Digital Fashion: Wearing Your Heart on Your Sleeve

Total Page:16

File Type:pdf, Size:1020Kb

Digital Fashion: Wearing Your Heart on Your Sleeve DIGITAL FASHION: WEARING YOUR HEART ON YOUR SLEEVE Keith Syn Gin Shu B.Sc. H., Acadia University, 1998 Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in the School Computing Science O Keith Syn Gin Shu 2002 SIMON FRASER UNIVERSITY November 2002 All rights reserved. This work may not be reproduced in whole or in part, by photocopy or other means, without permission of the author. Approval Name: Keith Sku Syn Gin Shu Degree: MSc. Computing Science Title of thesis: Digital Fashion: Wearing your heart on your sleeve Examining Committee: Chair: Dr. Arthur Kirkpatrick Assistant Professor School of Computing Science Simon Fraser UniveP'Q 1 Dr. Kori hkpen Senior Co-Supervisor Faculty of Computing Science Dalhousie University Dr. stella Atkins Senior Co-Supervisor School of Computing Science Simon Fraser University Dr. Sidney'Fels External Examiner Department of Electrical & Computer Engineering University of British Columbia SIMON FRASER UNIVERSITY PARTIAL COPYRIGHT LICENSE I hereby grant to Simon Fraser University the right to lend my thesis, project and extended essay (the title of which is shown below) to users of the Simon Fraser University Library, and to make partial or single copies only for such users or in response to a request from the library of any other university, or other educational institution, on its own behalf or for one of its users. I further agree that permission for multiple copying of this work for scholarly purposes may be granted by me or the Dean of Graduate Studies. It is understood that copying or publication of this work for financial gain shall not be allowed without my written permission. Title of Thesis/Project/Extended Essay Digital Fashion: Wearing your Heart on your Sleeve Author: (signature) Keith Syn Gin Shu (name) (date) Abstract Clothes and fashion open a secondary i.e. non-verbal communication channel that allows individuals to make connections with each other. Our work proposes the concept of Digital Fashion, which uses technology to connect people in close proximity by enhancing a visual secondary communication channel. Non-private profile information known as shared knowledge is communicated via an online poll system that activates poll questions periodically. Our Digital Fashion implementation utilizes a handheld computer connected to a wireless radio network to drive a public wearable display worn on the user's body. The wearable display system consists of flexible electroluminescent wire and a light controller responsive to wireless communications. Shared knowledge is stored as answers to poll questions. As poll questions become active, the wearable display changes colours to reflect the wearers' answer to the active poll question. Several user studies were conducted to evaluate this technology with data from field observations, questionnaires and interviews. The results from our user studies revealed that technology could play a useful role within social settings if designed appropriately. We found the choice of fashion as a secondary communication channel very appropriate because of its unobtrusiveness. Our system did not appear to hinder interactions but rather helped to create richer social interactions. Dedication TO Papa. Acknowledgements I would like to thank my supervisors, Dr. Kori Inkpen and Dr. Stella Atkins for their guidance and encouragement. Thanks to my friends at the Edge Lab and Gruvi Lab particularly Felix Lau and Daryn Mitchell who put up with my nonsense. Colin Swindells and Kevin Stanley provided their expertise in electronics. Arman Danesh, Dr. Jason Harrison, Christina Lee, Regan Mandryk, Diego Maranan, and Melanie Tory helped with workshops. Thanks to Adrian Ally for our Tim Horton chats. Many thanks to my friends Steve, Trena and Miss Aiyanna who fed me while I wrote. Thanks to Wendy Lawson who encouraged me and kept me motivated. Thanks to Wendy Shu for all those angpows at the right times. To Sylvia, Ken and Shen who might be delighted to be mentioned. I owe my thanks to many other people and for more specific things, but nobody wants to read about that. May God bless all those who love me and all those whom I love. Table of Contents .. Approval ........................................................................................... ii ... Abstract ............................................................................................ iii Dedication ........................................................................................ iv Acknowledgements ........................................................................... v Table of Contents .............................................................................. vi List of Tables .................................................................................... x List of Figures ................................................................................... xi 1. Wearing your heart on your sleeve ............................................. 1 1.1. Fashion as a communication channel ................................. -4 1.2. Shared knowledge ............................................................... 5 1.3. The Role of Technology ........................................................ 6 1.4. Understanding the domain .................................................. 7 1.5. Goal of the work .................................................................. 7 2 . Background ............................................................................. 10 2.1. Social Computing ................................................................ 11 2.1.1. Social Translucence ...................................................... 