Matrix Games Catalog Fall 2006
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
ASL Starter Kit Explained
ASL Starter Kit Explained Daniel F. Savarese ASL Starter Kit Explained by Daniel F. Savarese Last Updated: 2005-08-28 Copyright © 2004, 2005 Daniel F. Savarese1 1 https://www.savarese.org/ Table of Contents ASL Starter Kit Quick Start ................................................................................................................ 1 A Brief History ........................................................................................................................ 1 Getting Started with ASLSK#1 ................................................................................................... 1 Getting Started with ASLSK#2 ................................................................................................... 2 ASL Starter Kit #1 Unofficial Errata .................................................................................................... 3 ASL Starter Kit #1 Clarifications and Unofficial Errata .................................................................... 3 Counter Exhaustion (CX) ................................................................................................... 3 Final Fire and Multiple ROF ............................................................................................... 3 Fire Group (FG) Modifiers ................................................................................................. 3 Leader Breaking and Pin Task Check (PTC) .......................................................................... 4 Desperation Morale ......................................................................................................... -
Section N/A MEMBERS' PACK No 30
AMENDMENT AND upDATE SERVICE MEMBERS' PACK No 30 - NOVEMBER 1994 Section Description N/A Al REPLACEMENT SHEET: Helpline Details A2 REPLACEMENT SHEET: Back Issues of Packs c 143/144 In The Cauldron, latest news from the 145/146 adventuring world. 147/148 149/150 o 2/2a REPLACEMENT SHEETS: Index to review sections for packs 26 - 30 319/320 Reviews of Planet Football, Return to 321/322 Ringworld, Dragon Quest, On The Ball - 323/324 World Cup Edition, System Shock, Warlords 2: 325/326 Scenario Builder, The Bardic Rite, 327/328 Lycanthropy, Shadow of the Comet CD, Sam & 329/330 Max Hit The Road, Ishar 3 - The Seven Gates 331/332 of Infinity, A Promotional Prospect, Robinson's Requiem, The Fabled Black Rose. H 9/10 Conventional Matters by Sue Roseblade. 11/12 Scared by Hugh T. Walker. 13/14 I 35/36 CD-ROM Games by Wayne Roberts of Cheet Sheets. Q 33/34 Part 2 of Serialised Solution to Al-Qadim. 35/36 Part 1 of Serialised Solution to Alone in the 37/38 Dark II. S 65/66 Notice Board for November. T 51/52 Part 1 of Playing Guide for Myst. u 51/52 Brief Encounters: Battle Force, The Black Cauldron, The End is Nigh, The Boyd File HELP-LINE DETAILS * BY MAIL: Sue Roseblade will deal with requests for help by mail. Please write to her at 22 Pembroke Avenue, Eynesbury, st Neots, CAMBS PE19 2SW, enclosing a stamped addressed envelope. state the title and version of the game, and details of your query. She will usually reply to you on the day of receipt of your letter. -
Holiday Sale Ovember
N Holiday Sale OVEMBER 23 RD – J A N UARY 8 TH GAME PRE-SALE PRICE SALE PRICE YOU SAVE Achtung Panzer: Operation Star $19.99 $9.99 50% Across the Dnepr: Second Edition $29.99 $9.99 67% Advanced Tactics: Gold Edition $29.99 $9.99 67% AI War: Alien Bundle $29.99 $9.99 67% Alea Jacta Est $24.99 $9.99 60% Alea Jacta Est: Parthian Wars $19.99 $9.99 50% Alea Jacta Est: The Cantabrian Wars 29BC $3.99 $1.99 50% Alea Jacta Est: The Spartacus Revolt 73 BC $3.99 $1.99 50% American Civil War – The Blue and the Gray $19.99 $9.99 50% Armada 2526 $19.99 $9.99 50% Armada 2526 – Supernova $9.99 $4.99 50% Battle Academy $14.99 $4.99 67% Battle Academy – Blitzkrieg France $9.99 $4.99 50% Battle Academy – Fortress Metz $9.99 $4.99 50% Battle Academy – Market Garden $9.99 $4.99 50% Battle Academy – Operation Husky $9.99 $4.99 50% Battle Academy – Operation Sealion $9.99 $4.99 50% Battle Academy – Rommel in Normandy $9.99 $4.99 50% Battle Academy 2 – Battle of Kursk $19.99 $9.99 50% Battle Academy 2 – Eastern Front $39.99 $19.99 50% Battle Academy: Mega Pack $19.99 $9.99 50% GAME PRE-SALE PRICE SALE PRICE YOU SAVE Battle of Britain II – Wings of Victory $9.99 $4.99 50% Battle of the Bulge $9.99 $4.99 50% Battlefront $39.99 $19.99 50% Battles In Italy $39.99 $19.99 50% Battles in Normandy $39.99 $19.99 50% Birth of America $14.99 $7.49 50% Birth of America 2: Wars in America $14.99 $7.49 50% Birth of Rome $19.99 $9.99 50% Brother Against Brother $49.99 $24.99 50% Buzz Aldrins Space Program Manager $29.99 $14.99 50% Campaign Series: Middle East 1948-1985 $39.99 -
Reading Close Combat 4
4 Replaying history: reading Close Combat Close Combat [inc. Close Combat (1996), Close Combat II: A Bridge Too Far (1997), Close Combat III: The Russian Front (1998), Close Combat IV: The Battle of the Bulge (1999), Close Combat: Invasion Normandy (2000)]. Real-time strategy/wargame. As the titles indicate, various episodes are set in different military campaigns during the Second World War. The game is split between the strategic management of large formations on campaign maps and the tactical control (in ‘real-time’) of small numbers of troops on battlefield maps. At the strategic level the player controls options that may include resupply, reinforcement, the allocation of air and artillery support, and the movement of large units. At a tactical level the player controls a small number of units indirectly through the issuing of a limited range of defend, move, and fire orders which may or may not be carried out by the units on the ground. All versions of the game are playable as single and unrelated battles, or in a campaign mode that allows the construction of an extended narrative following several weeks, or even years, of conflict. Of all the game-fictions selected as primary examples in this study, Close Combat is the least likely to be an instantly recognisable brand name even to those who spend their leisure time staring at a com- puter monitor. Its relative popularity as a games franchise might be indicated by the longevity of a series that had seen five episodes released by the year 2000, but it has hardly become a household name in the same way that Half-Life, Tomb Raider, or SimCity have. -
15. ENDING a BATTLE 54 15.1 Victory Locations 54 15.2 Truce 55 15.3 Time 55 15.4 Morale Failure 55 15.5 Victory, Defeat, and Control of the Map 56 16
EPILEPSY WARNING PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFORE ALLOWING YOUR CHILDREN TO PLAY. Certain individuals may experience epileptic seizures or loss of consciousness when subjected to strong, flashing lights for long periods of time. Such individuals may therefore experience a seizure while operating computer or video games. This can also affect individuals who have no prior medical record of epilepsy or have never previously experienced a seizure. If you or any family member has ever experienced epilepsy symptoms (seizures or loss of consciousness) after exposure to flashing lights, please consult your doctor before playing this game. Parental guidance is always suggested when children are using a computer and video games. Should you or your child experience dizziness, poor eyesight, eye or muscle twitching, loss of consciousness, feelings of disorientation or any type of involuntary movements or cramps while playing this game, turn it off immediately and consult your doctor before playing again. PRECAUTIONS DURING USE: • Do not sit too close to the monitor. • Sit as far as comfortably possible. • Use as small a monitor as possible. • Do not play when tired or short on sleep. • Take care that there is sufficient lighting in the room. • Be sure to take a break of 10-15 minutes every hour. USE OF THIS PRODUCT IS SUBJECT TO ACCEPTANCE OF THE SINGLE USE SOFTWARE LICENSE AGREEMENT CONTENTS 1. INSTALLING THE GAME 7 1.1 System Requirements 7 1.2 Uninstalling the game 8 1.3 Product updates 8 1.4 Game forums 9 1.5 Need help? 9 2. WELCOME 10 2.1 Introduction 10 3. -
Is There Asl Life After Avalon Hill?
