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FOSS Links FOSS = Free and Open Source Software This Is an Introduction to Several Free and Open Source Software Packages
FOSS Links FOSS = Free and Open Source Software This is an introduction to several Free and Open Source Software packages. All of these applications have detailed documentation available as well as dozens of YouTube tutorials. “Thou shalt backup lest thy suffer the mega-agonies of last data!” LibreOffice LibreOffice is a free and open-source office suite and includes the following applications: • Writer: This is an excellent replacement for Word • Impress: This replaces PowerPoint • Draw: A simple paint/drawing program • Calc: This is a spreadsheet application • Math: If you need to create a document with advanced mathematics symbols https://www.libreoffice.org/ Darktable DarkTable is an open source photography workflow application and raw developer. A virtual lighttable and darkroom for photographers. It manages your digital negatives in a database, lets you view them through a zoomable lighttable and enables you to develop raw images and enhance them. https://www.darktable.org/ GIMP The Gnu Image Manipulation Program is a bit-mapped graphic editor similar to Adobe Photoshop and Paint Shop Pro. http://www.gimp.org Krita KRITA is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone. It too, is basically a bit-mapped editor. concept art texture and matte painters illustrations and comic https://krita.org/en/ Inkscape Inkscape is a vector art program similar to Corel Draw and Adobe Illustrator. This is the tool you would use to create cover art, posters, banners, business cards, etc. http://www.inkscape.org Audacity Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. -
Ubuntu Kung Fu
Prepared exclusively for Alison Tyler Download at Boykma.Com What readers are saying about Ubuntu Kung Fu Ubuntu Kung Fu is excellent. The tips are fun and the hope of discov- ering hidden gems makes it a worthwhile task. John Southern Former editor of Linux Magazine I enjoyed Ubuntu Kung Fu and learned some new things. I would rec- ommend this book—nice tips and a lot of fun to be had. Carthik Sharma Creator of the Ubuntu Blog (http://ubuntu.wordpress.com) Wow! There are some great tips here! I have used Ubuntu since April 2005, starting with version 5.04. I found much in this book to inspire me and to teach me, and it answered lingering questions I didn’t know I had. The book is a good resource that I will gladly recommend to both newcomers and veteran users. Matthew Helmke Administrator, Ubuntu Forums Ubuntu Kung Fu is a fantastic compendium of useful, uncommon Ubuntu knowledge. Eric Hewitt Consultant, LiveLogic, LLC Prepared exclusively for Alison Tyler Download at Boykma.Com Ubuntu Kung Fu Tips, Tricks, Hints, and Hacks Keir Thomas The Pragmatic Bookshelf Raleigh, North Carolina Dallas, Texas Prepared exclusively for Alison Tyler Download at Boykma.Com Many of the designations used by manufacturers and sellers to distinguish their prod- ucts are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf and the linking g device are trademarks of The Pragmatic Programmers, LLC. -
Upstage Timeline
www.upstage.org.nz Timeline January 2014 Tenth birthday celebrations of UpStage: planned activities include the release of UpStage V3, a mini-festival of commissioned cyberformances, and a meeting to develop a strategic plan for the next steps for UpStage. January-June UpStage is the primary tool for the trans-European networked 2013 performance collaboration We Have a Situation! January 2013 Vicki Smith and Helen Varley Jamieson present UpStage (remotely) at TIP2013, Hawaii. December 2012 The 121212 UpStage Festival of Cyberformance features online performances in UpStage and other online platforms, presenting an incredible 41 performances by about 150 artists, over a one-week period 5-12 December. October 2012 The CyPosium, a one-day online symposium on cyberformance, is held in Waterwheel Tap and UpStage; the idea for the CyPosium emerged from a meeting to plan the 121212 Upstage Festival, and it is organised by the UpStage community and other artists. August 2012 S/Zports: A Training for the Possible Wor(l)ds (from 101010) restaged as part of an exhibition of extended media, Zagrebi Dublje (Scratch Deeper) at the ULUS Gallery in Belgrade. May-December Vicki works with primary students in Aotearoa/NZ and the Chatham Islands in a learning programme, Online story telling through UpStage, producing ten works for the 121212 UpStage festival. May 2012 Workshop and “UpStage Apero” at Electropixel, Nantes (France), featuring performances from 11:11:11 UpStage presentation at the Libre Graphics Meeting, Vienna, by Helen Varley Jamieson, Martin Eisenbarth and Jenny Pickett (remote), followed by a 5-minute Lightning performance (with Miljana Peric online). -