12 2.1.2. Informal Communications .............................................-14 2.1.3. Calm Computing ............................................................ 16 2.2. Face-to-face interactions ..................................................... 18 2.3. Pervasive and ubiquitous computing ................................... 22 2.3.1. Active Badges ................................................................. 22 2.3.2. Inter-Personal Awareness Devices .................................. 23 P Hummingbird ................................................................ 24 P ProxyLady ..................................................................... 25 P Proem ........................................................................... -26 2.3.3. NTN ............................................................................... 27 2.4. Public Wearable Displays ................................................... -29 2.4.1. Meme Tags .................................................................... -29 2.4.2. Wearboy ......................................................................... 31 2.4.3. Hot Badges .................................................................... -32 2.4.4. Biometric Wearable Displays ......................................... -34 2.5. Methodology Issues For Small Group Research .................... 35 3. Designing components for Digital Fashion ................................. 39 3.1. Design requirements .......................................................... -40 3.2. System setup...................................................................... -43 3.2.1. Communication/ computing platform ............................. 46 3.2.2. Display technology choices ............................................. 47 3.3. Design methodology ........................................................... -49 3.4. Hardware Components ........................................................ 51 3.4.1. EL-wire lights ................................................................. 51 3.4.2. Light controller .............................................................. -51 3.5. Software Components .......................................................... 54 3.5.1. The Pollsrus Database ................................................... -56 3.5.2. The Pollsrus WebSite ..................................................... -57 3.5.3. The Cybiko Handheld Computer ..................................... 60 G Cybiko Client ................................................................. 61 P Cybiko Server ................................................................ 64 3.5.4. Server System Software .................................................. 66 G PC Server ......................................................................66 P Community Display ....................................................... 71 P Remote Community Display ......................................... -73 3.6. Testing and Evaluation ....................................................... -74 vii 3.7. Problems and Issues ............................................................ 76 4 . Early Explorations ..................................................................... 78 4.1. Paper-Based PollTags ......................................................... -79 4.1.1. Setup ............................................................................. 79 4.1.2. Results ........................................................................... 81 4.2. SCWIST Workshop ............................................................. -85 4.2.1. Setup ............................................................................ -86 4.2.2. Results.......................................................................... -86 4.3. Shad Valley Workshop ........................................................ -87
Recommended publications
  • List of Notable Handheld Game Consoles (Source
    List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately
    [Show full text]
  • INFOSEC UPDATE 2001 Student Workbook Norwich University Eprotectit Conference March 21-22, 2001
    INFOSEC UPDATE 2001 Student Workbook Norwich University eProtectIT Conference March 21-22, 2001 M. E. Kabay, PhD, CISSP Security Leader, AtomicTangerine, Inc. [email protected] Category 11 Breaches of confidentiality Page 1 Copyright © 2001 M. E. Kabay. All rights reserved. INFOSEC UPDATE WORKSHOP -- March 20-21, 2001 11 Breaches of confidentiality 2000-02-06 Keywords: bank financial system leak confidentiality windfall investors market RISKS Vol 20 # 78 An error at the Reserve Bank of Australia caused e-mail to be sent to 64 subscribers of the bank's alert service informing them of a planned 0.5% increase in the prime interest rate. However, the message was sent out six minutes early, allowing some of those traders to sell A$3B of treasury bill and bond futures -- and making some people a great deal of money. 2000-02-06 Keywords: confidentiality human factors workstations home computer Web browsing RISKS, New York Times <http://www.nytimes.com/yr/mo/day/news/washpol/cia-impeach- deutch.html > Vol 20 # 78 The former director of the CIA, John Deutch, kept thousands of highly classified documents on his unsecured home Macintosh computer. Critics pointed out that the system was also used for browsing the Web, opening the cache of documents up to unauthorized access of various kinds. Category 11 Breaches of confidentiality Page 2 Copyright © 2001 M. E. Kabay. All rights reserved. INFOSEC UPDATE WORKSHOP -- March 20-21, 2001 2000-02-20 Keywords: confidentiality Web site RISKS, CNet < http://news.cnet.com/category/0-1005-200-1550948.html > Vol 20 # 80 H&R Block had to shut down its Web-based online tax-filing system after the financial records of at least 50 customers were divulged to other customers.
