Report 2014 2 Index ● Picture: Boomlagoon 29 24 20 14 Monsu 6 | 4 | | | | | 35 | 35 | 30 Outlook Financial Diversity & Developers Platforms 18 | 17 | 16 | State Industry of the History Introduction The FoundingThe Years of Studios Industry in Nutshell Industry Locations Turnover Financial Transactions Index 3 Boom Beach ● Picture: Supercell Supercell Picture:

Neogames Finland Neogames Finland Education Tekes Invest in Finland Finnish game developer studios assn. Regional SupportRegional IGDA Finland IGDA 47 | 47 48 | 50 | Future Profiles Studio 44 | 46 | Industry Supportand Networks 40 | 42 | | | | 56 Front cover art Fingersoft • Hill Climb Racing Frogmind • BADLAND Rovio Entertainment • , Angry Birds Epic Supercell • Clash of Clans, Hay Day MenTwo and a Dog • Zombie Catchers 51

38 THE OLDEST Finnish game companies „„ Finnish game education has been still in existence are turning 20 this year ramping up nicely, and there (2015). Although the first commercial are now over 20 educational Finnish digital game was published institutions providing game back in 1979 and the first globally education at all educational levels. distributed game in 1986, it’s fair to „„ Games are recognized as a form of say that from an industry point of view, culture in Finland. This recognition 2015 is also a 20th anniversary for the has positive affects not only on the whole Finnish game industry. public perception of games, but Introduction In twenty years, the Finnish game also on the attitudes of the public industry has come far from its humble sector towards the game industry. beginnings. However, figures don’t tell „„ The Game community is supported the whole story. There are some trends by strong industry networks, that often go unmentioned, but that namely IGDA Finland, Neogames are important not just for today, but Finland, and the Finnish game also for the future. developer studios association „„ Finland is still a country of game (Suomen Pelinkehittäjät). These developer enthusiasts. In 2014 for associations play a crucial role, for example, the Global Game Jam instance in community building, Finland event attracted almost 700 information sharing and lobbying. hobbyists to 15 sites to develop games. 4 Introduction

The main purpose of this publication Pelinkehittäjät Ry (Finnish game is to provide a general overview of the developer studios assn), Invest Finnish game industry landscape. in Finland, Tekes and Ministry of Education and Culture for their The findings presented in this report support. are based on 110 company interviews and an industry database maintained Team Neogames: by Neogames. The database holds KooPee Hiltunen the basic information of 260 Finnish Suvi Latva game developer studios. In total, 53 J-P Kaleva game companies (all members of the Emma Ronkainen Finnish game developers association) are listed and introduced on company profile pages. This study is the latest part of the continuum of Finnish games industry studies, to-date published in 2005, 2009 and 2011.

We wish to thank everyone who has helped us develop this report, with special thanks going to Suomen

Picture: Grand Cru ● Supernauts 5 6 History ● Picture: Fingersoft Hill Climb Racing History 7 In turn, this forced hobbyists to The with 1990’s its strong demo that began in the started1980’s to take onnew forms atthe turn of the decade, when thequick progress of technology culturally and technologically enabled games. ambitious more specialize in certain areas of game development and to share their expertise with the other hobbyists. typical brought corporate scene elements to the hobbyist culture: teams, objectives, competition and coincidence no is It professionalism. that the oldest Finnish game studios have strong a background in the demo scene.Even many today, new Finnish game studios are founded by teams who either qualified in the demo scene or elsewhere in the vibrant Finnish hobbyist culture. hobbyist culture of the Finnish game THE ENTHUSIASTIC THE 1990’s: Demo scene and the the and scene Demo 1990’s: the Finnish firstof steps game industry THE ROOTS 1980’s: The beginning1980’s: industry were planted in the beginning of the during 1980’s the era of the first computers. Despite personal the scope and financial significance of the game development being quite small at the time, itmanaged to create a base for the Finnish demo culture. development game and scene technical, in experimentation Early cultural possibilities and commercial offered vital experience in the area of game development and the realities of market. game the History

The beginning Supreme of 80’s home Snow- computers & game boarding development First First and as a hobby internatio- First still existing First First nal game game companies world class commercial Assembly Sanxion events are founded mobile products studios

1980 1985 1990 1995 2000

Dot.com & mobile hype

Picture: Rovio 8 ● Angry Birds History

2nd round First big studio boom mobile game 2012-2014 studio acqui- Changes sitions on business models

Digital 2011–2012 51% of Digital mobile Big internatio- distribution distribution Supercell was in PC platform nal investments acquired with expands to Finnish Game (Steam) (Appstore) $ 1,5 billion by Companies Gung Ho & Softbank (15.10.2013) Investment Facebook recession & games and Max Angry F2P The growth social mobile Payne of Nokia gaming Birds

2000 2005 2010 2015 2020 HayDay & Habbo Clash of hotel Clans

9 10 History emerged in Finland. There were had industry game professional ● Picture: Boomlagoon END THE BY downfall and 1990’s:Late Hype Monsu on the 1990’s a the on (e.g. the high price of data transfer) transfer) data of price high (e.g. the technical (poor usability) and financial to However, due internet. mobile of use easy the enabling as advertised WAP was decade. next the into far direction of the Finnish game industry the set WAP-protocol of development the in Nokia by investments The emphasis. mobile astrong had hype this Finland In time. the at place took which speculation financial the to due “dot.com hype” the or bubble” are remembered as the “Internet 1995-2000 years the sector, ICT the In forward. steps big took economy technology in general and the digital Especially, the internet, network of rapid evolution. technological atime been have to considered generally 1990’s is the of half second The people. 200 almost employed industry the and studios a dozen History 11 growth and progress of At theAt same time, the global of game development in Finland at the time, despite that in the end, both platforms were to be unsuccessful. markets for Java-based gameskept growing, and this helped to securethe mobile strong industry’s game Finnish focus and prepared the overall industry forthcoming industry-wide the for Although distribution market. digital many of the companies of that era have since closed their doors, their talents industry. the throughout seen still are the Finnish game industry has been industry been game has Finnish the the distribution and digital on based possibilities it created. Shortened value distribution digital by enabled chains opened new possibilities for game Late 2000’s: The riseLate 2000’s: of digital distribution RECENT THE