Tuto Documentation Release 0.1.0
Tuto Documentation Release 0.1.0 DevOps people 2020-05-09 09H16 CONTENTS 1 Documentation news 3 1.1 Documentation news 2020........................................3 1.1.1 New features of sphinx.ext.autodoc (typing) in sphinx 2.4.0 (2020-02-09)..........3 1.1.2 Hypermodern Python Chapter 5: Documentation (2020-01-29) by https://twitter.com/cjolowicz/..................................3 1.2 Documentation news 2018........................................4 1.2.1 Pratical sphinx (2018-05-12, pycon2018)...........................4 1.2.2 Markdown Descriptions on PyPI (2018-03-16)........................4 1.2.3 Bringing interactive examples to MDN.............................5 1.3 Documentation news 2017........................................5 1.3.1 Autodoc-style extraction into Sphinx for your JS project...................5 1.4 Documentation news 2016........................................5 1.4.1 La documentation linux utilise sphinx.............................5 2 Documentation Advices 7 2.1 You are what you document (Monday, May 5, 2014)..........................8 2.2 Rédaction technique...........................................8 2.2.1 Libérez vos informations de leurs silos.............................8 2.2.2 Intégrer la documentation aux processus de développement..................8 2.3 13 Things People Hate about Your Open Source Docs.........................9 2.4 Beautiful docs.............................................. 10 2.5 Designing Great API Docs (11 Jan 2012)................................ 10 2.6 Docness................................................. -
Darktable 1.2 Darktable 1.2 Copyright © 2010-2012 P.H
darktable 1.2 darktable 1.2 Copyright © 2010-2012 P.H. Andersson Copyright © 2010-2011 Olivier Tribout Copyright © 2012-2013 Ulrich Pegelow The owner of the darktable project is Johannes Hanika. Main developers are Johannes Hanika, Henrik Andersson, Tobias Ellinghaus, Pascal de Bruijn and Ulrich Pegelow. darktable is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. darktable is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with darktable. If not, see http://www.gnu.org/ licenses/. The present user manual is under license cc by-sa , meaning Attribution Share Alike . You can visit http://creativecommons.org/ about/licenses/ to get more information. Table of Contents Preface to this manual ............................................................................................... v 1. Overview ............................................................................................................... 1 1.1. User interface ............................................................................................. 3 1.1.1. Views .............................................................................................. -
Mobile Phones and Cloud Computing
Mobile phones and cloud computing A quantitative research paper on mobile phone application offloading by cloud computing utilization Oskar Hamrén Department of informatics Human Computer Interaction Master’s programme Master thesis 2-year level, 30 credits SPM 2012.07 Abstract The development of the mobile phone has been rapid. From being a device mainly used for phone calls and writing text messages the mobile phone of today, or commonly referred to as the smartphone, has become a multi-purpose device. Because of its size and thermal constraints there are certain limitations in areas of battery life and computational capabilities. Some say that cloud computing is just another buzzword, a way to sell already existing technology. Others claim that it has the potential to transform the whole IT-industry. This thesis is covering the intersection of these two fields by investigating if it is possible to increase the speed of mobile phones by offloading computational heavy mobile phone application functions by using cloud computing. A mobile phone application was developed that conducts three computational heavy tests. The tests were run twice, by not using cloud computing offloading and by using it. The time taken to carry out the tests were saved and later compared to see if it is faster to use cloud computing in comparison to not use it. The results showed that it is not beneficial to use cloud computing to carry out these types of tasks; it is faster to use the mobile phone. 1 Table of Contents Abstract ..................................................................................................................................... 1 Table of Contents ..................................................................................................................... 2 1. Introduction .......................................................................................................................... 5 1.1 Previous research ........................................................................................................................ -