    [Show full text]
  • Company Vendor ID (Decimal Format) (AVL) Ditest Fahrzeugdiagnose Gmbh 4621 @Pos.Com 3765 0XF8 Limited 10737 1MORE INC
    Vendor ID Company (Decimal Format) (AVL) DiTEST Fahrzeugdiagnose GmbH 4621 @pos.com 3765 0XF8 Limited 10737 1MORE INC. 12048 360fly, Inc. 11161 3C TEK CORP. 9397 3D Imaging & Simulations Corp. (3DISC) 11190 3D Systems Corporation 10632 3DRUDDER 11770 3eYamaichi Electronics Co., Ltd. 8709 3M Cogent, Inc. 7717 3M Scott 8463 3T B.V. 11721 4iiii Innovations Inc. 10009 4Links Limited 10728 4MOD Technology 10244 64seconds, Inc. 12215 77 Elektronika Kft. 11175 89 North, Inc. 12070 Shenzhen 8Bitdo Tech Co., Ltd. 11720 90meter Solutions, Inc. 12086 A‐FOUR TECH CO., LTD. 2522 A‐One Co., Ltd. 10116 A‐Tec Subsystem, Inc. 2164 A‐VEKT K.K. 11459 A. Eberle GmbH & Co. KG 6910 a.tron3d GmbH 9965 A&T Corporation 11849 Aaronia AG 12146 abatec group AG 10371 ABB India Limited 11250 ABILITY ENTERPRISE CO., LTD. 5145 Abionic SA 12412 AbleNet Inc. 8262 Ableton AG 10626 ABOV Semiconductor Co., Ltd. 6697 Absolute USA 10972 AcBel Polytech Inc. 12335 Access Network Technology Limited 10568 ACCUCOMM, INC. 10219 Accumetrics Associates, Inc. 10392 Accusys, Inc. 5055 Ace Karaoke Corp. 8799 ACELLA 8758 Acer, Inc. 1282 Aces Electronics Co., Ltd. 7347 Aclima Inc. 10273 ACON, Advanced‐Connectek, Inc. 1314 Acoustic Arc Technology Holding Limited 12353 ACR Braendli & Voegeli AG 11152 Acromag Inc. 9855 Acroname Inc. 9471 Action Industries (M) SDN BHD 11715 Action Star Technology Co., Ltd. 2101 Actions Microelectronics Co., Ltd. 7649 Actions Semiconductor Co., Ltd. 4310 Active Mind Technology 10505 Qorvo, Inc 11744 Activision 5168 Acute Technology Inc. 10876 Adam Tech 5437 Adapt‐IP Company 10990 Adaptertek Technology Co., Ltd. 11329 ADATA Technology Co., Ltd.
    [Show full text]
  • COMPLETE MAME ARCADE GAMES LIST (32,265 Files Featuring Various Release Versions) Over 4,500 Individual Arcade Games Search This PDF File by Pressing CTRL + F
    COMPLETE MAME ARCADE GAMES LIST (32,265 files featuring various release versions) Over 4,500 individual Arcade Games Search this PDF file by pressing CTRL + F '88 Games '99: The Last War (Kyugo) '99: The Last War (set 1) '99: The Last War (set 2) 'L' Of A Day (Project) (Cash set) (PROCONN) 'L' Of A Day (Project) (Token set) (PROCONN) 1 on 1 Government (Japan) 10 X 10 (Barcrest) (MPU4) (set 1) 10 X 10 (Barcrest) (MPU4) (set 10) 10 X 10 (Barcrest) (MPU4) (set 11) 10 X 10 (Barcrest) (MPU4) (set 12) 10 X 10 (Barcrest) (MPU4) (set 13) 10 X 10 (Barcrest) (MPU4) (set 14) 10 X 10 (Barcrest) (MPU4) (set 15) 10 X 10 (Barcrest) (MPU4) (set 16) 10 X 10 (Barcrest) (MPU4) (set 17) 10 X 10 (Barcrest) (MPU4) (set 18) 10 X 10 (Barcrest) (MPU4) (set 19) 10 X 10 (Barcrest) (MPU4) (set 2) 10 X 10 (Barcrest) (MPU4) (set 20) 10 X 10 (Barcrest) (MPU4) (set 21) 10 X 10 (Barcrest) (MPU4) (set 22) 10 X 10 (Barcrest) (MPU4) (set 23) 10 X 10 (Barcrest) (MPU4) (set 24) 10 X 10 (Barcrest) (MPU4) (set 25) 10 X 10 (Barcrest) (MPU4) (set 26) 10 X 10 (Barcrest) (MPU4) (set 27) 10 X 10 (Barcrest) (MPU4) (set 28) 10 X 10 (Barcrest) (MPU4) (set 29) 10 X 10 (Barcrest) (MPU4) (set 3) 10 X 10 (Barcrest) (MPU4) (set 30) 10 X 10 (Barcrest) (MPU4) (set 31) 10 X 10 (Barcrest) (MPU4) (set 32) 10 X 10 (Barcrest) (MPU4) (set 33) 10 X 10 (Barcrest) (MPU4) (set 34) 10 X 10 (Barcrest) (MPU4) (set 35) 10 X 10 (Barcrest) (MPU4) (set 36) 10 X 10 (Barcrest) (MPU4) (set 37) 10 X 10 (Barcrest) (MPU4) (set 38) 10 X 10 (Barcrest) (MPU4) (set 39) 10 X 10 (Barcrest) (MPU4) (set 4) 10 X 10 (Barcrest)
