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Balance Sheet Also Improves the Company’S Already Strong Position When Negotiating Publishing Contracts
Remedy Entertainment Extensive report 4/2021 Atte Riikola +358 44 593 4500 [email protected] Inderes Corporate customer This report is a summary translation of the report “Kasvupelissä on vielä monta tasoa pelattavana” published on 04/08/2021 at 07:42 Remedy Extensive report 04/08/2021 at 07:40 Recommendation Several playable levels in the growth game R isk Accumulate Buy We reiterate our Accumulate recommendation and EUR 50.0 target price for Remedy. In 2019-2020, Remedy’s (previous Accumulate) strategy moved to a growth stage thanks to a successful ramp-up of a multi-project model and the Control game Accumulate launch, and in the new 2021-2025 strategy period the company plans to accelerate. Thanks to a multi-project model EUR 50.00 Reduce that has been built with controlled risks and is well-managed, as well as a strong financial position, Remedy’s (previous EUR 50.00) Sell preconditions for developing successful games are good. In addition, favorable market trends help the company grow Share price: Recommendation into a clearly larger game studio than currently over this decade. Due to the strongly progressing growth story we play 43.75 the long game when it comes to share valuation. High Low Video game company for a long-term portfolio Today, Remedy is a purebred profitable growth company. In 2017-2018, the company built the basis for its strategy and the successful ramp-up of the multi-project model has been visible in numbers since 2019 as strong earnings growth. In Key indicators 2020, Remedy’s revenue grew by 30% to EUR 41.1 million and the EBIT margin was 32%. -
009NAG – September 2012
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 6 BORDERLANDS 2 COMPETITION Stuff you can’t buy anywhere! PC / PLAYSTATION / XBOX / NINTENDO PREVIEWS Sleeping Dogs Beyond: Two Souls Pikmin 3 Injustice: Gods among Us ENEMY UNKNOWN Is that a plasma rifl e in your pocket, or are you just happy to see me? ULTIMATE GAMING LOUNGE What your lounge should look like Contents Editor Michael “RedTide“ James Regulars [email protected] 10 Ed’s Note Assistant editor 12 Inbox Geoff “GeometriX“ Burrows 16 Bytes Staff writer Dane “Barkskin “ Remendes Opinion 16 I, Gamer Contributing editor Lauren “Guardi3n “ Das Neves 18 The Game Stalkerer 20 The Indie Investigatorgator Technical writer 22 Miktar’s Meanderingsrings Neo “ShockG“ Sibeko 83 Hardwired 98 Game Over Features International correspondent Miktar “Miktar” Dracon 30 TOPTOP 8 HOLYHOLY SH*TSH*T MOMENTS IN GAMING Contributors Previews Throughout gaming’s relatively short history, we’ve Rodain “Nandrew” Joubert 44 Sleeping Dogs been treated to a number of moments that very nearly Walt “Ramjet” Pretorius 46 Injustice: Gods Among Us made our minds explode out the back of our heads. Miklós “Mikit0707 “ Szecsei Find out what those are. Pippa “UnexpectedGirl” Tshabalala 48 Beyond: Two Souls Tarryn “Azimuth “ Van Der Byl 50 Pikmin 3 Adam “Madman” Liebman 52 The Cave 32 THE ULTIMATE GAMING LOUNGE Tired of your boring, traditional lounge fi lled with Art director boring, traditional lounge stuff ? Then read this! Chris “SAVAGE“ Savides Reviews Photography 60 Reviews: Introduction 36 READER U Chris “SAVAGE“ Savides The results of our recent reader survey have been 61 Short Reviews: Dreamstime.com tallied and weighed by humans better at mathematics Fotolia.com Death Rally / Deadlight and number-y stuff than we pretend to be! We’d like 62 The Secret World to share some of the less top-secret results with you. -
Stories Told from a New Perspective
remedygames.com/careers STORIES TOLD FROM A NEW PERSPECTIVE Private healthcare & Studio café with free Company paid annual Private gym, sauna & dental plans snacks & beverages travel to your homeland studio club facilities Extensive health & Personal sports & Game & movie nights Finnish lessons & leisure insurance culture allowance + other leisure events orientation program emedy Entertainment is a leading WORKING AT REMEDY Finnish developer that creates R console and PC games. We’re We believe great ideas can come from hiring new and experienced talent to join anyone in the team and encourage every- our teams working on two new projects. one to contribute to the games we make. Remedy’s games are globally recognized Remedy got its start with the classic and eagerly anticipated. We embrace top-down racer Death Rally. We intro- building new game experiences while duced