Definition, Construction, and Challenges in a Character Ecology
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Metacognition and Multimodal Literacy: Adolescents Constructing
Metacognition and Multimodal Literacy: Adolescents Constructing Meaning from Multimodal Texts by Margaret Ann Shane A thesis submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy Department of Secondary Education University of Alberta © Margaret Ann Shane, 2019 Abstract Conventional wisdom holds that adolescents are somehow naturally adroit at the selection, navigation, consumption, and creation of online texts; that they are more likely to be engaged by multimodal and online texts than by printed material. School boards and the teaching profession are heavily invested in rhetorical celebrations of such technology as a means to improve student achievement based on assumptions about how teens read multimodal, online texts. This study explores how young people aged 12-18 engage with online multimodal texts, both familiar texts of their own choosing and novel titles presented by the researcher. Specifically, this study aims to understand which metacognitive strategies study participants demonstrated during three successive online reading sessions. To this end, this study undertook to answer the following research questions. What is the level of metacognitive awareness exhibited by youth while engaging with multimodal texts? Which traditional print reading practices are identifiable in participants’ reports of their metacognitive strategies? Which metacognitive skills are exhibited by young people while exploring “the semiotic landscape” (Kress & Van Leeuwen, 2005, p. 16)? The research questions aim to shed light on how adolescents employ metacognitive awareness, knowledge, and control in their construction of subjective socially and culturally mediated meaning. Are adolescents effectively engaging with these texts? Are these texts helping or hindering student learning? A secondary interest pertains to the pedagogical environment in which students engage with online multimodal texts. -
Exhibitor List ①
Appendix Page.2 Exhibitor List ① General Area ACQUIRE CORPORATION MORI TOYS CO., LTD. AKELLA NAMCO LIMITED ASK Corporation NTT DoCoMo, Inc. ATARI JAPAN NUBYTECH ATI TECHNOLOGIES(JAPAN) INC. RAZER GROUP ATLUS CO., LTD. RHOCEO CO., LTD. Bandai Co., Ltd. SANWA SUPPLY INC. BigWorld / Solid Networks Inc. / Trymedia Systems Inc. Scansoft, Inc. BROCCOLI CO., LTD. SEGA CORPORATION CAPCOM CO., LTD. Sega Logistics Service Co., Ltd. CLIMAX Inc. Seoul City Pavilion Core Colors, Inc. BinaryCraft Corporation CREEK & RIVER Co., Ltd. CFN Co.,Ltd. Crest Co., Ltd. COONG Entertainment Inc. D3 PUBLISHER Inc. DreamSuare Co.,Ltd. DISC GO TECHNOLOGIES E3NET CO.,Ltd. eMagin Corporation KNetP Co.,Ltd. ENTERBRAIN, INC. Mirinae Entertainment Inc. ESEL INTERNATIONAL COMPANY LIMITED Mowelsoft Inc. Excite Japan Co., Ltd. Web EnG Korea Co.,Ltd. FUJIWORK CO., LTD. SNK PLAYMORE CORPORATION GAME INFINITY ~G★ Sony Computer Entertainment Inc. (game)land SQUARE ENIX CO., LTD. GDEX TAITO CORPORATION GENKI Co., Ltd. TAIWAN Game Pavilion GEO-BB Incorporated EASYFUN ENTERTAINMENT CORP. GRAVITY Co., Ltd. SOFTSTAR ENTERTAINMENT INC. GungHo Online Entertainment, Inc. Taiwan Trade Center HAMSTER Corporation ZEROPLUS TECHNOLOGY CO., LTD. HAVOK TECMO, LTD. HOLON, Inc. TOMY Company, Ltd. INTERNET RADIO ONSEN TOPPLAYER INC. KDDI CORPORATION UBISOFT KOEI CO., Ltd. UKR GAME EXPORT KONAMI CORPORATION Winble Japan, Inc. Media Works Inc. XTREME LTD Microsoft Co., Ltd. Appendix Page.3 Exhibitor List ② Mobile Content Area Game School Area ABILIT Co., Ltd ACT Information & Business College Ambition, Ltd Aso Business Computer College Aruze Corp. Clark Akihabara IT Campus BTD STUDIO CO., LTD. DENGEKI SCHOOL MAGAZINE DAITO GIKEN, INC. Digital Entertainment Academy Co., Ltd. DP CORPORATION DIGITAL HOLLYWOOD/DIGITAL HOLLYWOOD UNIVERSITY FromSoftware, Inc. -
Heggan Happenings for Teens and Tweens
September 2019 HEGGAN HAPPENINGS FOR TEENS AND TWEENS The Teen Video Game Night Advisory BoArd presents: @ the Library TEEN & TWEEN CUISINE Monday, September 30 • 6:30 p.m. Wednesday, September 18 • 5:00 p.m. Then(ish) and Now(ish) Learn to make delicious dishes and Star Fox scrumptious snacks during this hands-on cooking experience! Tuesday, September 24 • 6:00 p.m. How have your favorite games Teen & Tween Cuisine is open to Heggan By Teens, for Teens—Teens Supporting Teens changed over time? Library cardholder Teens & Tweens This month we’ll compare an from 5th-12th grade only. Advance The Margaret Heggan Library offers a safe place for teens to just be! older Star Fox installment registration is required. with a more recent release by No Pressure—No Stress—Just Talk playing both Star Fox 64 and . and snacks! Star Fox Zero. Find out if Fox LOCKER CRAFTS Heggan Library cardholder Teens only. McCloud’s adventures through for Teens & Tweens Registration required. the Lylat system matured for Rock your locker for the school year! better or for worse! Create a customized duct tape pencil case, TAB GAME TIME Both Star Fox 64 and make locker magnets, and decorate picture Star Fox Zero are rated E10 or mirror frames. Tuesday, September 17 • 6:00 p.m. for Everyone 10 and up by Tuesdays, September 3 and 10 Come play PuyoPuyo Tetris! the ESRB 5:30 p.m. TAB Game Time is open to Heggan Library Video Game Night is open to adults and children. Children under 10 must be Advance registration required. -
Managing the Story of Non-Linear Inter- Active Story Game
Sara Lindo Managing the story of non-linear inter- active story game Metropolia University of Applied Sciences Bachelor of Engineering Information and communication technology Smart Systems 09 November 2020 Abstract Author Sara Lindo Title Managing non-linear interactive story game Number of Pages 35 pages Date 09 November 2020 Degree Bachelor of Engineering Degree Programme Information and Communications Technology Professional Major Smart Systems Instructors Antti Laiho, Project Manager Kimmo Sauren, Principal Lecturer This thesis is about non-linear interactive story games. The idea of non-linear games origi- nated from a book genre called choose your own adventure. These books let the reader choose the way the story would go with multiple options within the books. Non-linear games change every time they are played. Interactive games are a type of non- linear game that gives the player choices to move the story toward different directions. The player’s actions determine the direction of the plot. In this final year project, an interactive story game called “Road trip” was created. It is a simple example to demonstrate how an interactive story game controller works. It also has certain traits of open world games, which allows the player to explore freely around the area. The game was created with Unity and the logic of the game used the tree-diagram as a base. Along with object-oriented programming, the controller of the game uses triggers as their base for the game logic. The triggers are invisible 3D-objects that detect the player and trigger the codes attached to it. These codes contained, for example, the choices that the player would come across while playing. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Artistic Evolution at the Confluence of Cultures
Dochaku: Artistic Evolution at the Confluence of Cultures Toshiko Oiyama A thesis submitted in fulfillment of the requirements for the degree of Doctor of Philosophy School of Art, College of Fine Arts University of New South Wales 2011 Acknowledgements Had I known the extent of work required for a PhD research, I would have had a second, and probably a third, thought before starting. My appreciation goes to everyone who made it possible for me to complete the project, which amounts to almost all with whom I came in contact while undertaking the project. Specifically, I would like to thank