It's Fairly Uncommon for Any Computer Game Character to Become So Popular That
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Wakefield 2006 RISC OS Computer Show
I would like to welcome you all to this, our eleventh annual show in Wakefield. There have been many ups and downs over the last eleven years, since the first show at Cedar Court, organised in thirteen weeks, which ended up taking over the entire hotel. Ever since then, we have been at our current venue of Thornes Park. Over the years we have had many interesting attractions and features, such as the guest appearance by Johnny Ball one year. Of course, the show has seen many new hardware and software launches and previews over the years, some more successful then others: Kinetic, Peanut, Phoebe, StrongARM, Vantage, RiScript and so on. In fact, this year it is ten full years since we saw the very first StrongARM at the first Wakefield Show, as well as being the 25th Anniversary of the BBC Micro! Even now, we still have people developing for this famous microcomputer, which helped to start the home computer revolution. Be sure to visit both the JGH BBC Software and Domesday System stands during your visit. The Domesday Project is another superb example of how advanced we were with the BBC Master and other Acorn products of the 1980s. Now we are looking to the future with the new A9home, which is expected to be on retail sale or available for ordering at the show. Over the years we have had visitors to the show from all over the world, from countries such as New Zealand, Australia, South Africa, Belgium, Finland, Sweden and the USA; not bad for an amateur show! Another long-standing attraction of the show is of course the charity stall, which allows redundant equipment to be recycled, and through your kind support the stall has raised many thousands of pounds, primarily for the Wakefield Hospice, over the years. -
Archimedes PC Emulator
Archimedes PC Emulator PC emulators are not new, but so far they have had limited success in their job of enabling your chosen micro to run PC-compatible software. Simon Jones unveils Acorns PC Emulator package for the Archimedes range of micros to see how well it performs in action. At this years PCW Show, Acorn proudly displayed its PC Emulator package for the Archimedes range of computers, which is claimed to allow packages written for the IBM PC to run on an Archimedes. Acorn was demonstrating the Emulator running dBase III+ and Lotus 1-2-3 at the show and, as I only managed a quick glance at the Emulator then, I was pleased to get the opportunity to examine the product at close quarters. Having seen other attempts at PC compatibility, such as pc-ditto (reviewed in PCW, October) I was sceptical to say the least. The Archimedes carries on the Acorn tradition, having a lot in common with the BBC Micro and the BBC Master series. Indeed, the Archimedes will run most of the well-behaved software written for the BBC computers. However, the Archimedes and the BBC micros differ radically in the CPU they use and the amount of RAM available. Based on Acorns RISC processor, the Archimedes 440 is blindingly fast and, with 4Mbytes of memory, it is not short functions to those in MS-DOS. This is cellaneous keys between the main of space — a problem which caused the more than a little confusing if you are group and the numerics. The back- downfall of the BBC Micros. -
Tie Break Tennis by 01Toys Review by Jr2swiss Nov/04/2004
Offline Edition Version: Mar/22/2005 14:13 http://reviews.chemicalkungfu.de/ 1 Ah Catsmanga Daioh by taRo Review by BobBorakovitz Nov/03/2004 This is a really nice little game, very polished with excellent graphics and music! The text is in Japanese (or another similar foreign language) but it's easy to understand the menus. The gameplay is simple, you are a little anime girl on the bottom of the screen, your goal is to avoid the many cats that are falling from the sky while collecting tokens that also fall from the sky. For every cat that you avoid you get 1 point, and you get bonus points by collecting the tokens. I love the music, it's a catchy tune, but there's not too many sound effects, however the ones that are there work well and sound great without crackling. The feature in this game that really makes it stand out is the online ranking system! When your game ends you get a screen that has a password and a website to rank yourself among other players! At the time of this writing, my ranking is a dismal #144! Oh well, I'll keep trying! Graphics: 9 Sound: 8 Gameplay: 9 Progress: 10 Gameidea: 6 Replay value: 7 OVERALL RATING: 8.2 2 Air Rage by Taras Young Review by frolik Nov/04/2004 Coded for the 15 days Coding Competition was this little one-shot shootemup where you fly a Boeing 737 that has been armed to the teeth with weapons and are pursued by government jets intent on taking you down. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
Improving the Beaglebone Board with Embedded Ubuntu, Enhanced GPMC Driver and Python for Communication and Graphical Prototypes
Final Master Thesis Improving the BeagleBone board with embedded Ubuntu, enhanced GPMC driver and Python for communication and graphical prototypes By RUBÉN GONZÁLEZ MUÑOZ Directed by MANUEL M. DOMINGUEZ PUMAR FINAL MASTER THESIS 30 ECTS, JULY 2015, ELECTRICAL AND ELECTRONICS ENGINEERING Abstract Abstract BeagleBone is a low price, small size Linux embedded microcomputer with a full set of I/O pins and processing power for real-time applications, also expandable with cape pluggable boards. The current work has been focused on improving the performance of this board. In this case, the BeagleBone comes with a pre-installed Angstrom OS and with a cape board using a particular software “overlay” and applications. Due to a lack of support, this pre-installed OS has been replaced by Ubuntu. As a consequence, the cape software and applications need to be adapted. Another necessity that emerges from the stated changes is to improve the communications through a GPMC interface. The depicted driver has been built for the new system as well as synchronous variants, also developed and tested. Finally, a set of applications in Python using the cape functionalities has been developed. Some extra graphical features have been included as example. Contents Contents Abstract ..................................................................................................................................................................................... 5 List of figures ......................................................................................................................................................................... -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Electron UPURS User Manual
