Gustavplaybook.Pdf
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GustavUnder theAdolf Lily the Banners Great 11 Dirschau 1627 • Honigfelde 1629 • Breitenfeld 1631 • Alte Veste 1632 • Lützen 1632 PLAY BOOK Table of Contents All Scenarios .................................................................. 2 Dramatis Personae.................................................. 36 Polish Wars Special Rules.............................................. 4 Swedish Kings and Queens .................................... 37 Dirschau / Tczew ............................................................ 5 The Swedish-Polish Wars of the 17th Centure ...... 38 Honingfelde / Trzciano................................................... 9 Polish Army of the 1620s ....................................... 38 Breitenfeld ...................................................................... 12 The Swedish Army of Gustav Adolf ...................... 38 Alte Veste ....................................................................... 20 Game Tactics III ............................................................. 41 Lützen .......................................................................... 26 Bibliography ................................................................... 44 Edgehill Variant .............................................................. 33 Counterscans .................................................................. 45 Historical Notes .............................................................. 36 Charts and Tables ........................................................... 48 GMT Games, LLC 0602 © 2006 GMT Games, LLC 2 Gustav Adolf the Great All Scenarios: All scenarios throughout this Playbook use the following information. Color Codes on Counters: Swedish Forces and Allies: Units Leaders Nationality Top Stripe Bottom Top Stripe Bottom Battles Swedish Light Blue Dark Blue White Light Blue Sky Blue Dark Blue All German Black Red White Black Red Dark Blue All Finnish Dark Blue Yellow White - - - All Livonian Orange Yellow White - - - Breitenfeld, Lützen Scots Dark Blue Dark Blue / White White - - - Breitenfeld, Alte Veste, Lützen English Red Red / White White - - - Breitenfeld, Alte Veste Hessian Dark Gray Red / White White Dark Gray Red / White Dark Blue Alte Veste, Lützen Saxon Yellow Red White Yellow Red Dark Blue Breitenfeld, Alte Veste, Lützen Anti-Swedish Forces: Units Leaders Nationality Top Stripe Bottom Top Stripe Bottom Battles Polish Blue White Light Green Blue White Dark Green Dirschau, Honigfelde German Black White Light Green Black White Dark Green Dirschau League Blue Blue / White Light Gray Blue Blue/ White Dark Gray Breitenfeld, Alte Veste Imperial Red Yellow Tan Red Yellow Brown All but Dirschau Walloon Maroon Dark Yellow Tan - - - Breitenfeld, Alte Veste Croatian Dark Tan Tan / White Tan - - - Breitenfeld, Lützen Spanish Yellow Red / White Tan - - - Alte Veste Counter Notes: ing artillery) and leaders are not shared between battles. Each battle 1. Generic replacement leaders are called Överste (Swedes), Oberst has its own set of counters. (Imperial/League and Saxon), and Rotmistrz (Polish). Note that this 3. There are one replacement counter and several variant counters game includes two “vanity” replacement leaders with better than on the countersheet for earlier games in the Musket and Pike Battle normal ratings to thank two playtesters who have been of great help Series that are not used in Gustav Adolf the Great. The replacement to the system. For normal play, do not use these counters. As an counter is for Pappenheim (League) unit for Sweden Fights On. In option, put all replacement leaders of the appropriate nationality, ULB we were able to “unduplicate” all SFO counters except this including the better leaders, into a pool and blindly select a replace- one, so you can now use the original Pappenheim counter for ment when one is needed. Nördlingen, and the new counter for Wittstock. The variant counters 2. Many units and leaders have more than one counter with the are indicated in the setup for the Edgehill variant that appears later same unit name. Each unit has a designation on it indicated which in this Playbook. battle it appears in. Unlike earlier games in the series, units (includ- A complete game of Gustav Adolf the Great includes: 1 MPBS Series Rulebook 1 GAG Playbook 5 maps (2 of the mapsheets are backprinted) 4 countersheets 1 10-sided die 1 Charts and Tables card 1 Orders card © 2006 GMT Games, LLC Gustav Adolf the Great 3 Unit Types: Ovr.: Överste Counter OvrLt.: Överstelöjtnant (Lieutenant Colonel) Setup abbrev. letter Type Arty: (none) Artillery Nationalities: Cr.: Croatian Arq.: A Arquebussier (mounted) or mounted CL: Catholic League dragoons En.: English Cuir.: (none) Cuirassier Fn.: Finnish Dismtd