bullet time in video games with the staying true to our heritage. We want to original action-shooter Max Payne and its work with the very best to meet the high sequel The Fall of Max Payne. We standards and goals we set for ourselves. broke new ground in storytelling with Alan Wake and broke time We need you to be a team player who with Quantum Break by com- is dedicated to contributing towards bining a game and a live action a positive work environment. You show. have strong written and spoken communicational skills in English, We create cinematic block- our official studio language. buster action games that break media boundaries You have a passion for playing and push the envelope of and developing exceptional 3D character technology games. -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
Free Realms Download Utorrent Free Realms
free realms download utorrent Free Realms. FreeRealms is a MMORPG (massively multiplayer online roleplaying game) similar to World of Warcraft, and the game is a free version that works to provide a similar fantasy roleplaying experience. Many different MMORPGs exist, but there is little doubt that World of Warcraft is the most popular. However, it also comes at a fairly steep price, and many players don't have the time to devote to the game that would warrant such cost. Instead, those players might prefer a game like FreeRealms. The game runs entirely through a web browser after a simple plug-in download, and it costs absolutely nothing. The design is also quite unique since it seems to be catered toward a younger crowd. It's almost stylized like a cartoon, which helps attract a wider range of gamers. Players only have to register with the FreeRealms website, download a small browser plug-in, and they are ready to create their character. Each free account can support up to one character. After the game is prepared, simply launch it by clicking the 'Play Now' button. This will cause the game to open in its own window, and a tutorial will begin the game. This tutorial might be a bit dull for those who have played these sorts of games before, but new players should certainly follow the tutorial. After the tutorial, the game becomes just like any other standard RPG. The player can walk around and explore their general area, and they can talk with other players, who are played by real people. -
Independent Games What They Are and Are They Different
Jaakko Kemppainen Independent games What they are and are they different Master's thesis Digital Culture 20.2.2008 Jyväskylä University Department of Art and Culture Studies Jyväskylä JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Faculty of Humanities Department of Art and Culture Studies Tekijä – Author Jaakko Kemppainen Työn nimi – Title Independent games What they are and are they different Oppiaine – Subject Työn laji – Level Digital Culture Master's thesis Aika – Month and year Sivumäärä – Number of pages February 2008 98 p. + Appendices 18 p. Tiivistelmä – Abstract This research figures out, how the concept of independent games and independent game production is understood in the field of game industry. Some comparisons are made to music and movie industry, using literature and different internet sources to find out commonly used definitions for independent concept on different areas of entertainment business. Three level definition for independent productions is formed, mainly from the commerce point of view - independent, semi-independent and non-independent games and producers. Second part of this research is a quantitative genre comparison between non-independent games and independent games. For the use of the genre research, a study of game genres is made and basen on that, a game genre systemi is produced. Main finding of the quantitative research is, that independent game genre distribution is different in the case of non-independent games, but there are a lot of similarities within both non-independent and -
Hyperdistribution and the Future of Copyright Economics