ELECTRON USER PORT AND USER GUIDE UPURS V1.0E User Ports and UPURS serial connection for the Acorn Electron |by Martin B Contents Introduction .......................................................................................................................................... 5 What you need ................................................................................................................................. 5 The serial port ................................................................................................................................... 6 Serial Port assignments ................................................................................................................. 6 Installing the UPURS suite in the Acorn Electron .................................................................................. 7 Notes on using UPURS from disc....................................................................................................... 7 Installing UPURS to Sideways RAM ................................................................................................... 7 Getting up and running with UPURS and an FTDI USB to RS232 cable ................................................. 8 Installing the FTDI drivers in Windows .............................................................................................. 8 Uninstalling older FTDI drivers ...................................................................................................... 8 Installing the latest FTDI drivers for Windows -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Oral History of Hermann Hauser; 2014-06-20
Oral History of Hermann Hauser Interviewed by: Gardner Hendrie Recorded: June 20, 2014 Cambridge, United Kingdom CHM Reference number: X7214.2014 © 2014 Computer History Museum Oral History of Hermann Hauser Gardner Hendrie: Today we have with us Hermann Hauser, who has very graciously agreed to do an oral history for the Computer History Museum. Thank you very much, Hermann. I think I'd like to start with a little bit of your early family background, sort of have an understanding of where you came from, and it might give us some insight as to how you ended doing what you did. Hermann Hauser: OK sure. Well I was born in Vienna. My mother is Viennese, but my father is Tyrolean, so I actually grew up in the Tirol, although my father sent my mother back to Vienna to have me in the Rudolfinerhaus hospital in Vienna, but I grew up in the Tirol, which is the mountainous part of Austria where the skiing is, and we had a ski lift behind our house. I went to school in the local village. It was a tiny village that I grew up in with about 200 people or so. And with a very small local school, primary school. And then I went to Kufstein, which is about 15 kilometers from where I lived which actually was a very small part of Wörgl was called Bruckhäusl, which really was a little village that got attached to Wörgl. Hendrie: Excuse me, now did you have any brothers or sisters? Hauser: Yes. I have one brother who is five years younger than me. -
University of California Santa Cruz Learning from Games
UNIVERSITY OF CALIFORNIA SANTA CRUZ LEARNING FROM GAMES FOR GENERATIVE PURPOSES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Adam J. Summerville June 2018 The Dissertation of Adam J. Summerville is approved: Professor Michael Mateas, Chair Professor Noah Wardrip-Fruin Professor Santiago Ontañón Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Adam J. Summerville 2018 Table of Contents List of Figures vi List of Tables xiv Abstract xvi Dedication xvii Acknowledgments xviii 1 Introduction 1 1.1 Research Contributions ........................... 5 I Learning From Game 7 2 How Humans Understand Games 8 2.1 Human Annotation Tasks .......................... 17 2.2 Entity Persistence .............................. 17 2.3 Camera Motion ................................ 18 2.4 Room Detection ............................... 21 2.4.1 Teleportation ............................. 23 2.4.2 Traversal ............................... 25 2.5 Animation Cycles ............................... 32 2.6 Mode Dynamics ................................ 34 2.7 Conclusion .................................. 36 3 Mappy – A System for Map Extraction and Annotation via Observa- tion 37 3.1 NES Architecture and Emulation ...................... 41 3.2 Operationalizing Entity Persistence ..................... 43 3.3 Inferring Camera Motion .......................... 49 iii 3.4 Determining Room Transitions ....................... 59 3.4.1 Automatic Mapping ........................ -
10-Yard Fight 1942 1943
10-Yard Fight 1942 1943 - The Battle of Midway 2048 (tsone) 3-D WorldRunner 720 Degrees 8 Eyes Abadox - The Deadly Inner War Action 52 (Rev A) (Unl) Addams Family, The - Pugsley's Scavenger Hunt Addams Family, The Advanced Dungeons & Dragons - DragonStrike Advanced Dungeons & Dragons - Heroes of the Lance Advanced Dungeons & Dragons - Hillsfar Advanced Dungeons & Dragons - Pool of Radiance Adventure Island Adventure Island II Adventure Island III Adventures in the Magic Kingdom Adventures of Bayou Billy, The Adventures of Dino Riki Adventures of Gilligan's Island, The Adventures of Lolo Adventures of Lolo 2 Adventures of Lolo 3 Adventures of Rad Gravity, The Adventures of Rocky and Bullwinkle and Friends, The Adventures of Tom Sawyer After Burner (Unl) Air Fortress Airwolf Al Unser Jr. Turbo Racing Aladdin (Europe) Alfred Chicken Alien 3 Alien Syndrome (Unl) All-Pro Basketball Alpha Mission Amagon American Gladiators Anticipation Arch Rivals - A Basketbrawl! Archon Arkanoid Arkista's Ring Asterix (Europe) (En,Fr,De,Es,It) Astyanax Athena Athletic World Attack of the Killer Tomatoes Baby Boomer (Unl) Back to the Future Back to the Future Part II & III Bad Dudes Bad News Baseball Bad Street Brawler Balloon Fight Bandai Golf - Challenge Pebble Beach Bandit Kings of Ancient China Barbie (Rev A) Bard's Tale, The Barker Bill's Trick Shooting Baseball Baseball Simulator 1.000 Baseball Stars Baseball Stars II Bases Loaded (Rev B) Bases Loaded 3 Bases Loaded 4 Bases Loaded II - Second Season Batman - Return of the Joker Batman - The Video Game -
Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger.