Etoys Reference Manual
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Tuto Documentation Release 0.1.0
Tuto Documentation Release 0.1.0 DevOps people 2020-05-09 09H16 CONTENTS 1 Documentation news 3 1.1 Documentation news 2020........................................3 1.1.1 New features of sphinx.ext.autodoc (typing) in sphinx 2.4.0 (2020-02-09)..........3 1.1.2 Hypermodern Python Chapter 5: Documentation (2020-01-29) by https://twitter.com/cjolowicz/..................................3 1.2 Documentation news 2018........................................4 1.2.1 Pratical sphinx (2018-05-12, pycon2018)...........................4 1.2.2 Markdown Descriptions on PyPI (2018-03-16)........................4 1.2.3 Bringing interactive examples to MDN.............................5 1.3 Documentation news 2017........................................5 1.3.1 Autodoc-style extraction into Sphinx for your JS project...................5 1.4 Documentation news 2016........................................5 1.4.1 La documentation linux utilise sphinx.............................5 2 Documentation Advices 7 2.1 You are what you document (Monday, May 5, 2014)..........................8 2.2 Rédaction technique...........................................8 2.2.1 Libérez vos informations de leurs silos.............................8 2.2.2 Intégrer la documentation aux processus de développement..................8 2.3 13 Things People Hate about Your Open Source Docs.........................9 2.4 Beautiful docs.............................................. 10 2.5 Designing Great API Docs (11 Jan 2012)................................ 10 2.6 Docness................................................. -
MARTIN KEAN Open Source Publishing, 'Book Sprints' And
MARTIN KEAN Open source publishing, ‘book sprints’ and possible futures ABSTRACT A number of open source publishing networks and communities facilitate the use of helpful tools for free publishing and collaborative writing that can be adopted or adapted for various uses. One group that has consciously tried to take into account all of the processes necessary to solve problems is FLOSS Manuals. The ecologies of many groups and networks tend to fetishise the digital and neglect other possible solutions. This article examines the many tools available or in development that value print formats and community-sustaining tools and methods, both online and physical. Living in Dunedin, a small city with strong community networks, I work collaboratively with artists, educators and designers, businesses and institutions as a supporter of node gateways to new media open methods, resources and tools. This practice extends to national and international networks, including the non-profit group FLOSS Manuals and its agile book creation process. I came to work with FLOSS Manuals through my involvement within a tiny, inwardly focussed Dunedin subcultural community, and the handful of individuals, who travelled far and cross-pollinated with similar communities in Europe and further. FREE SOFTWARE AND OPEN SOURCE PUBLISHING From the early 1980s open source software was typified by the development and distribution of Richard Stallman’s GNU compiler, the best on Unix systems at the time. However, there were often more software developers willing to volunteer their time than there were technical writers and so there was little or no supportive documentation. It was not until Adam Hyde’s 2006 development of FLOSS Manuals that readily accessible and readable documentation became available1. -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
Airtime 2 for Broadcasters
Airtime 2 for Broadcasters The open radio software for scheduling and remote station management USER GUIDE AIRTIME 2 FOR BROADCASTERS Updated for Airtime 2.1.3 AIRTIME 2 FOR BROADCASTERS THE OPEN RADIO SOFTWARE FOR SCHEDULING AND REMOTE STATION MANAGEMENT PUBLISHED: July 2012 Updated for Airtime 2.1.3 This documentation is free documentation. You can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3. This documentation is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this documentation; if not, write to: Free Software Foundation 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. This manual has been edited and reworked by Daniel James, based on a collaborative effort at FLOSS Manuals. Thanks to all contributors! LEAD EDITOR: Daniel James COVER DESIGN: Till Sperrle, ITF Grafikdesign DOCUMENT CREATION: FLOSS Manuals ISBN: 978-3-9814137-4-8 AIRTIME IS DEVELOPED AND MAINTAINED BY SOURCEFABRIC. COMMENTS AND QUESTIONS CAN BE SENT TO: Sourcefabric o.p.s. -
