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______The Story of Order: In ancient times, Mana the life of all flourished plentiful and unrestricted in the land of Granvair. From the Mana came the many different races that lived across Granvair who created several different civilizations. To survive in Granvair the people used the Mana to construct a variety of tools to advance their societies. A competition between civilizations emerged from the use of the tools, and slowly the tools that helped advance the civilizations became weapons of war. Many powers fought against each other. First for superiority, but as the fighting continued it became over the rights of Mana in Granvair. This was the beginning of the grand conflicts known as the Calamity Wars. Granvair in order to defend itself used the fallen souls of those from the Calamity Wars and Mana to create the creatures known as Monsters to defend it. During the 9th Calamity War to take place, an entity known as Despot emerged and alone shattered Granvair into many different lands, dividing it to prevent anymore Calamity Wars from occuring. Some of the lands came with an abundance of Mana while some came without it. It is now a new age within Granvair. Many new civilizations have sprung up in the divided lands of Granvair after the failure that was the 9th Calamity War with strange incidents occurring in them. 2

Through fate or coincidence you a resident of Granvair have been marked as a Fated, a person blessed by Granvair itself to use the Gateway, a special corridor allowing you and those other destined few to traverse throughout Granvair's separated lands to confront the strange incidents that threaten them... ______

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Table of Contents:

The Story: Pages 1-2 Character Creation: Pages 4-10 Classes: Pages 11-48 1) Basic Classes: Pages 11-20 2) Advance Classes: Pages 21-32 3) Master Classes: Pages 33-48 Command Abilities: Pages 49-84 1) Basic Command Abilities: Pages 49-59 2) Advance Command Abilities: Pages 60-76 3) Master Command Abilities: Pages 77-84 Status: Page 85 Mana Summons: Pages: 87-89 Items: Pages 91-95 Companions: Pages 96 – 306 1) Excilace Companions: Pages 97-127 2) Haibelim Companions: Pages 128-198 3) Ivera Companions: Pages 199-268 4) La’Cidal Companions: Pages 269-306 Civilizations: Pages 307-313 Quests: Pages 314-325

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Character Creation: Before you begin your adventures in Granvair can begin there is some information missing about you that needs to be filled in (You have 1550 Build Points + Extra Points to spend freely.)

Name: This is what people refer to you as, invoking a sense of self. Throughout your journey in Granvair your name will be recorded in different events.

Gender: An important factor of one's character is their gender knowing if you are male or female. 1) Male: Individuals who have with them a slong and are physically superior when compared to their counter parts. (Gender Bonus: Select 1 Stat to add +1 Bonus to: Strength, Defense, Speed, Luck, or Resolution.)

2) Female: Possesses bosoms that attract the opposite sex, and are known to be more intelligent than strong. (Gender Bonus: Select 1 Stat to add +1 Bonus to: Magic, Resistance, Agility, Health, or Skill.)

Race: Many different races inhabit the lands of Granvair, each are different from one another due to their history and appearance. (Select 1 Race)

1) Human: A very common race that is spotted throughout the many lands of Granvair. The race never existed before the start of the Calamity Wars, but became into being during the 2nd Calamity War being the children of the Great Monster, Envy who was jealous of Lust, Gluttony, Pride, and Greed having their own children.

They are the largest race in terms of population due to their high breeding rates, and can produce the offspring of any race, though said offspring will be Halflings. They are cunning and often the jack-of-all-trades in any conflict they manage to get into. (Race Bonus: Select 1 Stat to add +2 Bonus to: Strength or Defense)

2) Terri: When Granvair created the Monsters in order to protect itself, a special breed of Monsters was created. This special race is known as Terris, intelligent Monsters capable of thought and creating their own civilization.

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Due to their unique origin of being protectors to Granvair most Terris and their socities are on good terms with the Monsters who often assist them in their activities, with some even living side by side with them. Many civilizations in Granvairs history have had a bad look on Terris. Long ago Terris often worshipped the Great Monster, who was said to unlock their true potentional as Monsters.

The to figuring out if a person is a Terri is that they will have a Monster-like feature on their body. (Race Bonus: Select 1 Stat to add +2 Bonus to: Defense or Resolution)

3) Dwat: The Mana of Granvair flows everywhere. When some of the Mana leaked into the underground of some lands it is said that is when the Dwats were born, though this conflicts with another story about the race being relatives to a now deceased race back before the Calamity Wars started.

Dwats are highly intelligent people who use the minerals and mana around them to create inventions of magic and technology. Among the races that appear in Granvair they are the sharpest, and the shortest due to living underground and in small spaces that has stunted the races height. A few Dwats have grown abnormal horns on them like those of a Monster or Terri. (Race Bonus: Select 1 Stat to add +2 Bonus on: Agility or Magic)

4) Dragon: A powerful race born from the union between the Great Monsters Lust and Gluttony. Dragons are ancient beings appearing during the 1st Calamity War and ruling several parts of Granvair uncontested.

By sharing their blood with other individuals, a person is capable of becoming immortal making the Dragons sought after by Dragon Hunters. They were the main cause of the 6th Calamity War. (Race Bonus: Select 1 Stat to add +2 Bonus to: Speed or Resistance)

5) Halfling: A looked down race in Granvair for being half breeds. They are what happens when two race that do not normally mate, mate with each other and are rare to find.

The appearance of Halflings varies as its dependent on the parents. (Race Bonus: Select 1 Stat to add +2 Bonus to: Resistance or Defense)

6) Fairy: The sister race of the Celestials who helped start the 1st Calamity War long ago. Fairies are mystical beings made out of pure mana who want to protect the land of Granvair and pull nasty tricks on people.

Unlike the Celestials who keep their breeding to a minimal. Fairies spread themselves out, breeding like rabbits and with other races. The dominant feature of Fairies is that 6

they have a pair of butterfly wings, Fairies without wings have extremely long and pointy ears. (Race Bonus: Select 1 Stat to add +2 Bonus to: Luck or Skill)

7) Celestial: One of the first races born in Granvair next to Fairies. The Celestials are comprised completely out of mana and considered the victors of the 1st Calamity War against the Fairies. The race views themselves above the other races since winning the 1st Calamity War, and are aggressive in asserting their dominance to whoever isn’t a Celestial.

Due to the long practice of trying to keep the Celestial bloodline clean by just breeding with other Celestials, the population of Celestials has dropped. (Race Bonus: Select 1 Stat to add +2 Bonus to: Health or Skill.)

8) Mechana: A race that was created in the days of the 1st Calamity War made from the technology of an ancient race who was related to the Dwats. The only reason that Mechanas are alive and moving is thanks to the Mana of Granvair which gave them life. (Race Bonus: Select 1 Stat to add +2 Bonus to: Agility or Speed.)

Civilization of Origin: Granviar has many lands with a rich culture and history. Your story begins in one of them. (Note: The Civilization in which you pick is the deciding factor of what Companions you will be able to pick.) (Select 1 Civilization)

Excilace: Civilization of Tribes Time: 9th Calamity War, 302nd Year -A land made up of large fields with ruined structures of old civilizations thrown about. Among the great civilizations that exist, Excilace is the one that lags behind the most being extremely undeveloped, and divided into several different territories ruled by Tribes/Clans of people. -The Clans/Tribes that rule over Excilace often challenge each other for superiority, creating small conflicts. The land lies without a central authority to dictate it. Within Excilace exists a large group of traveling nomads and merchants. (Gain: You have access to Excilace Companions) (Gain: +550 Build Points and +15 Companion Slots)

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Ivera: Civilization of Knights Time: 9th Calamity War, 1102nd Year -The glory of war rings out from Ivera in a thunderous applause. Ivera is a civilization in which Mana is extremely rare, and those in it live with their own strength, putting faith into the path of the warrior -The land itself is overseen by the League of Ivera which is made from a grand council comprised of many representives from kingdoms all across Ivera who bow down to the League Chief, the Dragon known as Fafnir. Ivera is the counter part of Haibelim being an industralized land with functioning train systems and other works of steam wonders with a mix of knighting. (Gain: access to Ivera Companions) (Gain: +1000 Build Points and +12 Companion Slots)

Haibelim: Civilization of Magic Time: 9th Calamity War, 1112th Year -Vast knowledge is always for the taking. Haibelim is the Civilization of Magic, a place where Mana and raw resources of Granvair are rich allowing those born in it to practice the magical arts with ease. -The civilization is a unified kingdom that is spread about in connecting large magical cities, each with their own ruling councils, who answer to the highest authority of the land and grand supporter of Magic, Nidhogg who devoured the Mana Tree Yggdrassil long ago. (Gain: Access to Haibelim Companions) (Gain: +1250 Build Points and +9 Companion Slots)

La'Cidal: Civilization of Gods Time: 9th Calamity War, 0th Year -The previous civilization that won the 9th Calamity War before being denied their right to control Granvair by the entity known as Despot. La'Cidal is comprised mostly out of Mana and is ruled by Celestials and Fairies who pay respects to the Central Monarch who keeps the civilization together. (Gain: access to La'Cidal Companions) (Gain: 1500 Points and +6 Companion Slots)

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Element: Inside of Granvair mana comes in a variety of types each with their own strengths and weaknesses. (Note: IF you fight someone who is Weak Against your Element the damage you do is x2.) (Note: IF you fight someone and the Element you have Does Nothing against your opponents Element the damage dealt doesn’t get a bonus.) (Note: IF you fight someone and the Element they have is Strong Against yours, the damage dealt to them is reduced by 1/2.) (Select 1 Element)

1) Fire: The never ending flame that burns brightly in the lands of Granvair brining life to all. (Strong Against: Arcane, Earth, & Ice) (Does Nothing: Fire & Lightning) (Weak Against: Water, Wind, & Arcane)

2) Water: The Element that creates the streams, rivers, rain, and oceans that allows the plant life of Granvair to flourish naturally. (Strong Against: Arcane & Fire) (Does Nothing: Wind, Water, & Earth) (Weak Against: Lightning, Ice, & Arcane)

3) Wind: Strong currents of air that blows away the pain and sorrows of many in Granvair. (Strong Against: Fire & Arcane) (Does Nothing: Water, Wind, & Ice) (Weak Against: Earth, Lightning, & Arcane)

4) Earth: The land that is beneath your very feet is an almighty power. (Strong Against: Wind, Arcane, & Lightning) (Does Nothing: Water & Earth) (Weak Against: Fire, Ice, & Arcane)

5) Lightning: The forces of the sky harnessed into pure power that shakes the very foundation of this world. (Strong Against: Wind, Water, Ice, & Arcane) (Does Nothing: Fire & Lightning) (Weak Against: Earth & Arcane)

6) Ice: Frozen temperatures that bring forth eternal coldness. (Strong Against: Earth, Water, & Arcane) (Does Nothing: Wind & Ice) (Weak Against: Lightning, Fire, & Arcane) 9

7) Arcane: The Elements of Granvair in their purest form. (Strong Against: Fire, Water, Wind, Earth, Lightning, & Ice) (Does Nothing: Arcane) (Weak Against: Fire, Water, Wind, Earth, Lightning, & Ice)

Status Key: This is your Status Key displaying information about each Stat. 1) Health: This is the maximum amount of Health you have based on your Class. 2) Strength: The raw power that an individual has. 3) Defense: How resistant you are against physical attacks. 4) Magic: The mastery of magic in its strongest form. 5) Resistance: Your ability to resist the power of Magic. 6) Speed: The natural ability to move faster than another person. 7) Agility: The ability to dodge incoming attacks and other things. 8) Luck: How lucky an individual is. 9) Skill: How skilled in combat a person is. 10) Resolution: The will to see something done.

Combat Classification: Details the cycle of who beats who. (Note: IF you fight someone and your Combat Classification beats theirs you get to do 2x Damage.) (Applies in Vice-Versa) (Note: IF you fight someone and your Combat Classification is strong against theirs, the person's damage done to you is ½ .) (Applies in Vice-Versa)

1) Melee: Close range combat that requires the users to get up close. (Strong Against: Magic) (Weak Against: Range)

2) Range: Far ranged combat using arrows, cannons, guns, and other range weapon. (Strong Against: Melee) (Weak Against: Magic)

3) Magic: Combat through Magic that involves violent spells.. (Strong Against: Range) (Weak Against: Melee)

4) Support: Non-combat oriented type of combat classification that involves helping. (Strong Against: N/A) 10

(Weak Against: N/A).

Damage: There exist two types of damage, Strength & Magical.

People with Combat Classification: Range and Melee does Strength Damage. (Strength Damage = Your Str - Opp Def)

People with Combat Classification: Magic and Support does Magic Damage (Magic Damage = Your Mag - Opp Res)

(Who attacks first = Highest Speed) (Dodging Chances = Your Agi - Opp Speed = Your left over Agi x 2.5 = %)

Classes: These are all the Classes for you to currently take, coming with their own pre-attached Command Abilities. (Note: You will be able to to modify your Classes Command Abilities later on) 11

(Note: You can purchase as many Classes as you want and swap the Command Abilities from them to your Main Class) (Purchase: 1 Class to be your Main Class who's Stats & Command Abilities you will use.)

Basic Classes: Classes that are meant for beginners.

Archer (Cost: 100 Build Points) (Requirements: N/A) Combat Classification: Range Command Ability Slots: 2 -Users of the weapon known as the bow. Archers are people that attack from a very far distance. They are precise making every one of their shots deadly, though they are terrible at close range combat.

Archer Stats: Health: 10/10 Strength: 5 Defense: 5 Magic: 0 Resistance: 10 Speed: 7 Agility: 3 Luck: 4 Skill: 6 Resolution: 0

Archer Command Abilities: (1) Health UP I (2) Speed UP I 12

______Brigand (Cost: 50 Build Points) (Requirements: N/A) Combat Classification: Melee Command Ability Slots: 1 -A savage who uses tricks and strength to take whatever they want from other people.

Brigand Stats: Health: 7/7 Strength: 8 Defense: 8 Magic: 2 Resistance: 2 Speed: 3 Agility: 10 Luck: 5 Skill: 1 Resolution: 1

Command Abilities: (1) Refined Strength ______

Dancer (Cost: 50 Build Points) (Requirements: N/A) Combat Classification: Support 13

Command Ability Slots: 1 -A person who performs song and dance to encourage their comrades in the heat of battle.

Dancer Stats: Health: 6/6 Strength: 3 Defense: 3 Magic: 7 Resistance: 7 Speed: 3 Agility: 3 Luck: 4 Skill: 5 Resolution: 5

Command Abilities: (1) Graceful Dance ______

Dragon (Cost: Free) (Requirements: Dragon Race) Combat Classification: Magic Command Ability Slots: 3 -Dragons who contain a lot of power in themselves and bring destruction.

Dragon Stats: Health: 60/60 14

Strength: 12 Defense: 12 Magic: 12 Resistance: 12 Speed: 12 Agility: 12 Luck: 12 Skill: 12 Resolution: 12

Command Abilities: (1) Dragons Strength (2) Dragons Magic (3) Dragons Taker ______

Fighter (Cost: 100 Build Points) (Requirements: N/A) Combat Classification: Melee Command Ability Slots: 2 -A person who is specialized in the use of their fists to take down multiple enemies.

Fighter Stats: Health: 15/15 Strength: 10 Defense: 8 Magic: 1 15

Resistance: 1 Speed: 5 Agility: 3 Luck: 3 Skill: 7 Resolution: 2

Command Abilities: (1) Eagle Movement (2) Protect ______

Mage (Cost: 100 Build Points) (Requirements: N/A) Combat Classification: Magic Command Ability Slots: 2 -Practicers of the ancient arts that have been around Granvair for a very long time. Mages are known to study the ancient arts of manipulating Mana within large groups inside Granvair.

Mage Stats: Health: 10/10 Strength: 2 Defense: 4 Magic: 7 Resistance: 7 Speed: 3 Agility: 3 16

Luck: 3 Skill: 3 Resolution: 8

Command Abilities: (1) Refined Magic (2) Magic UP I ______

Pirate (Cost: 100 Build Points) (Requirements: N/A) Combat Classification: Melee Command Ability Slots: 2 -Adventurers of the high seas and skies who raid for treasures. Pirates are known as scallywags to those who they loot, and to those they don't they are viewed as respectful figures to become.

Pirates Stats: Health: 14/14 Strength: 6 Defense: 6 Magic: 0 Resistance: 8 Speed: 4 Agility: 3 Luck: 7 Skill: 3 Resolution: 3 17

Command Abilities: (1) Sea Shanty (2) Strength UP I ______Priest (Cost: 100 Build Points) (Requirements: N/A) Combat Classification: Support Command Ability Slots: 2 -Followers of a variety of different faiths within the lands of Granvair who use their powers to heal those in need.

Priests Stats: Health: 20/20 Strength: 2 Defense: 7 Magic: 4 Resistance: 7 Speed: 4 Agility: 4 Luck: 4 Skill: 4 Resolution: 4

Command Abilities: (1) Priest's Blessing (2) Resolution UP I 18

______Soldier (Cost: 100 Build Points) (Requirements: N/A) Combat Classification: Melee Command Ability Slots: 2 -A mook within the ranks of the army who does not gain much fame or fortune.

Soldier Stats: Health: 17/17 Strength: 7 Defense: 7 Magic: 2 Resistance: 4 Speed: 6 Agility: 4 Luck: 6 Skill: 2 Resolution: 2

Command Abilities: (1) Strength UP I (2) Strength UP II ______Thief (Cost: 100 Build Points) (Requirements: N/A) Combat Classification: Melee 19

Command Ability Slots: 2 -Masters of the light hand techniques to steal from others and make their fortune from crimes.

Thief Stats: Health: 14/14 Strength: 6 Defense: 6 Magic: 4 Resistance: 4 Speed: 5 Agility: 5 Luck: 5 Skill: 5 Resolution: 0

Command Abilities: (1) Steal (2) Stealth Master ______

Villager (Cost: Free) (Requirements: N/A) Combat Classification: Support Command Ability Slots: 1 -A plain villager who is always suppose to be in the background.

Villager Stats: 20

Health: 5/5 Strength: 0 Defense: 10 Magic: 0 Resistance: 10 Speed: 0 Agility: 0 Luck: 20 Skill: 0 Resolution: 0

Command Abilities: (1) Villager

Advance Classes: Classes that are meant for experts.

Assassin (Cost: 150 Build Points) (Requirements: Thief Class + Brigand Class) 21

Combat Classification: Melee Command Ability Slots: 4 -Individuals who move through the shadows carrying money to pay the lazy, and daggers to slit the dutiful. Assassins are those who murder for money or motives.

Assassin Stats: Health: 17/17 Strength: 12 Defense: 13 Magic: 2 Resistance: 13 Speed: 12 Agility: 14 Luck: 5 Skill: 5 Resolution: 4

Command Abilities: (1) Final Strike (2) Agility UP II (3) - Open - (4) - Open - ______

Berserker (Cost: 150 Build Points) (Requirements: Brigand Class) Combat Classification: Melee 22

Command Ability Slots: 3 -Beasts of battle who go into a rage in order to remove hordes of enemies from their very sight.

Berserker Stats: Health: 26/26 Strength: 19 Defense: 11 Magic: 3 Resistance: 7 Speed: 7 Agility: 5 Luck: 11 Skill: 12 Resolution: 5

Command Abilities: (1) Refined Skill (2) Strength UP III (3) - Open - ______Bishop (Cost: 150 Build Points) (Requirements: Priest Class) Combat Classification: Support Command Ability Slots: 3 -A priest who has been promoted to a higher position in their within Granvair.

Bishop Stats: 23

Health: 35/35 Strength: 7 Defense: 9 Magic: 12 Resistance: 12 Speed: 9 Agility: 9 Luck: 7 Skill: 2 Resolution: 4

Command Abilities: (1) Resolution UP III (2) Dutiful Love (3) - Open - ______

Cavalier (Cost: 200 Build Points) (Requirements: Soldier Class) Combat Classification: Melee Command Ability Slots: 4 -Riders of the horseback who strike fast and hard with their weapons to move on to the next enemy.

Cavalier Stats: Health: 28/28 Strength: 18 24

Defense: 15 Magic: 3 Resistance: 4 Speed: 15 Agility: 15 Luck: 1 Skill: 3 Resolution: 1

Command Abilities: (1) Charge (2) Mounted (3) - Open - (4) - Open - ______Gunner (Cost: 200 Build Points) Combat Classification: Range Command Ability Slots: 4 (Requirements: Archer Class + Fighter Class) -Gunner, a person who uses specialized rifles and firearms to deliver the pain to their enemies from close to far distance.

Gunner Stats: Health: 25/25 Strength: 12 Defense: 6 Magic: 12 Resistance: 10 25

Speed: 15 Agility: 15 Luck: 1 Skill: 3 Resolution: 1

Command Abilities: (1) Counter (2) Eagle Movement (3) Sharpshooter (4) - Open - ______Knight (Cost: 200 Build Points) (Requirements: Soldier Class) Combat Classification: Melee Command Ability Slots: 4 -Knights those who bear arms for their Lords and protect the innocent who live in their lands, the epitome of warriors.

Knight Stats: Health: 28/28 Strength: 8 Defense: 16 Magic: 8 Resistance: 8 Speed: 6 Agility: 6 Luck: 8 26

Skill: 16 Resolution: 4

Command Abilities: (1) Counter (2) Cross-Counter (3) - Open - (4) - Open - ______

Mage Fighter (Cost: 250 Build Points) (Requirements: Mage Class + Fighter Class) Combat Classification: Magic Command Ability Slots: 5 -Mages who have become skilled in using their magic abilities to enchance their combat abilities.

Stats: Health: 32/32 Strength: 10 Defense: 6 Magic: 14 Resistance: 10 Speed: 10 Agility: 10 Luck: 0 Skill: 10 Resolution: 10 27

Command Abilities: (1) Magic Up I (2) Mana Draw (3) Magic Zapper (4) - Open - (5) - Open - ______Merchant (Cost: 100 Build Points) (Requirements: N/A) Combat Classifications: Support Command Ability Slots: 2 -Sellers of goods in the distant lands of Granvair for a profit.

Stats: Health: 15/15 Strength: 5 Defense: 5 Magic: 5 Resistance: 5 Speed: 5 Agility: 5 Luck: 5 Skill: 5 Resolution: 0

Command Abilities: 28

(1) Shady Dealer (2) - Open - ______Mercenary (Cost: 150 Build Points) (Requirements: Brigand Class) Combat Classification: Melee Command Ability Slots: 3 -Mercenaries who fight in any battle for anyone for some money.

Mercenary Stats: Health: 20/20 Strength: 7 Defense: 5 Magic: 3 Resistance: 5 Speed: 10 Agility: 3 Luck: 3 Skill: 3 Resolution: 1

Command Abilities: (1) Strength Up III (2) Public Eye (3) - Open - ______29

Pegasus Knight (Cost: 200 Build Points) (Requirements: Soldier Class) Combat Classification: Range Command Ability Slots: 4 -Riders of airborne animals perform aerial charges to support the main armies.

Pegasus Knight Stats: Health: 20/20 Strength: 10 Defense: 6 Magic: 10 Resistance: 14 Speed: 10 Agility: 8 Luck: 5 Skill: 12 Resolution: 5

Command Abilities: (1) Mounted (2) Flier (3) - Open - (4) - Open - ______Songster (Cost: 100 Build Points) (Requirements: Dancer Class) Combat Classification: Support 30

Command Ability Slots: 2 -People who voices are enchanced by magic to bring forth beautiful songs that assist their allies in battle.

Songster Stats: Health: 20/20 Strength: 6 Defense: 8 Magic: 6 Resistance: 20 Speed: 10 Agility: 10 Luck: 0 Skill: 0 Resolution: 20

Command Abilities: (1) Graceful Dance (2) Tired Fighter ______Trickster (Cost: 200 Build Points) (Requirements: Thief Class) Combat Classification: Support Command Ability Slots: 4 -A person who plays tricks on people using magic in order to fight in combat.

Trickster Stats: Health: 30/30 31

Strength: 5 Defense: 10 Magic: 5 Resistance: 20 Speed: 13 Agility: 13 Luck: 4 Skill: 5 Resolution: 5

Command Abilities: (1) Cross-Counter (2) Trap Maker (3) - Open - (4) - Open - ______Witch (Cost: 200 Build Points) (Requirements: Female Gender) Combat Classification: Magic Command Ability Slots: 4 -Those maidens trained by Aegis the daughter of Nidhogg to use magic.

Witch Stats: Health: 38/38 Strength: 6 Defense: 6 Magic: 14 32

Resistance: 14 Speed: 7 Agility: 13 Luck: 5 Skill: 10 Resolution: 5

Command Abilities: (1) Natural Enemy (2) Magic Zapper (3) - Open - (4) - Open –

Master Classes: Classes that are meant for masters.

ArchKnight (Cost: 300 Build Points) (Requirements: Knight Class) Combat Classification: Melee Command Ability Slots: 6 33

-The leader of Knights who brings out strength and courage unseen since the days of the Foundation Wars.

ArchKnight Stats: Health: 55/55 Strength: 21 Defense: 26 Magic: 3 Resistance: 10 Speed: 13 Agility: 13 Luck: 10 Skill: 17 Resolution: 10

Command Abilities: (1) Health UP III (2) Companion Strenth UP II (3) Refined Strength (4) - Open - (5) - Open - (6) - Open - ______Bow Knight (Cost: 250 Build Points) (Requirements: Archer Class + Knight Class) Combat Classification: Range Command Ability Slots: 5 -Knights who have become skilled in the use of the bow becoming the worse enemy of everyone. 34

Bow Knight Stats: Health: 45/45 Strength: 15 Defense: 15 Magic: 0 Resistance: 30 Speed: 10 Agility: 10 Luck: 10 Skill: 20 Resolution: 10

Command Abilities: (1) Refined Speed (2) Agility UP III (3) Sharpshooter (4) - Open - (5) - Open - ______Bride (Cost: 500 Build Points) (Requirements: Female Gender) Combat Classification: Support Command Ability Slots: 10 -A beautiful bride who stands waiting for a groom.

Bride Stats: 35

Health: 99/99 Strength: 15 Defense: 15 Magic: 15 Resistance: 15 Speed: 15 Agility: 10 Luck: 10 Skill: 15 Resolution: 10

Command Abilities: (1) Weddings Blessing (2) Bride's Reception (3) Grande Order (4) Bride's Spell (5) Bride's Magic (6) Bride's Luck (7) Bride's Diligence (8) Bride's Skill (9) Loves Rally (10) The Bride ______Conqueror (Cost: 500 Build Points) (Requirements: Male Gender) Combat Classification: Melee Command Ability Slots: 10 36

-Those who are the Emperor of Empires carrying the full force of their military and people.

Conqueror Stats: Health: 75/75 Strength: 30 Defense: 30 Magic: 0 Resistance: 0 Speed: 10 Agility: 10 Luck: 0 Skill: 30 Resolution: 10

Command Abilities: (1) The Conqueror (2) Charge (3) Noble Blessing (4) Null All (5) Health UP V (6) Extra Attack (7) Refined Strength (8) Refined Defense (9) - Open - (10) - Open - ______Dark Flier (Cost: 250 Build Points) 37

(Requirements: Pegasus Knight) Combat Classification: Range Command Ability Slots: 5 -Mixtures of the airborne riders and fallen magic casters who reign despair on their enemy from above.

Dark Flier Stats: Health: 45/45 Strength: 17 Defense: 15 Magic: 13 Resistance: 15 Speed: 20 Agility: 10 Luck: 7 Skill: 9 Resolution: 15

Command Abilities: (1) Mounted (2) Flier (3) Aerial Dominance (4) - Open - (5) - Open - ______Dark Knight (Cost: 250 Build Points) (Requirements: Mage Class + Knight Class) 38

Combat Classification: Melee Command Ability Slots: 5 -Knights who have gone far from their own paths and became something dark and corrupted.

Dark Knight Stats: Health: 50/50 Strength: 10 Defense: 21 Magic: 7 Resistance: 22 Speed: 10 Agility: 0 Luck: 18 Skill: 20 Resolution: 12

Command Abilities: (1) Pureblood Slayer (2) Element Shift (3) Lucky Fighter (4) - Open - (5) - Open - ______Dragon Lord (Cost: 250 Build Points) (Requirements: Dragon Race) Combat Classification: Melee Command Ability Slots: 5 39

-An individual who oversees several Dragons and is considered the alpha among their kin.

Dragon Lord Stats: Health: 70/70 Strength: 15 Defense: 15 Magic: 15 Resistance: 15 Speed: 20 Agility: 7 Luck: 13 Skill: 10 Resolution: 10

Command Abilities: (1) Dragons Strength (2) Pureblood Slayer (3) Flier (4) Dragons Blood (5) - Open - ______Dragoon (Cost: 250 Build Points) (Requirements: Pegasus Knight) Combat Classification: Range Command Ability Slots: 5 -Individuals who have tamed wyverns to ride into battle, and are considered stronger than the pegasus riders.

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Dragoon Stats: Health: 40/40 Strength: 17 Defense: 19 Magic: 5 Resistance: 19 Speed: 20 Agility: 10 Luck: 9 Skill: 11 Resolution: 10

Command Abilities: (1) Flier (2) Mounted (3) Aerial Dominance (4) - Open - (5) - Open - ______Hero (Cost: 250 Build Points) (Requirements: Mercenary Class + Villager Class) Combat Classification: Melee Command Ability Slots: 5 -Somebody who has risen above the common rabble to become somebody worth honoring and remembering for their brave actions.

Hero Stats: Health: 45/45 41

Strength: 19 Defense: 19 Magic: 12 Resistance: 10 Speed: 17 Agility: 16 Luck: 10 Skill: 11 Resolution: 6

Command Abilities: (1) Tragic Destiny (2) Refined Strength (3) Defense Zapper (4) - Open - (5) - Open - ______Mage Knight (Cost: 200 Build Points) (Requirements: Mage Class + Knight Class) Combat Classification: Magic Command Ability Slots: 4 -Mages who have become Knights able to use sorcery and blad both for the greater good.

Mage Knight Stats: Health: 40/40 Strength: 10 Defense: 12 42

Magic: 19 Resistance: 19 Speed: 16 Agility: 17 Luck: 6 Skill: 11 Resolution: 10

Command Abilities: (1) Magic Anullment (2) Magic UP III (3) - Open - (4) - Open - ______Paladin (Cost: 250 Build Points) (Requirements: Bishop Class + Knight Class) Combat Classification: Melee Command Ability Slots: 5 -Holy Warriors of a certain faith who fight to bring about change in the name of everything good and holy.

Paladin Stats:

Health: 55/55 Strength: 24 Defense: 16 Magic: 3 Resistance: 17 43

Speed: 11 Agility: 12 Luck: 8 Skill: 21 Resolution: 8

Command Abilities: (1) Companion Strength UP III (2) Defense UP III (3) Holy Oath (4) - Open - (5) - Open - ______Sage (Cost: 250 Build Points) (Requirements: Mage Class) Combat Classification: Magic Command Ability Slots: 5 -Those who have used and mastered a certain element to become a recognized sage of magic.

Sage Stats: Health: 40/40 Strength: 9 Defense: 9 Magic: 21 Resistance: 21 Speed: 5 Agility: 5 44

Luck: 14 Skill: 15 Resolution: 11

Command Abilities: (1) Magic UP II (2) Magical Oath (3) - Open - (4) - Open - (5) - Open - ______Saint (Cost: 250 Build Points) (Requirements: Bishop Class) Combat Classification: Support Command Ability Slots: 5 -A holy saint of a certain faith who brings with them miracles to heal all and good fortune.

Saint Stats: Health: 45/45 Strength: 7 Defense: 12 Magic: 21 Resistance: 21 Speed: 13 Agility: 7 Luck: 13 Skill: 11 45

Resolution: 16

Command Abilities: (1) Resolution Elite (2) Saints Sacrifiace (3) Saints Blessing (4) - Open - (5) - Open - ______Valkyrie (Cost: 200 Build Points) (Requirements: Knight Class + Female Gender) Combat Classification: Magic Command Ability Slots: 4 -A holy maiden who charges into battle bringing victory for those following her.

Valkyrie Stats: Health: 50/50 Strength: 12 Defense: 14 Magic: 17 Resistance: 17 Speed: 20 Agility: 8 Luck: 11 Skill: 11 Resolution: 10

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Command Abilities: (1) Tragic Destiny (2) Valkyrie Chant (3) - Open - (4) - Open - ______Vanguard (Cost: 200 Build Points) (Requirements: Knight Class) Combat Classification: Melee Command Ability Slots: 4 -Those who lead the battles on the frontlines fighting for their men and acting like shields.

Vanguard Stats: Health: 40/40 Strength: 5 Defense: 25 Magic: 5 Resistance: 25 Speed: 0 Agility: 0 Luck: 30 Skill: 0 Resolution: 0

Command Abilities: (1) Defense UP II (2) Refined Defense 47

(3) Counter (4) Public Eye ______Create-A-Class: If you want to create your own Custom Class instead of relying on Pre-Set.

Name: Name of the Class. (It can be whatever you desire) Combat Classification: (Select 1) Melee, Range, Magic, or Support Class Information: Information detailing the Class.

Command Ability Slots: (Select 1)

1 Ability Slot (Cost: 50 Build Points) 2 Ability Slots (Cost: 75 Build Points) 3 Ability Slots (Cost: 100 Build Points) 4 Ability Slots (Cost: 125 Build Points) 5 Ability Slots (Cost: 150 Build Points) 6 Ability Slots (Cost: 175 Build Points)

Stats: Distribution Points can be put into any Stats.

20 Base Health Max, 40 Stat Distribution Points (Cost: 100 Build Points) 40 Base Health Max, 80 Stat Distribution Points (Cost: 150 Build Points) 60 Base Health Max, 120 Stat Distribution Points (Cost: 200 Build Points) 80 Base Health Max, 160 Stat Distribution Points (Cost: 250 Build Points) 100 Base Health Max, 200 Stat Distribution Points (Cost: 300 Build Points)

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Command Abilities: Special skills that become active in the heat of battle and what defines Classes. (Note: In order to have a Command Ability to your Main Class you must have an open slot, or swap it out with one you already own.) 49

(Note: You cannot swap Command Abilities with Companions) (Note: All Command Abilitis can only be purchased once.) (Note: Command Abilities are catogorized into: Basic, Advance, and Master)

Name: Name of the Command Ability (Cost: Cost of the Command Ability) Effect: Effect of the Command Ability.

Basic Command Abilities (BCA): (Requirements to Purchase: You have purchased 1 Basic Class)

Name: Health UP I (Cost: 50 Build Points) Effect: Your maximum amount of Health in battle is increased by +3.

Name: Health UP II (Cost: 50 Build Points) Effect: Your maximum amount of Health in battle is increased by +6.

Name: Strength UP I (Cost: 50 Build Points) Effect: Your Strength Stat in battle is increased by +2.

Name: Strength UP II (Cost: 50 Build Points) Effect: Your Strength Stat in battle is increaed by +4.

Name: Defense UP I 50

(Cost: 50 Build Points) Effect: Your Defense Stat in battle is increased by +2.

Name: Defense UP II (Cost: 50 Build Points) Effect: Your Defense Stat in battle is increased by +4.

Name: Magic UP I (Cost: 50 Build Points) Effect: Your Magic Stat in battle is increased by +2.

Name: Magic UP II (Cost: 50 Build Points) Effect: Your Magic Stat in battle is increased by +4.

Name: Resistance UP I (Cost: 50 Build Points) Effect: Your Resistance Stat in battle is increased by +2.

Name: Resistance UP II (Cost: 50 Build Points) Effect: Your Resistance Stat in battle is increased by +4.

Name: Speed UP I (Cost: 50 Build Points) Effect: Your Speed Stat in battle is increased by +2.

Name: Speed UP II 51

(Cost: 50 Build Points) Effect: Your Speed Stat in battle is increased by +4.

Name: Agility UP I (Cost: 50 Build Points) Effect: Your Agility Stat in battle is increased by +2.

Name: Agility UP II (Cost: 50 Build Points) Effect: Your Agility Stat in battle is increased by +4.

Name: Luck UP I (Cost: 50 Build Points) Effect: Your Luck Stat in battle is increased by +2.

Name: Luck UP II (Cost: 50 Build Points) Effect: Your Luck Stat in battle is increased by +4.

