A Gazetteer of Myoshima
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A Gazetteer of Myoshima Agathokles September 2, 2007 Contents 1 Introduction 4 1.1 Motivation ...................................... ........ 4 1.2 ChallengesandInspirations . .............. 4 1.3 Sources ......................................... ....... 5 1.3.1 OD&DSourcebooks ............................... ...... 5 1.3.2 AD&DSourcebooks ............................... ...... 5 1.3.3 DragonMagazine................................ ....... 5 1.3.4 OD&DFanResources .............................. ...... 5 1.3.5 OrientalAdventuresLine . .......... 5 1.3.6 LiteratureandAnime . .. .. .. .. .. .. .. .. .. .. .. ........ 6 2 History of Myoshima 7 2.1 TimelineofPatera ................................ .......... 7 2.1.1 Prehistory.................................... ....... 7 2.1.2 TheGreatRainofFire ............................ ....... 8 2.1.3 RiseofGreatHouses............................. ........ 8 2.1.4 TheKamakuraShogunate. ........ 9 2.1.5 ThreeHundredYearsWar. ........ 9 2.1.6 RiseoftheMyoshimanEmpire . ......... 10 2.1.7 TimeofRetreat ................................. ...... 11 2.1.8 TheModernAge.................................. ..... 12 2.2 TheBloodlinesandtheNineGreatHouses . .............. 14 2.2.1 HouseYouseihito............................... ........ 14 2.2.2 HouseSennyo................................... ...... 14 2.2.3 HouseHanejishi ................................ ....... 15 2.2.4 HouseNueteki .................................. ...... 16 2.2.5 HouseRyuuko ................................... ..... 16 2.2.6 HouseShishikugi ............................... ........ 17 2.2.7 HouseKurohyou ................................. ...... 17 2.2.8 HouseUrumi .................................... ..... 18 2.2.9 HouseKakureshi ................................ ....... 18 1 3 Player Characters 20 3.1 CharacterRaces .................................. ......... 20 3.1.1 Rakasta ....................................... ..... 20 3.1.2 Pachydermions ................................. ....... 20 3.1.3 Aranea ........................................ .... 21 3.1.4 MonkeyFolk .................................... ..... 21 3.1.5 Tengu ......................................... .... 22 3.1.6 Fairies....................................... ...... 22 3.2 CharacterClasses................................ ........... 22 3.2.1 Warriors...................................... ...... 23 3.2.2 Wizards....................................... ..... 24 3.2.3 Priests....................................... ...... 26 3.2.4 Rogues ........................................ .... 27 3.3 SocialStatus .................................... ......... 30 3.3.1 PlayerCharacterfamily . .......... 31 3.3.2 MyoshimanRanksandTitles . ......... 31 3.4 MartialArtsSchools .............................. ........... 33 3.4.1 MartialSkills ................................. ........ 33 3.4.2 SampleSchools................................. ....... 35 3.5 MyoshimanEquipment. .. .. .. .. .. .. .. .. .. .. .. .. .......... 36 3.5.1 Weaponry...................................... ..... 36 3.5.2 Armor......................................... .... 39 4 A Tour of Myoshima 40 4.1 Government and Administration . ............. 40 4.1.1 TheImperialCourt .............................. ....... 40 4.1.2 Civilian Administration and Court Nobility . ................ 40 4.1.3 TheFeudalHierarchy . .. .. .. .. .. .. .. .. .. .. .. ........ 42 4.1.4 LocalAdministration . ......... 42 4.1.5 PoliticalFactions.. .. .. .. .. .. .. .. .. .. .. .. .......... 43 4.1.6 TheImperialArmy............................... ....... 43 4.2 Geography....................................... ........ 45 4.2.1 ClimateandLandscape . ........ 45 4.2.2 Economy ....................................... .... 46 4.2.3 TheProvincesofMyoshima . ......... 46 4.3 ReligionsofMyoshima . .. .. .. .. .. .. .. .. .. .. .. .. ........... 50 4.3.1 Kami-do....................................... ..... 50 4.3.2 Shima-do ...................................... ..... 52 4.3.3 Otherreligions ................................ ........ 53 4.4 TheProvinceofSenbei. .. .. .. .. .. .. .. .. .. .. .. .. ........... 54 4.4.1 Overview ...................................... ..... 54 4.4.2 TheRulingFamily ............................... ....... 54 4.4.3 ShrinesandMonasteries . .......... 55 4.4.4 MartialArtsSchools .. .. .. .. .. .. .. .. .. .. .. .. ......... 55 4.4.5 NotablesLocales ............................... ........ 56 2 5 Dwellers of Myoshima 58 5.1 MoversandShakers ................................ ......... 58 5.2 ShinobiClans.................................... ......... 62 5.2.1 Organization .................................. ....... 62 5.2.2 TheSixClans................................... ...... 