Report 2014 2 Index ● Picture: Boomlagoon 29 24 20

14 Monsu 6 | 4 | | | | | 30 | 30 Outlook Financial Diversity & Developers Platforms 18 | 17 | 16 | State Industry of the History Introduction 35 | 35 Studio Founding Years Industry in Nutshell Industry Locations Turnover Financial Transactions Index 3 Boom Beach ● Picture: Supercell Supercell Picture: Back cover art Cornfox & Bros • Oceanhorn Kukouri • Tiny Troopers/Alliance Remedy • Seriously • Best Fiends Bananas Benji • Tribeflame

Neogames Finland Neogames Finland Education Tekes Invest in Finland Finnish Game Developers Assn. Regional SupportRegional IGDA Finland IGDA 47 | 47 48 | 50 | Future Profiles Studio 44 | 46 | Industry Supportand Networks 40 | 42 | | | | 56 Front cover art Fingersoft • Hill Climb Racing Frogmind • BADLAND Rovio Entertainment • , Angry Birds Epic Supercell • Clash of Clans, Hay Day MenTwo and a Dog • Zombie Catchers 51

38 THE OLDEST still existing Finnish game „„ Finnish game education has been companies are turning 20 this year ramping up nicely. In 2015, there (2015). Although the first commercial are over 20 educational institutions Finnish digital game was published providing game education in all already in 1979 and the first globally educational levels. distributed game in 1986 it’s fair to say „„ Games are recognized as a form of that, from the industrial point of view, culture in Finland. This recognition year 2015 is also the 20th anniversary has positive affects not only to of the whole Finnish game industry. public perception of games, but Introduction In twenty years the Finnish game also to the attitudes of public industry has come far from its humble sector towards the game industry. beginnings. However, figures don’t tell „„ Game community is supported the whole story. There are some trends by strong industry networks, that often are unmentioned, but that namely IGDA Finland are important not just today, but in the association, Neogames Finland future as well. association and Finnish game „„ Finland is still a country of game developers association (Suomen developer enthusiasts. In 2014, Pelinkehittäjät). These associations for example, the Global Game have a crucial role for instance in Jam Finland gathered almost 700 community building, information hobbyists to 15 sites to develop sharing and lobbying. games. 4 Introduction

The main purpose of this publication Invest in Finland and Tekes for their is to provide a general overview of the support. Finnish game industry’s landscape. The findings presented in this report Team Neogames: are based on 110 company interviews KooPee Hiltunen and an industry database maintained Suvi Latva by Neogames. The database has a J-P Kaleva basic information of 260 Finnish game Emma Ronkainen developer studios. In total 53 game companies, all members of the Finnish game developers association, are listed and introduced on company profile pages. This study is the latest part of the continuum of Finnish games industry studies published 2005, 2009 and 2011.

We wish to thank everyone who have helped us to realise this report. Special thanks to Suomen Pelinkehittäjät ry (Finnish game developers association),

Picture: Grand Cru ● Supernauts 5 6 History ● Picture: Fingersoft Hill Climb Racing History 7 The with 1990’s its strong demo when thequick progress of technology and technologically both enabled games. ambitious more culturally This, in turn, forced the hobbyists to specialize in a certain area of game development and to share their hobbyists.expertise other the with typical brought corporate scene elements to the hobbyist culture: teams, objectives, competition and coincidence no is It professionalism. that the oldest Finnish game studios have strong a background in demo scene.Even many today, new Finnish game studios are founded by teams who have qualified themselves in demo vibrant the in elsewhere or scene hobbyist scene. Finnish

hobbyist culture of the Finnish game that began in the started 1980’s to take new forms at the turn of the decade, THE ENTHUSIASTIC THE 1990’s: Demo scene and the and scene Demo 1990’s: first steps of the industry the firstof steps THE ROOTS 1980’s: The beginning1980’s: industry,as we know it were today, laid in the beginning of the in the 1980’s firstcomputers. the personal of era Even if the scope and financial significance of the game development was quite small in the 80’s, it created the base of the Finnish demo scene and game development culture. The technical, of experimentation early cultural possibilities and commercial offered vital experience in game development and the reality of the market. game History

The beginning Supreme of 80’s home Snow- computers & game boarding development First First and as a hobby internatio- First still existing First First nal game game companies world class commercial Assembly Sanxion events are founded mobile products studios