Name: Skill UP I (Cost: 50 Build Points) Effect: Your Skill Stat in battle is increased by +2.

Name: Skill UP II (Cost: 50 Build Points) Effect: Your Skill Stat in battle is increased by +4.

Name: Resolution UP I 52

(Cost: 50 Build Points) Effect: Your Resolution Stat in battle is increased by +2.

Name: Resolution UP II (Cost: 50 Build Points) Effect: Your Resolution Stat in battle is increased by +4.

Name: Companion Health UP I (Cost: 50 Build Points) Effect: Your Companions maximum amount of Health in battle is increased by +3.

Name: Companion Health UP II (Cost: 50 Build Points) Effect: Your Companions maximum amount of Health in battle is increased by +6.

Name: Companion Strength UP I (Cost: 50 Build Points) Effect: Your Companions Strength Stat in battle is increased by +2.

Name: Companion Strength UP II (Cost: 50 Build Points) Effect: Your Companions Strength Stat in battle is increased by +4.

Name: Companion Defense UP I (Cost: 50 Build Points) Effect: Your Companions Defense Stat in battle is increased by +2.

Name: Companion Defense UP II 53

(Cost: 50 Build Points) Effect: Your Companions Defense Stat in battle is increased by +4.

Name: Companion Magic UP I (Cost: 50 Build Points) Effect: Your Companions Magic Stat in battle is increased by +2.

Name: Companion Magic UP II (Cost: 50 Build Points) Effect: Your Companions Magic Stat in battle is increased by +4.

Name: Companion Resistance UP I (Cost: 50 Build Points) Effect: Your Companions Resistance Stat in battle is increased by +2.

Name: Companion Strength UP II (Cost: 50 Build Points) Effect: Your Companions Resistance Stat in battle is increased by +4.

Name: Companion Speed UP I (Cost: 50 Build Points) Effect: Your Companions Speed Stat in battle is increased by +2.

Name: Companion Speed UP II (Cost: 50 Build Points) Effect: Your Companions Speed Stat in battle is increased by +4.

Name: Companion Agility UP I 54

(Cost: 50 Build Points) Effect: Your Companions Agility Stat in battle is increased by +2.

Name: Companion Agility UP II (Cost: 50 Build Points) Effect: Your Companions Agility Stat in battle is increased by +4.

Name: Companion Luck UP I (Cost: 50 Build Points) Effect: Your Companions Luck Stat in battle is increased by +2.

Name: Companion Luck UP II (Cost: 50 Build Points) Effect: Your Companions Luck Stat in battle is increased by +4.

Name: Companion Skill UP I (Cost: 50 Build Points) Effect: Your Companions Skill Stat in battle is increased by +2.

Name: Companion Skill UP II (Cost: 50 Build Points) Effect: Your Companions Skill Stat in battle is increased by +4.

Name: Companion Resolution UP I (Cost: 50 Build Points) Effect: Your Companions Resolution Stat in battle is increased by +2.

Name: Companion Resolution UP II 55

(Cost: 50 Build Points) Effect: Your Companions Resolution Stat in battle is increased by +4.

Name: Null Fire (Cost: 50 Build Points) Effect: Fire Element now Does Nothing to you in battle.

Name: Null Water (Cost: 50 Build Points) Effect: Water Element now Does Nothing to you in battle.

Name: Null Earth (Cost: 50 Build Points) Effect: Earth Element now Does Nothing to you in battle.

Name: Null Wind (Cost: 50 Build Points) Effect: Wind Element now Does Nothing to you in battle.

Name: Companion Null Fire (Cost: 50 Build Points) Effect: Fire Element now Does Nothing to your Companions in battle.

Name: Companion Null Water (Cost: 50 Build Points) Effect: Water Element now Does Nothing to your Companions in battle.

Name: Companion Null Wind 56

(Cost: 50 Build Points) Effect: Wind Element now Does Nothing to your Companions in battle.

Name: Companion Null Earth (Cost: 50 Build Points) Effect: Earth Element now Does Nothing to your Companions in battle.

Name: Youthful Voice (Cost: 50 Build Points) Effect: All your Companions at the end of your turn get their Health restored by +3.

Name: Stance Change (Cost: 50 Build Points) Effect: While in battle you may change your Combat Classification to one of your choice.

Name: Priest's Blessing (Cost: 50 Build Points) Effect: At the end of your turn in battl you recover +5 Health.

Name: Steal (Cost: 50 Build Points) Effect: Upon attacking your opponent you have a chance of stealing an item of them. (Chance % = 5.5 x Luck Stat)

Name: Tired Fighter (Cost: 50 Build Points) Effect: Your opponents are not allowed to attack twice or more on their turn.

Name: Counter 57

(Cost: 50 Build Points) Effect: Upon your opponent finishing an attack on you they take -5 Damage.

Name: Cross-Counter (Cost: 50 Build Points) Effect: Upon getting attacked by an enemy you may attack them back on their turn. (Chance % = 2.5 x Resolution)

Name: Protect (Cost: 50 Build Points) Effect: Upon one of your Companions getting attacked you may take the damage from the Enemy instead of them.

Name: Magic Defense (Cost: 50 Build Points) Effect: Upon getting attacked by an enemy who has Combat Classification of: Magic, raise your Resistance by +4 for the rest of battle.

Name: Hero's Courage (Cost: 50 Build Points) Effect: When your maximum amount of Health is halved increase your Strength Stat by +10 for the rest of battle.

Name: Sage Knowledge (Cost: 50 Build Points) Effect: You get to know the Stats of your Enemy during battle along with their weaknesses.

Name: Eagle Movement (Cost: 50 Build Points) Effect: Gain +2 to both your Agility and Speed Stats for a battle. 58

Name: Sea Shanty (Cost: 50 Build Points) Effects: Roaring waters increased your evasion. +4 your Agility Stat and +10% Dodging Chances for the rest of battle.

Name: Villager (Cost: 50 Build Points) Effects: Does Nothing.

Name: Graceful Dance (Cost: 50 Build Points) Effects: Select 1 Companion. They get an extra turn right after yours.

Name: Element Shift (Cost: 50 Build Points) Effects: Before the start of battle, Select 1 Element of your choice and change your Element to that Element for the rest of battle.

Name: Stealth Master (Cost: 50 Build Points) Effects: +15% to avoid your enemies attack during battle.

Name: Skill Enchancer (Cost: 50 Build Points) Effects: Select 1 Stat of your Companion, raise that Stat by +2.

Name: Dutiful Love (Cost: 50 Build Points) 59

Effects: All your Companions gain +10% on their Dodging Chances.

Name: Sharpshooter (Cost: 50 Build Points) Effects: Gain +10% on striking your opponent.

Name: Public Eye (Cost: 50 Build Points) Effects: You make so your Enemy's only attack you until you are K.O'd.

Name: Class Change (Cost: 50 Build Points) Effects: You can change your Main Class to another Class in battle.

Advanced Command Abilities (ECA): (Requirements to Purchase: You have purchased 1 Advance Class)

Name: Health UP III (Cost: 100 Build Points) Effect: Your maximum amount of Health in battle is increased by +9.

Name: Health UP IV (Cost: 100 Build Points) Effect: Your maximum amount of Health in battle is increased by +12. 60

Name: Strength UP III (Cost: 100 Build Points) Effect: Your Strength Stat in battle is increased by +6.

Name: Strength UP IV (Cost: 100 Build Points) Effect: Your Strength Stat in battle is increased by +8.

Name: Defense UP III (Cost: 100 Build Points) Effect: Your Defense Stat in battle is increased by +6.

Name: Defense UP IV (Cost: 100 Build Points) Effect: Your Defense Stat in battle is increased by +8.

Name: Magic UP III (Cost: 100 Build Points) Effect: Your Magic Stat in battle is increased by +6.

Name: Magic UP IV (Cost: 100 Build Points) Effect: Your Magic Stat in battle is increased by +8.

Name: Resistance UP III (Cost: 100 Build Points) Effect: Your Resistance Stat in battle is increased by +6. 61

Name: Resistance UP IV (Cost: 100 Build Points) Effect: Your Resistance Stat in battle is increased by +8.

Name: Speed UP III (Cost: 100 Build Points) Effect: Your Speed Stat in battle is increased by +6.

Name: Speed UP IV (Cost: 100 Build Points) Effect: Your Speed Stat in battle is increased by +8.

Name: Agility UP III (Cost: 100 Build Points) Effect: Your Agility Stat in battle is increased by +6.

Name: Agility UP IV (Cost: 100 Build Points) Effect: Your Agility Stat in battle is increased by +8.

Name: Luck UP III (Cost: 100 Build Points) Effect: Your Luck Stat in battle is increased by +6.

Name: Luck UP IV (Cost: 100 Build Points) Effect: Your Luck Stat in battle is increased by +8. 62

Name: Skill UP III (Cost: 100 Build Points) Effect: Your Skill Stat in battle is increased by +6.

Name: Skill UP IV (Cost: 100 Build Points) Effect: Your Skill Stat in battle is increased by +8.

Name: Resolution UP III (Cost: 100 Build Points) Effect: Your Resolution Stat in battle is increased by +6.

Name: Resolution UP IV (Cost: 100 Build Points) Effect: Your Resolution Stat in battle is increased by +8.

Name: Companion Health UP III (Cost: 100 Build Points) Effect: Your Companions maximum amount of Health in battle is increased by +9.

Name: Companion Health UP IV (Cost: 100 Build Points) Effect: Your Companions maximum amount of Health in battle is increased by +12.

Name: Companion Strength UP III (Cost: 100 Build Points) Effect: Your Companions Strength Stat in battle is increased by +6. 63

Name: Companion Strength UP IV (Cost: 100 Build Points) Effect: Your Companions Strength Stat in battle is increased by +8.

Name: Companion Defense UP III (Cost: 100 Build Points) Effect: Your Companions Defense Stat in battle is increased by +6.

Name: Companion Defense UP IV (Cost: 100 Build Points) Effect: Your Companions Defense Stat in battle is increased by +8.

Name: Companion Magic UP III (Cost: 100 Build Points) Effect: Your Companions Magic Stat in battle is increased by +6.

Name: Companion Magic UP IV (Cost: 100 Build Points) Effect: Your Companions Magic Stat in battle is increased by +8.

Name: Companion Resistance UP III (Cost: 100 Build Points) Effect: Your Companions Resistance Stat in battle is increased by +6.

Name: Companion Resistance UP IV (Cost: 100 Build Points) Effect: Your Companions Resistance Stat in battle is increased by +8. 64

Name: Companion Speed UP III (Cost: 100 Build Points) Effect: Your Companions Speed Stat in battle is increased by +6.

Name: Companion Speed UP IV (Cost: 100 Build Points) Effect: Your Companions Speed Stat in battle is increased by +8.

Name: Companion Agility UP III (Cost: 100 Build Points) Effect: Your Companions Agility Stat in battle is increased by +6.

Name: Companion Agility UP IV (Cost: 100 Build Points) Effect: Your Companions Agility Stat in battle is increased by +8.

Name: Companion Luck UP III (Cost: 100 Build Points) Effect: Your Companions Luck Stat in battle is increased by +6.

Name: Companion Luck UP IV (Cost: 100 Build Points) Effect: Your Companions Luck Stat in battle is increased by +8.

Name: Companion Skill UP III (Cost: 100 Build Points) Effect: Your Companions Skill Stat in battle is increased by +6. 65

Name: Companion Skill UP IV (Cost: 100 Build Points) Effect: Your Companions Skill Stat in battle is increased by +8.

Name: Companion Resolution UP III (Cost: 100 Build Points) Effect: Your Companions Resolution Stat in battle is increased by +6.

Name: Companion Resolution UP IV (Cost: 100 Build Points) Effect: Your Companions Resolution Stat in battle is increased by +8.

Name: Null Lightning (Cost: 100 Build Points) Effect: Lightning Element now Does Nothing to you in battle.

Name: Null Ice (Cost: 100 Build Points) Effect: Ice Element now Does Nothing to you in battle.

Name: Companion Null Lightning (Cost: 100 Build Points) Effect: Lightning Element now Does Nothing to your Companions in battle.

Name: Companion Null Ice (Cost: 100 Build Points) Effect: Ice Element now Does Nothing to your Companions in battle. 66

Name: Refined Strength (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Strength Stat by +3. (Stacks)

Name: Refined Defense (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Defense Stat by +3. (Stacks)

Name: Refined Magic (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Magic Stat by +3. (Stacks)

Name: Refined Resistance (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Resistance Stat by +3. (Stacks)

Name: Refined Speed (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Speed Stat by +3. (Stacks)

Name: Refined Agility (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Agility Stat by +3. (Stacks)

Name: Refined Luck (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Luck Stat by +3. (Stacks) 67

Name: Refined Skill (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Skill Stat by +3. (Stacks)

Name: Refined Resolution (Cost: 100 Build Points) Effect: Upon getting attacked by an enemy in battle raise your Resolution Stat by +3. (Stacks)

Name: Strength Zapper (Cost: 100 Build Points) Effect: Upon getting killing an enemy all your opponents Strength Stats are reduced by -2. (Stacks)

Name: Magic Zapper (Cost: 100 Build Points) Effect: Upon getting killing an enemy all your opponents Magic Stats are reduced by -2. (Stacks)

Name: Resistance Zapper (Cost: 100 Build Points) Effect: Upon getting killing an enemy all your opponents Resistance Stats are reduced by -2. (Stacks)

Name: Defense Zapper (Cost: 100 Build Points) Effect: Upon getting killing an enemy all your opponents Defense Stats are reduced by -2. (Stacks)

Name: Mana Draw 68

(Cost: 100 Build Points) Effect: Everytime you receive an attack by an opponent receive +2 for your Magic Stat. (Can be stacked)

Name: Mana Drain (Cost: 100 Build Points) Effect: Everytime you attack an opponent -2 from their Magic Stat and +2 your Magic Stat. (Can be stacked)

Name: (Cost: 100 Build Points) Effect: You are able to strike your opponent 100%.

Name: Burning Strike (Cost: 100 Build Points) Effect: 50% Chance of Burning your opponent after striking them.

Name: Poison Strike (Cost: 100 Build Points) Effect: 50% Chance of Poisoning your opponent after striking them.

Name: Blindness Strike (Cost: 100 Build Points) Effect: 50% Chance of Blinding your opponent after striking them.

Name: Silence Strike (Cost: 100 Build Points) Effect: 50% Chance of Silencing your opponent after striking them.

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Name: Petrified Strike (Cost: 100 Build Points) Effect: 50% Chance of Petrifying your opponent after striking them.

Name: Mounted (Cost: 100 Build Points) Effect: Riding on a stead, you cannot be attacked by an enemy unless their Combat Classification is: Melee/Magic

Name: Flier (Cost: 100 Build Points) Effect: Your character hovers in the air and cannot be attacked unless the enemy's Combat Classification is: Range/Magic.

Name: Aerial Dominance (Cost: 100 Build Points) (Requires: Flier) Effect: Upon attacking someone with Combat Classification: Melee, you may attack that Enemy again.

Name: Peaceful Pass (Cost: 100 Build Points) Effect: After attacking an opponent they will have a chance of having their turned skipped in the Speed Order. (Chance % = 2.5 x Agility Stat)

Name: Deal Maker (Cost: 100 Build Points) Effect: Buy Items from the Item Section at half-price.

Name: Magic Boost 70

(Cost: 100 Build Points) Effect: For the rest of battle gain +5 to your Magic and Resistance Stat.

Name: Shady Deal (Cost: 100 Build Points) Effect: Before the start of battle you may swap this Command Ability with another that your opponent or Companion has. (Only last for the battle)

Name: Guard Duty (Cost: 100 Build Points) Effect: Select 1 Companion or Yourself and then select another 1 Companion or yourself. Selected person will take the damage for that one person throughout the battle.

Name: Underdog (Cost: 100 Build Points) Effect: If your Health is lower than the enemy you are attacking add +5 Strength/Defense to your stats if your Combat Classification is Range/Melee, add +5 Magic/Resistance to your stats if Combat Classification is Magic/Support for the rest of the battle. (Doesn't Stack)

Name: Saint's Sacrifiace (Cost: 100 Build Points) Effect: Sacrifiace yourself or one of your Companions and revive another K.O'd Companion. (The person sacrifiaced is K.O'd)

Name: Saint's Blessing (Cost: 100 Build Points) Effect: At the end of your turn in battle you recover +10 Health.

Name: Throne Ruler (Cost: 100 Build Points) 71

Effect: You have a chance to have damage done to you by an enemey reduced by 25%. (Chance % 1.5 x Skill Stat)

Name: Final Strike (Cost: 100 Build Points) Effect: Deal extra damage to the opponent by 25%.

Name: Loves Rally (Cost: 100 Build Points) (Requirements: Bride Class) Effect: All your Companions gain +5 to all their Stats for battle.

Name: Bride's Skill (Cost: 100 Build Points) (Requires: Bride Class) Effect: You gain +5 to your Skill Stat for battle.

Name: Bride's Luck (Cost: 100 Build Points) (Requires: Bride Class) Effect: You gain +5 to your Luck Stat for battle.

Name: Bride's Diligence (Cost: 100 Build Points) (Requires: Bride Class) Effect: You gain +5 to your Strength Stat for battle

Name: Bride's Magic (Cost: 100 Build Points) 72

(Requires: Bride Class) Effect: You gain +5 to your Magic Stat for battle

Name: Bride's Reception (Cost: 100 Build Points) (Requires: Bride Class) Effect: Have 20% of your Health restored at the end of each turn.

Name: Wedding's Blessing (Cost: 100 Build Points) (Requires: Bride Class) Effect: You are able ot attack your Enemy twice.

Name: Dragons Blood (Cost: 100 Build Points) (Requires: Dragon Race) Effect: The damage you do is x2 to all your enemies.

Name: Dragons Strength (Cost: 100 Build Points) (Requires: Dragon Race) Effect: Gain +6 on your Strength Stat during battle.

Name: Dragons Magic (Cost: 100 Build Points) (Requires: Dragon Race) Effect: Gain +6 on your Magic Stat during battle.

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Name: Dragons Taker (Cost: 100 Build Points) (Requires: Dragon Race) Effect: Select 1 Stat belonging to your opponent. Your opponent gets -6 to that Stat while you get +6 in that Stat for the rest of battle.

Name: Natural Enemy (Cost: 150 Build Points) Effect: Select 1 Race of your choice. For the rest of battle you do 2x damage to those with that Element.

Name: Assassination (Cost: 150 Build Points) Effect: Gain the highest speed order in battle, regardless of Speed Stat.

Name: Pureblood Slayer (Cost: 150 Build Points) Effect: If the Enemy you are attacking is part of your Race, you are able to attack them twice.

Name: Imitation (Cost: 150 Build Points) Effect: Select 1 Opponent during battle. For the rest of Battle you copy their Stats, Element, Combat Classification, and Command Abilities.

Name: Trap Maker (Cost: 150 Build Points) Effect: All your enemies -3 from 2 Stats of your choice for the rest of battle.

Name: Resolution Elite 74

(Cost: 150 Build Points) Effect: Before the start of battle, by exchanging your Resolution Stat levels you may add X- Levels to one of your stats for the rest of battle.

Name: Lucky Fighter (Cost: 150 Build Points) Effect: You can convert all the levels in your Luck Stat into either +X levels in Strength or Magic.

Name: Valkyrie Chant (Cost: 150 Build Points) Effect: Select 1 Companion in battle. You may raise one of their Stats by +6.

Name: Holy Aura (Cost: 150 Build Points) Effect: Take your Magic Stat and add it to your Strength Stat in battle. (Chance % = 2.5 x Skill Stat)

Name: Berserker (Cost: 150 Build Points) Effect: Make 5 consecutive attacks on an enemy. The damage done by this Command Ability is halved. (Chance % = 1.5 x Skill)

Name: Dragon's Rally (Cost: 150 Build Points) Effect: If you have any other Companions who are the Race: Dragon gain +4 in all their Stats in battle.

Name: Command & Control (Cost: 150 Build Points) 75

Effect: Before the start of battle you may switch you and your Companions Combat Classifications to something else.

Name: Magic Anullment (Cost: 150 Build Points) Effect: Cancel all Stat raises on your opponent's Magic and Resistance Stats. (Chance % = 2.5 x Resolution Stat)

Name: Extra Attack (Cost: 150 Build Points) Effect: If you have the Combat Classification: Melee or Range you may attack your enemy again on your turn.

Name: Tragic Destiny (Cost: 150 Build Points) Effect: Upon being K.O'd by an opponent, the opponent becomes K.O'd with you.

Name: Companion Class Change (Cost: 150 Build Points) Effect: You may lend one of your Extra Classes to a Companion, changing their Class to that the Extra Class you given them. The Companion, gains all the Abilities/Combat Classification and Stats that come with that Class. (Goes away at the end of battle.)

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______Master Command Abilities (MCA): (Requirements to Purchase: You have purchased 1 Advance Class)

Name: Health UP V (Cost: 150 Build Points) Effect: Your maximum amount of Health in battle is increased by +15.

Name: Strength UP V 77

(Cost: 150 Build Points) Effect: Your Strength Stat in battle is increased by +10.

Name: Defense UP V (Cost: 150 Build Points) Effect: Your Defense Stat in battle is increased by +10.

Name: Magic UP V (Cost: 150 Build Points) Effect: Your Magic Stat in battle is increased by +10.

Name: Resistance UP V (Cost: 150 Build Points) Effect: Your Resistance Stat in battle is increased by +10.

Name: Speed UP V (Cost: 150 Build Points) Effect: Your Speed Stat in battle is increased by +10.

Name: Agility UP V (Cost: 150 Build Points) Effect: Your Agility Stat in battle is increased by +10.

Name: Luck UP V (Cost: 150 Build Points) Effect: Your Luck Stat in battle is increased by +10.

Name: Skill UP V 78

(Cost: 150 Build Points) Effect: Your Skill Stat in battle is increased by +10.

Name: Resolution UP V (Cost: 150 Build Points) Effect: Your Resolutuion Stat in battle is increased by +10.

Name: Companion Health UP V (Cost: 150 Build Points) Effect: Your Companions maximum amount of Health in battle is increased by +15.

Name: Companion Strength UP V (Cost: 150 Build Points) Effect: Your Companions Strength Stat in battle is increased by +10.

Name: Companion Defense UP V (Cost: 150 Build Points) Effect: Your Companions Defense Stat in battle is increased by +10.

Name: Companion Magic UP V (Cost: 150 Build Points) Effect: Your Companions Magic Stat in battle is increased by +10.

Name: Companion Resistance UP V (Cost: 150 Build Points) Effect: Your Companions Resistance Stat in battle is increased by +10.

Name: Companion Speed UP V 79

(Cost: 150 Build Points) Effect: Your Companions Speed Stat in battle is increased by +10.

Name: Companion Agility UP V (Cost: 150 Build Points) Effect: Your Companions Agility Stat in battle is increased by +10.

Name: Companion Luck UP V (Cost: 150 Build Points) Effect: Your Companions Luck Stat in battle is increased by +10.

Name: Companion Skill UP V (Cost: 150 Build Points) Effect: Your Companions Skill Stat in battle is increased by +10.

Name: Companion Resolution UP V (Cost: 150 Build Points) Effect: Your Companions Resolution Stat in battle is increased by +10.

Name: Null All (Cost: 150 Build Points) Effect: All Elements now Does Nothing to you in battle.

Name: Companion Null All (Cost: 150 Build Points) Effect: All Elements now Does Nothing to your Companions in battle.

Name: Noble Blessing 80

(Cost: 150 Build Points) Effect: Damage dealt to you is halved. (Chance % = 2.5 x Skill)

Name: Battle Domination (Cost: 150 Build Points) Effect: Select 1 Combat Classification. All Enemies and your Companions become weak against it for the rest of battle taking x2 damage.

Name: Magical Vanquisher (Cost: 150 Build Points) Effect: If your Combat Classification is Magic after you finish your attack on an enemy they lose 20% of their Health.

Name: Charge (Cost: 150 Build Points) Effect: The enemy you attack, you may attack again if both of your Health and Attack are higher than theirs.

Name: Magical Oath (Cost: 150 Build Points) Effect: When at half of your maximum Health the magic damage you deal is increased by 50%.

Name: Holy Oath (Cost: 150 Build Points) Effect: When at half of your maximum Health the strength damage you deal is increased by 50%.

Name: Holy Orders (Cost: 150 Build Points) 81

Effect: Select 1 of your opponents Command Abilities. They can no longer use that ability for the rest of battle.

Name: World Taker (Cost: 200 Build Points) Effect: Regain Health done equal to amount of damage you did to an enemy. (Chance % = 1.8 x Skill Stat)

Name: Raise The Fallen (Cost: 200 Build Points) (Requirements: Valkyrie Class) Effect: Upon killing an enemy in battle you may revive one K.O'd Companion

Name: Ride of the Valkyries (Cost: 200 Build Points) (Requirements: Valkyrie Class) Effect: Upon being K.O'd you are auto-revived at maximum Health in battle one time.

Name: The Conqueror (Cost: 200 Build Points) (Requirements: Conqueror Class) Effect: Halves the enemy you are attacking Defense and Resistance by half. (Chance % = 2.5 x Skill Stat)

Name: War Master (Cost: 200 Build Points) Effect: Before battle Select 1: Increase the damage you do by 20, or reduce the damage you take by 20. The one you select is the effect you will have for the rest of battle.

Name: Evil Blade 82

(Cost: 200 Build Points) Effect: Multiply the damage you do by x3 at the cost of 25% of your Health at the end of each turn.

Name: Grande Order (Cost: 300 Build Points) (Requirements: Bride Class) Effect: All the stats of your Companions and self is doubled for the remainder of battle.

Name: The Bride (Cost: 300 Build Points) (Requirements: Bride Class) Effect: Upon being K.O'd you have a chance of being auto-revived. (Chance % = 2 x Resolution Stat)

Name: Blueblood (Cost: 300 Build Points) Effect: The opponent you attack has their Resistance reduced to 0. The damage you deal afterwards is added to your Health. (Chance % = 1.8 x Skill Stat)

Name: Magic Break (Cost: 300 Build Points) Effect: The enemy you attack Magic and Resistance Stats are reduced to 0. (Chance % = 2 x Skill Stat)

Name: Guard Break (Cost: 300 Build Points) Effect: Reduce the Enemy you are attacking Defense to 0 for the rest of battle. (Chance % = 2 x Skill Stat)

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Name: Angels Blessing (Cost: 300 Build Points) -Upon killing an enemy, all your Companions regain half of their full Health.

Name: Angel Healing (Cost: 300 Build Points) -Upon killing an enemy, you regain half of your full Health.

Name: Vanquisher (Cost: 300 Build Points) -Your opponents Command Abilities can no longer be used.

Name: Null (Cost: 500 Build Points) -All Command Abilities on your side and your Opponents can no longer be used.

Name: Calamity Trigger (Cost: 500 Build Points) -Chance to reduce your opponents stats to 0 for the remainder of battle. (Chance % = 1.8 x Skill Stat)

Name: End of the World (Cost: 1000 Build Points) -You, All Companions, and Enemies become instantly K.O'd. (Chance % = 0.5 x Skill Stat)

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Status List: These are the list of Statuses and what they do.

Burned: A, Burned person loses 2/16th each turn in battle. Poisoned: When a person is Poisoned they lose 1/16th of their Health each turn in battle. (1/16th damage stacks for Poisoned) Blindness: When a person is Blinded they are incapable of hitting correctly. (50% chance to hit.) Petrified: When a person is Petrified they are unable to move or do anything for 5 turns. Silence: When a person is Silenced all of their Command Abilities become disabled.

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Null All: When a person has Null All they are resistant to all Elements for the rest of battle. (Player or Companions will no longer take double damage from any Element.) Null Fire: When a person has Null Fire they are resistant to the Fire Element for the rest of battle. (Player or Companions will no longer take double damage from those with a Fire Element.) Null Water: When a person has Null Water they are resistant to the Water Element for the rest of battle. (Player or Companions will no longer take double damage from those with a Water Element.) Null Earth: When a person has Null Earth they are resistant to the Earth Element for the rest of battle. (Player or Companions will no longer take double damage from those with a Earth Element.) Null Wind: When a person has Null Wind they are resistant to the Wind Element for the rest of battle. (Player or Companions will no longer take double damage from those with a Wind Element.) Null Lightning: When a person has Null Lightning they are resistant to the Lightning Element for the rest of battle. (Player or Companions will no longer take double damage from those with a Lightning Element.) Null Ice: When a person has Null Ice they are resistant to the Ice Element for the rest of battle. (Player or Companions will no longer take double damage from those with a Ice Element.)

Mana Summons: Monsters tamed with Mana Crystals that you acquired, and could be summoned in battle. (Note: You are capable of summoning these beasts 1 time per battle to give you an edge.)

Name: Big Order (Cost: 15 Points) Element: Lightning Damage: 10 Damage Lore: -Big Order the legendary to the Storm Eater that defended the gates of an ancient civilization that fought in the 2nd Calamity War. 86

-Though the squire themself no longer lives, the armor itself carries out the will to defend the ruins of the civilization it and the Storm Eater originally hailed from. A oddity to say the least. (Effects: Raises your party's Defense Stat by +2.)

Name: Cloud King (Cost: 30 Points) Element: Lightning Damage: 15 Damage Lore:

-Cloud King a giant monster made from the clouds comprised of Mana. It is a harmless creature despite its size, simply moving in the air and creating storms. (Effects: Raises your party's Speed Stat by +2.)

Name: Hallows Eve (Cost: 60 Points) Element: Arcane Damage: 0 Damage Lore:

-The monster who looks over the Graveyard of the Many. Its silence reflects a nature not of this world. -What horrible thing has Granvair brought as it watches over the body of the departed. (Effects: 2 Enemies have a 50% chance of being Petrified or Silenced.)

Name: Grum (Cost: 90 Points) Element: Arcane Damage: 30 Damage 87

Lore:

-Grum the War Demon, a veteran of the 8th Calamity War who took pleasures in fighting enemies for the simple fact of it, and causing chaos and strife such so people would seek revenge against him. -He is a beast of mindless destruction, who defeats his opponent and takes with him their weapons. (Effects: All enemies hit by Grum become weak to all the elements for the rest of battle.)

Name: Aer (Cost: 120 Build Points) Element: Wind Damage: 45 Damage Lore:

-Aer the original griffin who blew great winds during the Calamity Wars that broke out in Granvair. (Effects: All enemies become Silenced.)

Name: (Cost: 250 Build Points) Element: Ice Damage: 60 Damage Lore:

-A large species of Monsters that simply walk around and blast things in front of them. -They aren't smart, but there is millions of them. (Effects: All enemies become Burned.)

Name: Letid 88

(Cost: 350 Build Points) Element: Water Damage: 80 Damage Lore:

-A giant beast who caused great tsunamis when Granvair was whole, it devoured homes and all. -Many attributed it to be a creature to wipe away sins and take those who've been caught in its waves to a better place. (Effects: N/A)

Name: Bellamore (Cost: 500 Build Points) Element: Fire Damage: 99 Damage Lore

-One of the many original monsters created by Granvair during the 1st Calamity War. -It's power was said to be too much for many to handle and a temporary alliance between civilizations was made to seal it away. (Effects: All enemies become Poisoned.)

Name: Horse Fish (Cost: 999 Build Points) Element: Water Damage: 0 Damage Lore:

-This majestic creature is recorded throughout Granvair as the epitome of beauty and power. It is able to move through water and land, fighting all. 89

-No one could comprehend the Horse Fish. (Effects: All stats of your party is raised by +10 and gain Null All Status.)

Items: Acquire items that you can use in the heat of battle or outside of it to take care of your party and yourself.

Recovery Items: Items that performs recovery on people.

Low Potion (Cost: 25 Points) -Low Potions a commonly made potion using the Mana of Granvair and some healing herbs. Those seeking adventure use them to heal wounds and restore their energy during and after battle. (Restores: 30 Health of 1 person) (Acquire x6 Low Potions per purchase.) 90

(Can be bought multiple times.)

High Potion (Cost: 50 Points) -A stronger variant of the Low Potion that uses a higher dosage Mana that most people cannot stand. (Restore: 60 Health of 1 person.) (Acquire x3 Low Potions per purchase.) (Can be bought multiple times.)

X-Potion (Cost: 100 Points) -A rare potion made only by master healers that is 90% Mana. (Resotres: 99 Health of 1 person) (Acquire x1 X-Potion per purchase) (Can be bought multiple times.)

All Potion (Cost: 150 Points) -A rare potion made only by master healers made completely out of Mana. (Restores: 99 Health of all your party members) (Acquire x1 All Potion per purchase) (Can be bought multiple times.)

Cold Ice (Cost: 15 Points) -Ice that freezes all heat that it comes in contact with. Good with putting out burns. (Eliminates burn from 1 party member.) (Acquire x5 Cold Ice per purchase.) (Can be bought multiple times.)

Holy Water (Cost: 15 Points) 91

-A water blessed by those of holy origin capable wiping away the darkness and curses that afflict someone. (Eliminates blindess from 1 party member.) (Acquire x5 Holy Water per purchase.) (Can be bought multiple times.)

Antidote (Cost: 15 Points) -A drink made from the gathered herbs of the land, used to eliminate deadly poisons from the body. (Eliminates poison from 1 party member.) (Acquire x5 Antidote per purchase.) (Can be bought multiple times.)

Echo Herbs (Cost: 15 Points) -Herbs of that resonate sound and when eaten restores the voice to the people. (Eliminates silence from 1 party member.) (Acquire x5 Echo Herbs per purchase.) (Can be bought multiple times.)

Awakened Egg (Cost: 15 Points) -A monster egg that has slowly began to awaken. Legends state people frozen as statues will be able to move again when the egg is shatterd on them. (Eliminates petrified from 1 party member.) (Acquire x5 Awakened Egg per purchase.) (Can be bought multiple times.)

Remedy (Cost: 25 Points) -A special mix of Mana and Herbs that eliminates any affliction on a person. (Eliminates all status conditions from 1 party member.) 92

(Acquire x3 remedy per purchase.) (Can be bought multiple times.)

Revival Feather (Cost: 50 Points) -A feather of old legend used in a Calamity War to revive those fallen in battle. (Revives 1 K.O party member.) (Acquire x3 Revival Feathers per purchase.) (Can be bought multiple times.)

Phoenix Feather (Cost: 100 Points) -A feather belonging to the legendary Phoenix who ressurrects after death. Having such feather allows one to hold the power of the phoenix in their hands. (Revives ALL K.O party members.) (Acquire x3 Revival Feathers per purchase.) (Can be bought multiple times.)

Support Items: Items that provide support to you and your comrades.

Emergency Exit (Cost: 25 Points) -A clever device from a distant land unknown that allowed those who were stuck in Dungeon to quickly find a way out. (Leave any dungeon you become stuck in and return to the exit.) (Acquire x2 Emergency Exit per purchase)

Apple of Fate (Cost: 250 Points) -A strange Apple that seems to be blessed by Granvair containing a large dosage of Mana. -May fate protect you when you take a bite. (Gain Null All Status for you or a comrade its used on.) (Acquire x3 Apple of Fate per purchase) 93

Red Apple (Cost: 50 Points) -A red apple that seems to be enchanted with the magic of Granvair and seems like it offer great protection when eaten. (Gain Null Fire Status for you or a comrade its used on.) (Acquire x4 Red Apple per purchase)

Green Apple (Cost: 50 Points) -A green apple that seems to be enchanted with the magic of Granvair and seems like it offer great protection when eaten. (Gain Null Earth Status for you or a comrade its used on.) (Acquire x4 Green Apples per purchase)

Grey Apple (Cost: 50 Points) -A grey apple that seems to be enchanted with the magic of Granvair and seems like it offer great protection when eaten. (Gain Null Wind Status for you or a comrade its used on.) (Acquire x4 Grey Apples per purchase)

Blue Apple (Cost: 50 Points) -A blue apple that seems to be enchanted with the magic of Granvair and seems like it offer great protection when eaten. (Gain Null Water Status for you or a comrade its used on.) (Acquire x4 Blue Apples per purchase)

Light Blue Apple (Cost: 50 Points) -A light blue apple that seems to be enchanted with the magic of Granvair and seems like it offer great protection when eaten. (Gain Null Ice Status for you or a comrade its used on.) (Acquire x4 Light Blue Apples per purchase) 94

White Apple (Cost: 50 Points) -A white apple that seems to be enchanted with the magic of Granvair and seems like it offer great protection when eaten. (Gain Null Lightning Status for you or a comrade its used on.) (Acquire x4 White Apples per purchase)

Calamity Items: Items that have either survived the Calamity Wars or from unknown origins containing great powers.

