Catalogación De Los Dispositivos De Entretenimiento De Los Fondos Museográficos Del Museo De Informática

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Catalogación De Los Dispositivos De Entretenimiento De Los Fondos Museográficos Del Museo De Informática Escola Tècnica Superior d’Enginyeria Informàtica Universitat Politècnica de València Catalogación de los dispositivos de entretenimiento de los fondos museográficos del Museo de Informática PROYECTO DE FIN DE CARRERA Ingeniería Técnica en Informática de Gestión Autor: Iván López García Tutor: Xavier Molero Prieto 24 de septiembre de 2015 Resumen En este proyecto se plantea el estudio y catalogación de las consolas, videojue- gos y dispositivos periféricos pertenecientes a los fondos del Museo de Informá- tica de la Escuela Técnica Superior de Ingeniería Informática de la Universidad Politécnica de Valencia. El estudio incluye un análisis cronológico de los videojuegos a lo largo de la historia, de donde se han confeccionado los datos relacionados con el origen de los dispositivos de entretenimiento del museo, de forma complementaria a los datos extraídos de las fuentes correspondientes para cada dispositivo destacadas en la catalogación. Además del estudio histórico, se incluye la catalogación de los dispositivos, que ha sido desarrollada siguiendo una plantilla en cada uno de ellos para faci- litar su posterior traslado a la web del museo, donde podrá ser examinada por cualquier persona interesada en el museo y, en un futuro, ser modificada para añadir cualquier nueva adquisición por parte de los donantes del museo. Palabras clave: Museo de Informática, Catalogación, Consolas, Videojuegos. Resum Aquest projecte es planteja l’estudi i catalogaciò de les consoles, videojocs i dispositius perifèrics pertenyents als fons del Museu d’Informàtica de l’Escola Tècnica Superior d’Enginyeria Informàtica de la Universitat Politècnica de Va- lència. L’estudi inclou un anàlisi cronològic dels videojocs al llarg de la història, d’on s’han confeccionat les dades relacionades amb l’origen dels dispositius d’entre- teniment del museu, de forma complementària a les dades tretes de les fonts corresponents per a cada dispositiu destacades en la catalogació. A més de l’estudi històric, s’inclou la catalogaciò dels dispositius, que ha sigut desenvolupada seguint un model en cada un d’ells per a facilitar el seu posteri- or trasllat a la web del museu, on podrà ser examinada per qualsevol persona interessada en el museu i, en un futur, ser modificada per a incloure qualsevol nova adquisició per part dels donants del museu. Paraules clau: Museu d’Informatica, Catalogaciò, Consoles, Videojocs. Abstract In this project it is arisen the study and cataloging of consoles, games and pe- ripherals from the collection of the Museum of Informatics School of Engineering at the Polytechnic University of Valencia. The study includes a chronological analysis of video games throughout his- tory, whence data related to the origin of the museum entertainment devices has 4 been made in a complementary way to extracted data from pertinent sources for any device noted in the cataloguing. Besides the historical study, it is included a cataloguing of the devices, which has been developed following a template for each of them to facilitate subsequent transfer to the museum’s website, where it can be examined by anyone interested in the museum and, in the future, to be changed to add any new acquisition by the museum donors. Keywords: Computer Museum, Cataloging, Consoles, Video Games. Índice general 1. Introducción 1 1.1. Motivación . .1 1.2. Objetivos . .2 1.3. Estructura de la memoria . .2 1.4. Manejo de la bibliografía . .3 2. Perspectiva Histórica 7 2.1. Precursores . .7 2.1.1. Autómatas . .8 2.1.2. El Ajedrecista . .8 2.1.3. La máquina analítica . 