1980 1985 1990 1995 2000

Dot.com & mobile hype

Picture: Rovio 8 ● Angry Birds History

2nd round First big studio boom mobile game 2012-2014 studio acqui- Changes sitions on business models

Digital 2011–2012 51% of Digital mobile Big internatio- distribution distribution Supercell was in PC platform nal investments acquired with expands to Finnish Game (Steam) (Appstore) $ 1,5 billion by Companies Gung Ho & Softbank (15.10.2013) Investment Facebook recession & games and Max Angry F2P The growth social mobile Payne of Nokia gaming Birds

2000 2005 2010 2015 2020 HayDay & Habbo Clash of hotel Clans

9 10 History emerged in Finland. There were a were There Finland. in emerged had industry game professional ● Picture: Boomlagoon END THE BY downfall and 1990’s:Late Hype Monsu on the 1990’s the 1990’s the the on technical (poor usability) and financial to Due internet. mobile of use easy the enable to advertised WAP was decade. next the into far industry game Finnish the of direction the set WAP-protocol of development the on Nokia by investments The emphasis. mobile astrong had hype the Finland In speculations. financial to due hype” as the “Internet bubble” or “dot.com remembered are 1995-2000 years the sector, ICT the In forward. steps big general, and the digital economy took the internet, technology in network evolution.technological Especially fast of atime considered generally 1990’s is the of half second The people. 200 than less abit employed industry the and studios of dozen History 11 growth and progress end unsuccesfull N-Gage(2003) and N-GageQD were significant enablers of game development in Finland through those years. Together with the fact that at the same time the global markets for Java- based games kept growing this helped industry’s game Finnish the secure to strongmobile focus and prepared industry whole upcoming the the for industry-wide distribution digital market. Although many companies of thatera have already closed their doors their talents are still in the industry. of the Finnish game industry have distribution digital on based been and the possibilities created by it. enabled chains Shortened value THE RECENT THE Late 2000’s: The rise the Late 2000’s: of digital distribution of the millennium, unsuccessful investments, the high risks of new investments and the general practically investors of deliberation stopped investments completely. affected structures clearly the This Companies industry. game the of conquering from focus their changed the world to securing organic growth and focusing on project based work. On the mobile side this meant more operators mobile with cooperation game collected who aggregators and portfolios operators. Even the for though investments stopped for the years 2002 and 2003, Nokia’s in the AT THESTART AT Early Backthe 2000’s: to basics (e.g. the(e.g. high price of data transfer) reasons neverWAP really became an phenomenon. profitable economically 12 History and getting themand was distributed easy getting games developing time, first the For 2011. in started which boom start-up phenomenon launched in and 2009 Birds Angry the both for reason digital was distribution a substantial IT CAN BE CAN IT boom a start-up 2010’s:Early birds and Angry expertise. of area the of expansion the to and risks of rise the to lead possibilities in increase an Thus themselves. by tasks PR and marketing the all do also and marketing and production of costs the both bear to has apublisher without working Acompany companies. the for broughtpublishers new significant risks without working time, same At the possibilities for game developers. by digital opened distribution new said with certainty that that certainty with said

introduction of the F2P model. The The model. F2P the of introduction the been has industry the in transition significant most financially and biggest founded in Finland. been have 2014,to 179 studios game game studios. Consequently, from 2011 financed poorly and small the for also AFTER 2010’s:Mid F2P DURING Investments Softbank worth €1.1 worth billion. Softbank acquisition of Supercell by GungHo/ the naturally is investments these of $1.7 (€1.26 biggest The billion billion). over were years those during industry the in investments that fact the by demonstrated best is This investors. international the of attention the drew success of the Finnish game industry the digital distribution, the 2011-2013 financial the History 13 Wreckfest Wreckfest

● Picture: Bugbear Bugbear Picture: have founders with strong prior prior strong founders with have which industry, the from experience puts them in a far better position than the first timers. The fact that the Finnish gameindustry has been able to produce approximately 30 second indication clear a also is studios round of its maturity. new phenomenon in the the in phenomenon new Finnish game industry is a second start-up These studios round boom. A CURRENT A Mid 2010’s: SecondMid 2010’s: round the of end the and studios beginning best examples of the significance of the F2P model have been Supercell’s Clash of Clans and whose Hay Day, success has lead the Finnish game industry’s category. new whole a to turnover 14 State of the Industry ● & Bros Cornfox Picture:

Oceanhorn State of the Industry

AS AFOREMENTIONED, the oldest 260 active game developer studios in still existing Finnish game studios were the end of 2014 in Finland. The actual established 20 years ago in 1995. From number of studios is probably even a administrative perspective there are little bit higher, as there is no definite some companies in the Finnish game method to find all existing studios. industry that are even older than that, Despite of our best efforts, some but those companies weren’t originally of the start-up companies may still established as game developer studios. operate for a couple of years in a deep Based on a database compiled and cover without connections to the rest updated by Neogames, there were of the industry.