my supervisors Dr David McNeill, Nicole Ellis, Dr Paula Dawson, Mike Esson and Dr Diane Losche, for their inspiration, challenge, and encouragement. Andrew Christofides was kind to provide me with astute critiques of my practical work, while Dr Vaughan Rees and my fellow PhD students were ever ready with moral support. Special thanks goes to Dr Janet Chan for giving me the first glimpse of the world of academic research, and for her insightful comments on my draft. Ms Hitomi Uchikura and Ms Kazuko Hj were the kind and knowledgeable guides to the contemporary art world in Japan, where I was a stranger. Margaret Blackmore and Mitsuhiro Obora came to my rescue with their friendship and technical expertise in producing this thesis. My sister Setsuko Sprague and my mother Nobuko Oiyama had faith in my ability to complete the task, which kept me afloat. Lastly, a huge thanks goes to my husband Derry Habir. I hold him partly responsible for the very existence of this project – he knew before I ever did that I wanted to do a PhD, and knew when and how to give me a supporting hand in navigating its long process. -
Gamewith / 6552
GameWith / 6552 COVERAGE INITIATED ON: 2019.09.27 LAST UPDATE: 2021.04.19 Shared Research Inc. has produced this report by request from the company discussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared Research Inc. make every effort to provide an accurate, objective, and neutral analysis. In order to highlight any biases, we clearly attribute our data and findings. We will always present opinions from company management as such. Our views are ours where stated. We do not try to convince or influence, only inform. We appreciate your suggestions and feedback. Write to us at [email protected] or find us on Bloomberg. Research Coverage Report by Shared Research Inc. GameWith / 6552 RCoverage LAST UPDATE: 2021.04.19 Research Coverage Report by Shared Research Inc. | https://sharedresearch.jp INDEX How to read a Shared Research report: This report begins with the trends and outlook section, which discusses the company’s most recent earnings. First-time readers should start at the business section later in the report. Executive summary ----------------------------------------------------------------------------------------------------------------------------------- 3 Key financial data ------------------------------------------------------------------------------------------------------------------------------------- 5 Recent updates ---------------------------------------------------------------------------------------------------------------------------------------- 6 Highlights ------------------------------------------------------------------------------------------------------------------------------------------------------------ -
Jaap Buitendijk-CV.Docx
For portfolio & availability requests: Barbara Lakin Represents Tel. 702/379-9449 Fantastic Beasts: Part 1,2,3, Ready Player One, The Big Short, Bridge Of Spies, 12 Years a Slave, World War Z, Hugo, Harry Potter and The Deathly Hallows: Part 1 & 2, Children of Men, Gladiator Member of The Association Of Motion Picture Stills Photographers Winner Fuji Professional Award Publicists Guild of America Excellence in Unit Still Photography Nominee 2017 Publicists Guild of America Excellence in Unit Still Photography Nominee 2016 Member of IATSE Local 600 2020 Fantastic Beasts and Where to Find Them 3 director: David Yates cast: Mads Mikkelsen, Jude Law, Eddie Redmayne, Katherine Waterston, Ezra Miller client: Warner Bros. 2019 The Mauritanian (specials) director: Kevin Macdonald cast: Benedict Cumberbatch, Jodie Foster, Shailene Woodley, Zachary Levi client: SunnyMarch 2019 Louis Wain director: Will Sharpe cast: Benedict Cumberbatch, Claire Foy client: Amazon Studios, StudioCanal 2019 Downhill director: Nat Fixon, Jim Rash cast: Will Ferrell, Julia Louis-Dreyfus, Zach Woods client: Fox Searchlight Pictures 2018 Maleficent: Mistress of