Supporting Candidates Learning from Home to Prepare for Computer-Based Practical Tests
Supporting candidates learning from home to prepare for computer-based practical tests Supporting candidates learning from home to prepare for the practical tests in Cambridge IGCSE ICT (0417), Cambridge IGCSE (9–1) ICT (0983) and Cambridge International A Level IT (9626) We understand that many centres and candidates are facing challenging times, and that some centres are having to teach practical IT skills remotely. Practical IT skills are a vital part of our IT syllabuses. We assess these skills through formal tests under controlled conditions. To maintain the integrity of the tests, and the value of our qualifications for students, we encourage centres to teach the full syllabus content, whether remotely or face to face. There are currently no adaptations to the practical skills requirements for March or June 2021. However, we understand that candidates do not always have access to proprietary (non-free) software that is licensed through their centre. This may be a significant barrier to candidates practising practical IT skills at home. Using the centre’s licensed software Where candidates are learning remotely, we recommend that you first check your software licences to see if they If your school currently uses proprietary software, you allow candidates to use the software on their home may find that one of the free/open source alternatives computers. Some centres have academic licences that allow listed in the tables on this factsheet allows candidates to this. Other centres are setting up remote access to their practise their skills at home. If they become more familiar school systems for candidates or loaning out school laptops with this software than the software being used at the to candidates to continue their studies. -
MARTIN KEAN Open Source Publishing, 'Book Sprints' And
MARTIN KEAN Open source publishing, ‘book sprints’ and possible futures ABSTRACT A number of open source publishing networks and communities facilitate the use of helpful tools for free publishing and collaborative writing that can be adopted or adapted for various uses. One group that has consciously tried to take into account all of the processes necessary to solve problems is FLOSS Manuals. The ecologies of many groups and networks tend to fetishise the digital and neglect other possible solutions. This article examines the many tools available or in development that value print formats and community-sustaining tools and methods, both online and physical. Living in Dunedin, a small city with strong community networks, I work collaboratively with artists, educators and designers, businesses and institutions as a supporter of node gateways to new media open methods, resources and tools. This practice extends to national and international networks, including the non-profit group FLOSS Manuals and its agile book creation process. I came to work with FLOSS Manuals through my involvement within a tiny, inwardly focussed Dunedin subcultural community, and the handful of individuals, who travelled far and cross-pollinated with similar communities in Europe and further. FREE SOFTWARE AND OPEN SOURCE PUBLISHING From the early 1980s open source software was typified by the development and distribution of Richard Stallman’s GNU compiler, the best on Unix systems at the time. However, there were often more software developers willing to volunteer their time than there were technical writers and so there was little or no supportive documentation. It was not until Adam Hyde’s 2006 development of FLOSS Manuals that readily accessible and readable documentation became available1. -
The GNOME Desktop Environment