of the millennium, This clearly affected structures clearly the This and the aggregators who collected collected who aggregators the and though Even portfoliosgame them. for investments stopped between 2002– 2003, Nokia’s N-Gage (2003) and N-Gage QD were significant enablers of the game industry, and companies companies and industry, game the of conquering from focus their changed the world to securing organic growth and focusing on project based work. On the mobile side this meant more operators mobile with cooperation unsuccessful investments, the high risks of new investments, and the general practically investors of deliberation stopped investments completely. AT THESTART AT Early Back the 2000’s: to basics reasons, never WAP really became an phenomenon. profitable economically 12 History studios. Consequently, 2011 between game financed well less and smaller for easy also was games distributing and developing time, 2011. first the For in followed which boom start-up the phenomenon launched in and 2009 Birds Angry the both for reason digital was distribution a substantial IT CAN BE CAN IT boom start-up 2010’s:Early Birds and Angry expertise. of areas expanded to also but risk, enhanced to lead possibilities in increase an Thus, themselves. PR activities and marketing the of all undertake also and marketing, and production of costs the bear to has A company working without a publisher companies. games for risks significant without brought publishers new working time, same At the developers. said with certainty that that certainty with said

the F2P model have been Supercell’s Supercell’s been have model F2P the of significance the of examples best The model. F2P the of introduction the been has industry the in transition significant financially most and biggest Investments founded in Finland. been have 2014,to 179 studios game AFTER Mid 2010’s: (Free F2P to Play) DURING Softbank worth €1.1 worth billion. Softbank GungHo/ by Supercell of acquisition the was investments these of biggest $1.7over (€1.26 The billion billion). were industry the in investments years, those during that fact the by demonstrated best is This investors. international the of attention the drew success of the Finnish game industry digital distribution, the 2011–2013, financial the History 13 Wreckfest Wreckfest

● Picture: Bugbear Bugbear Picture: experience in the industry, which puts which industry, the in experience them ina far better position than first timers.The fact that the Finnish game industry has been able to produce also is studios round second 30 around a clear indication of its maturity. new phenomenon in the the in phenomenon new Finnish game industry is a second start-up These studios round boom. prior strong founders with have A CURRENT A Mid 2010’s: SecondMid 2010’s: round the of end the and studios beginning Clash of Clans and whose Hay Day, success has lead the turnover of the Finnish game industry into a whole new category. 14 State of the Industry ● & Bros Cornfox Picture:

Oceanhorn State of the Industry

AS MENTIONED, the oldest existing 260 active game developer studios at Finnish game studios were established the end of 2014 in Finland. The actual 20 years ago in 1995. From an number of studios is probably a bit administrative perspective there are higher, as there is no definite method some companies in the Finnish game to find all the studios which might industry that are even older, but which exist. Despite our best efforts, some weren’t originally established as game start-up companies may still operate developer studios. for a couple of years in deep cover, Based on a database compiled and without connections to the rest of the updated by Neogames, there were industry.

Picture: TicBits ● Concept art 15 16 Industry in Nutshell BASED ON BASED association: collected by Neogames Finland „ „ „ „ „ „ self-employed individuals and co- usually are traders Sole minority. a are they but traders, sole and are also some co-operatives There companies. liability limited are (80%) studios of majority The number of studios established. the to comes it when years active most 2012 the 2013 and been have 17. is before) or 2005 (established age of 10 years than more studios of number The old. years five than less are studios game Finnish of 69% 2014. Consequently, 2011 and between established been have 179 studios game Finnish games industry. Altogether, and young companies in the startups of number avast are There the interviews and data data and interviews the

ones being: main the this, for reasons many are There years. recent during boom up start- asignificant experienced have to seen be can industry game Finnish The „ „ „ „ „ „ „ „ „ „ the game industry. studios have previous experience in the of founders the that meaning are “second round startups”, years four last during established Around 14% of the studios ups. start- student mainly are operatives better access to finance to access better startups round second of case In entrepreneurship More positive towards attitudes Enhanced development tools channels distribution to access Easy Studio Founding Years 17

Boom Beach

in total in 260 ●

Picture: Supercell Supercell Picture: companies companies

] 1 2 4 2 2 2 3 1 9 9 6 15 49 31 25 55 44 2011 2013 2012 2010 1995 1999 1997 2014 2009 2008 2007 2006 2005 2003 2002 2000 2004 companies still operating Finnish game companies, year of establishment establishment of year companies, game Finnish [ 18 Locations THE FINNISH THE Jyväskylä and Rovaniemi.Jyväskylä These in clusters up set to plans also are Joensuu, Kotka and Kouvola. There Kajaani, Turku,in Tampere, Oulu, there are 7 regional game clusters industry. At the moment, the to support and effort money public invested other regions in Finland have that is this for reason One 52%. 2011 in and 64%, was it was area capital the of share location the 2009, In decreasing. is area capital 2011, and the of 2009 role in the Compared to our previous studies industry. the of 28% accommodates situated in this area. alone Helsinki being studios developer game % of (Helsinki, Vantaa, and Espoo), with 38 area capital the in concentrated ● Picture: Concept art Concept SIEIDI SIEIDI game industry is game industry which has lowered the barriers of entry entry of barriers the lowered has which location is the digital model distribution years. for and some havesupport, been operational clusters are mainly funded through EU- Another reason for a more diversified and also made game development economically possible foreconomically possible smaller companies. A third possible reason is that, ironically, most of of most ironically, that, is reason situated outside the capital area, the capital situated outside the Finnish game education is and education possibilities and possibilities education seem to have a strong astrong have to seem start-up scene. Despite Despite scene. start-up local the on impact the game industry. this development development this and turnover within jobs the of most for account companies area however, capital Locations 19 Concept art ● Picture: PlayRaven 9,8% 18,0% 38,0% 25,9% 8,3% Location of the companies Location the of 20 Platforms ● aDog and Two Men Picture: Zombie Catchers Platforms 21 ------Our findings support the claims of one of the mobile platforms. It’s not a surprise that the most popular mobile platform is iOS, but the Android plat forms appearto be almost on the same level. The share of Windows is surpri minance are obvious. For most start- ups, mobile is a natural entry platform because of its relatively easy deve lopment environment, easily available deve enhanced distribution channels, lopment tools, and the small initial in singly high, considering the relatively relatively the considering high, singly small market share of Windows devices (approximately 3% during Q3 of 2014). do solid the studies underlining other minance of mobile in the Finnish game industry. The reasons for mobile do required. vestment - - - hastraditionally been However, at the moment, there there moment, the at However, the pioneer in mobile games. This has number a of different reasons, presence strong Nokia’s including in the country coupled with thehigh technology. mobile of penetration One additional reason was a low level of investment which before lead 2011 enterprises small of domination the to focused to the less investment platforms. mobile intensive seems to be significant fluctuationin the popularity of mobile development. Our study in 2009 indicated a decrease in the popularity of mobile platforms (then the 29%), but already in 2011, number had increased to 39%. In 2014, mobile platforms seem to be more po compular out than 94 of 110 ever. panies (85%that ) answered our sur vey are developing games for at least FINLAND 22 Platforms ● Games Moido Picture: „ „