Mystic Key (Cost: 50 Points) -An ancient key once crafted by the greatest mage during the time of the 2nd Calamity War. -When magic became commmon place many spells were cast on locks and doors, barring people from getting in. -This key was made to undo any seal made by magic and allows a person to open a door or chest. (Can only be purchased once.)

Map of the Lands (Cost: 50 Points) -Arriving to different lands of Granvair and be confusing. This special map is used to show the layout and design of the different lands for you. (Can only be purchased once.)

Ring of Fate (Cost: 100 Points) -Before the outbreak of the Calamity Wars, many people of Granvair were attracted to each other by fate that bonded them. -This ring ties the bonds between two people. (Select 1 Companion to become your Spouse, put * next to their name.) (Cost of said companion become reduced by half.) (Can be purchased multiple times.)

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Misc: Items of Misc.

Points to Companion Slots (Cost: 20 Points -> 1 Companion Slot) -You are able to convert your points to more slots to acuire companions.

Companion Slots to Points (Cost: 1 Companions Slot -> 20 Points) -You are able to convert your Companion Slots into Points to acquire more items.

Extra Command Ability Slot (Cost: 200 Points -> 1 Extra Command Abillity Slot) -Gain an extra Command Ability Slot to add more Command Abilities for your Class.

Stat Upgrade (Cost: 100 Points -> +1 Stat of your choice) -Each purchase will raise the level of the selected stat you want.

Companions: People from different parts of Granvair who have joined you on your strange journey through the verarious lands using the Gateway. (Note: Companions in each civilizations are divided into 3 different Tiers.) (Note: You may only take Companions from your Civilizations.)

Companions Key: Explanation of the Companion System.

Name: The name of your companion. (Sometimes includes titles) (Cost:) The cost of your companion in terms of Companion Slots. Gender: The gender of your companion. 96

Age: The age of the character. Element: The natural element your companion is linked up to. Class: The class or classes your companion is in. Stats: The stats of your Companion. Command Abilities: The abilities that your Companion knows. Lore: The history of your companions and their life in Granvair.

Tier List: Explanation of the Tiers.

Tier 1: The strongest and most expensive companions of a given civilization. (High Stats) (5 Command Abilities) Tier 2: Companions who are neither weak or strong, and come at decent price. (Balanced Stats) (3-4 Command Abilities) Tier 3: The weakest/cheapest companions from the civilizations of Granvair. (Low Stats) (2-3 Command Abilities)

Excilace: The Companions of Excilace. (Tier 1)

Name: Vidal Shun (Cost: 8 Companion Slots) Gender: Male Age: 20 Race: Human Element: Lightning Class: Blade Master Combat Classification: Melee 97

Command Abilities:

(1) Health UP III (2) Companion Skill UP II (3) Tired Fighter (4) Defense Zapper (5) Battle Domination

Stats:

Health: 40/40 Strength: 20 Defense: 7 Magic: 6 Resistance: 7 Speed: 10 Agility: 10 Luck: 4 Skill: 10 Resolution: 7

Lore:

"To live under a tyranny or be free is a choice that should be left for everyone to make. Not decided by a single person."

-Vidal, a young prince of the Shun Clan within Excilace who is hailed as a Hero for their accomplishment in prventing the creation of the Excilace Empire, and keeping the people of the land independent. 98

-During the rise of Milx the Conqueror, Vidal Clan tried opposing him and were conquered. Vidal lived as a prince-in-excile, Vidal rallied a rebel army to combat the warlord and in one great battle manage to defeat them and disband the empire they had built restoring peace to Excilace. -He is young, but his age shouldn't be a reason to judge him poorly as a companion. Vidal has experienced everything his fellow men had to, and knows what it's like to be left behind to survive on your own. His ultimate goal is the restoration of the Shun Clan that was divided. -Vidal is a good person who is able to see the good in everyones heart and connect with them. Some think one day Vidal will unify Excilace under one empire through peace and co-operation. (Ring of Fate can be used on.) ______Name: Waress Milx (Cost: 8 Companion Slots) Gender: Female Age: 36 Race: Halfling Element: Earth Class: Axe Master Combat Classification: Melee Command Abilities:

(1) Health UP IV (2) Strength UP II (3) Companion Strength UP II (4) Refined Strength (5) Holy Oath

Stats:

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Health: 45/45 Strength: 20 Defense: 20 Magic: 0 Resistance: 0 Speed: 7 Agility: 8 Luck: 3 Skill: 17 Resolution: 5

Lore: "Peace is better than constant conflict don't cha know. If only father could see that."

-Waress Milx, the only child to Milx the Conqueror and the current reigning leader of the remaining Milx Clan that attempted to unite all of Excilace into an empire. She is a close friend to Videl the Hero who defeated her father, and a woman who wishes to make the young man her bethrothed when he becomes a proper regent and a little bit older. -Originally, Milx was for her father's conquest of different tribes and clans within Excilace, but after he started using more brutal methods to enforce his policies to wage a grand war against a made up entity in his head known as Harkin, Waress joined the side of Vidal in order to usurp her father and restore order. -She is a strange individual who takes interest in people with power and enjoys those who are straightforward with their actions. Being a half-Celestial she is suppose to be way above others, but Waress doesn't consider herself above anyone. -Recently she has taken an interest in the legends surrounded about the Fated and their use of the Gateway to travel to different lands of Granvair separated from each other, wishing to meet one in person. (Ring of Fate can be used on.) ______(Tier 2) 100

Name: Alder Vonguard (Cost: 5 Companion Slots) Gender: Female Age: 33 Race: Dwat Element: Earth Class: Mana Miner Combat Classification: Melee Command Abilities:

(1) Health UP II (2) Defense UP V (3) Extra Attack (4) Lucky Fighter

Stats:

Health: 37/37 Strength: 7 Defense: 7 Magic: 4 Resistance: 12 Speed: 8 Agility: 4 Luck: 13 Skill: 4 Resolution: 0 101

Lore: "G'day traveler. You come for some armor or weapons!?"

-Within the land of Excilace lies the Clans of the Vonguard who work in the mountains mines harvesting mana crystals and other metals to create weaponry, armor, and jewelry. -Alder is the 2nd daughter to the leader of the Vonguard Clan working as a miner and inspector of the materials. When not working she's a freelance tomboy who has a bunch of time to kill, and is a fan of the rough activities most female Dwats do in getting drunk, wrestling, and other crazy things. -Inside her clan Alder is mostly known for the unique armor and items she is able to craft, being of the highest quality rivaling that of a Master. The Vonguard hasn't experienced many threats or take overs, being the supplier of weapons and armors to many tribes and clans in Excilace. During the rise of the Milx Conqueror they were even left alone as the conqueoror found respect for the clan, and the fact the mother of their child was a Dwat. -Alder is deeply interest in the armor and designs of different lands in Granvair and seeks to obtain as much information about them as she can, to create her own variations. (Ring of Fate can be used on.) ______Name: Baello Balemunt (Cost: 5 Companion Slots) Gender: Female Age: 16 Race: Human Element: Ice Class: Assassin Combat Classification: Melee Command Abilities:

(1) Speed UP V 102

(2) Refined Speed (3) Assassination (4) Peaceful Pass

Stats:

Health: 25/25 Strength: 12 Defense: 13 Magic: 5 Resistance: 10 Speed: 12 Agility: 14 Luck: 5 Skill: 5 Resolution: 4

Lore: "If a blade isn't wielded for one's Lord than its a blade wasted."

-Baello, a servant to the Shun Clan and a devout follower of the Hero Vidal. She served as his secret sword in the war against the Celestial Warlord. -The Shun Clan has had a long history of training people in the secrets of assassination, and Baello was a girl who retrieved training from the clan to take on missions not normally done by its other followers. -She was the first among Vidal's followers in rebelling against the Milx Conqueror and battled alongside him throughout the entire event, even watching Vidal defeat the Celestial Warlord with her own eyes. -Baello is a strict loyalist, she will not abandon her liege for another liege, and is trained to work in the dark. Being an assassin Baello only speaks when needed and will not tolerate any disrespect to her comrades. 103

-Her knowledge about Excilace's Clans and Tribes make her a great ally as she was required to memorize as uch information as possible about them. (Ring of Fate can be used on.) ______Name: Big Peg (Cost: 5 Companion Slots) Gender: Female Age: 29 Race: Dwat Element: Earth Class: Wrestler Combat Classification: Melee Command Abilities:

(1) Strength UP III (2) Companion Strength UP IV (3) Null Ice (4) Null Fire

Stats:

Health: 30/30 Strength: 14 Defense: 6 Magic: 3 Resistance: 7 Speed: 7 Agility: 10 104

Luck: 6 Skill: 7 Resolution: 0

Lore: "I'll crush them like bugs if they think they can handle me."

-Big Peg of the Vonguard Clan is known for one thing and that is her immense strength capable of shattering boulders and bringing down large Monsters. -She serves as Captain of the Watch for the Vonguards mountain home acting as the first guard blocking intruders. It was thanks to her large strength that most people don't try and take over the Vonguards or their home. -During the war against Milx, the Hero Vidal had to fight against Big Peg to get the Vonguards support and even she gave the hero a run for his money. -Though she won't admit it Big Peg is called Big not because of her strength, but because she's a large woman who is a heavy eater, devouring any kind of food put in front of her. -She knows the in-and-out of armor and equipment despte eing a fight fighter, and is capable of talking the talk with most of people when required. (Ring of Fate can be used on.) ______Name: Hiro Mastu (Cost: 5 Companion Slots) Gender: Male Age: 24 Race: Human Element: Fire Class: Samurai Combat Classification: Melee Command Abilities: 105

(1) Agility UP V (2) Companion Speed UP III (3) Companion Agility UP III (4) Deathstroke

Stats:

Health: 35/35 Strength: 11 Defense: 9 Magic: 4 Resistance: 6 Speed: 10 Agility: 7 Luck: 3 Skill: 6 Resolution: 4

Lore: "To be a hero, sometimes you must play the role of a villain. Even if you become hated."

-The Hero Vidal's rival both in clan and personally. Mastu during the rise of the Milx Conqueror sided with the Conqueror and assisted him in the conquest of the Shun's. -Hiro serves as Prince of the Mastu's who originally sided with Milx for the protection of his clans people, but later betrayed the Conqueror with a secret rebellion he made with the conquered people who didn't enjoy Milx rule, a rebellion different from Vidal's. -He is a silent man who likes to keep to himself and never really expresses his emotions unlike Vidal who is quite vocal. As a practical person, Hiro will do what he must to acquire the best outcome even if it means siding with the enemy. 106

-Before the revelations of his secret rebellion against Milx, Hiro became the right hand to the conqueror and second-in-command, giving him a bad reputation among the people of Excilace. (Ring of Fate can be used on.) ______Name: Leonia (Cost: 5 Companion Slots) Gender: Female Age: 43 Race: Terri Element: Earth Class: Wild Terri Combat Classification: Range Comand Abilities:

(1) Refined Strength (2) Refined Defense (3) Refined Skill (4) Refined Agility

Stats:

Health: 35/35 Strength: 12 Defense: 10 Magic: 3 Resistance: 5 Speed: 9 Agility: 10 107

Luck: 3 Skill: 8 Resolution: 0

Lore: "When one sits at the of the world, you are free to do as you please with no repercussions."

-Leonia of the Wilds, a fierce amazonian woman who hunts in the fields of Excilace and is the leader of the Wilds, the largest Terri and Monster group to exist in it. -She was a force who stood against Milx the Conqueror during their conquest of Excilace,as the Terris and Monsters within the land did as they pleased with only the strong being able to repel them. Leonia was also a force standing against the Hero Videl who had to defeat her in combat to win the Wilds forcer over to his side in the rebellion. -As the leader of the Wilds, Leonia rules over the Terris and Monsters of Exiclace through the simple rule of: The Strongest Rule. Her society allows anything to happen in it if you have the strength to become the leader, she lives for the thrill of fighting and being opposed by others. -Leonia is generally apathetic about anything that isn't fun for her. The things she considers fun is: hunting, fighting, breeding, eating, sleeping, or talking about fighting. Truly a Terri who is more in touch with their Monster side than anything. (Ring of Fate can be used on.) ______Name: Gracia (Cost: 5 Companion Slots) Gender: Female Age: N/A Race: Dragon Element: Fire Class: Dragon Combat Classification: Magic Command Abilities: 108

(1) Magic UP III (2) Companion Null Fire (3) Dragons Magic (4) Dragons Taker

Stats:

Health: 35/35 Strength: 6 Defense: 6 Magic: 12 Resistance: 6 Speed: 17 Agility: 5 Luck: 3 Skill: 4 Resolution: 1

Lore: "...Mmmm, I sense thou wishes to reconnect our bonds. Surely, you shall not be refusing?"

-A mysterious dragon who is a Fated from a "time yet to come" who ended up in the middle of Excilace. Gracia played a crucial role in defeating Milx by lending to the Hero Vidal, her strength as a dragon in exchange for information on Excilace and its people. -The relationship between the two of you is unknown, yet Gracia seems beyond excited for the two of you encountering each other, and wishes to play and keeping a promise. She never understood her importance as a Fated who came to a land in Granvair then losing her status. 109

-As a dragon who has lived for quite some time she seems rather excited to see the many things Excilace offers with you. Her memory is outstanding, being able to remember tons of things most people would forget and speaks with archiac: "Thou's, Thy's, Verly's, and O'. -Though she lets other people call her Gracia, you are the only person she wants to call her Mittens. (Ring of Fate can be used on.) ______(Tier 3)

Name: Aaron Eger (Cost: 2 Companion Slots) Gender: Male Age: 16 Race: Human Element: Earth Class: Soldier Combat Classification: Melee Command Abilities:

(1) Strength UP I (2) Strength UP II (3) Defense UP I

Stats:

Health: 20/20 Strength: 7 Defense: 7 110

Magic: 2 Resistance: 4 Speed: 6 Agility: 4 Luck: 6 Skill: 2 Resolution: 2

Lore: "You say becoming a good fighter is a matter of heart and skill?"

-Aaron a young man who is a traveling warrior looking to make his own Tribe/Clan within Excilace since leaving his fishing home, and trying to become remembered like the Hero Vidal. -He is riddled with ambition, but is lacking in the skills of diplomacy and thinking. Aaron believes one can achieve their dreams by bruther forcing things and wants to stick to such an idea to reach his dream. -His skills as a fighter is lacking, but there is a possibility for him to improve and reach his dreams. (Ring of Fate can be used on.)

______

Name: Almunkranz Vanquish (Cost: 2 Companion Slots) Gender: Male Age: 33 Race: Human Element: Fire 111

Class: Swordmaster Combat Classification: Melee Command Abilities:

(1) Health UP II (2) Strength UP II (3) Null Water

Stats:

Health: 25/25 Strength: 7 Defense: 7 Magic: 3 Resistance: 3 Speed: 8 Agility: 4 Luck: 3 Skill: 3 Resolution: 2

Lore: "Good doesn't come in the forms you think it does. Conquest is justified if a greater destruction can be avoided."

-A mysterious wielder of swords who was once in service to Milx the Conqueror until he was defeated by the Hero Vidal, and Almunkranz was left alone to become a traveler. -He doesn't talk to people normally, but when he does, it's usually with advice and knowledge. Almunkranz looks for employment from anyone who is willing to take him training soldiers, guard duty, or fighting. 112

-Almunkranz doesn't care much about himself and seeks to journey until he finds someone to serve. Right next to the Matsu boy, Almunkranz was close to Milx the Conqueror serving as his left hand and knew the Conqueror's true ambition for trying to unite everyone. (Ring of Fate can be used on.) ______Name: Amaragi Wushuu (Cost: Free) Gender: Male Age: 17 Race: Human Element: Wind Class: Archer Combat Classification: Ranger Command Abilities:

(1) Health UP I (2) Speed UP I (3) Agility UP II

Stats:

Health: 10/10 Strength: 5 Defense: 5 Magic: 0 Resistance: 10 Speed: 7 Agility: 3 113

Luck: 4 Skill: 6 Resolution: 0

Lore: "Hey! Doesn't this remind you of old times when we did nothing all day?"

-A young boy known as Amaragi who have known since childhood, and helps you out with securing food time to time. -Amaragi isn't much for fighting and never been interested in doing things outside of his normal life, taking the easy path as the most fun. -He's rather impatient and rambles on about his crazy dreams and things that come to his mind. A lover of pranks, he will prank on anyone for the laughs. (Ring of Fate can be used on.) ______Name: Anna La Trade (Cost: Free) Gender: Female Age: 16 Race: Human Element: Earth Class: Merchant Combat Classification: Support Command Abilities:

(1) Shady Dealer (2) Skill Enchancer (3) Steal 114

Stats:

Health: 15/15 Strength: 5 Defense: 5 Magic: 5 Resistance: 5 Speed: 5 Agility: 5 Luck: 5 Skill: 5 Resolution: 0

Lore: "A hard day's coin earned is a coin saved never to be spent."

-The daughter of a local merchant who works as a merchant-in-trading, Anna is Amaragi's and your childhood friend who use to drag the both of you across a field to retrieve something she could make a small profit for. -She isn't a big fan of talking about her height, but Anna is a fully grown woman who works hard to earn some money and offers deals most people can't refuse ot buy. Highly charismatic she made up the voice of your group with Amaragi convincing people to do x for you. -Anna is a dear lover of money, adoring it in all of its shapes and doesn't want to trade it for anything unless that anything can give her even more money. She hoards it in droves hoping to one day open her own merchant store to sell things to different Tribes and Clans. (Ring of Fate can be used on.) ______Name: Berit Lashina 115

(Cost: 2 Companion Slots) Gender: Female Age: 17 Race: Human Element: Wind Class: Soldier Combat Classification: Melee Command Abilities:

(1) Strength UP I (2) Strength UP II (3) Strength UP III

Stats:

Health: 20/20 Strength: 7 Defense: 7 Magic: 2 Resistance: 4 Speed: 6 Agility: 4 Luck: 6 Skill: 2 Resolution: 2

Lore: "Idiot! You think I'm a useless fighter too don't you? Just stand back and let me handle this, Idiot!" 116

-A local town guard for the territory of the Shun Clan defending it from people who commit crimes, invaders, or people who seem like they don't fit in. -Many that know Berit knows she's mostly a guard because of her shoddy combat abilities, and is better at guarding. This caused her to miss out on the fighting against Milx the Conqueror. -Berit herself is defensive about her combat abilities, claiming she trains everyday and she'll get there, and isn't a fan of being used as a poster girl for the town guards. -Highly talkative, she goes on and on when somebody gets her going, and she has a habit of calling people "idiots". -She dreams of becoming more than a guard, but who knows if it will ever happen. (Ring of Fate can be used on.) ______Name: Diiva Amed (Cost: 2 Companion Slots) Gender: Female Age: 24 Race: Halfling Element: Ice Class: Monster Slayer Combat Classification: Melee Command Abilities:

(1) Health UP III (2) Companion Strength UP II (3) Companion Agility UP II

Stats:

Health: 20/20 117

Strength: 8 Defense: 4 Magic: 4 Resistance: 4 Speed: 6 Agility: 3 Luck: 0 Skill: 6 Resolution: 1

Lore: "The clothes I wear? Well for me it's freezing all the time and so I need to keep warm."

-The Wilds terrorize the lands of Excilace time to time, and so a special tribe of people was created for the hate of the Wilds. Diiva is a member of that Tribe who hunts the Wilds and uses the corpses of Monsters to construct better gear. -Many members of the Wilds call Diiva the Warm Beast due to the way she is dressed keeping her warm, due to the fact she has a cold body from being a halfling. -Diiva has a habit of treating things very light as if they were game to be played with, and is rather flirtiest with anyone. She deeply hates the Wilds for taking the life of her older brother, and during the rise of Milx the Conqueror she sided with them to fight against the Wilds. (Ring of Fate can be used on.) ______Name: Drake Belltage (Cost: 2 Companion Slots) Gender: Male Age: 28 Race: Human Element: Ice 118

Class: Monster Slayer Combat Classification: Melee Command Abilities:

(1) Agility UP II (2) Companion Speed UP I (3) Companion Agility UP I

Stats:

Health: 20/20 Strength: 8 Defense: 4 Magic: 4 Resistance: 4 Speed: 6 Agility: 3 Luck: 0 Skill: 6 Resolution: 1

Lore: "Have you ever had Long Horn Wolf stew? It's supposedly good because its made with a lot of spices tossed in. I guess I have to go shopping later today to make it..."

-Drake is a member of the tribe of people who hunt the Wilds. From the viewpoints of others he seems like the cool loner type that doesn't have to take orders from anyone and does what he pleases, and has one of the highest hunting records on the Wilds. 119

-The truth behind Drake is however, is that he's a simple man who loves to come home and relax. Put on an apron, cook delicious meals, and pass the time reading along with other activities far from others think. -Most people get the idea he's the loner type from the fact he doesn't approach others due to anxiety and mostly talks when he is talked to. He goes after the Wilds defeating a large number of their forces out of duty to his people and to pay respects to Diiva's older brother who served as his mentor, and who died fighting the Wilds. -He's an upstanding man with traditional values. (Ring of Fate can be used on.) ______Name: Gatssu (Cost: 2 Companion Slots) Gender: Female Age: 15 Race: Human Element: Earth Class: Warrior Combat Classification: Melee Command Abilities:

(1) Strength UP II (2) Agility UP II (3) Companion Strength UP II

Stats:

Health: 20/20 Strength: 5 Defense: 5 120

Magic: 5 Resistance: 5 Speed: 6 Agility: 3 Luck: 1 Skill: 5 Resolution: 5

Lore: "Hey! Hey! Hey! You look strong. So why don't we fight? Go on draw your weapon!"

-A young warrior who fights for herself in Excilace, seeking neither fame or fortune, just to become stronger. Gatssu was born in a small Tribe of warriors learning to use the blade for entertainment and to survive, becoming all that she knows in life. -She isn't the type of person to be charismatic and is more of a brute than anything else, fighting just because and surviving because that's what she's been doing. (Ring of Fate can be used on.) ______Name: Hida Zuki (Cost: 2 Companion Slots) Gender: Female Age: 32 Race: Human Element: Wind Class: Soldier Combat Classification: Melee

Command Abilities: 121

(1) Strength UP I (2) Strength UP II (3) Companion Agility UP II

Stats:

Health: 17/17 Strength: 7 Defense: 7 Magic: 2 Resistance: 4 Speed: 6 Agility: 4 Luck: 6 Skill: 2 Resolution: 2

Lore: "When one serves a Clan they are to follow them even to death. This is what defines loyalty."

-A soldier for the Shun Clan that fought on the frontlines in the rebellion started by her Prince Vidal against Milx the Conqueror. Hida is a veteran for the forces of the Shun Clan becoming an instructor for both men and women in the use of spear and close combat, and approved mother figure for the soldiers. -She choose the path of a soldier rather than be a tradational woman because she openly had the chance to become one than stick to a rather boring and dry life. Hida isn't the one to accept the easy path or take the dry routes, she is the type of woman who pushes herself to try something new and exciting. (Ring of Fate can be used on.) ______122

______Name: Lidea Zuki (Cost: 2 Companion Slots) Gender: Female Age: 24 Race: Human Element: Lightning Class: Gunner Combat Classification: Range Command Abilities:

(1) Counter (2) Eagle Movement (3) Sharpshooter

Stats:

Health: 25/25 Strength: 12 Defense: 6 Magic: 12 Resistance: 10 Speed: 15 Agility: 15 Luck: 1 Skill: 3 Resolution: 1

123

Lore: "Technology is revolutionary don't you see. With this I can bring all of the fire power."

-Lidea Zuki the younger sister to the known Hida Zuki in the army of the Shun Clan, and one of the scavengers of the rare technology that exists within Granvair. Lidea ever since childhood has always been interested in technology and the past of Granvair and Excilace. -Working hard as she could and using her own personal funds, Lidea was able to recover a lot of lost technology in Excilace to open her own shop with newly rebuilt stuff. She supplied a few custom made firearms to Prince Vidal after working with the Vonguard during his rebellion against Milx the Conqueror that assisted a lot in the liberation of Excilace. -A rather quirky individual Lidea is somewhat comical in her actions and is a huge geek over technology due to its rareness in Excilace. She has a high chance to ramble on about a lot of things normal people wouldn't know as well. (Ring of Fate can be used on.) ______Name: Nadare Neko (Cost: 2 Companion Slots) Gender: Female Age: 29 Race: Human Element: Ice Class: Archer Combat Classification: Range Command Abilities:

(1) Health UP I (2) Speed UP I (3) Agility UP V

Stats: 124

Health: 20/20 Strength: 5 Defense: 5 Magic: 0 Resistance: 10 Speed: 7 Agility: 3 Luck: 4 Skill: 6 Resolution: 0

Lore: "A Wild you say? Where at my bow can bring down any one of them from afar."

-Nadare a member of the tribe that hunts the Wilds within Excilace. Nadare is the 5th daughter of the chieftin and works as the greatest archer of the group bringing the one to bring in the most kills by the end of the year. -She's rather straightforward in personality skipping a bunch of details to get to the main point, and isn't the type to understand the importance of social ques and actions. Her hunting of the Wilds comes mostly from duty of the Tribe, but she herself finds it to be fun as well and a great way to stay in shape. -It’s very easy to call to her sanity or if she's stupid, but her ability to hunt and fight shouldn't be questioned as she plans out the way to bring down her prey to the littlest details. (Ring of Fate can be used on.) ______Name: Nip (Cost: 3 Companion Slots) Gender: Female 125

Age: 16 Race: Terri Element: Earth Class: Soldier Combat Classification: Melee Command Abilities:

(1) Strength UP I (2) Strength UP II (3) Defense UP II

Stats:

Health: 20/20 Strength: 7 Defense: 7 Magic: 2 Resistance: 4 Speed: 6 Agility: 4 Luck: 6 Skill: 2 Resolution: 2

Lore: -Nip is a member of the Wilds and a Terri. She's a rather lazy lot who has the job of assisting in the training of the Monsters and their well care though loathes the duty completely. 126

-She is the embodiement of sloth and will only lend a hand when its time to cook and eat, or when her personal life/comfort is threaten. If the Wilds didn't have the rule of the strong in place within their society Nip would've been tossed out or worse for being lazy. (Ring of Fate can be used on.) ______Name: Richard (Cost: 3 Companion Slots) Gender: Male Age: 21 Race: Human Element: Fire Class: Knight Combat Classification: Melee Command Abilities:

(1) Counter (2) Cross-Counter (3) Strength Up III

Stats:

Health: 28/28 Strength: 8 Defense: 16 Magic: 8 Resistance: 8 Speed: 6 Agility: 6 127

Luck: 8 Skill: 16 Resolution: 4

Lore: "Alucard that devil. I will slay her even if it takes me an eternity."

-A mysterious man who was once a Fated and arrived to Excilace by chance. Richard had his status as a Fated pulled after several incidents involving his journey to a deceased land, and causing a lot of destruction in it. -Richard isn't the type to talk about his past being mysterious, but from close observation he has a high dislike for Monsters and wishes to slay them at every turn. He seems to curse another Fated, a woman known as Alucard who came to his original homeland, and got him selected to become a Fated. -He's moody and seems severly pissed at every turn, Richard has had a hard life so far, but his ability in slaying Monsters is superb even compared to the rivals of Wilds and could be a good ally. (Ring of Fate can be used on.)

Haibelim: The Companions of Haibelim. (Tier 1:)

Name: Aegis Nidhogg (Cost: 9 Companion Slots) Gender: Female Age: Over 1000+ Race: Dragon Element: Fire Class: Draconic Witch Combat Classification: Magic 128

Command Abilities:

(1) Magic UP V (2) Companion Magic UP V (3) Dragons Magic (4) Dragons Blood (5) Extra Attack

Stats:

Health: 50/50 Strength: 6 Defense: 14 Magic: 20 Resistance: 20 Speed: 17 Agility: 13 Luck: 7 Skill: 13 Resolution: 10

Lore: "Oy, Are you a Fated? That seems rather interesting, how you are able to move across the seperated lands of Granvair don't you think?"

-Aegis, the 1st born daughter of the Yggdrassil Eater the Dragon Nidhogg. Aegis is the Crown Princess of Haibelim serving as it's Prime Minister. She was born in the time of the 3rd Calamity War and reached maturity when the 6th Calamity War between dragons started. -During the 6th Calamity War, Aegis started her own fanatical cult based around her comprised solely of females and taught them magic, creating the first generation of Witches in Granvair. 129

During that time she also acted as the personal trainer of the two legendary witches: Witch of Paradise and the Witch of Ruin who she bestowed her own dragon blood to, like most Dragons do to their most faithful followers. -Once the 6th Calamity War ended, Aegis helped lead the restoration of Haibelim by building new magical schools and opening them to the public, and did her best to steer Haibelim out of the other Calamity Wars that came. Though many don't want to believe Aegis is rumored to be the main instigator of the Witch Rebellion in Haibelim in order to overthrow own father using the Witches, during the event of the rebellion she was no where to be seen. -Believe it or not Aegis is able to see the Gateway that allows certain individuals to traverse the various lands of Granvair, but she isn't one of the destined few able ot move across it. In order to do that she needs a Fateds permission to become a taveler. She would very much like to see other parts of Granvair again. -Aegis is the type of person who lives in vanity and self-love. She thinks highly of herself, thinking she has a master plan for every and any situation she ends up in. Though her public image is great and she seems open, Aegis is rahter closed off, not letting people get close to her or know how she feels or what she is thinking. Like her father she she seeks to obtain all there is know about Granvair, and take the place of the highest queen with everyone set below her. -The type of people she likes to assosciate with are the bold types who aren't afraid to take a risk. She has been keeping a close eye on the Ruin Cult and thinks Illuma has the potentional to complete the goal Hagia failed to do long ago and has been throwing some support her way. (Ring of Fate can be used on.) (Cannot have as a Companion if you have: Hagia or Illuma as Companions) ______Name: Agito (Cost: 9 Companion Slots) Gender: Female Age: Over 1000+ Race: Human Element: Ice Class: Queen Witch Combat Classification: Magic Command Abilities: 130

(1) Dragons Blood (2) Magic UP III (3) Magic Boost (4) Magical Oath (5) Extra Attack

Stats:

Health: 45/45 Strength: 6 Defense: 18 Magic: 22 Resistance: 14 Speed: 15 Agility: 15 Luck: 7 Skill: 15 Resolution: 8

Lore: "Oh, Alice. You've always worked your hardest didn't you? Don't worry I'll put an end to this sad story of yours soon enough."

-The legendary Witch of Paradise who was raised on the streets with the legendary Witch of Ruin, and who once tried to mug the Crown Princess of Haibelim, Aegis. Aegis came to like Agito's and the future Witch of Ruin's bold personalities and took the both of them under her tutorship. -The Witch of Ruin and Agito both became the first Witches to exist within Granvair being taught magic by Aegis, and Agito was placed the overseerer of her fanatical cult during the time 131 of the 6th Calamity War. Her loyalty to Nidhogg and Aegis made her trusted among her peers, and her leadership ability in commanding the Witches made her a renown figure. -For her contributions to Haibelim for the Calamity War, Aegis bestowed the title Witch of Paradis on to Agito along with some of her blood in a sacred right dragons have for their most loyal followers. Aegis blood (Made of pure Mana) stopped Agito's ability to age and enchanced her magic abilities far beyond that of even the most veteraned Wizard. -During the time of the Witch Rebellion caused by the Witch of Ruin, Agito stood on the opposite side of the conflict and opposed her friend from overthrowing the Wizards of Haibelim and Lord Nidhogg. The Witches that stayed with her defeated the followers of the Witch of Ruin and she was praised on her loyalty to Nidhogg and his family. -For her loyalty, Nidhogg protected as many Witches as she wanted from the following Witch Hunts lead by the Wizards after the Witch Rebellion, and reformed the Aegis Cult as a special Order of Spellcasters in his army, though many Wizards were against such a thing. -From her long life and overseeing the Witches, Agito has developed something of a nurturing personality, protecting and guiding those younger than her and being something of an older sister. She doesn't say what's always on her mind, and picks her words carefully when in a conversation. The use of brute force isn't her forte as she relies heavily on planned attacks and dragging battles out. She is always by the side of Aegis waiting on her hand and foot. (Ring of Fate can be used on.) (Cannot have as a Companion if you have: Hagia or Illuma as Companions) ______Name: Err Kuuermane (Cost: 9 Companion Slots) Gender: Male Age: Over 1000+ Race: Celestial Element: Arcane Class: Mage Warmaster Combat Classification: Magic Command Abilities:

(1) Null All 132

(2) Resistance UP V (3) Companion Magic UP V (4) Refined Magic (5) Extra Attack

Stats:

Health: 45/45 Strength: 6 Defense: 20 Magic: 17 Resistance: 17 Speed: 12 Agility: 21 Luck: 10 Skill: 8 Resolution: 9

Lore: “Fated are interesting creatures. Fickle in nature.”

-Err may appear to be young, but don't let his apearance fool you. He is a man who was born during the time of the 2nd Calamity War, very close to the beginning of Granvair and is known throughout Haibelim as it's second founder. The days of the 2nd Calamity War was a time said when legendary figures now known throughout the lands appeared, both him and Nidhogg emerged during this time and were part of two different civilizations that were at war with each other. -Nidhogg and Err met each other on the battlefield and became so interested in each others use of magic that they became friends and stopped fighting each other. It was from Err's help that Nidhogg was capable of finding and devouring the legendary Yggdrassil tree and the two created Haibelim to be a place for spellcasters only. He is seen as the Head Wizard of Haibelim though he is no longer involved with it's personal affairs, and has become a man secluded in researching 133 what he can get from Haibelim since the end of the 9th Calamity War. He has heard about the Gateway allowing the Fated and the people they select to traverse different lands and he would like to tag along. -During the Witches Rebellion in Haibelim, Err didn't take part in suppressing it or supporting it, instead he watched Haibelim burn curious to know if the Witch of Ruin would carry it all the way out and if she would end up killing him. Though he is a Celestial, Err doesn't care about seeing himself above others. He views that as superiority of others because of race to be rather childish and is dedicated to the knowledge of people and things, seeing hardwork and talent as the only way to differenate people and things, the capable and incapable. -His temper is quick to raise if you play around with him as he can't take a joke (Really he's too intelligent to understand jokes) and sense of humor is dry. Even though many people don't talk to him Err is a very open man who can be approached with any series of questions to which he has answers to, and is considered an immense help to those lost or needing advice. (Ring of Fate can be used on.) ______Name: Hagia (Cost: 9 Companion Slots) Gender: Female Age: Over 1000+ Race: Human Element: Lightning Class: Ruin Witch Combat Classification: Magic Command Abilities:

(1) Magic UP V (2) Magical Oath (3) Dragons Blood (4) Blueblood (5) Extra Attack

134

Stats:

Health: 60/60 Strength: 3 Defense: 17 Magic: 23 Resistance: 17 Speed: 16 Agility: 12 Luck: 8 Skill: 14 Resolution: 10

Lore: "...! Sorry for the stares. You remind me of a strong enemy I met long ago. The name I have now is Hagia, but you can call me Alice if you like."

