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Wakefield 2006 RISC OS Computer Show
I would like to welcome you all to this, our eleventh annual show in Wakefield. There have been many ups and downs over the last eleven years, since the first show at Cedar Court, organised in thirteen weeks, which ended up taking over the entire hotel. Ever since then, we have been at our current venue of Thornes Park. Over the years we have had many interesting attractions and features, such as the guest appearance by Johnny Ball one year. Of course, the show has seen many new hardware and software launches and previews over the years, some more successful then others: Kinetic, Peanut, Phoebe, StrongARM, Vantage, RiScript and so on. In fact, this year it is ten full years since we saw the very first StrongARM at the first Wakefield Show, as well as being the 25th Anniversary of the BBC Micro! Even now, we still have people developing for this famous microcomputer, which helped to start the home computer revolution. Be sure to visit both the JGH BBC Software and Domesday System stands during your visit. The Domesday Project is another superb example of how advanced we were with the BBC Master and other Acorn products of the 1980s. Now we are looking to the future with the new A9home, which is expected to be on retail sale or available for ordering at the show. Over the years we have had visitors to the show from all over the world, from countries such as New Zealand, Australia, South Africa, Belgium, Finland, Sweden and the USA; not bad for an amateur show! Another long-standing attraction of the show is of course the charity stall, which allows redundant equipment to be recycled, and through your kind support the stall has raised many thousands of pounds, primarily for the Wakefield Hospice, over the years. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
VINTAGE ARCADIA 2001 SYSTEM in ORIGINAL BOX W 15 GAMES
Buy Sell My eBay Community Help Sign in Site Map All Categories Search Advanced Search Categories Motors Stores Back to home page Listed in category: Video Games > Systems VINTAGE ARCADIA 2001 SYSTEM IN ORIGINAL BOX w/ 15 GAMES Item number: 370130303815 Bidder or seller of this item? Sign in for your status Bidding has ended for this item Sell an item like this or buy a similar item below. Find more items from the same seller. Bid or Buy Now! VINTAGE ARCADIA 2001 LOT OF 4 GAMES VINTAGE ARCADIA 2001 LOT OF 5 GAMES NEW AIR PALM NAILER W/LEATHER GOLVE WestBrass Disposal Kit Polished Chrome Flange STILL IN PACKAGE STILL IN PACKAGE Sells For $99.99 & Stopper 0 bids: US $3.99 1 bids: US $3.99 0 bids: US $19.99 0 bids: US $4.99 US $15.99 Time left: 3d 6h 4m US $24.99 US $9.99 Time left: 3d 6h 4m Time left: 3d 6h 4m Time left: 3d 6h 4m Visit seller's Store Sponsored links Sony playstation ps1 system Nintendo ds lite polar white Ds system lite metallic silver games Airzooka D5039a 18.2gb ultra wide scsi for ninten... 7,200rpm hotswap ... Best Value: $188.88 Best Value: $159.99 Best Value: $14.95 at TechLoops.com at Westview Games Best Value: $198.99 at Edmund Scientific Best Value: $249.00 at DeepDiscount.com at eSISO Similar items from all eBay sellers Help Item Name Price End Date VINTAGE ROBERTS RALLY IV GAME SYSTEM COMPLETE IN BOX US $99.99 Feb-07-09 16:06:45 PST Nintendo Gamecube System in Original box w/ Controller US $49.99 Feb-10-09 11:03:12 PST SNES Super Nintendo System - Complete in original box! US $124.95 Feb-08-09 15:05:51 PST SNES Super Nintendo System - Complete in original box! US $124.95 Feb-10-09 13:48:42 PST See all similar items.. -
Improving the Beaglebone Board with Embedded Ubuntu, Enhanced GPMC Driver and Python for Communication and Graphical Prototypes
