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Combat Search and Rescue in Desert Storm / Darrel D. Whitcomb
Combat Search and Rescue in Desert Storm DARREL D. WHITCOMB Colonel, USAFR, Retired Air University Press Maxwell Air Force Base, Alabama September 2006 front.indd 1 11/6/06 3:37:09 PM Air University Library Cataloging Data Whitcomb, Darrel D., 1947- Combat search and rescue in Desert Storm / Darrel D. Whitcomb. p. ; cm. Includes bibliographical references. A rich heritage: the saga of Bengal 505 Alpha—The interim years—Desert Shield— Desert Storm week one—Desert Storm weeks two/three/four—Desert Storm week five—Desert Sabre week six. ISBN 1-58566-153-8 1. Persian Gulf War, 1991—Search and rescue operations. 2. Search and rescue operations—United States—History. 3. United States—Armed Forces—Search and rescue operations. I. Title. 956.704424 –– dc22 Disclaimer Opinions, conclusions, and recommendations expressed or implied within are solely those of the author and do not necessarily represent the views of Air University, the United States Air Force, the Department of Defense, or any other US government agency. Cleared for public release: distribution unlimited. © Copyright 2006 by Darrel D. Whitcomb ([email protected]). Air University Press 131 West Shumacher Avenue Maxwell AFB AL 36112-6615 http://aupress.maxwell.af.mil ii front.indd 2 11/6/06 3:37:10 PM This work is dedicated to the memory of the brave crew of Bengal 15. Without question, without hesitation, eight soldiers went forth to rescue a downed countryman— only three returned. God bless those lost, as they rest in their eternal peace. front.indd 3 11/6/06 3:37:10 PM THIS PAGE INTENTIONALLY LEFT BLANK Contents Chapter Page DISCLAIMER . -
Red Thunder 1
Red Thunder 1 2 Combat Mission: Red Thunder 3 LICENSE INTRODUCTION This License does not provide you with title to or ownership of the software program “Combat Mission: Red Thunder” (the “Software”), but only a right of limited use of the Software, and ownership of the media Few armed struggles have matched the scale or brutality as the conflict that on which a copy of the Software is reproduced. The Software, including its source code, is, and shall commenced with Operation Barbarossa, and spread to engulf what has remain, the property of Battlefront.com, Inc. You may make a copy of the Software solely for backup become known as the Eastern Front. At first, the German Wehrmacht’s purposes, provided that you reproduce all proprietary notices (e.g., copyright, trade secret, trademark) in the same form as in the original and retain possession of such backup copy. The term “copy” as used advance seemed inexorable, as their spearheads pressed further and further in this License means any reproduction of the Software, in whole or in part, in any form whatsoever, into the Soviet heartland. However, the Red Army juggernaut adapted and including without limitation, printouts on any legible material, duplication in memory devices of any began to drive the invaders back, from the frigid outskirts of Moscow to the type, and handwritten or oral duplication or reproduction. The manual may not be copied, photographed, reproduced, translated, or reduced to any electrical medium or machine-readable form, in whole or in blasted remnants of Stalingrad. The initiative was forever tipped in the Red part, without prior written consent from Battlefront.com, Inc. -
Infantry Rifle Platoon & Squad (FM 7-8)
FM 7-8 INFANTRY RIFLE PLATOON AND SQUAD HEADQUARTERS DEPARTMENT OF THE ARMY DISTRIBUTION RESTRICTION – Approved for public release; distribution is unlimited. FM 7-8 C1 HEADQUARTERS CHANGE 1 DEPARTMENT OF THE ARMY Washington, DC, 1 March 2001 1. Change FM 7-8, dated 22 April 1992, as follows: REMOVE OLD PAGES INSERT NEW PAGES None 6-1 through 6-66 2. A star (*) marks new or changed material. 3. File this transmittal sheet in front of the publication. This Publication is available on the General Dennis J. Reimer Training And Doctrine Digital Library www.adtdl.army.mil DISTRIBUTION RESTRICTIONApproved for public release; distribution is unlimited. C1, fm 7-8 1 March 2001 By Order of the Secretary of the Army: ERIC K. SHINSEKI General, United States Army Chief of Staff Administrative Assistant to the Secretary of the Army 0104302 DISTRIBUTION: Active Army, Army National Guard, and U.S. Army Reserve: To be distributed in accordance with the initial distribution number 110782, requirements for FM 7-8. FM 7-8 PREFACE This manual provides doctrine, tactics, techniques and procedures on how infantry rifle platoons and squads fight. Infantry rifle platoons and squads include infantry, airborne, air assault, ranger, and light infantry platoons and squads. This manual supersedes FM 7-8, Infantry Platoon and Squad dated April 1981, as well as FM 7-70, The Light In fantry platoon and Squad dated September 1986, and is aligned with the Army’s AirLand Battle doctrine. It is not intended to be a stand-alone publica- tion. An understanding of FM 7-10, The Infantry Rifle Company, and FM 7-20, The Infantry Battalion, is essential. -