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Vol '95 UK £4.00 US $8.00 PREP FIRE IN THIS ISSUE Hello and welcome to the latest issue of View From The Trenches. It’s a little bit later than planned, but I wanted to be able to PREP FIRE ii confirm the details about this year’s INTENSIVE FIRE convention. Which you can find by checking out the back page. VIEW FROM THE TRENCHES 1 1-1 I hope you like the un-mounted counters for unarmed Ger- VIEW FROM THE TRENCHES 2 2-1 man paratroopers, with art courtesy of Klaus Fischer, resident Criti- cal Hit artist. I realise a lot of you dislike un-mounted counters, but VIEW FROM THE TRENCHES 3 3-1 VFTT doesn’t have the resources to produce counters as good as Time on Target. Maybe one day though. In the mean time, I hope VIEW FROM THE TRENCHES 4 4-1 you find them useful - I know I have in a PBEM game of Cemetery Hill! And because no game of ASL is complete without them, I have VIEW FROM THE TRENCHES 5 5-1 added some bonus ‘Ice Hole’ counters :-) With the release of VFTT’95, which gathers issues 1-6 into a VIEW FROM THE TRENCHES 6 6-1 one-off special, I have received a note from one reader asking if I had considered doing this every year, making an annual out of each THE CRUSADERS iii year’s material. To be honest, it hadn’t occurred to me, I just did it in this case to make those issues available to new readers. -
Featured in This Issue
Featured in this Issue ~~ Sicily - Montgomery shut out by Patton yet again! Will he ever learn? Nope! * North Anna - the battle that nearly was! Could it have made a difference? ~~ Another Tutorial - how to change the nationality graph ics in Carriers at War * Remember llluria - disk subscribers get the·original scenario in Warlords II format Run 5 Issue 20 \. Editor's Chance Notes, work in Progress ... 2 The Q Store Have a look at our ~pecial offers ... 4 .. Letters More praise, of course 4 The North Anna Lee's bowels betray him... 5 Sicily The Germans withdraw at leisure ... 21 Book of the Quarter Guderian's Achtung Panzer 41 Remember Illuria! The original stomping ground ... 42 Changing Nationalities Another CAW tutorial 43 I"' Editor Disk Stephen Hand Subscriptions Editor Emeritus EDITOR'S Disk subscriptions are now available Ian Trout for IBM and Macintosh users. The cost is the same for all formats. CHANCE Contributing Editors IBM users must tell us whether they Roger Keating prefer 3.5" or 5.25" format. If you don't specify a format, you will receive the Gary Makin 3.5" diskette. If you wish to switch Since the release of Issue 19 we have Danny Stevens disk subscriptions from one machine been overwhelmed by your response format to another, just let us know. to Warlords II. We knew we had a good Gregor Whiley When we find the time, we intend to game on our hands when we released Steve Fawkner upgrade all the scenario disks from it and you have confirmed this by go back issues into the new formats and ing out and buying it. -
Close Combat Marine Workbook
Close Combat Marine Workbook Marine Corps Institute May 2002 Table of Contents Foreword “Close Combat and Learning Infantry Tactics” iv Introduction How to use this Workbook vii Module 1 CONTROL of FIRES 1 • Fight 1-1 Urban Contact 3 Module 2 BOUNDING OVERWATCH 5 • Fight 2-1 Secure the Airfield 6 • Fight 2-2 Down on the Farm 8 Module 3 Infantry DEFENSE 10 MACHINEGUN Defense in Urban Terrain 12 • Fight 3-1 Urban Defense 14 Module 4 ANTI-TANK Tactics for Infantry Units 16 • Fight 4-1 The Wadi 18 • Fight 4-2 Bridge Defense 20 Module 5 The Infantry ASSAULT 22 • Fight 5-1 Attack on the Bank 23 Module 6 The Infantry ATTACK 25 SBF Tactics 26 • Fight 6-1 Convoy Rescue 27 • Fight 6-2 On the Beach 29 • Fight 6-3 Attack on the Village 31 Module 7 MORTAR Tactics in Open Terrain 33 MORTAR Techniques 34 • Fight 7-1 The Hairpin Turn 35 • Fight 7-2 Close on the Town 37 ii Module 8 MECHANIZED INFANTRY 39 • Fight 8-1 Seize the Airfield 40 • Fight 8-2 Ambush React Force 42 Appendix A Thoughts on Verbal Orders 44 Appendix B Orders Shorthand 50 Appendix C Glossary 52 iii Foreword Close Combat and Learning Infantry Tactics I have learned more about small-unit infantry tactics from the “Close Combat” simulation than I have from fourteen years of Marine Corps infantry experience. “Close Combat” is a computer combat simulation published by Atomic Games. The focus of the simulation is on infantry combat at the small-unit level. -
1987- 88 Catalog
