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THE CHARACTER CARDS Original Text

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©2014 WizKids/NECA LLC. TM & © DC Comics. (s14) TABLE OF CONTENTS

Abra Kadabra, 61 Etrigan the Demon, 51 Pandora, 69 The , 29 , 39 Fallout, 48 , 70 Thorn, 35 , 54 , 34 , 26 Tornado Twins, 41 A.R.G.U.S. Agent, 9 , 18 Professor Zoom, 59 (Axel Walker), 17 Flash, 24 Golden Glider, 30 , 19 Trickster (James Jesse), 27 Captain Soldier, 12 Rainbow Raider, 31 , 36 (Owen Mercer), 16 , 63 Reverse-Flash, 32 , 46 , 52 Rival, 5 XS, 8 (Digger Harkness), 28 , 47 Samuroid, 14 Zoom, 53 , 44 Impulse, 40 , 50 Zoom (Black Lantern), 60 Captain , 58 Jack Hawksmoor, 38 , 66 Central City Police Officer, 10 Jenny Quantum, 37 S.T.A.R. Labs Technician, 11 Chillblaine, 15 , 68 , 22 Cobalt Blue, 62 Jesse Quick, 7 , 21 Dark Flash, 43 Magenta, 64 , 33 , 65 , 6 (Jay Garrick), 4 Doctor, 20 , 55 The Flash (), 23 Dr. Alchemy, 45 , 25 The Flash (), 42 , 57 Mob Rule, 13 The Flash (Kingdom Come), 56 Engineer, 67 Murmur, 49 The , 71

©2014 WizKids/NECA LLC. TM & © DC Comics. (s14) The Flash (Jay Garrick)

001a DC COMICS THE FLASH Fighting for What’s Right Give The Flash a free action Justice Society, Keystone City, Past, Politician, and remove a Speed token from this card. When you do, The Flash can use Flurry this turn. Speed Force When The Flash moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase The Flash’s speed value by the number of Speed tokens on this card. The First Speedster When The Flash’s speed value would be modified, instead replace his speed value with the sum of his printed speed value and all current modifiers.

TIME TO SAVE THE DAY! (Hypersonic Speed)

HEADED FOR THE FRONT LINES (Charge)

YES WE CAN! (Willpower)

CAN’T TOUCH ME (Combat Reflexes)

REAL NAME: Jay Garrick SIGNIFICANT APPEARANCE: The #1 (1940) POINT VALUE: 65 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Rival

001b DC COMICS RIVAL Becoming Ethereal If Rival has at least 1 Speed token Injustice Society, Scientist, Speedster on this card, he can use Energy /Deflection and Hypersonic Speed. If he has at least 3 Speed tokens on this card, he can use Impervious and deals penetrating . If he has at least 5 Speed tokens on this card, he can use Mind Control as a free action with a Too Fast To Care range equal to the number of Speed tokens on this card.

REVITALIZED BY THE SPEED FORCE (Steal Energy) Speed Force When Rival moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Rival’s speed value by the number of Speed tokens on this card. AS FAST AS JAY GARRICK (Super Senses) Unstable Formula When Rival would be given a Speed token roll a d6; on a don’t add a token, on a - add a IN THE POSSESSED BODY OF MAX MERCURY token normally, on a add two tokens. (Combat Reflexes)

VELOCITY 9 (Charge) JAY, IS THAT YOU? (Shape Change)

I’M EVERYWHERE AND NOWHERE (Perplex) RETURN FROM THE SPEED FORCE (Sidestep)

REAL NAME: Edward Clariss SIGNIFICANT APPEARANCE: The Flash Comics #104 (1949) POINT VALUE: 105 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Max Mercury

002 DC COMICS MAX MERCURY Central City, Past, Speedster NEVER STATIC (Combat Reflexes)

Speed Force When Max Mercury moves at least one square FLOW LIKE WATER (Super Senses) and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Max Mercury’s speed value by the number of Speed tokens on this card. Speed Mentor Max Mercury can use Leadership as if he were A Trip Through the Speed Force At the beginning of 150 points, but only to remove an action token from a friendly your turn, you may remove any number of Speed tokens from this character that can use Hypersonic Speed or has the Speedster card to heal Max Mercury that many clicks. keyword. If Max Mercury has no action tokens, increase his roll for Leadership by the number of his Speed tokens. THE ZEN MASTER OF SPEED (Hypersonic Speed) ALWAYS TEACHING (Empower)

CHASING AFTER IMPULSE (Charge)

TOO MANY FISTS TOO FAST (Quake)

I’VE LOST TRACK OF HOW LONG I’VE BEEN DOING THIS (Willpower) REAL NAME: Max Crandall SIGNIFICANT APPEARANCE: #5 (1940) POINT VALUE: 82

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Jesse Quick

003 DC COMICS JESSE QUICK Central City, Justice Society, Speedster, Teen

Speed Force When Jesse Quick moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Jesse Quick’s speed value by the number of Speed tokens on this card. If Jesse Quick has at least 1 Speed token on this card, she can use Toughness. If she has at least 3 Speed tokens on this card, she can use Super Strength. If she has at least 5 Speed tokens on this card, she can use Perplex.

LIVING UP TO TWO LEGACIES (Charge)

3X2(9YZ)4A! (Hypersonic Speed)

RING THE BELL (Super Senses)

Speed Boost Give Jesse Quick a free action and choose an adjacent friendly character. Until your next turn, that character increases its speed value by the number of Speed tokens on Jesse Quick’s card. REAL NAME: SIGNIFICANT APPEARANCE: Justice Society of America #1 (1992) POINT VALUE: 90

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) XS

004 DC COMICS XS NOT MY FIRST TIME TRAVEL ADVENTURE Future, Legion of Super Heroes, Speedster (Probability Control) Speed Force When XS moves at least one square and hits one or more adjacent characters, you may place a Speed token on this LONG LIVE THE LEGION! (Empower) card after actions resolve. Increase XS’ speed value by the number of Speed tokens on this card. Cross Dimensions If XS has at least 1 Speed token on this card, she can use Sidestep. If she has at least 3 Speed tokens on this card, she can use . If she has at least 5 Speed tokens on this card, she can use . Last-Second Save XS can use Hypersonic Speed. XS can carry characters regardless of their speed symbols if they share a keyword with her. XS doesn’t modify her speed value from the Carry ability. Friendly characters occupying or adjacent to squares moved through by XS can also be carried, even if not adjacent to her at the beginning of the move.

KEEPING THE PACE (Charge)

DAUGHTER OF A TORNADO TWIN (Super Senses)

REAL NAME: Jenni Ognats SIGNIFICANT APPEARANCE: Legionnaires #0 (1994) POINT VALUE: 82 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) A.R.G.U.S. Agent

005 DC COMICS A.R.G.U.S. AGENT A.R.G.U.S., Soldier, Spy

ADVANCED RESEARCH GROUP UNITING SUPER- HUMANS (Running Shot)

Cleaning up After the Battle A.R.G.U.S. Agent can use Stealth. Give A.R.G.U.S. Agent a power action and remove up to 4 terrain or special markers within 4 squares from the map.

BULLETS SPECIALLY DESIGNED FOR SUPER- HUMANS (Penetrating/Psychic Blast)

ARMOR SPECIALLY DESIGNED FOR SUPER- HUMAN IMPACT (Toughness)

ONE SHOT. MAKE IT COUNT. (Ranged Combat Expert)

COMBAT SUPPORT (Support)

REAL NAME: Various SIGNIFICANT APPEARANCE: #7 (2012) POINT VALUE: 45

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Central City Police Officer

DC COMICS 006 CENTRAL CITY POLICE OFFICER Central City, Police

MAKE THE COLLAR (Plasticity)

ENHANCED BODY ARMOR (Toughness)

GET ‘EM, BOYS (Enhancement)

ASSISTED COMBAT (Empower)

REAL NAME: Various SIGNIFICANT APPEARANCE: #4 (1956) POINT VALUE: 25

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) S.T.A.R. Labs Technician

DC COMICS 007 S.T.A.R. LABS TECHNICIAN , S.T.A.R. Labs, Scientist

RUNNING THE LAB (Sidestep)

SHORT RANGE HIGH VELOCITY TELEPORTER (Telekinesis)

DEFENSE SHIELD PROTOTYPE (Energy Shield/Deflection)

RECONFIGURE DEFENSE SHIELD (Defend)

Specialists in Everything Give S.T.A.R. Labs Technician a power action, choose an adjacent friendly character and either Precision Strike or Toughness. That character can use the chosen power until you next turn. WELL-VERSED IN PHYSIOLOGY (Support)

REAL NAME: Various SIGNIFICANT APPEARANCE: #246 (1971) POINT VALUE: 33

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Gorilla City Soldier

008 DC COMICS GORILLA CITY SOLDIER Animal, Gorilla City, Soldier LAW OF THE JUNGLE (Combat Reflexes)

Minion: For Gorilla City When a friendly character with the Gorilla City keyword and a higher point value is within 8 squares, Treetop Warriors Gorilla City Soldier can use Sidestep. When a friendly character named Grodd or Gorilla Grodd is within 8 squares, Gorilla City Soldier can use Battle Fury and Willpower. WELCOME TO THE JUNGLE (Charge)

GOING BANANAS (Flurry)

HIGH-TECH SPEARS (Blades/Claws/Fangs)

SAVAGE STRENGTH (Super Strength)

