Airtime 2 for Broadcasters
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Tuto Documentation Release 0.1.0
Tuto Documentation Release 0.1.0 DevOps people 2020-05-09 09H16 CONTENTS 1 Documentation news 3 1.1 Documentation news 2020........................................3 1.1.1 New features of sphinx.ext.autodoc (typing) in sphinx 2.4.0 (2020-02-09)..........3 1.1.2 Hypermodern Python Chapter 5: Documentation (2020-01-29) by https://twitter.com/cjolowicz/..................................3 1.2 Documentation news 2018........................................4 1.2.1 Pratical sphinx (2018-05-12, pycon2018)...........................4 1.2.2 Markdown Descriptions on PyPI (2018-03-16)........................4 1.2.3 Bringing interactive examples to MDN.............................5 1.3 Documentation news 2017........................................5 1.3.1 Autodoc-style extraction into Sphinx for your JS project...................5 1.4 Documentation news 2016........................................5 1.4.1 La documentation linux utilise sphinx.............................5 2 Documentation Advices 7 2.1 You are what you document (Monday, May 5, 2014)..........................8 2.2 Rédaction technique...........................................8 2.2.1 Libérez vos informations de leurs silos.............................8 2.2.2 Intégrer la documentation aux processus de développement..................8 2.3 13 Things People Hate about Your Open Source Docs.........................9 2.4 Beautiful docs.............................................. 10 2.5 Designing Great API Docs (11 Jan 2012)................................ 10 2.6 Docness................................................. -
MARTIN KEAN Open Source Publishing, 'Book Sprints' And
MARTIN KEAN Open source publishing, ‘book sprints’ and possible futures ABSTRACT A number of open source publishing networks and communities facilitate the use of helpful tools for free publishing and collaborative writing that can be adopted or adapted for various uses. One group that has consciously tried to take into account all of the processes necessary to solve problems is FLOSS Manuals. The ecologies of many groups and networks tend to fetishise the digital and neglect other possible solutions. This article examines the many tools available or in development that value print formats and community-sustaining tools and methods, both online and physical. Living in Dunedin, a small city with strong community networks, I work collaboratively with artists, educators and designers, businesses and institutions as a supporter of node gateways to new media open methods, resources and tools. This practice extends to national and international networks, including the non-profit group FLOSS Manuals and its agile book creation process. I came to work with FLOSS Manuals through my involvement within a tiny, inwardly focussed Dunedin subcultural community, and the handful of individuals, who travelled far and cross-pollinated with similar communities in Europe and further. FREE SOFTWARE AND OPEN SOURCE PUBLISHING From the early 1980s open source software was typified by the development and distribution of Richard Stallman’s GNU compiler, the best on Unix systems at the time. However, there were often more software developers willing to volunteer their time than there were technical writers and so there was little or no supportive documentation. It was not until Adam Hyde’s 2006 development of FLOSS Manuals that readily accessible and readable documentation became available1. -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
Climbing the Levels of Collaboration
9/9/2009 Climbing the Levels of Collaboration Or, How to Harness the Power of Crowds (or your Coworkers) Anne Gentle STC Webinar, September 2009 My Story Senior technical writer at ASI Blogger at Just Write Click Started researching wikis at BMC Software Working on the FLOSS Manuals wiki and community Photo courtesy http://www.flickr.com/photos/idletype Photo courtesy http://www.flickr.com/photos/seier/ Information Sharing Cooperating Co‐location, email, IM, interviewing Agile development practices : iterations involve retrospectives –what went well? What would you change? The classics of collaboration. Follow the rules. Be on time. Be Crowdsourcing professional. Share. Computer supported (social web enabled) Photo courtesy http://www.flickr.com/photos/7362334@N08/ Photo courtesy http://www.flickr.com/photos/jurvetson/ What’s a wiki? Wiki growth Created in 1995 Enables simultaneous edits Makes web pages quickly Give customer a voice and view point Cross‐platform, cross‐browser