Climbing the Levels of Collaboration
9/9/2009 Climbing the Levels of Collaboration Or, How to Harness the Power of Crowds (or your Coworkers) Anne Gentle STC Webinar, September 2009 My Story Senior technical writer at ASI Blogger at Just Write Click Started researching wikis at BMC Software Working on the FLOSS Manuals wiki and community Photo courtesy http://www.flickr.com/photos/idletype Photo courtesy http://www.flickr.com/photos/seier/ Information Sharing Cooperating Co‐location, email, IM, interviewing Agile development practices : iterations involve retrospectives –what went well? What would you change? The classics of collaboration. Follow the rules. Be on time. Be Crowdsourcing professional. Share. Computer supported (social web enabled) Photo courtesy http://www.flickr.com/photos/7362334@N08/ Photo courtesy http://www.flickr.com/photos/jurvetson/ What’s a wiki? Wiki growth Created in 1995 Enables simultaneous edits Makes web pages quickly Give customer a voice and view point Cross‐platform, cross‐browser Living, breathing, changing documentation 1 9/9/2009 Photo courtesy http://www.flickr.com/photos/peterkaminski/ Collaboration benefits Wiki matching Encourage crowdsourcing Return on investment by reducing customer support calls Scalability goes up and up Sometimes a customer forum isn't enough Online identity Open source products often use wikis Photo courtesy http://www.flickr.com/photos/roland/ Photo courtesy http://www.flickr.com/photos/conanil/ What a wiki can’t do Motivating community contributions Don’t go on wiki suicide missions (Wiki for Dummies) Reputation Reciprocity Don’t put off collaborating with wiki engine research Attachment Efficiency Reputation Reciprocity Will your customers appear expert in your product if they contribute What will customers receive in return? to your wiki? Can you borrow a point system? This type of motivation is especially important to consultants. -
Open An-Open-Web.Pdf
AN OPEN WEB Copyright : The Contributors (see back) Published : 2011-01-30 License : None Note : We offer no warranty if you follow this manual and something goes wrong. So be 1 careful! Introduction 1. The Web is Closed 2. The Future is Open 2 1. THE WEB IS CLOSED “As much as we love the open Web, we’re abandoning it.” -Chris Anderson, WIRED Magazine The Web was meant to be Everything. As the Internet as a whole assumes an increasingly commanding role as the technology of global commerce and communication, the World Wide Web from its very inception was designed to be a free and open medium through which human knowledge is created, accessed and exchanged.1 But, that Web is in danger of coming to a close. The Web was meant to be Free. It laid out a language of HyperText, which anyone could use to author electronic documents and connect them together with links. The documents in totum were meant to form a global web of information with no center and no single point of control.2 The first Web browser was also a Web editor, and this principle that any node in the network can both consume and create content has more or less been defended to this day. The Web was meant to be Open. It detailed a common interface that could be implemented on any computer. This innovation overcame the obstacles of incompatible platforms and tools for the sharing of knowledge on the Net,3 by defining a Hypertext Transfer Protocol (HTTP) and other standards for the discovery and communication of online data. -
An E-Book Revolution
AN E-BOOK REVOLUTION 1 Published : 2011-07-08 License : None INTRODUCTION 1. Reading And Leading With One Laptop Per Child 2 1. READING AND LEADING WITH ONE LAPTOP PER CHILD "The Readers are the Leaders" The Author's Mother George Pal's movie The Time Machine has spoken to me ever since I saw it at the local YMCA as a child. In it Rod Taylor the Time Traveller travels hundreds of thousands of years into the future to discover that humanity has split into two branches: the beautiful, passive Eloi, and the repulsive, cannibalistic Morlocks who live underground and use the Eloi as cattle. It is strongly implied that the Eloi achieved their degraded state because they neglected reading and did not take care of their books. At the end of the movie the Time Traveller returns to the Eloi with a gift that he will use to help them regain their humanity: three books. We are not told which ones. If this vision of the future is less likely now than it seemed to me when I first saw the film, much of the credit is due to volunteers that are working to preserve books in the public domain in electronic form, and others creating new works with Creative Commons licenses that allow free distribution. Of course having books in electronic format would be of no use if there was no way to read them. In The Time Machine the Eloi had magic talking rings that would tell them stories when they were spun on a special table. -