Concept art Concept „ „ above. above. the reason mentioned decrease because of might platform primary a as mobile of popularity the future, the In users. and competition of visibility the of terms in a chance smaller ones don’t stand and companies, big few a by dominated are lists grossing top mobile the that feel developers Many PC. like platforms crowded less towards moving considered some small developers have competition. For these reasons, fierce and costs acquisition user developers, because of high small for difficult very becoming Mobile game markets are

„ „ „ „ „ „ Facebook/social game games. Triple Aconsole its for known well astudio Remedy, is this of example Agood space. mobile in operating bigger traditional game studios are the of some even Nowadays, standard. industry facto ade be to seems currently mobile development inside Cross-platform platform. adevelopment as as popular as Facebook be to seem Rift Oculus as such platforms new moment some relatively the at fact In Finland. in common that been development has never Platforms 23 Alienation

Picture: Housemarque Housemarque Picture:

Mobile

85% platforms 7,3% 3,5% 4,5% 11,8% 12,7% 70,9% 30,9% 82,7% 36,4% 44,5% 4 8 5 13 14 49 91 78 34 40 OS PlayStation Nintendo Facebook RiftOculus PC PC/online Xbox i Android Windows Mobile Popularity of the platforms among Finnish game studios 24 Developers & Diversity ● Games Giant Small Picture: Oddwings Escape Oddwings Developers & Diversity 25 Picture: OoKoohKo Zero Tolerance Hero Tolerance Zero

● Unlike the official statistics from Statistics Finland, these figures include working employees and entrepreneurs were freelancers and Interns abroad. included. not of peopleworking in the The 110 companiesThe 110 involved in our THENUMBER survey 260 (of total) employed 1857 companies these Although people. represent less than half of the number of companies in the whole industry, the biggest companies are included in the survey, and companies the 150 who didn’t respond are mainly relatively Information studios. smaller or new from other available sources confirms that at the the end Finnish of 2014, industry employed 2500 people. Finnish game industry has grown quite steadily since the first Neogames study in 2005. The only exception to this was in 2009 when the number of people employed by the industry actually decreased becauseof the global economic slowdown. Between 2010– growth2014, has been quite steady. 26 Developers & Diversity ● Raids of Glory Games Nitro Picture: „ „ of people employed by the the by employed people of number the to ratio in faster much hasgame been industry growing (turnover/employee) of the Finnish turnover relative the that obvious quite is it compared, are figures When employment and turnover „ „ conception of future. the conception apositive have companies that and growing still is industry game Finnish the that confirm figures However, these precision. any with estimate to hard is employees new industry, demand the for actual the of nature volatile the to Due 2015. during professionals industry game new 336 employ to expecting Altogether, these companies are 12 months. next the in employees new hire to going are they that answering the estimated survey (57%) 110 of out 63 companies industries. when compared to traditional difference -aremarkable company a of volume production or size the with correlate more any doesn’t IP-based and industries, turnover for typical quite is This industry. Developers & Diversity 27 Best Fiends ● Best

Picture: Seriously 20% 20% women 1120 1147 1079 1800 1264 2500 2200 2011 2013 2012 2010 2014 2009 2008 Number of employees in the the in employees of Number Finnish game industry 2008–2014 28 Developers & Diversity Clash of Clans of ● Clash Picture: Supercell „ „ in the previous 2011 study was 2011 was study previous the in share The employed). people of number total the of 20% (approx. 358 was female as themselves identifying employees of number According to the survey, the

„ „ „ „ answering the is survey 4. companies in employed persons the of median The employees. 50 over have Finland in 7studios Only employed. people of number total the of a6%share equals 113. was Finland of This outside located employees of number According to the survey, the counterparts. established more their than dominated male more be to tend companies smaller and start-ups that is this for reason The smaller. abit be might share the survey, this in not companies whole industry, also including the in staff female of share the 16%, estimate we however, when Financial Outlook 29

● Clash of Clans Picture: Supercell Picture: 30 Financial Transactions I Hate Fish ● IHate Picture: Fingersoft FIRST THE ny acquisitions in the mid 2000’s. (Mr. 2000’s. mid the in ny acquisitions compa of aseries was transactions cial anticipated, these investments failed. as develop didn’t market the and WAP- technology As Springtoys). (e.g. Riot-E, WAP-games developing studios targeted mainly investors then, Back 2000. early 1990’s and the of wasgame between the industry end Finnish the in investments Capital) The next round of significant finan significant of round next The round of VC (Venture VC (Venture of round - - Universomo by THQ in 2007) in THQ by Universomo and 2005, in Chocolate Digital by Sumea 2004, in networks Real by Goodliving R&D projects. projects. R&D Finnish game industry, mainly through the in million €30 invested (Tekes) has forAgency Technology and Innovation During 2011–2014, the Finnish Funding by Tekes: Investments Public chart. the in listed not in specifichowever products, these are investing VC investors or angels business by made also were investments smaller (€1.57Billion Billion). $1.76 is transactions these of value tal to The chart. following the in listed are 2011 from 2014 to transactions nancial 2011. in fi major The started exits) ner ow acquisitions, (investments, sactions The actual boom of financial VC tran VC financial of boom actual The During the same time period, some some period, time same the During - - - - Financial Transactions 31 Benji Bananas ● Benji Picture: Tribeflame The number of companies receiving more than €0.5 million of VC funding between and 2014 2011 This equals 6.5%was of the 17. total number of companies. Most are secondof these round (15/17) studios. investments out of 17 12 were targeted to mobile game studios. Over 50 companies received its and Skene Tekes from funding programme Refueled Games – under the same time period. This equals 20% of the total number of companies. In many cases, funding Tekes has been used as leverage for VC funding. The total amount of investment VC in the Finnish game industry in 2014 was over million $31 (€28 million). „ „ „ „ „ „ „ „ „ „ 32 Financial Transactions ● Picture: Fingersoft

I Hate Fish I Hate NEXTGAMES PLAYRAVEN FANTASTEC SHARK PUNCH SHARK company the of Name SMALL GIANT GAMES SKILLPIXELS SERIOUSLY MINISTRY OF GAMES MINISTRY SINGON BOOMLAGOON TRAPLIGHT Mobile games Mobile games PC online games Social platform business of Type Mobile games Mobile games Mobile games Mobile games Console games Mobile games Mobile games $ 2.3 4.1 $ $ 2.2 $ 6.0 $ 3.6 $ 0.8 $ 2.2 2.1 $ $ 0.5 $ 0.8 3.1 $ $ 2.3 2.7 $ $ 5.0 1.2 $ Amount million million million million million million million million million million million million million million million

2014 2014 2014 2014 2014 2014 2014 2014 2014 2014 2014 2014 2013 2015 2013 Year Financial Transactions 33 Concept art