ARMOR PLATING (Toughness)

REAL NAME: Various SIGNIFICANT APPEARANCE: The Flash #106 (1959) POINT VALUE: 55 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Mob Rule

009 DC COMICS MOB RULE ONE BODY FALLS? JUST MAKE A NEW ONE. Assassin, Spy (Regeneration) Mob Rule The first copy of Mob Rule on your force costs 40 One-Man Army Mob Rule can use Enhancement and Shape points and begins the game on the click #1 that appears after a Change. click. Additional copies of this character on your force cost 30 points each and begin the game on the click #1 that appears after a click. STRENGTH IN NUMBERS (Enhancement) FIRST RULE OF BEING AN ASSASSIN? DON’T BE SEEN (Stealth)

SWARMING OUR ENEMIES (Sidestep)

THE KILL SHOT (Precision Strike)

ARMORED ASSASSIN (Toughness)

LOSING COUNT OF WHO DID WHAT (Willpower)

REAL NAME: Manuel Lago SIGNIFICANT APPEARANCE: The Flash #1 (2011) POINT VALUE: 40/30 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Samuroid

010 DC COMICS SAMUROID Martial Artist, Robot

ONE-ON-ONE DUEL (Charge)

RELENTLESS ROBOT (Sidestep)

KATANA (Blades/Claws/Fangs)

BUILT TO LAST (Toughness)

GRACE OF THE (Combat Reflexes)

Bushido “Code” Modify Samuroid’s attack value by +1 for each adjacent opposing character.

REAL NAME: None SIGNIFICANT APPEARANCE: The Flash #180 (1968) POINT VALUE: 45

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Chillblaine

011 DC COMICS When turning the dial, if this CHILLBLAINE Glider Found a New Patsy click is revealed due to damage taken from an opponent’s attack or from healing, stop turning the dial. This power can’t be countered or ignored. Captain Cold’s Rig Chillblaine can use Plasticity and Sidestep.

CHILL OUT, BRO! (Plasticity)

” TO MEET YOU, FLASH! (Incapacitate)

ICE DAGGERS (Penetrating/Psychic Blast)

THANKFULLY, I WEAR LAYERS (Toughness)

THIS’LL SINK THE TITANIC… AND YOU! (Barrier)

REAL NAME: Unknown SIGNIFICANT APPEARANCE: The Flash Annual #4 (1991) POINT VALUE: 55 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Captain Boomerang (Owen Mercer)

012 DC COMICS CAPTAIN BOOMERANG …AND YOU WON’T BE LAUGHING , Rogues, (Ranged Combat Expert)

FOLLOWING IN DAD’S FOOTSTEPS… (Running Shot)

…AND THE ROGUES’ (Sidestep)

THE THAWNE BLOODLINE (Hypersonic Speed)

Throw it Away, it Comes Right Back When Captain Boomerang misses all targets with a ranged combat attack, after actions resolve he may make another ranged combat attack as a free action.

LIMITED SUPER SPEED (Energy Shield/Deflection)

MY FATHER WASN’T A JOKE… (Willpower)

REAL NAME: Owen Mercer SIGNIFICANT APPEARANCE: Identity Crisis #3 (2004) POINT VALUE: 73 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Trickster (Axel Walker)

013 DC COMICS TRICKSTER Rogues ONE-LINERS (Perplex)

NOT YOUR DADDY’S TRICKSTER (Probability Control) EAT THIS, NOOB! (Running Shot)

GALE FORCE WHOOPEE CUSHION (Force Blast)

YOU AIN’T SO FAST, FLASH (Precision Strike)

Exploding Pellets Trickster can use Energy Explosion and Smoke Cloud. When Trickster hits an opposing character, after actions resolve, Trickster can use Smoke Cloud as a free action.

AIR-WALKING SHOES (Energy Shield/Deflection)

NAH, NAH, YOU CAN’T CATCH ME! (Super Senses)

REAL NAME: Axel Walker SIGNIFICANT APPEARANCE: The Flash #183 (2002) POINT VALUE: 87 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Girder

014 DC COMICS GIRDER Tear the Walls Girder can use . When Brute, Rogues Girder destroys blocking terrain, if he isn’t holding an object, you may give him a standard light object from outside the game.

I’M THE MUSCLE OF THE ROGUES FOR A WHERE’S THAT BABE MAGENTA? (Charge) REASON (Close Combat Expert)

AS STRONG AS … (Super Strength)

BACK OFF, COPPERS! (Quake)

…AND TWICE AS TOUGH ()

CAN TAKE A HIT (Invulnerability)

STILL RUSTY (Toughness)

REAL NAME: Tony Woodward SIGNIFICANT APPEARANCE: The Flash: Iron Heights (2001) POINT VALUE: 105 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Rag Doll

015 DC COMICS RAG DOLL Injustice Society, Keystone City, Opal City

Contortionist and Opportunist Characters that move in a square adjacent to Rag Doll and then a square not adjacent to him are dealt 1 unavoidable damage after actions resolve.

TRIPLE-JOINTED (Plasticity)

HOLD STILL (Incapacitate)

USED TO BEING THROWN AROUND (Combat Reflexes)

PLAY NICE, CHILDREN (Shape Change)

CUNNING (Perplex)

REAL NAME: Peter Merkel SIGNIFICANT APPEARANCE: The Flash Comics #36 (1942) POINT VALUE: 60

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Doctor

016 DC COMICS DOCTOR Authority, Mystical MYSTICAL BARRIERS (Barrier)

Humanity’s My Tribe to Protect Characters can’t All Magic Is Change Doctor can use Perplex and Probability use Mind Control as a free action or to target characters friendly to Control and modifies his range value by +3. themselves. Characters using Mind Control are dealt 1 unavoidable damage after actions resolve. THIS DOESN’T HAVE TO END IN VIOLENCE… REWRITE THE RULES (Probability Control) (Running Shot)

I THINK HE’S GOING TO PASS OUT (Force Blast)

CHANGE YOU TO FLOWERS? OR GLASS, MAYBE? (Pulse Wave)

…OR MAYBE IT DOES (Penetrating/Psychic Blast)

PROTECTION SPELLS (Energy Shield/Deflection)

REAL NAME: Jeroen Thornedike SIGNIFICANT APPEARANCE: Authority #1 (1999) POINT VALUE: 110/50 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Swift

017 DC COMICS SWIFT Authority, SURPRISE ASSAULT (Empower)

Reading the Air Currents When an opposing character NEVER HOLD BACK (Close Combat Expert) with or uses the Carry ability or hits with an attack, place an Air token on this card. Give Swift a free action and remove an Air token to give Swift a move action as a free action.

DEATH FROM ABOVE (Charge)

HOLDING PATTERN (Sidestep)

MOM SAID NOT TO PLAY WITH SHARP OBJECTS… (Blades/Claws/Fangs)

Barrel Roll or Wingover? Give Swift a free action and choose Combat Reflexes or Energy Shield/Deflection. She can use the chosen power until she chooses again.

”SWIFT” ISN’T JUST A NAME (Combat Reflexes)

REAL NAME: Shen Li-Men SIGNIFICANT APPEARANCE: #28 (1995) POINT VALUE: 90 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Steve Trevor

018 DC COMICS STEVE TREVOR A.R.G.U.S., Justice League of America, Pilot, Politician, …THERE’S A WAY (Close Combat Expert) Soldier,

LEADING FROM THE FRONT (Running Shot)

A.R.G.U.S. HAS SOME FUN TOYS (Penetrating/Psychic Blast)

I’VE BEEN IN WORSE SITUATIONS (Energy Shield/Deflection)

WHERE THERE’S A WILL… (Willpower)

SPECIALIZED TRAINING (Combat Reflexes)

Appointed by POTUS Steve Trevor can use Empower and Leadership. When he uses Leadership and succeeds, he may also remove an action token from an adjacent friendly character with a shared keyword and a lower point value. REAL NAME: Steve Trevor SIGNIFICANT APPEARANCE: Justice League #3 (2012) POINT VALUE: 54 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) The Flash (Barry Allen)

019a DC COMICS THE FLASH Central City, Justice League, Police, Scientist, Speedster JUST A CRIMSON BLUR (Combat Reflexes)

IMPOSSIBLE ODDS? I JUST NEED A SECOND… Leaving Footprints on the Sides of Buildings (Willpower)

Flash Fact If The Flash has at least 2 Speed tokens on this Speed Force When The Flash moves at least one square and card, he can use Empower. If he has at least 3 Speed tokens on this hits one or more adjacent characters, you may place a Speed token card, he can use Enhancement. If he has at least 4 Speed tokens on on this card after actions resolve. Increase The Flash’s speed value by this card, he can use Probability Control. the number of Speed tokens on this card. Faster Than Thought The Flash can use Super Senses. Once per turn, you may remove a Speed token from this card to reroll one of his Super Senses rolls.

THE SCARLET SPEEDSTER (Hypersonic Speed)

THEY’RE GUILTY? THEN THEY’RE MINE (Charge)

YOU’RE UNDER MY PROTECTION (Defend)

REAL NAME: Barry Allen SIGNIFICANT APPEARANCE: The Flash: Rebirth #1 (2009) POINT VALUE: 130 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Bizarro Flash

019b DC COMICS BIZARRO FLASH Monster, Speedster A GENTLE TOUCH (Precision Strike)

Speed Force When Bizarro Flash moves at least one square and hits one or more adjacent characters, you may place a Speed EASILY BRUISED (Toughness) token on this card after actions resolve. Increase Bizarro Flash’s speed value by the number of Speed tokens on this card. Slow Force At the end of your turn, if Bizarro Flash missed all JUST NOT FEELING IT (Super Senses) his attacks this turn, place a Speed token on this card.