10 2.1.4. Lady Ada Lovelace . 11 2.1.5. Pinball . 11 2.2. Antecedentes 1947 - 1961 . 12 2.2.1. Consolas primitivas . 15 2.2.2. Tennis for Two . 17 2.3. Década de 1960 . 18 2.3.1. Spacewar! . 18 2.3.2. La Brown Box de Ralph Baer . 20 2.4. Década de 1970 . 21 2.4.1. El nacimiento de las recreativas . 21 2.4.2. Magnavox Odyssey, la primera consola de la historia . 23 2.4.3. Pong y el nacimiento de la Industria . 23 2.4.4. El liderazgo de Atari . 24 I II ÍNDICE GENERAL 2.4.5. Primeras controversias, nuevas tecnologías y otras innova- ciones . 25 2.4.6. Ordenadores personales, aventuras conversacionales y aven- turas gráficas . 26 2.4.7. Nuevas consolas, Handhelds y otros formatos . 27 2.4.8. La invasión japonesa: Space Invaders . 29 2.5. Década de 1980 . 30 2.5.1. La Edad de Oro de los videojuegos (1978-1983) . 30 2.5.2. La era de los 8 bits . 36 2.5.3. Los gigantes japoneses . 40 2.5.4. La era de los 16 bits . 46 2.6. Década de 1990 . 47 2.6.1. Microordenadores de 16 bits y nuevas consolas, el renaci- miento de las aventuras gráficas . 47 2.6.2. Nuevos géneros . 54 2.6.3. El origen de los entornos 3D . 56 2.6.4. La guerra de las consolas . 57 2.7. Década de 2000 en adelante . 62 2.7.1. Una nueva generación de consolas . 62 2.7.2. Nuevos géneros y franquicias multimillonarias . 68 3. Catalogación de consolas y microordenadores 75 3.1. Introducción . 75 3.2. Binatone Superstar . 75 3.2.1. Características técnicas . 76 3.2.2. Componentes . 76 3.2.3. Origen . 76 3.2.4. Juegos . 78 3.2.5. Vídeos . 78 3.2.6. Fuentes . 79 3.3. New Game 2600 . 79 3.3.1. Características técnicas . 79 3.3.2. Componentes . 79 3.3.3. Origen . 80 ÍNDICE GENERAL III 3.3.4. Juegos . 81 3.3.5. Vídeos . 81 3.3.6. Fuentes . 81 3.4. NJ-901 . 81 3.4.1. Características técnicas . 81 3.4.2. Componentes . 82 3.4.3. Origen . 83 3.4.4. Juegos . 84 3.4.5. Vídeos . 84 3.4.6. Fuentes . 84 3.5. Philips Videopac Computer G7000 . 84 3.5.1. Características técnicas . 84 3.5.2. Componentes . 85 3.5.3. Origen . 85 3.5.4. Juegos . 87 3.5.5. Vídeos . 87 3.5.6. Fuentes . 87 3.6. Programmable TV Game . 87 3.6.1. Características técnicas . 87 3.6.2. Componentes . 88 3.6.3. Origen . 88 3.6.4. Juegos . 90 3.6.5. Vídeos . 90 3.6.6. Fuentes . 90 3.7. Soundic SD-019 . 91 3.7.1. Características técnicas . 91 3.7.2. Componentes . 91 3.7.3. Origen . 92 3.7.4. Juegos . 93 3.7.5. Vídeos . 93 3.7.6. Fuentes . 94 3.8. Teletenis Compact . 94 3.8.1. Características técnicas . 94 IV ÍNDICE GENERAL 3.8.2. Componentes . 95 3.8.3. Origen . 95 3.8.4. Juegos . 97 3.8.5. Vídeos . 97 3.8.6. Fuentes . 97 3.9. Video Pinball-10 . 97 3.9.1. Características técnicas . 98 3.9.2. Componentes . 98 3.9.3. Origen . 98 3.9.4. Juegos . 100 3.9.5. Vídeos . 100 3.9.6. Fuentes . 100 3.10. Videosport 4000 . 100 3.10.1. Características técnicas . 101 3.10.2. Componentes . 101 3.10.3. Origen . 102 3.10.4. Juegos . ..
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