Close Combat Marine Workbook
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Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Ranger Handbook) Is Mainly Written for U.S
SH 21-76 UNITED STATES ARMY HANDBOOK Not for the weak or fainthearted “Let the enemy come till he's almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.” Major Robert Rogers, 1759 RANGER TRAINING BRIGADE United States Army Infantry School Fort Benning, Georgia FEBRUARY 2011 RANGER CREED Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers. Acknowledging the fact that a Ranger is a more elite Soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move further, faster, and fight harder than any other Soldier. Never shall I fail my comrades I will always keep myself mentally alert, physically strong, and morally straight and I will shoulder more than my share of the task whatever it may be, one hundred percent and then some. Gallantly will I show the world that I am a specially selected and well trained Soldier. My courtesy to superior officers, neatness of dress, and care of equipment shall set the example for others to follow. Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country. -
Than Half the Battle Information and Command in a New American Way of War
MAY 2021 More than Half the Battle Information and Command in a New American Way of War Chris Dougherty About the Author Acknowledgments Chris Dougherty is a Senior Fellow in I’d like to thank Will Mackenzie, Ed McGrady, and Becca the Defense Program at the Center for Wasser for being my partners in wargaming, providing a New American Security (CNAS). His support to this project, and helping to review this paper. research areas include defense strategy, I’d like to thank Molly Parrish for her tireless support of the strategic assessments, force planning, and defense program. I’d like to thank the CNAS interns who wargaming. have helped put on our wargames and served as note- takers. In particular, I’d like to thank Jessie Dietz and Ripley Prior to joining CNAS, Mr. Dougherty Hunter for their research assistance. I’d like to thank Alec served as Senior Advisor to the Deputy Assistant Secretary Barker, Peter Revay, and Group W for their modeling and of Defense for Strategy and Force Development at the simulation support. I’d like to thank Loren Schulman, Maura Department of Defense (DoD). During this time, he led a McCarthy, and Usha Sahay for providing much-needed handful of major initiatives including the development and feedback on the structure of the paper. I’d like to thank the writing of major sections of the 2018 National Defense following folks for reviewing the paper and providing their Strategy. thoughts, feedback, and edits: Elbridge Colby, Jon Solomon, Frank Hoffman, COL Buzz Phillips, Col Brian “Brutus” Stahl, About the Defense Program Maj Kevin “Klinger” Mendel, Jennifer McArdle, Tim Walton, Andrew Metrick, Jacob Cohn, Will Schlickenmaier, CAPT Over the past 10 years, CNAS has defined the future of Greg Malandrino, Adam Comfort, Scott Kendricks, Iskander U.S. -
ASL Starter Kit Explained
ASL Starter Kit Explained Daniel F. Savarese ASL Starter Kit Explained by Daniel F. Savarese Last Updated: 2005-08-28 Copyright © 2004, 2005 Daniel F. Savarese1 1 https://www.savarese.org/ Table of Contents ASL Starter Kit Quick Start ................................................................................................................ 1 A Brief History ........................................................................................................................ 1 Getting Started with ASLSK#1 ................................................................................................... 1 Getting Started with ASLSK#2 ................................................................................................... 2 ASL Starter Kit #1 Unofficial Errata .................................................................................................... 3 ASL Starter Kit #1 Clarifications and Unofficial Errata .................................................................... 3 Counter Exhaustion (CX) ................................................................................................... 3 Final Fire and Multiple ROF ............................................................................................... 3 Fire Group (FG) Modifiers ................................................................................................. 3 Leader Breaking and Pin Task Check (PTC) .......................................................................... 4 Desperation Morale ......................................................................................................... -