● Picture: Hawina Picture: Year 2011 2011 2011 2011 2011 2013 2012 2012 2012 2013 2012 2012 2013 2013 2014 million million million million million million million million million million million billion million million million $ 1.4 $ 42,0 $ 1.9 $ 0.8 $ 1.1 $ 1.5 $ 130 15.0 $ $ 11.0 $ 2.0 $ 4.0 $ 2.0 $ 1.0 $ 0.7 $ 2.9 Amount

Mobile gamesMobile Mobile gamesMobile Multiplatform + licensing PC online games online PC Type of business Game play play Game recording gamesMobile Mobile gamesMobile Multiplatform GREY AREA GREY SUPERCELL ROVIO OVELIN Nameof the company APPLIFIER BEIZ GRAND CRU SONGHI 34 Major Studio Acquisitions ● Finland EA Picture: Simcity BuildIt Simcity SUMEA MR GOODLIVING HYBRID GRAPHICS BITBOYS UNIVERSOMO ROCKETPACK REDLYNX FUTUREMARK GAME STUDIOS GAME FUTUREMARK APPLIFIER/EVERYPLAY PLAYFORIA company the of Name Mobile games Mobile games Technology / Engine Technology / Engine Mobile games technology HTML5 PC online games and PC online games mobile andConsole, PC games PC tech recording Game Multiplatform business of Type

Digital Chocolate Digital Real Networks Nvidia ATI/AMD THQ Disney Ubisoft Rovio Technologies Unity Studios Game United by Acquired 2004 2005 2007 2007 2007 2014 2014 2012 2011 2011 Year Turnover 35 - What on Earth!

● Picture: Traplight Games In 2014 (previousIn 2014 fiscal year) the tur se & licensing business (mainly Rovio/ Angry Birds) is included. nover of the industry was €1,8 appr. ThisBillion. represents growth 100% from the previous However year. 2014 directly to comperable not is turnover previous years due to the changes in accountingpractices. - - - , prior industry to 2010, In early 2013, Neogames estimated estimated Neogames 2013, early In that the turnover of the core of the in in game dustry development, (game dustry services) would be close to €900 million at the According end of 2013. to this report, the actual figure was €900 the although million, €830 around million figure is accurate if merchandi turnover and the number of employees employees of number the and turnover grew at the same pace. From 2010 onwards, the relative turnover has grown faster than the relative number of employees. This is largely due to the changes in the value chain caused by implementation distribution and digital of the F2P model in mobilegames. The turnover per employee was €75,850 in 2008, and in €720 €97,300 2010, 000 in The latest2014. figure is significant by standards. any NOTABLY 36 Turnover ● Studios Gajatri Picture: „ Yoga Retreat Yoga „ majority ofmajority turnover. of studios tend to generate the number asmall where industry game the for typical quite is which studios, of amount total 10% the of than less represents This million. €1 over aturnover with studios 20 At the moment there are around „ „ „ „ „ „ „ „ Finnish industrial landscape. the of part asignificant be to grown economy, the has game industry national of view of point the From 2014. in 20% almost be to likely is share this info preliminary to According industry. ICT the of represented 10% of the turnover In that year, the game industry 2013. in Billion €8.3 was industry ICT Finnish the of turnover The yet. as show to turnover no 2013–2014, have but received substantial funding during have which studios of a number the turnover figures.There are in included not are Investments start-ups. of number large the to due mainly and €100 000 only smaller, significantly is studio game aFinnish of turnover median The Turnover 37 Trials Fusion ● Picture: RedLynx RedLynx Picture:

87 87 165 105 250 900 1800 Million € 2011 2013 2012 2010 2014 2009 2008 Finnish game industry core 2008–2014 development] [game Turnover of the the of Turnover 38 Industry Support & Networks ● Picture: Industry Support & Networks Support Industry

NETWORKS. In Finland, a number of development of careers and the public and private sector organizations professional skills of individual co-operate in order to support the game developers based in Finland. development of the Finnish game „„ Suomen Pelinkehittäjät (Finnish cluster. game developer studios „„ Tekes – the Finnish Funding Agency association) serves the interests for Technology and Innovation of game developer studios. The is the most important publicly co-operation undertakes a large funded expert organization for variety of activities from jointly financing research, development organized events to sharing market and innovation in the game information. industry. „„ Invest in Finland is the government agency that promotes foreign investments in Finland. „„ Neogames is a member- based non-profit game industry organization, acting as an industry umbrella organization. „„ IGDA Finland promotes the

Picture: Grand Cru ● Supernauts 39 40 Finnish game developer studios ● Moustache Mental Picture: Suomen Pelinkehittäjät Suomen [email protected] Board, the of Chair Elina Arponen, „ industry. the of employees the of 85% and turnover 95% the of about of representative are association the of of the major studios in Finland. Members It hasnetworks. 60 including members all industry other with co-operation close in industry. Suomen Pelinkehittäjät works game Finnish the of interests economic and political the advance to and studios, game for interests of aguardian as act to is association the of mission main The studios. developer game of amalgamation an is association) studios developer game

Concept art Concept „ Contact: Contact: (Finnish (Finnish Finnish game developer studios 41

Raids of Glory of Raids

● Picture: Nitro Games 42 Tekes business development development business game for Funding – Tekes Details: www.tekes.fi/en „ „ „ „ „ „ „ „ „ „ Boomlagoon Rovio, Housemarque, Seriously, Remedy, e.g. Supercell, of Funder funding VC attract to impact Proven 70 EUR million over 1996, totaling since companies game Finnish Funding provided for over 100 matchmaking global events, networks, Funding, foresight, expertise, funder research and business game public important most Finland’s Games Refueled Games Skene – – Skene the Finnish game industry to dedicated programme Tekes’ first +35844 246 4673 [email protected] Programme Manager, Skene „ www.tekes.fi/skene Details: „ „ „ „ „ „ „ „ „ Contact: Kari Korhonen, thousands tothousands over one million euros of tens from varies funding Project start-ups game on Focus game industry and entertainment Making Finland the for hotspot 70 million EUR with research and companies Accelerating Finnish game

Tekes 43 ● Wreckfest Picture: Bugbear Bugbear Picture: 44 Neogames Finland nish game cluster. Neogames’ mem the developmentsupport of the Fin and coordinate accelerate, to is sion mis Our 2003. in established nization, based non-profit orga game industry ● Zombie Catchers aDog and Two Men Picture: Neogames Finland is amember- is - - - - ter. If you need to know anything about about anything know to ter. need you If within thecontacts Finnish game clus and information to channel fastest the industry. me ga Finnish the to related reports and surveys of production the and tions, andmestic international media rela tic events, networking promoting do the political sector, organizing domes cooperationjects, with ministries and development pro on of cross-industry to international events, the coordinati include organizingservices group trips Our resources. the have not may zation organi individual an which for but ne, shared interests of all industry players. players. industry all of interests shared the serve we and association umbrella and research. Neogames is an impartial education to business from industry, game the of sectors all represent bers As the hub of the industry, we are are we industry, the of hub the As We do work that will benefit everyo benefit will that work We do ------Neogames Finland 45 ● Oddwings Escape Picture: Small Giant Games Emma Ronkainen Emma Office andCommunity Manager 40736 8428 +358 [email protected]