Institutionen för studier av samhällsutveckling och kultur – ISAK LiU Norrköping Hyperdistribution and the future of copyright economics - A study of the contemporary Nordic Gaming industry Jimmy Rosén Masteruppsats från Mastersprogram i Kultur och mediagestaltning Linköpings universitet, LiU Norrköping, 601 74 NORRKÖPING ISAK-Instutionen för studier av samhällsutveckling och kultur LIU-ISAK/KSM-A- -09/02- -SE Handledare: Kosta Economou Nyckelord: Fairclough, Diskursanalys, Upplevelse, Ekonomi, Organisationsstudie, Norden, Spelindustrin, Hyperdistribution, Fildelning, Piratkopiering. Abstract Rosén, J. 2009. Hyperdistribution and the future of copyright economics A study of the contemporary Nordic Gaming industry. Master thesis. This interdisciplinary study shows that because of the changing demands from consumer caused by the growing influence of the internet and file-sharing the Nordic Gaming industry is going through an economic evolution. This result was derived by using qualitative questionnaires directed towards Gaming industry decision makers in the Nordic region combined with critical discourse analysis based on the methodology of Norman Fairclough, using theories of different characters to understand the field. In this thesis the case of the Nordic Gaming industry is used to assert that because of changing demands of consumers and an ever growing piracy movement, societies are evolving into transitional economies where it is increasingly harder to sell products consisting of pure information. Contents List of illustrations ................................................................................................................................... -
Introduction Ascs in Video Games Games Which
Introduction Quake Delirium1 is a specially designed software patch MSP/Jitter8 and Pure Data9 to exchange video game infor- which enhances the video game Quake2 in order to create mation data and signals. a uniquely modified version, with graphics, audio and game parameters altered towards a more individual aesthetic for each user. The project is part of my wider research regard- ASCs in Video Games ing compositional techniques to elicit altered states of con- sciousness (ASCs). For the purposes of this article, ‘altered There are existing examples of video games which convey states of consciousness’ refers contextually to enhancing altered states of consciousness, which form a background audio and graphical parameters of a video game in such for this study. These can be divided into two categories: a way as to reflect perceptual features of dreamlike, intoxi- cated or hallucinogenic experiences. The goal is to add a 1. Games which feature literally portrayed dreams, in- new level of interaction to existing video games and virtual toxication or hallucinogenic experiences. worlds, by facilitating digital hallucinations and simulated 2. Games which feature graphical or thematic con- temporal shifts of consciousness. tent which audiences may consider to reflect states of dream, intoxication or hallucination, but without any di- The conceived ideal realisation of this project was to rect or literal reference to these states. construct a ‘Universal Game Remix Device’ that would be suitable for use with many different video games, as a way -
Volume 9, Number 1 Assembled 2016 (Part 1) April 2016
Volume 9, Number 1 Assembled 2016 (Part 1) April 2016 Editor in Chief Yesha Sivan Tel Aviv University, Israel Issue Editor Sue Gregory School of Education University of New England, Australia Coordinating Editor Tzafnat Shpak The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. All uses beyond research or educational purposes require the written permission of the JVWR. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution No Derivative Works 3.0 United States (cc-by-nd) license. The Journal of Virtual Worlds Research is funded by its sponsors and contributions from readers. http://jvwresearch.org Gamecloud – A Platform for Connecting Video Games 1 Volume 9, Number 1 Assembled 2016 (1) April, 2016 Gamecloud – A Platform for Connecting Video Games Janne Parkkila Kati Järvi Lappeenranta University of Technology, Finland Hanken School of Economics, Finland Timo Hynninen Jouni Ikonen Jari Porras Lappeenranta University of Technology, Finland Abstract The growing video game markets, especially the mobile market, have caused problems in terms of new game products being found by players. Cross-promotion and in-game advertising have been used to promote video games inside each other. -
Technogamespc.Blogspot.Com 0838-225-599-59 (SMS) [email protected] (Email ) M.Kaskus.Co.Id/Thread/14826761 (Lapak) 25-029-34F (BB PIN )
