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Verksamhetsberättelse 2008
ANNUAL REPORT 2008 Photo: Johan Schiff, CC-BY-SA-3.0 Photo: Fluff, CC-BY-SA-3.0 Photo: David Castor, Public domain Introduction Wikipedia, the free encyclopedia, is one of the world's ten most visited websites. The site is run by the Wikimedia Foundation, a non-profit foundation, which also operates several other free sites. Wikimedia Sverige is a local chapter of Wikimedia Foundation. The objective of the Wikimedia Sverige, a non-profit organization, is to make knowledge freely available to all people, especially by supporting the Wikimedia Foundation projects. Wikimedia Sverige was founded on October 20, 2007 so 2008 is the first complete year of operation of the association. During the year, the number of members doubled and the assets have increased by a factor of twenty. The board has during the year participated in four major events, held 12 lectures for different groups, participated in 21 local meetups and have had 19 Board meetings and an annual meeting. During the year we have also developed marketing materials, created a book on birds from material from Wikipedia and Wikimedia Commons, and provided support for Lennart Guldbrandssons popular book "This is how Wikipedia works". Internationally, the board participated in several events and developed personal contacts with other local chapters of the Wikimedia Foundation. In a short time we have been recognized as an active and effective organization. We feel a very positive feedback from various groups in the Swedish society and can with pleasure notice that Wikipedia has become increasingly more reliable and accepted for use in schools and by media. -
Tuto Documentation Release 0.1.0
Tuto Documentation Release 0.1.0 DevOps people 2020-05-09 09H16 CONTENTS 1 Documentation news 3 1.1 Documentation news 2020........................................3 1.1.1 New features of sphinx.ext.autodoc (typing) in sphinx 2.4.0 (2020-02-09)..........3 1.1.2 Hypermodern Python Chapter 5: Documentation (2020-01-29) by https://twitter.com/cjolowicz/..................................3 1.2 Documentation news 2018........................................4 1.2.1 Pratical sphinx (2018-05-12, pycon2018)...........................4 1.2.2 Markdown Descriptions on PyPI (2018-03-16)........................4 1.2.3 Bringing interactive examples to MDN.............................5 1.3 Documentation news 2017........................................5 1.3.1 Autodoc-style extraction into Sphinx for your JS project...................5 1.4 Documentation news 2016........................................5 1.4.1 La documentation linux utilise sphinx.............................5 2 Documentation Advices 7 2.1 You are what you document (Monday, May 5, 2014)..........................8 2.2 Rédaction technique...........................................8 2.2.1 Libérez vos informations de leurs silos.............................8 2.2.2 Intégrer la documentation aux processus de développement..................8 2.3 13 Things People Hate about Your Open Source Docs.........................9 2.4 Beautiful docs.............................................. 10 2.5 Designing Great API Docs (11 Jan 2012)................................ 10 2.6 Docness................................................. -
MARTIN KEAN Open Source Publishing, 'Book Sprints' And
MARTIN KEAN Open source publishing, ‘book sprints’ and possible futures ABSTRACT A number of open source publishing networks and communities facilitate the use of helpful tools for free publishing and collaborative writing that can be adopted or adapted for various uses. One group that has consciously tried to take into account all of the processes necessary to solve problems is FLOSS Manuals. The ecologies of many groups and networks tend to fetishise the digital and neglect other possible solutions. This article examines the many tools available or in development that value print formats and community-sustaining tools and methods, both online and physical. Living in Dunedin, a small city with strong community networks, I work collaboratively with artists, educators and designers, businesses and institutions as a supporter of node gateways to new media open methods, resources and tools. This practice extends to national and international networks, including the non-profit group FLOSS Manuals and its agile book creation process. I came to work with FLOSS Manuals through my involvement within a tiny, inwardly focussed Dunedin subcultural community, and the handful of individuals, who travelled far and cross-pollinated with similar communities in Europe and further. FREE SOFTWARE AND OPEN SOURCE PUBLISHING From the early 1980s open source software was typified by the development and distribution of Richard Stallman’s GNU compiler, the best on Unix systems at the time. However, there were often more software developers willing to volunteer their time than there were technical writers and so there was little or no supportive documentation. It was not until Adam Hyde’s 2006 development of FLOSS Manuals that readily accessible and readable documentation became available1. -