EVERYTHING HURTS ME (Impervious) SLOW POKE (Sidestep)

BARELY FUNCTIONING (Perplex) BARELY MOVING (Charge)

SO STUPID (Outwit) STANDING STILL (Hypersonic Speed)

Picking up the Pace Bizarro Flash can use Flurry and Close Slow Dowwwwwwwwn Give Bizarro Flash a free action and Combat Expert. Remove a Speed token from this card and you may remove a Speed token from this card. If you do, other characters activate Close Combat Expert with a close combat attack this turn. within 8 squares can’t use Hypersonic Speed until your next turn.

REAL NAME: Bizarro Flash SIGNIFICANT APPEARANCE: #856 (2007) POINT VALUE: 111 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Mirror Master

020 DC COMICS MIRROR MASTER Assassin, Injustice Gang, Injustice League, Rogues, TRY AGAIN, LADDIE (Super Senses) Society of Super Villains

Mirrored Duplicates The first copy of Mirror Master on DON’T BREAK ‘EM. IT’S SEVEN YEARS BAD LUCK your force costs 80 points and begins the game on the click #1 that (Barrier) appears after a click. Additional copies of this character on your force cost 30 points each and begin the game on the click #1 that appears after the click. Mirror Master is considered 80 points SUPRISINGLY STOUT (Willpower) for all game effects except victory points Mirror Duplicates Give Mirror Master a power action. You may place this character and any other friendly #020 Mirror Mirror Master can use Shape Change. If no Hall of Mirrors Master in each other’s squares. All friendly characters named Mirror other friendly character named Mirror Master has used Perplex this Master can use Sidestep and the Carry ability. turn, Mirror Master can use Perplex.

HYPNOTIZING MIRRORS (Mind Control) THROUGH THE LOOKING GLASS (Probability Control)

WAS THAT ME? OR JUST A MIRROR DUPLICATE? TRAINED ASSASSIN BEFORE THIS GIG (Shape Change) (Precision Strike)

TRAPPED IN THE MIRROR DIMENSION (Incapacitate)

REAL NAME: Evan McCulloch SIGNIFICANT APPEARANCE: #8 (1989) POINT VALUE: 80/30 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Pied Piper

021 DC COMICS PIED PIPER Rogues IT’S HARD GOING STRAIGHT (Willpower)

SOOTHING MUSIC (Enhancement) Melody on the Breeze ,

TIME TO PAY THE PIPER (Running Shot)

DANCE TO MY TUNE (Mind Control)

Hypnotic Tones Pied Piper can use Pulse Wave. When he does, hit characters modify their damage values by -1 (minimum 1) until your next turn and he can immediately use Mind Control as a free action to make a close combat attack with an area of effect that includes any hit opposing characters.

RAT SWARM (Poison)

YOU LEARN SOME THINGS FIGHTING THE FLASH (Super Senses)

REAL NAME: Hartley Rathaway SIGNIFICANT APPEARANCE: The Flash #106 (1959) POINT VALUE: 76 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Trickster (James Jesse)

022 DC COMICS TRICKSTER Exploding Dummy Trickster can use Shape Change. When he Rogues, Secret Society of Super Villains does and succeeds, deal the attacker 2 damage.

AIR-WALKING SHOES (Sidestep)

QUICK-HARDENING GUM (Plasticity)

THE JOKE’S ON YOU (Energy Explosion)

Oil Slick Gun When Trickster is attacked by an adjacent character, you may give him an action token. If you do, he evades the attack and, after actions resolve, knock back the attacking character up to 4 squares.

GOT ME AGAIN, FLASH (Super Senses)

HAVE YOU HEARD THIS ONE? (Perplex)

REAL NAME: James Jesse SIGNIFICANT APPEARANCE: The Flash #113 (1960) POINT VALUE: 70 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Captain Boomerang (Digger Harkness)

023 DC COMICS CAPTAIN BOOMERANG Injustice League, Rogues, Secret Society of Super Villains, THAT ALL YA GOT FOR OL’ DIGGER, EH? Suicide Squad (Super Senses)

Hiding Behind a Tree Won’t Help Ya

I’LL TEACH YA SOME RESPECT, MATE (Running Shot)

STAYING ALIVE ON THE SUICIDE SQUAD (Sidestep)

Exploding Boomerangs Captain Boomerang can use Energy Explosion and Precision Strike.

RAZOR-RANGS (Penetrating/Psychic Blast)

BOOMERANG DEFLECTION (Energy Shield/Deflection)

REAL NAME: Digger Harkness SIGNIFICANT APPEARANCE: The Flash #117 (1960) POINT VALUE: 83 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) The Top

024 DC COMICS THE TOP Politician, Rogues MOVING AT TOO HIGH A VELOCITY (Super Senses)

Always Whirling The Top can use Sidestep and when he SPINNING TOO FAST TO TOUCH (Shape Change) does, he can use .

A GENIUS BEHIND THE MADNESS (Perplex) CAN’T STOP THE TOP! (Charge)

I’LL REVEAL YOUR TRUE SELF (Mind Control)

Always Spinning The Top can use Flurry. If both attacks target the same character and at least one hits, give that character an action token.

SPIN, SPIN, SPIN, SPIN, SPIN! (Quake)

WHIRLING OUT OF THE WAY (Energy Shield/Deflection)

REAL NAME: Roscoe Dillon SIGNIFICANT APPEARANCE: The Flash #122 (1961) POINT VALUE: 102 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Golden Glider

025 DC COMICS GOLDEN GLIDER Rogues POISON RINGS (Poison)

OLYMPIC ATHLETE (Combat Reflexes) Ice Skate Uphill

Partners or Siblings in Crime When Golden Glider is BEAUTY OF THE OPERATION (Exploit Weakness) adjacent to a character named The Top or Captain Cold or Chillblaine, modify all of their attack values by +1 if not already modified by this effect. Frozen Trail After Golden Glider moves and actions resolve, place up to 6 hindering terrain markers in squares she moved through. When a character occupying or adjacent to one of these markers attempts to move, it must attempt to break away as if the marker was a character that can use Plasticity and is friendly to Golden Glider.

TRIPLE AXEL (Charge)

RAZOR SKATES (Blades/Claws/Fangs)

REAL NAME: Lisa Snart SIGNIFICANT APPEARANCE: The Flash #250 (1977) POINT VALUE: 60 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Rainbow Raider

026 DC COMICS RAINBOW RAIDER DON’T BE SO BLUE (Incapacitate) Rogues

I WON’T BE REDUCED TO NOTHING! (Penetrating/Psychic Blast) Rainbow Bridge

PURPLE HAZE (Smoke Cloud) My Favorite Color (to Drain) this Week Give Rainbow Raider a power action and choose Red, Orange, Yellow, RED LIGHT WARNING! (Super Senses) Green, Light Blue, Blue, or Purple. Opposing characters possessing a power of that color on their dial modify their combat values by -1 until he chooses again, if not already modified by this effect. COLOR GUARD (Toughness) INVISIBLE TO YOUR PRIMITIVE EYES (Stealth) PROTECT MY ARTWORK (Defend) SEEING RED AGAIN (Blades/Claws/Fangs) RAINBOW SHIELD (Energy Shield/Deflection) SETTING THE ART WORLD ABLAZE (Energy Explosion) RAINBOW WALL (Barrier) THE PAINTBRUSH IS MIGHTIER THAN THE RAINBOW RAIDERS LOOK UP TO ME... AFTER I’M SWORD (Pulse Wave) DEAD (Mastermind) I LIFT, EVERY NOW AND THEN. NO BIG DEAL. (Super Strength) MY ARTWORK IS NOT TRASH! (Willpower)

POINT VALUE: 68

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Reverse-Flash

027 DC COMICS REVERSE-FLASH Past, Rogues, Speedster THAT WON’T WORK. TRY AGAIN… (Invulnerability)

Speed Force When Reverse-Flash moves at least one square …AND AGAIN… (Toughness) and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Reverse-Flash’s speed value by the number of Speed tokens on this card. Anything to Change the Past Remove a Speed token …AND AGAIN (Super Senses) from this card and Reverse-Flash can use Probability Control until your next turn.

I GOT WHAT YOU NEED (Perplex) WHO’S FAST NOW? (Hypersonic Speed)

Speed Force Accident When this click is revealed, stop turning the dial. Reverse-Flash can’t be healed past this click. This I WILL CHANGE THE PAST! (Charge) power can’t be countered or ignored.

Small-Time Thug Reverse-Flash is a wild card and is YOU’LL NEVER STOP ME, BARRY! (Exploit Weakness) considered a lower point value than any friendly character using Leadership or Mastermind.