Contacts: „ +358 40 716 3640 40 716 +358 [email protected] J-P Kaleva Analyst Senior Policy KooPee Hiltunen KooPee Director 40 4176 532 +358 [email protected] Suvi Latva Coordinator 4018 40 592 +358 [email protected] Details: www.neogames.fi/en „ the Finnish game industry or to meet anyone – please, let us know. can We help. 46 Invest in Finland ● Entertainment SongHi Picture: to meet your precise needs. tailored always are services Our sector. hensive information concerning your tance, these teams provide compre assis as well As experts. of teams cific spe sector- by assisted be always will Finland. in business a establish to required networks and ce all of the relevant information, guidan provide and Finland in opportunities national companies in finding business inter assist IiF Finland. in vestments thatment promotes agency foreign in Invest in Finland Finland in Invest

Melody Monsters When doing business with us, you you us, with business doing When is the govern the is [email protected] +358 4867754 50 Senior Advisor Järvinen Visa „ „ Contact: Contact: IGDA Finland 47

: IGDA Finlandbrings Finnish Contact: „ „ Jyri Partanen Chair of the Board 40 560 4023+358 [email protected] game industry professionals together together industry game professionals than more with meetings monthly in 500 participants spread out among six cities. Everyone is welcometo join our events. Details: http://igda.fi/ Activities - - - - The mission of the Finnish (International Game Developers Developers Game (International chapter, IGDA Finland, is to promote the development of careers and professional skills of individual game developers (and individuals of related industries) based in Finland, and to international the further develop game Finnish the of recognition community. developer Association) is a worldwide nonprofit nonprofit worldwide a is Association) professional society for game develo pers. IGDA is committed to advancing of lives the enhancing careers and the connecting mem by developers game pro promoting peers, their bers with advoca and development, fessional ting on issues that affect the developer community. Mission: IGDA 48 Education „ „ „ „ Compass Point West Point ● Compass Games Next Picture: „ „ „ „ http://www.uta.fi/sis/trim/ Media and Information for Center Research /Tampere Tampere of University www.jyu.fi/it/en Jyväskylä of University www.uef.fi/en/cs Finland Eastern of University www.aalto.fi/en/ University Aalto

„ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ www.oamk.fi/english/ Sciences Applied of University Oulu www.lamk.fi/english Sciences Applied of University Lahti www.kyamk.fi/Frontpage Sciences Applied of University Kymenlaakso www.karelia.fi/en/ Sciences Applied of University Karelia www.kamk.fi/en Sciences Applied of University Kajaani www.jamk.fi/en Sciences Applied of University Jyväskylä www.metropolia.fi/en/ Sciences of Applied Metropolia University Helsinki www.haaga-helia.fi/en Sciences ofHaaga-Helia Applied University http://web.centria.fi/ of Sciences Applied University Centria

Education 49

I Hate Fish

● Picture: Fingersoft Picture:

www.laajasalonopisto.fi education North municipal Karelia trainingand consortium Pelitalo / Helsinki College Vocational www.hel.fi/hki/ammatillinen/fi/in_ english College Vocational KouvolaRegion www.ksao.fi/en/ Laajasalon opisto http://pelitalo.org/ www.pkky.fi/en, College Vocational Oulu http://sataedu.fi Tampere University Applied Sciences of Tampere www.tamk.fi/en UniversityTurku of Applied Sciences www.tuas.fi/en/ www.osao.fi/en/ Sataedu „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ 50 Regional Support ● Picture: Kukouri „ „ „ „ „ „ „

Tiny TroopersTiny „ „ „ „ „ „ „ Heikki Tunkkari Kitchen, Business Oulu OULU Expa, JonneExpa, Harja JYVÄSKYLÄ Antti Salomaa Antti Tampere Game Factory, TAMPERE Patrik Uhinki Park, Turku Science TURKU Kimmo Nikkanen Cluster, Kavio Games, Kajak KAJAANI Kinno, Mika Lammi Lammi Mika Kinno, KOUVOLA Playa/Cursor, Mikko Kähärä Mikko Playa/Cursor, KOTKA

„ „ „ „ Veikko Miettinen Gamelab, Joensuu JOENSUU Marketing,Otaniemi Leigh Eving HELSINKI

Future 51

Reset

● Picture: Theory interactive 52 Future IN THE GAME INDUSTRY GAME THE IN rather than predicting what is to come. come. to is what predicting than rather approach, development ecosystem an as described be can This future. the in success secure to order in do to need we what like, but looks future the what not is, question main the Therefore and in operators thefunctions industry. new of anumber are there and network value acomplex by replaced been has chain value play. Astraightforward we games of type the even models; Technology, business platforms, changed. less or more has everything that say to safe it’s industry, game Finnish the of study first the conducted Neogames when 2005 to back look we If dramatic. and swift very are changes these sometimes and constantly changes industry the of landscape The errand. afool’s usually is future the , predicting of success for years to come. to years for success of key elements the be to going are how lability of funding and know- business avai the reasons, these For essential. become have agame of performance the optimizing of methods existing the of all utilize to ability the and siness, bu understanding networks, business of value the Simultaneously, lists. sing gros top the reaching for essential be to seems etc. analytics acquisition, user marketing, of aspects in also but itself, development game the in only not vest in to ability however, the moment the At industry. the in funding of role the retail to digital lessened distribution from transition the period, a short For key issues for the today. game industry the of one is funding of availability The Funding and Business - - - - Future 53 - - Raids of Glory of ● Raids Picture: Nitro Games dustry professionals get together to share their expertise and to network. The Finnish game industry has al very community been oriented. ways the industry like game gatherings At IGDA events, hundreds of game in Community and DynamicsCommunity and ------Employees and EducationEmployeesand emplo industry game currently Finnish ys around 2,500 industry professionals. This number has grown significant ly over the last five years and looks set to continue. The availability of workfor ce poses as big an issue as funding and game to challenge serious presents a education. Therefore one of the keys to the futureis to maintain and improve game of quality and volume the both is education of quality The education. as important as volume, and in a global ‘me industry, game the industry like diocre’ is just not good enough. It is very likely that in coming years the de mand for workforce will exceed the ga meeducation’s ability to educate new skilled developers. For that reason, it´s also necessary to develop a mechanism to attract workers from abroad. There are a number of new communi- Start-ups and Innovation ties emerging, and one of these is Glo- As mentioned, Finnish game studios bal Game Jam Finland. The first Fin- are on average quite young, with 179 nish Game Jam was organized back in studios being established during the

Future 2010, and in 2013 a group of Finnish last four years. Around 25 of these are activists established the Finnish Game “second round start-ups”. Whilst the Jam Association. This year (2015), the start-up boom supports the idea of the Finnish Game Jam has spread to 15 si- dynamic nature of the game industry, tes all over the country, and consists at the same time, the relatively large of almost 700 jammers and 80 organi- number of second rounders indicates a zers. Relative to its population, Finland certain level of maturity. The experien- is one of the biggest, if not the biggest ce of these second rounders, combined Global Game Jammer. The Finnish ga- with start-up dynamics, often produces me industry originates from activities innovative approaches to game-related of this kind - enthusiastic hobbyists cre- business and the rise of new platforms ating games without economic pressu- and market areas offers new possibili- re - people simply doing voluntarily the ties for success. things they like to do. It’s our firm be- lief, that these hobbyist developers and the people mentoring them are key elements for future success.