Reading Close Combat 4
4 Replaying history: reading Close Combat Close Combat [inc. Close Combat (1996), Close Combat II: A Bridge Too Far (1997), Close Combat III: The Russian Front (1998), Close Combat IV: The Battle of the Bulge (1999), Close Combat: Invasion Normandy (2000)]. Real-time strategy/wargame. As the titles indicate, various episodes are set in different military campaigns during the Second World War. The game is split between the strategic management of large formations on campaign maps and the tactical control (in ‘real-time’) of small numbers of troops on battlefield maps. At the strategic level the player controls options that may include resupply, reinforcement, the allocation of air and artillery support, and the movement of large units. At a tactical level the player controls a small number of units indirectly through the issuing of a limited range of defend, move, and fire orders which may or may not be carried out by the units on the ground. All versions of the game are playable as single and unrelated battles, or in a campaign mode that allows the construction of an extended narrative following several weeks, or even years, of conflict. Of all the game-fictions selected as primary examples in this study, Close Combat is the least likely to be an instantly recognisable brand name even to those who spend their leisure time staring at a com- puter monitor. Its relative popularity as a games franchise might be indicated by the longevity of a series that had seen five episodes released by the year 2000, but it has hardly become a household name in the same way that Half-Life, Tomb Raider, or SimCity have. -
15. ENDING a BATTLE 54 15.1 Victory Locations 54 15.2 Truce 55 15.3 Time 55 15.4 Morale Failure 55 15.5 Victory, Defeat, and Control of the Map 56 16
EPILEPSY WARNING PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFORE ALLOWING YOUR CHILDREN TO PLAY. Certain individuals may experience epileptic seizures or loss of consciousness when subjected to strong, flashing lights for long periods of time. Such individuals may therefore experience a seizure while operating computer or video games. This can also affect individuals who have no prior medical record of epilepsy or have never previously experienced a seizure. If you or any family member has ever experienced epilepsy symptoms (seizures or loss of consciousness) after exposure to flashing lights, please consult your doctor before playing this game. Parental guidance is always suggested when children are using a computer and video games. Should you or your child experience dizziness, poor eyesight, eye or muscle twitching, loss of consciousness, feelings of disorientation or any type of involuntary movements or cramps while playing this game, turn it off immediately and consult your doctor before playing again. PRECAUTIONS DURING USE: • Do not sit too close to the monitor. • Sit as far as comfortably possible. • Use as small a monitor as possible. • Do not play when tired or short on sleep. • Take care that there is sufficient lighting in the room. • Be sure to take a break of 10-15 minutes every hour. USE OF THIS PRODUCT IS SUBJECT TO ACCEPTANCE OF THE SINGLE USE SOFTWARE LICENSE AGREEMENT CONTENTS 1. INSTALLING THE GAME 7 1.1 System Requirements 7 1.2 Uninstalling the game 8 1.3 Product updates 8 1.4 Game forums 9 1.5 Need help? 9 2. WELCOME 10 2.1 Introduction 10 3. -
Ranger Handbook
SH 21-76 UNITED STATES ARMY RANGER HANDBOOK "NOT FOR THE WEAK OR FAINTHEARTED” RANGER TRAINING BRIGADE UNITED STATES ARMY INFANTRY SCHOOL FORT BENNING, GEORGIA APRIL 2000 TABLE OF CONTENTS I RANGER CREED II STANDING ORDERS ROGER’S RANGERS III RANGER HISTORY IV RANGER TRAINING BRIGADE HISTORY CHAPTER 1 – LEADERSHIP PRINCIPLES OF LEADERSHIP 1-1 DUTIES/RESPONSIBILITIES 1-2 ASSUMPTION OF COMMAND 1-7 CHAPTER 2 – OPERATIONS TROOP LEADING PROCEDURES 2-1 COMBAT INTELLIGENCE 2-7 WARNING ORDER 2-8 OPERATIONS ORDER 2-11 FRAGMENTARY ORDER 2-17 ANNEXES 2-22 COORDINATION CHECKLISTS 2-29 DOCTRINAL TERMS 2-34 CHAPTER 3 – FIRE SUPPORT CAPABILITIES 3-2 CLOSE AIR SUPPORT 3-4 CALL FOR FIRE 3-5 CHAPTER 4 – MOVEMENT TECHNIQUES 4-2 TACTICAL MARCHES 4-6 DANGER AREAS 4-9 CHAPTER 5 – PATROLLING PLANNING CONSIDERATIONS 5-1 RECONNAISSANCE OPERATIONS 5-6 COMBAT PATROLS 5-13 AMBUSH 5-14 RAID 5-16 DEPARTURE/RE-ENTRY 5-25 LINK-UP 5-27 PATROL BASE 5-30 MOVEMENT TO CONTACT 5-34 CHAPTER 6 – BATTLE DRILLS PLATOON ATTACK 6-1 SQUAD ATTACK 6-5 REACT TO CONTACT 6-8 BREAK CONTACT 6-9 REACT TO AMBUSH 6-11 KNOCK OUT BUNKERS 6-12 ENTER/CLEAR A TRENCH 6-14 BREACH 6-19 CHAPTER 7 – COMMUNICATIONS AN/PRC-119 7-1 AN/PRC-126 7-3 CHAPTER 8 – ARMY AVIATION AIR ASSAULT 8-1 AIR ASSAULT FORMATIONS 8-3 PZ OPERATIONS 8-5 SAFETY 8-8 CHAPTER 9 – WATERBORNE OPERATIONS ONE ROPE BRIDGE 9-1 BOAT POSITIONS 9-8 EMBARKING/DEBARKING 9-11 LANDING SITE 9-11 RIVER MOVEMENT 9-13 FORMATIONS 9-14 CHAPTER 10 – MILITARY MOUNTAINEERING SPECIAL EQUIPMENT 10-1 KNOTS 10-2 BELAYS 10-8 TIGHTENING SYSTEMS 10-10 ROCK -