YOU REJUVENATE ME (Steal Energy)

REAL NAME: SIGNIFICANT APPEARANCE: The Flash #23 (2013) POINT VALUE: 122 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Tar Pit

028 DC COMICS TAR PIT Injustice League, Monster, Rogues, I KILLED THE DINOSAURS, DUDE (Poison) Secret Society of Super Villains

COME AT ME, BRO! (Invincible) Oozing Around You , Trapped in Tar When an opposing character targets Tar Pit with a close combat attack, after that attack resolves, roll a d6 and SERIOUSLY, YOU CAN’T HURT ME (Toughness) place Living Tar tokens on the attacker’s card equal to half of the result. Once, for all characters with this trait, characters decrease their attack value by 1 for each Living Tar token on their card and may be given a power action to remove all Living Tar tokens from FOSSIL-FUELED (Regeneration) their card. Living Asphalt Tar Pit can use Plasticity. When Tar Pit is given a move action, place Tar markers into the squares that Tar Pit YOU KNOW I’M MADE OF TAR, RIGHT? has moved through. Other characters that enter a square with a Tar (Shape Change) marker must immediately end their movement. At the beginning of your turn, remove all Tar markers placed by this character.

BACKIN’ MY BROS UP (Empower) HOT STUFF, COMING THROUGH! (Charge)

Burning Hot Tar Pit can use Poison and Super Strength.

REAL NAME: Joey Monteleone SIGNIFICANT APPEARANCE: The Flash #174 (2001) POINT VALUE: 115 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Fiddler

029 DC COMICS FIDDLER Celebrity, Injustice Society, , Suicide Squad I GOT WHAT YOU NEED (Probability Control)

JUST ONE NOTE CAN CUT YOUR THROAT… It’ll Get In Your Bones , (Ranged Combat Expert)

Let the Rhythm Move You Fiddler can use Mind Control and Sidestep.

A “MOVING” EXPERIENCE TO SEE HIM IN CONCERT (Force Blast)

CLASSICALLY-TRAINED (Pulse Wave)

Sonic Force Bubble Fiddler can use Defend. Adjacent friendly characters with a lower point value modify their defense values by +1.

WALL OF SOUND (Barrier)

REAL NAME: Isaac Bowin SIGNIFICANT APPEARANCE: All-Flash #32 (1947) POINT VALUE: 76 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Thorn

030 DC COMICS THORN Multiple Personalities Thorn can use Shape Change and , Martial Artist, Metropolis succeeds on a result of - . When she does and succeeds, heal her of 1 damage and she can’t be targeted with an attack this turn.

Path of Vengeance Thorn can use Charge, Flurry, and Stealth.

I’LL DEFEAT THE 100 ONE BY ONE IF I HAVE TO… (Flurry)

…BY ANY MEANS NECESSARY (Blades/Claws/Fangs)

VENGEANCE CANNOT BE STOPPED! (Combat Reflexes)

THE THORN PERSONA TAKING CONTROL AGAIN (Willpower)

SHE’S JUST SOME GIRL (Shape Change) REAL NAME: Rhosyn Forrest SIGNIFICANT APPEARANCE: Superman’s Girl Friend, #105 (1970) POINT VALUE: 65 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Turtle

031 DC COMICS TURTLE Secret Society of Super Villains

Slowness as a Way of Life Turtle can use Plasticity. When another character moves at least 5 squares and actions resolve, give them an action token. If you can’t, deal them 1 penetrating damage.

CRIMES FROM THE SHADOWS (Stealth)

TURTLE SHELL SPIN (Quake)

SHELL DEFENSE (Toughness)

SLOW, DELIBERATE PLANNING (Outwit)

Slowest Man On Earth Turtle can use Perplex, but only to modify speed values by -3.

REAL NAME: Unknown SIGNIFICANT APPEARANCE: All-Flash #21 (1945) POINT VALUE: 50 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Jenny Quantum

032 DC COMICS JENNY QUANTUM Authority, Stormwatch DAD, I’M NOT A CHILD ANYMORE (Toughness)

Quantum Locked Characters can’t modify any combat value THIS CENTURY PROTECTS ME AS I SHAPE IT by more than 2. Each force can’t use Probability Control more than (Regeneration) once each turn.

REALITY SHIFT (Perplex) HIDE THE CHILD (Stealth)

I CAN SEE HOW THE UNIVERSE WORKS... AND I’VE GOT THE AREA SECURED (Plasticity) CHANGE IT (Outwit)

INSTINCTIVE DEFENSE (Pulse Wave)

LESSONS FROM APOLLO AND MIDNIGHTER (Penetrating/Psychic Blast)

SPIRIT OF THE 21ST CENTURY (Invulnerability)

REAL NAME: Jennifer Quarx SIGNIFICANT APPEARANCE: Authority: Revolution #7 (2005) POINT VALUE: 95 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Jack Hawksmoor

033 DC COMICS JACK HAWKSMOOR INSIDE THE URBAN NERVOUS SYSTEM Authority, Stormwatch (Super Senses)

Buildings Get UP! UP! Jack Hawksmoor can use Toughness. Give Jack Hawksmoor a free action and place up to 2 Navigating the Urban Jungle blocking terrain markers within 6 squares; these markers remain on the map until destroyed or until he uses this power again. The City Rejects You Jack Hawksmoor can use Stealth. At the beginning of your turn, if it’s your 3rd turn or later, deal 1 penetrating damage to each other character occupying any player’s ALIEN ORGANS REBUILD ME (Regeneration) starting area. Absorbed into Buildings Before Jack Hawksmoor is given a -free action, if he occupies a square of terrain adjacent to a square of a different elevation, you may place him in any square A CITY’S INTUITION (Probability Control) within 6 squares that is adjacent to a square of a different elevation.

THE GOD OF CITIES (Sidestep) I’VE BEEN WANTING TO PUNCH SOMEONE IN THE BRAINS ALL DAY (Close Combat Expert) THE CITY WILL GUIDE US TO WHERE SHE’S HURTING (Telekinesis)

WELCOME TO L.A., WE’RE HERE TO HIT YOU (Quake)

REAL NAME: Jack Hawksmoor SIGNIFICANT APPEARANCE: Stormwatch #37 (1996) POINT VALUE: 85 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Amanda Waller

034 DC COMICS AMANDA WALLER , Politician, Soldier, Suicide Squad, Team 7 THE WALL (Barrier)

Special Recruit When you build your force, choose a character with the , Injustice League, Rogues, Secret DUPLICITOUS NATURE (Shape Change) Society of Super Villains, or Society keyword. That character has the Suicide Squad keyword this game. You’re All Expendable Amanda Waller can use Mastermind TEAM 7 (Ranged Combat Expert) as if she were 150 points, but she may only transfer damage to an adjacent friendly character with a shared keyword.

YOU’RE NOT DONE UNTIL I SAY YOU’RE DONE WORK FROM BEHIND THE SCENES (Stealth) (Enhancement)

STEPPING OUT WITH THE SQUAD (Sidestep)

Behavior Collars Amanda Waller can use Outwit. Give a power action to a friendly character with a shared keyword and within 6 squares and line of . That character can use Outwit until your next turn. THE RESOLVE TO DO WHAT’S NEEDED, REGARDLESS OF CONSEQUENCES (Willpower)

REAL NAME: Amanda Waller SIGNIFICANT APPEARANCE: Suicide Squad #1 (2011) POINT VALUE: 60 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Impulse

035 DC COMICS IMPULSE YOU KNOW YOU CAN’T CATCH ME, RIGHT? Central City, Future, Speedster, , (Super Senses) When Impulse moves at least one square and hits Unpredictable Speedster At the beginning of your turn Speed Force one or more adjacent characters, you may place a Speed token on or each time you remove a Speed token, give Impulse a free action this card after actions resolve. Increase Impulse’s speed value by the and roll a d6 that can’t be rerolled. He can use the following power number of Speed tokens on this card. until your next turn: - Outwit Let Me Join Your Team! Impulse is a wild card but may - Perplex only copy team abilities from friendly characters with a shared - Probability Control keyword.

I’M NOT JUST A DISTRACTION… BUT I’M A THE ALLEN LEGACY (Hypersonic Speed) DISTRACTION (Empower) Don’t Worry, I Got This! Impulse can use Flurry, Phasing/ Teleport, Sidestep, and the Carry ability. After Impulse resolves a move action in which he moved 6 squares or less, you may remove a Speed token from this card to give him a close combat action as a free action. ”IMPULSE SAVES THE UNIVERSE! AGAIN!” (Precision Strike)

I GUESS I DID LEARN SOMETHING FROM MAX AFTER ALL (Energy Shield/Deflection)

REAL NAME: SIGNIFICANT APPEARANCE: The Flash #92 (1994) POINT VALUE: 92 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Tornado Twins

036 DC COMICS TORNADO TWINS Central City, Future, Legion of Super Heroes, Speedster A OF FISTS (Quake)

Speed Force When Tornado Twins move at least one square and hit one or more adjacent characters, you may place a Speed YOU CAN’T CATCH THE WIND (Super Senses) token on this card after actions resolve. Increase Tornado Twins’ speed value by the number of Speed tokens on this card. The Many Deaths of Don and Dawn Allen When Human Tornado Give Tornado Twins a free action if there this click is first revealed, stop turning the dial and roll a d6 that are no friendly characters named Tornado on the map. Remove a can’t be rerolled except as noted below. On a result of , Tornado Speed token from this card and place a Tornado bystander token as Twins are KO’d. On a result of - , deal them 1 unavoidable described on this card into an adjacent square. When you do, Tornado damage. You may remove a Speed token from this card to ignore Twins have as long as that character is on the map. the original result and reroll. Tornado Twins can’t be healed and this INSPIRED BY power can’t be countered or ignored. OUR FATHER (Charge) TWO TORNADOS YOU CAN’T TELL APART BARRY ALLEN… (Shape Change) …AND OUR Mom Us to Keep Practicing If Tornado COUSIN Twins have at least 2 Speed tokens on this card, they ignore the WALLY (Sidestep) Damage Depletion Modifier. If they have at least 4 Speed tokens on this card, modify their combat values and those of a friendly Tornado 30TH CENTURY token by +1. SPEEDSTERS Qualifying Name OR Qualifying Real Name (Hypersonic Speed)