1987-88 Catalog THE SHAPES OF THINGS TO COME •' I ELECTRONIC ARTS® SIMULATIONS 1 The Shapes of Things to Come Chuck Yeager's The cube. The sphere. The tetrahedron. When Advanced Flight ·We started out five years ago, all we had were Trainer TM three shapes, a handful of software artists by Gen. Chuck Yeager and and one vision: to make the best, most inno Ned Lerner vative software money can buy. • The catalog you're holding now is a celebra tion of that vision-over 140 products designed to stretch your imagination and make your per sonal computer worth owning. Products like Commodore 64, IBM/Tandy Chuck Yeager's Advanced Flight Trainer, Climb into the cockpit with Chuck Yeager, the greatest test pilot of the fastest and most realistic flight program them all' Learn the basics of flying Cessnas-and the thrill of testing ever. Like Starflight-still America's favorite Mach-speed aircraft. Take an X-3 or an F-18 out for a joyride. Shatter the sound barrier in the Bell X-1. Test and evaluate aircraft using ac PC space fantasy. Like Earl Weaver Baseball tual evaluation charts. Follow Yeager through death-defying obstacle and Ferrari Formula One, from our new courses and complex maneuvers-you'll learn it all from one of the Sports Legends line of world-class sports great heroes of aviation! software. • 14 different aircraft at your • Fly to the edge of space, and e It's also a celebration of five years of command-including three push experimental aircraft to growth, bringing with it new ideas like the fantasy experimental planes the limit Deluxe Creativity Series-the software no • Fly Yeager's wing in the forma • Realistic instrument panel and Amiga or Apple IIGS owner would be without. -
Regaining Tactical Overmatch: the Close Combat Lethality Task Force by Colonel Daniel S
ILW SPOTliGHT 18-2 Regaining Tactical Overmatch: The Close Combat Lethality Task Force by Colonel Daniel S. Roper, U.S. Army, Retired PUBliSHED BY THE INSTITUTE OF LAND WARFARE AT THE ASSOCIATION OF THE UNITED STATES ARMY APRIL 2018 I am committed to improving the combat preparedness, lethality, survivabil- ISSUE ity and resiliency of our nation’s ground close-combat formations. These The U.S. military must enhance the combat formations have historically accounted for almost 90% of our casualties preparedness, lethality, survivability and and yet our personnel policies, advances in training methods and equip- resiliency of the nation’s ground close- combat formations as a national strategic ment have not kept pace with changes in available technology, human fac- imperative. tors science and talent management best practices. SPOTLIGHT SCOPE James N. Mattis, Secretary of Defense, 8 February 20181 • Describes purpose, scope, mission and desired outcomes of the Secretary of Defense’s Close Combat Lethality Task Introduction Force (CCLTF). The U.S. Army and DoD are long overdue in addressing a significant capa- • Highlights strategic, operational and tactical implications of the CCLTF. bility and survivability shortcoming in its most fundamental formation— the infantry squad. Four percent of the total uniformed force—the in- • Describes relationship of the CCLTF with Army Soldier Lethality and Synthetic fantry squad—has suffered almost 90% of U.S. military combat deaths Training Environment (STE) cross func- since World War II. Although it is not surprising that front-line infantry tional teams (CFTs); the Maneuver Force Soldiers, Marines and Special Forces suffer casualties in higher proportion Modernization Strategy (MFMS); and than the rest of the military, the United States must do everything feasible Army Warfighting Challenges (AWFCs). -
"CCWAR" Manual
EPILEPSY WARNING PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFORE ALLOWING YOUR CHILDREN TO PLAY. Certain individuals may experience epileptic seizures or loss of consciousness when subjected to strong, flashing lights for long periods of time. Such individuals may therefore experience a seizure while operating computer or video games. This can also affect individuals who have no prior medical record of epilepsy or have never previously experienced a seizure. If you or any family member has ever experienced epilepsy symptoms (seizures or loss of consciousness) after exposure to flashing lights, please consult your doctor before playing this game. Parental guidance is always suggested when children are using a computer and video games. Should you or your child experience dizziness, poor eyesight, eye or muscle twitching, loss of consciousness, feelings of disorientation or any type of involuntary movements or cramps while playing this game, turn it off immediately and consult your doctor before playing again. PRECAUTIONS DURING USE: - Do not sit too close to the monitor. Sit as far as comfortably possible. - Use as small a monitor as possible. - Do not play when tired or short on sleep. - Take care that there is sufficient lighting in the room. - Be sure to take a break of 10-15 minutes every hour. © 2008 Atomic Games, Inc. Close Combat and Atomic are registered trademarks of Atomic Games, Inc. Published by Matrix Publishing LLC. Matrix Publishing LLC. and Matrix Publishing LLC. logo are trademarks of Matrix Publishing LLC. All other trademarks and trade names are the properties of their respective owners. Matrix Publishing LLC.