Final Master Thesis Improving the BeagleBone board with embedded Ubuntu, enhanced GPMC driver and Python for communication and graphical prototypes By RUBÉN GONZÁLEZ MUÑOZ Directed by MANUEL M. DOMINGUEZ PUMAR FINAL MASTER THESIS 30 ECTS, JULY 2015, ELECTRICAL AND ELECTRONICS ENGINEERING Abstract Abstract BeagleBone is a low price, small size Linux embedded microcomputer with a full set of I/O pins and processing power for real-time applications, also expandable with cape pluggable boards. The current work has been focused on improving the performance of this board. In this case, the BeagleBone comes with a pre-installed Angstrom OS and with a cape board using a particular software “overlay” and applications. Due to a lack of support, this pre-installed OS has been replaced by Ubuntu. As a consequence, the cape software and applications need to be adapted. Another necessity that emerges from the stated changes is to improve the communications through a GPMC interface. The depicted driver has been built for the new system as well as synchronous variants, also developed and tested. Finally, a set of applications in Python using the cape functionalities has been developed. Some extra graphical features have been included as example. Contents Contents Abstract ..................................................................................................................................................................................... 5 List of figures ......................................................................................................................................................................... -
1 Mbyte Chip-RAM Für Alle
1 MByte Chip-RAM für alle Wer oft mit Grafikprogrammen arbeitet, hat's sicher schon erlebt: Während einer Operation, z.B. dem Ausschneiden eines Bildteils, alarmiert die Meldung, daß der vorhandene Speicher nicht ausreicht und die Operation abgebrochen wird. Und das obwohl der Amiga mit einer zusätzlichen Speicherkarte aufgerüstet wurde. Der Grund für die Fehlermeldung ist einfach: Die RAM-Karte wird vom Amiga als Fast-RAM ins System eingebunden. Grafikprogramme wie DPaint benötigen zum effektiven Arbeiten aber viel Chip-RAM. Chip-RAM heißt der Teil des Speichers, auf den die Custom-Chips für Sound und Grafik per DMA (Direct Memory Access = direkter Speicherzugriff) zugreifen können. Das Fast-RAM liegt außerhalb dieses Bereichs. Ältere Amiga-Modelle können auch nur 512 KByte Chip-RAM ansprechen. Die Ursache liegt im älteren Agnus 8371 oder an einem nicht voll aktivierten 8372A. Mit etwas Löterfahrung und Werkzeug können Sie Ihrem Amiga zu mehr Chip-RAM verhelfen. Sie können Ihren Amiga aufschrauben und die Typenbezeichnung des Chips ablesen (der Agnus-Chip ist das quadratische IC, meist ist auch ein entsprechender Platinenaufdruck vorhanden). Wenn Sie die Platinenrevision Ihres Amigas wissen, läßt sich auch daraus auf den Agnus-Typ schließen. Die Platinenrevision finden Sie beim Amiga 500 rechts vor dem Diskettenlaufwerk und beim Amiga 2000 links vorne in der Ecke. Oft wird die Nummer von einem Aufkleber verdeckt, den Sie erst entfernen müssen. Findet sich beim Amiga 500 an der angegebenen Stelle keine Bezeichnung, so handelt es sich um ein Board der Revision 3. Die Tabelle »Platinenrevisionen« zeigt eine Liste der Platinenrevisionen und deren technische Daten. Platinenrevisionen Modell Amiga 500 Amiga 500 Amiga 2000 Amiga 2000 Platine Rev. -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Annual Report of S.P
ANNUAL REPORT OF S.P. KOROLEV ROCKET AND SPACE PUBLIC CORPORATION ENERGIA FOR 2019 This Annual Report of S.P.Korolev Rocket and Space Public Corporation Energia (RSC Energia) was prepared based upon its performance in 2019 with due regard for the requirements stated in the Russian Federation Government Decree of December 31, 2010 No. 1214 “On Improvement of the Procedure to Control Open Joint-Stock Companies whose Stock is in Federal Ownership and Federal State Unitary Enterprises”, and in accordance with the Regulations “On Information Disclosure by the Issuers of Outstanding Securities” No. 454-P approved by the Bank of Russia on December 30, 2014 Accuracy of the data contained in this Annual Report, including the Report on the interested-party transactions effected by RSC Energia in 2019, was confirmed by RSC Energia’s Auditing Committee Report as of 01.06.2020. This Annual Report was preliminary approved by RSC Energia’s Board of Directors on August 24, 2020 (Minutes No. 31). This Annual Report was approved at RSC Energia’s General Shareholders’ Meeting on September 28, 2020 (Minutes No 40 of 01.10.2020). 2 TABLE OF CONTENTS 1. BACKGROUND INFORMATION ABOUT RSC ENERGIA ............................. 6 1.1. Company background .........................................................................................................................6 1.2. Period of the Company operation in the industry ...............................................................................6 1.3. Information about the purchase and sale contracts for participating interests, equities, shares of business partnerships and companies concluded by the Company in 2019 ..............................................7 1.4. Information about the holding structure and the organizations involved ...........................................8 2. PRIORITY DIRECTIONS OF RSC ENERGIA OPERATION ........................ 11 2.1. -