-Hagia the legendary Witch of Ruin who took part in the 6th Calamity War and was capable of slaying dragons with her own magical ability. Both Hagia and Agito were raised on the streets of Veil City in Haibelim where they once tried to mug the Crown Princess. Aegis during her visit to the city one day. -Hagia and Agito were defeated, captured, and were offered by Aegis a chance to become something better. Aegis took Hagia and Agito as her apprentices and turned them into the first Witches in Granvair. While, Agito worked as the overseerer of the Witches and master planner, Hagia worked on the frontlines brining destructive powers that were unseen and managed to wound the rival dragon to Nidhogg, Fafnir with her own hands. -For her contributions during the 6th Calamity War, Hagia was gifted dragon's blood from her master Aegis, which stopped her ageing and pushed her power far beyond anyone's expectations. She was given the title Witch of Ruin. -Later Hagia was the one started the legendary Witch Rebellion against the Wizards of Haibelim and tried to displace Nidhogg from his throne, her reason being the unfair treatment Witches received from Wizards in Haibelim despite their effort. During the height of the rebellion 135 however, she simply vanished leaving behind her many witch comrades to fall to the Wizards and Agito's Witches as they deeply relied on Hagia's strength. -In Hagia's own words though. She quit her rebellion after realizing she was too weak to continue fighting, and wouldn't be able to overthrow Nidhogg after an encountering a mysterious invader. When she was hiding Hagia settled down in the least dangerous part of Haibelim, and took up her old birth name Alice to open a small wine store selling to all customers and seemed to enjoy that life. -Hagia is a whimsical individual, she adores the fun part of life and taking risks rather than playing it safe like many people tend to do. Before ending up on the streets her family use to own a winery and she adapted a love for the stuff no matter it's form and age. Hagia has a lot of regrets, but lives with them. She is strong in heart and when she makes promises she usually keeps to them no matter how badly they may happen to end. -With her immense power in controlling Mana, Hagia is considered the strongest Witch in all of Haibelim and maybe even Granvair, and could be considered the rival to the ruler of Haibelim, Nidhogg and Err. For some strange reason Hagia belives you and her have met a long time ago, but that couldn't be possible it was so long ago. (Ring of Fate can be used on.) (Cannot have has a Companion if you have: Agito, Illuma, Yori, or Aegis as Companions) ______Name: That Guy (Cost: 9 Companion Slots) Gender: Male Age: Over 1000+ Race: Celestial Element: Earth Class: Mage Warmaster Combat Classification: Magic Command Abilities:

(1) Health UP III (2) Defense UP V 136

(3) Resistance UP V (4) Companion Resistance UP III (5) Magic Break

Stats:

Health: 45/45 Strength: 3 Defense: 12 Magic: 25 Resistance: 20 Speed: 14 Agility: 14 Luck: 9 Skill: 18 Resolution: 9

Lore: "My new friend. Have you ever considered having a child? More importantly a daughter?"

-That Guy has been spoken about for the longest time in the history of Granvair. He appeared during the 2nd Calamity War having the unique ability to steal the magic from other magic casters and used his abilities over the course of the war to become the strongest. -When Haibelim was established That Guy became a criminal as he targeted the mages who went there and stole their ability to use magic. He was imprisoned in Tolla the greatest prison in Haibelim for abusers of magic, but recently escaped. With his amazing power and new freedom he has decided to take up a new hobby of traveling, and making a harem out of the daughters of fathers. -It has always been his dream to do such a thing and with his power he can. He doesn't consider himself evil or good. Just a man doing whatever he wants, his ambitions seem okay enough. That 137

Guy isn't someone who you can actually put your trust into as he is willing to betray his friends and companions if he needs too, but that only happens when a good deal comes to him. (Ring of Fate can be used on.) ______(Tier 2)

Name: Ama Eroe (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Ice Class: Sage Combat Classification: Magic Command Abilities:

(1) Sage Knowledge (2) Magic UP III (3) Defense UP III (4) Magical Vanquisher

Stats:

Health: 40/40 Strength: 9 Defense: 9 Magic: 21 138

Resistance: 21 Speed: 5 Agility: 5 Luck: 14 Skill: 15 Resolution: 11

Lore: "Oh, fledgling student of magic. If you do not learn the basics how do you think to ever compete against the masters?"

-Ama, a studier of magic who serves as the Dean of Students for Haibelim's greatest magic school Speria for Lord Nidhogg. Her first ever appearance in the magical world was during the time of the 4th Calamity War when an avenger arose with the remaining power of the Void and waged war against the civilizations of Granvair in the name of justice. -During that time Ama lead a small civilization of Fairies adapted to the use of ice magic, and went under the name of the "Frozen Queen". She used her forces to fight against the avenger's army. Haibelim a civilization solely concentrated on magic was amazed by Ama's leadership and her magical forces surviving the Battles of Phelis and Ironedal, that it annexed them. -Ama and her forces faced off against Haibelim's, and she got to personally fight against Err the Head Wizard of Haibelim. Err defeated her, but instead of death offered her the chance to serve Nidhogg and Haibelim. Ama choose servitude, and was shocked to see Haibelim taking an advance lead to repair her former civilization, exchange magical secrets, and have her and her people adapt into their culture and way of life. -At the end of the 4th Calamity War, Ama owed a hude debt of graditude to Nidhogg, Err, and Haibelim due to the number of civilizations that collapsed. Her skill and knowledge with magic eventually had her put in the position as Dean of Students within Nidhogg's most prestigious school in Haibelim which she accepted as a chance to teach the younger generation how things are done. -When the Witches Rebellion broke out Ama fought against the forces of the Witch of Ruin, and ended up confronting her. The end of their battle had her defeated and spared by the Witch of Ruin who continued the rebellion for a little while longer before just vanishing. Due to being a Fairy, Ama is extremely old. She looks at everyone as an adorable child who needs to one day catch up with her in order to become equals with her. To the students of the school she acts like a doting mother who gets them to go to class and stay out of trouble, but when they break a rule she'll appear ready to punish them severly. 139

(Ring of Fate can be used on.) ______Name: Auron Lumberg (Cost: 6 Companion Slots) Gender: Male Age: Over 100+ Race: Mechana Element: Earth Class: Spellcaster Combat Classification: Magic Command Abilities:

(1) Companion Resistance UP IV (2) Mana Drain (3) Mana Draw (4) Magic Anullment

Stats:

Health: 40/40 Strength: 6 Defense: 14 Magic: 12 Resistance: 8 Speed: 14 Agility: 6 Luck: 5 140

Skill: 10 Resolution: 5

Lore:

"A crush? I wonder what she meant by this?"

-Mechanas mysterious creations of an ancient civilization before the 1st Calamity War, who are now being copied and produced by the Dwats in different civilizations across Granvair. -Auron is a creation of a Dwat who use to live in Haibelim long ago to see if they were capable of mastering the magic. The end result was a yes as Auron became an amazing spellcaster and one of Haibelim's leading scientists in the mixture of technology and magic. -Like all Mechanas, Auron is devoid of emotions and uses only logic to decide the things he does and says in life. It was logic that dictated after the disappearance of his master that he would serve under the Dragon Nidhogg so he could continue his master's work with government funding. (Ring of Fate can be used on.) ______Name: Cadia Majrie (Cost: 6 Companion Slots) Gender: Female Age: 31 Race: Human Element: Arcane Class: Lorekeeper Combat Classification: Magic Command Abilities:

(1) Null All 141

(2) Natural Enemy (3) Refined Magic (4) Magic Anullment

Stats:

Health: 40/40 Strength: 4 Defense: 10 Magic: 16 Resistance: 10 Speed: 10 Agility: 10 Luck: 1 Skill: 18 Resolution: 1

Lore: "...C-C-Could you please...stop...with the intense stare?...Please."

-Within the land of Haibelim great libraries are constructed holding a vast collection of books from basic knowledge to the most advance of magical arts. Sperla is one of the most prestigious academies in Haibelim holding one of Nidhogg's own personal libraries that students and staff can access. -To ensure that the knowledge of the books is safeguarded and are properly returned individuals specialized in magical talents are taught and hired to work at these libraries in Haibelim. Cadia is the librarian of Sperla, due to her high magical talents and being female she is often confused for a Witch though she associates herself more with the Wizards. -She is known throughout the school of Sperla as a quiet liberian who hardly talks to the students, despite her mature body she is very meek and frail due to constant illness she got from her family and has to fight off with magical remedies. Cadia has always lived something of a 142 sheltered life growing up in Haibelim, her family the Majjie have always been renown field officers to Nidhogg's army. -Her becoming the librarian of Sperla Academy was in a way for her to continue the service to Nidhogg and her family line, she takes good care of the library and is a deep friend of the students who isolate themselves within it like her. As a fan of the books Cadia has read nearly everybook in Nidhogg's library at the academy, the ones she often reread over and over again were the ones telling stories of a united Granvair and how different it was before it was shattered into seperate lands that never come in contact with each other. Her dream is to see the world of Granvair told to her in stories and meet the legends. (Ring of Fate can be used on.) ______Name: Daku Perpapa (Cost: 6 Companion Slots) Gender: Female Age: 44 Race: Dwat Element: Wind Class: Rune Witch Combat Classification: Magic Command Abilities:

(1) Magic UP IV (2) Resistance UP IV (3) Companion Magic UP IV (4) Companion Resistance UP IV

Stats:

Health: 45/45 Strength: 3 143

Defense: 7 Magic: 20 Resistance: 10 Speed: 17 Agility: 7 Luck: 1 Skill: 13 Resolution: 2

Lore: "Runes are great tools to learning the past of Granvair and could assist the people of Granvair greatly. Our populace who can't naturally cast spells can use these Runes to use their magic."

-Daku, a woman to a family of noble mages who has ran several magical cities on islands within Haibelim. Daku was born into a family that was renown for it's lineage of Wizards and was suppose to be married off early to secure the family line. Daku howver had other interests and began studying the old weapons of war known as Runes, stones infused with the Mana of Granvair that allowed magic to be casted by them and was the main weapon for wizards during the 1st Calamity War. -Her research brought in fame and money to her family, and she was approached by the Witch of Paradise to become a researcher for her special order of spellcasters. Daku accepted and became a witch, freeing herself from her family's duty. Her most dangerous spells come from the runes she's researching and carries. -She is a nerd for the past of Granvair and the old magics that use to exist and be practiced by those who came way before her. Most of her love for things comes into finding the past, her ability to interact with people is kind of shot because of this and she becomes extremely nervous by people of the opposite gender. (Ring of Fate can be used on.) ______Name: Dera Ba Kingsley (Cost: 6 Companion Slots) 144

Gender: Female Age: Over 1000+ Race: Terri Element: Ice Class: Mage Knight Combat Classification: Magic Command Abilities:

(1) Magic Anullment (2) Magic UP III (3) Agility UP III (4) Refined Skill

Stats:

Health: 40/40 Strength: 10 Defense: 10 Magic: 10 Resistance: 10 Speed: 10 Agility: 10 Luck: 2 Skill: 14 Resolution: 4

Lore: "Ah, a supporter of the true civilization are you not? Come we have a lot to discuss." 145

-Monsters of Granvair are born from the fusion of mana in the land and the soul of a deceased being. Terri's are only different from other Monsters due to their intelligence and being the ones to create their own societies in the lands of Granvair. -Dera is a Terri from the legendary 2nd Calamity War, and being a 2nd Generation Monster and Terri who holds with her a high amount of mana reserves that makes her a feared individual in Haibelim who serves as Minister of the Magical Cities. -Long ago her original goal in Granvair during the outbreak of the 2nd Calamity War was to create an all Monster nation, Terri's would be the leading class of the society, Monsters would be the soldiers and providers, and other races if they survived would be the slave class of the society. -Her dream of an Monster Civilization died during the end of the Calamity War where her interest conflicted with the Dragons, espcially Nidhogg who knocked her and several followers of her down several steps. In the 3rd Calamity War to happen, Dera and her remaining followers ended up serving under Nidhogg in order to escape the onslaught of the Void and she accepted life under the magical dragons rule. -She still hopes of creating a Monster Civilization with Terri's as the superior race, but for now that dream is in the can. As a person Dera is something of a wild person, she often fakes a bright personality when around people promising to be a loyal friend, when in truth she often dislikes them and is apathetic at best. This bright personality is never faked when she meets other Terri's however. (Ring of Fate can be used on.) (Cannot have as a Companion if you are not the Race: Terri) ______Name: Illuma Dorothy (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Lightning Class: Archwitch Combat Classification: Magic 146

Command Abilities:

(1) Magic UP V (2) Defense UP V (3) Extra Attack (4) Magical Oath

Stats:

Health: 60/60 Stength: 4 Defense: 12 Magic: 19 Resistance: 6 Speed: 11 Agility: 11 Luck: 3 Skill: 7 Resolution: 8

Lore: "Mother Alice, I truly wish to see her again. To feel her warm hands placed on my head when I did something right, and my head buried into her supple bosom listening to heart beat. I will bring her back to me."

-The Witch of Destruction who served as the right hand to the Witch of Ruin is a Fairy. Illuma, is the leader of the Ruin Cult sometimes referred to as the Dark Witches in Haibelim that worships the legendary Witch of Ruin, Hagia. It is a group comprised mainly of surviving Witches who took part in the Witches Rebellion against Nidhogg, and recruited members who wish to be in the love and light of the Witch of Ruin and the destruction she brings. 147

-Long ago, during the time of the 6th Calamity War civilizations were always being laid to waste on the orders of Dragons. Illuma was only a child when her civilization was destroyed and she was orphaned. She wondered Granvair avoiding the flames of war to the best of her abilities until she encountered the Witch of Ruin who took her in. Hagia taught Illuma how to properly use magic as her mentor, to read, write, smile, and what it was like to have the love of a mother within her life. Illuma in return gave everything to Hagia, love and loyalty, never wanting to abandon her and to do whatever she wanted. This is what had her join the Witches Rebellion that Hagia created to usurp Nidhogg. -Illuma is a woman well aged, who’s knowledgable about everything before Granvair was split up and about the world of magic learning everything she can about it for the sake of Hagia. She is devoted entirely to Hagia and she never leaves her mind. Illuma loves to be praised for her hardwork and thinks any form of laziness is disgusting. As a perfectionist Illuma will never settle for second place thinking it as 1st place loser, and believes she must achieve whatever her objective is no matter the cost. She has a love of wine that she got from her mother and has a small collection of really old ones. -During the Witches Rebellion, Illuma followed Hagia everywhere as she brought down the main opposition to them. While Hagia did all the fighting, Illuma co-ordinated the strikes of their fellow Witches in different parts of Haibelim. Illuma felt abandoned during the rebellion after Hagia left alone to deal with a "powerful foriegn invader" who had entered into Haibelim and never returned. Panicked looking for Hagia across Haibelim the rebellion fell apart without Hagia's power and Illuma no longer issuing command. Illuma and the surviving Witches hid away for a long time avoiding the hunts that followed afterwards. -For Illuma, Hagia abandoning them seemed impossible and during her time in hiding, Illuma came to her own realization about the situation. That there was no "powerful foreign invader" and that Hagia left her and all the witches behind as a test of their strength, loyalty, and skill, they all wanted a world where Witches sat at the top of power, yet they all relied heavily on Hagia's power and abilities rather than their own. This was the reason why the rebellion failed and Hagia left them. After this Illuma formed the Ruin Cult to praise Hagia giving them strength through their own ruin. -Illuma's true desire within the world is to have her precious mother, the one who promised to protect her, and create the world in which the Witches sit in power return to her and the members of the Ruin Cult to give them praises for their hard work. To accomplish this dream of hers she must do something that will lure Haiga out of hiding, she must bring forth a Second Witches Rebellion and the complete destruction of Haibelim with the death of Nidhogg. (Ring of Fate can be used on.) (Cannot have has a Companion if you have: Hagia, Agito, or Aegis as Companions.) ______148

Name: Lech Harkin (Cost: 6 Companion Slots) Gender: Male Age: N/A Race: Hellverse Element: Earth Class: Lich Combat Classification: Magic Command Abilities:

(1) Defense UP V (2) Skill UP V (3) Magic UP V (4) Noble Blessing

Stats:

Health: 45/45 Stength: 0 Defense: 20 Magic: 10 Resistance: 10 Speed: 13 Agility: 13 Luck: 0 Skill: 14 Resolution: 0

149

Lore: "... !?! How sinster of you! Even now you've come and haunt me in this new iteration. What can one do when this happens....I yield like before. Come to me if you ever need magical advice. For I live to serve you as an adviser."

-!?!? -A powerful magic user who has rose to prominance in Haibelim has appeared before you. It seems they are a person of a "time yet to come" and was once Fated who supposedly stole ancient magic from the Monsters called Liches in the Land of the Dead, Nala to present to Lord Nidhogg in exchange for a comfortable position as a city's governer with access to one of Nidhogg's libraries. -Lech seems to share the last name with the once legendary leader of the Liches, Harkin who was defeated long ago during a Calamity War. Despite being a Fated who comes from a land and time unknown, Lech is quite knowledgble about the history of Haibelim. For some reason they seem to be suppressing their magical powers most of the time, but around you there is an intense hate that makes them ooze it out in droves, apparently is about an injustice you done to them involving tossing a of bones around. -According to Harkin it's nothing you should be concerned with as its all too confusing for you to understand. As a person Harkin is very cynical who likes to make snarky comment about people and things every chance they get. They constantly use lard words that easily go over people's heads and tries to justify and understand every little thing that they encounter. (Ring of Fate can be used on.) ______Name: Mirzer Aldermin (Cost: 6 Companion Slots) Gender: Female Age: 44 Race: Human Element: Wind Class: Alchemist Combat Classification: Support Command Abilities: 150

(1) Null Lightning (2) Resistance UP IV (3) Magic Boost (4) Extra Attack

Stats:

Health: 40/40 Stength: 0 Defense: 11 Magic: 18 Resistance: 11 Speed: 15 Agility: 10 Luck: 3 Skill: 8 Resolution: 4

Lore: "By mixing some Lunar Tears, Goblin Blood, Salt, and Red Flers together one should have a hot sauce used to enchance the taste of the meat they are eating. How do I know this? Cooking is something I always do when not busy with work you see..."

-Is it strange to see an older woman being a Witch in service to Lady Aegis? Mirzer is an expert Witch within the Spellcasting Order of Witches within Nidhogg's army, she works as the Chief Alchemist and Potionmaker teaching younger Witches how to make their brews. -Originally she started out as a noble to a family of mages who's been serving as city council members for a long time, that allowed her to attend Spera as a student in the school. She became noticed for writing several papers on mixtures that would allow magic users to become a magnet 151 to Mana which would gather into them for some time, and was recruited by Agito who read it and found her genius would be useful to witches and the order. -Mirzer is far from combat oriented, she is better in the options of assisting others in the work of minds and creating healty mixtures for people. She is extremely nervious around new people, but has a beautiful appearance and look that attracts others. Her noble upbringing allows her to merge with the higher parts of society and being a teacher to Witches she is able to befriend alot of people. (Ring of Fate can be used on.) ______Name: Morgana Vaso (Cost: 6 Companion Slots) Gender: Female Age: 37 Race: Human Element: Arcane Class: Mage Knight Combat Classification: Magic Command Abilities:

(1) Magic Anullment (2) Magic UP III (3) Companion Defense UP III (4) Final Strike

Stats:

Health: 40/40 Strength: 0 Defense: 10 152

Magic: 19 Resistance: 11 Speed: 10 Agility: 17 Luck: 3 Skill: 10 Resolution: 0

Lore: "To look for Arthur and bring him home is what I strive for. Yet there is countless lands in many sizes, shapes, and differences that I fear I will never find him. What a failure of a sister I have been."

-Morgana is a member of the legendary Mage Knights that was founded by the second founder of Haibelim, Err as a special force meant to guard the most dangerous magic in Haibelim, and eliminate those who stolen Haibelim's magical secrets for their own purpose gain. They are a secret police force acting to protect the order that was established. -Originally she wasn't a practicer of magic herself. She lived a commoner's life with her little brother Arthur who she adored more than anything, and who was training to become a mage himself. Sadly her brother was choosen to become a Fated and the Gateway took him far, far away from her grasp to a different land and time. In order to one day retrieve him Morgana began practicing magic and to have access to Haibelim's best spells became a member of the Mage Knights. -All so she could find a way to travel the lands of Granvair without becoming a Fated or needing to accompany a Fated on their journies to find her little brother. She's extremely bright and skilled both in sword and sorcery that allowed her to become a mentor to a junor Magic Knight in Haibelim. Morgana has a big sister personality ot people that she cares about, doting on them and not wanting them to do something that can get them taken away from her. -If she is to ever find a trail to her younger brother Arthur in Granvair, Morgana will drop everything to go after it as she places her brother above everything else. (Ring of Fate can be used on.) ______153

Name: Mornis Aru (Cost: 6 Companion Slots) Gender: Female Age: 201+ Race: Dwat Element: Arcane Class: Sorceress Combat Classification: Magic Command Abilities:

(1) Companion Null All (2) Refined Agility (3) Extra Attack (4) Mana Drain

Stats:

Health: 35/35 Strength: 2 Defense: 14 Magic: 15 Resistance: 10 Speed: 18 Agility: 9 Luck: 3 Skill: 4 Resolution: 6

154

Lore:

"Oh you. I see a very good fortune in your future, but if you wish to know your happy ending it will cost you."

-Mornis, a Dwat an extremely rare race to appear in Granvair who are better with technology rather than magic. The ability to use magic comes in two ways. One is a person has an ancestor capable of accesssing Mana around them to cast spells, or the person forces themselves to master the art of Mana. -Despite being a Dwat, Aru has had ancestors who worked as masters of magic. Mornis taking the powers given to her from her blood has become a Sorceress capable of casting spells and manipulating magic with eases, though she has to do it from a distance. -A mystical figure in the streets of Haibelim, Mornis is best known as the Robber who swindles many rich elites and unsuspected peole of their money, dignity, and other things using illusion agic and trickery. For her nothing is better than a best than making one a slave at your back and cool. Her mouth is extremely foul and she often curses when speaking. (Ring of Fate can be used on.) ______Name: Nanna Kvan Gywenvere Solme (Cost: 6 Companion Slots) Gender: Female Age: 22 Race: Human Element: Arcane Class: Mage Knight Combat Classification: Magic Command Abilities:

(1) Magic Anullment (2) Magic UP III 155

(3) Command & Control (4) Underdog

Stats:

Health: 40/40 Strength: 10 Defense: 10 Magic: 9 Resistance: 11 Speed: 16 Agility: 10 Luck: 4 Skill: 10 Resolution: 0

Lore: "Morgana really carries a lot of weight for not being able to protect Arthur from becoming a Fated and not being able to go with him. I want to help her bring Arthur back."

-Morgana's friend and junior who she's training as a Mage Knight who is also's Morgana's younger brother (Arthur) childhood friend, who was also ruined by him becoming a Fated and taken far away. -Nanna likes to be called by her middle name Gywenvere by others. During her time of growing up she encountered Arthur while in school, and met Morgana through him, the three of them made the best trio of friends until Arthur was taken away. -When she was young Gywnevere had a crush on Arthur and hearing about how his sister studied magic for the sole purpose of finding him, and joined the Magic Knights she followed behind her as her junior. 156

-As a she is completely loyal to her duty and extremely kind. Her beauty makes many think Gywenevere is simply a mascot, but one shouldn't judge something by its appearance as her intellect and skills makes her a threat. (Ring of Fate can be used on.) ______Name: Niddia Nidhogg (Cost: 6 Companions Slots) Gender: Female Age: Over 1000+ Race: Dragon Element: Arcane Class: Draconic Witch Combat Classification: Magic Command Abilities:

(1) Magic UP V (2) Dragons Blood (3) Dragons Magic (4) Extra Attack

Stats:

Health: 40/40 Strength: 0 Defense: 10 Magic: 30 Resistance: 0 Speed: 40 157

Agility: 0 Luck: 0 Skill: 0 Resolution: 0

Lore: "Niddia Nidhogg. I am the little sister to Aegis, you know. The strongest dragon and princess in all of Granvair."

-Niddia Nidhogg, second daughter of legendary Nidhogg who rules over Haibelim and who works as Minister of Interior. -Though many don't know it, Niddia and Aegis are half-sisters born from two different women who fell for Nidhogg. Despite that Niddia is a huge siscon for Aegis, willing to do anything for her, and when she formed that fantical cult Niddia joined it. -Niddia is bright, yet she has a lot to learn. Nidhogg often disapproves the love she has for her sister which borderlines pass just simply family love. Her arts in magic is above that of an Arcwizard, but way below that of her father and older sister. -She was a participent in the 7th Calamity War becoming one of the few to help restore Granvair when it became overwritten with fictional civilizations. When the Witch Rebellion happened Niddia was called to her father's side while her sister disappeared entirely, not being seen until the fighting had come to an end. -Niddia felt powerless not being able to know where her big sister was and protect her during the rebellion, and has resolved to become stronger to be with her at all times. (Ring of Fate can be used on.) ______Name: Sol Firia (Cost: 6 Companion Slots) Gender: Female Age: Over 500+ Race: Fairy Element: Fire 158

Class: Witch Master Combat Classification: Magic Command Abilities:

(1) Null Water (2) Refined Magic (3) Magic UP IV (4) Extra Attack

Stats:

Health: 40/40 Strength: 6 Defense: 9 Magic: 11 Resistance: 14 Speed: 9 Agility: 9 Luck: 3 Skill: 9 Resolution: 10

Lore: "When all the flames have withered away. Only ash remains..."

-The Witch of Flames who became renowned as a Hero for saving several magical cities in Haibelim from attacks by other civilization during the 8th Calamity War, and who tried to defeat the entity known as Despot during the 9th Calamity War, but lost. 159

-Sol’s history is clouded in mystery. Back when Granvair was united she wasn't originally from Haibelim, she had come from a different civilization all together to escape the horrible life they had there. During her great journey to escape her civilization she was found by the Great Sun's child who took her in as an apprentice and company. Sol learned all there is to fire magic from the Great Sun's child and became unmatched in its use. -When, Sol finished her learning under Vira she left and applied to be a member of a female only spellcaster order full of Witches. The leader, the Witch of Paradise accepted her application and Sol was given the title the Witch of Flames when she displayed fire magic far from normal. -She is rather serious individual who hardly smiles and catches on to jokes. Sol often does whatever she wants and is hard to please. Talking is hardly her favorite thing to do, but she does enjoy short conversations between people and things. (Ring of Fate can be used on.) ______Name: Vira Orcle (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestial Element: Fire Class: Phoenix Combat Classification: Magic Command Abilities:

(1) Angels Healing (2) Health UP V (3) Companion Magic UP V (4) Extra Attack

Stats:

160

Health: 40/40 Strength: 0 Defense: 14 Magic: 20 Resistance: 6 Speed: 19 Agility: 11 Luck: 0 Skill: 7 Resolution: 3

Lore: "Oh how the Lords of Flames left me to walk these lands of Granvair. How similair we are Fated."

-It is rare to find individuals who have tempted both fate and death, and survived. Vira is the Celestial who once particpated in the 2nd Calamity War. After the events of the 2nd Calamity War, Vira never participated in the new Calamity Wars that sprung up. Instead she served as an observer to them and a memento to the events of the previous one. -Vira originated from an ancient civilization in Granvair that no longer exists, that was comprised of Celestials who worshipped the Great Sun and it's child. When Vira became old enough she was selected to become the Priestess of the Sun and host of the Great Sun's child, an eternally living bird of fire known as the Phoenix. -From her hands emerged all the fire magic that could be known or to exist in Granvair, and she fought for the glory and conquest of the Great Sun until her civilization became nothing, but smouldering ash. Both Nidhogg and Err know of Vira's existance in Haibelim, but leave her be as it's best not provoke an immortal. -Witenessing all the Calamity Wars and the split of Granvair, Vira has become apathetic to many people and things, her personality alien, and herself quiet and indifferent to the many new things that appear in time. (Ring of Fate can be used on.) ______161

______Name: Zina Werse Gherm (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Human Element: Arcane Class: Soul Witch Combat Classification: Magic Command Abilities:

(1) Companion Null All (2) Magic UP V (3) Defense UP V (4) Raise the Fallen

Stats:

Health: 40/40 Strength: 0 Defense: 12 Magic: 16 Resistance: 12 Speed: 11 Agility: 20 Luck: 3 Skill: 4 Resolution: 3 162

Lore: "The soul is the foundation of a man within Granvair. Without it you don't exist."

-Zina is the Soul Witch who is the vice-leader of the Order Spellcasters made out of Witches in Haibelim. Originally she was born in a time before the 6th Calamity War similair to the Witch of Ruin and Witch of Paradise. Her family were members of low ranking nobility and she was their 4th daughter. -When she became old enough she became engaged to a wealthy Wizard for family connections and powers. She enjoyed the life of a Wizard's wife and came to love her husband who was studying the effects of magic on the soul like a group of Wizards and Celestials did in the time of the 3rd Calamity War, and who she assisted time to time on his work. Such a study of magic was never banned in Haibelim at the time, but it was frowned upon because many believed it was tampering with a line that should never be crossed. -Information on her husband's work leaked from their manor and during one of their trips to spend time with dear family, Zina and her husband were attacked by people looking to steal his research. Zina's precious husband perished trying to protect her from harm, the attackers were never identified. Zina wallowed in despair for the longest time after the incident and in honor of her husband she eventually continued her husbands study of Soul Magic, learning to: manipulate the souls of others, destroy them, transfer them, using them to enchance her magic, and making her soul immortal. -When the 6th Calamity War between dragons broke out she became a figure of death to those who would oppose Nidhogg, this earned her the eye of Aegis who recruited her into the cult she made and gave her the title of Soul Witch. When the Witch Rebellion later broke out because of the Witch of Ruin, Zina sided with the Witch of Paradise to keep Nidhogg and the Wizards in control of Haibelim. Losing her old beloved has made Zina somewhat of a cynic. She's snarky to people and things and always has to make critisism. Zina is incapable of dying due to the way her soul is now, becoming immortal. No matter how she perishes she will eventually return to life, fine and dandy. (Ring of Fate can be used on.)

______(Tier 3)

163

Name: Baba Yaga (Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Human Element: Arcane Class: Witch Combat Classification: Magic Command Abilities:

(1) Defense UP III (2) Magic UP III (3) Refined Magic

Stats:

Health: 20/20 Strength: 3 Defense: 7 Magic: 5 Resistance: 5 Speed: 5 Agility: 5 Luck: 5 Skill: 5 Resolution: 5

Lore: 164

"Ah, um...Are you a fan of the Witch of Ruin as well?"

-Baba Yaga, a young trainee Witch within the legendary Ruin Cult who is the biggest fan of the Witch of Ruin ever since her childhood and hearing about her amazing exploits. She was recruited in the Ruin Cult after they came directly to her offering to teach her magic, which she accepted right away. -Originally born in raised in a forest, Baba Yaga lived off of the nature around her in semi- isolation. She came to know about magic and the history of Haibelim's greatest spellcasters from books she would get from the local town and her rare trips into the city. -She always wanted to become something more than a herb gatherer and potion maker, skills her parents taught her to do in order to make ends meet, and became fascinated by the Witch of Ruin who went from a literal who to a legendary figure and she aspired to be like her. -Baba Yaga is a fan girl of the Witch of Ruin, she's very talktive and doesn't hold anything back. Being alone in the woods make her clingy to contact with other people, but she's very open and friendly with everyone. (Ring of Fate can be used on.) ______Name: Choel Aint (Cost: 3 Companion Slots) Gender: Female Age: 20 Race: Dwat Element: Wind Class: Witch Combat Classification: Magic Command Abilities:

(1) Defense UP III (2) Null Lightining (3) Magic Boost 165

Stats:

Health: 20/20 Strength: 2 Defense: 3 Magic: 9 Resistance: 7 Speed: 8 Agility: 8 Luck: 1 Skill: 3 Resolution: 0

Lore: "Being a Witch isn't that bad of a thing. You get respect from many believe it or not."

-Choel is a witch who has recently finished her studying under the Order of Spellcasters to the Witches in Haibelim. -She was originally born into the countryside of Haibelim where much doesn't occur. When she discovered she had magical talents, Choel practiced in secret, leaning how to use the mana in Granvair to cast spells. -The ability to self-teach yourself magic is an amazing skill in Haibelim, and what got Choel spotted by the Witch of Paradise who recruited her. As a new witch Choel has the title of the Witch. She is rather bright and playful like a child, fast to catch on to things others don't notice, and works hard on her own in order to become better. -Choel has the head-on type of personality sometimes, and doesn't usually think about the end results of the decisions she makes. A life without some strnge adventure isn't a life worth living according to her. (Ring of Fate can be used on.) ______166

______Name: Ciel Memento (Cost: 3 Companion Slots) Gender: Female Age: 19 Race: Human Element: Earth Class: Witch Combat Classification: Magic Command Abilities:

(1) Null Fire (2) Health UP III (3) Guard Duty

Stats:

Health: 20/20 Strength: 2 Defense: 7 Magic: 6 Resistance: 5 Speed: 12 Agility: 4 Luck: 2 Skill: 2 Resolution: 0

167

Lore: "Ah, um...you're not a bad person are you?"

-A rather young witch who is a member of the Ruin Cult, and a practicer of the rare magical art of time. She's rather freightful and the only friend to Baba Yaga in the Ruin Cult sticking close to her. -Ciel was born into a normal family, lived a normal life of going to school and practicing magic, and was recruited into the Ruin Cult after asking for a change in her life. The Ruin Cult offered her this change and ever since taking it, she's been zip zagging across Haibelim doing illegal stuff that she can't turn back from. -Despite being scared of most things while being in the Ruin Cult, Ciel is pretty loyal to displacing the rule of Nidhogg and replacing him with Witches along with prompting the return of the legendary Witch of Ruin. -Her skills in magic are meh at best, but that shouldn't fool people as her ability to use and practice a rare form of magic involving time has her put above the rest. (Ring of Fate can be used on.) ______Name: Clara Housten (Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Human Element: Wind Class: Cleric Combat Classification: Support Command Abilities:

(1) Priest's Blessing (2) Skill Enchancer (3) Dutiful Love 168

Stats:

Health: 20/20 Strength: 2 Defense: 7 Magic: 6 Resistance: 5 Speed: 12 Agility: 4 Luck: 2 Skill: 2 Resolution: 0

Lore: "Listen here. Staying healthy is the number one thing a person should always be focused on."

-Clara is the daughter of a noble within Haibelim being raised in a pampered lifestyle and getting the best education in magic. -Her real skill when it comes to magic is her ability to heal becoming something of a supporter in the healing arts across Haibelim and working part time as an angel of mercy within the hospitals of the land. Something that has gained her a little name and fame. -She's extremely kind and pushy in what she wants to do. What Clara wants the most is the ability to help any and all no matter the race to heal them, Clara was even scolded for healing Monsters who cause trouble in Haibelim. Her parents recently started to get on her case for not securing them precious connections and producing stronger magical offsprings in Haibelim, which is making her starting to dislike them. (Ring of Fate can be used on.) ______Name: Dia Agelimen 169

(Cost: Free) Gender: Female Age: 19 Race: Halfling Element: Earth Class: Cleric Combat Classification: Support Command Abilities:

(1) Null Fire (2) Saint's Blessing (3) Magic Boost

Stats:

Health: 25/25 Strength: 0 Defense: 11 Magic: 4 Resistance: 5 Speed: 7 Agility: 7 Luck: 2 Skill: 2 Resolution: 2

Lore: "It's good to see you again here within these forests." 170

-Dia is the overseerer of the forests in Haibelim, a specialized job handed to only the most exceptional of magic users. She is also your old childhood friend who had grown up to be a well endowed woman. -Her encounters with you when the two of you were younger was often strange, as she had a habit of disappearing and appearing on you, and that hasn't faded from her current personality of disappearing and reappearing. -As a child Dia was well connected with her magic abilities and could interact with the nature of Haibelim being a descendant of Fairies and Celestials that use to live in Haibelim at one point. -Personality wise Dia is an extreme doormat being easily trampled on by others, but this is also a criteria for her job of being an overseerer of magical forests in Haibelim. She is extremely sweet and caring, espcially about your well being since you were childhood friends, and her loyalty would have her quit her job to assist you. (Ring of Fate can be used on.) ______Name: Elize Anoma (Cost: 3 Companion Slots) Gender: Male Age: 12 Race: Human Element: Wind Class: Cleric Combat Classification: Support Command Abilities:

(1) Companion Null Lightning (2) Companion Health UP II (3) Priest's Blessing

Stats: 171

Health: 25/25 Strength: 0 Defense: 8 Magic: 4 Resistance: 8 Speed: 4 Agility: 4 Luck: 2 Skill: 2 Resolution: 8

Lore: "Please do not be mistaken by my appearance. I am a male, through and through."