Blender Pour Le Jeu Video
BLENDER POUR LE JEU VIDEO Published : 2017-06-21 License : GPLv2+ 1 INTRODUCTION Le jeu est une activité humaine universellement partagée, et le jeu vidéo a changé la donne depuis l'arrivée de la 3D dans l'expression graphique et scénaristique. Depuis l'avènement du Web et des tablettes, il connait une expansion d'autant plus grande. Les types de jeux produits sont très variés, et leur quantité ne cesse de s’accroitre exponentiellement. Les moteurs de jeu permettant de créer soi-même un jeu vidéo existent depuis longtemps, mais la nécessité d'avoir recours à la programmation est une contrainte majeure pour tous ceux et celles qui souhaitent créer et cela reste une étape technique difficile à franchir. Pour d'autres, ce sera la partie graphique ou généralement créative qui sera un blocage. Bref, le jeu vidéo étant un produit culturel complexe, demandant diverses compétences, il fait souvent appel à des équipes plus ou moins nombreuses, sans pour autant empêcher des individus touche-à-tout de tenter leur chance. Depuis longtemps, le monde du logiciel libre dispose avec Blender d'un formidable outil de création de jeux. Avant les années 2000, il était déjà conçu comme un outil complet de création 3D, incluant l'interactivité, ce qui permettait d'emblée de l'utiliser pour la création de jeux. Cette utilisation n'a pas toujours été mise en avant, mais un regain d'intérêt récent pour le développement de jeux révèle ce potentiel. Néanmoins, le logiciel ne remplace en rien les compétences des collaborateurs qui devront le développer : artistes numériques variés (graphismes, sons, 3D) ; scénaristes ; programmeurs. -
Digital Art Using Gimp & Inkscape
DIGITAL ART USING GIMP& INKSCAPE PRESENTED BY Máirín Duffy Fedora Design Team Lead & Sr. Interaction Designer, Red Hat, Inc. This presentation is under a Creative Commons Attribution ShareAlike 3.0 License. Please enjoy and share. Who am I? QUICK STATS: Operating System It's complicated Desktop Environment GNOME Occupation Interaction Designer at Red Hat Fedora Design Team Lead Last used OS X, Windows, Early 2006 or any Adobe stuff TODAY'S TOPICS: #1 Which program do I use? #2 Where can I get source materials? #3 Dive into Gimp! #4 Dive into Inkscape! #5 How to learn more! #1 Which program do I use? Photo credit: “Yellow” by Jenny Downing on Flickr. Used under a Creative Commons Attribution 2.0 license. Gimp/Bitmap tasks Photo manipulation Screenshot cropping/slicing Digital Painting Animation Special Effects Graphic credit: “Realistic Coffee cup” by mokush on Open Clip Art. Public Domain. Inkscape/Vector tasks UI / web mockups Icon creation Logo design & manipulation (Single-page) poster/flyer design High-resolution for-print designs Cartooning Pattern generation Text effects #2 Where can I get source materials? You want a pony. BRIEF FLOSS ARTISTS' PUBLIC SERVICE MESSAGE #1: Pay attention to licenses. YOU SHOULDN'T JUST USE RANDOM IMAGES OFF OF GOOGLE IMAGES. WE ALL DO KNOW THAT, DON'T WE? Pony credit: “White horse” by liftarn on Open Clip Art. Public Domain. Gasper Llamazares thanks you. Gasper Llamazares. “Llamazares2” by Chesi Photos CC on Flickr. Used under a Creative Commons Attribution ShareAlike 2.0. FBI Simulated Photo of Osama Bin Laden, created using a photo of Mr. -
Inkscape.Pdf
INKSCAPE Published : 2011-10-05 License : None 1 INTRODUCTION 1. ABOUT INKSCAPE 2. ABOUT SVG 3. INKSCAPE INTERFACE 4. WORKING WITH FILES 2 1. ABOUT INKSCAPE Inkscape is an open source drawing tool for creating and editing SVG graphics. More than just a text vector editor, Inkscape provides a WYSIWYG interface for manipulation of vector images, allowing the artist to express himself freely. While other free and proprietary software with similar capabilities exists, Inkscape provides an interface to directly manipulate the underlying SVG code. T his allows one to be certain that the code complies to W3C standards. Since the beginning of its development, the Inkscape project has been very active, providing stability for