Picture: TicBits ● Concept art 15 16 Industry in Nutshell BASED ON BASED association: collected by Neogames Finland „ „ „ „ „ „ traders are usuallytraders self-employed Sole aminority. are they but traders, also some co-operatives and sole are There companies. liability limited The of majority studios (80%) are number of studios established. to comes it when active most Years 2012 2013 and been have 17. is before) or 2005 (established age of years 10 than more studios of number the hand, other the On old. years five than less are studios game Finnish the of 69% 2014. Consequently, 2011 and between established been have 179 studios game Finnish games industry. Altogether the in companies young and startups of number avast is There the interviews and data data and interviews the the main ones being: this, for reasons many are There years. last during boom start-up a significant Finnish has game experienced industry the that said be can it aconclusion As „ „ „ „ „ „ „ „ industry. previous experience from the game offounders these studios have the that meaning startups" round "second called so are years four last during established Around 14% of the studios start-ups. mainly student individuals and co-operatives are entrepreneurship More positive towards attitude Enhanced development tools channels distribution to access easy An Studio Founding Years 17

Boom Beach

in total in 260 ●

Picture: Supercell Supercell Picture: companies companies

] 2 4 2 3 2 3 1 9 9 6 15 49 31 25 55 44 2011 2013 2012 2010 1995 1997 2014 2009 2008 2007 2006 2005 2003 2002 2000 2004 companies still operating Finnish game companies, year of establishment establishment of year companies, game Finnish [ 18 Locations These clusters are mainly funded Rovaniemi. and Jyväskylä to one up set to plans also are There Kouvola. and Kotka Joensuu, Kajaani, Oulu, game clusters: Turku, Tampere, moment there are 7 regional the industry. Atsupport the public to money and effort invested have Finland in regions other that is this for reason the 2011 in of and 64% One 52%. was area capital the of share 2009, the In decreasing. is area 2011, and capital of 2009 role the Compared to our previous in studies industry. the of 28% accommodates situated in this area. alone Helsinki studios developer game the %of 38 (Helsinki, Vantaa, and Espoo), with area capital the in concentrated THE FINNISH THE ● Picture: Concept art Concept SIEIDI SIEIDI game industry is game industry development economically possible game made and entry of barriers the model,distribution which has lowered years. for operational been have andthrough some of EU-support them Another reason is the digital also for smaller companies. Third Third companies. smaller for also possible reason for this progress progress this for reason possible is that, ironically, most of the the of most ironically, that, is Finnish game education capital area and education is the situated outside possibilities seem to have a strong impact impact astrong have scene. Despite this this scene. Despite start-up local the to jobs and turnover. development, game industry game industry the of most for stand companies area capital Locations 19 Concept art ● Picture: PlayRaven 9,8% 18,0% 38,0% 25,9% 8,3% Location of the companies Location the of 20 Platforms ● aDog and Two Men Picture: Zombie Catchers Platforms 21 The share of Windows is surprisingly surprisingly is Windows of share The support findings our the also Thus mobile platform is iOS but Android platforms seem to be almoston the same level. small relatively the considering high market share of Windows devices (approximately 3% at Q3 2014) studies underlining other of claims the solid mobile dominance in Finnish game industry. The reasons for mobile dominance are obvious. For the most of the start-ups mobile is a natural entry platform, because of its relatively environment, development easy distribution channels, available easily a and tools development enhanced small initial investment required. hastraditionally been the However, at the moment, there there moment, the at However, pioneer in mobile games. This is an outcome of a number of different in presence strong Nokia’s reasons: high the with country coupled the penetration of mobile technology, low level of investments and before 2011 in enterprises small of domination the industry. structures the the of seems to be significant fluctuationin the popularity of mobile development. Our study in 2009 indicated a decrease in the popularity of mobile platforms, then being 29%, but already in 2011 the number had increased to 39%. In the mobile2014 platforms seem to be more popular out than 94 of ever. companies110 (85% ) that answered our survey are developing games to at least one of the mobile platforms. It’s not a surprise that the most popular FINLAND 22 Platforms ● Games Moido Picture: „ „