-Elize an in-training cleric who wishes to assist people who become wounded. Born as a common boy who is mistaken as a girl his skill in magic came from public education provided by Haibelim's cities. -He is rather non-violent and the cousin to a person who became a Fated, and left Haibelim to explore Granvairs other lands. He too wishes to become somebody of great importance like a Fated, and becoming a Healer was one way -Highly intelligent Elize is the smart man of the group always planning ahead, and arranging team formations when facing an incredible danger. He shouldn't be underestimated no matter what he does as even a Healer can do something surprising. -His feminine body comes from his mother side of the family, so please don't confuse him for a girl. He hates it. (Ring of Fate can be used on.) ______Name: Gobble Pixmin (Cost: 3 Companion Slots) 172

Gender: Female Age: 14 Race: Dwat Element: Earth Class: Songster Combat Classification: Support Command Abilities:

(1) Tired Fighter (2) Graceful Dance (3) Youthful Voice

Stats:

Health: 25/25 Strength: 0 Defense: 4 Magic: 12 Resistance: 4 Speed: 4 Agility: 12 Luck: 2 Skill: 2 Resolution: 2

Lore: "Hey! Hey! Just because you are Dia's old friend doesn't mean you can go wherever with her or take her with you everywhere."

173

-A small girl who lives in the magical forests of Granvair in servitude to Dia as her assistant. -Gobble is a Dwat, a small and rare race to see within Haibelim who's been living off the stuff she finds in the Magical Forests for a long time and being its caretaker. -She's rather grumpy with people who have no respect for nature, or her, and ehr height, but deep down got an honest heart through those cold words and actions of her. -It should be noted that she is still a growing child, so there is some stuff she will get and some stuff she won't. Often following the words of Dia, completeing tasks for her, and being Dia's voice of authority. (Ring of Fate can be used on.) ______Name: Heitta Lorsen (Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Human Element: Fire Class: Witch Combat Classification: Magic Command Abilities:

(1) Magic UP II (2) Magic Boost (3) Magic Defense

Stats:

Health: 25/25 Strength: 0 Defense: 7 174

Magic: 7 Resistance: 6 Speed: 12 Agility: 3 Luck: 2 Skill: 2 Resolution: 1

Lore: "Explosions are really cool."

-A newly recruited Witch to the Spellcasting Order under the control of the Witch of Paradise within Haibelim. -Heitta has and will always be a law following citizen of Haibelim, she has a high sense of justice and duty similair to the Witch of Paradise that made her join the spellcasting order. -The magic that Heitta uses is concentrated fire explosions that cause large explosions, but leaves her vulnerable to attacks by others easily. -Her witch title is the Witch of Explosions. (Ring of Fate can be used on.) ______Name: Julius Archer Vacht (Cost: Free) Gender: Male Age: 21 Race: Human Element: Fire Class: Mage Combat Classification: Magic 175

Command Abilities:

(1) Companion Null Fire (2) Defense UP III (3) Magic UP II

Stats:

Health: 25/25 Strength: 1 Defense: 6 Magic: 9 Resistance: 4 Speed: 6 Agility: 6 Luck: 3 Skill: 4 Resolution: 1

Lore: "Do you think you can ever compete with me. I am a Wizard above other Wizards."

-A classy childhood friend of yours who acted more like a rival than anything else. -He is a wizard who comes from a well off family that allowed him to attend magical schools with far better educations than a commoner. -Julius is riddled with pride and believes himself to be better than you in every way possible, and attempts to out do you everyway he can do. Julius apparently has a crush on Dia. (Ring of Fate can be used on.)

176

______

Name: Kimberlin Dacheli Vacht (Cost: 3 Companion Slots) Gender: Female Age: 18 Race: Human Element: Water Class: Mage Combat Classification: Support Command Abilities:

(1) Companion Null Water (2) Defense UP II (3) Magic UP III

Stats:

Health: 25/25 Strength: 2 Defense: 9 Magic: 6 Resistance: 3 Speed: 6 Agility: 6 Luck: 4 Skill: 2 177

Resolution: 2

Lore: "My big brother Julius is really cool you see."

-Julius little sister who usually followed him around like a puppy dog, and does what he says without question. -Kimberlin is a smart girl who adores reading and potion making, running her own shop in a city within Haibelim. When it comes to her older brother Julius she is his biggest fan and was never quite fond of him running off to be within your or Dia's circle. -She's educated and well spoken with her words. Like her older brother she has a high amount of pride, but unlike him is willing to admit whenever she is wrong (though she does it stubbornly). Making and selling high quality potions has earned her connections with people that have influence in haibelim. (Ring of Fate can be used on.) ______Name: Lilly Vadiel (Cost: 3 Companion Slots) Gender: Female Age: 14 Race: Human Element: Fire Class: Warmage Combat Classification: Magic Command Abilities:

(1) Mounted (2) Magic UP III (3) Mana Drain 178

Stats:

Health: 25/25 Strength: 0 Defense: 12 Magic: 2 Resistance: 6 Speed: 14 Agility: 6 Luck: 0 Skill: 0 Resolution: 0

Lore: "Magic is all about one's imagination and how they are able to focus it."

-Lilly a student learning magic, but placed in advanced classes due to her skills in controlling it. She is a daughter to a council member within a city of Haibelim and is a member of the low ranking nobility that exists within Haibelim. -Lilly is a energetic girl who carries with a proper smile all the time. Her trust is easy to gain and hard to lose as she believes there is good within every person. She hasn't really grown yet, but she believes she is getting there. -She deeply dreams of being a leader of a spellcasting order under the control of the Dragon Nidhogg, but for now she has to finish her schooling in magic. (Ring of Fate can be used on.) ______Name: Loel Oca (Cost: 3 Companion Slots) 179

Gender: Female Age: 11 Race: Human Element: Arcane Class: Villager Combat Classification: Support Command Abilities:

(1) Villager (2) Dutiful Love (3) Stealth Master

Stats:

Health: 25/25 Strength: 0 Defense: 10 Magic: 0 Resistance: 10 Speed: 2 Agility: 18 Luck: 0 Skill: 0 Resolution: 0

Lore: "Who needs magic, the head of the orphanage says I can do whatever a person with magic can do if I try hard enough."

180

-Loel, a little girl with no magical talents wandering the streets of a Haibelim's city's and who has taken an unnatural liking to you. -Loel doesn't have much to say about her parents. They could use magic and she couldn't thus she was put in a orphanage for non magic users in Haibelim. Loel atleast knows how to read and write so she can be useful some tasks. -Investing in her future has to come from a person wanting to waste the time and energy doing it as people with no magical talents are looked down upon in Haibelim. (Ring of Fate cannot be used on.) ______Name: Lyr Stardust (Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Human Element: Arcane Class: Witch Combat Classification: Magic Command Abilities:

(1) Magic UP II (2) Skill Enchancer (3) Magic Boost

Stats:

Health: 25/25 Strength: 2 Defense: 8 Magic: 8 181

Resistance: 2 Speed: 6 Agility: 6 Luck: 2 Skill: 6 Resolution: 0

Lore: "Mother and father have always told me that the Ruin Cult brings out the future that will lead me to happiness. Do you believe that too Fated?"

-The Stardust Witch of the Ruin Cult who worships the legendary Witch of Ruin. Lyr is a new recruit to the organization having been born between a member, her mother and a strong mage man who hasn't been a fan of Nidhogg and supports the group with money.

-Lyr was born into the Ruin Cult and brought up with her mothers and father's wealth to become a great spellcaster, though that isn't really what she wants to do her life. -It should be noted that Lyr loathes her duty of being in the Ruin Cult, but is stuck in it following her mother's order. She is extremely lazy person, but has high intelligence and magical capabilities. (Ring of Fate can be used on.) ______Name: Matelda Annalise (Cost: 3 Companion Slots) Gender: Female Age: 39 Race: Terri Element: Ice Class: Spellcaster Combat Classification: Magic 182

Command Abilities:

(1) Companion Null Ice (2) Companion Magic UP III (3) Defense UP II

Stats:

Health: 25/25 Strength: 0 Defense: 4 Magic: 12 Resistance: 2 Speed: 4 Agility: 9 Luck: 2 Skill: 3 Resolution: 2

Lore: "Ara, ara. Looks like I found a fresh one."

-Matelda is a Terri magician and noblewoman within the land of Haibelim who is a follower of Dera Ba Kingsley and the dream of Terris being the dominate people with Monsters, yet she keeps that a secret. -She is a rather odd case, not many people can talk about where she came from. She married a noble mage, but he died a year into their marriage making her a widow and left her with all his things and titles that she uses to support other Terris in Haibelim with their studies. 183

-Matelda loves other races because they are fun, espcially the young boys with them acting so brave and trying to pretend they are older, strong men. She treats most people like a kid and acts like a big sister to those she knows, she constantly makes jokes which are bad in taste. (Ring of Fate can be used on.) ______Name: Meishi Stone (Cost: 3 Companion Slots) Gender: Female Age: 12 Race: Fairy Element: Wind Class: Witch Combat Classification: Magic Command Abilities:

(1) Mana Draw (2) Refined Speed (3) Refined Magic

Stats:

Health: 25/25 Strength: 6 Defense: 6 Magic: 4 Resistance: 4 Speed: 4 Agility: 8 184

Luck: 3 Skill: 3 Resolution: 2

Lore: "Hehe. Hey stranger aren't cha' afraid of me? I'm a witch."

-Meishi is a member of the Spellcasting Order of Witches that serves under the Dragon Nidhogg. She is the adopted daughter of the Witch of Paradist, Agito after finding her in a state orphanage and noticing her skills in magic. -Fairies and Celestials are not common in Haibelim so Meishi being born in it, is a rare occurance and sad since she was in an orphanage when her new mother Agito found her, yet that doesn't keep her down. Meishi is an upstanding and happy girl who is a witch-in-training trying to make herself useful to her new mother and family, she enjoys being a Witch and serving the Dragon Nidhogg. -She doesn't understand everything about people and world, but she's doing her best to learn using books and other magical tools. Her dream is to be just like her new mother Agito and become the leader of the witches in the spellcasting order. (Ring of Fate cannot be used on.) ______Name: Phare (Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Terri Element: Ice Class: Mystic Combat Classification: Magic Command Abilities:

185

(1) Null Fire (2) Magic UP II (3) Resistance UP II

Stats:

Health: 25/25 Strength: 3 Defense: 5 Magic: 7 Resistance: 5 Speed: 8 Agility: 4 Luck: 4 Skill: 2 Resolution: 2

Lore: "The relationship....of Dera and me?....It's strange…"

-A young girl who walks the home of Dera Ba Kingsley, her relationship with her unknown except Dera lets her stay at her place and the both of them are Terris. -Phare doesn't care much for Dera and her grand ambition for Terris, but what she does care for is the study of magic and the vast collection that Dera has for her to read and use. -She's silent not talking much and isn't a fan of crowd, but one thing to note of Phare is that she is very investigative of things and people. Strangers who have strange personalities that makes her want to stalk them in order to learn more about them. (Ring of Fate can be used on.) ______186

Name: Praper (Cost: 3 Companion Slots) Gender: Female Age: 14 Race: Human Element: Fire Class: Witch Combat Classification: Magic Command Abilities:

(1) Blueblood (2) Magic Boost (3) Magic UP III

Stats:

Health: 25/25 Strength: 0 Defense: 5 Magic: 10 Resistance: 5 Speed: 8 Agility: 2 Luck: 2 Skill: 8 Resolution: 0

Lore: 187

"Ah! We meet again! I'm so happy to see you again- Um... you might know me now, but you will. Maybe? It's a long story I can't say much about it because of Harkin, but I’m glad we could meet in this new iteration.”

-A mysterious Witch from a "time yet to come" and a former Fated who ended up in Haibelim, and is a member of the Ruin Cult using the title Witch of Flowers. -She is desperatly looking for the Witch of Ruin and wants to be reunited with her for reasons unknown, and is extremely happy to see you though your relationship is unknown and you've never encountered her. -Praper studies magic day-in and day-out to become Queen of the Witches, like someone close to her was. She attempts to act like she is a grown up and pretend to be serious, but in truth she is easy to make jealous when people gloat about how much fun they are having against her. -Many of the higher ranking Witches within the Ruin Cult have Praper under tight survelliance and are somewhat distrustful of her. The leader of the Ruin Cult sensed within the young witch dragon’s blood, like that of Hagia’s coursing through her veins. (Ring of Fate cannot be used on.) ______Name: Pussari Harmona (Cost: 3 Companion Slots) Gender: Female Age: 18 Race: Human Element: Arcane Class: Spellcaster Combat Classification: Magic Command Abilities:

(1) Refined Defense (2) Resolution Elite (3) Magic UP II 188

Stats:

Health: 20/20 Strength: 0 Defense: 3 Magic: 15 Resistance: 2 Speed: 7 Agility: 2 Luck: 0 Skill: 0 Resolution: 11

Lore: "Books. I love books. They are the key parts to any society and are used to record magic from times past for the present to read."

-The next head to the Harmona family, a high ranking family of mages who's head usually fills in the roll as Chief of the Spellcasting Orders within Haibelim's government, and who reports directly to Lord Nidhogg. Pussari is highly intelligent, attending Speria Academy she is close to graduating and taking a high official role within Haibelim's system and has already made a name for herself as one of the brightest and strongest mages. -Despite this successful life of hers, she is like a caged bird. She is stuck within a life she doesn't want to do, acquire high position within Haibelim, marry some high ranking mage man to increase family ties and power, produce offspring, offspring repeat life. Pussari actually wants to run a library of spellbooks and other treasured knowledge from across Granvair, wanting to become a Fated, yet she is nowhere close to the qualifications to become one or she would've been one and left through the Gateway long ago. -She's cute and smart, able to get insightful knowledge most people wouldn't get on things and people. Her family has been working for Nidhogg for generations, dating back t othe days Granvair was whole and has access to old knowledge from when it was whole. 189

(Ring of Fate can be used on.) ______Name: Recardia Betelo (Cost: 3 Companion Slots) Gender: Female Age: 15 Race: Human Element: Earth Class: Summoner Combat Classification: Support Command Abilities:

(1) Companion Null Fire (2) Companion Null Ice (3) Agility UP III

Stats:

Health: 25/25 Strength: 3 Defense: 6 Magic: 5 Resistance: 6 Speed: 7 Agility: 2 Luck: 1 Skill: 4 190

Resolution: 5

Lore: "Not all Monsters are bad. When tamed they can become of great assitance."

-A practicing Summoner in the ranks of Haibelim's public schools. Summoning is rare magic art practiced by people as it uses Mana and asks Granvair to summon to the field of battle Monsters under their control. -Recardia however loves Monsters and the art of summoning working her bones off to acquire knowledge and contracts to summon Monsters to her aid in battle. She even tried to decipher the Monster language that Terris and Monsters of Haibelim are capable of speaking. -She's a bright student, but many believe she isn't going to get far in the magic world focusing on something. She is stubborn to give up on her dreams and her pride makes her incapable of giving up. Her trust is easy to win, but something you should discard. -When she becomes a high class summoner Recardia is going to demand respect from people and friends espcially, until then she needs help from everyone who can help her. (Ring of Fate can be used on.) ______Name: Suzuno (Cost: 3 Companion Slots) Gender: Female Age: 16 Race: Human Element: Ice Class: Witch Combat Classification: Magic Command Abilities:

(1) Null Fire (2) Agility UP III 191

(3) Magic UP II

Stats:

Health: 25/25 Strength: 3 Defense: 4 Magic: 8 Resistance: 5 Speed: 5 Agility: 4 Luck: 2 Skill: 5 Resolution: 4

Lore:

"Hey! Hey! Did 'cha hear about the rumors of evil witches going across Haibelim. Apparently they worship the Witch of Ruin. Sounds spooky doesn't it?"

-A small time Witch in training who is part of the Spellcasting Order of Witches under the control of the Witch of Paradise, Agito. -Suzuno was the daughter of a Witch and a young mage, and she was following behind her mother's footsteps in becoming a Witch wanting to be one that represents justice and upholding the order of magic Nidhogg has made. -A bright and cheery girl she talks on and on about the things she done in the day, and what she plans on to. This is great for her, but can become extremely annoying. (Ring of Fate can be used on.) ______192

Name: Teddy (Cost: 3 Companion Slots) Gender: Female Age: 8 Race: Human Element: Water Class: Summoner Combat Classification: Support Command Abilities:

(1) Null Lightning (2) Companion Magic Up III (3) Agility UP II

Stats:

Health: 25/25 Strength: 4 Defense: 4 Magic: 4 Resistance: 8 Speed: 5 Agility: 4 Luck: 7 Skill: 3 Resolution: 1

Lore: 193

"You there! You've walked into the territory of the bears. Now give me all your stuff!"

-A small girl with magical powers who lives on the street of Haibelim causing problems as she practices the rare art of summoning magic, and has hordes of teddy bears do her bidding robbing candy places, food, and money from the citizens. -Orphans are not common in Haibelim, but when they are. It is usually because they are unwanted by others for not having magical abilities or unforunate events. Teddy ended up as a orphan via unforunate events and using her magical abilities she is able to survive by looting and stealing everything she can as Princess of the Bear Mafia. -She's a tough one to negotate with using her Monster bear summons Teddy takes order from no one, and does what she wants. She is a little girl after all, but if she continues her activities she might run into real danger espcially using Monsters. (Ring of Fate cannot be used on.) ______Name: Vidal Trist (Cost: 3 Companion Slots) Gender: Female Age: 16 Race: Human Element: Wind Class: Witch Combat Classification: Magic Command Abilities:

(1) Null Lightning (2) Magic UP III (3) Companion Resistance III

Stats:

194

Health: 25/25 Strength: 4 Defense: 4 Magic: 8 Resistance: 4 Speed: 4 Agility: 7 Luck: 4 Skill: 3 Resolution: 2

Lore: "You don't look that interesting for a Fated."

-A member of the Ruin Cult. Vidal carries the title of Witch Classic due to the fact she dresses as a classic Witch during the times of the 6th Calamity War when Haibelim was fighting other civilizations against Dragons and worshipped Aegis in her cult. -She's very aloof becoming a member of the Ruin Cult of her own free will thinking that she would get some fun out of it, yet it seems very boring as their activities consist of gathering funds, secret recruiting, training, stealing documents from Haibelims government, and planning for a 2nd rebellion that will be announced when the Witch of Destruction feels like it. -Vidal is in truth a very bored woman. She has high magic potentional and isn't a witch-in- training like most people in her age within the Cult, but is close to defecting if nothing changes. -A thrill seeker Vidal will do anything somebody says so long as it gives her a form of entertainment and amuses her. (Ring of Fate can be used on.) ______Name: Yori Belgement (Cost: 3 Companion Slots) Gender: Male 195

Age: 21 Race: Human Element: Fire Class: Summoner Combat Classification: Support Command Abilities:

(1) Companion Null Water (2) Magic Boost (3) Skill Enchancer

Stats:

Health: 25/25 Strength: 0 Defense: 10 Magic: 10 Resistance: 0 Speed: 7 Agility: 7 Luck: 4 Skill: 2 Resolution: 0

Lore: "Tell me. Have you ever fallen in love before? To find love that overtakes every part of your thoughts and actions? Love is such a glorious thing."

196

-Yori, a low ranking noble of Haibelim carrying the title of Baron and the head of his family. He is a supporter of the Ruin Cult throwing away all of Haibelims secret, his land, and financial support into it for one reason, love. Love in its purest and greatest form. Yori is in love with the Head Witch of the Cult, Illuma after encountering her in the streets when she was conducting business and fell in love at first sight. He then proceeded to stalk her until finding out she was the leader of the Rin Cult and approached her as a supporter. He desperatly desires Illuma and is willing to throw anything and everything away. He believes if he succeeds in helping her Illuma will fall for him, give herself to him, and have his many, many, many, many, many, children in his manor home like in a fairy tale. Yori doesn't want anybody to interrupt his dream, witch or someone equal or greater ranks to him and will go to extreme measures to eliminate them. -With the ultimate goal of the Ruin Cult being the return of the Witch of Ruin Hagia, Yori can't accept her return. She is the object of obessession for Illuma and the person who would ruin their happiness, so upon the Witch of Ruin returning Yori plans on killing her. Illuma will hate him at first when she finds out he did it, but its okay he'll comfort her, she'll belong to him, and get over it as she raises his children. If another man tries to come on to Illuma friend or supporter, he will wait for a chance to kill them. (Ring of Fate cannot be used on.) (Cannot have as a Companion if: Hagia is your Companion.) ______Name: Zana Thander (Cost: 3 Companion Slots) Gender: Female Age: 27 Race: Human Element: Lightning Class: Witch Combat Classification: Magic Command Abilities:

(1) Companion Null Lightning (2) Refined Resistance (3) Mana Drain 197

Stats:

Health: 25/25 Strength: 4 Defense: 6 Magic: 6 Resistance: 2 Speed: 14 Agility: 4 Luck: 0 Skill: 2 Resolution: 0

Lore: "My family brings down lightning on to those who oppose Nidhogg. I hope you do not become an enemy of my family."

-Zana the daughter of Oedo of Thunder, a famous mage who uses lightning spells. Her family's lightning spells are said to be so powerful it could tear off the scale of Nidhogg. -Following in her fathers footsteps Zana practices lightning spells, and to learn the strongest verisons of them to exist in Haibelim became a Witch in the Spellcasting Order under the control of Agito looking for information left behind by Hagia the Witch of Ruin on her lightning spells. -She carries the title Witch of Lightning due to her natural affinity with it. Despite being a Witch, Zana doesn't believe she is really cut out for it, her brash nature makes her want to charge on ahead of things with full strength, but a Witch must learn to control themselves and their magic to become really good. -In honesty as soon as she becomes good enough with lightning magic like her father she plans on leaving the order, but for now will stick to it, looking for the Witch of Ruins notes on lightning magic as she was a lightning user as well. (Ring of Fate can be used on.) 198

Ivera: The Companions of Ivera. (Tier 1:)

Name: Aidan Brynhild Fafnir (Cost: 9 Companion Slots) Gender: Female 199

Age: 16 Race: Dragon Element: Earth Class: Draconic Knight Combat Classification: Melee Command Abilities:

(1) Evil Blade (2) Dragons Strength (3) Dragons Blood (4) Holy Oath (5) Null Fire

Stats:

Health: 60/60 Strength: 25 Defense: 15 Magic: 10 Resistance: 10 Speed: 15 Agility: 15 Luck: 0 Skill: 15 Resolution: 15

Lore: "F-Father said strength was to be admired. So I must become stronger for his sake." 200

-Fafnir, the dragon who devours the greed of the world and seeks to take all. He's a simple earth dragon with the purest of dreams, who rules over Ivera. Sometimes greed can take on many different forms not commonly thought about. Aidan is a manifestation of Fafnir's greed when he took favor in a woman in Ivera who carried dragon's blood, from Fafnir's words himself Aidan is a mistake of his greed. - Since she's here already, as Fafnir's offspring Aidan needs to make use of herself for her father. She is the subserviant Crown Princess of Ivera, Aidan has no one influencing her life except her father who's approvel she desepartely seeks, and takes things of great value to present to him in order to get some form of praise. When following her father's orders Aidan comes off as a ruthless being, but that stems from her father's desires not her own. -Truthfully she's rather timid, doesn't speak much and would like to live a life far from the eat or be eaten world her father established in Ivera. Ever since the 6th Calamity War, the number of Dragons and their descendants has been dropping and Aidan is considered a rare breed of person. She's such a rare person in fact that in order for Fafnir to continue the line of Dragons he might have to take favor with her. (Ring of Fate can be used on.) ______Name: Noa of Ragnarok (Cost: 9 Companion Slots) Gender: Male Age: Over 1000+ Race: Halfling Element: Arcane Class: World Ender Combat Classification: Melee Command Abilities:

(1) End of the World (2) Skill UP V (3) Skill UP IV 201

(4) Skill UP III (5) Skill UP II

Stats:

Health: 99/99 Strength: 60 Defense: 0 Magic: 0 Resistance: 0 Speed: 0 Agility: 0 Luck: 0 Skill: 60 Resolution: 0

Lore: "For those who take part in the Calamity Wars, there is but one fate awaiting them. And that is death."

-Noa of Ragnarok the man spoken about in the legends of Ivera, son of the Storm Eater who was said to be the 1st Knight in Granvair that particpated in the 1st Calamity War. Noa is said to carry with him the 'The Blade That Brings An End' which gives him the title "Of Ragnarok". -Long ago during the foundation wars of Ivera, Noa became a legenda for ending the tyranny of the God King Abapalce in a great battle and unifying many kingdoms filled with knights under his command. Noa didn't see himself as an Emperor and gave the rule to the dragon that oppose the God King to Fafnir. He could be considered the founding father of Ivera though he personally doesn't go by such title and doesn't recognize himself in that way, handing all of his accomplishments to Fafnir. -In the 9th Calamity War, Noa was one of the few to go against the entity known as Despot, but sadly he walked away from their duel and Granvair was fragmented. Noa isn't a man who talks much, he has become weary of battle and politics, he even no longer draws his blade for practice 202 finding battle and duels due to them becoming boring. Though he doesn't like to show his emotions, Noa is mourning over the passing of his wife from the Disease of Beasts that has appeared in Ivera and is becoming a problem for its heavily crowded areas. The thing he desires now is to find a cure for the Disease of Beasts as a last promise to his wife. -It is said that if he wanted to, Noa could conquer all of Ivera in a single rebellion, even going against all the knights in the land + Fafnir single handly. (Ring of Fate can be used on.) ______Name: Villain & Lucine (Cost: 9 Companion Slots) Gender: Male (Villain) / Female (Lucine) Age: N/A (Villain) / 32 (Lucine) Race: Hellverse (Villain) / Dwat (Lucine) Element: Fire (Both) Class: Conquerer (Both) Combat Classification: Melee (Both) Command Abilities:

(1) Calamity Trigger (2) World Taker (3) Holy Oath (4) Strength UP V (5) Extra Attack

Stats:

Health: 99/99 Strength: 25 203

Defense: 20 Magic: 1 Resistance: 14 Speed: 25 Agility: 15 Luck: 2 Skill: 18 Resolution: 0

Lore:

"Those sweet memories of sweat, blood, tears, fire, the clashing of steel, and anger. To stand before you again causes my blood to boil and make me excited, Fated. Again you will be my rival and I couldn't be happier." "Ah! Darling that mongrel is staring intently at us? What did you say? Do you know them?"

-Villain, an old Celestial who has become a figure of respect and power within Ivera. He has spent a vast majority of his life training to be the best, going place to place without anyone close to him knowning where he went until he reappears. Though it seems he finally settled down in Ivera. -Villain doesn't like to talk much about his past claiming he comes from "a time yet to come" and was once a Fated until being dumped in one of Granvair's unmarked periods of time, and that he is the only known member of the mysterious race known as the Hellverse who appeared in the 3rd Calamity War in Ivera. Many believe Villain to be the same Villain that existed before the 1st Calamity War and who fathered the legendary Celestial and Fairy Races of Granvair. -Villain is a veteran is the 4th, 6th, and 9th Calamity Wars taking part in them because they interested him unlike the previous ones. During the 9th Calamity War he was capable of challenging the entity known as Despot. According to him, Villain won the match end after he walked away when Despot started championing their ideals to him and he didn't want to listen. -His young wife Lucine is the Empress of the North, one of the largest kingdoms to exist in the League of Ivera who rejected the greatest of warriors if they couldn't best her in a fight. Villain bested Lucine simply because he is the best and he deserved the largest nation within the League of Ivera. Their wedding ceremony was one of absolute dominance as he took Lucine in front of 204 everyone without shame, though he felt saddend through the event because someone was missing from the festivities. -His wife is rather sadistic to anyone who isn't greater than her husband (Which is impossible for someone to be) and views people as common mongrels. To Villain she is submissive, quiet, never interrupting his dreams or desires, but supportive of them no matter how insane. Living a long life and being the best of the best, Villain has found himself bored. He wants to fight, he wants to thrive, he wants somebody to be called his equal and for him to work his hardest to surpass. -Villain wants a rival and sees you, a person who can traverse Granvair's disconnected lands and who he has an unnatural bond with as that. He will never let any mongrels dare touch or besmerch you, as you belong to him, you are to fall by his blade and his alone. Do you understand that! Villain is willing to do whatever it takes to have you fall by him and that includes going to war against whoever he has to, betraying his wife and kingdom, all of his new friends, and etc. (Ring of Fate cannot be used on.)

______(Tier 2)

Name: Al (Cost: 6 Companion Slots) Gender: Male Age: 29 Race: Human Element: Earth Class: Lord Knight Combat Classification: Melee Command Abilities:

(1) Health UP IV (2) Companion Attack UP III 205

(3) Companion Defense UP II (4) Extra Attack

Stats:

Health: 45/45 Strength: 18 Defense: 12 Magic: 0 Resistance: 10 Speed: 12 Agility: 12 Luck: 4 Skill: 4 Resolution: 8

Lore: "..."

-Al, a Lord Knight of the League of Ivera Army (LIA) who fought in the Eastern Knights Rebellion incident that occured a few years ago, and earned him the reputation as the Knight Eater. -Originally, Al was from a small farm on the countryside, but after an incident involving Monsters ransacking his home he enlisted into the army to make money. His eerie silence makes him a strange and scary figure in the army as he carries out his objectives with a beasts savagery. During his years as a low ranking squire he was remarked as a boy with talent and soft heart, but as training went on and his life serving the League continued that soft heart he had was buried under cold layer of ice.. -Many look at Al as a big brother of a knight redy to thrown down for each and everyone of them when faced against a large and uneast opponent that'll defend them from. His words of advice are often heeded when he speaks. 206

(Ring of Fate can be used on.) ______Name: Aless Trotri (Cost: 6 Companion Slots) Gender: Male Age: 19 Race: Human Element: Ice Class: Dark Prince Combat Classification: Melee Command Abilities:

(1) Strength UP III (2) Agility UP III (3) Companion Agility UP II (4) Noble Blessing

Stats:

Health: 40/40 Strength: 10 Defense: 12 Magic: 6 Resistance: 12 Speed: 11 Agility: 8 Luck: 5 207

Skill: 9 Resolution: 7

Lore: "The duty of a noble to Fafnir is one that requires fighting for the glory of Ivera."

-Aless, the young son to a Duke in the League of Ivera who wields the sword known as 'Blacklight' given to him by Lord Fafnir as a reward for his actions in the Eastern Knights Rebellion. -Like most young men Aless is highly optimistic and has with him a high sense of justice and upstanding character. He believes justice needs to be upheld no matter what, cost to oneself or other. Truth is absolute in ruling a kingdom and this is guiding principle. -He will raise his blade to protect Ivera, the weak, and to serve Lord Fafnir. The use of the legendary Gateway has become something Lord Fafnir has taken a severe interest in, nd for Aless to serve his Lord he wishes to tag along with you to understand the Gateway to report it to his Lord Fafnir and to scout the many lands of Granvair created by Despot. -Despite his age Aless is a renowned fighter who has proved himself in the tournaments held by the League of Ivera in a show of strength making him one of the upcoming lords many would want to replace his father. (Ring of Fate can be used on.) ______Name: Alexiss Brandt Ultim (Cost: 6 Companion Slots) Gender: Female Age: 29 Race: Human Element: Lightning Class: Dark Knight Combat Classification: Melee Command Abilities: 208

(1) Strength UP III (2) Defense UP III (3) Battle Domination (4) Guard Break

Stats:

Health: 40/40 Strength: 16 Defense: 10 Magic: 6 Resistance: 8 Speed: 8 Agility: 8 Luck: 3 Skill: 18 Resolution: 3

Lore: "I can't stand not being involved in Aidan's important affairs. She is hopeless without me. She owes me a greater debt than she could ever repay!"

-Alexiss, a young noble lady who serves as the retainer to Aidan Fafnir and acts as her number #1 guard and friend. -In the time of the Foundation Wars for the League of Ivera, Noa of Ragnarok had a large following of warriors known as the Order of Restoration Knights (ORK). -Alexiss family has been members of the Order of Restoration Knights since its creation, and has been passing on the two blades of the Great Knight Brandt who slayed the unholiest of beasts with one, and the most divine with the other. 209

-Unlike most people in the League of Ivera who accepts the will of Fafnir, Alexiss isn't a big fan of the greed eating dragon seeing him as an abusive father to her dearest friend, Aidan who Alexiss wishes to protect with her own two hands and hold. If given the chance Alexiss would slay Fafnir in a heartbeat as he forces his vile nature upon innocent and helpless Aidan. -Her nature by defualt is off and very cold to those who are not Aidan, and despite holding the title of princess and being the daughter of a duke in the League of Ivera, Aleiss refuses to act like one. She has an intense habit of speaking her mind in the front of opposition nd challening those who refuse to follow her way to an honorable duel in public to prove a point. (Ring of Fate can be used on.) ______Name: Anok Mishael (Cost: 6 Companion Slots) Gender: Male Age: 47 Race: Human Element: Fire Class: Dragoon Combat Classification: Melee Command Abilities:

(1) Mounted (2) Flier (3) Charge (4) Noble Blessing

Stats:

Health: 45/45 Strength: 14 210

Defense: 12 Magic: 2 Resistance: 12 Speed: 8 Agility: 16 Luck: 2 Skill: 12 Resolution: 2

Lore: "Tis a Fated who stands before me? Come if you have the nerves to face me."

-Anok, a noble carrying the title of Count in the League of Ivera, the rider of a feral Red Wyvern in battle, and the father of the Hero Awyn. -He is a serious man who hardly has the time to dilly dally with people. Born into the long knight family of the Mishael's, Anok is a man talented with communicating with Monsters a rare feat mostly granted to the race known as Terri's. -At the young age of 26 he set out to explore Ivera and everything it has to offer him. This lead him to an encounter with a hiding Red Wyvern, a creature that hadn't been seen in the 6th Calamity War within a cave who he tamed, and brought under the servitude of Lord Fafnir. -During the Eastern Knight Rebellion, Anok took to the skies leading the men of the Wyverns in defeating and killing the Pegausus Riders who opposed them and the will of Lord Fafnir. His eyes are extremely cold and distant, his warm smile and face only seen by his son who he views as his pride and legacy, and his doting housewife. (Ring of Fate cannot be used on.) ______Name: Ater Eght (Cost: 6 Companion Slots) Gender: Male Age: 430 211

Race: Halfling Element: Fire Class: Dread Knight Combat Classification: Melee Command Abilities:

(1) Defense UP III (2) Defense UP IV (3) Companion Defense UP IV (4) Refined Defense

Stats:

Health: 40/40 Strength: 19 Defense: 11 Magic: 1 Resistance: 9 Speed: 8 Agility: 8 Luck: 8 Skill: 8 Resolution: 8

Lore: "A nation is not built upon by soft words, but by blood and iron."

-Covered in unbreakble armor, Ater is the Hero-King of the Iron Empire which provides Ivera with most of its metals for armor and weapon construction. Ater is a Duke in the League of 212

Ivera's Kingdom Council, and a particpent in the 8th & 9th Calamity War, fighting under the banner of Lord Fafnir and seizing lands away from the mages of Haibelim. -Ater is a man pride, he seeks to claim things in glory and defend his friends and territory in the name of himself. His only regret is failing those who put their faith in him as their leaders. It is unknown what race his parents were, many think a Fairy and Celestial, but none can be sure except for him. Many elite knights in the League of Ivera Army wish to become like him and the other hero Villain though he doesn't encourage them to walk the same path as him. -In search of something greater he wishes to use the Gateway for his own purposes though its extremely unknown why. (Ring of Fate can be used on.) ______Name: Awyn (Cost: 6 Companion Slots) Gender: Male Age: 20 Race: Human Element: Fire Class: Hero Combat Classification: Melee Command Abilities:

(1) Magic UP III (2) Holy Aura (3) Tragic Destiny (4) Null Water

Stats:

Health: 40/40 213

Strength: 11 Defense: 11 Magic: 10 Resistance: 8 Speed: 11 Agility: 8 Luck: 2 Skill: 10 Resolution: 9

Lore:

"A hero is somebody willing to make changes for the greater good of their people, not others."

