THE FLASH CHARACTER CARDS Original Text
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THE FLASH CHARACTER CARDS Original Text ©2014 WizKids/NECA LLC. TM & © DC Comics. (s14) PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. ©2014 WizKids/NECA LLC. TM & © DC Comics. (s14) TABLE OF CONTENTS Abra Kadabra, 61 Etrigan the Demon, 51 Pandora, 69 The Top, 29 Amanda Waller, 39 Fallout, 48 Phantom Stranger, 70 Thorn, 35 Apollo, 54 Fiddler, 34 Pied Piper, 26 Tornado Twins, 41 A.R.G.U.S. Agent, 9 Girder, 18 Professor Zoom, 59 Trickster (Axel Walker), 17 Bizarro Flash, 24 Golden Glider, 30 Rag Doll, 19 Trickster (James Jesse), 27 Captain Boomerang Gorilla City Soldier, 12 Rainbow Raider, 31 Turtle, 36 (Owen Mercer), 16 Gorilla Grodd, 63 Reverse-Flash, 32 Weather Wizard, 46 Captain Boomerang Harley Quinn, 52 Rival, 5 XS, 8 (Digger Harkness), 28 Heat Wave, 47 Samuroid, 14 Zoom, 53 Captain Cold, 44 Impulse, 40 Savitar, 50 Zoom (Black Lantern), 60 Captain Thunder, 58 Jack Hawksmoor, 38 Shade, 66 Central City Police Officer, 10 Jenny Quantum, 37 S.T.A.R. Labs Technician, 11 Chillblaine, 15 Jenny Sparks, 68 Steve Trevor, 22 Cobalt Blue, 62 Jesse Quick, 7 Swift, 21 Dark Flash, 43 Magenta, 64 Tar Pit, 33 Deathstroke, 65 Max Mercury, 6 The Flash (Jay Garrick), 4 Doctor, 20 Midnighter, 55 The Flash (Barry Allen), 23 Dr. Alchemy, 45 Mirror Master, 25 The Flash (Wally West), 42 Elongated Man, 57 Mob Rule, 13 The Flash (Kingdom Come), 56 Engineer, 67 Murmur, 49 The Question, 71 ©2014 WizKids/NECA LLC. TM & © DC Comics. (s14) The Flash (Jay Garrick) 001a DC COMICS THE FLASH Fighting for What’s Right Give The Flash a free action Justice Society, Keystone City, Past, Politician, Speedster and remove a Speed token from this card. When you do, The Flash can use Flurry this turn. Speed Force When The Flash moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase The Flash’s speed value by the number of Speed tokens on this card. The First Speedster When The Flash’s speed value would be modified, instead replace his speed value with the sum of his printed speed value and all current modifiers. TIME TO SAVE THE DAY! (Hypersonic Speed) HEADED FOR THE FRONT LINES (Charge) YES WE CAN! (Willpower) CAN’T TOUCH ME (Combat Reflexes) REAL NAME: Jay Garrick SIGNIFICANT APPEARANCE: The Flash Comics #1 (1940) POINT VALUE: 65 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Rival 001b DC COMICS RIVAL Becoming Ethereal If Rival has at least 1 Speed token Injustice Society, Scientist, Speedster on this card, he can use Energy Shield/Deflection and Hypersonic Speed. If he has at least 3 Speed tokens on this card, he can use Impervious and deals penetrating damage. If he has at least 5 Speed tokens on this card, he can use Mind Control as a free action with a Too Fast To Care range equal to the number of Speed tokens on this card. REVITALIZED BY THE SPEED FORCE (Steal Energy) Speed Force When Rival moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Rival’s speed value by the number of Speed tokens on this card. AS FAST AS JAY GARRICK (Super Senses) Unstable Formula When Rival would be given a Speed token roll a d6; on a don’t add a token, on a - add a IN THE POSSESSED BODY OF MAX MERCURY token normally, on a add two tokens. (Combat Reflexes) VELOCITY 9 (Charge) JAY, IS THAT YOU? (Shape Change) I’M EVERYWHERE AND NOWHERE (Perplex) RETURN FROM THE SPEED FORCE (Sidestep) REAL NAME: Edward Clariss SIGNIFICANT APPEARANCE: The Flash Comics #104 (1949) POINT VALUE: 105 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Max Mercury 002 DC COMICS MAX MERCURY Central City, Past, Speedster NEVER STATIC (Combat Reflexes) Speed Force When Max Mercury moves at least one square FLOW LIKE WATER (Super Senses) and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Max Mercury’s speed value by the number of Speed tokens on this card. Speed Mentor Max Mercury can use Leadership as if he were A Trip Through the Speed Force At the beginning of 150 points, but only to remove an action token from a friendly your turn, you may remove any number of Speed tokens from this character that can use Hypersonic Speed or has the Speedster card to heal Max Mercury that many clicks. keyword. If Max Mercury has no action tokens, increase his roll for Leadership by the number of his Speed tokens. THE ZEN MASTER OF SPEED (Hypersonic Speed) ALWAYS TEACHING (Empower) CHASING AFTER IMPULSE (Charge) TOO MANY FISTS TOO FAST (Quake) I’VE LOST TRACK OF HOW LONG I’VE BEEN DOING THIS (Willpower) REAL NAME: Max Crandall SIGNIFICANT APPEARANCE: National Comics #5 (1940) POINT VALUE: 82 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Jesse Quick 003 DC COMICS JESSE QUICK Central City, Justice Society, Speedster, Teen Titans Speed Force When Jesse Quick moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Jesse Quick’s speed value by the number of Speed tokens on this card. Liberty Belle If Jesse Quick has at least 1 Speed token on this card, she can use Toughness. If she has at least 3 Speed tokens on this card, she can use Super Strength. If she has at least 5 Speed tokens on this card, she can use Perplex. LIVING UP TO TWO LEGACIES (Charge) 3X2(9YZ)4A! (Hypersonic Speed) RING THE BELL (Super Senses) Speed Boost Give Jesse Quick a free action and choose an adjacent friendly character. Until your next turn, that character increases its speed value by the number of Speed tokens on Jesse Quick’s card. REAL NAME: Jesse Chambers SIGNIFICANT APPEARANCE: Justice Society of America #1 (1992) POINT VALUE: 90 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) XS 004 DC COMICS XS NOT MY FIRST TIME TRAVEL ADVENTURE Future, Legion of Super Heroes, Speedster (Probability Control) Speed Force When XS moves at least one square and hits one or more adjacent characters, you may place a Speed token on this LONG LIVE THE LEGION! (Empower) card after actions resolve. Increase XS’ speed value by the number of Speed tokens on this card. Cross Dimensions If XS has at least 1 Speed token on this card, she can use Sidestep. If she has at least 3 Speed tokens on this card, she can use . If she has at least 5 Speed tokens on this card, she can use . Last-Second Save XS can use Hypersonic Speed. XS can carry characters regardless of their speed symbols if they share a keyword with her. XS doesn’t modify her speed value from the Carry ability. Friendly characters occupying or adjacent to squares moved through by XS can also be carried, even if not adjacent to her at the beginning of the move. KEEPING THE PACE (Charge) DAUGHTER OF A TORNADO TWIN (Super Senses) REAL NAME: Jenni Ognats SIGNIFICANT APPEARANCE: Legionnaires #0 (1994) POINT VALUE: 82 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) A.R.G.U.S. Agent 005 DC COMICS A.R.G.U.S. AGENT A.R.G.U.S., Soldier, Spy ADVANCED RESEARCH GROUP UNITING SUPER- HUMANS (Running Shot) Cleaning up After the Battle A.R.G.U.S. Agent can use Stealth. Give A.R.G.U.S. Agent a power action and remove up to 4 terrain or special markers within 4 squares from the map. BULLETS SPECIALLY DESIGNED FOR SUPER- HUMANS (Penetrating/Psychic Blast) ARMOR SPECIALLY DESIGNED FOR SUPER- HUMAN IMPACT (Toughness) ONE SHOT. MAKE IT COUNT. (Ranged Combat Expert) COMBAT SUPPORT (Support) REAL NAME: Various SIGNIFICANT APPEARANCE: Justice League #7 (2012) POINT VALUE: 45 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Central City Police Officer DC COMICS 006 CENTRAL CITY POLICE OFFICER Central City, Police MAKE THE COLLAR (Plasticity) ENHANCED BODY ARMOR (Toughness) GET ‘EM, BOYS (Enhancement) ASSISTED COMBAT (Empower) REAL NAME: Various SIGNIFICANT APPEARANCE: Showcase #4 (1956) POINT VALUE: 25 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) S.T.A.R. Labs Technician DC COMICS 007 S.T.A.R. LABS TECHNICIAN Metropolis, S.T.A.R. Labs, Scientist RUNNING THE LAB (Sidestep) SHORT RANGE HIGH VELOCITY TELEPORTER (Telekinesis) DEFENSE SHIELD PROTOTYPE (Energy Shield/Deflection) RECONFIGURE DEFENSE SHIELD (Defend) Specialists in Everything Give S.T.A.R. Labs Technician a power action, choose an adjacent friendly character and either Precision Strike or Toughness. That character can use the chosen power until you next turn. WELL-VERSED IN METAHUMAN PHYSIOLOGY (Support) REAL NAME: Various SIGNIFICANT APPEARANCE: Superman #246 (1971) POINT VALUE: 33 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Gorilla City Soldier 008 DC COMICS GORILLA CITY SOLDIER Animal, Gorilla City, Soldier LAW OF THE JUNGLE (Combat Reflexes) Minion: For Gorilla City When a friendly character with the Gorilla City keyword and a higher point value is within 8 squares, Treetop Warriors Gorilla City Soldier can use Sidestep.