa Andreas Schleicher (Director, Directorate for Education and Skills, OCDE). -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
CHARIZARD Cancel: Interrupt an Action and Transition to a Different Action
:: NormalNormal AttackAttack :: GrabGrab AttackAttack :: CounterCounter AttackAttack CHARIZARD Cancel: Interrupt an action and transition to a different action BURST ATTACK MOVE NAME COMMAND USE NOTES Searing Blaze with Synergy Burst active: + pierces counter attacks / usable midair POKÉMON MOVES MOVE NAME COMMAND USE NOTES Flamethrower Fire Punch forward + Counter transition to Flying Stance with Fire Punch to Flying Stance forward + (hold) Inferno back + transition to Flying Stance with Flare Blitz: fall midair Major damage dealer consumes your HP FIELD PHASE ONLY MOVE NAME COMMAND USE NOTES Flare Blitz: direct midair forward + consumes your HP DUEL PHASE ONLY MOVE NAME COMMAND USE NOTES Flare Blitz: direct midair up + consumes your HP Seismic Toss up + Overcome blocks can grab grounded or midair opponents BASIC MOVES MOVE NAME COMMAND USE NOTES grab attack + Overcome blocks counter attack + Counter cancelable with + counter attack: charge + (hold) pierces counter attacks glide midair For surprise attacks increase falling speed with / can transition to any midair attack Synergy Burst with Synergy Gauge MAX: + you can jump again in midair when Synergy Burst is active FIELD PHASE ONLY MOVE NAME COMMAND USE NOTES Ranged Attack Use to stop your opponent Ranged Attack: charge (hold) chain Ranged Attack , side Ranged Attack sideways + , chain side Ranged Attack sideways + , , forward Ranged Attack forward + Use to shift phases backward Ranged Attack back + Effective against airborne opponents backward Ranged Attack: charge back + (hold) jumping -
Screaming Eagle Hot Sauce!
SERENDIPITY CENTER - 503-761-7139 Volume 4, Issue 4 - December 2017 Serendipity Comes Together for a Thanksgiving Meal Important Dates: To add to the Serendipity tradition of having a December 4: Leading up to the lunch, students thanksgiving meal for lunch on the last day before and staff filled out leaves with what Thanksgiving break, upper school decided to have NO LOWER they are thankful for. The leaves a gathering where they were all served and ate SCHOOL—Staff made up a tree that adorned room 108’s door. On Tuesday, it was moved together in the dining hall. It was fun to come Development to the dining hall as a decoration for together as a community and enjoy each other’s the upper school meal. company with some delicious food! December 15: Winter Ball Dance December 15: Last Day Before Winter Break December 16- January 1: NO SCHOOL - Winter Break Congratulations to January 2 & 3: Daniel for creating the NO LOWER winning name and SCHOOL—Staff Development label for the Serendipity hot sauce!!! January 4: Introducing, First Day of School for Screaming Eagle Lower School Hot Sauce! Taylor and Louis sharing Caught some laughs! in the Nick enjoying his Moment Thanksgiving The moments that meal make Serendipity Room 8 working Shine Devynn passing Rojo a snack together in the garden Newsletter Created by Staff and Students of Serendipity Center, Inc. SERENDIPITY CENTER - THE EAGLE’S SCREAM December 2017 FROM ARTIST’S CORNER PRINCIPAL MEGAN Dear Students, I am so proud of all the students hard work this autumn in working on learning new skills. -
Sudeki Get the Strategy Guide Primagames.Com®
Combat Melee Ranged A Launches a vertical attack. Fires a shot. B Clears multiple enemies. Clears multiple enemies. X Launches a horizontal attack. Cycles through weapons. Y Displays Quick menu. Displays Quick menu. b/ b Switches characters. Switches characters. > Pauses game. Pauses game. Raises shield; Fires a shot. r Rolls/Backfl ips ( r + L). R Controls camera movement. Aims at an enemy (1st-Person). Moves character; Strafes (1st-Person; 1 / 5); L Rolls/Backfl ips ( r + L). Moves forward/backward (1st-Person; 7 / 3). ? Uses a Quickshot item. Uses a Quickshot item. Status Effects Infl icts double damage, including weapon damage, on Boost