Herní Svět a Jeho Vliv Na Náš Život

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Herní Svět a Jeho Vliv Na Náš Život MASARYKOVA UNIVERZITA PEDAGOGICKÁ FAKULTA Katedra sociální pedagogiky Herní sv ět a jeho vliv na náš život Bakalá řská práce Brno 2007 Vedoucí bakalá řské práce: Vypracovala: PhDr. Mgr. Tomáš Čech, Ph.D. Gabriela Charvátová Prohlášení Prohlašuji, že jsem bakalá řskou práci zpracovala samostatn ě a použila jen prameny uvedené v seznamu literatury. Souhlasím, aby práce byla uložena na Masarykov ě univerzit ě v Brn ě v knihovn ě Pedagogické fakulty a zp řístupn ěna ke studijním ú čel ům. ………………....... podpis V Brn ě dne 8. 8. 2007 2 Pod ěkování Mé pod ěkování pat ří PhDr. Mgr. Tomáši Čechovi, Ph.D., vedoucímu mé bakalá řské práce, za p řipomínky a dohled nad celou prací. Rovn ěž bych ráda pod ěkovala svému p říteli a rodin ě za jejich podporu a trp ělivost, a to nejen p ři psaní této práce, ale i v pr ůběhu celého studia. 3 OBSAH BAKALÁ ŘSKÉ PRÁCE 1. ÚVOD ...................................................................................................... 7 2. HISTORIE HER A HRA ČEK ............................................................ 9 2.1. Prav ěk ................................................................................................................ 9 2.2. Starov ěk ........................................................................................................... 10 2.2.1. Mezopotámie a Egypt .............................................................................. 10 2.2.2. Indie a Čína .............................................................................................. 10 2.2.3. Řecko ....................................................................................................... 11 2.2.4. Řím ........................................................................................................... 11 2.3. St ředov ěk a Novov ěk ...................................................................................... 13 2.4. Moderní doba .................................................................................................. 14 2.4.1. První polovina 20. století ......................................................................... 14 2.4.2. Druhá polovina 20. století ........................................................................ 14 2.4.3. Budoucnost .............................................................................................. 15 2.5 Auto ři a vynálezy ............................................................................................. 16 2.5.1. Charles Darrow ........................................................................................ 16 2.5.2. Ole Kirk ................................................................................................... 16 2.5.3. Erno Rubik ............................................................................................... 16 2.5.4. Alexej Pažitnov ........................................................................................ 17 3. PO ČÍTA ČOVÉ HRY .......................................................................... 18 3.1. Po číta čová hra ................................................................................................. 18 3.2. Žánry her ......................................................................................................... 19 3.2.1. Adventura ................................................................................................. 19 3.2.2. Ak ční adventura ....................................................................................... 20 3.2.3. Ak ční po číta čová hra ............................................................................... 21 3.2.4. Arkáda ...................................................................................................... 22 3.2.5 Strategie .................................................................................................... 23 3.2.6. Simulátor .................................................................................................. 23 3.2.7. Hra na hrdiny (RPG) ................................................................................ 24 3.2.8. Po číta čové hry o více hrá čích .................................................................. 26 3.2.9. Hry hrané na jednom po číta či .................................................................. 26 3.2.10. Hra hrané po místní síti LAN ................................................................ 27 4 3.2.11. Plošinové hry ......................................................................................... 27 3.2.12. Hry hrané po internetu ........................................................................... 27 3.3. Hry obsahující sexuální motivy ..................................................................... 31 3.4. Slepé hry .......................................................................................................... 33 3.5. Hry v práci ...................................................................................................... 35 4. ZNA ČENÍ NEBEZPE ČNÝCH HER ................................................. 37 5. HERNÍ KONZOLE ............................................................................. 40 5.1. První generace ................................................................................................. 41 5.2. Druhé genreace ............................................................................................... 41 5.3. T řetí generace ................................................................................................. 43 5.4. Čtvrté generace ............................................................................................... 43 5.5. Páté generace ................................................................................................... 44 5.6. Šesté generace ................................................................................................. 45 5.7. Sedmé generace ............................................................................................... 47 6. PROGAMERS A E3 ........................................................................... 50 6.1. Spole čnost ProGamers s.r.o ........................................................................... 50 6.2. E3 čili Eletronic Entertainment Expo ........................................................... 52 7. SLOVNÍ ČEK HRÁ ČE ........................................................................ 54 8. ZRAVOTNÍ RIZIKA .......................................................................... 60 8.1. Životní styl ....................................................................................................... 60 8.2. Zdravotní rizika .............................................................................................. 62 8.3. Vztahy, sociální dovednosti ............................................................................ 63 8.4. Jak je tomu u českých d ětí ............................................................................. 64 8.5. Závislost na po číta čích a po číta čových hrách .............................................. 65 9. VÝZKUMNÁ ČÁST ........................................................................... 66 9.1. Cíle výzkumné části ........................................................................................ 66 9.2. Hypotézy .......................................................................................................... 66 9.3. Metodologie ..................................................................................................... 66 9.4. Výzkumný vzorek ........................................................................................... 67 9.5. Vyhodnocení a výsledky výzkumu ................................................................ 68 9.5.1. Vyhodnocení hypotéz .............................................................................. 68 9.5.2. Ostatní výsledky výzkumu ...................................................................... 73 9.5.3. Zhodnocení .............................................................................................. 75 5 10. ZÁV ĚR ............................................................................................... 76 11. RESUMÉ ............................................................................................ 78 12. SEZNAM POUŽITÉ LITERATURY A DALŠÍCH ZDROJŮ ..... 80 13. PŘÍLOHY .......................................................................................... 83 13.1. P říloha A ........................................................................................................ 83 13.2. P říloha B ........................................................................................................ 86 13.3. P říloha C ........................................................................................................ 92 6 1. ÚVOD Technické vynálezy a jejich rozmanité možnosti zaznamenaly v běžném život ě většiny z nás velký zvrat. Jedním z těchto vynález ů lidstva jsou po číta če a s ními už i nenávratn ě propojený internet. V posledních letech dochází k výraznému nár ůstu uživatel ů. Na celém sv ětě je podle oficiálních statistik v sou časné dob ě p řes jednu miliardu uživatel ů internetu. Toto číslo je ohromující, uv ědomíme-li si finan ční a technickou náro čnost p řipojení mimo vysoce rozvinuté zem ě. A čkoli v českých podmínkách není užívání internetu prozatím natolik rozší řené. Podíváme-li se na dobu strávenou na internetu, pr ůměrn ě tráví lidé na internetu kolem 10 hodin týdn ě. Krom ě jiného je internet ve stále
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