Captain Cosmo's Whizbang Has Finally Made the Big Time with a Real Book Review1n Kilobaud Courtesy Satisfied Reader Larry Stone
CAPTAIN ..COSMO'S WHIZ BANG .. By _Jeff • Duntemann For Me and You and the 1802 I WHAT IS THIS? It's a book, by cracky, about the 1802; hopefully the oddest and most entertaining book on any microprocessor ever written. The 1802 is, after all, an odd and entertaining chip. This view is not shared by all. Physicist Mike Brandl said he could swallow a mouthful of sand and barf up a better microprocessor than the 1802, and another colleague claims its instruction set demands that he program with his left hand. Bitch, bitch, bitch. I kinda like it. Much of this material I.rd oped out while recovering from hernia surgery not long ago and couldn't lift anything heavier than a 40-pin DIP. I had a lot of fun and thought you might like to be copied in on it. Like everything else I do, this book is an experiment. If I don't take a serious loss on production and mailing costs, I may do up another one. I've got a little gimcrack on the bench that'll make you people drool: an easy-to-build thermal printer for the 1802 that you can make for seventy bucks flat with all new parts. I'm working on an automatic phone dialer board and a few other things. Selectric interface. Robotics. Ham radio stuff. All kindsa things. Are you interested? Would you lay out another five beans for a Volume II? Let me know; drop me a note with any and all comments and spare not the spleen; I'm a hard man to offend and I lQ~~ crackpot letters. -
Computers&Electronics
Computers&Electronics EPTEMBER 1983 formerly Popular Electronics $1 75 Improving Timex/Sinclair Data -Tape Loading Sony's New Personal Desktop Computer System Computerized Video Drawings Made Easy One -Shot Testing of Multiple Circuit Points 11-11,.# 1 1 1 .\\I. 1 r1 I A i f - .... f-7'I '1TTTT7 . II 1 ] _P .I- P _ 1 110S6 t!J OtJI1ndn7 210 OCOr131121nW 0519 0 N21060 é't 113N)121y0 1 o 1,873O OTbT T60W0S19 )1210 260i0^z view 140 14 7 1t ating System Simplified BUY A BANANA. SAVE A BUNCH. Meet the Banana',"the very business reports, etc.) tractor tough, versatile, portable, and feed (for precise alignment and reliable dot-matrix printer from quick loading), parallel or serial Gorilla:" interface (take your pick), self - At $249.95 retail it's an ideal inking ribbon cassette (for long and inexpensive companion for life and easy installation), 10 personal computers like Apple portable pounds in weight, and (or Apple"look alikes'such as compatibility with so many of the Franklin""orAlbern, most popular personal computers Commodore; "I'll S-80,` Kaypro;" on the market. Timex," Osborne;'etc. Plus its print head features a After that, it's merely com- unique single -hammer design that parable to other printers that can eliminates a lot of moving parts, to cost up to three times as much: eliminate a lot of annoying repairs. 10" carriages (to handle standard That's the Banana: silly name, 9'/2" paper), 80 columns, graphics serious service. It's everything capability, 10 characters per inch the expensive dot-matrix printers (expandable to 5 cpi) draft -quality are.. -
Electronics-Today-19
','Ïii'l'iiIi'I.i ANUARY 198160p High -Quality FM Tuner Project Universal Digital Tacho Computer Interface - Micro to Mainframe! Astable Design - A Fresh Approach 94999 8K ON BOARD MEMORY! 2 MICROPROCESSORS 5K RAM. 3K ROM or 4K RAM, 4K ROM (link Z80 the powerful CPU with 158 instruction, including selectable). Kit supplied with 3K RAM, 3K ROM. all 78 of the 8080, controls the MM57109 number System expandable for up to 32K memory. cruncher. Functions include +, - /, squares, roots, logs9xponenti , trig functions, inverses etc. 2 KEYBOARDS! Range 10- to 9 x 19 to .8 figures plus 2 exponent 56 Key alphanumeric keyboard for entering high level digits. language plus 16 key Hex pad for easy entry of machine code. EFFICIENT OPERATION Why waste valuable memory on sub routines for GRAPHICS! numeric processing? The number cruncher handles 64 character graphics option - includes everything internally! transistor symbols! Only £18.20 extra! MEMORY MAPPED high resolution VDU circuitry RESIDENT BASIC using discrete with extended mathematical capability. Only TTL for extra flexibility. Has its 2K own 2K memory used but more. powerful memory to give 32 lines for 64 characters. than most 8K Basics! - KANSAS CITY low error rate tape interface. 