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Tuto Documentation Release 0.1.0
Tuto Documentation Release 0.1.0 DevOps people 2020-05-09 09H16 CONTENTS 1 Documentation news 3 1.1 Documentation news 2020........................................3 1.1.1 New features of sphinx.ext.autodoc (typing) in sphinx 2.4.0 (2020-02-09)..........3 1.1.2 Hypermodern Python Chapter 5: Documentation (2020-01-29) by https://twitter.com/cjolowicz/..................................3 1.2 Documentation news 2018........................................4 1.2.1 Pratical sphinx (2018-05-12, pycon2018)...........................4 1.2.2 Markdown Descriptions on PyPI (2018-03-16)........................4 1.2.3 Bringing interactive examples to MDN.............................5 1.3 Documentation news 2017........................................5 1.3.1 Autodoc-style extraction into Sphinx for your JS project...................5 1.4 Documentation news 2016........................................5 1.4.1 La documentation linux utilise sphinx.............................5 2 Documentation Advices 7 2.1 You are what you document (Monday, May 5, 2014)..........................8 2.2 Rédaction technique...........................................8 2.2.1 Libérez vos informations de leurs silos.............................8 2.2.2 Intégrer la documentation aux processus de développement..................8 2.3 13 Things People Hate about Your Open Source Docs.........................9 2.4 Beautiful docs.............................................. 10 2.5 Designing Great API Docs (11 Jan 2012)................................ 10 2.6 Docness................................................. -
MARTIN KEAN Open Source Publishing, 'Book Sprints' And
MARTIN KEAN Open source publishing, ‘book sprints’ and possible futures ABSTRACT A number of open source publishing networks and communities facilitate the use of helpful tools for free publishing and collaborative writing that can be adopted or adapted for various uses. One group that has consciously tried to take into account all of the processes necessary to solve problems is FLOSS Manuals. The ecologies of many groups and networks tend to fetishise the digital and neglect other possible solutions. This article examines the many tools available or in development that value print formats and community-sustaining tools and methods, both online and physical. Living in Dunedin, a small city with strong community networks, I work collaboratively with artists, educators and designers, businesses and institutions as a supporter of node gateways to new media open methods, resources and tools. This practice extends to national and international networks, including the non-profit group FLOSS Manuals and its agile book creation process. I came to work with FLOSS Manuals through my involvement within a tiny, inwardly focussed Dunedin subcultural community, and the handful of individuals, who travelled far and cross-pollinated with similar communities in Europe and further. FREE SOFTWARE AND OPEN SOURCE PUBLISHING From the early 1980s open source software was typified by the development and distribution of Richard Stallman’s GNU compiler, the best on Unix systems at the time. However, there were often more software developers willing to volunteer their time than there were technical writers and so there was little or no supportive documentation. It was not until Adam Hyde’s 2006 development of FLOSS Manuals that readily accessible and readable documentation became available1. -
Final Report
Projet industriel promotion 2009 PROJET INDUSTRIEL 24 De-Cooman Aur´elie Tebby Hugh Falzon No´e Giannini Steren Bouclet Bastien Navez Victor Commanditaire | Inkscape development team Tuteur industriel | Johan Engelen Tuteur ECL | Ren´eChalon Date du rapport | May 19, 2008 Final Report Development of Live Path Effects for Inkscape, a vector graphics editor. Industrial Project Inkscape FINAL REPORT 2 Contents Introduction 4 1 The project 5 1.1 Context . 5 1.2 Existing solutions . 6 1.2.1 A few basic concepts . 6 1.2.2 Live Path Effects . 7 1.3 Our goals . 7 2 Approaches and results 8 2.1 Live Path Effects for groups . 8 2.1.1 New system . 8 2.1.2 The Group Bounding Box . 12 2.1.3 Tests . 13 2.2 Live Effects stacking . 15 2.2.1 UI . 15 2.2.2 New system . 16 2.2.3 Tests . 17 2.3 The envelope deformation effect . 18 2.3.1 A mock-up . 18 2.3.2 Tests . 23 Conclusion 28 List of figures 29 Appendix 30 0.1 Internal organisation . 30 0.1.1 Separate tasks . 30 0.1.2 Planning . 31 0.1.3 Sharing source code . 32 0.2 Working on an open source project . 32 0.2.1 External help . 32 0.2.2 Criticism and benefits . 32 0.3 Technical appendix . 33 0.3.1 The Bend Path Maths . 33 0.3.2 GTK+ / gtkmm . 33 0.3.3 How to create and display a list? . 34 0.4 Personal comments . 36 3 Introduction As second year students at the Ecole´ Centrale de Lyon, we had to work on \Industrial Projects", the subject of which were to be either selected in a list, or proposed to the school. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Designing PCI Cards and Drivers for Power Macintosh Computers