54 Future 55 ● Simcity BuildIt Picture: EA Finland Studio Profiles

Picture: Mindfield Games 56 ● Pollen Studio Profiles Studio

Studios listed here are members of the Finnish game developers association (Suomen Pelinkehittäjät).

„„ Aniway „„ Kukouri Mobile „„ Remedy „„ TicBits „„ Boomlagoon Entertainment „„ Rival Games „„ TJR Games „„ Bugbear „„ Kuuasema „„ Rovio „„ Traplight Entertainment „„ LudoCraft Entertainment „„ Tree Men „„ Colossal Order „„ Mental „„ Rusto games Games „„ Cornfox & Bros Moustache „„ Supercell „„ Tribe Studios „„ Cubicle Games „„ Mindfield „„ Seepia Games „„ Tribeflame „„ DoDreams Games „„ Seriously „„ Triple Sec „„ Fingersoft „„ Ministry of „„ Shark Punch Entertainment „„ Frogmind Games „„ SIEIDI „„ Tunnel Ground „„ Frozenbyte „„ Mobilive „„ Small Giant „„ Two Men and „„ Gajatri Studios „„ Moido Games Games a Dog „„ Grand Cru „„ Mountain Sheep „„ SongHi „„ Virtual Air „„ Greener Grass „„ Next Games Entertainment Guitar Company „„ Housemarque „„ Nitro Games „„ Star Arcade „„ Zaibatsu „„ Kajak Games „„ PlayRaven „„ Theory Interactive Coop „„ RedLynx interactive „„ 10tons

More studios can be found on www.neogames.fi/en/industry-info/operators 57 u Company founded in 1999 u Work for hire expert: full game development & game design, 3D/2D art & animation, programming

Aniway u Also own IP development u Entertainment and Serious games u Mobile, Browser, Standalone, Cross platform u Single, Multi and Massively Multiplaying

58 www.aniway.com Boomlagoon u Company founded in 2012 u 14 employees u Latest game Monsu selected as Editor’s Choice in Apple App Store, featured as the #1 best new game in 125 countries during launch week and selected as “Best of October” in 2014 u Raised $4 million in total funding

www.boomlagoon.com 59 u Company founded in 2000 u Specialized in action driving games u Over 10 games released on PC, consoles and mobile u Created the award-winning Flatout franchise; over 3 million units sold, $50 million gross sales u Self-published Wreckfest (PC) broke $1 million in sales in one week. Expanding the game to consoles and mobile in the future Bugbear Entertainment Bugbear

60 www.bugbear.fi Colossal Order u Company founded in 2009 u 13 employees u Focus on simulation games to PC/Mac/Linux platforms u Developer of mass transit simulators Cities in Motion 1 and 2 u Currently working on a city simulator Cities: Skylines set to release in 2015

www.colossalorder.fi 61 u Founded in 2010 u Oceanhorn (iOS/PC), Apple’s Best Indie Game of 2013, 1 M iOS players, PC version coming in 2015 u Death Rally (iOS/PC), 16 M players

Cornfox is the indie game studio behind some of the biggest premium experiences on mobile. Cornfox games are developed by a three- man team, enforced with a flexible in-house game Cornfox & BrothersCornfox engine, efficient level tools, and a network of game development pros.

62 www.cornfox.com Cubicle Games u Established late 2014 in Helsinki by experienced entrepreneurs with international business background u Game types: gravity based games for mobile platforms u Out by the end of Q1 2015: Space fighting game for global live audience u Compete against any equally ranked player in the world u Face 2–6 online players at a time in a 30–60 second dogfight u Weekly tournaments for a real money

www.cubiclegames.eu 63 u We make mobile games a fun experience you share with friends u Online challenges and tournaments u Local multiplayer games on one device

DoDreams u Total 1,5 million players since company founding (2008) u Most recent hits Fading Fairytales (400 000 players on iOS) & Kunin (500 000 on iOS) with no marketing budget u Expert in building communities; producing PC-, online- and mobile games; optimizing various revenue models

64 www.dodreams.com Fingersoft u Company founded 2012 u 14 employees u In house games: Hill Climb Racing (2012), I Hate Fish (2014) u Top title: Hill Climb Racing, over 200 million downloads u Fingersoft publishing program: Benji Bananas (2013), Tribeflame Fail Hard (2013), Viima Games Benji Bananas Adventures (2014), Tribeflame Pick A Pet (2014), Sixminute Javelin Masters 2 (2014), Sadetta u All titles together: over 350 million downloads u 2013 revenue: €15,5M

www.fingersoft.net 65 u Company founded in 2012 u 13 employees u Over 20 million downloads for BADLAND u Apple iPad game of the year 2013 u More BADLAND related Frogmind projects in development

66 www.frogmindgames.com Frozenbyte u Company founded in 2001 u 70+ employees u Over 8 million total game copies sold (Trine series, series and Splot) u Games for 9 different platforms so far: Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Wii U, Android, iOS

www.frozenbyte.com 67 Gajatri Studios is a Helsinki- based mobile games studio, focusing on integrating authentic well-being content with fun mobile free-to-play games format. The company develops Yoga Retreat, the world’s first yoga themed mobile simulation game, which is aimed for women who pay with their own credit cards and Gajatri Studios Gajatri are into simulation games, healthy lifestyle, well-being, yoga and high quality content. Team has combined over 40 years’ experience in game development and publishing, from companies such as Rovio, Nokia and Digital Chocolate.