enemies during combat. Curse Causes the target to suffer double damage during combat. Stops the target from moving and causes it to suffer full Freeze damage during combat. Haste Causes the target to move at double speed. Poison Causes the target to suffer damage over time. Protect Causes the target to suffer only half damage during combat. Regenerates the target’s HP. (The amount of HP regained and Regen the duration of the effect depend on the target’s Essence.) Slow Causes the target to move more slowly. Causes the target to infl ict half damage on enemies Weaken during combat. Soundtrack available in stores now or at http://www.xbox.com/sudeki Get the strategy guide primagames.com® 0504 Part No. X09-83520 Safety Information Table of Contents About Photosensitive Seizures Game Controls.......................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. -
Status Effects Afflicted with Use the Status Screen to Check Your Unit's Stats and Equipment
Introduction 02 Characters 03 Characters 04 Characters 05 Characters 06 Controls 07 BASIC CONTROLS General Controls Directional buttons / left stick Move cursor DUALSHOCK®4 Wireless Controller Layout X button Select item / Skip text C button Cancel selection / Toggle message window visibility Touch pad S button Display backlog SHARE button OPTIONS button l button / L button Switch pages OPTIONS button Skip event Lbutton Rbutton r button + X button High-speed text display button button l r Map Controls T button C button Switch between world map and town map Directional C button T button Display menu buttons X button S button Display entire map S button Battle Controls PS button Directional buttons / left stick Move character Right stick Left/Right: Camera movement, Up/Down: Camera zoom in/out Left stick / L3 button Right stick / R3 button X button Display battle commands / Skip animation for Summon spells or skills C button Switch to free cursor mode T button Reset character position / Display status (when in free cursor mode) S button Change view angle l button / L button Search for targets (during attack) Touch pad button Auto-battle OPTIONS button Start battle Start Menu 08 STARTING THE GAME NEW GAME Select "NEW GAME" to enter the difficulty selection screen. The difficulty setting does not change the story, obtainable items, or character development. Select a difficulty level to start the game. OPTION Choose a setting and use the directional Place the Summon Night 6 disc into your PlayStation®4 console buttons or left stick to change the values and start it. After the opening movie, the title screen will be with left/right movements. -
Pokemon Go Free Mewtwo
Pokemon Go Free Mewtwo Pokemon Go Free Mewtwo CLICK HERE TO ACCESS POKEMON GO GENERATOR Pokemon Go is based on the Pokémon franchise of video games, card games, and Pokemon cartoons. Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named "Best Mobile Game" by the Game Developers Choice Awards and "Best App of the... We collected 12 of the best free online pokemon games. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. Whether you play games or not, there's no way you haven't heard of Pokemon. pokemon go hack free coins no human verification pokemon go free wallhack Free .APK Direct Downloads for Android. Download the latest version of Pokémon GO .APK file. Pokémon GO by Niantic, Inc. Version: 0.207.2 (2021050600) Last updated: May. how much pokemon go free account This page was last updated to the Final Version. Alolan Muk is a Poison/Dark dual type Pokemon. It evolves from Alolan Grimer starting at level 38. Categories: Pokémon. Poison-type Pokémon. Dark-type Pokémon. Dual-type Pokémon. Pokémon with a gender ratio of one male to one female. can pokemon go free evolution Pokémon GO is the global gaming sensation that has been downloaded over 850 million times and named "Best Mobile Game" by The Game Developers - This app is free-to-play and offers in-game purchases. It is optimized for smartphones, not tablets. - Compatible with Android devices that have.. -
Pokémon Quiz!