Techno PC Games Technogamespc.Blogspot.Com 0838-225-599-59 (SMS) [email protected] (email ) m.kaskus.co.id/thread/14826761 (Lapak) 25-029-34F (BB PIN ) JUDUL GAME GENRE 7554 FPS 007 Legends action 1000 mini games vol.3 Collection 101 Dolphin Pets simulation 101st Airborne in Normandy strategy 110 Reflexive Arcade Games collection 132 NDS Game Collection collection 144 Mega Dash Collection Collection 150 Gamehouse Games collection 18 Wheels of Steel - Across America Driving 18 Wheels of Steel - American Long Haul Driving 18 Wheels of Steel - Convoy Driving 18 Wheels of Steel - Extreme Trucker Driving 18 Wheels of Steel - Extreme Trucker 2 racing 18 Wheels of Steel - Haulin Driving 18 Wheels of Steel - Pedal to the Metal Driving 18 Wheels of Steel Collection Driving 1953 KGB Unleashed FPS 2105 Nintendo NES all time collection 25 to Life action 327 Neo Geo 2011 collection 369 Sega Master System Collection collection 38 Classic Pinball Games Collection Arcade 3D Custom Girl adult 3D Sx Villa 2.99 adult 3D Ultra Cool Pool sport 3SwitcheD puzzle 46 Nintendo 64 collection 51 PopCap Games 2011 collection 534 MAME Games Collection collection 6666 Retro Legends Rom Packs (Sega, Snes, Nintendo 64 dll.) collection 7 Sins adult 7.62 High Calibre Strategy 772 Atari 2600 Games Collection collection 790 SNES Games 2011 collection 84 BigFish Games collection 948 Sega Mega Drive (Sega Genesis) Complete collection 99 Gameboy Advance Collection collection 9th Company Strategy Techno PC Games A Farewell To Dragons RPG A Game of Thrones Genesis strategy -
Finnish Game Industry Report
Report 2014 4 | Introduction 6 | History Index 14 | State of the Industry 16 | Industry in Nutshell 17 | The Founding Years of Studios 18 | Locations 20 | Platforms 24 | Developers & Diversity 29 | Financial Outlook 30 | Financial Transactions 35 | Turnover Picture: Boomlagoon 2 ● Monsu Index 38 | Industry Support and Networks 40 | Finnish game developer studios assn. 42 | Tekes 44 | Neogames Finland 46 | Invest in Finland 47 | IGDA Finland 48 | Education 50 | Regional Support 51 | Future 56 | Studio Profiles Front cover art Fingersoft • Hill Climb Racing Frogmind • BADLAND Rovio Entertainment • Angry Birds, Angry Birds Epic Supercell • Clash of Clans, Hay Day Two Men and a Dog • Zombie Catchers Picture: Supercell ● Boom Beach 3 THE OLDEST Finnish game companies Finnish game education has been still in existence are turning 20 this year ramping up nicely, and there (2015). Although the first commercial are now over 20 educational Finnish digital game was published institutions providing game back in 1979 and the first globally education at all educational levels. distributed game in 1986, it’s fair to Games are recognized as a form of say that from an industry point of view, culture in Finland. This recognition 2015 is also a 20th anniversary for the has positive affects not only on the whole Finnish game industry. public perception of games, but Introduction In twenty years, the Finnish game also on the attitudes of the public industry has come far from its humble sector towards the game industry. beginnings. However, figures don’t tell The Game community is supported the whole story. There are some trends by strong industry networks, that often go unmentioned, but that namely IGDA Finland, Neogames are important not just for today, but Finland, and the Finnish game also for the future. -
Lista Cu Jocuri
1996 Games ( 39 Games ) Abuse arcade 1996 Assault Riggs action 1996 Batman Forever arcade 1996 Broken Sword - The Shadow Of The Templars adventure 1996 Caesar 2 strategy 1996 Capitalism Plus strategy 1996 Civilization 2 strategy 1996 Cricket ' 97 cricket 1996 Crusader 2 - No Regreat action 1996 Cyber Mage - Darklight Aweking FPS 1996 Death Rally racing shooter 1996 Destruction Derby 2 racing 1996 Doom 2 FPS 1996 Doom 2 - New Levels FPS (add-on) 1996 Fade 2 Black action 1996 Fifa ' 95 soccer 1996 Fifa ' 97 soccer 1996 Fight For Destiny arcade 1996 Leisure Suit Larry 7 - Love For Sail sexy 1996 Majestic - Alien Encounter action 1996 Mandy sexy 1996 Need For Speed SE racing 1996 Outlaws FPS 1996 Outlaws Missions FPS (add-on) 1996 Private Investigator sexy 1996 Quake FPS 1996 Quest For Glory adventure 1996 Quest For Glory 2 adventure 1996 Road Rash racing 1996 Seek And Destroy strategy 1996 Sliders puzzle 1996 Speed Rage racing 1996 Terminator - Sky Net FPS 1996 Tomb Raider action - adventure 1996 Top Tennis tennis 1996 Tycoon strategy 1996 Virtual Valerie 2 sexy 1996 Warcraft 2 strategy 1996 Worms - Reinforcement action 1996 1997 Games ( 66 Games ) Age Of Empires strategy 1997 Andretti Racing ' 98 racing 1997 ATF Gold add-on's 1997 Bloodbath Ad Red Falls action 1997 Broken Sword 2 - The Smoking Mirror adventure 1997 BurnOut racing 1997 Card Games card's games 1997 Carmageddon racing 1997 Chasm FPS 1997 Civilization 2 - Test Of Time strategy 1997 Cyber Troopers action 1997 Dark Forces 2 - Jedi Knight FPS 1997 Disk World 2 adventure 1997 Dog