    [Show full text]
  • 1900 (Parents: 769, Clones: 1131)
    Supported systems: 1900 (parents: 769, clones: 1131) Description [ ] Name [ ] Parent [ ] Year [ ] Manufacturer [ ] Sourcefile [ ] 1200 Micro Computer shmc1200 studio2 1978 Sheen studio2.c (Australia) 1292 Advanced Programmable Video 1292apvs 1976 Radofin vc4000.c System 1392 Advanced Programmable Video 1392apvs 1292apvs 1976 Radofin vc4000.c System 15IE-00-013 ie15 1980 USSR ie15.c 286i k286i ibm5170 1985 Kaypro at.c 3B1 3b1 1985 AT&T unixpc.c 3DO (NTSC) 3do 1991 The 3DO Company 3do.c 3DO (PAL) 3do_pal 3do 1991 The 3DO Company 3do.c 3DO M2 3do_m2 199? 3DO konamim2.c 4004 Nixie Clock 4004clk 2008 John L. Weinrich 4004clk.c 486-PIO-2 ficpio2 ibm5170 1995 FIC at.c 4D/PI (R2000, 20MHz) sgi_ip6 1988 Silicon Graphics Inc sgi_ip6.c 6809 Portable d6809 1983 Dunfield d6809.c 68k Single Board 68ksbc 2002 Ichit Sirichote 68ksbc.c Computer 79152pc m79152pc ???? Mera-Elzab m79152pc.c 800 Junior elwro800 1986 Elwro elwro800.c 9016 Telespiel mtc9016 studio2 1978 Mustang studio2.c Computer (Germany) A5120 a5120 1982 VEB Robotron a51xx.c A5130 a5130 a5120 1983 VEB Robotron a51xx.c A7150 a7150 1986 VEB Robotron a7150.c Aamber Pegasus pegasus 1981 Technosys pegasus.c Aamber Pegasus with pegasusm pegasus 1981 Technosys pegasus.c RAM expansion unit ABC 1600 abc1600 1985 Luxor abc1600.c ABC 80 abc80 1978 Luxor Datorer AB abc80.c ABC 800 C/HR abc800c 1981 Luxor Datorer AB abc80x.c ABC 800 M/HR abc800m abc800c 1981 Luxor Datorer AB abc80x.c ABC 802 abc802 1983 Luxor Datorer AB abc80x.c ABC 806 abc806 1983 Luxor Datorer AB abc80x.c Acorn Electron electron 1983
    [Show full text]
  • Mobilt Internet Og Adfærd
    Mobilt internet og adfærd Særligt med hensyn til mobile spil og location based services Af Trond Bjerkan Cand.merc.dat kandidatafhandling Mobilt internet og adfærd Særligt med hensyn til mobile spil og location based services Navn: Trond Bjerkan CPR-nummer: Vejleder : Jan Damsgaard Keywords : Location based services, LBS, mobilitet, mobilt internet, mobile spil, adfærd 2 Forord Denne afhandling er skrevet som afslutning på cand.merc.dat studiet ved Handelshøjskolen i København. København, marts 2005 Trond Bjerkan Indholdsfortegnelse Forord 3 Introduktion 5 5 1.1 Emnevalg 5 1.2 Formål 6 1.3 Målgruppe 6 1.4 Problemformulering 6 1.5 Opgavestruktur 7 1.6 Metode Mobilt internet 8 8 2.1 Internet 10 2.2 Mobilt internet 12 2.3 Mobilitet 12 2.3.1 Mobilitet A 13 2.3.2 Mobilitet B 13 2.3.3 Mobilitet C 15 2.4 Mobile klienter 17 2.4.1 Egenskaber ved mobile klienter 20 2.4.2 Fremtidige mobile klienter Mobile applikationer 23 24 3.1 Definition af mobile applikationer 25 3.2 Kategorier af mobile applikationer 27 3.3 Egenskaber ved mobile applikationer 29 3.4 Mobile applikationer og andre medier 29 3.4.1 Mobil marked 30 3.5 Værdikæde i mobile applikationer 34 3.6 I-mode 36 3.7 Mobile spil 36 3.7.1 Elektroniske spil historisk 38 3.7.2 Spil kontra mobile spil 38 3.7.3 Typer af mobile spil 41 3.7.4 Spil ressourcer 41 3.7.5 Spil standard 42 3.7.6 Overvågning Location based services 43 43 4.1 Positioneringsmetoder 43 4.1.1 Manuel positionering 44 4.1.2 Halv automatisk positionering 46 4.1.3 Automatisk positionering 57 4.2 Positioneringssetup 59 4.3 Typer af