Living, breathing, changing documentation 1 9/9/2009 Photo courtesy http://www.flickr.com/photos/peterkaminski/ Collaboration benefits Wiki matching Encourage crowdsourcing Return on investment by reducing customer support calls Scalability goes up and up Sometimes a customer forum isn't enough Online identity Open source products often use wikis Photo courtesy http://www.flickr.com/photos/roland/ Photo courtesy http://www.flickr.com/photos/conanil/ What a wiki can’t do Motivating community contributions Don’t go on wiki suicide missions (Wiki for Dummies) Reputation Reciprocity Don’t put off collaborating with wiki engine research Attachment Efficiency Reputation Reciprocity Will your customers appear expert in your product if they contribute What will customers receive in return? to your wiki? Can you borrow a point system? This type of motivation is especially important to consultants. -
Wen Feng (Irene) Yip Sunnyvale, CA • (408)3183270 • [email protected] •
Wen Feng (Irene) Yip Sunnyvale, CA • (408)3183270 • [email protected] • www.linkedin.com/in/ireneyip SKILLS & ABILITIES Office Skills » Project Management, Data Analysis, Program Evaluation, Administrative Support Technical » Dropbox, Google Drive, MySQL, MS SQL Server, PHP/JavaScript/jQuery/AJAX/CSS/JSON/XML, MS Word/Excel/PowerPoint, Google Analytics, SPSS, Qualtrics/SurveyMonkey, Python Languages » English, Mandarin, Cantonese, Malay PROFESSIONAL EXPERIENCE Research Support Specialist, Bay Area Environmental Research Institute, Moffett Field (current) » Prepared conference, seminar and/or workshop documentation packages. » Managed travel process within the constraints of the U.S. Government's Federal Travel Regulations, and serving as a NASA Central Travel Office (CTO) liaison. » Assisted with logistical issues involving coordinating and arranging seminars with visiting colleagues. » Created, managed, updated and maintained NEX related websites Marketing Intern, Gatepath, Redwood City (Spring 2017) » Created drop-shipping website (gatepath.myshopify.com) by using JavaScript and AJAX. » Analyzed website's key performance metrics and competitive trending by using Google Analytics Immigration Program Intern, Center for Employment Training, San Jose (Spring 2016) » Developed website (www.cet-icp.org) to increase community awareness by using PHP and JavaScript » Designed poster for immigration campaign by using Adobe Creative Suite Team Leader, Airtime Management & Programming Inc., Malaysia (2010-2014) » Planned, scheduled and executed -
Open An-Open-Web.Pdf
AN OPEN WEB Copyright : The Contributors (see back) Published : 2011-01-30 License : None Note : We offer no warranty if you follow this manual and something goes wrong. So be 1 careful! Introduction 1. The Web is Closed 2. The Future is Open 2 1. THE WEB IS CLOSED “As much as we love the open Web, we’re abandoning it.” -Chris Anderson, WIRED Magazine The Web was meant to be Everything. As the Internet as a whole assumes an increasingly commanding role as the technology of global commerce and communication, the World Wide Web from its very inception was designed to be a free and open medium through which human knowledge is created, accessed and exchanged.1 But, that Web is in danger of coming to a close. The Web was meant to be Free. It laid out a language of HyperText, which anyone could use to author electronic documents and connect them together with links. The documents in totum were meant to form a global web of information with no center and no single point of control.2 The first Web browser was also a Web editor, and this principle that any node in the network can both consume and create content has more or less been defended to this day. The Web was meant to be Open. It detailed a common interface that could be implemented on any computer. This innovation overcame the obstacles of incompatible platforms and tools for the sharing of knowledge on the Net,3 by defining a Hypertext Transfer Protocol (HTTP) and other standards for the discovery and communication of online data. -
An E-Book Revolution