Concept art Concept „ „ above. the reason mentioned decrease because of might platform primary as mobile of popularity the future, the In and users. visibility of competition in them with achance stand and smaller ones don’t companies big few by dominated are lists grossing top mobile that feel developers Many PC. like platforms crowded less to moving developers have considered small some reasons, these For competition. fierce and costs acquisition user high of because developers, small for difficult very getting are markets game Mobile

„ „ „ „ „ „ Facebook/social game games. Triple Aconsole its for known well astudio Remedy, is this of example Agood space. mobile in operating bigger traditional game studios are the of some even Nowadays, standard at theindustry moment. facto ade be to seems mobile development inside Cross-platform Facebook as aplatform. as Facebook as popular as almost already be to seems Rift E.g Oculus Finland. in common too been development has never Platforms 23 Alienation

Picture: Housemarque Housemarque Picture:

Mobile

85% platforms 7,3% 3,5% 4,5% 11,8% 12,7% 70,9% 30,9% 82,7% 36,4% 44,5% 4 8 5 13 14 49 91 78 34 40 OS PlayStation Nintendo Facebook RiftOculus PC PC/online Xbox i Android Windows Mobile Popularity of the platforms among Finnish game studios 24 Developers & Diversity ● Games Giant Small Picture: Oddwings Escape Oddwings Developers & Diversity 25 Picture: OoKoohKo Zero Tolerance Hero Tolerance Zero

● Finnish industry employed all together together all industry Finnish employed 2500 persons.Unlike the official statistics from Statistic Finland, these and entrepreneurs include figures and Interns abroad. working employees included. not are freelancers of peopleworking in 110 companies110 (out of 260 total) THENUMBER involved in our survey employed 1857 persons. companies these Although represent less than half of the number of companies in the whole industry, all biggest companies are included in the number and those companies 150 who didn’t respond are mainly relatively Information studios. small or new from other available sources confirm that in the end of the the year 2014 the Finnish game industry has been industrybeen game has Finnish the growing quite steadily since the first Neogames study in 2005. The only exception to this was the year 2009 when the number of people employed by the industry actually decreased, because ofthe global economic slowdown. Between the and 2014 2010 growth has been quite steady. 26 Developers & Diversity ● Raids of Glory Games Nitro Picture: „ „ people employed by the industry. industry. the by employed people of number the than faster much hasgame been industry growing (turnover/employee) of the Finnish turnover relative the that obvious quite is it compared, are figures When employment and turnover „ „ „ „ a positive vision about the future. the about vision a positive have companies and growing still is confirm that Finnish game industry precisely. However, these figures estimate to hard is employees new industry, demand the for actual the of nature volatile the to Due professionals during 2015.industry game new 336 employ to expecting Altogether these companies are 12 months. next the in employees new hire to going are they that answering the estimated survey (57%) 110 of out 63 companies compared to traditional industries. is industry game the when difference aremarkable is This acompany. of volume production or size the with correlate more any The turnoverindustries. doesn’t IP-based for typical quite is This Developers & Diversity 27 Best Fiends ● Best

Picture: Seriously 20% 20% women 1120 1147 1079 1800 1264 2500 2200 2011 2013 2012 2010 2014 2009 2008 Number of employees in the the in employees of Number Finnish game industry 2008–2014 28 Developers & Diversity Clash of Clans of ● Clash Picture: Supercell „ „ in the previous study in 2011 in was study previous the in share The employed. people of number total the of appr. 20% to equals This 358. was females as of employees themselves identifying According to the the survey number

„ „ „ „ the survey is 4. is survey the the companiesamongst answering employed persons the of value median The Finland. in employees 50 over have 7studios Only employed. people of number total the of share 6% 113. to was equals Finland This of outside located employees of According to the survey, number ones. established more the than dominated male more be to tend companies smaller and start-ups that is this for Reason smaller. abit be might share the survey, the in included not regardingindustry also companies whole the in females of share the 16%. estimate we However, when Financial Outlook 29