    [Show full text]
  • Metadefender Core V4.15.0
    MetaDefender Core v4.15.0 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 11 Key Features of MetaDefender Core 12 1. Quick Start with MetaDefender Core 13 1.1. Installation 13 Operating system invariant initial steps 13 Basic setup 14 1.1.1. Configuration wizard 14 1.2. License Activation 19 1.3. Process Files with MetaDefender Core 19 2. Installing or Upgrading MetaDefender Core 20 2.1. Recommended System Requirements 20 System Requirements For Server 20 Browser Requirements for the Metadefender Core Management Console 22 2.2. Installing MetaDefender 22 Installation 22 Installation notes 23 2.2.1. Installing Metadefender Core using command line 23 2.2.2. Installing Metadefender Core using the Install Wizard 25 2.3. Upgrading MetaDefender Core 25 Upgrading from MetaDefender Core 3.x 25 Upgrading from MetaDefender Core 4.x 26 2.4. MetaDefender Core Licensing 26 2.4.1. Activating Metadefender Licenses 26 2.4.2. Checking Your Metadefender Core License 33 2.5. Performance and Load Estimation 34 What to know before reading the results: Some factors that affect performance 34 How test results are calculated 35 Test Reports 35 Performance Report - Multi-Scanning On Linux 35 Performance Report - Multi-Scanning On Windows 39 2.6. Special installation options 42 Use RAMDISK for the tempdirectory 42 3. Configuring MetaDefender Core 46 3.1. Management Console 46 3.1.1.
    [Show full text]
  • Ultimate Game Design Building Game Worlds.Pdf
    Color profile: Generic CMYK printer profile Composite Default screen Blow the Lid Off! / Ultimate Game Design / Meigs / 222899-7 / Blind Folio i P:\010Comp\BlowLid\899-7\fm.vp Monday, May 05, 2003 12:25:14 PM Color profile: Generic CMYK printer profile Composite Default screen Blow the Lid Off! / Ultimate Game Design / Meigs / 222899-7 / Blind Folio ii ABOUT THE AUTHOR Tom Meigs is a game producer and designer with a decade of experience in electronic gaming. He has worked on several award-winning titles for a wide array of game platforms, including: Nintendo Game Boy, Sega Game Gear, Sega Genesis, Super Nintendo, Sega Saturn, Sony PlayStation/PlayStation 2, PC, Macintosh, mobile phones, theme park kiosks, location-based entertainment, online, and even the short-lived Bandai Pippin. Some of the game titles he has worked on include: Madden Football ‘95, Sports Illustrated Golf, Sea Quest DSV, Akira, Jungle Strike, Bassmaster’s Classic, The Mask, Angel Devoid 2, Youngblood: Search and Destroy, and several titles for Disney. Tom received an M.A. in philosophy from California State University, Long Beach. P:\010Comp\BlowLid\899-7\fm.vp Monday, May 05, 2003 12:25:14 PM Color profile: Generic CMYK printer profile Composite Default screen Blow the Lid Off! / Ultimate Game Design / Meigs / 222899-7 / Blind Folio iii Tom Meigs McGraw-Hill/Osborne New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto P:\010Comp\BlowLid\899-7\fm.vp Monday, May 05, 2003 12:25:16 PM Color profile: Generic CMYK printer profile Composite Default screen Blow the Lid Off! / Ultimate Game Design / Meigs / 222899-7 / Blind Folio iv McGraw-Hill/Osborne Brandon A.