Building Online Content and Community with Drupal
Collaborative Librarianship Volume 1 Issue 4 Article 10 2009 Building Online Content and Community with Drupal Gabrielle Wiersma University of Colorado at Boulder, [email protected] Follow this and additional works at: https://digitalcommons.du.edu/collaborativelibrarianship Part of the Collection Development and Management Commons Recommended Citation Wiersma, Gabrielle (2009) "Building Online Content and Community with Drupal," Collaborative Librarianship: Vol. 1 : Iss. 4 , Article 10. DOI: https://doi.org/10.29087/2009.1.4.10 Available at: https://digitalcommons.du.edu/collaborativelibrarianship/vol1/iss4/10 This Review is brought to you for free and open access by Digital Commons @ DU. It has been accepted for inclusion in Collaborative Librarianship by an authorized editor of Digital Commons @ DU. For more information, please contact [email protected],[email protected]. Wiersma: Building Online Content and Community with Drupal Building Online Content and Community with Drupal Gabrielle Wiersma ([email protected]) Engineering Research and Instruction Librarian, University of Colorado at Boulder Libraries use content management systems Additionally, all users are allowed to post in order to create, manage, edit, and publish content without using code, which enables content on the Web more efficiently. Drupal less tech savvy users to contribute content (drupal.org), one such Web-based content just as easily as their more proficient coun- management system, is unique because it terparts. For example, a library could use employs a bottom-up strategy for Web de- Drupal to allow library staff to view and sign that separates the content of the site edit the library Web site, blog, and staff from the formatting which means that “you intranet. -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
VLC User Guide
VLC user guide Henri Fallon Alexis de Lattre Johan Bilien Anil Daoud Mathieu Gautier Clément Stenac VLC user guide by Henri Fallon, Alexis de Lattre, Johan Bilien, Anil Daoud, Mathieu Gautier, and Clément Stenac Copyright © 2002-2004 the VideoLAN project This document is the complete user guide of VLC. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The text of the license can be found in the appendix. GNU General Public License. Table of Contents 1. Introduction.........................................................................................................................................................................1 What is the VideoLAN project ?.....................................................................................................................................1 What is a codec ?............................................................................................................................................................3 How can I use VideoLAN ?............................................................................................................................................3 Command line usage.......................................................................................................................................................4 2. Modules and options for VLC...........................................................................................................................................8 -
License Agreement