62 5.3 MonstersofMyoshima.............................. .......... 63 5.3.1 Goblinoids .................................... ...... 64 5.3.2 Faeries....................................... ...... 64 5.3.3 Near-HumansandUnhumans . ........ 64 5.3.4 AnimalSpirits ................................. ....... 64 5.3.5 Undead ........................................ .... 64 5.3.6 Dragons....................................... ..... 66 5.3.7 Planeborns .................................... ...... 66 3 Chapter 1 Introduction The booklet you are reading details the Empire of the absence of humans. The almost entire popula- Myoshima, a Rakasta nation located on the moon tion of the hidden moon is composed of Rakasta and of Patera. The goal is to make the Empire a viable Pachydermions, so even traditional demihumans are setting for an OD&D or AD&D campaign. not available. This section introduces the motivations, challenges The choice taken in this work is to go fully with the and inspirations of the present work, as well as a furry fantasy genre – other PC races available include bibliography of the sources used in writing it. The therefore the birdlike Tengu, the spider shapechanger rest of the work describes the history and geography Aranea, and the apelike Sasquatch. Luckily, Rakasta of Myoshima, and presents the rules for Myoshiman behave more or less like humans in rule terms, while Player Characters. demihumans can be replaced by monstrous races (as per the Player Crucible books). One of the big problem with mixing a pseudo-Japanese setting with 1.1 Motivation furry fantasy is that many creatures of Japanese mythology and folklore are themselves based on an- The Empire of Myoshima is one of the largest na- imals (e.g., the tanuki, bakeneko, kitsune), and es- tions on Patera, the invisible moon that orbits around pecially shapechanging animals. So, we would have Mystara. It is also one of the most powerful rivals a lot of shapechanging animals who would actu- of the Known World empires, given its impressive ally shapechange into cat-headed humanoids... The army of Rakasta warriors mounted on flying sabre- choice here has been to drop the quasi-lycanthropic tooth tigers. species of AD&D Oriental Adventures, the Hengey- Yet, the entire amount of canon information on the oukai, avoid real lycanthropes (who have no oriental subject is limited to a single paragraph presentation feel at all), and use existing D&D shapechangers that of the nation, and a few NPCs appearing in the Voy- could more easily fit the setting, specifically Pooka, age of the Princess Ark series. In short, Myoshima Aranea and Drakes. is one of the most underdeveloped areas of the game As for inspiration, beyond the obvious AD&D world, yet one of the most promising. sources (covered in next section), Japanese anime had a lot of weight here – takes on some classes (e.g., the Shinobi are somewhat based on the Naruto anime) 1.2 Challenges and Inspira- or creatures (the Tanuki, for example) draw more or tions less explicitly from such sources. Last, but definitely not least, a number of existing One of the most striking issues with Myoshima as articles on Myoshima from the Vaults of Pandius has a campaign setting, and with Patera in general, is been taken into account. Specifically, the history of 4 Myoshima is based on the existing Timeline of Pa- 1.3.3 Dragon Magazine tera by Andrew Theisen, supplemented with infor- mation and characters from the Hollow Moon works Those listed below are just the Dragon Magazine arti- by Sharon Dornhoff and from the Heldannic Knights cles by Bruce Heard that are relevant to Myoshima. timeline by Bruce Heard. A number of other articles, mostly for AD&D, are relevant to Oriental Adventures and can be more or less easily adapted. 1.3 Sources Voyage of the Princess Ark 7, DM160 Voyage of the Princess Ark 28, DM181 Several sources have been used in the present attempt Voyage of the Princess Ark 30, DM183 to better detail the Empire of Myoshima. Rakasta of Mystara, DM247 Some of them are actually needed to use this gazetteer, especially those D&D sourcebooks that present the rules for Player Character of the 1.3.4 OD&D Fan Resources Hakomon and Shaman class and the Aranea and In addition to the resources listed here, a num- Rakasta races. Specifically, the GAZ 12 Golden Khan ber of articles from the Vaults of Pandius has been of Ethengar, GAZ F8 Streets of Landfall (for the used. These are referred to in the text. The Ital- Fence and Super Thief classes), and the Voyage of the ian resources have been used mostly for (handy) Princess Ark articles listed herebelow are required. reference, though the Manuale delle Armi e delle PC1 Tall Tales of the Wee Folk has the rules for fairy Maestrie (Manual of Weapons and Masteries) has all PCs, so it is needed if Pooka, Drake, or Sidhe char- the Weapon