Close Combat Marine Workbook
Close Combat Marine Workbook Marine Corps Institute May 2002 Table of Contents Foreword “Close Combat and Learning Infantry Tactics” iv Introduction How to use this Workbook vii Module 1 CONTROL of FIRES 1 • Fight 1-1 Urban Contact 3 Module 2 BOUNDING OVERWATCH 5 • Fight 2-1 Secure the Airfield 6 • Fight 2-2 Down on the Farm 8 Module 3 Infantry DEFENSE 10 MACHINEGUN Defense in Urban Terrain 12 • Fight 3-1 Urban Defense 14 Module 4 ANTI-TANK Tactics for Infantry Units 16 • Fight 4-1 The Wadi 18 • Fight 4-2 Bridge Defense 20 Module 5 The Infantry ASSAULT 22 • Fight 5-1 Attack on the Bank 23 Module 6 The Infantry ATTACK 25 SBF Tactics 26 • Fight 6-1 Convoy Rescue 27 • Fight 6-2 On the Beach 29 • Fight 6-3 Attack on the Village 31 Module 7 MORTAR Tactics in Open Terrain 33 MORTAR Techniques 34 • Fight 7-1 The Hairpin Turn 35 • Fight 7-2 Close on the Town 37 ii Module 8 MECHANIZED INFANTRY 39 • Fight 8-1 Seize the Airfield 40 • Fight 8-2 Ambush React Force 42 Appendix A Thoughts on Verbal Orders 44 Appendix B Orders Shorthand 50 Appendix C Glossary 52 iii Foreword Close Combat and Learning Infantry Tactics I have learned more about small-unit infantry tactics from the “Close Combat” simulation than I have from fourteen years of Marine Corps infantry experience. “Close Combat” is a computer combat simulation published by Atomic Games. The focus of the simulation is on infantry combat at the small-unit level. -
But War Is Simulation: the Military-Entertainment Complex
All but War Is Simulation: The Military-Entertainment Complex Tim Lenoir Stanford University The box office smash from spring 1999, The Matrix, projects a vision of a world in which “real” world objects are actually simulations emerging from streams of bits. Finding himself pursued on a rooftop with no escape except a helicopter, the movie’s hero asks his guide, “Can you fly that thing?” “Not yet,” she says, as she calls their home base systems administrator for software that uploads just in time. In a similar vein, one of Intel’s 1999 ads for the Pentium II proces- sor articulates the consumer’s desire for ever-faster uploads, and ulti- mately for fusing the digital and the real. As a skydiver plummets to earth alternating anxious glances between the camera and his chute, which appears on the screen one agonizing row of pixels at a time, the voiceover asks: “Time for a Pentium II Processor?” Such images are amusing fantasies. They are also reminders that we are becoming immersed in a growing repertoire of computer- based media for creating, distributing, and interacting with digitized versions of the world. In numerous areas of our daily activities, we are witnessing a drive toward the fusion of digital and physical real- ity: not the replacement of the real by a hyperreal—the obliteration of a referent and its replacement by a model without origin or real- ity—as Baudrillard predicted, but a new country of ubiquitous com- puting in which wearable computers, independent computational agent-artifacts, and material objects are all part of the landscape. -
WAR, MASCULINITY, and GAMING in the MILITARY ENTERTAINMENT COMPLEX: a CASE STUDY of CALL of DUTY 4: MODERN WARFARE by KYLE KONTOUR
WAR, MASCULINITY, AND GAMING IN THE MILITARY ENTERTAINMENT COMPLEX: A CASE STUDY OF CALL OF DUTY 4: MODERN WARFARE by KYLE KONTOUR B.A.; University of Denver, 2000 M.A.; University of Otago, 2002 A thesis submitted to the Faculty of the Graduate School of the University of Colorado in partial fulfillment of the requirement for the degree of Doctor of Philosophy School of Journalism and Mass Communication 2011 This thesis entitled: War, Masculinity and Gaming in the Military Entertainment Complex: A Case Study of Call of Duty 4: Modern Warfare written by Kyle Kontour has been approved for the School of Journalism and Mass Communication Stewart Hoover, Committee Chair Michele Jackson, Committee Member Polly McLean, Committee Member Janice Peck, Committee Member Lynn Schofield-Clark, Committee Member Date The final copy of this thesis has been examined by the signatories, and we Find that both the content and the form meet acceptable presentation standards Of scholarly work in the above mentioned discipline. ABSTRACT Kontour, Kyle (Ph.D., Communication, School of Journalism and Mass Communication) War, Masculinity, and Gaming in the Military Entertainment Complex: A Case Study of Call of Duty 4: Modern Warfare Dissertation directed by Professor Stewart Hoover Over the last decade, critical scholars have pointed to the acceleration of the cultural, aesthetic, technological and political economic ties between the military and entertainment industries, noting both its synergistic nature and the purported effects of militarism on an already masculinized, technophilic culture of gaming. This may have deleterious effects on society, where videogame players may be trained to think like soldiers—both in terms of combat performance and hegemonic military masculinity. -
Combat Mission: Afrika Korps by Tom "W KLINK" Cofield
Review Combat Mission: Afrika Korps by Tom "W KLINK" Cofield In the year 2000, Big Time Software and Battlefront.com released a title that took the wargaming genre by storm. Combat Mission: Beyond Overlord was a unique mix of 3D graphics, hard core realism, interactive gameplay, and immersion that instantly made it one of the classics not only of wargaming, but of strategy gaming in general. The praise and accolades for this title continue to this day. In the increasingly crowded field of W W 2 based games CM:BO still stands out as one of the best. About a year ago the sequel to BTS‘s title was released. Combat Mission: Barbarossa to Berlin expanded on the original title, taking the gamer from the hedgerows of Normandy to the steppes of Russia. W hile there were some changes to the game, mainly involving interface improvements and some graphic upgrades in general the game stayed true to its roots and developed a following of its own. I have had the opportunity to play BTS‘s latest offering in the Combat Mission series. Combat Mission: Afrika Korps continues the tradition of the series but this time transports the gamer to the deserts of North Africa and the mountainous terrain of Sicily and Italy. In addition it introduces the soldier to the Italian Army, which had more of a minor role in CM:BB. In CM:AK the role is much more pronounced. The question is raised with this game. W ill the third time remain the charm for what is essentially becoming a four or five year old engine? In the early 90‘s SSI came out with a game called Panzer General, still considered among the 10 best computer wargames ever created. -
CM Black Sea Manual.Pdf
BATTLEFRONT.COM 2 COMBAT MISSION LICENSE This License does not provide you with title to or ownership of the software program “Combat Mission: Black Sea” (the “Software”), but only a right of limited use of the Software, and ownership of the media on which a copy of the Software is reproduced. The Software, including its source code, is, and shall remain, the property of Battlefront.com, Inc. You may make a copy of the Software solely for backup purposes, provided that you reproduce all proprietary notices (e.g., copyright, trade secret, trademark) in the same form as in the original and retain possession of such backup copy. The term “copy” as used in this License means any reproduction of the Software, in whole or in part, in any form whatsoever, including without limitation, printouts on any legible material, duplication in memory devices of any type, and handwritten or oral duplication or reproduction. The manual may not be copied, photographed, reproduced, translated, or reduced to any electrical medium or machine-readable form, in whole or in part, without prior written consent from Battlefront.com, Inc.. All rights not specifically granted in this Agreement are reserved by Battlefront.com, Inc. You shall not, in any way, modify, enhance, decode, or reverse engineer the Software. User-created scenarios and other materials like graphics or other mods may be distributed free of charge, but shall not be sold, licensed, or included as part of any package or product that is sold or licensed, without the prior written consent of Battlefront.com, Inc.. You may not rent or lease the Software or related materials.