TAGARNO MOVE, FHD PRESTIGE/TREND/UNO License Agreement Version 2021.08.19 Table of Contents Table of Contents License Agreement ................................................................................................................................................ 4 Open Source & 3rd-party Licenses, MOVE ............................................................................................................ 4 Open Source & 3rd-party Licenses, PRESTIGE/TREND/UNO ................................................................................. 4 atk ...................................................................................................................................................................... 5 base-files ............................................................................................................................................................ 5 base-passwd ...................................................................................................................................................... 5 BSP (Board Support Package) ............................................................................................................................ 5 busybox.............................................................................................................................................................. 5 bzip2 ................................................................................................................................................................. -
Diverted Derived Design
Diverted Derived Design Table of Contents Introduction 0 Motivations 1 Licenses 2 Design (as a) process 3 Distributions 4 Economies 5 Propositions 6 This book 7 Glossary 8 2 Diverted Derived Design Introduction The term open source is becoming popular among product designers. We see websites and initiatives appear with a lot of good intentions but sometimes missing the point and often creating confusion. Design magazines and blogs are always rushing into calling an openly published creation open source but rarely question the licenses or provide schematics or design files to download. We are furniture designers, hackers and artists who have been working with free/libre and open source software for quite some time. For us, applying these prirciples to product design was a natural extension, providing new areas to explore. But we also realized that designers coming to this with no prior open source experience had a lot of information to grasp before getting a clear picture of what could be open source product design. So we set ourselves to mobilize our knowledge in this book. We hope that this tool can be a base for teaching and learning about open source product design; a collective understanding of what one should know today to get started and join the movement; a reference students, amateurs and educators can have in their back pocket when they go out to explain what they are passionate about. How to read this book We have divided this book in sections that make sense for us. Each of these tries to address what we think is a general question you might have about open source product design. -
Ulrich Kaiser Die Einheiten Dieses Openbooks Werden Mittelfristig Auch Auf Elmu ( Bereitge- Stellt Werden
Ulrich Kaiser Die Einheiten dieses OpenBooks werden mittelfristig auch auf elmu (https://elmu.online) bereitge- stellt werden. Die Website elmu ist eine von dem gemeinnützigen Verein ELMU Education e.V. getra- gene Wikipedia zur Musik. Sie sind herzlich dazu eingeladen, in Zukun Verbesse rungen und Aktualisierungen meiner OpenBooks mitzugestalten! Zu diesem OpenBook finden Sie auch Materialien auf musikanalyse.net: • Filmanalyse (Terminologie): http://musikanalyse.net/tutorials/filmanalyse-terminologie/ • Film Sample-Library (CC0): http://musikanalyse.net/tutorials/film-sample-library-cc0/ Meine Open Educational Resources (OER) sind kostenlos erhältlich. Auch öffentliche Auf- führungen meiner Kompositionen und Arrangements sind ohne Entgelt möglich, weil ich durch keine Verwertungsgesellschaft vertreten werde. Gleichwohl kosten Open Educatio- nal Resources Geld, nur werden diese Kosten nicht von Ihnen, sondern von anderen ge- tragen (z.B. von mir in Form meiner Ar beits zeit, den Kosten für die Domains und den Server, die Pflege der Webseiten usw.). Wenn Sie meine Arbeit wertschätzen und über ei- ne Spende unter stützen möchten, bedanke und freue ich mich: Kontoinhaber: Ulrich Kaiser / Institut: ING / Verwendungszweck: OER IBAN: DE425001 0517 5411 1667 49 / BIC: INGDDEFF 1. Auflage: Karlsfeld 2020 Autor: Ulrich Kaiser Umschlag, Layout und Satz Ulrich Kaiser erstellt in Scribus 1.5.5 Dieses Werk wird unter CC BY-SA 4.0 veröffentlicht: http://creativecommons.org/licenses/by-sa/4.0/legalcode Für die Covergestaltung (U1 und U4) wurden verwendet: -
Understanding Code Forking in Open Source Software