Evil director: Joachim Ronning cast: Angelina Jolie, Michelle Pfeiffer, Elle Fanning, Sam Reilly client: Walt Disney Pictures 2018 Fantastic Beasts: The Crimes of Grindelwald director: David Yates cast: Eddie Redmayne, Katherine Waterston, Ezra Miller, Jude Law, Johnny Depp client: Warner Bros. 1 2018 Ready Player One director: Steven Spielberg cast: Tye Sheridan, Olivia Cooke, Mark Rylance, Simon Pegg client: Warner Bros. 2017 T2: Trainspotting director: Danny Boyle cast: Ewan McGregor, Robert Carlyle, Jonny Lee Miller, Ewen Bremner client: TriStar Pictures 2015 Fantastic Beasts and Where to Find Them director: David Yates cast: Eddie Redmayne, Katherine Waterston, Ezra Miller, Colin Farrell, Samantha Morton client: Warner Bros. -
Institutional Change in Japan
Institutional Change in Japan After four decades of rapid growth that transformed Japan into a wealthy country at the world’s technological frontier, the decade of the 1990s brought prolonged economic stagnation. The rapid run-up in asset prices in the late 1980s, followed by their collapse in the early 1990s, left a debt overhang that paralyzed the economy. Policy reforms were initially half- hearted, and businesses were slow to restructure as the global economy changed. Indeed, Japan’s struggle has called into question the ability of the country’s economic institutions – originally designed to support factor accumulation and rapid development – to adapt to the new economic environment of the twenty-first century. Institutional Change in Japan analyzes institutional change within this period of economic transition. It addresses the origin, development, and recent adaptation of core institutions, including financial institutions, corporate governance, lifetime employment, the amakudari system and marriage and family. Importantly this analysis is grounded in a broad historical and international context, with comparisons made to Meiji Japan as well as to recent economic and financial reforms in Korea, Switzerland and New Zealand. A leading field of international contributors contend that, contrary to conventional wisdom, there has been significant institutional change over the last decade. Institutional Change in Japan consequently offers a fresh perspective to the current debate that will be essential reading for those studying the Japanese economy, economic history/futures and institutional economics. Magnus Blomström is Professor of Economics at the Stockholm School of Economics and President of the European Institute of Japanese Studies. Sumner La Croix is Professor of Economics at the University of Hawaii- Manoa. -
Why Are Nominal Wages Downwardly Rigid, but Less So in Japan? an Explanation Based on Behavioral Economics and Labor Market/Macroeconomic Differences
Why Are Nominal Wages Downwardly Rigid, but Less So in Japan? An Explanation Based on Behavioral Economics and Labor Market/Macroeconomic Differences Sachiko Kuroda and Isamu Yamamoto In this paper, we survey the theoretical and empirical literature to investi- gate why nominal wages can be downwardly rigid. Looking back from the 19th century until recently, we first examine the existence and extent of downward nominal wage rigidity (DNWR) for several countries. We find that (1) nominal wages were flexible in the 19th century and the first half of the 20th century, but (2) nominal wages were downwardly rigid in almost all the industrialized countries in the second half of the 20th century, although (3) the extent of DNWR varied from country to country. Next, we use a behavioral economics framework to explain the reasons for DNWR. We also explain why the existence and extent of DNWR varied between time periods and/or from country to country, focusing on differences in the labor market characteristics (such as labor mobility and employment protection legislation) and in the macroeconomic environment (such as economic growth and inflation), which can alter employees’ and firms’ perceptions