Dawn Allen Dawn Allen

Don Allen Don Allen POINT VALUE: 115

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) The Flash (Wally West)

037a DC COMICS THE FLASH Central City, Justice League, Speedster, Teen Titans KNOCK OUT ALL THE THUGS AT ONCE (Poison)

Speed Force When The Flash moves at least one square and …BUT CAN YOU HANDLE ME? (Super Senses) hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase The Flash’s speed value by the number of Speed tokens on this card. FROM THE MEAN STREETS OF BOTH KEYSTONE Vibrate Through Walls If The Flash has at least 2 AND CENTRAL CITIES (Combat Reflexes) Speed tokens on this card, he can use and modifies his defense value by +1. If he has at least 3 Speed tokens on this card, he can use Flurry and . If he has at least 4 Speed TRIP TO THE FUTURE (Probability Control) tokens on this card, he can use and deals 1 damage to all other characters adjacent to a square of blocking terrain he moved through. FROM , TO A TITAN, TO THE LEAGUE, I LEARNED A LOT (Perplex) FASTEST OF THE FLASHES (Hypersonic Speed)

Heart of the Flashes Give The Flash a free action and remove a Speed token from this card. When you do, until your NOT GONNA STOP JUST BECAUSE I SLOWED next turn, friendly characters modify their speed values by +2 and DOWN (Charge) opposing characters modify their speed values by -2. I KNOW HOW TO HANDLE YOU… (Precision Strike)

REAL NAME: Wally West SIGNIFICANT APPEARANCE: The Flash #62 (1992) POINT VALUE: 149 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Dark Flash

037b DC COMICS DARK FLASH Central City, Justice League, Speedster, Teen Titans WALLY, IS THAT YOU? (Shape Change)

I’ve Learned How to Heal Myself, But I Leave Speed Force When Dark Flash moves at least one square and hits one or more adjacent characters, you may place a Speed token the Scars Remove a Speed token from this card and Dark Flash on this card after actions resolve. Increase Dark Flash’s speed value can use Regeneration as a free action. by the number of Speed tokens on this card.

LINDA! NO!!! (Hypersonic Speed)

NEVER SLOWING DOWN (Sidestep)

A More Ruthless Flash If Dark Flash has at least 2 Speed tokens on this card, he deals penetrating damage. If he has at least 4 Speed tokens on this card, he can use , , and .

I IMPROVED THE COSTUME (Toughness)

THE FLASH OF THE FUTURE (Super Senses)

REAL NAME: Walter West SIGNIFICANT APPEARANCE: The Flash #150 (1999) POINT VALUE: 110 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Captain Cold

038 DC COMICS CAPTAIN COLD , Rogues, Secret Society of Super Villains IGLOO (Barrier)

I Lead the Rogues, as Much as Anyone Does Frozen Field At the beginning of your turn, you may place an Captain Cold can use Leadership. When he does, he may only Ice Block special terrain marker within range and line of fire. When remove tokens from characters with the Rogues keyword, and they a character occupying or adjacent to one of these markers attempts are considered to have a lower point value. to move, it must attempt to break away as if the marker was a character that can use Plasticity and is friendly to Captain Cold. HIT ‘EM WHERE IT HURTS (Enhancement) SLICKER THAN ICE (Running Shot)

STEALING THE STANLEY CUP (Sidestep)

Absolute Zero Captain Cold can use Precision Strike. When he hits with an attack, you may place an Ice Block terrain marker in that square.

FROZEN IN YOUR TRACKS (Incapacitate)

A HARD KNOCK LIFE (Toughness)

REAL NAME: Leonard Snart SIGNIFICANT APPEARANCE: Showcase #8 (1957) POINT VALUE: 100 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Dr. Alchemy

039 DC COMICS DR. ALCHEMY Change Your Weapons to Chalk Dr. Alchemy can use Injustice League, Mystical, Rogues, Scientist Outwit. When he does and counters an attack power, the targeted character can’t make a ranged combat attack until your next turn.

YOU’RE POWERLESS BEFORE THE PHILOSOPHER’S STONE! (Running Shot)

YOUR BECOME…GLUE! (Plasticity)

YOUR HEART BECOMES...COAL! (Penetrating/Psychic Blast)

YOUR SKIN BECOMES...PAPER! (Pulse Wave)

Transmute Elements Dr. Alchemy can use Barrier as if he has a range value of 8 to place up to 10 markers, but at least half of them must be hindering or water terrain markers instead of blocking. Any of these terrain markers may be placed in squares of hindering or water terrain. IRON ELEMENTAL SHIELD (Energy Shield/Deflection)

REAL NAME: Albert Desmond SIGNIFICANT APPEARANCE: Showcase #13 (1958) POINT VALUE: 100 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Weather Wizard

040 DC COMICS WEATHER WIZARD …AND THEY’RE CALLING FOR LIGHTNING Injustice League, Rogues, Secret Society of Super Villains (Ranged Combat Expert)

ROCK YOU LIKE A HURRICANE (Running Shot)

Spring Storms When Weather Wizard makes a ranged combat attack, it generates knock back and if the target occupies outdoor GUSTS ARE PICKING UP (Sidestep) terrain, damage dealt is increased by the target’s elevation level.

Summer Lightning Weather Wizard can use Powers Like the Seasons At the beginning of your turn, , , , . roll a d6 that can’t be rerolled. Weather Wizard can use the power indicated by the result on the back of this card. Autumn Winds Weather Wizard can use Quake as if he occupied a single square of outdoor terrain within range. Characters with or can’t ignore knock back during this attack. HAIL (Energy Shield/Deflection) Winter Chill Weather Wizard can use Smoke Cloud. When he does, after actions resolve, he can use Incapacitate as a free action, targeting all opposing characters occupying one or more of RELENTLESS AS A HEAT WAVE (Willpower) Powersthese Likemarkers the with aSeasons close combat attack.At the beginning of your turn, roll a d6 that can’t be rerolled. - Weather Wizard may choose any single result. , Weather Wizard can use Spring A STORM’S BREWING… (Perplex) , Weather Wizard can use Summer, , Weather Wizard can use Autumn, REAL NAME: , Weather Marco Wizard Mardon can use Winter, on a SIGNIFICANT - , Weather APPEARANCE: Wizard can choose The Flash one #110of the (1959)seasons. POINT VALUE: 100 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Heat Wave

041 DC COMICS HEAT WAVE Rogues, Secret Society of Super Villains CHARRED SKIN (Toughness)

A ROGUE ALL THE WAY (Enhancement) You Trying To Hide Behind Ashes?

LIGHT ‘EM UP (Ranged Combat Expert) HOT STUFF, COMING THROUGH! (Running Shot)

YOU’RE ALL GOING TO BURN (Energy Explosion)

HOTTER AND HOTTER! (Pulse Wave)

Wall of Heat Wave can use Barrier and Willpower. When Heat Wave makes an attack and misses, he can immediately use Barrier as a free action but must place one of the blocking terrain markers adjacent to an opposing character that he missed. When these blocking terrain markers are destroyed or removed from the map at the beginning of your next turn, any opposing characters adjacent to one or more of these squares are dealt 1 damage. REAL NAME: Mick Rory SIGNIFICANT APPEARANCE: The Flash #140 (1963) POINT VALUE: 97 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Fallout

042 DC COMICS Give Fallout a power action FALLOUT Powering Iron Heights Monster and all friendly characters adjacent to blocking terrain modify their damage values by +1 until your next turn if not already modified by this effect. Radiation Poisoning Once per action when an opposing CANCEROUS TOUCH (Exploit Weakness) character moves into a square adjacent to Fallout, that character is immediately dealt 1 damage.

BURNING THROUGH EVERYTHING (Phasing/Teleport)

Radiation Powered Fallout can use Poison. When he does, he deals penetrating damage to opposing characters 150 points or less.

DON’T GET TOO CLOSE… (Poison)

RADIOACTIVE AURA (Toughness)

I WILL FIND MY FAMILY… (Willpower)

REAL NAME: Neil Borman SIGNIFICANT APPEARANCE: The Flash: Iron Heights (2001) POINT VALUE: 66 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Murmur

043 DC COMICS MURMUR He Hates Voices - All of Them When he is adjacent to Rogues, Scientist an opposing character that can use Outwit, Perplex, or Probability Control, Murmur can use Flurry and modifies his attack value by +2.

HE WAS AN M.D., BUT I WOULDN’T TRUST HIM Abnormal Blood Murmur ignores all damage dealt by Poison. WITH A SCALPEL (Support)

Long-Limbed Killer Murmur can use Charge and Plasticity.