EKONOMI OCH SAMHÄLLE ECONOMICS AND SOCIETY LINUS NYMAN – UNDERSTANDING CODE FORKING IN OPEN SOURCE SOFTWARE SOURCE OPEN IN FORKING CODE UNDERSTANDING – NYMAN LINUS UNDERSTANDING CODE FORKING IN OPEN SOURCE SOFTWARE AN EXAMINATION OF CODE FORKING, ITS EFFECT ON OPEN SOURCE SOFTWARE, AND HOW IT IS VIEWED AND PRACTICED BY DEVELOPERS LINUS NYMAN Ekonomi och samhälle Economics and Society Skrifter utgivna vid Svenska handelshögskolan Publications of the Hanken School of Economics Nr 287 Linus Nyman Understanding Code Forking in Open Source Software An examination of code forking, its effect on open source software, and how it is viewed and practiced by developers Helsinki 2015 < Understanding Code Forking in Open Source Software: An examination of code forking, its effect on open source software, and how it is viewed and practiced by developers Key words: Code forking, fork, open source software, free software © Hanken School of Economics & Linus Nyman, 2015 Linus Nyman Hanken School of Economics Information Systems Science, Department of Management and Organisation P.O.Box 479, 00101 Helsinki, Finland Hanken School of Economics ISBN 978-952-232-274-6 (printed) ISBN 978-952-232-275-3 (PDF) ISSN-L 0424-7256 ISSN 0424-7256 (printed) ISSN 2242-699X (PDF) Edita Prima Ltd, Helsinki 2015 i ACKNOWLEDGEMENTS There are many people who either helped make this book possible, or at the very least much more enjoyable to write. Firstly I would like to thank my pre-examiners Imed Hammouda and Björn Lundell for their insightful suggestions and remarks. Furthermore, I am grateful to Imed for also serving as my opponent. I would also like to express my sincere gratitude to Liikesivistysrahasto, the Hanken Foundation, the Wallenberg Foundation, and the Finnish Unix User Group. -
Guide to Using Public Domain Tools
Creative Commons makes sharing easy Public domain works are valuable because anyone What is the difference between can freely build upon, enhance, and reuse them for CC0 and the Public Domain Mark? any purposes without restriction under copyright or database law. CC0 (“CC Zero”) is intended for use only That’s why it’s important for creators to have a clear and by authors or holders of copyright and legally robust way to place their works in the public domain as related rights (including database rights), in connection Guide to completely as possible, and it’s also important for publishers with works that are still subject to those rights in one or and archives to have a standardized way to identify works that are already in the public domain. more countries. Creative Commons supports two distinct public domain tools, When CC0 is applied to a work, copyright and related using public rights are relinquished worldwide, making the work free the CC0 Public Domain Dedication and the Public Domain Mark. Creative Commons copyright licenses help authors from those restrictions to the greatest extent possible. manage their copyright on terms they choose. Conversely, CC0 domain tools enables authors and copyright owners who want to dedicate The Public Domain Mark (PDM) is used their works to the worldwide public domain to do so, and PDM to label works that are already free of facilitates the labeling and discovery of works that are already known copyright restrictions. Unlike CC0, PDM doesn’t free of known copyright restrictions. change the copyright status of a work. -
Open Animation Projects
OPEN ANIMATION PROJECTS State of the art. Problems. Perspectives Julia Velkova & Konstantin Dmitriev Saturday, 10 November 12 Week: 2006 release of ELEPHANT’S DREAM (Blender Foundation) “World’s first open movie” (orange.blender.org) Saturday, 10 November 12 Week: 2007 start of COLLECT PROJECT (?) “a collective world wide "open source" animation project” Status: suspended shortly after launch URL: http://collectproject.blogspot.se/ Saturday, 10 November 12 Week: 2008 release of BIG BUCK BUNNY (Blender Foundation) “a comedy about a fat rabbit taking revenge on three irritating rodents.” URL: http://www.bigbuckbunny.org Saturday, 10 November 12 Week: 2008 release of SITA SINGS THE BLUES (US) “a musical, animated personal interpretation of the Indian epic the Ramayan” URL: http://www.sitasingstheblues.com/ Saturday, 10 November 12 Week: 2008 start of MOREVNA PROJECT (RUSSIA) “an effort to create full-feature anime movie using Open Source software only” URL: morevnaproject.org Saturday, 10 November 12 Week: 2009 start of ARSHIA PROJECT (Tinab pixel studio, IRAN) “the first Persian anime” Suspended in 2010 due to “lack of technical knowledge and resources” URL: http://www.tinabpixel.com Saturday, 10 November 12 Week: 2010 release of PLUMIFEROS (Argentina) “first feature length 3D animation made using Blender” URL: Plumiferos.com Saturday, 10 November 12 Week: 2010 release of LA CHUTE D’UNE PLUME (pèse plus que ta pudeur) - France “a short French speaking movie made in stop motion” URL: http://lachuteduneplume.free.fr/ Saturday, 10 November 12