68 www.gajatristudios.com Grand Cru Grand u Founded in 2011 u 20 employees u USD 12,5 million in total funding u First game: Supernauts u 4 new games under development

www.grandcrugames.com 69 u A game development partner u 17 employees u Established in 2015 u Based in Tampere u Second biggest game development company in Tampere Greener Grass Company

70 www.greenergrass.company Housemarque u Company founded in 1995, and is in fact the oldest existing game developer in Finland u 50+ employees strong u Over 10 million downloads on consoles u Original Stardust published for the Amiga 500 u Roots from the demo scene are still present in their modern games u Resogun was an acclaimed launch title for the PS4, winning Best Nordic Game of the Year in 2014 u Future projects include Alienation (PS4) and a new project with the arcade legend Eugene Jarvis u Main goal is to create gameplay perfection

www.housemarque.com 71 u Cooperative founded in 2010 u Run by game development students u Close to 180 members u Game publishing and subcontracting u More than 2,3 million downloads over various titles u Check out RollaB, Hopping Penguin and Starcrossed Kajak Games Coop

72 www.kajakgames.com Kukouri u Company founded in 2011 u Team of 8 professionals with over 45 years of combined experience. u Developer of Tiny Troopers -game series with over 13 million downloads on mobile platforms u Released titles for: iOS, Android, PC, Mac, PS3 & PS4, PSVita, Windows phone, Xbox Live, WiiU and Smart TVs

www.kukouri.com 73 u Company founded in 2004 u 33 employees u 80+ game projects completed u Platforms: iOS, Android, WP, J2ME, PC, Flash, HTML5

Kuuasema Kuuasema is one of the most experienced work-for-hire game studios in the world. Kuuasema creates premium cross-platform games for top brands and publishers including EA, Rovio, King, Ubisoft and Microsoft.

74 www.kuuasema.com LudoCraft Ltd.LudoCraft u Year Founded 2006 u Number of employees 20 u CEO Tony Manninen u Technology / Platform Unity3D, Unreal Engine, realXtend, Flash, HTML5, PC, Mac, Web, iOS, Android u Main Titles (own IP) AirBuccaneers (2012), RoboFonics (2011), AstroComet (2011), NoviCraft (2008) u Business models Contracted work (project sales) combined with own IP development u Ownership Private u Economic Situation Income funded, profitable, actively looking for investments

www.ludocraft.com 75 u Company was founded in 2011 and employs eight people. u Mental Moustache is an independent Unity game developer from Finland focusing on cooperative and work-for-hire projects with other game companies. u Our customers include Rovio, Nitro Games and Boomlagoon. u Mental Moustache has released three self-funded iOS games and been involved in Mental Moustache Mental developing games for multiple platforms. u Most successful self- released game: Downbound (#1 Free App in France in January 2012).

76 www.mentalmoustache.com Mindfield Games Mindfield u Founded in 2013 u 9 employees u Focus on Virtual Reality u Pollen (PC & Oculus Rift) in development u Unannounced VR project for mobile in development

www.mindfieldgames.com

www.pollengame.com 77 u Founded in 2014 u 7 employees u F2P mobile developer u Proprietary engine technology Ministry of Games of Ministry

78 www.ministryofgames.io Mobilive u Founded in 2009 u Located in Helsinki with 14 employees u Develops 2D/3D puzzle and adventure mobile games for smartphones and tablets. u Development platforms: iOS, Android and Windows phone u The whole game development process is made by company itself, no subcontracting used u Biggest titles: Free Fallin’, Death Golf and King Duckling u 2 games featured by apple on App Store u 1 App concept awarded on Apps4Finland public voting ­section in 2012 u 4­5 new games/apps coming in 2015

www.mobilive.fi 79 u Founded in 2007 u Based in Tampere with 7 employees u iOS, Android and browser based games u iOS releases include word games ”Words Unleashed” and ”Wordspector” u Delivered over 40 online and mobile releases for our Moido Games Moido clients u Working on a novelty puzzle platformer, release in 2015

80 www.moidogames.com Mountain Sheep Mountain u Indie company founded in 2006 u 7 employees u Developer of multi-platform success Death Rally and iOS hits like Minigore 1, Bike Baron and Ice Rage u Each of our mobile games has been downloaded and played by millions of players u Open-world action adventure RPG Hardland (PC) in development, launched in Steam’s Early Access in October 2014

www.mountainsheep.net 81 u Founded in May 2013 u 45 employees u Two-fold strategy based on internally developed and world’s top licensed IP mobile games u First two games: Compass Point: West (Feb 2015) and the official mobile game of The Next Games Walking Dead TV show u $8 million pan-Pacific funding round: Jari Ovaskainen, IDG Ventures, Lowercase Capital, IDG Capital, AMC Networks Ventures, Lionsgate + private entertainment industry executives

82 www.nextgames.com Nitro Games Nitro u Founded in 2007 u 30 employees u $4.5 million financing by private investors (2012-2014) u Raids of Glory (iOS, 2015) u Multiplatform experience, current focus in high production u Value free to-play​ games for tablets & smartphones u Experts in strategy games

www.nitrogames.com 83 u Founded in 2013 u 14+ employees u Focus on disruptive new strategy games for mobile u First game, Spymaster, top-10 strategy in 99 countries u $7.5M in total funding (2013–2014) PlayRaven

84 www.playraven.com PlayRaven 85 u Founded 2000 u 115 Employees u a UBISOFT studio since 2011 u Over 100 games developed on all major

RedLynx gaming platforms u Trials franchise: Over 6 million sold copies in PC, Xbox 360, Xbox One, PS4 u Mobile games since 2000: Trials Frontier the most recent success

86 www.redlynx.com Remedy u 130 employees u Company founded in 1995 u Original franchise powerhouse u #1 hits on PC, Console & Mobile u & u Quantum Break (coming soon) u Agents of Storm & Death Rally u Unannounced mobile (coming soon)

www.remedygames.com 87 u Rival Games focuses on redefining interactive storytelling experiences for mature audiences. u Their debut title, The Detail, introduces an unforgettable and realistic crime series, following the expanding investigation into drug Rival GamesRival trafficking and homicide in a modern American city. u Rival Games’ team consists of various skilled individuals, ranging from professional writers and artists to experienced audio designers.