FOLLOW THE VOICES… (Sidestep)

KLLLL FLSSHH (Blades/Claws/Fangs)

DON’T GET TOO CLOSE (Combat Reflexes)

DUDE CUT HIS OWN TONGUE OUT (Willpower)

REAL NAME: Michael Amar SIGNIFICANT APPEARANCE: The Flash: Iron Heights (2001) POINT VALUE: 65 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Savitar

044 DC COMICS SAVITAR Mystical, Past, Pilot, Ruler, Speedster BEGONE, UNBELIEVERS! (Quake)

Speed Force When Savitar moves at least one square and hits one or more adjacent characters, you may place a Speed token on (Invulnerability) THE SPEED FORCE SHIELDS ME this card after actions resolve. Increase Savitar’s speed value by the number of Speed tokens on this card. Drain Your Speed Give Savitar a free action and place one (Toughness) Speed token from an opposing character’s card onto this card.

UNTOUCHABLE ONCE YOUR SPEED IS GONE DARK MASTER OF THE SPEED FORCE (Super Senses) (Hypersonic Speed)

I’VE SPENT LIFETIMES STUDYING THE SPEED YOU CAN’T CATCH ME! (Charge) FORCE (Outwit) The Speed Force Makes Me Invincible If Savitar has at least 5 Speed tokens on this card, at the beginning of your CULT LEADER (Mind Control) turn, you may heal him of 1 damage. Remove 3 Speed tokens from this card to prevent all damage dealt to him from an attack. The Lord of Motion Opposing characters decrease their speed values by the number of Speed tokens on this card.

REAL NAME: Unknown SIGNIFICANT APPEARANCE: The Flash #108 (1995) POINT VALUE: 108 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Etrigan the Demon

045 DC COMICS ETRIGAN THE DEMON Mystic Arts Hath I Learned Etrigan the Demon can use , Monster, Mystical, Past, , Energy Shield/Deflection, Outwit, and Toughness. Warrior

Gone, Gone, Form of Man... When Etrigan the Demon ARMOR PLATE IS TOUGH (Invincible) has a click number, give him a power action and turn him to his blue click number with the same value. When Etrigan the Demon has a blue click number, give him a free action and turn him to his red DEMONSKIN IS ROUGH (Toughness) click #1. You may only use one of these effects during your turn. BACK TO THE FORM OF MAN! (Earthbound/Neutralized) MYSTICALLY ENHANCE YOUR BLADES TRUE (Empower) SPEEDIER THAN (Charge) AND ARROWS TOO (Enhancement) BLADE TO REND AND TEAR (Blades/Claws/Fangs) The Mighty Feared Me Etrigan the Demon can use Exploit Weakness and Probability Control. STRIKE WELL AND FAIR (Precision Strike) THE FUTURE I FORSEE (Probability Control)

FIERY BREATH DOTH BURN (Energy Explosion) BUT YOU DON’T KNOW WHERE I’LL BE (Perplex) 2013 FAN VOTE WINNER! REAL NAME: Etrigan SIGNIFICANT APPEARANCE: Demon Knights #1 (2011) POINT VALUE: 135 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Harley Quinn

046 DC COMICS HARLEY QUINN THAT’S WHEN EVERYTHING WENT KLA-BLOOEY! Arkham Asylum, Sirens, Gotham City Underworld, Scientist, Secret Six, Suicide Squad (Quake)

I’m Not Even a Real Blonde! Harley Quinn can use Don’t You Want to Rev Up Your Harley? Combat Reflexes and Super Senses. , My Puddin’ Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn’s Puddin’. COME GET ME, BOYS (Super Senses) Harley Quinn can use Perplex and Probability Control, but only to target her Puddin’. When her Puddin’ is KO’d, modify all of Harley Quinn’s combat values by +1. BIG MISTAKE, BIRD BRAIN (Combat Reflexes) Sneak, Sneak, Sneak When Harley Quinn has no action tokens, she can use Sidestep.

MY PUDDIN’ IS IN (Outwit) HE LOVES ME NOT (Stealth)

ANY LAST WORDS? (Close Combat Expert) YOU MIGHT WANNA GET A BUCKET (Flurry)

Naughty, Naughty Harley Quinn can use Poison. When she *Character design for HeroClix by Jake Williams, does, if she is adjacent to only one opposing character, the damage 2013 HeroClix Golden Age World Champion.* dealt is penetrating damage.

REAL NAME: Harleen Quinzel SIGNIFICANT APPEARANCE: Suicide Squad #1(2011) POINT VALUE: 65/50 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Zoom

047 DC COMICS ZOOM Injustice League, Police, Scientist, …OR HURT ME (Impervious) Secret Society of Super Villains, Speedster

ALTERING YOUR PERCEPTIONS Carving a Path Through Keystone and Central (Energy Shield/Deflection) City ,

I’m in All the Timelines Simultaneously At the beginning of your turn, remove all Timeline tokens from this card, A Human Blur Zoom can use Shape Change. roll a d6, and place a number of Timeline tokens on this card equal to half the result. Remove a Timeline token from Zoom’s card and he can immediately use Probability Control, even if he has done so SPEEDING UP AND DOWN THE TIMELINE already this turn. (Hypersonic Speed)

TIMELINE SHIFT (Probability Control) COMING STRAIGHT FOR YOU, WALLY (Charge)

Tragedy Will Make You Better When he attacks an opposing character with the lowest point value on that character’s force, modify Zoom’s attack and damage values by +1. When he attacks an opposing character with the highest point value on that character’s force, Zoom can use Precision Strike. THE FLASH CAN’T TOUCH ME… (Super Senses)

REAL NAME: Hunter Zolomon SIGNIFICANT APPEARANCE: The Flash #197 (2003) POINT VALUE: 150 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Apollo

048 DC COMICS APOLLO Authority, Stormwatch THE POWER OF THE SUN (Precision Strike)

BIOENGINEERED STRENGTH (Super Strength) Eye of The Storm

I See What You’re Doing Telekinesis can’t be used to (Invincible) FACING OFF AGAINST THE COMMANDER place opposing characters in squares within Apollo’s range and line of fire. WALKING ON THE SURFACE OF THE SUN (Impervious) Committed Duo When a friendly character named Midnighter is within 8 squares, Apollo can use Willpower. IMMUNE TO CONVENTIONAL WEAPONS (Invulnerability) GOING WHERE I’M NEEDED (Hypersonic Speed) Just Need to Recharge Apollo can use Toughness. During the beginning of your turn, if Apollo occupies a square of outdoor terrain that is the highest elevation of the map, he can use RAIDING STORMWATCH TEAM ACHILLES Regeneration as a free action. (Running Shot) A God on a Far Pedestal Apollo’s other powers can’t be countered. If no opposing characters are adjacent to him, he can use Super Senses. KEEPING UP WITH MIDNIGHTER (Sidestep)

STERILIZING THE MOON (Ranged Combat Expert) POINT VALUE: 200/125

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Midnighter

049 DC COMICS MIDNIGHTER Authority, Martial Artist, Soldier, Stormwatch BIOENGINEERED REFLEXES (Super Senses)

YOU CAN’T WIN THIS FIGHT. WHY EVEN TRY? Moving Through the Night (Combat Reflexes)

I Know What You’ll Do When an opposing character uses INVENTIVE USE OF A JACKHAMMER Close Combat Expert, they can only use it to modify one value by (Exploit Weakness) +1. Go For the Soft Spots Midnighter can use Exploit We’ve Fought This Fight In My Head Already Weakness and Outwit. If he uses Outwit to target an adjacent When Midnighter targets an opposing character with a close combat character, Midnighter can use Plasticity and can’t be ignored for attack, until your next turn modify that character’s defense value by movement purposes. -1 and ignore any other modifiers to that character’s defense value. Cybernetic Implants Midnighter can use Charge, Flurry, and Toughness. When Midnighter doesn’t have 2 action tokens, he can use Stealth.

REVENGE FOR APOLLO (Flurry)

THE ANSWER IS ALWAYS ULTRA-VIOLENCE (Precision Strike)

REAL NAME: Lucas Trent SIGNIFICANT APPEARANCE: Stormwatch #4 (1998) POINT VALUE: 125/100 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) The Flash (Kingdom Come)

050 DC COMICS THE FLASH Central City, Future, Speedster YOU CAN’T HIT WHAT YOU CAN’T SEE (Super Senses)

Speed Force When The Flash moves at least one square and GALE FORCE, ONCE HUMAN (Impervious) hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase The Flash’s speed value by the number of Speed tokens on this card. He’s Just a Blur The Flash can use Super Senses, but succeeds on a roll of - . This roll can’t be rerolled. He Never Gets Tired, He Never Stops Moving The Flash’s speed powers can’t be countered. MORE CONNECTED TO THE SPEED FORCE THAN The Flash can use ANYONE EVER HAS BEEN (Probability Control) Patrolling Both Cities at Once Hypersonic Speed. When he does, you may remove a Speed token from this card and he may then make a second close combat attack RIGHTS ALL WRONGS AT LIGHTNING SPEED or use Outwit as a free action during this move and then continue (Exploit Weakness) his movement. LIVES BETWEEN THE TICKS OF A SECOND (Hypersonic Speed)

Who Would Dare Be A Criminal in this City? Up to three times per turn, give The Flash a free action and remove a Speed token from this card. When you do, lock his damage value at its current value until the end of the turn and give him a close combat action as a free action. REAL NAME: Unknown SIGNIFICANT APPEARANCE: Kingdom Come #1 (1996) POINT VALUE: 195 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Elongated Man

051 DC COMICS ELONGATED MAN My Nose is Twitching Elongated Man can use Outwit as if Detective, Justice League, Justice League International, Opal City he had a range value of 8 and , , .