-Aywn better known as Awyn the Hero, son of Anok the rider of the legendary Red Wyvern. Not that long ago the Gateway showed itself to Awyn and he was choosen to become a Fated, and he was taken to a crumbling land filled of Fairies in a war against Monsters. -There Aywn made a name for himself successfully vanquishing the Monsters and relinked the land he was transported to and Ivera to hand over to Lord Fafnir who annexed it into the Iverian League, and Awyn was rewarded greatly. Though for his actions the Gateway revoked Awyn's destiny as a Fated, and he was no longer able to traverse the lands of Granvair. -He's a young man who serves his country to his ability being a master in hand and sword combat. Though he seems good natured his actions can be viewed very selfishly, as he is doing what he believes to be good for everyone. Living life with his father he was able to learn to speak to Monsters like a Terri could, and this assisted him in ending the war he was transported into. (Ring of Fate can be used on.) ______Name: Bryla Vondosa (Cost: 6 Companion Slots) Gender: Female 214

Age: 29 Race: Human Element: Lightning Class: Blood Noble Combat Classification: Melee Command Abilities:

(1) Skill UP III (2) Strength UP III (3) Berserker (4) Extra Attack

Stats:

Health: 50/50 Strength: 19 Defense: 8 Magic: 4 Resistance: 8 Speed: 8 Agility: 15 Luck: 2 Skill: 15 Resolution: 0

Lore: "Ara? Are you perhaps a Fated? Tell me, how would you like to lend me your power to traverse the Gateway for a bit? I only need to transport a couple million soldiers to conquer another land and give to Lord Fafnir, Ara." 215

-Bryla the Empress of the Red Empire in the League of Ivera, the rival kingdom to the Frozen North, a kingdom owned by the Empress Lucine. Bryla is a senior member to the league's council being a Duchess and being the council's head, she serves directly under Lord Fafnir who she has developed affections for, though he's only interested in those who carry dragons blood. -Though she may not look like it, Bryla is a person developed in the madness of greed that the dragon Fafnir exerts. She keeps order within the League of Ivera by ensuring the kingdoms follow through with their loyalty to him with extortion and threats of force if needed. When several of the Eastern Kingdoms refused to offer tribute to the League and Fafnir, after having a failed harvest season it was Bryla who punished by purging the kingdoms of their royal families. -She then replaced the royal families with those who could ensure the kingdoms could meet their promises to Fafnir and the league on time. These actions of hers directly lead to the creation of the Eastern Knights Rebellion and the further destablization and suffering of the Eastern Kingdoms. Many would call her actions unfitting of a ruler and tyrannical, but several of the Leagues Kingdoms leaders claim Bryla did absolutely nothing wrong as she was doing her job. -One should be extremely careful around Bryla because of the incident she caused. The woman is crazy as crazy comes and doesn't mind starting with violence first to make a point with another person instead of threats. She’s a very sadistic bitch. Bryla will claim all of Granvair for Fafnir and for him to finally notice her. (Ring of Fate can be used on.)

______

Name: Deux Moonlight (Cost: 6 Companion Slots) Gender: Female Age: 44 Race: Dwat Element: Lightning Class: Paladin Combat Classification: Melee Command Abilities: 216

(1) Holy Oath (2) Holy Aura (3) Magic Boost (4) Refined Skill

Stats:

Health: 45/45 Strength: 12 Defense: 9 Magic: 5 Resistance: 11 Speed: 8 Agility: 8 Luck: 2 Skill: 18 Resolution: 3

Lore:

"The path to justice is one paved in the blood of evil and good. Yet if you follow the guiding Moonlight you will prevail."

-Deux Moonlight, a descendant of the founder of the Order of Restoration Knights (ORK), Moonlight who founded the order during the Foundation Wars of Ivera and who carried the crystal sword named after them called the 'Moonlight Greatsword'. -Despite her height, Deux serves as the Captain of the Order of Restoration Knights (ORK) which in Ivera acts as an internal police force ensuring the policies of Lord Fafnir are carried out, 217 inspections of the knights and nobles within the realm, and the elimination of those who follow regulations. -She has a strong sense in justice, believing it and order of society should always be upheld no matter the cost and that doing things without proper and clear reasons is unjustifiable. This thinking of hers can make her butt heads with a ton of people over what is right, as she follows the law to a T. -As a leader Deux has skills in multi-tasking and being a knight of Ivera she has skills in combat. Her Moonlight Greatsword is capable of vanquishing both magical foes and not in battle with ease. (Ring of Fate can be used on.) ______Name: Dissida Oerga (Cost: 6 Companion Slots) Gender: Female Age: 22 Race: Human Element: Fire Class: Void Stalker Combat Classification: Melee Command Abilities:

(1) Guard Break (2) Skill UP III (3) Agility UP II (4) Strength UP II

Stats:

Health: 40/40 218

Strength: 11 Defense: 11 Magic: 7 Resistance: 11 Speed: 12 Agility: 8 Luck: 2 Skill: 14 Resolution: 4

Lore: "Fated. You do know the dangers Granvair creates, be cautious of the Void that consumes all into nothingness."

-The Oerga Knights, legendary heroes who fought in the 3rd Calamity War against the spreading Void and eventually came under the servitude of Fafnir. During the time of the 3rd Calamity War, the despair of the last Calamity Wars lead to Granvair creating the Void that drove many to apathy and madness with it's influence, and tried returning the land to nothing. -The Oerga Knights were formed as militias in civilizations that sided with the Void and tried to stop it's spread. Their tactics and way of fighting was fast in order to deal with the creatures the Void would create to help it spread. Dissida is one of the many descendants of the Oerga Knights who's family members are tasked with watching for the return of the Void like in the 4th Calamity War, and trains soldiers under the League of Ivera's military to be able to combat it. -Being a member of the Oerga Knights, Dissida isn't use to normal combat against common foes, being trained mostly to deal with heavy Monsters and creations of the Void in case they appear. She isn't something of an open person being crestfallen and cynical, but that may have been because of the dumping the Oerga Knights currently receive since they haven't fought that much since the 4th Calamity War and are only around thanks to Lord Fafnir. -In truth she really wants to fullfill her destiny in slaying the Void and its creatures. (Ring of Fate can be used on.) ______219

______Name: Gharm Orega (Cost: 6 Companion Slots) Gender: Male Age: 19 Race: Human Element: Earth Class: Void Stalker Combat Classification: Melee Command Abilities:

(1) Strength UP III (2) Defense UP III (3) Null Fire (4) Deathstroke

Stats:

Health: 45/45 Strength: 8 Defense: 19 Magic: 2 Resistance: 11 Speed: 8 Agility: 12 Luck: 8 Skill: 6 Resolution: 4 220

Lore: "That Dissida doesn't know what to do with herself. That's why I am here."

-The childhood friend of Dissida who has sworn on his own name to be her sword and shield while serving in the Orega Knights. -Being part of the Oerga Knights is a thing of pride, as they are the first line of defense and watchers of the Void in case it ever tries to return to Granvair. Though Gharm is not a descendant of those who serve in Orega he gained the title by being adopted into the family, then proving his worth by being admitted into their order from his hard work and dedication. -He's rather postive of his situation and life, taking a very active role in things and doing his best to keep things lively for those in Orega Knights. For the most part he is in charge of leading them when they go to fight non-Void entities for Fafnir and Ivera. (Ring of Fate can be used on.) ______Name: La Ciero (Cost: 6 Companion Slots) Gender: Male Age: 38 Race: Human Element: Wind Class: Paladin Combat Classification: Melee Command Abilities:

(1) Holy Aura (2) Holy Oath (3) Null Lightning (4) Strength UP III 221

Stats:

Health: 40/40 Strength: 14 Defense: 9 Magic: 6 Resistance: 11 Speed: 8 Agility: 8 Luck: 12 Skill: 6 Resolution: 4

Lore: "Villain is the only man who I will respect and fear. To beat him in fair combat would be beyond a dream come true. I could die of happiness."

-La Ciero, a Paladin best known as the Knight of Wind who uses a mixture of their holy powers and the element of Wind to defeat their enemies with ease. He is best known for the leading the forces of the La Ciero Knights, and serves under the Emperor known as Villain who tutored him in the art of blade and who he dreams of surpassing in skills of combat. -Ciero is a father figure to most of his men absorbing the lessons of learning to take care of those under you from Villain and is the type to do dangerous things himself rather than endanger his men. In battle he tends to hold his opponents in high regards and wishes to meet an opponent he cannot defeat, who will be his marker as he becomes stronger in order to one day face Villain. -His combat ability shouldn't be underestimated as it incorporates magic and holy power in one go, and is rare to see in the soldiers of Ivera. With enough convincing he could teach you or anyone about it. (Ring of Fate can be used on.) ______222

______Name: Lalace Guard (Cost: 6 Companion Slots) Gender: Female Age: 122 Race: Terri Element: Wind Class: Dragoon Combat Classification: Melee Command Abilities:

(1) Mounted (2) Flier (3) Aerial Dominance (4) Charge

Stats:

Health: 45/45 Strength: 15 Defense: 15 Magic: 0 Resistance: 10 Speed: 10 Agility: 10 Luck: 0 Skill: 20 Resolution: 0 223

______Lore: "I have never seen Fated as interesting. Just traveling homeless from land to another."

-Lalace, a rare person to see as she is a Terri who serves on the Imperial Guard for the League of Ivera. The Imperial Guard is a force that personally guards Lord Fafnir and answers to no one, but him, and is filled strong individuals from all over Ivera's kingdoms. -Originally born in the Legalice Kingdom, Lalace struggled for survival as an inhabitent against the Monsters that infect it thinking they are in the same place as the Terri's within Ivera. From a young age she fought them in the streets to being drafted to the Kingdom's forces, then handed over to the League of Ivera's army serving under Fafnir who took a personal interest in her. -Her mount Oron, she encountered them in the Wyvern's Valley where she formed a bond with them where they ate, slept, and hunted together. When the Eastern Knight Rebellion broke out and Lalace was called to fight in it, Oron followed her from the valley to battle. -She distinguished herself next to Anok after bringing down a general who lead the pegasus forces. Her strength of doing it just by herself peaked Fafnir's ears, and she was recruited to the Imperial Guards by Byrla and Fafnir where she has served with pride. -Despite her age, she is still quite young for a Terri and is trying to find herself. Lalace is harsh in words and actions, but she doesn't mean any harm from it as deep down she's a marshmellow. (Ring of Fate can be used on.) ______Name: Lena Saber (Cost: 6 Companion Slots) Gender: Female Age: 201 Race: Fairy Element: Arcane Class: Imperial Knight Combat Classification: Magic Command Abilities:

224

(1) Magic Boost (2) Holy Oath (3) Skill UP III (4) Final Strike

Stats:

Health: 40/40 Strength: 8 Defense: 11 Magic: 11 Resistance: 10 Speed: 10 Agility: 10 Luck: 7 Skill: 7 Resolution: 6

Lore: "Lord Fafnir seems to be a tyrant to many, but behind his greed lies an ocean full of love. Wide, open, and unending Lord Fafnir takes cares of what is his, and I will pay him back for his care of me."

-Lena is a member of the race known as the Fairy who works within the Imperial Guards for the League of Ivera providing security to Lord Fafnir. -Her origins remain a mystery for her, but all Lena remembers is awakening without a memory in front of Lord Fafnir who took her in from the "kindess of his heart" and taught her to survive. To pay back lord Fafnir for his kindness given to her Lena learned the art of the sword from the knights that walk around the League's Palace, and then infused her way of fighting with her natural powers to create an unbeatble style of fighting. 225

-The progress she made with the use of the blade, was enough to let Lord Fafnir warmly welcome her to the Imperial Guards as its second-in-command. Lena see's Fafnir's daughter Aiden as something of a little sister who has no reason to fear her father, and should be proud to be the daughter of the dragon that unites so many people under one banner. -Usually she is seen carrying around a bubbly personality that seems almost whimsical of a fairy, but when it comes to matters of Lord Fafnir that bubbly personality is capable of vanishing and becoming serious as she views Lord Fafnir as her savior and father figure. Though she isn't a fan of it, Lena has a natural attraction to protecting certain part of Iverian land though this may come from her Fairy nature as well. (Ring of Fate can be used on.) ______Name: Lidel Baellemont (Cost: 6 Companion Slots) Gender: Female Age: 27 Race: Halfling Element: Lightning Class: Magic Knight Combat Classification: Magic Command Abilities:

(1) Mana Draw (2) Final Strike (3) Magic Boost (4) Underdog

Stats:

Health: 40/40 Strength: 10 226

Defense: 10 Magic: 10 Resistance: 10 Speed: 13 Agility: 10 Luck: 7 Skill: 10 Resolution: 0

Lore: "Heh, you mean to tell me. Fated get to travel to different lands and fight in the conflicts of those lands just because? H-How do I become a Fated too!?"

-The servant of Byrla who works under Lord Fafnir as one of his Imperial Guards under Byrla's invitation. Originally, Lidel served as Byrla's personal protector and confidant being childhood friends. -Before being promoted to the rank of Imperial Guards, Lidel made herself known by being part of the Eastern Knights Rebellion being the one to personally handle the purging of the Eastern Kingdom's families and instigating the conflict by baiting the traitor Eastern Knights with the thought they could actually defeat the League's military and giving false information. -Similair to Byrla, Lidel is absolutely mad. The thought of fighting and dying for a war gets her excited, and winning the conflict in order to subject the losers to whatever they want makes her lost in ecstasy. One could say she is a woman born to fight like a dog. The reason why she follows Byrla and Fafnir is because they keep Ivera united through eternal conflict, and keep her entertained. -She'll do anything to participate in a fight and it doesn't matter what type it is, or what faction she's part of. (Ring of Fate can be used on.) ______Name: Sigurd (Cost: 6 Companion Slots) 227

Gender: Male Age: 38 Race: Human Element: Earth Class: Paladin Combat Classification: Melee Command Abilities:

(1) Underdog (2) Final Strike (3) Pureblood Slayer (4) Defense UP III

Stats:

Health: 45/45 Strength: 17 Defense: 11 Magic: 0 Resistance: 11 Speed: 17 Agility: 13 Luck: 5 Skill: 5 Resolution: 0

Lore: "Lord Fafnir is a strict dragon. I feel sorry for Aidan since she's still just a child." 228

-Sigurd the knight who serves in the Imperial Guards of Fafnir as its commander, and who is Lord Fafnir's closest friend who Empress Byrla hates with a passion. Originally, Sigurd was born into the dominion of Fafnir as a common citizen living a normal life with his mother. When he became old enough he joined the army of Ivera, where he became recognized for his leadership skills. -Sigurd came in contact with Fafnir after he and a group of knights were sent to remove a group bandits that formed a small army. He alone slayed 100 bandits while the rest of his men only 10- 12 in the battle. The attraction Fafnir has for Sigurd is abnormal and to keep him close he made Sigurd a member of his Imperial Guard, and after the retirement of the Guards former head, appointed him the commander of it. -Sigurd is a loyal lot who detests fighting in all its forms and wants people to live the simple life of playing music, eating all the food they can stuff themselves with, and write poem/books. A sharp personality way different from Byrla or Lord Fafnir, as its rather peaceful and not controlling. -After serving as Fafnir's right hand man and seeing how he (Fafnir) treats his daughter Aidan. Sigurd deeply wants to find a way to save Aidan from her fate involving Lord Fafnir so she could be a normal child. (Ring of Fate can be used on.) ______Name: Victoria Holshen (Cost: 6 Companion Slots) Gender: Female Age: 288 Race: Terri Element: Ice Class: Blade Lord Combat Classification: Melee Command Abilities:

(1) Skill UP III (2) Strength UP III 229

(3) Berserker (4) Underdog

Stats:

Health: 50/50 Strength: 30 Defense: 5 Magic: 0 Resistance: 5 Speed: 25 Agility: 0 Luck: 0 Skill: 15 Resolution: 0

Lore: "Um...we Terris highly value are Monster parts as they are extremely sensitive when they are touched."

-The Regent of the Legalice Kingdom filled with Terris, and a sitting member of the League of Ivera's Council of leaders holding the title of Duchess. Victoria and the Legalice Kingdom are best known as the defenders of Ivera. As, Terris they are Monsters created by Granvair with intelligence, capable interacting with other Monsters and becoming friends with them. -Using the Legalice Kingdom as the guise of a Safe Haven for Monsters with a large Terri population, they lure Monsters into the Kingdom to be captured and used as training dummies for the League of Ivera's Army so they know how to deal with Monsters that might appear randomly in Ivera, or to be slaughtered. -Victoria currently sits as Queen of the Terri's within Ivera, and has deep respect for Lord Fafnir who gives her kind special protection rights no matter where they go as most people would probably think of them as Monsters pretending to be civilized. As a ruler she has no ambition to really expand her territory or army, being fine with the status quo as it is and assisting Lord 230

Fafnir in his needs. As a person Victoria is rather dry in personality finding her life to be complete. She does hope to find someone who could entertain her with the wonders of the world, and such, but that's about it. (Ring of Fate can be used on.)

______(Tier 3)

Name: Amora Nore (Cost: 3 Companion Slots) Gender: Female Age: 21 Race: Human Element: Wind Class: Gunner Combat Classification: Range Command Abilities:

(1) Sharpshooter (2) Agility UP II (3) Protect

Stats:

Health: 25/25 Strength: 7 Defense: 7 Magic: 0 231

Resistance: 6 Speed: 8 Agility: 8 Luck: 2 Skill: 4 Resolution: 0

Lore: "Ah rookie. Don't ever keep your finger on the trigger or near it unless you plan on shooting something 100%."

-Amora a young girl who has recently finished her training within the industrialized section of the League of Ivera's military, and is a member of their Gunner's who handles rifles. -Unlike many people who join the military of Ivera for their proud family history, Amora did it for selfish reasons. She is a geek for the industrialization that Ivera does, and she is deeply in love with messing around with the machinery that Ivera produces from guns to other items. -As a tomboy she finds herself interested in all the other things that don't involve cooking or cleaning, she rather work, or play a hard sport, roughhouse, and other fun things. (Ring of Fate can be used on.) ______Name: Archi Ballidacus (Cost: 3 Companion Slots) Gender: Male Age: 18 Race: Human Element: Ice Class: Knight Combat Classification: Melee Command Abilities: 232

(1) Underdog (2) Hero's Courage (3) Agility UP II

Stats:

Health: 20/20 Strength: 4 Defense: 8 Magic: 2 Resistance: 6 Speed: 4 Agility: 10 Luck: 2 Skill: 4 Resolution: 0

Lore: "Worry not you common folks. I Archi have cometh to you rescue as the Hero!"

-Archi is a young man from the sea shores of Ivera who moved to a better kingdom and became a part of the Leaue of Ivera's military. -Despite his age, Archi believes himself to be a hero of a story who has a grand destiny where he will easily obtain fame and ranks. -Even though he holds all these dreams Archi is nothing more than a basic Squire working in a small squad. He has the skills to become a Knight, but in order to do so may need to let go of his childish nature and dreams that he is clinging on to currently. (Ring of Fate can be used on.) ______233

______Name: Argetine Emerald (Cost: 3 Companion Slots) Gender: Female Age: 24 Race: Human Element: Earth Class: Knight Combat Classification: Melee Command Abilities:

(1) Protect (2) Eagle Movement (3) Counter

Stats:

Health: 20/20 Strength: 4 Defense: 8 Magic: 2 Resistance: 6 Speed: 4 Agility: 10 Luck: 2 Skill: 4 Resolution: 0

234

Lore: "The honor to serves one's family comes before the honor to serve oneself. You understand that don't you Fated?"

-Argetine a recently promoted Squire who became a Knight. She herself came a from a noble family that lost status due to the ones above them finding favor in another family. -In order to restore her family status Argetine entered into the army of the League of Ivera, and hopes she can become something more by climbing its ranks. As a young person Argetine has a strong sense of duty to herself and family being something a staunch tradationlist and believer of the roles people are suppose to play for family and life. -To be honest Argetine really wants to return to the old life she had as a lady of the house and nobility, with her family not living in worry, but for now she'll work as hard as possible until that can happen being a knight for Ivera. (Ring of Fate can be used on.) ______Name: Arsis & Emola Presel (Cost: 3 Companion Slots) Gender: Female (Both) Age: 18 (Both) Race: Human (Both) Element: Wind (Arsis) | Fire (Emola) Class: Ranger (Both) Combat Classification: Range Command Abilities:

(1) Sharpshooter (2) Skill Enchancer (3) Stealth Master

Stats: 235

Health: 25/25 Strength: 8 Defense: 8 Magic: 0 Resistance: 4 Speed: 8 Agility: 10 Luck: 0 Skill: 4 Resolution: 0

Lore: "Ah, sister this person is staring at us. Uh..ah...um...Hi." "Idiot! Why are you eyeing my sister? What are you a pervert?"

-A pair of twin sisters who have completed their training with archery and becoming members of the League of Ivera's military as archers. -The both of them work with Amora and are what people called best friends with them. Continuing the long tradation of their family both of them enlisted into the League's military under the service of their Lord Fafnir. -Despite being twins the personalities that they have exact opposite of each other. Arsis is a girl who is quite envious of others and puts up a defensive like position with people and things always butting heads with people who don't like the way she goes, while Emola is rather passive and open to anything that comes to her like a doormat who will do what others say. -In order to tell the difference between them, Emola dyed her hair a different color from Arsis being blonde. (Ring of Fate can be used on.) ______236

Name: Beck (Cost: Free) Gender: Female Age: 17 Race: Human Element: Wind Class: Pegasus Knight Combat Classification: Range Command Abilities:

(1) Flier (2) Mounted (3) Aerial Dominance

Stats:

Health: 20/20 Strength: 4 Defense: 8 Magic: 0 Resistance: 8 Speed: 8 Agility: 6 Luck: 1 Skill: 4 Resolution: 1

Lore: 237

"Long time no see. How do you feel about a ride?"

-Beck is a person well known throughout the aerial part of the League of Ivera's military, and a well known friend of yours from childhood who you thought as a best brother. -The truth is however, Beck isn't your bro in the terms of boy as he's really a female who was born in the Eastern Kingdom's in the League of Ivera, but moved else where when younger encountering you during the process. -When the Eastern Knights Rebellion broke out Beck showed their loyalty to Lord Fafnir and the League by fighting against the Eastern Kingdoms, their birth lands, and restoring public order and control. -Since its been awhile since childhood and she's now a full grown woman, Beck doesn't want to make the relationship between you and her awkward. She'll think it would be great of you to continue viewing her as your brother like you use to, and continue to roughhouse with her. (Ring of Fate can be used on.) ______

Name: Casca (Cost: 3 Companion Slots) Gender: Female Age: 26 Race: Terri Element: Earth Class: Knight Combat Classification: Melee Command Abilities:

(1) Defense UP II (2) Refined Speed (3) Null Fire 238

Stats: Health: 20/20 Strength: 9 Defense: 3 Magic: 0 Resistance: 8 Speed: 4 Agility: 11 Luck: 1 Skill: 3 Resolution: 1

Lore: "We Knights of Restoration will not rest, will not break, and will not fail to ensure Ivera stands strong."

-Founded as an orphan Casca is a member of ORK, the Organization of Restoration Knights serving as one of its field members. Due to her being a Terri she most likely originated from the Legalice Kingdom in Ivera. -Despite being orphaned and adopted Casca doesn't care much for her origins as being a Terri, but is rather loving of her status of being a member of ORK serving to fight for Lord Fafnir. A rather brash individual who doesn't mind pursuing what takes her eyes, Casca doesn't take lip from anyone she doesn't know and isn't bound to quit or retreat. -Her style of fighting mirrors that of Deux Moonlight due to temporary servitude and training under the leader of ORK, but she got shifted to another knight after awhile. (Ring of Fate can be used on.) ______Name: Cleo Las Neuvos (Cost: 3 Companion Slots) 239

Gender: Female Age: 131 Race: Fairy Element: Wind Class: Archer Combat Classification: Range Command Abilities:

(1) Sharpshooter (2) Dutiful Love (3) Refined Strength

Stats:

Health: 20/20 Strength: 3 Defense: 9 Magic: 0 Resistance: 8 Speed: 9 Agility: 11 Luck: 0 Skill: 0 Resolution: 0

Lore: "Hunting Monsters is the best. You get to see them do a bunch of interesting things before bringing them down." 240

-A cute Fairy who works within the Kingdom of Legalice as a Ranger managing the land around it, and ensuring the capture or killing of dangerous Monsters who appear in Ivera. -Cleo is quite young for a Fairy and isn't that bright when it comes to handling and knowning about the world outside of her spot in Legalice among the Terri's. -Its actually unknown where she and her mother even came from as a Fairies, but most people don't tend to worry about that as she and her mother do great jobs in dealing with Monsters. -The greatest part that could be said about Cleo is that she is cute and is eager to learn about things that she never knew before. (Ring of Fate can be used on.) ______Name: Emilia Rosen Neuvos (Cost: 3 Companion Slots) Gender: Female Age: 443 Race: Fairy Element: Wind Class: Blood Knight Combat Classification: Melee Command Abilities:

(1) Underdog (2) War Master (3) Dutiful Love

Stats:

Health: 25/25 Strength: 6 241

Defense: 6 Magic: 2 Resistance: 6 Speed: 9 Agility: 4 Luck: 3 Skill: 4 Resolution: 0

Lore: "I see you are a Fated like I was. Then I hope you are prepared to watch your world turn into flames for Granvair then."

-Emilia, a Fairy who is the mother of Cleo Las Neuvos who works for the Kingdom of Legalice, and hunts down the Monsters within the Kingdom and slay them with her daughter. -Originally, Emilia was from the land of La'Cidal, but left it after becoming a Fated with the father of Emilia in order to fullfill a destiny. Both, Emilia and Cleo's father ended up the civilization of the Bloodlets who were gathering Fated and controlling them like puppets using mystical blood arts. Their goal being to use the Fated to reconnect distant lands of Granvair with theirs and using their blood arts to take over that land enslaving its inhabitents. -At the end of Emilia's journey Cleo's father died after bringing about the end of the Bloodlets and saving many Fated from being puppets, and Emilia became the only person left in all of Granvair to know about the Bloodlets mystical blood arts and how to perform it. Granvair as a reward for saving other Fated revoked Emilia's status as a Fated and left her in the peaceful land of Ivera inside the Kingdom of Legalice where she could raise her child. -As a mother Emilia is more worried about her daughter and her actions, then her own since Emilia is still just a child to Fairies. When it comes to meeting people she usually put on her motherly aura treating them like children of her own, unless of course they are grown adults who want be treated like adults. (Ring of Fate can be used on.) ______Name: Gratis Nobel 242

(Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Human Element: Arcane Class: Valkyrie Combat Classification: Melee Command Abilities:

(1) Ride of the Valkyries (2) Companion Agility UP II (3) Refined Speed

Stats:

Health: 25/25 Strength: 6 Defense: 6 Magic: 6 Resistance: 2 Speed: 5 Agility: 7 Luck: 2 Skill: 5 Resolution: 1

Lore: "You say people have these things known as emotions? How do I emotion? Can I do it well?" 243

-Gratis a special type of knight who serves in Lord Fafnir's army ensuring that his policies are met under Lady Bryla. These special types of knights are known as Valkyries heavenly warriors of the battlefield who bring down anyone who stands in Fafnir's way. -As a Valkyrie, Gratis doesn't know much except praising Fafnir. She was brought up not to be in touch with her emotions, to take orders given to her by Lady Bryla, and to ensure that Lord Fafnir's expansion policies are enforced. In truth she's rather jealous of normal people having the freedom to do as they please without worry (Ring of Fate can be used on.) ______Name: Hoa Sallem (Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Human Element: Water Class: Gladitor Combat Classification: Melee Command Abilities:

(1) Underdog (2) Extra Attack (3) Tragic Destiny

Stats:

Health: 25/25 Strength: 12 Defense: 3 244

Magic: 2 Resistance: 3 Speed: 7 Agility: 7 Luck: 0 Skill: 5 Resolution: 1

Lore: "Hey! You want my autograph don't you Fated? You know you do."

-Strength is to be admired and loved within Ivera, from the military to the daily life in the industrialized kingdoms. Within the Ivera, strength is transformed into grand events known as the Fight Tournaments. -Hoa was a young girl who uses to be a common street dueler who earned the attention of a noble sponser for the Fight Tournaments. Currently she has become the well known champion of the Rookie League of the Fight Tournaments, and has become a celebrity as she moves into the Expert League and aims to become Champion of Ivera. -Her bright personality matches with her shield and sword style of fighting. (Ring of Fate can be used on.) ______Name: Hope (Cost: 3 Companion Slots) Gender: Female Age: N/A Race: Celestial Element: Arcane Class: Sage Combat Classification: Magic 245

Command Abilities:

(1) Saint's Blessing (2) Sage Knowledge (3) Magical Vanquisher

Stats:

Health: 25/25 Strength: 0 Defense: 4 Magic: 9 Resistance: 7 Speed: 7 Agility: 4 Luck: 0 Skill: 8 Resolution: 1

Lore: "Ah! My precious lord has returned to me. Thank you Granvair, Harkin! My precious Lord I shall serve you, until this Old World rots away into Calamity once more. For I am the most faithful servant."

-Hope is an abnormal woman from an unnamed Imperial Cult that swears you have some form of divinity, and the cult she leads has a small amount of members following behind you. -Who she really is unknown as Hope uses several aliases, but it should be noted that she was once a Fated, who hails from a "time yet to come.". -She'll do what you say and is loyal beyond words willing to do anything asked of her. Dying, fighting, selling herself, her nature is obsessive and scary. 246

(Ring of Fate can be used on.) ______

Name: Johan Marxs (Cost: 3 Companion Slots) Gender: Male Age: 21 Race: Human Element: Earth Class: Knight Combat Classification: Melee Command Abilities:

(1) Strength UP II (2) Defense UP II (3) Speed UP II

Stats:

Health: 30/30 Strength: 9 Defense: 7 Magic: 2 Resistance: 2 Speed: 7 Agility: 8 Luck: 3 247

Skill: 4 Resolution: 1

Lore: "Horse Fish is a dangerous monster Fated. You need to be careful."

-A knight without a Lord within Ivera, Johan is a young man on a mission. Originally the son of a nobleman in the countryside until their domain came under the attack of Monsters that left it in ruin and had them discharged of their governance. -Johan is looking to restore the title of nobility that was lost on his family as a free knight earning a reputation among the people in the Ivera, and to look for the legendary Monster who destroyed his home, Horse Fish. -He's a very serious lad that can't seem to lighten up or take a joke. His mood is usually sour and the voice he speaks with is usually filled with anger. Many wonder if he's going to be alright, though that personality of his may be his own way to keep people at a distance and be safe rather than him being a jerk straight out. -Johan will do whatever it takes to track down Horse Fish and see it slain. (Ring of Fate can be used on.) ______Name: Logana Nyx (Cost: Free) Gender: Female Age: 19 Race: Fairy Element: Ice Class: Mage Combat Classification: Melee Command Abilities:

(1) Resistance UP II 248

(2) Defense UP II (3) Magic Boost

Stats:

Health: 30/30 Strength: 0 Defense: 8 Magic: 8 Resistance: 4 Speed: 8 Agility: 8 Luck: 0 Skill: 4 Resolution: 0

Lore: "It's been quite some time. Do you remember our promise?"

-While, Beck served as the brother of your childhood friends Logana served as the brains, wealthy friend, and girl of the group. She was the book smart and uppity person who always came up with the agenda of your group and how things will turn out. -Its been several years since your last encounter with her since she is a Fairy who's father worked as a leader of a Mage Corps in the Iverian military, a rare position to exist in Ivera and her mother being a noble woman. Logana had to spend a lot of her time studying what she could of magic in specialized courses from her father and learn the way of nobility from her mother until she became old enough. -The reason why she has reappeared in front of you after several years of being gone? You remember don't you? The childhood friend promise you one day marrying her, Logana has gone a long way in becoming a lady-in-waiting hoping you will keep your promise, so she can walk down the isle as a bride. She even had to earn her father's permission alone and will not tolerate any kind of refusal you give her, even she has to hold you at magic point at the altar. 249

-She's always been stubborn and won't give up on something she set her sights on, y'ah know. (Ring of Fate can be used on.) ______Name: Malla Effle (Cost: 3 Companion Slots) Gender: Female Age: 17 Race: Human Element: Wind Class: Pegasus Knight Combat Classification: Range Command Abilities:

(1) Mounted (2) Flier (3) Charge

Stats:

Health: 30/30 Strength: 5 Defense: 6 Magic: 3 Resistance: 6 Speed: 12 Agility: 4 Luck: 0 250

Skill: 4 Resolution: 0

Lore: “Beck is the greatest, Fated. You should’ve seen her in battle.”

-Beck's junior within the aerial part of the Iverian military working as a pegasus knight-in- training who took part in air raids during the Eastern Knights Rebellion not that long ago. -Malla like Beck originated from the Eastern Kingdom's, but holds no loyalty to them being from a loyal family that loved Lord Fafnir. She personally thinks Beck is the coolest since seeing her in action during the Eastern Knights Rebellion and proving to other loyalists that just because people like her and Beck originate from the Eastern Kingdoms doesn't mean they won't fight and follow Lord Fafnir no matter what. -Originally she wanted to be an infantryman on the ground, but due to her size she was best suited for recon and flying than ground battles being placed in the aerial part of the military in Ivera where she was shown the ropes by Beck. Malla is something of a tease with a hyper personality, she loves to have fun with people and things and gives of smart remarks with a wide happy smile, this often leads to her being scolded by Beck. -She's definitely the type one would call a little sister. (Ring of Fate can be used on.) ______Name: Mar (Cost: 3 Companion Slots) Gender: Age: 22 Race: Human Element: Ice Class: Vanguard Combat Classification: Support Command Abilities: 251

(1) Defense UP V (2) Protect (3) Public Eye

Stats:

Health: 30/30 Strength: 3 Defense: 8 Magic: 0 Resistance: 8 Speed: 0 Agility: 20 Luck: 0 Skill: 0 Resolution: 0

Lore: "There's no need to fret about me. I'll protect you from harm."

-Mar, a strange girl who is a member of the military of Ivera serving under the command of Lady Bryla acting as a Vanguard who shields the troops for magic, gunfire, arrows, and swords. -Originally, Mar was a member of the Valkyries who sword and hand brought ruin wherver she was sent for Lord Fafnir, but she rejected such fate for herself when she found that a shield could bring better results and left them behind. -Like most Valkyries, Mar deeply praises Lord Fafnir, but is able to exhibit her own character despite being semi-mute as she doesn't talk to much. She adores children finding time to play with them, and picking up such hobbies as gardening, flowering, and etc. 252

-Mar served as a protector to many soldiers during the Eastern Knights Rebellion using her shield. (Ring of Fate can be used on.) ______Name: Mur Rrorkic (Cost: 3 Companion Slots) Gender: Female Age: 28 Race: Human Element: Earth Class: Mercenary Combat Classification: Combat Command Abilities:

(1) Strength UP III (2) Defense UP III (3) Public Eye

Stats:

Health: 20/20 Strength: 7 Defense: 5 Magic: 3 Resistance: 5 Speed: 10 Agility: 3 Luck: 3 253

Skill: 3 Resolution: 1

Lore: "What? Do you have a problem with my face? Stop staring at me."

-Rrorkic the Merc, a lone wolf type of person who has a nasty personality and foul mouth to match. Her history is mysterious as the scars on the right side of her face, but legends about her claim she was a member of a family who tried to revolt against Fafnir long ago and ended up curse. -Mercenaries are strange people within Ivera as it has a standing military, and work for them is usually based around Monster hunting when the Terri's and thier kingdom couldn't get rid of them. The lastest battles to see the use of mercenaries was the Eastern Knights Rebellion where the Eastern Kingdoms hired them to fight against Lord Fafnir's military. -Mur fought in the Eastern Knights Rebellion for the Eastern Kingdom to earn a quick pay, but as soon as victory seemed assured for the League she left with her money, her job to fight for them over. Currently she is looking for something to do and earn some money. -She doesn't like company you know, unless you plan on helping her and not expecting her to pay you. (Ring of Fate can be used on.) ______Name: Musel Veronfox (Cost: 3 Companion Slots) Gender: Male Age: 27 Race: Human Element: Arcane Class: Knight Combat Classification: Melee Command Abilities: 254

(1) Strength UP II (2) Defense UP II (3) Trap Maker

Stats:

Health: 30/30 Strength: 9 Defense: 3 Magic: 1 Resistance: 7 Speed: 12 Agility: 3 Luck: 2 Skill: 2 Resolution: 1

Lore: "Sigurd? I look up to him, he's a leader who is willing to do things most of us wouldn't do."

