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[email protected] Report by Frida Castillo Geneva/Zurich, October 2009 Playing by the Rules: Applying International Humanitarian Law to Video and Computer Games page 2 of 46 Inhaltsverzeichnis Introduction 2 Aim of the Study 2 Choice of Games 4 Methodology Used 5 Problems Encountered 6 Legal Analysis 8 Introduction in Legal Aspects Applicable to all Games 8 24, The Game 12 Army of Two 15 Battlefield Bad Company 17 Brothers in Arms – Hell’s Highway 19 Call of Duty 4 (Modern Warfare) 21 Call of Duty 5 (World at War) 24 Close Combat: First to Fight 26 Conflict Desert Storm 26 Far Cry 2 27 World in Conflict 28 Frontlines: Fuel of War 30 Ghost Recon Advanced Warfighter 2 31 Hour of Victory 32 Medal of Honour Airborne 32 Metal Gear Soldier 4 33 Soldier of Fortune 34 Tom Clancy Rainbow 6 Vegas 35 Tom Clancy Splinter Cell Double Agent 37 True Crime Streets of L.A. 40 Conclusions 41 3. Recommendations 42 Playing by the Rules: Applying International Humanitarian Law to Video and Computer Games page 3 of 46 Playing by the Rules: Applying International Humanitarian Law to Video and Computer Games 1. Introduction In computer and videogames, violence is often shown and the players become “virtually violent”.