● Clash of Clans Picture: Supercell Picture: 30 Financial Transactions I Hate Fish ● IHate Picture: Fingersoft FIRST THE (Mr Goodliving/Real 2004, networks 2000’s. mid in acquisitions company of series a was transactions financial failed. investments anticipated, as develop didn’t market and WAP- technology As Springtoys). (e.g. Riot-E, WAP-games developing studios targeted mainly investors then, Back 2000. early and 90’s of end the in already was industry game Finnish to The next round of significant significant of round next The round of VC investments VC investments of round industry, mainly through R&D projects. game Finnish to million €30 invested has organization) Tekes (governmental ofagency Technology and Innovation During 2011–2014 Finnish Funding by Tekes: Investments Public chart. the in listed not are These products. specific in investing VC investors or angels business by made been have investments smaller some (€1.57Billion Billion). $1.76 is transactions these of value total The chart. following the on listed are 2011 from 2014to transactions financial 2011. in major The started exits) owner (investments,transactions acquisitions, 2007) Universomo/THQ and 2005, Chocolate Sumea/Digital During the same time period, also also period, time same the During VC financial of boom actual The Financial Transactions 31 Benji Bananas ● Benji Picture: Tribeflame The number of companies receiving more than €0.5 million of VC funding between and 2014 2011 This equals towas 6,5% of 17. total number of companies. Most of these are second companies (15/17) studios. round investments out of 17 12 were targeted in mobile game studios. The number of companies receiving its and Skene Tekes from funding same the under was programme time period over 50. This equals to 20% of the total number of companies. In many cases funding Tekes has been used as leverage funding for funding. VC The total amount of investment in the Finnish game industry in 2014 was $28 million (€25 million). „ „ „ „ „ „ „ „ „ „ 32 Financial Transactions ● Picture: Fingersoft

SINGON BOOMLAGOON TRAPLIGHT NEXTGAMES PLAYRAVEN FANTASTEC SERIOUSLY Name of the company the of Name SMALL GIANT GAMES SKILLPIXELS MINISTRY OF GAMES MINISTRY I Hate Fish I Hate Console games Mobile games Mobile games Mobile games Mobile games PC online games Mobile games business of Type Mobile games Mobile games Mobile games $ 2.7 $ $ 5.0 $ 2.3 $ 2.2 $ 6.0 $ 3.6 $ 0.8 $ 2.2 2.1 $ $ 0.5 $ 0.8 3.1 $ $ 2.3 Amount million million million million million million million million million million million million million

2014 2014 2013 2014 2014 2014 2014 2013 2014 2014 2014 2014 2014 Year Financial Transactions 33 Concept art

● Picture: Hawina Picture: Year 2011 2011 2011 2011 2011 2013 2012 2012 2012 2013 2012 2012 2013 2013 2014 million million million million million million million million million million million billion million million million $ 1.4 $ 42,0 $ 1.9 $ 0.8 $ 1.1 $ 1.5 $ 130 15.0 $ $ 11.0 $ 2.0 $ 4.0 $ 2.0 $ 1.0 $ 0.7 $ 2.9 Amount

Mobile gamesMobile Mobile gamesMobile Multiplatform + licensing PC online games online PC Type of business Game play play Game recording gamesMobile Mobile gamesMobile Multiplatform GREY AREA GREY SUPERCELL ROVIO OVELIN Nameof the company APPLIFIER BEIZ GRAND CRU SONGHI 34 Major Studio Acquisitions ● Finland EA Picture: Simcity BuildIt Simcity SUMEA MR GOODLIVING HYBRID GRAPHICS BITBOYS UNIVERSOMO ROCKETPACK REDLYNX FUTUREMARK GAME STUDIOS GAME FUTUREMARK APPLIFIER/EVERYPLAY PLAYFORIA company the of Name Mobile games Mobile games Technology / Engine Technology / Engine Mobile games technology HTML5 PC online games and PC online games mobile andConsole, PC games PC tech recording Game Multiplatform business of Type

Digital Chocolate Digital Real Networks Nvidia ATI/AMD THQ Disney Ubisoft Rovio Technologies Unity Studios Game United by Acquired 2004 2005 2007 2007 2007 2014 2014 2012 2011 2011 Year Turnover 35 What on Earth!