the current software and the capacity for future growth. Like other drawing programs, Inkscape offers creation of basic shapes (such as ellipses, rectangles, stars, polygons, and spirals) as well as the ability to transform and manipulate these basic shapes by rotation, stretching, and skewing. Inkscape also allows users to manipulate objects precisely by adjusting node points and curves. Advanced artists find these functions indispensable in drawing software to freely create what they imagine. A user can either manipulate the properties of objects individually and precisely through the XML editor or, in a more general and intuitive fashion, with input devices such as mice, pen tablets, and even touch screens. In addition, Inkscape allows one to insert text and bitmaps (such as PNG—another W3C recommended bitmap image format) into an image, as well as perform some basic editing functions on them. If an artist requires further bitmap editing, he may use other tools (such as the GIMP) on images before or after importing them. -
Wednesday April 10Th
Wednesday April 10th 14:30 (workshop) Character animation in Synfig Konstantin Dmitriev morevnaproject.org/ In this workshop I'm going to demonstrate an approach for character animation in Synfig. This approach allows to produce simple but goodlooking animation very quickly using the special template. For more info please look at this demonstration http://www.youtube.com/watch?v=d9d9a0zX5tg I am an animator with a special interest to libre and opensource software. Since 2001 I am teaching CG animation to kids and actively contributing to various opensource software projects since 2007. My main role in the opensource is leading the Morevna Project and helding administrator responsiblities in Synfig Studio development (http://synfig.org/). From time to time I like creating video tutorials about animation in Synfig, also doing some random contributions to its code. 17:00 (opening talk) Future Tools Femke Snelting, Laura Fernandez, Marcos Garcia 17:20 Programalaplaza: an online tool to write visual sketches for the Medialabprado Media facade Sergio GalÁn, Victor Diaz programalaplaza.medialabprado.es The MedialabPrado media facade is a 15m x 10m low resolution screen. It is an expensive infrastructure unique in the world. Until now, creating content for the facade has been a slow process, where apps has been done almost from scratch and with not so many people creating content for it. How to open this huge infrastructure for a massive and easy participation? Using the power of web technologies we designed and coded "Programalaplaza" (code the square) an online IDE which has all the elements to successfully develop and show visual pieces on the facade only using a web browser. -
Partial List of Open Source Work Google Sponsored
Google’s Commitment to Open Source ● Google wouldn’t be around today without open source software. ● In its early days, Google had limited resources to contribute back to open source and most internal projects were not written with open- sourcing in mind… Nonetheless, we began contributing to open source projects in the early 2000’s. ● Sadly, we were using a very old kernel and most of our patches against it were worthless to the community, so it took more time to upgrade to newer kernels and rewrite those patches against upstream for inclusion. Google’s Commitment to Open Source (continued) ● In 2004, Chris DiBona joined Google to head our open source efforts and was promoted to Director of Open Source. He grew a team responsible for helping all Google employees releasing code as open source as well as ensuring that all teams and products are compliant with open source license requirements. ● You can find a partial list of open source projects Google has released at: https://developers.google.com/open-source/projects Open Source at Google, the Early Days ● In the late 1990’s, Google was iterating very fast with few engineers, so a lot of the early code was written to be shared and linked across many projects for efficiency. ● However, this later made it difficult to release parts of our code as open source. Everything was intermingled. ● We were able to contribute many of our patches to the Linux kernel and other standalone projects, but this was harder for some of our other internal projects. Open Source at Google, the Early Days (continued) ● For some projects like GFS, BigTable and MapReduce, we were able to publish papers describing the code and letting others implement it.