BUT I’M A DETECTIVE, WHICH MEANS I’M LIKE AND ROLLED INTO ONE Stretching My Legs a Bit… , (Perplex) Gingold Soda Elongated Man can use Plasticity. Opposing characters within 2 squares and line of fire treat Elongated Man as adjacent for movement purposes.

SUPER SLEUTH (Stealth)

FOLLOWING THE CLUES (Sidestep)

IT’S EASY TO ROLL WITH THE PUNCHES WHEN YOU’RE RUBBER (Super Senses)

Closing in on a Suspect Elongated Man can use Barrier, Combat Reflexes, and Willpower.

REAL NAME: Ralph Dibny SIGNIFICANT APPEARANCE: The Flash #112 (1960) POINT VALUE: 81 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Captain Thunder

052 DC COMICS CAPTAIN THUNDER , Justice League, Mystical THE STAMINA OF ATLAS (Invincible) Last Striped Tiger of Khandaq At the beginning of THE POWER OF the game, place a Tawny bystander token as described on this card (Impervious) adjacent to Captain Thunder. Give Captain Thunder a free action when he has two action tokens and place a friendly character within You Wouldn’t Hurt a Buncha Orphans? Captain 8 squares and line of fire named Tawny adjacent to him. Thunder can use Shape Change and Super Senses. When this power THE SPEED OF is revealed due to taking damage from an opponent’s attack, stop MERCURY (Hypersonic Speed) turning the dial and remove all action tokens from Captain Thunder. This power can’t be ignored. CHANGED BACK TO THE SIX KIDS EARTH’S MIGHTIEST MORTAL (Invulnerability) (Earthbound/Neutralized) THE COURAGE OF ACHILLES (Charge) THE WISDOM OF SOLOMON (Probability Control) THE STRENGTH OF ! Captain Thunder can use Pulse Wave with a range (Super Strength) value of 6. When he does and he targets more than one character, his damage value becomes 2 and is locked. When he uses Pulse Wave and actions resolve you may choose to deal Captain Thunder FIGHTING WAVE AFTER 1 unavoidable damage. WAVE OF AMAZONS (Quake)

REAL NAME: Billy Batson SIGNIFICANT APPEARANCE: Flashpoint #4 (2011) POINT VALUE: 225/125 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Professor Zoom

053a DC COMICS PROFESSOR ZOOM Flashpoint, Future, Scientist, Secret Society of Super Villains, I WILL END YOU FLASHES. EVERY LAST ONE OF Speedster YOU. (Precision Strike) Speed Force When Professor Zoom moves at least one square and hits one or more adjacent characters, you may place a Speed ALLEN’S EQUAL…NO, (Super Senses) token on this card after actions resolve. Increase Professor Zoom’s speed value by the number of Speed tokens on this card. Alter Your Timeline Professor Zoom can use Combat Return of Barry Allen If Professor Zoom has at least 2 Reflexes. Once per attack, when Professor Zoom takes damage from Speed tokens on this card, he can use Shape Change and Willpower. an attack and this click is revealed, you may deal Professor Zoom’s If he has at least 3 Speed tokens on this card, he can use Blades/ printed damage value to the attacking character if you remove a Claws/Fangs any time he makes a close combat attack and Speed token from this card. If you remove 2 Speed tokens instead, Sidestep. If he has at least 4 Speed tokens on this card, he deals this damage is penetrating damage. penetrating damage when making an attack. Return From the Future If Professor Zoom has 10 Speed ALWAYS A STEP AHEAD OF YOU… (Perplex) tokens on this card or more, you may remove them all to take one extra turn after this one.

…WHILE KEEPING YOU A STEP BEHIND (Outwit) THE FASTEST MAN OF THE 25TH CENTURY (Hypersonic Speed)

RACE TOWARDS THE PAST (Charge)

REAL NAME: Eobard Thawne SIGNIFICANT APPEARANCE: The Flash #139 (1963) POINT VALUE: 150 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Zoom (Black Lantern)

DC COMICS 053b ZOOM You Fight Me As if I Live Zoom can use Regeneration and (BLACK LANTERN) Toughness. When he uses Regeneration, increase the result of the d6 , Monster, Speedster roll by half the number of Speed tokens on this card, maximum 6. Speed Force When Zoom moves at least one square and hits Death: Will Make You Better Zoom can use Steal one or more adjacent characters, you may place a Speed token on Energy. When an opposing character is KO’d, heal Zoom of 1 this card after actions resolve. Increase Zoom’s speed value by the damage and place a Speed token on this card. number of Speed tokens on this card. DEATH RACES TOWARDS YOU (Hypersonic Speed)

YOU CAN’T CATCH ME, BARRY (Phasing/Teleport)

A New Remove a Speed token from this card and choose either Exploit Weakness or Flurry. If you do, Zoom can use Blades/Claws/Fangs and the chosen power as a free action instead of making a close combat attack while using Hypersonic Speed this turn. VIBRATE MY HAND THROUGH YOUR HEART (Blades/Claws/Fangs)

THIS RING ANIMATES ME (Super Senses)

REAL NAME: Eobard Thawne SIGNIFICANT APPEARANCE: : The Flash #1 (2009) POINT VALUE: 120 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14)

054 DC COMICS ABRA KADABRA Future, Injustice Gang, Mystical, Rogues TECHNOLOGICAL WIZARD (Energy Shield/Deflection)

Puppet Transformation When an opposing character targets Abra Kadabra with an attack and misses, that character has (Super Senses) WRAITH-LIKE AT TIMES and modifies its attack and damage values by -1. This effect lasts until that character begins and ends the same turn with no action tokens. Master Magician Abra Kadabra can use Perplex and Shape Change. STRAIGHT OUT OF THE FUTURE (Running Shot)

I KNOW THE FUTURE, FLASH (Probability Control) TRAVELING THROUGH DIMENSIONS AND TIME (Phasing/Teleport)

64TH CENTURY “MAGIC” (Precision Strike)

Selling the Souls of Others Give Abra Kadabra a free action and deal 1 unavoidable damage to another friendly character that shares a keyword with Abra Kadabra and is within range and line of fire. When you do, choose any one standard power and Abra Kadabra can use that power until your next turn. REAL NAME: Citizen Abra SIGNIFICANT APPEARANCE: The Flash #128 (1962) POINT VALUE: 110 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Cobalt Blue

055 DC COMICS COBALT BLUE Future, Mystical CRYSTALLINE ARMOR (Invulnerability)

Speed Stealer Give Cobalt Blue a free action and choose any number of target opposing characters within 8 squares and line of STOUT RESOLVE (Toughness) fire. Until your next turn, those characters modify their speed values by -3 and Cobalt Blue modifies his speed value by +1 for each character targeted this way and his attack value by +1 for every two INCORPOREAL FORM (Super Senses) characters targeted this way. SETTING YOU ABLAZE (Running Shot) A Flame That Chills, Not Burns When Cobalt Blue makes a close combat attack against a single target and actions resolve, roll a d6. On a result of - , give the target an action MY HATRED FOR THE FLASH DWARFS THE SUN token. (Charge)

PURE SORCERY (Probability Control) YOU WILL OBEY ME! (Mind Control)

A THOUSAND YEARS WILL THE BLUE FLAME I’M NOT BARRY; I’M HIS TWIN (Shape Change) BURN (Penetrating/Psychic Blast)

A Terrible Swift Sword Cobalt Blue can use Exploit Weakness. Adjacent opposing characters can’t use Shape Change or Super Senses.

REAL NAME: Malcolm Thawne (Allen) SIGNIFICANT APPEARANCE: Speed Force #1 (1997) POINT VALUE: 176 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Gorilla Grodd

056 DC COMICS GORILLA GRODD Animal, Gorilla City, Injustice League, Legion of Doom, STRENGTH OF A GORILLA (Super Strength) Psychic, Ruler, Secret Society of Super Villains

Through the Treetops , REND YOU LIMB FROM LIMB (Blades/Claws/Fangs) Prove I’m the Strongest Mind When Gorilla Grodd is targeted by Mind Control, Outwit, Penetrating/Psychic Blast, or BOW TO YOUR NEW RULER (Invulnerability) Perplex, both you and that character’s player must roll a d6 that can’t be rerolled. If your result is higher, Gorilla Grodd can’t be targeted by that power this turn. YOU WILL NOT ME! (Toughness) SPEED FORCE POWERED (Running Shot)

YOU WON’T MAKE A MONKEY OUT OF ME Animal Fury Gorilla Grodd can use Charge and Flurry. (Combat Reflexes)

YOUR PRIMITIVE, FEEBLE INTELLECT OFFENDS JUNGLE SAVAGERY (Flurry) ME (Outwit) Master the Mind, Destroy the Mind Gorilla Grodd can use Mind Control and Penetrating/Psychic Blast. When he uses ARGH! FLASH, I WILL SMASH YOU (Battle Fury) Mind Control and hits all targets, after actions resolve he can use Penetrating/Psychic Blast as a free action. Gorilla Grodd isn’t dealt unavoidable damage from Mind Control. REAL NAME: Grodd SIGNIFICANT APPEARANCE: The Flash #106 (1959) POINT VALUE: 175/100 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Magenta

057 DC COMICS MAGENTA Magnetic Barriers Magenta can use Barrier and Toughness. Injustice League, Rogues, Teen Titans When she uses Barrier and actions resolve, you may choose one opposing character with and within 2 squares of a blocking terrain marker that she has placed and place that character adjacent to the marker. When a character adjacent to one of these

markers attempts to move, it must attempt to break away as if the Sense the Iron in Your Blood marker was a character friendly to Magenta and can’t be ignored for movement purposes. Attract or Repel Give Magenta a free action and choose a PROTECTIVE MAGNETIC SHIELDS character with or within 3 squares and line of fire. Place (Energy Shield/Deflection) that character into a square adjacent to the one they currently occupy.