Advanced Camp Cadet Handbook
U.S. ARMY CADET COMMAND ADVANCED CAMP CADET HANDBOOK DISTRIBUTION RESTRICTION: APPROVED FOR PUBLIC RELEASE; DISTRIBUTION IS UNLIMITED. USACC, G3, CST Planning Branch, 2018. CADET CREED I am an Army Cadet. Soon I will take an oath and become an Army Officer committed to defending the values, which make this nation great. HONOR is my touchstone. I understand MISSION first and PEOPLE always. I am the PAST: the spirit of those WARRIORS who have made the final sacrifice. I am the PRESENT: the scholar and apprentice soldier enhancing my skills in the science of warfare and the art of leadership. But, above all, I am the FUTURE: the future WARRIOR LEADER of the United States Army. May God give me the compassion and judgment to lead and the gallantry to WIN. I WILL do my duty. Table of Contents Chapter 1 The Army Leader 1-1 SECTION I –LEADER DEVELOPMENT 1-1 SECTION II – CREEDS AND OATHS Error! Bookmark not defined. SECTION III - DUTIES AND RESPONSIBILITIES 1-6 Chapter 2 Mission Command 2-11 SECTION I: MISSION COMMAND INTRODUCTION 2-11 SECTION II – TROOP LEADING PROCEDURES 2-13 SECTION III – ORDERS 2-17 Chapter 3 – Operations 3-23 SECTION I – REPORTS 3-23 SECTION II – FIRE CONTROL AND DISTRIBUTION 3-24 SECTION III – WEAPONS 3-25 SECTION IV – RANGE CARDS AND SECTOR SKETCHES 3-26 Chapter 4 Communications 4-1 SECTION I – PROCEDURE WORDS (PROWORDS) 4-1 SECTION II – RADIO CALL PROCEDURES 4-5 SECTION III – BATTERIES AND LOADING FREQUENCY 4-8 Chapter 5 First Aid 5-12 SECTION I – PERFORM FIRST AID for BLEEDING 5-12 SECTION II – EVALUATE A CASUALTY (TACTICAL -
Combat Search and Rescue in Desert Storm / Darrel D. Whitcomb
Combat Search and Rescue in Desert Storm DARREL D. WHITCOMB Colonel, USAFR, Retired Air University Press Maxwell Air Force Base, Alabama September 2006 front.indd 1 11/6/06 3:37:09 PM Air University Library Cataloging Data Whitcomb, Darrel D., 1947- Combat search and rescue in Desert Storm / Darrel D. Whitcomb. p. ; cm. Includes bibliographical references. A rich heritage: the saga of Bengal 505 Alpha—The interim years—Desert Shield— Desert Storm week one—Desert Storm weeks two/three/four—Desert Storm week five—Desert Sabre week six. ISBN 1-58566-153-8 1. Persian Gulf War, 1991—Search and rescue operations. 2. Search and rescue operations—United States—History. 3. United States—Armed Forces—Search and rescue operations. I. Title. 956.704424 –– dc22 Disclaimer Opinions, conclusions, and recommendations expressed or implied within are solely those of the author and do not necessarily represent the views of Air University, the United States Air Force, the Department of Defense, or any other US government agency. Cleared for public release: distribution unlimited. © Copyright 2006 by Darrel D. Whitcomb ([email protected]). Air University Press 131 West Shumacher Avenue Maxwell AFB AL 36112-6615 http://aupress.maxwell.af.mil ii front.indd 2 11/6/06 3:37:10 PM This work is dedicated to the memory of the brave crew of Bengal 15. Without question, without hesitation, eight soldiers went forth to rescue a downed countryman— only three returned. God bless those lost, as they rest in their eternal peace. front.indd 3 11/6/06 3:37:10 PM THIS PAGE INTENTIONALLY LEFT BLANK Contents Chapter Page DISCLAIMER . -
Matrix Games Catalog Fall 2006
PANZER COMMAND - OPERATION WINTERSTORM Winter, 1942 - Germany’s 6th Army is surrounded and trapped in Stalingrad. Their supplies are short, their mobility limited, and Soviet attacks probe their lines on a daily basis. In a desperate and ill-conceived plan, Germany would attempt to rescue the 6th Army by advancing seventy-five miles in the winter starting with only two Panzer Divisions. With time, weather, and terrain against them they would engage the enemy with little or no intelligence on enemy forces in a vain attempt to save their comrades. Meanwhile, Soviet patience and operational success had created the first major defeat for the German Army in the encirclement of Stalingrad. The Soviet Generals now look to complete their operational victory through the death of 6th Army and exploit it with a major second offensive aimed at cutting off and destroying an entire German Army Group. Welcome to the setting of Panzer Command: Operation Winter Storm™, a new 3D tactical wargame which combines a historical campaign with highly detailed models of both units and terrain and realistic gameplay. Drive forward into the frozen steppes as Germany in a race against time as you attempt to rescue the 6th Army or as the Soviet forces throw back the German attack and seal 6th Army’s fate. The Eastern Front has never looked this good - the only way to get closer to history would be to spend a very cold winter outside Stalingrad. Panzer Command: Operation Winter Storm™ is another fine game from Koios Works. 85% “Panzer Command’s vehiCLE GRAPHICS ARE UNSURPassed.” “A VERY NICE INTRODUCTION TO WORLD WAR II TACTICAL WEGO systems.” US PRICE: $ 49.99 BOXED $ 39.99 DOWNLOAD ORDER ONLINE: WWW.MATRIXGAMES.COM ORDER BY PHONE (NORTH AMERICA): 952-646-5257 ORDER BY PHONE (EUROPE): +353 (0)61 725 061 COMPLEXITY: BEGINNER TO MODERATE WWW.KOIOSWORKS.COM NORM Koger’s - THE OPERATIONAL ART OF WAR III Norm Koger’s The Operational Art of War™ is a legendary title among wargamers. -
Small Unit Movement Formations
Enabling Learning Objective Show-Me GOLD Program ELO 1 Show-Me GOLD Show-Me GOLD ACTION: Determine the purpose of Fire Team formations. CONDITION: Given an instructor and prescribed manuals. STANDARD: IAW 3-0 Unified Land Operations, FM 3-21.8 The Infantry Rifle Platoon and Squad, and FM 3-21.10 The Infantry Rifle Company. Achieve a minimum passing score of 80% in overall testing. “Forever Forward” “Forever Forward” TERMINAL LEARNING OBJECTIVE Show-Me GOLD Show-Me GOLD ACTION: Identify Movement Formations and Techniques . CONDITION: Given an instructor, classroom, and SMALL UNIT MOVEMENT prescribed manuals. FORMATIONS STANDARD: IAW ADRP 3-0 Unified Land Operations, FM 3-21.8 The Infantry Rifle Platoon and Squad, and FM 3-21.10 The Infantry Rifle Company. Achieve a minimum passing score of 80% in overall testing. “Forever Forward” “Forever Forward” THE FIRE TEAM COMPONENT Show-Me GOLD Show-Me GOLD THE INFANTRYMAN: Supervises, leads, or serves as a member of an infantry activity that employs individual or crew served weapons in support of offensive and defensive combat operations Most infantry operates in "Fire Teams" of three to four men, with two or three such teams to squad. When attacking, each man in the team has a specific job. 1) Fire team leaders control the fire of their soldiers by using standard fire commands (initial and supplemental) containing the following elements: Alert, Direction, Description, Range, Method of fire (manipulation and rate of fire), and command to commence firing 2) The Automatic Rifleman (or light machine gunner) tries to pin the enemy down. 3) The Grenadier (armed, usually, with an M203 or the equivalent) does two things: helps the automatic rifleman isolate the enemy position, and looks for an opening to shoot a RISK ASSESSMENT grenade at it. -
Red Thunder 1
Red Thunder 1 2 Combat Mission: Red Thunder 3 LICENSE INTRODUCTION This License does not provide you with title to or ownership of the software program “Combat Mission: Red Thunder” (the “Software”), but only a right of limited use of the Software, and ownership of the media Few armed struggles have matched the scale or brutality as the conflict that on which a copy of the Software is reproduced. The Software, including its source code, is, and shall commenced with Operation Barbarossa, and spread to engulf what has remain, the property of Battlefront.com, Inc. You may make a copy of the Software solely for backup become known as the Eastern Front. At first, the German Wehrmacht’s purposes, provided that you reproduce all proprietary notices (e.g., copyright, trade secret, trademark) in the same form as in the original and retain possession of such backup copy. The term “copy” as used advance seemed inexorable, as their spearheads pressed further and further in this License means any reproduction of the Software, in whole or in part, in any form whatsoever, into the Soviet heartland. However, the Red Army juggernaut adapted and including without limitation, printouts on any legible material, duplication in memory devices of any began to drive the invaders back, from the frigid outskirts of Moscow to the type, and handwritten or oral duplication or reproduction. The manual may not be copied, photographed, reproduced, translated, or reduced to any electrical medium or machine-readable form, in whole or in blasted remnants of Stalingrad. The initiative was forever tipped in the Red part, without prior written consent from Battlefront.com, Inc.