Pokémon Quiz! 1. What is the first Pokémon in the Pokédex? a. Bulbasaur b. Venusaur c. Mew 2. Who are the starter Pokémon from the Kanto region? a. Bulbasaur, Pikachu & Cyndaquil b. Charmander, Squirtle & Bulbasaur c. Charmander, Pikachu & Chikorita 3. How old is Ash? a. 9 b. 10 c. 12 4. Who are the starter Pokémon from the Johto region? a. Chikorita, Cyndaquil & Totadile b. Totodile, Pikachu & Bayleef c. Meganium, Typhlosion & Feraligatr 5. What Pokémon type is Pikachu? a. Mouse b. Fire c. Electric 6. What is Ash’s last name? a. Ketchup b. Ketchum c. Kanto 7. Who is Ash’s starter Pokémon? a. Jigglypuff b. Charizard c. Pikachu 8. What is Pokémon short for? a. It’s not short for anything b. Pocket Monsters c. Monsters to catch in Pokéballs 9. Which Pokémon has the most evolutions? a. Eevee b. Slowbro c. Tyrogue 10. Who are in Team Rocket? a. Jessie, James & Pikachu b. Jessie, James & Meowth c. Jessie, James & Ash 11. Who is the Team Rocket Boss? a. Giovanni b. Jessie c. Meowth 12. What is Silph Co? a. Prison b. Café c. Manufacturer of tools and home appliances 13. What Pokémon has the most heads? a. Exeggcute b. Dugtrio c. Hydreigon 14. Who are the Legendary Beasts? a. Articuno, Moltres & Arcanine b. Raikou, Suicune & Entei c. Vulpix, Flareon & Poochyena 15. Which Pokémon was created through genetic manipulation? a. Mew b. Mewtwo c. Tasmanian Devil 16. What is the name of the Professor who works at the research lab in Pallet Town? a. Professor Rowan b. Professor Joy c. -
Persona 5Th Edition
Persona 5th Edition Contents 7.6 Actions . 15 7.7 Attacks and Dodging . 15 1 Acknowledgements 3 7.8 Sensing . 16 7.9 Bad Status . 16 2 Setting 3 7.10 End of Combat . 17 3 Numbers, Rounding, and Dice 3 8 Equipment 17 3.1 Rounding . 3 8.1 Reading Weapons and Armor . 17 3.2 Die Sizes . 3 8.2 Weapon Properties . 18 8.3 Armor Properties . 18 4 Character and Persona Creation 3 4.1 Declaring Aspects . 3 9 Arcana 19 4.1.1 Character . 4 9.1 Social Links . 19 4.1.2 Persona . 4 9.2 Arcana Spread . 19 4.2 Character . 4 9.3 The Arcana Eects . 19 4.2.1 Abilities . 4 4.2.2 Skills . 5 10 Spell Compendium 23 4.2.3 Using Skills . 7 10.1 Physical . 24 4.3 Persona . 8 10.1.1 Tier I . 24 4.3.1 Spells . 8 10.1.2 Tier II . 24 4.3.2 Strengths and Weaknesses . 8 10.1.3 Tier III . 25 4.3.3 Building Persona . 9 10.1.4 Tier IV . 25 4.4 Leveling . 9 10.2 Fire . 26 4.4.1 Character Leveling . 9 10.2.1 Tier I . 26 4.4.2 Feats . 9 10.2.2 Tier II . 26 4.4.3 Persona Leveling . 11 10.2.3 Tier III . 26 10.2.4 Tier IV . 27 5 Aspects 11 10.3 Ice . 27 5.1 What are Aspects? . 11 10.3.1 Tier I . 27 5.1.1 Scene Aspects . 11 10.3.2 Tier II . -
A User's Guide to the Apocalypse
A User's Guide to the Apocalypse [a tale of survival, identity, and personal growth] [powered by Chuubo's Marvelous Wish-Granting Engine] [Elaine “OJ” Wang] This is a preview version dating from March 28, 2017. The newest version of this document is always available from http://orngjce223.net/chuubo/A%20User%27s%20Guide %20to%20the%20Apocalypse%20unfinished.pdf. Follow https://eternity-braid.tumblr.com/ for update notices and related content. Credits/Copyright: Written by: Elaine “OJ” Wang, with some additions and excerpts from: • Ops: the original version of Chat Conventions (page ???). • mellonbread: Welcome to the Future (page ???), The Life of the Mind (page ???), and Corpseparty (page ???), as well as quotes from wagglanGimmicks, publicFunctionary, corbinaOpaleye, and orangutanFingernails. • godsgifttogrinds: The Game Must Go On (page ???). • eternalfarnham: The Azurites (page ???). Editing and layout: I dream of making someone else do it. Based on Replay Value AU of Homestuck, which was contributed to by many people, the ones whom I remember best being Alana, Bobbin, Cobb, Dove, Impern, Ishtadaal, Keleviel, Mnem, Muss, Ops, Oven, Rave, The Black Watch, Viridian, Whilim, and Zuki. Any omissions here are my own damn fault. In turn, Replay Value AU itself was based upon Sburb Glitch FAQ written by godsgifttogrinds, which in turn was based upon Homestuck by Andrew Hussie. This is a supplement for the Chuubo's Marvelous Wish-Granting Engine system, which was written by Jenna Katerin Moran. The game mechanics belong to her and are used with permission. Previous versions of this content have appeared on eternity-braid.tumblr.com, rvdrabbles.tumblr.com, and archiveofourown.org. -