88 www.rival-games.com Rovio Rovio Entertainment Ltd, the creator of Angry Birds™, is a global industry-changing entertainment media company headquartered in Finland that creatively combines digital with physical, breaking the boundaries of traditional content delivery. Today Angry Birds is not only the most downloaded game of all time, it is a worldwide known entertainment brand reaching out into publishing, licensing, animations, books and location based entertainment.

www.rovio.com 89 u Founded in 2011 u 5+ employees u Spareware in development (PC & Consoles) Rusto Games

90 www.rustogames.com Supercell u Based in Helsinki, Finland, with offices in San Francisco, Tokyo, and Seoul u Founded in 2010 u 150 employees, more than 30 nationalities u Released two games in 2012, Clash of Clans (No.1 in sales in 143 countries) and Hay Day (No.1 in sales in 110 countries) u Newest game Boom Beach released on iOS in March 2014 (U.S. top-10 grossing apps list on first week)

www.supercell.net 91 u Company founded in 2012 u 8 employees u Pet Shows (11/2014), the future #1 pet game u Permia - Duels, a top ranked collectible card game on the Windows Phone platform with high user ratings u Permia - Duels and

Seepia Games Seepia Tetrablok with more than two million registered users u Cross-platform multiplayer mobile games u Innovative ideas added to proven elements

92 www.seepiagames.com Seriously u Company founded in 2013 u 15 employees u First title Best Fiends u Launched on iOS in October 2014 u Android launch in December 2014 u Over 2M downloads in first month u $10M investment

www.seriously.com 93 u Company founded in 2014 by Ex-Rocket Pack/Disney team members u 7 employees and growing fast u Currently developing PLAYFIELD.IO, a platform for social discovery and communities for games

Shark Punch Shark u Also developing THE MASTERPLAN, out now on Steam Early Access u Our core values include open development and close collaboration with our player and developer communities

94 www.sharkpunch.com SIEIDI u Company founded in May 2014. u Balanced development team of 4 people: skills in game design, tech & business. u Started out with customer projects, making games for mobile & browser. u Two independent mobile game releases in 2014. u A multiplayer title for PC coming in 2015.

www.sieidi.com 95 u Founded in 2013 u Total of $4.1M equity financing (2013, 2014) from Creandum, PROfounders, Spintop and private investors u First title: Oddwings Escape launching in Q1/2015 u Focus: Character driven casual action based games with social and multiplayer features Small Giant Games Giant Small

96 www.smallgiantgames.com Small Giant Games

97 u Based in Helsinki u Employing +35 people u Re-established in 2013 u Melody Monsters Soft Launch iOS, Global iOS and Android in Q1-2015 u SongHi for Schools on web cross-platform, launched in 300+ schools worldwide, 15.000+ songs created, commercial launch (Global) Q2-2015 u More game releases in 2015 SongHi Entertainment SongHi

98 www.songhi.com Star Arcade Star u Established 2011 u Star Arcade is a growing studio from Jyväskylä, Finland. We real-time (synchronous) multiplayer mobile games. We have developed a world-class technology to enable synchronous multiplayer games on all major platforms and OS´s. Our latest game Jelly Wars is launching in early 2015. u Real-time multiplayer games u Cross-platform u More than 10million downloads

www.star-arcade.com 99 u 2 employees u Company founded in 2011 u First crowd funded computer game in Finland in December 2013 through IndieGoGo (€71 000) u First game Reset out in 2015 using proprietary next gen tech called Praxis Theory interactive Theory

www.theoryinteractive.net

100 www.reset-game.net TicBits u Founded in 2010 u 10 Employees u Self-funded and profitable since 2010 u 10 million iOS game downloads u Nearing launch of new multiplayer and tower defense games

www.ticbits.com 101 u Company founded in 2013 u 9 employees, based in Kajaani u Creators of Interplanetary u Own game projects and work for hire TJR Games TJR

102 www.teamjollyroger.com Traplight u Founded in 2010 u Based in Tampere with 12 employees u Aims to become market leader in user-generated content on mobile u Worked with Redlynx and Supercell, started focusing on their own IP in 2013 u Funded for 500 000 dollars in 2014 by Sunstone Capital, East Wings and Finnvera Venture Capital with Henric Suuronen and other angel investors u Finalizing their first own title, racing themed What On Earth!, to be released in 2015

www.traplightgames.com 103 u Founded 2013, 3 employees u Released PAKO for iOS, Android and Windows Phone 8 u PAKO has many no.1 places in iOS paid games category u Also successful as a freemium for Android and WP8 u Now working on a new

Tree Men Games Tree game and releasing new free content for PAKO

104 www.treemengames.com Tribe Studios u Company founded in 2010 u Creator of Dramagame technology u Dramagame is a mature technology that facilitates chatting-based asymmetric gameplay. u Tribe Studios has developed six Dramagames for training, coaching and entertainment purposes u Award-winning entertainment Dramagame Velvet Sundown (PC/Mac) available on Steam

www.dramagame.com

www.velvetsundown.com 105 u Founded in 2009 u 10 employees u Over 50 million downloads for freemium game Benji Bananas u Games featured by Apple, Google, Amazon, Microsoft, China Mobile and Tencent. Tribeflame u Bringing physics-based games to the free-to-play era! u Interesting new concepts on the way u Profitable

106 www.tribeflame.com Triple Sec Entertainment u Established: 2012 by veteran game developers/ educators u We offer consulting, teaching and subcontracting on game design and business. u Our first game, It Came From a B-Movie is a location-aware massively multi-player role-playing game, where all players protect humankind from monsters escaped from 50s b-movies. u Estimated release time: December 2014 (Windows Phone)

www.triplesec.fi 107 u Tunnel Ground, established 10/2012, is a Helsinki based developer of episodical sci-fi games based on its cult comics. u 14 employees u Raised €350 000 public and VC funding u Game and digital comic released on iOS AppStore and iBookStore, Google Tunnel Ground Tunnel Play, Amazon AppStore and Amazon Kindle.

108 www.tunnelground.com Two a Dog and Men u Company founded in 2013. u 2 employees. u Co-founders from Rovio, the makers of Angry Birds, and White Sheep, the award-winning digital agency. u The first game, Zombie Catchers released in October 2014. u Zombie Catchers got 2.5 million downloads within the first month on App Store. u Focus on unique games inspired by classic cartoons.

www.twomenandadog.fi 109 u Unique motion and camera games, from full-body action to fingertip control u Worked with most camera technologies on the market u Kung-Fu LIVE (PS3) u Kung-Fu High Impact (Xbox 360) u Boom Ball & Boom Ball Adventures (PC & Mac + Leap Motion) u Boom Ball for Kinect (Xbox One) Virtual Air Guitar Company Guitar Air Virtual

110 www.virtualairguitar.com Zaibatsu InteractiveZaibatsu u Bringing the essence of classic video games to mobile u Developing Elder Goo – a co-op puzzle adventure for iOS

www.zaibatsu.fi 111 u Founded in 2003 u 10 employees u Efficient in-house multiplatform technology

10tons with support for 17 platforms including PS4, PC, and iOS u Over 30 titles released on mobile, PC, and consoles u Sparkle and Azkend series with over 6 million downloads combined u Working on two new console and PC focused titles

112 www.10tons.com 10tons

113 Next Games

Picture: Next Games 114 ● Compass Point West Back cover art Cornfox & Bros • Oceanhorn Kukouri • Tiny Troopers/Alliance Remedy • Quantum Break Seriously • Best Fiends Tribeflame • Benji Bananas

[2nd Edition March 2015]

Picture: Grand Cru ● Supernauts 115