1K MONITOR resident in EPROM. PSI comp 80 SINGLE BOARD DESIGN Even keyboards and power supply Z80 Based powerful circuitry on the superb quality double scientific computer sided plated through -hole PCB. design as published in WIRELESS WORLD COMPLETE KIT Cabinet size 19.0"x15.7"x3.3". NOW ONLY Television not included in price. The kit for this outstandingly practical design by John £225 + VAT Adams published in a series of articles in Wireless World really is complete. -
An Opportunity for In-Game Ad Placement.Pdf
480 Chapter 24 An Opportunity for In- Game Ad Placement: The History of the Video Game Industry Interpreted Through the Meaning Lifecycle Heather M. Schulz The University of Texas at Austin, USA Matthew S. Eastin The University of Texas at Austin, USA AbstrAct It is argued here that the potential connections video game advertisers can build with consumers makes this new medium a strong force in the digital media world. A meaning-based model is introduced to explain the fluctuation of meaning over time, which is caused by the individual and social interpretation and integration of signs and symbols. The history of video games will be comprehensively interpreted through this model to explain the active identification going on between consumers and video games. IntroductIon of room for advertising growth. In the academic realm, in-game ad placement has been subjected In-game ad placement, defined as the process to an increasing amount of research over the last of placing advertisements in video games, is decade (Nelson, 2002; Chaney, Lin, & Chaney, a rapidly growing industry with $295 million 2004; Grigorovici & Constantin, 2004; Nicovich, spent in 2007, $403 million spent in 2008, and 2005; Yang, Roskos-Ewoldsen, Dinu, & Arpan, $443 million spent in 2009 (Verna, 2008; Verna, 2006; Lee & Farber, 2007; Wise, Bolls, Kim, & 2009). However, video game sales for 2008 Venkataraman, 2008). It is argued here that the were $22 billion, with $11.7 billion of that be- potential connections advertisers can build with ing in entertainment software sales, $8.9 billion consumers makes this new medium a strong force in hardware console sales, over $2 billion in in the digital media world. -
19. CD-ROM Games
Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn. 19. CD-ROM Games Carl Therrien While it became a standard relatively recently, disc-based storage goes a long way back in the history of video game distribution. The term encompasses a wide range of technologies, from magnetic floppy discs, analog laserdiscs, to a variety of digital optical media. Of the latter, the CD-ROM enjoyed the strongest following and the longest lifespan; as of 2006, a significant number of PC games are still burned on CDs. When it became the most common video game distribution format in the mid nineteen-nineties, the compact disc was already a standard in the music industry. In contrast to the magnetic tapes used for the distribution of albums and movies, optical discs allowed relatively fast, random, non-linear access to the content. But these features were already common in the realm of cartridge-based video game systems; the ROMs in Atari 2600 or Super Nintendo game cartridges were directly connected to the system’s working memory and could be read instantly. The CD drive optical head couldn’t compete; as a matter of fact, optical discs introduced the infamous “loading” screen to the console gamer. Video games benefited first and foremost from the storage capabilities of the CD-ROM. While the CD format shares its core technical principle with the more recent DVD standard (found in the Xbox and PlayStation 2) and other dedicated formats (such as the Dreamcast’s GD-ROM and the Gamecube optical disc), this chapter will focus solely on the integration of CD-ROM technology and its consequences on game design and development.