The Effects of Group Status on Intragroup Behavior
The Effects of Group Status on Intragroup Behavior: Implications for Group Process and Outcome Jin Wook Chang Organizational Behavior and Theory Tepper School of Business Carnegie Mellon University Dissertation Committee: Rosalind M. Chow (Co-Chair) Anita W. Woolley (Co-Chair) Linda Argote John M. Levine The Effects of Group Status on Intragroup Behavior: Implications for Group Process and Outcome ABSTRACT How does the status of a group influence the behavior of individuals within the group? This dissertation aims to answer this question by investigating the psychological and behavioral implications of membership in high- versus low-status groups, with a primary focus on the impact of membership in a high-status group. I propose that in high-status groups, personal interests, including material and relational, are more salient, therefore guiding member behavior within the groups. This emphasis on personal gain leads to behavior that best suits their interests regardless of the impact on group outcomes. In six studies, using both experimental and correlational methods, I test this main idea and examine boundary conditions. The first set of studies examines members’ group-oriented behavior, and finds that membership in a high-status group (a) decreases the resources allocated for the group as members attempt to ensure personal gain; (b) lowers the preference for a competent newcomer who may enhance group outcome but who may jeopardize personal gains; and (c) reduces the amount of voluntary information sharing during group negotiations, hindering group outcomes. The findings also reveal that reducing the conflict between group and personal interests via cooperative incentives encourages group- oriented behavior in high-status groups. -
Dark Horse Development of a 2D Tactical Combat Role Playing Game
Project Number: DMO-AA14 Dark Horse Development of a 2D Tactical Combat Role Playing Game A Major Qualifying Project Report Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the Degree of Bachelor of Science By Andrew Aveyard, Tim Calvert, Sam Machlin, Kenrick Tsang Advised by: Professor Dean O'Donnell Professor Jennifer deWinter April 27, 2015 Abstract Dark Horse is an Interactive Media and Game Development Major Qualifying Project in which a team of four students took a simple game concept through the stages of development, testing, and refinement to create a story rich, two-dimensional tactical combat game using the Unity2D engine. Most of our assets were hand drawn by our artist, while the rest of our art was either outsourced or built by our programmers. Our vision for Dark Horse was to design a turn-based strategy game with a narrative focus in order to create tactical gameplay grounded in a well- developed narrative experience, a rarity for the genre. This report gives an overview of our project as well as details our multiple areas of development: design, programming, audio, art, and narrative. With design’s chapter, we describe our initial processes of generating mechanics and content as well as our iterative process of playtest driven design. Our programming chapter goes into detail about the different features programmed into the game, how they were constructed, and how successful they were in completing their intended purpose. The audio chapter describes the custom music and sound effects we developed for the game, how we made them, and how they were used in our game.