Designing PCI Cards and Drivers for Power Macintosh Computers Revised Edition Revised 3/26/99 Technical Publications © Apple Computer, Inc. 1999 Apple Computer, Inc. Adobe, Acrobat, and PostScript are Even though Apple has reviewed this © 1995, 1996 , 1999 Apple Computer, trademarks of Adobe Systems manual, APPLE MAKES NO Inc. All rights reserved. Incorporated or its subsidiaries and WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH No part of this publication may be may be registered in certain RESPECT TO THIS MANUAL, ITS reproduced, stored in a retrieval jurisdictions. QUALITY, ACCURACY, system, or transmitted, in any form America Online is a service mark of MERCHANTABILITY, OR FITNESS or by any means, mechanical, Quantum Computer Services, Inc. FOR A PARTICULAR PURPOSE. AS A electronic, photocopying, recording, Code Warrior is a trademark of RESULT, THIS MANUAL IS SOLD “AS or otherwise, without prior written Metrowerks. IS,” AND YOU, THE PURCHASER, ARE permission of Apple Computer, Inc., CompuServe is a registered ASSUMING THE ENTIRE RISK AS TO except to make a backup copy of any trademark of CompuServe, Inc. ITS QUALITY AND ACCURACY. documentation provided on Ethernet is a registered trademark of CD-ROM. IN NO EVENT WILL APPLE BE LIABLE Xerox Corporation. The Apple logo is a trademark of FOR DIRECT, INDIRECT, SPECIAL, FrameMaker is a registered Apple Computer, Inc. INCIDENTAL, OR CONSEQUENTIAL trademark of Frame Technology Use of the “keyboard” Apple logo DAMAGES RESULTING FROM ANY Corporation. (Option-Shift-K) for commercial DEFECT OR INACCURACY IN THIS purposes without the prior written Helvetica and Palatino are registered MANUAL, even if advised of the consent of Apple may constitute trademarks of Linotype-Hell AG possibility of such damages. -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
A Training Programme for Early-Stage Researchers That Focuses on Developing Personal Science Outreach Portfolios
A training programme for early-stage researchers that focuses on developing personal science outreach portfolios Shaeema Zaman Ahmed1, Arthur Hjorth2, Janet Frances Rafner2 , Carrie Ann Weidner1, Gitte Kragh2, Jesper Hasseriis Mohr Jensen1, Julien Bobroff3, Kristian Hvidtfelt Nielsen4, Jacob Friis Sherson*1,2 1 Department of Physics and Astronomy, Aarhus University, Denmark 2 Department of Management, Aarhus University, Denmark 3 Laboratoire de Physique des Solides, Université Paris-Saclay, CNRS, France 4 Centre for Science Studies, Aarhus University, Denmark *[email protected] Abstract Development of outreach skills is critical for researchers when communicating their work to non-expert audiences. However, due to the lack of formal training, researchers are typically unaware of the benefits of outreach training and often under-prioritize outreach. We present a training programme conducted with an international network of PhD students in quantum physics, which focused on developing outreach skills and an understanding of the associated professional benefits by creating an outreach portfolio consisting of a range of implementable outreach products. We describe our approach, assess the impact, and provide guidelines for designing similar programmes across scientific disciplines in the future. Keywords: science outreach, science communication, training, professional development Introduction Recent years have seen an increased call for outreach and science communication training by research agencies such as the National Science Foundation -
Gnuplot Programming Interview Questions and Answers Guide