Cuir: D Dismounted cuirassiers Ge.: German He: Hessian HI Bde: (none) Heavy infantry brigade Lv.: Livonian HI Bde w/Arty: (none) Heavy infantry brigade with organic Po. Polish artillery Pa. Parliamentary (for Edgehill variant) HI no pikes: N Heavy infantry brigade with no or Ro. Royalist (for Edgehill variant) few pikemen Sc.: Scots Hus: H Husarze Sp.: Spanish Sv.: Swedish* Koz: B Kozacy (bow armed) Sx.: Saxon Kyr: K Kyrassiär Wa.: Walloon LI: L Light infantry, dismounted dragoons, * The Sv. stands for Svenska, the Swedish term for Swedish. (We or detached musketeers used Sw. for the Swiss in ULB.) Ryt: R Ryttare German/Swedish/Polish Glossary: Note: While in some games in the series the HI units are called German: “brigades,” in others they are called “battalions.” Generally, the Swedes and English called such units “brigades” and the French, • Alt / Alte = Old or The Elder Spanish, and Bavarians used “battalions.” For purposes of play, • Neu = New treat both terms the same, and any Series rule that refers to bri- • Jung = The Younger gades applies equally to battalions. Swedish: Wing Designations: • Kyrassiär = Cuirassiers Wing Name: Counter Abbr: Battle: • Ryttare = Riders; used like cuirassiers, but without as much ar- mor and smaller horses Left L All • Gula = Yellow Center C All • Blå = Blue Right R All • Gröna = Green Saxon S Breitenfeld • Röda = Red Cavalry Cav Alte Veste • Vita = White • Svarta = Black Infantry Inf Alte Veste • Svenska = Swedish Bulach B Lützen • livländare = Livonians Isolano I Lützen • kurländare = Courlanders Garrison G Lützen Polish: Battle Designations: • Husarze = Hussars, Medium Shock Cavalry Counter Counter • Kozacy = Cossacks, Light Cavalry Battle: Abbr: Battle: Abbr: • Rajtarzy = Riders, German Style Cavalry Dirschau D Alte Veste A Notes applicable to all scenarios: Honigfelde H Lützen L • Unless a specific setup location is indicated, Wing Commanders Breitenfeld B start stacked with any unit in their Wing as per 5.21, and Army Commanders start stacked with or adjacent to any unit of their Other abbreviations used: army. aka: Also known as • When determining Victory Points, always subtract the points ac- KIA: Killed in Action cumulated by the Anti-Swedish player from those accumulated WIA: Wounded in Action by the Swedish player. IR: Infantry Regiment • The date in parentheses after each battle is the date it was fought CR: Cavalry Regiment under the old style (Julian) calendar. (While Catholic countries Col.: Colonel adopted the Gregorian calendar in the 1580s, Protestant areas of LtCol: Lieutenant Colonel Germany didn’t adopt it until about 1700, and Sweden not until Obr.: Oberst (Colonel) 1753.) ObrLt.: Oberstleutnant (Lieutenant Colonel) © 2006 GMT Games, LLC 4 Gustav Adolf the Great Action is needed). It may voluntarily remove the marker (and then, Polish Wars Special Rules if an hussar, use its pistols) only when defending in a Close Com- The following special rules apply to the two battles against the Poles, bat, either in the Close Combat phase or when Intercepted. A unit Dirschau and Honigfelde. The Poles used different cavalry types may not regain a lance marker once it has been removed. from those used by western and northern European armies seen in earlier games, and special rules are needed to reflect their usage. If a unit with a lance marker attacks in a Close Combat, modify the Use the standard MPBS rules unless specifically overridden by one Close Combat roll by +2 for a kopia and +1 for a rohatyna. If a unit of the sections below. with a lance marker defends in a Close Combat and it is being at- tacked through a frontal hex, modify the Close Combat roll by –2 In order to handle the much smaller formations and army sizes for a kopia and –1 for a rohatyna. used in the Polish battles, the unit scale has been changed from the standard used in all the other battles in the series. Instead of the P4. Bows normal 80 to 100 men per strength point, the scale used for the two Polish battles is 25-33 men per SP. No change has been made to Unarmored units may be armed with Bows. Bows have no effect in Close Combat. During Fire Combat, such a unit may fire out of its the time scale or the ground scale, as the armies covered a large area, similar to a larger army, just with fewer men. two front hexes, its left flank hex, or its left rear hex at an adjacent enemy unit. You do not need to track Bow ammo—such units never go Low or Out of Bow Ammo. A unit may fire its Bow at any time P1. Polish Wars Cavalry Attributes Matrix the main rules say that a cavalry unit may fire Pistols. (see the back of the Playbook) This matrix lists the types of Cavalry that appear in the Polish battles. The columns of this matrix show: • The types of cavalry (with subtypes in parentheses). • The Polish and Swedish terms for each