AN E-BOOK REVOLUTION 1 Published : 2011-07-08 License : None INTRODUCTION 1. Reading And Leading With One Laptop Per Child 2 1. READING AND LEADING WITH ONE LAPTOP PER CHILD "The Readers are the Leaders" The Author's Mother George Pal's movie The Time Machine has spoken to me ever since I saw it at the local YMCA as a child. In it Rod Taylor the Time Traveller travels hundreds of thousands of years into the future to discover that humanity has split into two branches: the beautiful, passive Eloi, and the repulsive, cannibalistic Morlocks who live underground and use the Eloi as cattle. It is strongly implied that the Eloi achieved their degraded state because they neglected reading and did not take care of their books. At the end of the movie the Time Traveller returns to the Eloi with a gift that he will use to help them regain their humanity: three books. We are not told which ones. If this vision of the future is less likely now than it seemed to me when I first saw the film, much of the credit is due to volunteers that are working to preserve books in the public domain in electronic form, and others creating new works with Creative Commons licenses that allow free distribution. Of course having books in electronic format would be of no use if there was no way to read them. In The Time Machine the Eloi had magic talking rings that would tell them stories when they were spun on a special table. -
Blender Pour Le Jeu Video
BLENDER POUR LE JEU VIDEO Published : 2017-06-21 License : GPLv2+ 1 INTRODUCTION Le jeu est une activité humaine universellement partagée, et le jeu vidéo a changé la donne depuis l'arrivée de la 3D dans l'expression graphique et scénaristique. Depuis l'avènement du Web et des tablettes, il connait une expansion d'autant plus grande. Les types de jeux produits sont très variés, et leur quantité ne cesse de s’accroitre exponentiellement. Les moteurs de jeu permettant de créer soi-même un jeu vidéo existent depuis longtemps, mais la nécessité d'avoir recours à la programmation est une contrainte majeure pour tous ceux et celles qui souhaitent créer et cela reste une étape technique difficile à franchir. Pour d'autres, ce sera la partie graphique ou généralement créative qui sera un blocage. Bref, le jeu vidéo étant un produit culturel complexe, demandant diverses compétences, il fait souvent appel à des équipes plus ou moins nombreuses, sans pour autant empêcher des individus touche-à-tout de tenter leur chance. Depuis longtemps, le monde du logiciel libre dispose avec Blender d'un formidable outil de création de jeux. Avant les années 2000, il était déjà conçu comme un outil complet de création 3D, incluant l'interactivité, ce qui permettait d'emblée de l'utiliser pour la création de jeux. Cette utilisation n'a pas toujours été mise en avant, mais un regain d'intérêt récent pour le développement de jeux révèle ce potentiel. Néanmoins, le logiciel ne remplace en rien les compétences des collaborateurs qui devront le développer : artistes numériques variés (graphismes, sons, 3D) ; scénaristes ; programmeurs. -
Airtime: Scheduled Audio Playout for Radio
Airtime: Scheduled Audio Playout for Radio Linux Audio Conference, 2011 Dublin, Ireland Paul Baranowski, Toronto CTO, Sourcefabric Outline Sourcefabric Airtime Overview Demo Backend History of Project Roadmap Resources Sourcefabric Non-profit Incorporated May 2010 (Happy 1st anniversary!) Funded by private & public grants Born out of another non-profit called the "Media Development Loan Fund" Sourcefabric: Purpose Promote freedom of speech and open transparent society Sourcefabric: Method Provide media organizations with the open source software and support to produce quality, independent journalism Products Airtime Remote controlled automated radio broadcasting Newscoop Online news publishing for enterprise news orgs Airtime Overview Long Term Goal Run the audio of a radio station over the web Airtime Overview Short Term Goal Automation & Collaboration first Airtime Workflow Program manager creates "shows" (time slots) for DJs record a live show, upload to Soundcloud, rebroadcast DJs fill their shows with audio Anyone can monitor what is happening Airtime Demo Multi-file Upload Playlists: Drag & Drop Reordering Automatic Saving Sub-second precision Cue in & out -- Fade in & out Shows One-off / Repeating Shows Record Rebroadcast User Rights Playlists are copied Airtime Backend Airtime Backend Playout System REST/JSON API Example REST URL: http://localhost:80/api/schedule/api_key/YW8WDVV74923EAJGVL2Y JSON Result: {"2011-05-06-14-45-00": {"user_id": 0, "played": "0", "timestamp": 1304689500, "show_name": "Test Show 3", "medias": [{"fade_out": -
Digital Art Using Gimp & Inkscape