-Musel a knight for Lord Fafnir who serves directly under the command of Lord Sigurd as his right hand man and leader of his former company of knights. -He is a earnest man who came from noble upbringing and to keep his family in power as nobles entered into service of the military of Ivera, and earned the attention of Sigurd who placed him under his control. -Musel is kind of serious in performing his duty and bears a lot of weight on it not wanting to follow Sigurd who he views as the man he needs to one day surpass after watching him slay 100 Bandits on his own. 255

-Though he loves to work hard if offered a cheaper way to status and power, Musel isn't above taking it unless it betrays Sigurd as he is still only a man. (Ring of Fate can be used on.) ______Name: Nana Abelle (Cost: 3 Companion Slots) Gender: Female Age: 29 Race: Human Element: Wind Class: Pegasus Knight Combat Classification: Range Command Abilities:

(1) Mounted (2) Flier (3) Aerial Dominance

Stats:

Health: 25/25 Strength: 12 Defense: 4 Magic: 0 Resistance: 4 Speed: 6 Agility: 9 Luck: 2 256

Skill: 2 Resolution: 1

Lore: "The feel of the wind as you soar in the air. Nothing can top that Fated."

-A noble woman who serves as Beck's and Malla's Commander along with other pegasus knights. Nana is a woman who holds the title of Baroness and owns a plot ofl and within Ivera under a kingdom, and serves as a proud symbol for the fliers of Iveras military bearing a beautiful smile and great ability in leading charges/raids that support the ground troops. -Becoming a pegasus knight had always been Nana's dream ever since she was a young girl, and she visited a Pegasus farm and saw the talent of the creatures at work. The ability to fly, perform tricks in the air, and being super intelligent, not too mention help her serve Lord Fafnir who kept the league together and helped her family have a good life as nobles. -When she became old enough Nana joined the military. Her constant effort to improve herself and wanting to rise in the ranks eventually got her a spot as a commander. Back when Beck and Malla joined some commanders were relunct in having Eastern Kingdom people under their command do the troubles the Eastern Kingdoms were having with Lord Fafnir, but Nana saw past that and welcomed them with open arms. This is omething that earned Beck's and Malla's respect. (Ring of Fate can be used on.) ______Name: Otur Armein (Cost: 3 Companion Slots) Gender: Female Age: 31 Race: Dwat Element: Arcane Class: Knight Combat Classification: Melee Command Abilities: 257

(1) Strength UP II (2) Natural Enemy (3) Underdog

Stats:

Health: 30/30 Strength: 6 Defense: 10 Magic: 0 Resistance: 4 Speed: 11 Agility: 3 Luck: 0 Skill: 5 Resolution: 1

Lore: "Nice to meet 'cha Fated. I'm your new Comm-I'm not your Commander?"

-Otur a newly appointed Commander of Knights who has been serving Lord Fafnir and the League for awhile now, and is in search of soldiers who she can command for the glory of Fafnir. -Usually to become a Commander of Knights one has to have the skill for it, and being capable of strategizing and work in large groups, and have the recommendation of a noble. Otur lacks all the skill to be one, but managed to become one from a recommendation and since Ivera is a lover of brute strength, Otura's strength got her promoted. -She is not necessarily a bad leader or person, but she is quite the air head and quick to anger making her more of a berserker than a knight. Her loyalty to the people she trusts is high, and she won't betray those who don't betray her being a true friend. 258

(Ring of Fate can be used on.) ______Name: Palai (Cost: 3 Companion Slots) Gender: Female Age: 13 Race: Human Element: Wind Class: Priest Combat Classification: Support Command Abilities:

(1) Assassination (2) Agility UP II (3) Eagle Movement

Stats:

Health: 25/25 Strength: 6 Defense: 10 Magic: 0 Resistance: 4 Speed: 11 Agility: 3 Luck: 0 Skill: 5 259

Resolution: 1

Lore: "The duty to Lord Fafnir is one that must be completed no matter the cost."

-A little in training knight for the army of Fafnir within Ivera. Palai is a little girl who works as a supporter for the real infantrymen and knights who do battle, she simply helps cleans the wounds and patch them up. -It is extremely rare to find such young soldiers for Fafnir unless there is a , but Palai is a member of the Imperial Cult that worships Fafnir and spreads the greed dragons good name throughout Ivera so she receives a pass on being on the frontline to assist those enforcing Fafnir's will. -The activities of the Imperial Cult of Fafnir are not usually known, but like all things in Ivera it and the members of it dedicate themselves to Fafnir entirely. Palai is a little girl who's been in it for quite sometime and is deadset on impressing Lord Fafnir in her work from healing to assisting in fighting, she doesn't usually speak like many dedicated Fafnir servants as that wastes breathe Lord Fafnir may need. (Ring of Fate cannot be used on.) ______Name: Pixie (Cost: 3 Companion Slots) Gender: Female Age: 12 Race: Human Element: Fire Class: Soldier Combat Classification: Melee Command Abilities:

(1) Underdog 260

(2) Stealth Master (3) Eagle Movement

Stats:

Health: 25/25 Strength: 7 Defense: 8 Magic: 0 Resistance: 5 Speed: 11 Agility: 9 Luck: 0 Skill: 0 Resolution: 0

Lore: "The Imperial Cult is strange. They pray to a stone statue and drink blood mixed with Mana."

-A member of the Imperial Cult of Fafnir serving as a soldier-in-training and providing protection to its priestesses when they are at work. -Unlike most members of the Imperial Cult who were born into it, Pixie was adopted into it after being found wandering the streets without a home. The Imperial Cult nurtured and trained her so she could serve Lord Fafnir. -When compared to Palai and many of the other younger members of the Imperial Cult, Pixie has with her a strong individual personality that sets her a part. She's a stuck up little girl who wishes to become number one in everything that she does, and will now back down from a challenge. Has with her a big talkative mouth that chats people on and she is the one to keep the others in her age group entertained with her stories about her adventures, though some of it may be exaggerated. (Ring of Fate cannot be used on.) 261

______Name: Riku Wana (Cost: 3 Companion Slots) Gender: Female Age: 15 Race: Terri Element: Wind Class: Soldier Combat Classification: Melee Command Abilities:

(1) Skill Enchancer (2) Speed UP II (3) Resistance UP II

Stats:

Health: 25/25 Strength: 5 Defense: 8 Magic: 0 Resistance: 7 Speed: 10 Agility: 3 Luck: 3 Skill: 3 Resolution: 1 262

Lore: "I'm not an Idol or poster-girl. I'm a soldier! A soldier!"

-Riku, a small Terri soldier working for the Terri Kingdom within Ivera with the job of assisting in the capturing and slaying of Monsters that appear. -Terri's are an incrediable race being cute with Monster features and despite Riku being a soldier she is something of a mascot for the Terri Army as well. She gets a lot of the Terri men going and signing up to go fight for cute Terris like her. -Her ability to fight Monsters is decent, but the Terris like to keep her in good condition for advertisement purposes. She won't tell lies and is known to be a cute model who likes to get an understanding of things and people in Ivera. (Ring of Fate can be used on.) ______Name: Sorah Hawkeye (Cost: 3 Companion Slots) Gender: Female Age: 21 Race: Human Element: Wind Class: Archer Combat Classification: Range Command Abilities:

(1) Sharpshooter (2) Stealth Master (3) Eagle Movement

Stats:

263

Health: 25/25 Strength: 7 Defense: 6 Magic: 3 Resistance: 4 Speed: 7 Agility: 6 Luck: 3 Skill: 2 Resolution: 2

Lore: "People love to go on and one abouts guns and rifles, but the classic bow and arrow will always get the job done."

-Sorah Hawkeye daughter of the infamous Hawkeye Bor who's arrows never missed a target, and who made himself a name as Lord Fafnir's best shot. -She is a young member of the archery forces in the Iverian Army, which is surprising since the dwindling of their numbers for gunners though Sorah believes a bow and arrow can compete with a rifle anytime of the day. -Like her father is a top shot not missing majority of her shots durings hunts or practice, but never getting to apply it in actual battle as she missed out on the Eastern Knights Rebellion though riflemen did make a name for themselves in the fighting. -Unlike a lot of people you will encounter Sorah is the most perceptive person noticing the smallest amount of details and memorizing them wither inhuman like eyes. She is a fan of paying attention to detail and secretly recording it in a journal of her's, consider it an impuslive hobby of hers that she can actually talk about for hours. -Overall she's a friendly person to approach, but can be wary of peoples motives based on how they move and react around. (Ring of Fate can be used on.) ______264

Name: Teal Issel (Cost: 3 Companion Slots) Gender: Female Age: 44 Race: Human Element: Ice Class: Mage Knight Combat Classification: Magic Command Abilities:

(1) Magic Boost (2) Companion Resistance UP II (3) Magic UP II

Stats:

Health: 25/25 Strength: 2 Defense: 5 Magic: 9 Resistance: 4 Speed: 9 Agility: 8 Luck: 1 Skill: 2 Resolution: 0

Lore: 265

"Oh my! Oh my! Are you my new recruit? I am your Com-Oh you aren't? I apologize then..."

-Teal is a veteran Commander of Knights once serving as Oturi's Commander, and is a veteran of the Eastern Knights Rebellion that happened in Ivera. -Originally born into a noble line, Teal entered into service for the League for Lord Fafnir. During her early years in she discovered she had the rare ability to use magic in Ivera and dedicated herself to studying such techniques to mix with her combat abilities becoming a knight who could use magic. -Her records are impressive, once having the honor of working with the legendary Sigurd and being invited into the Imperial Guards, but being the only person to refuse such an invitation because they felt they weren't right for it. -Teal is a woman bound by honor and loyalty to her self, her men, and family. Being a noble she has the responsibility of managing territory given to her by the kingdom she was born and for the sake of Lord Fafnir even though she has other things to do as a Commander. -At most meetings in the fields and camps Teal is given command due to her age and experience within Ivera, and is the one to lead War Council meetings. (Ring of Fate can be used on.)

______

Name: Thair (Cost: 3 Companion Slots) Gender: Male Age: N/A Race: Fairy Element: Arcane Class: Free Knight Combat Classification: Melee Command Abilities:

266

(1) Mounted (2) Charge (3) Strength UP II

Stats:

Health: 25/25 Strength: 10 Defense: 5 Magic: 1 Resistance: 4 Speed: 9 Agility: 10 Luck: 0 Skill: 1 Resolution: 0

Lore: "My lord ask of me anything, and I shall do what you ask."

-A mysterious knight that is rumored to once have been a Fated from a "time yet to come". He works as a friend of sorts to Hope. He carries with him a legendary sword passed along with his family that can slay any foul beast that stands in his way. -Most notable thing about him is that is he eerily silent and otherworldly, and legends about his appearance call him the Undead Knight who journies looking for their lord who he worships above all. -For some unknown reason he has formed an attachment to you, and follows you around like a puppy. What is this strange relationship you have with this stranger? (Ring of Fate can be used on.) ______267

______Name: Ursula Wheinar (Cost: 3 Companion Slots) Gender: Female Age: 31 Race: Halfling Element: Water Class: Knight Combat Classification: Melee Command Abilities:

(1) Null Lightning (2) Strength UP III (3) Companion Strength UP II

Stats:

Health: 25/25 Strength: 7 Defense: 5 Magic: 1 Resistance: 7 Speed: 14 Agility: 5 Luck: 0 Skill: 1 Resolution: 0

268

Lore: "Justice! It is the foundation of society and the people of Ivera. I will defend this land and people."

-Ursula the self titled Knight of Justice and veteran of the Eastern Knights Rebellion who served as a field commander. -Originally, Ursula was born to a dairy farm where she worked on milking cows with her parents, but came to a higher calling after hearing about the actions of the Knight Sigurd defeating 100 Bandits on his own. -She then joined the League of Ivera's military going through the ranks fast in order to meet Sir Sigurd, but missed him at the outbreak of the Eastern Knights Rebellion where she demonstrated talent as a commander and promoted to Knight on the field. -Ursula's stature makes her look like a child, but be warned you'll get a hell of a talking too if you call her one. She is a grown woman and proud knight under Lord Fafnir fighting for the League of Ivera. As a person she is a book worm who loves to follow the rules and what is told of her. (Ring of Fate can be used on.)

La'Cidal: The Companions of La'Cidal (Tier 1:)

269

Name: Despot (Cost: 9 Companion Slots) Gender: N/A (Depends on viewpoint) Age: Over 1000+ Race: Hellverse Element: Arcane Class: Granvair Combat Classification: Magic Command Abilities:

(1) Null (2) Magic UP V (3) Defense UP V (4) Speed UP V (5) Agility UP V

Stats:

Health: 70/70 Strength: 0 Defense: 10 Magic: 40 Resistance: 10 Speed: 40 Agility: 20 Luck: 0 Skill: 0 Resolution: 0 270

Lore: "Fated. Before I changed fate, the path Granvair was heading to was one of destruction. Lend me your strength and let us wipe away the conflicts of all the lands and create a New World."

-The entity known as Despot who in the 9th Calamity War brought all of Granvair into ruin and seperated it into several different lands, and who currently rules over La'Cidal as the Central Monarch after dethroning the previous one.

-From the 1st Calamity War to the last Despot has watched and participated in them all in an attempt to bring peace between the civilizations, but each time failing as the flames of war of spread. It was during the 9th Calamity War that Granvair reached out to Despot and offered them the power to put a stop to the Calamity Wars, at the cost of them being a living tool for it.

-Despot accepted Granvairs offer becoming the First Fated and created the end result of the 9th Calamity War. It is Granvair/Despot that chooses the Fated to correct the wrongs of a land, if a Fated fails they will have their status as one revoked. The end goal of Granvair/Despot is to pacify all civilizations, people, and lands. Then slowly reconnect them to form a New World to rule over them as a god.

-Despot as the First Fated is without emotion and now like a living puppet for Granvair's will. They only exist to pacify La'Cidal the strongest Civilization and to use the Fated as they please to create their ideal world of peace. (Ring of Fate cannot be used on.)

______(Tier 2)

Name: Celestia (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestial Element: Arcane Class: Saviour 271

Combat Classification: Support Command Abilities:

(1) Saint's Blessing (2) Priest's Blessing (3) Angel Healing (4) Angels Blessing

Stats:

Health: 55/55 Strength: 10 Defense: 10 Magic: 10 Resistance: 10 Speed: 10 Agility: 10 Luck: 10 Skill: 10 Resolution: 0

Lore: "Yes, I am the Celestia who was the 1st among the Celestials. What business do you have with me Fated?"

-Celestia, a legendary figure of Granvair who was the Empress of the Celestials who use to rule over one of the first civilizations to exist in Granvair. She gave birth to a lot of Celestials in Granvair with her former husband, a figure known as Villain who disappeared on her. Celestia during the time leading up to the 1st Calamity War became a victim to the Idea of Good without 272 her husband's protection and fell to it believing he abandoned her because she didn't reach an ideal he might've had of her. -With the Idea of Good, Celestia her Celestials launched a holy crusade against the Fairies, believing them to unholy curs who trepassed on her land. This war between Fairies and Celestials eventually spread to other civilizations and races starting the 1st Calamity War in Granvair. It was Celestia during the time 1st Calamity War who issued the law that Celestials should be breeding with only Celestials, and why the races population has dropped. -Her survival up to now has been mostly been from loyal Celestials who kept the remnants of their empire alive after the defeat of the Idea of Good. Celestia and her empire were particpents in the 9th Calamity War against the other civilizations, but were defeated by the entity known as Despot who shattered the land, then rescued by the Central Monarch who had taken over La'Cidal reforming it with the intent to create a New World and needed her. -Celestia as a person is kind and well spoken. She has the utmost respect for Celestials only and considers the other races as stepping stones into her people's greatness. A weakness belonging to Celestia is she that she is easy fall into the delusion of being needed to have a great justice or event carried out, and can get carried away with the delusion causing a massive amount of destruction in the process. (Ring of Fate can be used on.) ______Name: Echidna (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Terri Element: Earth Class: Apex Monster Combat Classification: Melee Command Abilities:

(1) Vanquisher (2) Underdog (3) Strength UP III 273

(4) Defense UP III

Stats:

Health: 60/60 Strength: 17 Defense: 17 Magic: 3 Resistance: 3 Speed: 17 Agility: 3 Luck: 4 Skill: 10 Resolution: 6

Lore: "Oh! A person who has accepted being a Fated? Will fight until the world falls will you Fated? Oh my~~! Those eyes...such a patient, intense gaze its making me delirious. This is interesting. Could you....Tell me Fated, are you Pride?"

-Echidna, otherwise known as the Mother Monster is 1 of the 7 Great Monsters of Granvair who appeared during the 1st Calamity War. The form you see now is one she gained from sheer force of fighting and evolving into a Terri. -Her name is spoken throughout the lore of Granvair as the creature who ravaged civilizations during the 1st Calamity War for the fun of it, and created new breeds of Monsters using slain souls and mana to build her own private army. Her group acted in the interest of no one and were causing chaos because they just could. -Like the rest of the Original 7 Great Monsters of Granvair who caused massive amount of destruction, Echidna eventually became bored and then made her own civilization comprised solely of herself and a bunch of Monsters fighting each other, hoping one day someone would come and challenge her. Nothing happened for her and she eventually came out to fight in the 9th Calamity War where she encountered the entity known as Despot who she took an interest in 274 and followed them as they shattered the lands of Granvair and took over La'Cidal as its Central Monarch. -Echdina is following Despot curious to see how this New World plan of theirs will play out. Despite being a Monster turned Terri one should be careful as she is more in touch with her beast side than Terri, and will slaughter whoever she pleases because she can. A very sadistic woman who likes to test things for the sake of it, and is curious about the knowledge that can be gained from seeing certain bed events play out. -A beast in sheeps clothing, Echidna will be the down fall of anyone aligned with her if they aren't careful. Within the group of 7 Great Monsters, Echidna goes by the name of Wrath. (Ring of Fate can be used on.) ______Name: End (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Dragon Element: Arcane Class: Primal Dragon Combat Classification: Magic Command Abilities:

(1) Magic Break (2) Skill UP III (3) Magic Boost (4) Dragons Magic

Stats:

Health: 55/55 275

Strength: 3 Defense: 8 Magic: 12 Resistance: 17 Speed: 10 Agility: 6 Luck: 4 Skill: 17 Resolution: 3

Lore: "That scent! Fated why do you have that scent? Why is it still alive? A-Are you Pride? Pride is that you?"

-End the Primal Dragon, 1 of the 7 Great Monsters of Granvair who was created during the 1st Calamity War and is the spouse of Origin the Dragon. End is the mother of the entire dragon race, giving birth even to the great ones in Granvairs history such as Nidhogg and Fafnir. -She played an important role in establishing the first civilization of Dragons with her husband Origin, but after the 1st Calamity War came to an end with no winner, and both Ideas of Good & Evil disappearing they left it rot, allowing their children to scatter across Granvair. This scattering of her children eventually allowed them build thier own dragon civilizations that lead to the 6th Calamity War. -After the dissolution of their dragon empire, Origin became bored of End and Granvair then took the skies while she wandered the land, bored and fighting everyone who came to challenge her. End was disgusted when the 6th Calamity War happened and hid away, but returned afterwards to fight in the 7th to the 9th. After Granvair was seperated into several lands, End was approached by the Central Monarch to become part of their New World plan which she agreed to. -As a person End is hard to understand. She has a fanatical motherly devotion to the those of Dragons and carry with them Dragon blood willing to do almost anything to see her children and those who share her bloodline happy, yet around those who don't carry dragon blood she's rather silent and exert an intent to kill becoming unsociable with anyone who isn't stronger or equal to her in strength. Many say this personality of hers comes from Origin grooming her to become a 276 proper mother who waits hands and foot for her children and him, and not to become close to anyone who could steal her away from her duties, yet these are just sayings. -Her ultimate goal with signing up for the New World plan by the Central Monarch is to continue being the mother of the Dragon Race in the New World, and restart the first civilization she let rot under the Central Monarchs control. To have a lare united dragon family once more. Within the group of the 7 Great Monsters, End goes by the name Lust. (Ring of Fate can be used on.) ______Name: Ninlil Mechana (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ Race: Mechana Element: Earth Class: Mechana Prime Combat Classification: Range Command Abilities:

(1) Sharpshooter (2) Guard Break (3) Strength UP III (4) Null Fire

Stats:

Health: 55/55 Strength: 10 Defense: 15 277

Magic: 6 Resistance: 9 Speed: 11 Agility: 9 Luck: 3 Skill: 14 Resolution: 3

Lore: "The Mechana were all created to be weapons of war, unable to feel pain or emotions. Logic dictates this leads to a miserable life and must be changed. You can agree with me Fated on supporting the Central Monarch."

-Ninlil, a creation of an ancient civilization within Granvair and is one the first type of Mechanas to exist. -The creators of Ninlil were close to relatives to the Dwats, and she was the one who lead them to their destruction as payback for using the Mechanas as weapons of war for the 1st Calamity War. -As a mechana, Ninlil is devoid of emotions and fakes it using logic. She is rather cold and relies on reason to make a decision, and does what best benefits herself. She survived during the other Calamity Wars due to her strength alone, and came under the authority of the Central Monarch after confronting them during the 9th Calamity War. -Ninlil is taking part in the New World plan under the promise that the Central Monarch gives her the ability to feel emotions, and along with a vast amount of studies and resources to create a new Mechana race based on her emotional update. (Ring of Fate can be used on.) ______Name: Titania Fairy (Cost: 6 Companion Slots) Gender: Female Age: Over 1000+ 278

Race: Fairy Element: Arcane Class: Destoryer Combat Classification: Magic Command Abilities:

(1) Imitation (2) Natural Enemy (3) Magic Boost (4) Magical Oath

Stats:

Health: 55/55 Strength: 0 Defense: 15 Magic: 14 Resistance: 11 Speed: 13 Agility: 11 Luck: 3 Skill: 10 Resolution: 3

Lore: "You seem rather serious to be a Fated. Am I making fun of you? Heehee Why don't you tell me?"

279

-Titania the Empress of Fairies, and the person who raged war against Celestia starting the 1st Calamity War. Long ago, Titania was the wife to the man known as Villain, who she encountered during his training to become the best and who she fell in love with. -His serious nature went well with her playful nature, and the two created a happy couple with a large civilization. Titania spent wonderful days with Villain until his sudden disappearance which left her broken, and lead her falling into the influence of the Idea of Evil who comforted her and told her that Villain had been the husband to Celestia, Mother of the Celestials and that he left to return her. -She then proceeded to have the Fairies provoke Celestia and Celestials, thinking by eliminating them Villain would return to her. This sparked a war between the Celestials and Fairies that spread out of control creating the 1st Calamity War with those sided with the Idea of Evil and those with the Idea of Good. -The Fairies within Granvair are known to breed like flies with everyone so Titania didn't lose much during the Calamity Wars following the 1st Calamity War. After, Despote seperated the lands Titania got lucky as many of the Fairies loyal to her ended up in the land of La'Cidal with her. There she met the Central Monarch who brought them under their protection in exchange for loyalty. -Titania is rather fickle. She enjoys being as mysterious as possible and not fully understood, doing as she pleases and wants to be entertained at every turn. Highly playful pranking is considered the greatest sport for Fairies to do to people and things, even more so on serious people. (Ring of Fate can be used on.)

______(Tier 3)

Name: Aliez & Aleiz (Cost: 3 Companion Slots) Gender: Female (Both) Age: Over 1000+ (Both) Race: Celestial (Both) Element: Ice (Both) Class: Vanguard 280

Combat Classification: Support Command Abilities:

(1) Protect (2) Cross-Counter (3) Counter

Stats:

Health: 25/25 Strength: 5 Defense: 10 Magic: 0 Resistance: 5 Speed: 11 Agility: 6 Luck: 4 Skill: 0 Resolution: 0

Lore: "Oh my. Sister, sister it's a Fated. They are suppose to be strong entities who can change a land for the greater good." "Oh my. Sister, sister it's a Fated. They are suppose to be weak entities who are suppose to change a land using their strength."

-Aliez and Aleiz twin children of Celestia who serve as her own personal guards and who protect the secrets of the Celestial Race. 281

-Both children were considered Villains favorites to train and thanks to training with him, their strength is far above the most veteran of warriors. Though through that training they have become different in personality. -Aliez become something of sympathetic from training with Villain taking pity on those weaker than her, while Aleiz become more dominant and cruel thinking if you didn't train hard enough you deserve what you get. Both suffered greatly when Villain disappeared suddenly and never returned and place some sort of blame on themselves, Aliez beleiving her pity drove Villain away and Aleiz thinking she wasn't strong enough to keep his attention. -During the 1st Calamity War they were originally against going to war with the Fairies, but following the Idea of Good, they were told a successful victory over the Fairies would result in the return of Villain and the reuniting of their family. The two only entered into it thinking Villain would come back, but sadly it never happened. -The two look for a father figure to look up to. (Ring of Fate can be used on.) ______Name: Archerl Eifnen (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Wind Class: Reaper Combat Classification: Range Command Abilities:

(1) Skill UP II (2) Underdog (3) Berserker

Stats: 282

Health: 25/25 Strength: 8 Defense: 6 Magic: 0 Resistance: 6 Speed: 10 Agility: 0 Luck: 0 Skill: 10 Resolution: 0

Lore: "Fated. Interesting people you all are. You go throughout the lands getting drawn to conflcits not of your own."

-The first born child between Villain and the Queen of Fairies, Titania. Archerl is an ecenteric of Celestials who was given power beyond belief by the Idea of Evil. -Archerl is a sinster entity, she views everything as a game to be played, the people who she encounter are all just characters who she can keep around and play with or discard, never to see again, having an extremely low value on life. -Ever since the revelation by the Idea of Evil that Villain had returned to his Celestial family, Archerl has become extremely hurts and has a great amount of hate for the Celestials. During the 1st Calamity War she became notorious among the ranks of Celestials for being a cruel reaper who could appear at any time. -Despite having a low opinion on life, Archerl does hold her kind and mother to a higher standard being overly protective of them, and one of the reasosn why they haven't died aftr all this time. She doesn't trust the Central Monarch and their New World plan due to the simple fact that Celestials will be there. (Ring of Fate can be used on.) ______283

Name: Automa Lace (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Mechana Element: Wind Class: Racer Combat Classification: Range Command Abilities:

(1) Assassination (2) Natural Enemy (3) Strength UP III

Stats:

Health: 30/30 Strength: 5 Defense: 9 Magic: 0 Resistance: 6 Speed: 4 Agility: 11 Luck: 2 Skill: 3 Resolution: 0

Lore: 284

"The Mechana are a race based around logic. We advance because it's logical. So why become like the other races and gain emotion. Why not crown ourselves as Gods and take Granvair as our own?"

-Automa is Ninlil's sister Mechana, designed after her by an ancient civilization and who assisted in the grand destruction of their old masters. She was the one who gave to the Dwats designs for the Mechana's creating the Mechana Replicas many civilizations see today in the hands of the Dwats. -The reason for handing over the designs of the Mechana's to the Dwats was to see if they could make some great modifications to them, but all they did was copy their design and make slaves. Like all Mechana's, Automa runs of pure reason and logic, emotions are impossible for her to have and she often fakes having them. She acts like a and a smug cynic, but its all an act. -Like her older sister she has sided with the Central Monarch of La'Cidal, and knows their true identity as Despot the ender of the 9th Calamity War. The reason she has sided with them is not like her sister, Automa has no interest in the New World plan set by them. Her true reason with the Central Monarch is to take from them their power, bestowed to them by Granvair and crown herself god of a Mechana world only. (Ring of Fate can be used on.) ______Name: Dominious Ego (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Fire Class: Wisher Combat Classification: Support Command Abilities:

(1) Pureblood Slayer (2) Saint's Sacrifice 285

(3) Final Strike

Stats:

Health: 30/30 Strength: 0 Defense: 7 Magic: 8 Resistance: 5 Speed: 8 Agility: 5 Luck: 3 Skill: 4 Resolution: 0

Lore: "The Idea of Evil even after the events of the 1st Calamity War still lingers on in Granvair. Yes, even in your heart Fated the Idea of Evil lingers."

-Dominious, a daughter to Titania the Fairy who was blessed by the Idea of Evil to become the one to grant wishes to those who fought their hardest for the Fairies in the 1st Calamity War. -The rule in which Dominious filled was one was that like an archbishop, being the head of the Fairies religion at the time, but not longer does the rule since the disappearance of the Idea of Evil at the end of the 1st Calamity War. -She's a rather rude individual who can see into the hearts and desires of others, and mocks them for having such things in their heart. She manipulates people with her powers to grant their wishes come true for their servitude and do what she says or wants. -Among her fairy brethren Dominious is looked as an oddity though Archerl enjoys her company as the two of them cause trouble throughout La'Cidal and people. (Ring of Fate can be used on.) ______286

______Name: Emilia Almen (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Earth Class: Guardian Combat Classification: Support Command Abilities:

(1) Saint's Blessing (2) Priest's Blessing (3) Saints Sacrifiace

Stats:

Health: 30/30 Strength: 0 Defense: 8 Magic: 4 Resistance: 8 Speed: 8 Agility: 8 Luck: 2 Skill: 2 Resolution: 0

287

Lore: "The Idea of Evil lies in the heart of many, like the Idea of Good. If we see such Good and Evil though I'm sure we will all find common ground."

-A child between Titania and the entity known as Villain who fathered the Celestial and Fairy Races. Despite being around during the 1st Calamity War, Emilia never fought in it or was against the celestials. -Emilia avoided the effects of the Idea of Evil, and did her best to try and stop the fighting between Celestials and Fairies, tending to the wounds of both parties. -She's a very happy girl who doesn't act the age that she is, finding it better to be as youthful as one can be. Highly motitvated team player she will support people who usually have a good heart, and is a person who makes friends with animals easily. (Ring of Fate can be used on.) ______Name: Envious Pure (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestial Element: Fire Class: Ruler Combat Classification: Magic Command Abilities:

(1) Mana Draw (2) Magic Boost (3) Tragic Destiny

Stats: 288

Health: 25/25 Strength: 0 Defense: 7 Magic: 6 Resistance: 7 Speed: 8 Agility: 4 Luck: 4 Skill: 4 Resolution: 0

Lore:

"Hehehe..You scared Fated? You look at the next person to become one of the 7 Great Monsters of Granvair, and who's going to take the name Greed from the current occupent. So why not give yourself to me."

-A daughter of Celestia and the entity known as Villain. Envious has always been a demon of a Celestial who has desires the possessions of others, from status to wealth and women. -Following ehind the footsteps of her disappeared father, Envious is on weird conditions with her Celestials brethren as she seeks to covet it all. During the 1st Calamity War she betrayed her fellow Celestials for another Civilization for a high position in its government, proceeded to coup it, then reveled in decadence until the money/women/people/power/and food went completely away. -Envious has been slowly earning back the trust to her mother and fellow Celestials since that event, but its doing well. Envious is currently aligned with them to get closer to the Central Monarch of La'Cidal to coup them as soon as their New World plan is completed. She is a power hungry woman who adores the finer things in life. She'll do whatever it takes for her to have what is the best without honor, just like her father would've done. (Ring of Fate can be used on.) ______289

______Name: Gaberiella Watch (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestial Element: Fire Class: Crusader Combat Classification: Melee Command Abilities:

(1) Final Strike (2) Deathstroke (3) Extra Attack

Stats:

Health: 25/25 Strength: 8 Defense: 2 Magic: 8 Resistance: 2 Speed: 7 Agility: 6 Luck: 3 Skill: 4 Resolution: 0

290

Lore: "The Idea of Good was the representation of all the good in Granvair. If you didn't side with it, that meant you were evil."

-Gaberiella the daughter of Celestia who has held a special place within the ranks of the Celestials as the Enforcer, a monster who has the job of purging the ranks of the Fairies and those who oppose the almight celestials rule. -She is one of the many strongest Celestials to exist in La'Cidal who was used by the Idea of Good to purge evil in the name of the Justice. Even after the 1st Calamity War, Gaberiella stills subscribes herself to the teachings of the Idea of Good, she will not tolerate any signs of evil that dares walks her path, nor lies, cheating, and won't be around the lazy, a true zealot. -Gaberiella doesn't trust the Central Monarch of La'Cidal, but bound to duty to family and Celestia and will follow through the New World plan. Her high hopes if Celestia doesn't turn on the Central Monarch in the New World Plan is to continue the teachings of the Idea of Good, and have it taught to the new residents so a world of justice may come. (Ring of Fate can be used on.) ______Name: Heylel (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestial Element: Fire Class: Fallen Mage Combat Classification: Magic Command Abilities:

(1) Magic Boost (2) Magic UP III (3) Extra Attack 291

Stats:

Health: 25/25 Strength: 0 Defense: 5 Magic: 11 Resistance: 4 Speed: 7 Agility: 7 Luck: 1 Skill: 4 Resolution: 1

Lore: "I come bringing the messages of the Celestials."

-Heylel, a descendant of Celestia and Villain she is a messanger for her mother who holds greats power. Though she is one of the oldest Celestials, Heylel works hard to prove herself to Celestia in every way possible, working herself to the bone. -One of the things that Heylel seeks the most is approval from others for her work, and attention, if she cannot achieve such things she has a few pouts that happen. During the 1st Calamity War, Heylel served as the main messenger and on her own interrupted the communication lines of many other civilizations during her delivery of orders. (Ring of Fate can be used on.) ______Name: Holwel Blitz (Cost: 3 Companion Slots) Gender: Female 292

Age: Over 1000+ Race: Terri Element: Ice Class: Primal Terri Combat Classification: Melee Command Abilities:

(1) Speed UP III (2) Speed UP II (3) Extra Attack

Stats:

Health: 25/25 Strength: 12 Defense: 4 Magic: 0 Resistance: 4 Speed: 14 Agility: 2 Luck: 1 Skill: 2 Resolution: 1

Lore: "Awoooo!"

-Holwel the leader of the pack, a figure who appeared during the 2nd Calamity War leading droves of Monster wolves in hunting down soldiers from many civilizations. 293

-She is a bloodthristy creature who during the 2nd Calamity War killed would-be legends in order to protect her territory of Monsters. Eventually she earned the attention of Echidna who challenged her, and left the poor Terri broken and claimed rights over her. -Holwel then ended up becoming the servant to Echidna and protector of the dungeon she later created. Holwel is an ancient Terri who isn't a friend to modernization or those who don't pay respect to their elders. She has a foul mouth and temper taking any challengers until they prove themselves to her. (Ring of Fate can be used on.)

______Name: Id Purpose (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Wind Class: Guardian Combat Classification: Support Command Abilities:

(1) Saints Sacrifiace (2) Saints Blessing (3) Companion Health UP II

Stats:

Health: 25/25 Strength: 0 Defense: 7 294

Magic: 8 Resistance: 5 Speed: 7 Agility: 9 Luck: 1 Skill: 2 Resolution: 1

Lore: "The young fairies love to prank the most unsuspecting of people. I recommend keeping your guard up."

-Titania's daughter who oversees the caring of the youngest Fairies that live in La'Cidal as their big sister and care taker. -Unlike most Fairies who are sinister and make pranks, Id is rather submissive and openly friendly with people. As a big sister younger Fairies look up to her and learn self-restraint and how to be sympathetic from her. -During the 1st Calamity War, Id tried to talk against the Idea of Evil and for speaking out of place she had her voice stripped from her and became mute. (Ring of Fate can be used on.) ______Name: Iridis Donane (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Earth Class: Songster Combat Classification: Support 295

Command Abilities:

(1) Extra Attack (2) Graceful Dance (3) Dutiful Love

Stats:

Health: 25/25 Strength: 0 Defense: 4 Magic: 6 Resistance: 10 Speed: 8 Agility: 8 Luck: 0 Skill: 2 Resolution: 2

Lore: "The Central Monarch promised mother a New World filled with new life and forests I can be in charge of."