The GNOME desktop environment Miguel de Icaza ([email protected]) Instituto de Ciencias Nucleares, UNAM Elliot Lee ([email protected]) Federico Mena ([email protected]) Instituto de Ciencias Nucleares, UNAM Tom Tromey ([email protected]) April 27, 1998 Abstract We present an overview of the free GNU Network Object Model Environment (GNOME). GNOME is a suite of X11 GUI applications that provides joy to users and hackers alike. It has been designed for extensibility and automation by using CORBA and scripting languages throughout the code. GNOME is licensed under the terms of the GNU GPL and the GNU LGPL and has been developed on the Internet by a loosely-coupled team of programmers. 1 Motivation Free operating systems1 are excellent at providing server-class services, and so are often the ideal choice for a server machine. However, the lack of a consistent user interface and of consumer-targeted applications has prevented free operating systems from reaching the vast majority of users — the desktop users. As such, the benefits of free software have only been enjoyed by the technically savvy computer user community. Most users are still locked into proprietary solutions for their desktop environments. By using GNOME, free operating systems will have a complete, user-friendly desktop which will provide users with powerful and easy-to-use graphical applications. Many people have suggested that the cause for the lack of free user-oriented appli- cations is that these do not provide enough excitement to hackers, as opposed to system- level programming. Since most of the GNOME code had to be written by hackers, we kept them happy: the magic recipe here is to design GNOME around an adrenaline response by trying to use exciting models and ideas in the applications. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
“How Do I Blur the Pencil?” Children's Learning About Drawing And
REVISTA MULTIMÉDIA DE INVESTIGAÇÃO EM EDUCAÇÃO / MULTIMEDIA JOURNAL OF RESEARCH IN EDUCATION Centro de Investigação e Inovação em Educação Centre for Research and Innovation in Education Sensos-e Vol: I Num: 1, mai 2014 ISSN 2183-1432 URL: http://sensos-e.ese.ipp.pt/?p=5495 “How do I blur the pencil?” Children’s learning about drawing and collaboration using MyPaint Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Maria P. Figueiredo Viseu Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Nelson Gonçalves Viseu Autor: Maria Helena Lopes Afiliação: Agrupamento de Escolas da Zona Urbana de Viseu Autor: Maria de Fátima Barreiros Afiliação: Agrupamento de Escolas de Castro Daire Resumo: No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software Livre com crianças em contextos educativos. Duas educadoras de infância experientes exploraram o MyPaint com uma mesa de desenho digital com os seus grupos. Durante a experiência, foram recolhidos dados sobre a forma como as crianças se apropriaram do uso do software e sobre dimensões da sua aprendizagem do e com o software. Através de uma análise de conteúdo, diferentes aspetos da experiência foram agrupados em temas: organização da exploração do software nos dois contextos; aprendizagem das crianças sobre desenho e materiais de desenho, com relações entre o uso do software o desenho tradicional; e a colaboração para a aprendizagem. A discussão destaca as dimensões da Pedagogia da Educação de Infância mais relevantes na experiência. Palavras-Chave: educação de infância, educação artística, TIC na educação, software livre, uso do computador Página 1 de 16 Abstract: In a Master's Degree in Early Childhood Education, a challenge about using Free Software applications with children in educational contexts was proposed to the students. -
3D Animation)
ΤΕΙ ΗΠΕΙΡΟΥ ΣΧΟΛΗ ΤΕΧΝΟΛΟΓΙΚΩΝ ΕΦΑΡΜΟΓΩΝ ΤΜΗΜΑ ΜΗΧΑΝΙΚΩΝ ΠΛΗΡΟΦΟΡΙΚΗΣ Τ.Ε. ΠΤΥΧΙΑΚΗ ΕΡΓΑΣΙΑ ΘΕΜΑ: ΔΗΜΙΟΥΡΓΙΑ 3D ΕΚΠΑΙΔΕΥΤΙΚΟΥ ANIMATION VIDEO ΜΕ ΤΗ ΧΡΗΣΗ ΤΗΣ ΕΦΑΡΜΟΓΗΣ MUVIZU Φοιτητής: Μπεκρής Γεώργιος 13619 Εισηγητής: Στεργίου Ελευθέριος ΑΡΤΑ 2015 Περιεχόμενα Περίληψη........................................................................................................................................... 6 Abstract ............................................................................................................................................. 6 Εισαγωγή ........................................................................................................................................... 7 Κεφάλαιο 1: Animation - Τύποι Animation ...................................................................................... 8 1.1. Animation ................................................................................................................................... 8 1.2. Τύποι animation ......................................................................................................................... 8 1.2.1. Animation δύο διαστάσεων ................................................................................................. 8 1.2.2. Προγράμματα 2D animation ............................................................................................... 9 1.2.3. Animation τριών διαστάσεων (3D animation) .................................................................. 12 1.2.4. Προγράμματα 3D animation ............................................................................................