DIGITAL ART USING GIMP& INKSCAPE PRESENTED BY Máirín Duffy Fedora Design Team Lead & Sr. Interaction Designer, Red Hat, Inc. This presentation is under a Creative Commons Attribution ShareAlike 3.0 License. Please enjoy and share. Who am I? QUICK STATS: Operating System It's complicated Desktop Environment GNOME Occupation Interaction Designer at Red Hat Fedora Design Team Lead Last used OS X, Windows, Early 2006 or any Adobe stuff TODAY'S TOPICS: #1 Which program do I use? #2 Where can I get source materials? #3 Dive into Gimp! #4 Dive into Inkscape! #5 How to learn more! #1 Which program do I use? Photo credit: “Yellow” by Jenny Downing on Flickr. Used under a Creative Commons Attribution 2.0 license. Gimp/Bitmap tasks Photo manipulation Screenshot cropping/slicing Digital Painting Animation Special Effects Graphic credit: “Realistic Coffee cup” by mokush on Open Clip Art. Public Domain. Inkscape/Vector tasks UI / web mockups Icon creation Logo design & manipulation (Single-page) poster/flyer design High-resolution for-print designs Cartooning Pattern generation Text effects #2 Where can I get source materials? You want a pony. BRIEF FLOSS ARTISTS' PUBLIC SERVICE MESSAGE #1: Pay attention to licenses. YOU SHOULDN'T JUST USE RANDOM IMAGES OFF OF GOOGLE IMAGES. WE ALL DO KNOW THAT, DON'T WE? Pony credit: “White horse” by liftarn on Open Clip Art. Public Domain. Gasper Llamazares thanks you. Gasper Llamazares. “Llamazares2” by Chesi Photos CC on Flickr. Used under a Creative Commons Attribution ShareAlike 2.0. FBI Simulated Photo of Osama Bin Laden, created using a photo of Mr. -
APIS to Insert Content Into an Open Source Web Radio System
International Journal of Current Engineering and Technology ISSN 2277 - 4106 © 2013 INPRESSCO. All Rights Reserved. Available at http://inpressco.com/category/ijcet Research Article APIS to insert Content into an Open Source Web Radio System Sajid M. Sheikh*a, Anselm Mathiasa, Annah M. Jeffreya and Shedden Masupea aDepartment of Electrical Engineering, University of Botswana, Gaborone, Botswana Accepted 04 August 2013, Available online10 August 2013, Vol.3, No.3 (August 2013) Abstract Application developers can use APIs to integrate different functionalities into their application to access information and data or insert content from other applications. Airtime is one of the most popular Open source radio management system used. However, the Airtime application did not have any integration or automation facilities that could be used by Third party and micro service providers. This research project was therefore aimed at developing codes/ APIs in order to achieve this task. The paper presents developed APIs to insert content and data into an open source web radio system, in order to allow any developer of micro services to have the possibility to easily use the Web Radio. A systematic development process was followed in designing and creating the APIs. The Airtime application was installed on a local Linux server using Apache, PostgreSQL and the Restler Framework. Data models were then defined for handling input and output responses by the system and the API’s that were to be built. PHP code was written to address the tasks that the APIs need to perform using the Restler Framework to provide REST based implementation and integration with the Airtime application using the HTTP protocol. -
Etoys Reference Manual
ETOYS REFERENCE MANUAL 1 Published : 2011-03-12 License : None INTRODUCTION 1. INTRODUCTION License: The Etoys manual will be dual-licensed under GPL (standard for FLOSS Manuals) and MIT (standard for Etoys). By contributing, you agree that your edits can be used under both the GPL and MIT licenses. 2 1. INTRODUCTION 1.1 WHAT IS ETOYS Etoys is a highly engaging programming environment that allows students to create just about anything from interactive drawings and stories to models and games. With a "drag and drop" interface, it helps prevent syntax errors that can frustrate learners new to programming, while encouraging "what if" questioning. The projects that are possible are endless, Etoys can be used for simple drawings as well as for complex models of the physical world. While it was designed for 8-13 year olds, it has been used successfully by teachers at the high school and college level as well as by younger audiences with help from a parent or teacher. To get an understanding of the Etoys environment, imagine you have written and wish to produce a play. The objects are the actors and Etoys allows you to easily program their actions. Etoys comes with ready-to-use objects in the Object Catalog (see A at the left on image below). Users can choose from a variety of text, graphic, multimedia, communication, and complex objects. The yellow ellipse object (see B at the bottom) is accompanied by a surrounding halo of menu items (the valuable balloon help is indicating the Viewer). One of the most useful menu items is a Viewer (see C on the right), which contains graphical programming tiles that can make the object perform a variety of actions.