-Iridis a child of Titania and Villain who has made a name for herself performing acts of kindness and being the Fairy who oversees a large comglomeragation of forests and the creatures in them. -She played a vital role in the 1st Calamity War turning forests in regions of death for the people who walked into them. Creating a variety of traps and using the forests natural power to delivery a quick end to them and return the soldiers to Granvair. 296

-Iridis is a good girl who wants to improve her skills and be praised by her siblings for her hard work. A natural talker to the forests, she isolates herself in them and has a deep respect for life beliving all life will return to Granvair and the Forests. -She follows the Central Monarch not only because of her mother is doing so, but because she wants to be in charge of the forests that will e in the New World and sees the Central Monarch as the living actor of the will of Granvair. (Ring of Fate can be used on.) ______Name: Maho Guardis (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Terri Element: Water Class: Primal Terri Combat Classification: Melee Command Abilities:

(1) Defense UP II (2) Protect (3) Null Lightning

Stats:

Health: 25/25 Strength: 5 Defense: 12 Magic: 0 Resistance: 3 297

Speed: 10 Agility: 5 Luck: 2 Skill: 2 Resolution: 1

Lore: "!? Fated did you know you have the scent of 1 of the 7 Great Monsters coated all over you? They went by the name of Pride and were the cause of the 7th Calamity War. A-Are you perhaps...Pride?"

-Maho Guardis a Terri who comes from a time around the 1st Calamity War and who has survived served under the leadership of Echidna following her aroung Granvair and taking part in her destruction. Maho is a rather curious Terri finding interest in a lot of things that happens to come into her view, and every little thing she happens to see not paying attention to real detail. -Her importance within Echidna's group is that she leads the offensive in most charges against those who aren't strong enough to face Echidna herself. Despite her high fighting capabilities and curious nature, Maho is a rather abnormal person who want to be entertained and isn't violent unless she has to. (Ring of Fate can be used on.)

______Name: Patricia Trinity (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Fairy Element: Ice Class: Crystal Bearer Combat Classification: Support 298

Command Abilities:

(1) Underdog (2) Magic Boost (3) Null Fire

Stats: Health: 25/25 Strength: 5 Defense: 4 Magic: 6 Resistance: 5 Speed: 7 Agility: 5 Luck: 2 Skill: 4 Resolution: 1

Lore: "The crystals shine brightly with Mana. The creators of the Mechana often gave them to each other as signs of love."

-Crystals are magical items of high mana concentration within Granvair. -The Fairies during the 1st Calamity War struck a deal with the creators of the Mechana to be the protectors of their crystals during the war before their destruction. Patricia served as the head overseer of protecting the crystals with her mighty Fairy powers and beat back invading civilizations and Celestials. -Even now she guards the Crystals in La'Cidal in the name of Central Monarch and her mother Titania. She's a rather glad girl for having such an easy job in the world, delighted to do her part as a Fairy, and isn't maliciously pranking because of it. Being around crystals all day has increased her ability to control her mana and made her something of a ditz as well. 299

(Ring of Fate can be used on.) ______Name: Saint Testament (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestial Element: Lightning Class: Reaper Combat Classification: Melee Command Abilities:

(1) Assassination (2) Evil Blade (3) Refined Defense

Stats: Health: 25/25 Strength: 9 Defense: 6 Magic: 0 Resistance: 5 Speed: 7 Agility: 9 Luck: 2 Skill: 1 Resolution: 1 300

Lore: "Against the droves of enemies I, Testament stand above them the same as Villain. There is none who can be my rival."

-Saint Testament the harbinger of death against the Fairies during the 1st Calamity War, and protect of the Celestials no matter the land. -Testament is a strange Celestial who has spent little time with her father Villain, but greatly respects the legend about the man being an iron fortress of the best. Seeking to become like him during the 1st Calamity War, Testament didn't follow the Idea of Good, but instead traveled the lands of Granvair fighting the best of the best so she could become the strongest. -She is a ruthless dog of war, with a nasty higher than you personality that seems to matches the one her father was said to have. Currently she is seeking someboy to become her apprentice and rival so she can out do them as it has become lonely at the top. -The way she ended up in La'Cidal was due to the fact that she came rushing to her mother and fellow Celestial sides during the 9th Calamity War where everything in Granvair started to become unstable in order to protect them. Then that entity known as Despot appeared and separated the lands of Granvair. (Ring of Fate can be used on.) ______Name: Tia & Mat (Cost: 3 Companion Slots) Gender: Female (Both) Age: Over 1000+ (Both) Race: Terri (Both) Element: Earth (Both) Class: Primal Terri Combat Classification: Magic Command Abilities:

(1) Magic UP III 301

(2) Magic Boost (3) Companion Resistance UP II

Stats:

Health: 25/25 Strength: 0 Defense: 6 Magic: 9 Resistance: 5 Speed: 9 Agility: 7 Luck: 2 Skill: 1 Resolution: 1

Lore: "That scent. That scent! A Fated who carries with them the scent of Pride? What is going on Mat?" "Fated are you perhaps Pride? The one who's rampage long ago created the 7th Calamity War."

-A pair of Terris who serve under Echidna as her personal body guards and aids since she established her own domain long ago. The pair are two ancient Terris who's strength is above newly born Terris by a long shot. -Tia within the two of them seems meek, but is a Terri skilled within the realms of diplomacy she tried to be Echidna's voice of reason that makes sense in things. A voice of clarity and coolness. Mat serves directly as the bodyguard being naturally violent and untrustworthy of other people and things. She is a fan of the Dragon Fafnir and his messages of strength that it should be admired. -Both are a dynamic duo who do not trust the Central Monarch of La'Cidal and their New World plan, and advice caution around them and for Echidna, though end up getting ignored. 302

(Ring of Fate can be used on.) ______Name: Uriel Major (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestia Element: Ice Class: Guardian Combat Classification: Magic Command Abilities:

(1) Saints Sacrifiace (2) Saints Blessing (3) Companion Defense UP II

Stats:

Health: 25/25 Strength: 0 Defense: 5 Magic: 8 Reistance: 7 Speed: 9 Agility: 7 Luck: 1 Skill: 2 303

Resolution: 1

Lore: "To bring blessings on to the people is my job. Even to you Fated."

-Uriel the last born daughter of Celestia and her former husband of Villain, Uriel is the poster girl of the old Celestial Empire who's beauty and innocense shakes all that encounter her. -Celestials develop at different rates and despite being over a thousand years in age, Uriel hasn't finished her maturing process. Though that doesn't stop her from playing a huge role within the old Celestial Empire as its greatest healer and the leader of its healers. -She is considered a Saint among her people capable of healing any wounds that anyone receives. Uriel is an innocent being who is dedicated to her cause of saving as many lives as possible, and has the utmost faith in all individuals. Her skills and natural charm attract many who wish to serve under her and protect her adorable smiles. (Ring of Fate can be used on.) ______Name: Valentine Thrones (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Celestial Element: Wind Class: Holy Archer Combat Classification: Magic Command Abilities:

(1) Deathstroke (2) Mana Draw (3) Magic Boost 304

Stats: Health: 25/25 Strength: 0 Defense: 5 Magic: 10 Resistance: 5 Speed: 12 Agility: 5 Luck: 1 Skill: 1 Resolution: 1

Lore: "To the enemies of Celestia and Villain I bring to them death."

-Valentine Thrones, the first daughter of Celestia and Villain who has lived as she had since before the 1st Calamity War. -Her drive to protect her mother Celestia has kept her going for a very long time, and during the 1st Calamity War served as Captain of the Holy Legion. The most zealous faction of the Celestial Empire who exterminated fairies and their supporters in droves being unholy abominations, impure to share the same land as Celestials. -Valentine pretends to be a young innocent girl who enjoys the company of people, but in truth she is a highly psychopathic girl who desires to be of great use to her mother, and to become the best of the best like her lost father. She is a monster who doesn't take much of anything from anyone unless it was her mother, and Celestia the thrill of war. -She is extremely xenophobic to Fairies even though under the Central Monarch they will have to work with them during the New World plan. (Ring of Fate can be used on.) ______305

Name: Vandisha Vantu (Cost: 3 Companion Slots) Gender: Female Age: Over 1000+ Race: Bloodlet Element: Wind Class: Vicar Combat Classification: Support Command Abilities:

(1) Saints Sacrifiace (2) War Master (3) Magic Boost

Stats: Health: 30/30 Strength: 0 Defense: 3 Magic: 15 Resistance: 2 Speed: 8 Agility: 5 Luck: 1 Skill: 4 Resolution: 2

Lore: "Dearest Fated have you come to partake in Communion. To have your mind open and eyes aligned with the heavens?" 306

-Within the land of La'Cidal lies the Church of the Monarchs, a religious group who worships the Central Monarchs who have always ruled over the land of La'Cidal since its founding during the Second Calamity War. -Vandisha serves as the Vicar of the Church who leads all those who come there in Communion, a ritual of blood that connects them to the first monarch and a higher plane of existence where a constant stream of Mana exists in Granvair. -Vandisha has been serving as the Vicar of the Church of the Monarchs since La'Cidals ancient times, living an eternity of taking the bodies of the young priestesses that serve her and performing these Communions for people to have a chance to feel at ease and escape reality for a bit. -For a body snatching entity, she is quite nice and respectful. Her knowledge of Granvair dates two before any of the major Calamity Wars like the 6th and 3rd making her a encyclopedia of knowledge and living history book. (Ring of Fate can be used on.)

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Lands of Granvair: These are many lands of Granvair that are currently avaiable for exploration using the Gateway. When, Despot split Granvair into many different lands it seems time in them also shifted allowing some lands to be stuck in different forms during a different Calamity War (You may select 1 to be your Home World.) Name: Details the name of the Land within Granvair. Mana Level: Details the amount of Mana inside the land. Monster Threat: The probability of being attacked by a Monster. Time: Timeline in which the land is on. (X-Calamity details what Calamity War the land is in. X-Years details the number of year it's been during/after the beginning of that Calamity War.) Lore: Details of the land.

Name: Crystalniva; Dwats of Crystal Power Mana Level: High Monster Threat: Low Time: 9th Calamity, 776th Year Lore: -Crystalniva, a land of unexpected finds and creations. It is the home to mostly those who are Dwats and their Machinas. Founded post the 9th Calamity War and the seperation of Granvair by Despot, Crystalniva was a special place as a large population of Dwats ended up in its hands. -The intelligence of the Dwats had them moving to more suitable landscapes of the mountains filled with metals where during their digs they discovered Mana in the forms of crystals that could be used as a source of energy. -This discovery of crystalized Mana allowed them to make vast cities on the mountains with ease and provide power to the Machina's who worked around the clock for their masters wishes to be fulfilled. Crystalniva is a collection of cities that start within the surface of mountains and leads deep underground, in each corner of the place one can find a large of crystalized Mana powering everything in it. -Monsters within the land are heavily focused on underground and aerial work, making places underground in the cities dangerous if a hive of borrowing Monsters somehow break through. Then on the surface only Monsters able to fly high to the Mountains and do quick grab and dash make threats. 308

-Armed Machina's guard and keep watch of Crystalniva in case Monsters make it in and cause trouble. Society of Crystalniva is ran by the those who specialist within in their fields and are highly intelligent, most people do their best ot avoid emotional attachment and things making citizens seem apathetic or without feelings like their Mechana creations. ______Name: Elosion; Fields of Separation Mana Level: Medium Monster Threat: Medium Time: 7th Calamity, 44th Year Lore: -Elosion the land of large fields that hold small communities of people who enjoy a society without a top dog ruler, and flying contrapations allow adventurers have fun. Within Elosion exists the Guild better known as the Adventurers Guild, a union of sorts that employs people to complete certain jobs within deep caves inhabited by Monsters called Dungeons. -Being part of the 7th Calamity War timeline, Elosion's grip on reality is not entirely logical and has become distorted with someone's own dream of a civilization. ______Name: Excilace; Tribes Gathering Mana Level: Extreme Monster Threat: High Time: 9th Calamity, 302nd Year Lore:

-Excilace, a distant land made up of a large expansion green fields with ruined structures thrown about. Among the four great ones who stand above the rest, Excilace is the one that lags behind the most being divided into several different territories ruled by a clan. -Within this land there exist traveling nomadic factions and merchant traders. Compared to to the other four, Excilace has the highest concentration of raw materials and an average Mana deposit. The clans that rule over Excilace often challenge each other time-to-time for superiority creating Clan Wars. 309

-Monsters within Excilace from having to deal with different Tribes that exist and wonder around, have grown their intelligence to make traps and other forms of communication in order to capture their prey and devour them, making Excilace's Monsters the most dangerous to encounter. Divided, Tribes also pose a threat with some taking up a raiders lifestyle on travelers and defenseless Tribes. ______Name: Gateway Nexus; Fated's Calling Mana Level: Extreme Monster Threat: None Time: N/A Lore: -The hub land where all the Fated and their selected partners come. The Gateway Nexus does not exist in a period of a Calamity War, instead it lies outside of time itself. Rumors around says the Gateway Nexus is the ruins of a kingdom ruled by an undefeatble monarch. -The nexus is deeply loving of its permanent Fated visitors offering many empty homes from different times for them to stay in, open shops, and other things until it eventually fades away for when the time comes. ______Name: Haibelim; Magic of Granvair Mana Level: High Monster Threat: Low Time: 9th Calamity War, 1102th Year Lore: -Vast knowledge is always for the taking to give one corrupt power or pure. Haibelim is the Civilization of Magic, a place where Mana is rich allowing those born in it to practice the magic arts with extreme ease. -Haibelim is ruled under a unified kingdom that is spread about in large magical cities with their own ruling councils, who answer to the highest authority of the land the Old Dragon of Magic, Nidhogg who devoured the Mana Tree Yggdrassil long ago. 310

-Monsters of the land Haibelim were for the most part were exterminated by the forces of its unified magic users allowing peace to become an easy thing unless one counts magical crimes committed by corrupt magic users. ______Name: Inkol Swamps; Birth of Monsters Mana Level: Extreme Monster Threat: Extreme Time: 1st Calamity War, 0th Year Lore: -Inkol Swamps, one of the many first lands to come about and where all Terri's of Granvair can trace their heritage too along with all the Monsters of Granvair. -It was the land originally used to host the souls of the deceased before Granvair began merging it with the Mana to create Monsters and protect themselves. -Reverted to its original form the land is considered holy and all Monsters are born in this land constantly making it impossible for anything that isn't a Terri to live. ______Name: Ivera; Greed Incarnate Mana Level: Low Monster Threat: Medium Time: 9th Calamity War, 1112th Year Lore: -Ivera the Civilization of Knights. It is a place where Mana is extremely rare and those in it advance with their own strength, putting their faith in the path of the warrior, wielding many blades. -It is fair to say Ivera is the counter part of Haibelim being an industrialized land ruled by the League of Ivera, a grand council comprised of many representives from the kingdoms who bow down to the leagues head a dragon known as Fafnir. -Monsters within the land are exterminated by Terris, though do some appear in other Kingdoms and have to be dealt with. 311

______Name: La'Cidal; Last Place of Order Mana Level: Extreme Monster Threat: None Time: 9th Calamity War, 0th Year Lore: -La'Cidal the remnants of a previous Civilization that almost won the 9th Calamity War before being denied their victory by the entity known as Despot. The land itself is made entirely up of Mana. -Within La'Cidal the Celestials and Fairies are ruled by the entity known as the Central Monarch. No, Monsters exist in La'Cidal due to the sheer amount of strength gathered in one spot. ______Name: Lost Forest; Nature Unbound Mana Level: Medium Monster Threat: Medium Time: 2nd Calamity War, 92nd Year Lore: -The Lost Forest, the place that marked the beginning of the 2nd Calamity War and was a host civilization of Terri's and Fairies who lived otgether with nature until being destroyed by other civilizations. -Currently only ruins and a few survivors remain within the land as Monsters run amok doing as they please making it their homes. Most, Terris and Fairies who live in the land are not very friendly towards the other races who come by or appear in it. -One could call the Lost Forest anarchy and beyond saving.

______Name: Moon Cell; Traveling Hope Mana Level: High 312

Monster Threat: Extreme Time: 3rd Calamity War, 100th Year Lore: -The creation of the Void and its corruption of Granvair left everything it could lifeless and without hope, even the Monsters who job is to protect Granvair looked at oblivion as a better existence. -Many who fought against the growing Void in the 3rd Calamity War were those who clung to life and for a better future. Moon Cell is an ancient land of the 3rd Calamity War in which those who clung to hope traveled around in large ships carrying land and resources they need, and took it from those they could. -Though the Void itself no longer exists and poses a threat to Granvair, the people of Moon Cell still act as if it does and perform raiding activities on the people living below who do their best ot get by in a land that is harsh while Monsters creep about. -Within the civilization life and wealth are tied to those who have the means to take, and those who don't have anything. ______Name: Snowpoint; Cold Hearted Home Mana Level: Medium Monster Threat: Medium Time: 6th Calamity War, 21st Year Lore: -Snowpoint, a civilization built around a sleeping dragon of extreme ice power who residents take its power to protect themselves from the cold weather and provide a decent life for themselves. -During the time of the 6th Calamity War, Snowpoint was the name of the Dragon who's very control over ice threatened to put all of Granvair into an eternal ice age. It was only during it's journey through the mountains that it found a small village of people living a simple life that it, took mercy on all of Granvair and decided to sleep never to disrupt the villagers simple life. -A true blessing one would say and what changed the civilization name to Snowpoint after the dragon who took mercy on Granvair. The people of Snowpoint are masters of living in the ice and don't have to worry about freezing to death, but do have to worry about the Monsters that lurk around their frozen homes who are masters of hiding. ______313

______Name: Sunsunna Osia; Expansion Blue Mana Level: Medium Monster Threat: Low Races Found: All Time: 1st Calamity War, 1st Year Lore: -Osia, a civilization spoke about only in legends of Granvair's beginnings it. Home to beach cities that enjoy a simple life in the sun and paradise, a comfortable life of having fun. -It is without doubt the weakest civilization to ever had appeared in Granvair, and was quickly conquered and occupied by a long lost civilization of another name. -With the shift in time within Lands of Granvair and their seperation the legendary land and civilization has made a return with people living out comfortable and friendly lives with each other. -Monster appearance is low to the point it should be considered none, a true blessing in Granvair.

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Events: It seems strange events are unfolding in Lands across Granvair that can change their history. (Note: You are able to choose as many Events as you wish.) (Note: By choosing an Event you gain +50 Build Points for your build.)

Name: Name of the Event (Difficulty: The Events difficulty level.) Civilization: The Civilization in which the Event takes place. Details: Details of the Event. Goal: The end result that must be acquired to complete the Event. Alternate Goal: An alternate end goal/route you can go in the Event. ______"Beach! Bikinis! Women! Men...?"

Name: Beach Days (Difficulty: Easy) Civilization: Sunsunna Osia Details: Sunsunna Osia, large beaches with low chances of Monsters appearing to cause harm. You and your party have arrived to the land to relax and enjoy your lives in the sun. Goal: Enjoy the day at the beach with your Party Members. ______"Not all Terris should act like Monsters."

Name: Beasts of Bardia (Difficulty: Medium) Civilization: La'Cidal 315

Details: Terris in La'Cidal are often associated with Echidna, the Beasts of Bardia a small guild formed by Terris under her command work around the clock to improve relations their races relations with Celestials and Fairies in La'Cidal.Yet there is some Terris who wish to go back to the old life Echidna had with them and have risen against the established order set up. Goal: Side with Beasts of Bardia and stop the rebelling Terris in La'Cidal to let Terris have good relations with Fairies and Celestials. Alternate Goal: Assist the rebelling Terris and defeat the Beasts of Bardia allowing them to run wild across La'Cidal till their heart contents causing trouble with Fairies and Celestials. ______"Survival is based on the strongest. We Wilds rule Exilace."

Name: Call of the Wilds (Difficulty: Medium) Civilization: Excilace Details: Terris are strong with their communication with Monsters. A traveling Tribe of them across the fields of Excilace called the Wilds have gotten the idea to use the Monsters to assist them in raiding other Tribes taking their land, food, and wealth causing massive trouble for other Tribes. Goal: Stop the Wilds from continuing their raids on other Tribes. Alternate Goal: Assist the Wilds in their raids and acquire items from Tribes.

______"Well shit! We're stranded because you fucks wanted to play around too much."

Name: Crashed Gunners (Difficulty: Medium) Civilization: Ivera 316

Details: A group of Gunners for the Iverian League while performing patrols have crashed their proto-type rides, and have wounded up stuck several miles away from home in Monster territory. Getting back home will be a difficult task indeed as they come under attack. Goal: Assist the stranded Gunners on their way back home to their fort. ______"Fated be silent, stare at your reflection, and I will give you a quick death."

Name: Creature of Mirrors (Difficulty: Hard) Civilization: La'Cidal Details: The Central Monarch has under them a man known as Pontiff Razeal who carries the orders they issues out, and is the one who holds the members of La'Cidal together with terror by devouring them. Seeking the power of a Fated, they have brought you to their Domain of Mirrors to eat you and take the destiny of a Fated to traverse the divided lands of Granvair. Goal: Escape the Domain of Mirrors alive before the Pontiff Razeal devours you. Alternate Goal: Defeat and slay the Pontiff Razeal. ______"Eheeheheheh...Haven't you heard of being quiet in the library?"

Name: Cursed Library (Difficulty: Medium) Civilization: Haibelim Details: Great libraries exist all over Haibelim, one within an Magical Academy known as Rosel had a student mysteriously slayed in it. Legends of the students spirit living in the library and driving many away has come up and the Haibelim needs someone to investigate it, as spirits don't exist and the legends people are speaking of is a Monster who manifested itself. Goal: Find the Spirit within Rosel's Library and eliminate it. ______317

______

"That scent....Pride? You look so different. Has it been a long time?"

Name: Dead King Returns (Difficulty: Extreme) Civilization: Inkol Swamps Details: The 1st Calamity War saw the rise of the civilizations that would fight in the 2nd Calamity War, and was the time in which many legends were born. In the time of the 1st Calamity War, Monsters were stronger than normal and sitting above them all were the 7 Great Monsters. The Mana within the Inkol Swamps and the gathering of Monsters have given rise to a miracle. 1 of the 7 Great Monsters who were vanquished who went by the name Sloth was resurrected. Though the Inkol Swamps is separated from the rest of Granvair, if it was to ever be reconnected to another land and Sloth was to be around the land he came to would fall apart. Goal: Travel to Inkol Swamp and confront of the 1 of the 7 Great Monsters, Sloth and slay them for good. ______"It's no use. We can't beat them. Did our party get wiped?"

Name: Defeat Dungeon (Difficulty: Easy) Civilization: Elosion Details: The most dangerous part to living in Elosion is that there exist several underground floors known as Dungeons in which Monsters take refuge in, and people seeking treasure often dive into them looking for treasure. To save those who are in danger is the job of Defeat Dungeon, a guild made for the sole purpose of rescue missions of those in need. Goal: Go rescue endangered party people from dungeons. ______

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"..."

Name: Dragon of the Ancient City (Difficulty: Hard) Civilization: Snowpoint Details: Snowpoint the Dragon who could've forever froze Granvair has accidentally awoken from their slumber, and with them Snowpoint has become a wasteland of ice and the people of the civilization are endanger of ceasing to exist. The poor dragon cries out for help for itself and the people living in the civilization of Snowpoint. Goal: Find a way to put the Dragon of the Ancient City back to sleep. Alternate Goal: Slay the Dragon of the Ancient City. ______

"Dungeoning is the foundation of an adventurer."

Name: Dungeon Meshi (Difficulty: Easy) Civilization: Elosion Details: Forming a guilde is the best part of about adventuring in Elosion. You and your party have the chance to creating your own guilde, going adventuring, and becoming recorded throughout the history of the land as the greatest guild seen. Goal: Create your own Guild. ______"Greed breeds hate and destruction, but with Greed can come unity.”

Name: Fafnir Rebellion (Difficulty: Extreme) Civilization: Ivera 319

Details: Sigurd, Lord Fafnir’s most trusted friend has attempted to assassinate the dragon in order to free Aidan from her father’s control and to allow freedom to be spread throughout Ivera’s Kingdoms. Sigurd’s attempt at Fafnir’s life has severly weakened the dragon, and has rustled up many causing Ivera to descend into a Civil War as some side with Sigurd and other rally behind Lord Fafnir. Goal: Assist Sigurd in the freeing of Ivera from the tyrant dragon’s control. Alternate Goal: Assist Lord Fafnir in re-establishing order within Ivera and stopping the land from being a field of constant war between independent kingdoms.

______"A good end awaits all who try."

Name: Fortune Reader Sabacha (Difficulty: Easy) Civilization: Haibelim Details: Sabacha is a woman who reads the fortunes of others, where to go and give advice, running a large magical store. It can be a pretty rough job and boring, so she's hiring people like you to help out and perform actions to assist them in achieving a good end. Goal: Assist Sabacha in creating her clients Good Ends. Alternate Goal: Cause all of Sabacha's clients Good Ends to fail. ______"Today you will perish."

Name: Future of Despair (Difficulty: Easy) Civilization: Any Details: At some point in the future you will encounter your greatest enemy, and in the final battle between them and you. You will perish. Goal: Select 1 Companion to kill you in the Future. 320

______"I want that gem. I have to have it for my collection and research."

Name: Gem City (Difficulty: Medium) Civilization: Elosion Details: Gems are glorious things. A young Terri who researchs magical gems and crystals has moved across Elosion collecting them, and needs help from someone strong to help her take the greatest gem located in the city from a dangerous group of traders. Goal: Assist a Terri Gem researcher in collecting a rare gem for their collection. Alternate Goal: Acquire the rare gem for yourself and betray the Terri Gem Collector. ______"The next fighter up is a Fated entering the field of battle."

Name: Iverian Glory (Difficulty: Medium) Civilization: Ivera Details: Strength is to be sought and beloved within Ivera. Grand tournaments are held for those wishing to show off their strength with many even betting on the matches. You have recevied a sponsership from a noble to try and climb the ranks of the tournaments become a Champion. Goal: Become the Champion in the Arena of Ivera. ______"We can make it to the top with will alone right?"

Name: Katty Vanguard (Difficulty: Medium) Civilization: Elosion 321

Details: A small, broke guild of Terris wish to make a name for themselves. Yet they lack the formal training to become a successful group and have taken to hiring a mentor to assist them. Goal: Assist the small broke guild of Terris into becoming a recognized force of nature in Elosion. ______"From White comes Red, Blue, and Green."

Name: Legend of the Color War (Difficulty: Medium) Civilization: Excilace Details: A single Trible known as White existed. Then after the passing of its ruler, it was divided into three Tribes by his three sons based around the colors of Red, Blue, and Green. A War of Colors has been thrown time and again to unite the Tribe once more. Goal: Lead either Red, Blue, or Green to victory in the Color War. Alternate Goal: Find a way to reunite the Red, Blue, and Green Factions to recreate the White Tribe. ______"Who dare challenges us? The fool hardy. Who dare stands in our way? Those willing to be trampled on. Who are we? The Army of the Iverian League. And what do we seek? The moon for Lord Fafnir's glory, Amen."

Name: Lunar Invasion (Difficulty: Hard) Civilization: Ivera Details: From above in the sky the Lunar Kingdom within Ivera has watched the actions of Lord Fafnir and the tyranny he has brought to the Eastern Kingdoms. Down below Fafnir has watched them far from his grasp, yet as the Moon and Land meet in a rare occurrence this is the time to strike. Lord Fafnir wishes to take the Lunar Kingdom as his domain and member of the Iverian Legaue. The Moon War has begun. Goal: Assist the Iverian League in the conquest of the Moon. 322

Alternate Goal: Assist the Moon Kingdom against the attack from the Iverian League. ______"A foreign invader has entered into the land of Haibelim...But where did they come from?"

Name: Memories of the Rebellion (Difficulty: Extreme) Civilization: Haibelim Details: Something strange has distorted the Gateway during your travels. You awaken in Haibelim in a time remembered in infamy, the day of the Witches Rebellion and the unstoppable Witch of Ruin causing chaos everywhere with her rebel army. What happened to cause this rebellion to fail? What reason have you've been brought to the past? Goal: Fight your way through Witches and the Haibelim Spellcasting Orders to find a Gateway and escape the Rebellion. Alternate Goal: Confront the Witch of Ruin in battle and then escape the Rebellion using the Gateway. ______"The night goes on..."

Name: Morning After (Difficulty: Easy) (Requires: 1 Spouse) Civilization: Any Details: You have a late night visitor who wishes to spend time. Goal: Spend the night with your Spouse.

______"Ah ofcourse you come to challenge me Pride. I can smell you among the challengers. Come!" 323

Name: Origin Dragon (Difficulty: Extreme) Civilization: La'Cidal Details: Origin is the Father of All Dragons who appeared in the 1st Calamity War as 1 of the 7 Great Monsters who goes by the name of Gluttony. Since the 1st Calamity War, he has been flying around Granvair no longer caring about fighting and was disappointed to see his kin fight each other in the 6th Calamity War.

Now after a long time of doing nothing Origin wishes to fight once more. To have his blood alight in rage, to feel the thrill of battle, and the threat of death travel down his spine. Come all Fated to fulfill a final request and fight the Father of All Dragons. Goal: Defeat Origin the Father of All Dragons, and 1 of the 7 Great Monsters.

______"The open springs and steam. All that is needed now is a drink."

Name: Relaxation Resort (Difficulty: Easy) Civilization: Excilace Details: A legendary spring that is capable of healing any wounds done to somebody, and even turning back the time on a person's age is owned by a Tribe in Excilace and marketed for anybody to come to pay and relax in it within a small resort. You and your party have come to the resort to relax from adventuring throughout Granvair. Goal: Spend time at the spring with your Party Members. ______"Large and comfy, mushrooms are for everyone."

Name: Secrets of the Mushroom Kingdom 324

(Difficulty: Easy) Civilization: Crystalniva Details: During the work on Crystalniva and its wonder, several parts of the city became infected with large amount of Mushrooms, which threw several Dwats in a panic sealing those sections of the civilization off.

Diving into the forbidden parts of the civilization you have discovered that several Dwats have continued life as normal with the Mushroom outbreak. A division between dwats who loved with the mushrooms and those who haven't has sprung up because of this adventure of yours, and it needs to be solved before a war breaks out. Goal: Destroy the mushrooms for the normal non-mushroom Dwats, or destory the normal Dwats who don't like the mushrooms. Alternate Goal: Settle the disagreement between Dwats who loves mushrooms and those who don't. ______"Come see the spirits of the deceased that lies in the Forests riddled with Monsters they said..."

Name: Spirit Forest (Difficulty: Medium) Civilization: Lost Forest Details: Legends say in a certain part of the Lost Forest, sometimes the souls of the deceased who never merged with Granvair's Mana to become Monsters emerge to be friendly with travelers. Though this is simply a legend, several people have organized an outing to see the souls of people who haven't become Monsters. Goal: Investigate the legend of Spirits with your Party Members. ______"OH, stars may you align to unite me with him."

Name: Star Guided Lovers 325

(Difficulty: Medium) Civilization: Excilace Details: Within an observatory inside Excilace two fairies live, a boy and girl, each who love two different things. The girl loves the boy, while the boy loves the stars. Wandering upon this strange event you become involved in this weird love story. Goal: Unite these two would be love birds. Alternate Goal: Have the girl fall out of love with the boy and have him quit his dream. ______"Hunt the Monsters. Let the weapons run red with their blood and the beasts skins you shall wear as armor."

Name: Terri Monster Hunts (Difficulty: Medium) Civilization: Ivera Details: Within, Ivera the Terris play an important job of hunting down Monsters and capturing them time to time. This is what protects a lot of Iverian Kingdoms within the League and keeps people from worrying about Monster attacks. The massive hunts of Monsters is known as The Culling and it seems there is a lot of open spots for people to join in the hunting of Monsters in Ivera. Goal: Assist the Terris of Ivera in their Monster Hunts. ______"Money makes the world go around."

Name: Treasure Abold (Difficulty: Medium) Civilization: Elosion Details: People of Elosion love their wealth made from dungeons, and the people who work in the guild known as the Black Hand love to rob people of the wealth made by others. Is it fair to ask those a Fated also love to make wealth, and in which way? 326

Goal: Assist the Black Hands in robbing Adventurers of their hard earned wealth. Alternate Goal: Stop the Black Hand from robbing Adventurers. ______"Strong...host...needed...strong...host..."

Name: Tree of Blood (Difficulty: Hard) Civilization: Moon Cell Details: To survive in Moon Cell one must have strength. A tree that devours whoever it comes in contact with has been devouring anything and everything it can come in contact with. The Tree of Blood threatens the traveling heavens and all life in Moon Cell as it does what it can to survive and only a Fated can put an end to it. Goal: Defeat the Tree of Blood. ______"I am the ultimate being...There is no hope...My hammer of death shall rain down upon you!"

Name: True Necromancers Return (Difficulty: Extreme) Civilization: Excilace Details: The Shun Clan that exists within Excilace has brought peace by defeating the tyrantical Celestial who sought to unite all Tribes under their power, and prevent true freedom to the people. Yet many wonder why such a man sought this dream. Harkin, the entity of madness that slept within the land of Excilace has risen after losing in a grand battle. Long ago Harkin, a participent of the 2nd Calamity War that brought forth the legendary figures many know today, and is the Father of all Necromancers lost to the dragon known as Nidhogg after they refused to bow down to them. Using the bodies of those who fought against the tyrant across Excilace, Harkin is on the path of conquest attacking Tribes slowly with the plan to remake the land into a world of death. To combat him unification of the Tribes and people is desperately needed, yet not wanted. 327

Goal: Rally a defense against Harkin by uniting all the Tribes/Clans of Excilace. Alternate Goal: Assist Harkin in the undeadification of Excilace. ______"Come one! Come all! We sell the best beach goods you need!"

Name: Vistal of the Sand (Difficulty: Easy) Civilization: Sunsunna Osia Details: The sands of Sunsunna are shined by the sun with people running around having fun all day without a care. Landing in Sunsunna you have crashed through the traveling market of Vistal. To pay for the damages done, you must work under him and his apprentice selling his merchandise to the people. Goal: Assist in the selling of goods at the shop. ______"Those who do not learn from their past are children. Come one and all and let us be reborn."

Name: Wardens Forest (Difficulty: Medium) Civilization: Lost Forest Details: From Calamity comes Order. All hope to save the Lost Forest seems not lost as a Fated woman simply known as Mother has rebuilt a section of it and have many flocked to her with the motto "We Will Be Reborn". What a strange occurrence. Goal: Assist Mother in creating order within the Lost Forest. Alternate Goal: Undermine Mother and let the safe haven she built collapse. ______"My precious Illuma. I'm sorry that I abandoned you...So it's okay to cry now..."

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Name: Witch & Wine (Difficulty: Extreme) Civilization: Haibelim Details: Order in Haibelim has gone up in flames as cities across the land burn to the ground and magical armies clash against each other. The Second Witch Rebellion has been declared by the Ruin Cult and the Witch of Destruction seeks to lure out the Witch Ruin from hiding to have her shower them in love and praise. The end goal of the Second Witch Rebellion is to do what the First Witch Rebellion failed to do in killing Nidhogg and placing the Witches as the leaders of Haibelim. May a toast with wine be served to the Witches of Haibelim. Goal: Confront the Ruin Cult and exterminate them to restore order in Haibelim, then capture Aegis the Traitor. Alternate Goal: Assist the Ruin Cult and slay the Witch of Paradise & Dragon Nidhogg to claim the Witches control over Haibelim. ______"It has returned. What a miracle this has been.”

Name: Yggdrassils Return (Difficulty: Hard) Civilization: Haibelim Details: The legendary Yggdrassil tree that was devoured by the Dragon Nidhogg has grown back in Granvair flourishing with an uncontrolled amount of Mana and Knowledge. Many seek to eat its roots, but are meeting heavy resistance by Monsters who wish to defend the sacred tree. Goal: Fight your way through the Monsters to obtain a bite from the Yggdrassil Tree's roots like Nidhoogg did. Alternate Goal: Defend the Yggdrassil Tree from others who wish to do it harm like Nidhogg had once done. ______