toward nominal wage cuts. Keywords: Downward nominal wage rigidity; Behavioral economics; Labor mobility; Employment protection legislation; Inflation rate; Indexation JEL Classification: E50, J30, N30, Z13 Sachiko Kuroda: Associate Professor, Hitotsubashi University (E-mail: [email protected]) Isamu Yamamoto: Associate Professor, Keio University (E-mail: [email protected]) The authors would like to thank Professors Steinar Holden (University of Oslo) and Fumio Ohtake (Osaka University), the participants at the third modern economic policy research conference, and the staff at the Institute for Monetary and Economic Studies, the Bank of Japan (BOJ), for their valuable comments. -
SUMMIT ENTERTAINMENT Presents a MR. MUDD Production Starring
! ! SUMMIT!ENTERTAINMENT!Presents! ! A!MR.!MUDD!Production! ! ! Starring!Logan!Lerman,!Emma!Watson!and!Ezra!Miller! ! Screenplay!by!Stephen!Chbosky!based!on!his!book! ! Directed!by!Stephen!Chbosky! ! Produced!by!Lianne!Halfon,!Russell!Smith!and!John!Malkovich!! ! Running!Time:!103!minutes! Rated!PG"13! In!Theaters!September!21,!2012!(NY!&!LA)! September!28,!2012!(Expanding)! ! National!Publicity! Eric!Kops!/!Summit!LA!!! 310.255.3007!! [email protected]! Clarissa!Colmenero!/!Summit!NY!! 212.386.6847!! [email protected]! Mike!Rau!/!Summit!LA!!! 310.255.3232!! [email protected]!! ! Regional!Publicity! Sabryna!Phillips!/!Summit!!! 310.309.8420!! [email protected]! ! Online!Publicity! Ryan!Fons!/!Fons!PR!!! 323.445.4763!! [email protected]! THE!PERKS!OF!BEING!A!WALLFLOWER! ! A!sensitive!teenager!learns!to!navigate!the!soaring!highs!and!perilous!lows!of!adolescence!in!The! Perks!of!Being!a!Wallflower,!a!powerful!and!affecting!coming"of"age!story!based!on!the!wildly!popular! young!adult!novel!by!Stephen!Chbosky.!Starring!Logan!Lerman!(Percy!Jackson!and!the!Olympians),!Emma! Watson!(the!Harry!Potter!franchise)!and!Ezra!Miller!(We!Need!to!Talk!About!Kevin,!Another!Happy!Day),! The!Perks!of!Being!a!Wallflower!captures!the!complexities!of!growing!up!with!uncommon!grace,!humor! and!compassion.! It’s!1991!and!academically!precocious,!socially!awkward!Charlie!(Logan!Lerman)!is!a!wallflower,! always!watching!from!the!sidelines,!until!a!pair!of!charismatic!seniors!take!him!under!their!wing.! Beautiful,!free"spirited!Sam!(Emma!Watson)!and!her!fearless!stepbrother,!Patrick!(Ezra!Miller),!shepherd! -
Zen Masters at Play and on Play: a Take on Koans and Koan Practice
ZEN MASTERS AT PLAY AND ON PLAY: A TAKE ON KOANS AND KOAN PRACTICE A thesis submitted to Kent State University in partial fulfillment of the requirements for the degree of Master of Arts by Brian Peshek August, 2009 Thesis written by Brian Peshek B.Music, University of Cincinnati, 1994 M.A., Kent State University, 2009 Approved by Jeffrey Wattles, Advisor David Odell-Scott, Chair, Department of Philosophy John R.D. Stalvey, Dean, College of Arts and Sciences ii TABLE OF CONTENTS Acknowledgements iv Chapter 1. Introduction and the Question “What is Play?” 1 Chapter 2. The Koan Tradition and Koan Training 14 Chapter 3. Zen Masters At Play in the Koan Tradition 21 Chapter 4. Zen Doctrine 36 Chapter 5. Zen Masters On Play 45 Note on the Layout of Appendixes 79 APPENDIX 1. Seventy-fourth Koan of the Blue Cliff Record: 80 “Jinniu’s Rice Pail” APPENDIX 2. Ninty-third Koan of the Blue Cliff Record: 85 “Daguang Does a Dance” BIBLIOGRAPHY 89 iii ACKNOWLEDGEMENTS There are times in one’s life when it is appropriate to make one’s gratitude explicit. Sometimes this task is made difficult not by lack of gratitude nor lack of reason for it. Rather, we are occasionally fortunate enough to have more gratitude than words can contain. Such is the case when I consider the contributions of my advisor, Jeffrey Wattles, who went far beyond his obligations in the preparation of this document. From the beginning, his nurturing presence has fueled the process of exploration, allowing me to follow my truth, rather than persuading me to support his.