Gnuplot Programming Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Gnuplot Programming Interview Questions And Answers Global Guideline . COM Gnuplot Programming Job Interview Preparation Guide. Question # 1 What is Gnuplot? Answer:- Gnuplot is a command-driven interactive function plotting program. It can be used to plot functions and data points in both two- and three-dimensional plots in many different formats. It is designed primarily for the visual display of scientific data. gnuplot is copyrighted, but freely distributable; you don't have to pay for it. Read More Answers. Question # 2 How to run gnuplot on your computer? Answer:- Gnuplot is in widespread use on many platforms, including MS Windows, linux, unix, and OSX. The current source code retains supports for older systems as well, including VMS, Ultrix, OS/2, MS-DOS, Amiga, OS-9/68k, Atari ST, BeOS, and Macintosh. Versions since 4.0 have not been extensively tested on legacy platforms. Please notify the FAQ-maintainer of any further ports you might be aware of. You should be able to compile the gnuplot source more or less out of the box on any reasonable standard (ANSI/ISO C, POSIX) environment. Read More Answers. Question # 3 How to edit or post-process a gnuplot graph? Answer:- This depends on the terminal type you use. * X11 toolkits: You can use the terminal type fig and use the xfig drawing program to edit the plot afterwards. You can obtain the xfig program from its web site http://www.xfig.org. More information about the text-format used for fig can be found in the fig-package. -
A Case Study of Software Development in a Virtual Organizational Culture
Free Software: A Case Study of Software Development in a Virtual Organizational Culture Margaret S. Elliott Institute for Software Research University of California, Irvine Irvine, CA 92697 949 824-7202 [email protected] Walt Scacchi Institute for Software Research University of California, Irvine Irvine, CA 92697 949 824-4130 [email protected] April 2003 Abstract This study is part of an ongoing comparative study of various types of open software communities including both free and open source software projects. This study examines how the organizational cultural beliefs and values of a free software virtual organization influence software development processes. It provides examples that illustrate the importance of personal motivation and a sense of working as a team in the perpetuation of a virtual work community. It presents the world of the GNUenterprise.org project as a virtual organizational culture that embodies the beliefs of free software and freedom of choice, and the values of community building and cooperative work. A close study of this project shows how these beliefs and values are manifested in software development methods, artifacts, and tool choice, as well as how dispersed developers cooperate and resolve conflict in a virtual community. Data collection includes the content analysis of Internet Relay Chat archives; kernel cousins archives (summary digests of IRC and mailing list archives); mailing list archives; email interviews; Web site documents and observations; and personal interviews conducted at two open source conferences. Two cases from IRC and mailing list archives of the GNUe virtual community at work are presented for in-depth analyses and comparison. -
Faster Base64 Encoding and Decoding Using AVX2 Instructions
Faster Base64 Encoding and Decoding using AVX2 Instructions WOJCIECH MUŁA, DANIEL LEMIRE, Universite´ du Quebec´ (TELUQ) Web developers use base64 formats to include images, fonts, sounds and other resources directly inside HTML, JavaScript, JSON and XML files. We estimate that billions of base64 messages are decoded every day. We are motivated to improve the efficiency of base64 encoding and decoding. Compared to state-of-the-art implementations, we multiply the speeds of both the encoding (≈ 10×) and the decoding (≈ 7×). We achieve these good results by using the single-instruction-multiple-data (SIMD) instructions available on recent Intel processors (AVX2). Our accelerated software abides by the specification and reports errors when encountering characters outside of the base64 set. It is available online as free software under a liberal license. CCS Concepts: •Theory of computation ! Vector / streaming algorithms; General Terms: Algorithms, Performance Additional Key Words and Phrases: Binary-to-text encoding, Vectorization, Data URI, Web Performance 1. INTRODUCTION We use base64 formats to represent arbitrary binary data as text. Base64 is part of the MIME email protocol [Linn 1993; Freed and Borenstein 1996], used to encode binary attachments. Base64 is included in the standard libraries of popular programming languages such as Java, C#, Swift, PHP, Python, Rust, JavaScript and Go. Major database systems such as Oracle and MySQL include base64 functions. On the Web, we often combine binary resources (images, videos, sounds) with text- only documents (XML, JavaScript, HTML). Before a Web page can be displayed, it is often necessary to retrieve not only the HTML document but also all of the separate binary resources it needs.