    [Show full text]
  • Metadefender Core V4.18.0
    MetaDefender Core v4.18.0 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 14 Key Features of MetaDefender Core 15 1. Quick Start with MetaDefender Core 16 1.1. Installation 16 Operating system invariant initial steps 16 Basic setup 17 1.1.1. Configuration wizard 17 1.2. License Activation 22 1.3. Process Files with MetaDefender Core 22 2. Installing or Upgrading MetaDefender Core 23 2.1. Recommended System Configuration 23 Microsoft Windows Deployments 23 Unix Based Deployments 25 Data Retention 27 Custom Engines 28 Browser Requirements for the Metadefender Core Management Console 28 2.2. Installing MetaDefender 28 Installation 28 Installation notes 28 2.2.1. Installing Metadefender Core using command line 29 2.2.2. Installing Metadefender Core using the Install Wizard 32 2.3. Upgrading MetaDefender Core 32 Upgrading from MetaDefender Core 3.x 32 Upgrading from MetaDefender Core 4.x 32 2.4. MetaDefender Core Licensing 33 2.4.1. Activating Metadefender Licenses 33 2.4.2. Checking Your Metadefender Core License 38 2.5. Performance and Load Estimation 39 What to know before reading the results: Some factors that affect performance 39 How test results are calculated 40 Test Reports 40 Performance Report - Multi-Scanning On Linux 40 Performance Report - Multi-Scanning On Windows 44 2.6. Special installation options 47 Use RAMDISK for the tempdirectory 47 3.
    [Show full text]
  • 2003 IGDA Online Games White Paper
    IGDA Online Games White Paper 2nd Edition – March 2003 Written by the IGDA Online Games Committee Alex Jarett Committee Chairman Jon Estanislao Committee Vice-Chairman and Editor Elonka Dunin Editor Jennifer MacLean Market Overview Section Editor Brian Robbins Business Models Section Editor David Rohrl Production and Design Section Editor John Welch Game Technology Section Editor Jeferson Valadares Online Publishers Section Editor IGDA Online Games White Paper - 2003 FORWARD It is generally accepted now that the Internet and online games provide a tremendous opportunity for new forms of entertainment and for growing the game market at large. With the massive success of online games, ranging from games such as EverQuest to Bejeweled to Pogo and Shockwave, it's pretty clear that this opportunity is real and here to stay. Online features are now starting to take hold in the console wars. It's no longer a question of whether the console world will embrace online, but how much. For the independent developer, the online world offers opportunities ranging from contrarian business models, to a less risky way to try out new ideas, to simply a way to work on different and cool projects. But the independent developer is at a strategic disadvantage when it comes to the online world. Without access to research on what's actually happening in online, a developer can quickly find that any investments made will not get the returns needed. How many developers do you know who are working on the next “great” massively multiplayer game, but don't have any real idea how that game is going to find a market? This project was designed to fill the information void.
    [Show full text]
  • (AVL) Ditest Fahrzeugdiagnose Gmbh 4621 @Pos.Com 3765 01Db‐Stell 3151 0XF8 Limited 10737 103Mm Tech 8168 1064138 Ontario Ltd
    Vendor ID Company (Decimal Format) (AVL) DiTEST Fahrzeugdiagnose GmbH 4621 @pos.com 3765 01dB‐Stell 3151 0XF8 Limited 10737 103mm Tech 8168 1064138 Ontario Ltd. O/A UNI‐TEC ELECTRONICS 8219 11 WAVE TECHNOLOGY, INC. 4375 1417188 Ontario Ltd. 4835 1C Company 5288 1MORE INC. 12048 2D Debus & Diebold Messsysteme GmbH 8539 2L international B.V. 4048 2N TELEKOMUNIKACE a.s. 7303 2‐Tel B.V. 2110 2WCOM GmbH 7343 2Wire, Inc 2248 360 Electrical, LLC 12686 360 Service Agency GmbH 12930 360fly, Inc. 11161 3Brain GmbH 9818 3C TEK CORP. 9397 3Cam Technology, Inc 1928 3Com Corporation 1286 3D CONNEXION SAM 9583 3D Imaging & Simulations Corp. (3DISC) 11190 3D INNOVATIONS, LLC 7907 3D Robotics Inc. 9900 3D Systems Corporation 10632 3D Technologies Ltd 12655 3DM Devices Inc 2982 3DRUDDER 11770 3DSP 7513 3DV Systems Ltd. 6963 3eYamaichi Electronics Co., Ltd. 8709 3i Corporation 9806 3i techs Development Corp 4263 3layer Engineering 7123 3M Canada 2200 3M CMD (Communication Markets Division) 7723 3M Cogent, Inc. 7717 3M Germany 2597 3M Home Health Systems 2166 3M Library Systems 3372 3M Scott 8463 3Pea Technologies, Inc. 3637 3Shape A/S 6303 3T B.V. 11721 4G Systems GmbH 6485 4iiii Innovations Inc. 10009 4Links Limited 10728 4MOD Technology 10244 64seconds, Inc. 12215 77 Elektronika Kft. 11175 8086 Consultancy 12657 89 North, Inc. 12070 8D TECHNOLOGIES INC. 8845 8devices 9599 90meter Solutions, Inc. 12086 A & G Souzioni Digitali 4757 A & R Cambridge Ltd. 9668 A C S Co., Ltd. 9454 A Global Partner Corporation 3689 A W Electronics, Inc. 2266 A&D Company, Limited 3516 A&E Office Machines Inc.
    [Show full text]
  • Company Vendor ID
    Vendor ID Company (Decimal Format) (AVL) DiTEST Fahrzeugdiagnose GmbH 4621 @pos.com 3765 01dB‐Stell 3151 0XF8 Limited 10737 103mm Tech 8168 1064138 Ontario Ltd. O/A UNI‐TEC ELECTRONICS 8219 11 WAVE TECHNOLOGY, INC. 4375 1417188 Ontario Ltd. 4835 1C Company 5288 1MORE INC. 12048 2D Debus & Diebold Messsysteme GmbH 8539 2L international B.V. 4048 2N TELEKOMUNIKACE a.s. 7303 2‐Tel B.V. 2110 2WCOM GmbH 7343 2Wire, Inc 2248 360 Electrical, LLC 12686 360fly, Inc. 11161 3Brain GmbH 9818 3C TEK CORP. 9397 3Cam Technology, Inc 1928 3Com Corporation 1286 3D CONNEXION SAM 9583 3D Imaging & Simulations Corp. (3DISC) 11190 3D INNOVATIONS, LLC 7907 3D Robotics Inc. 9900 3D Systems Corporation 10632 3D Technologies Ltd 12655 3DM Devices Inc 2982 3DRUDDER 11770 3DSP 7513 3DV Systems Ltd. 6963 3eYamaichi Electronics Co., Ltd. 8709 3i Corporation 9806 3i techs Development Corp 4263 3layer Engineering 7123 3M Canada 2200 3M CMD (Communication Markets Division) 7723 3M Cogent, Inc. 7717 3M Germany 2597 3M Home Health Systems 2166 3M Library Systems 3372 3M Scott 8463 3M Touch Systems 1430 3Pea Technologies, Inc. 3637 3Shape A/S 6303 3T B.V. 11721 4G Systems GmbH 6485 4iiii Innovations Inc. 10009 4Links Limited 10728 4MOD Technology 10244 64seconds, Inc. 12215 77 Elektronika Kft. 11175 8086 Consultancy 12657 89 North, Inc. 12070 8BITDO TECHNOLOGY HK LIMITED 11720 8D TECHNOLOGIES INC. 8845 8devices 9599 90meter Solutions, Inc. 12086 A & G Souzioni Digitali 4757 A & R Cambridge Ltd. 9668 A C S Co., Ltd. 9454 A Global Partner Corporation 3689 A W Electronics, Inc.
    [Show full text]