WALLY, DON’T HURT ME… I LOVE YOU. (Shape Change) TRYING TO KEEP UP WITH WALLY AND THE TITANS (Sidestep)

…OR I’LL RIP YOU IN HALF! (Ranged Combat Expert) BACK OFF, GIRDER… (Force Blast)

Riding the Magnetic Fields Magenta can use Telekinesis. Give Magenta a move action and, after actions resolve, she can use Telekinesis as a free action.

REAL NAME: Frances Kane SIGNIFICANT APPEARANCE: New Teen Titans #17 (1982) POINT VALUE: 115 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Deathstroke

058 DC COMICS DEATHSTROKE Flashpoint, Pirate, Warrior ARRRRR! (Super Senses)

SAVED BY (Regeneration) PERMISSION TO COME ABOARD? (Charge)

Steal More than Your Gold At the beginning of your Take Their Vessel! Deathstroke can use Leap/Climb and turn, you may choose a standard damage power that an opposing Stealth. When Deathstroke hits a character that can use the Carry character within 6 squares possesses. Deathstroke can use that ability, after actions resolve he can use Mind Control targeting that power and the opposing character can’t use it until your next turn. character as a free action. FIGHT TO THE LAST MAN OR WALK THE PLANK! DEAL WITH MY TREACHEROUS CREW (Flurry) (Empower)

GRENADE (Energy Explosion)

YOU WON’T STOP ME FROM FINDING ROSE! (Precision Strike)

SCURVY SEA DOG (Toughness) REAL NAME: Slade Wilson SIGNIFICANT APPEARANCE: Flashpoint: Deathstroke and the Curse of the Ravager #1 (2011) POINT VALUE: 112 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Shade

059 DC COMICS SHADE Injustice Society, Mystical, Opal City SHADOWY TENDRILS (Telekinesis)

REBORN IN 1838 (Super Senses) Shadow-Walk ;

WALL OF SHADOWS (Barrier) Power of the Darklands Shade can use Smoke Cloud and Stealth. If he has 2 action tokens, he can use Smoke Cloud as a free action.

IMMORTAL BEING OF DARKNESS (Regeneration) MOVING THROUGH THE AGES (Phasing/Teleport)

SHADOW DUPLICATE (Shape Change) I’VE SEEN THE WORLD, AND OPAL CITY IS MY HOME (Sidestep) Hero? Villain? What’s the Difference? Shade can use Perplex. When he does, he may immediately choose a friendly character of 50 points or more and modify that character’s combat Shadow Demons Before removing Shade’s hindering terrain values by -1 until your next turn, and then use it a second time. markers from the map, deal 1 damage to each opposing character within range occupying one of those markers. If that character is also adjacent to 2 or more of Shade’s hindering terrain markers, the FORBIDDEN MYSTICAL RITUALS (Probability Control) damage dealt is penetrating.

REAL NAME: Richard Swift SIGNIFICANT APPEARANCE: The Flash Comics #33 (1942) POINT VALUE: 129/100 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Engineer

060 DC COMICS ENGINEER Authority, Scientist, Stormwatch

9 Pints of Liquid Machinery for Blood Give Engineer a free action and choose a standard speed, attack, and damage power. She can use those powers until her next turn.

Toxic Environment Cleanse If an opposing character would use Poison to deal penetrating damage or more than 1 damage, they deal 1 damage instead.

BUT THE VIEWS ARE WORTH IT (Sidestep)

HEAVY METAL (Toughness)

WEB OF NANOBOTS (Super Senses)

REAL NAME: Spica SIGNIFICANT APPEARANCE: Authority #1 (1999) POINT VALUE: 175/90

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Jenny Sparks

061 DC COMICS JENNY SPARKS YOU DIDN’T THINK THAT WOULD WORK, DID Authority, Past, Scientist YOU? (Super Senses)

Electrical Cortex Short Circuit When Jenny Sparks hits TRUE BRIT (Willpower) an opposing character, that character can’t use special powers from now until your next turn.

SPIRIT OF THE 20TH CENTURY, AND I CAN’T DIE SOMEONE HAD TO BE LEFT TO SAVE THE WORLD IN IT (Regeneration) (Running Shot) If You Die, I’ll Just Dig You Up and Put You to Work Again Jenny Sparks can use Leadership. When she DOOR (Phasing/Teleport) does and the result is , remove all action tokens from all adjacent friendly characters with keyword.

BEHAVE, DON’T MAKE US COME BACK (Perplex) LIGHTNING BURST (Pulse Wave)

Massive Electrical Arc Jenny Sparks can use Penetrating/ Psychic Blast, , and has . When she uses Penetrating/ Psychic Blast, increase the damage dealt to each hit character by the number of characters adjacent to it.

SOD OFF (Penetrating/Psychic Blast)

REAL NAME: Jenny Sparks SIGNIFICANT APPEARANCE: Stormwatch #37 (1996) POINT VALUE: 125 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) Pandora

062 DC COMICS PANDORA Mystical, of Sin, Warrior UNDESERVING OF THE PUNISHMENT I’VE BEEN GIVEN (Super Senses) Faster Than Thought and a Thousand Years I CAN’T DIE (Regeneration) Practice ,

Bound By Sin For each other friendly character with the Trinity Purging My Sins Pandora can use Perplex. When she has 2 of Sin or Warrior keyword modify Pandora’s range value by +1 and action tokens and uses it to target an opposing character, remove an increase the number of she possesses by 1. action token from her.

GUNS DON’T KILL PEOPLE. I KILL PEOPLE. FORCED TO WALK THE EARTH FOREVER (Sidestep) (Ranged Combat Expert)

D-T001 Trinity of Sin This team character can use SEARCHING FOR THE BOX (Running Shot) Precision Strike and modifies their range value by +2.

MYSTICAL GUNS (Precision Strike)

Opening the Evils Pandora can use Poison. When she does, characters are instead dealt damage equal to 1 plus the number of action tokens they are assigned.

REAL NAME: Pandora SIGNIFICANT APPEARANCE: Trinity of Sin: Pandora #1 (2013) POINT VALUE: 125/100 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14)

063 DC COMICS Phantom Stranger can use PHANTOM STRANGER I Walked With the Lamb Mystical, Past, Trinity of Sin Defend, Invulnerability, and Mastermind. When Phantom Stranger transfers damage using Mastermind, he can choose to only transfer some of it. If he does, any damage not transferred is dealt to him as Phantom Stranger can use Phasing/Teleport and unavoidable damage. Bound By Sin the Carry ability but his speed value is not modified by it. He may carry one additional character for each other friendly character with NOTHING WILL STOP MY MISSION (Invincible) the Mystical or Trinity of Sin keyword.

FORCED TO WALK THE EARTH FOREVER (Sidestep) ANOTHER PIECE OF SILVER PROLONGS MY REDEMPTION (Regeneration) Mystical Manipulator Phantom Stranger can use Mind Purging My Sins Phantom Stranger can use Probability Control and the Mystics team ability. He may use Mind Control as Control. When he has 2 action tokens and uses it during an a free action to target a single opposing character with two action opponent’s turn, remove an action token from him. tokens.

MOVING THE PIECES INTO PLACE (Telekinesis) GUIDED BY THE PRESENCE (Empower)

D-T001 Trinity of Sin When this team character has no YOU WILL NOT HARM MY FAMILY! action tokens, they can use Steal Energy. When they have one action (Penetrating/Psychic Blast) token, they can use Regeneration.

THE COST OF BETRAYAL (Pulse Wave) REAL NAME: Judas SIGNIFICANT APPEARANCE: Trinity of Sin: Phantom Stranger #9 (2013) POINT VALUE: 175/125

© 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14) The Question

064 DC COMICS THE QUESTION Detective, Mystical, Trinity of Sin JUST AS I SUSPECTED… 32 FLAVORS (Super Senses)

HUB CITY’S (Combat Reflexes) Through the Ages

Bound By Sin The Question can use Toughness and is a wild I WON’T STOP UNTIL I GET THE ANSWERS I SEEK card. The Question may copy an uncopyable team ability from a (Regeneration) character with the Detective or Trinity of Sin keyword.

Purging My Sins The Question can use Outwit. When he What of My Sins? The Question can use Charge, Shape does, remove an action token from him if he has 2 action tokens. Change, and Stealth.

ANSWERS THROUGH ANY MEANS (Exploit Weakness) SEARCHING FOR ANSWERS (Charge)

Binary Gas The Question may use Poison and Precision Strike. D-T001 Trinity of Sin This team character can use Shape When he uses Poison or makes an attack, after actions resolve, he Change and Stealth. can use Smoke Cloud as a free action, but only to place hindering terrain tokens in a square he occupies or is adjacent to.

SPEAR OF (Blades/Claws/Fangs)

REAL NAME: Vic Sage SIGNIFICANT APPEARANCE: Trinity of Sin: Phantom Stranger #13 (2014) POINT VALUE: 100/60 © 2014 WIZKIDS/NECA, LLC. TM & © DC Comics. (s14)