● Picture: Traplight Games the Finnish game industry will exceed exceed industry game will Finnish the billion€1 this year with an outstanding early in estimated Neogames margin. that the2013, turnover of the core industry development, the (game of game industry services) would be close to €900 million at the end of According2013. to this report the actual figure was around €830 million. €900 million figure is accurate, if business licensing & merchandise included. is Birds) Rovio/Angry (mainly prior to 2010, the turnover turnover the 2010, to prior of the industryand the number of employees weregrowing at the same pace. onwards, From 2010 the relative turnover has been growing faster than the relative number of employees. This is largely due to the changes in the value chain caused by digital F2P of implementation distribution and model in mobile games. The turnover per employee was €75,850 in 2008, and in €409€97,300 2010 000 in 2013. The latest figure is significant by any the that likely, quite standards. It’s continue will figure turnover/employee to rise since in there 2015 are some very profitable companies in Finland at the moment. In early it’s not 2015 possible to give any precise prediction of the turnover of the Finnish game industry for it the However, year 2014. is clear that the combined turnover of NOTABLY 36 Turnover ● Studios Gajatri Picture: „ Yoga Retreat Yoga „ turnover. of studios generate the of majority number asmall that industry, game the for typical quite It´s studios. of amount total the of 10% share than less represents This million. €1 over aturnover with studios 20 At the moment there are around „ „ „ „ „ „ „ „ industrial landscape. industrial Finnish the of part significant be to grown has industry game the view of point economy national the From bigger.significantly be to likely is industry game of 2014 In share the industry. ICT of represented 10% of the turnover industry game year 2013. that In in Billion €8,3 was industry ICT Finnish the of turnover The yet. show to turnover have 2013–2014 don´t but recieved substantial funding during have which studios of a number the turnover figures.There are in included not are Investments start-ups. of number large the to due largely This €100 000. only smaller, significantly is studio game aFinnish of turnover median The Turnover 37 Trials Fusion ● Picture: RedLynx RedLynx Picture:

< 87 87 165 105 250 900 1000 Million € 2011 2013 2012 2010 2014 2009 2008 Finnish game industry core 2008–2014 development] [game Turnover of the the of Turnover 38 Industry Support & Networks ● Picture: Quantum Break Industry Support & Networks Support Industry

NETWORKS. In Finland, a number of professional skills of individual public and private sector organizations game developers based in Finland. co-operate in order to support the „„ Suomen Pelinkehittäjät (Finnish development of the Finnish game game developers association) cluster. serves the interest of game „„ Tekes – the Finnish Funding developer studios. Agency for Innovation, is the most The co-operation includes a large important publicly funded expert variety of activities from jointly organization for financing research, organized events to sharing market development and innovation in the information. game industry. „„ Invest in Finland is the government agency that promotes foreign investments into Finland. „„ Neogames is a member- based non-profit game industry organization acting as an industry umbrella organization. „„ IGDA Finland promotes the development of careers and

Picture: Grand Cru ● Supernauts 39 40 Finnish Game Developers Assn. ● Moustache Mental Picture: Suomen Pelinkehittäjät Suomen [email protected] Board, the of Chair Elina Arponen, „ industry. the of employees the of 85% represent about 95% of the turnover and association the of members The Finland. includingmembers all the major studios in Suomen Pelinkehittäjätnetworks. has 60 industry other with co-operation close in industry. Suomen Pelinkehittäjät works game Finnish the of interests economic and political the advance to and studios game for interests of aguardian as act to is association the of mission main The studios. developer game of amalgamation an is association) developers game

Concept art Concept „ Contact: Contact: (Finnish (Finnish Finnish Game Developers Assn. 41

Raids of Glory of Raids

● Picture: Nitro Games 42 Tekes business development business game for Funding – Tekes www.tekes.fi/en „ „ „ „ „ „ „ „ „ „ Boomlagoon Rovio, Housemarque, Seriously, Remedy, e.g. Supercell, of Funder funding VC attract to impact Proven 70EUR million 1996 altogether since companies game Finnish 100 over for Funding matchmaking global events, networks, Funding, foresight, expertise, andgame business research funder public important most Finland’s

Games Refueled Games Skene – – Skene the Finnish game industry to dedicated programme Tekes’ first +35844 246 4673 [email protected] Programme Manager, Skene Kari Korhonen, „ www.tekes.fi/skene „ „ „ „ „ „ „ „ „ Contact: Contact: thousands tothousands over one million euros of tens from varies funding Project start-ups game on Focus game industry and entertainment Making Finland the for hotspot 70 million EUR with research and companies Accelerating Finnish game

Tekes 43 ● Wreckfest Picture: Bugbear Bugbear Picture: 44 Neogames Finland game cluster. Finnish the of development the port sup and coordinate accelerate, to is mission Our 2003. in established zation based non-profit organi game industry ● Zombie Catchers aDog and Two Men Picture: Neogames Finland is amember- is - - and contacts withinand the contacts Finnish game information to channel fastest the the Finnish game industry. to related reports and surveys various internationally, and of the production relations and both domestically events,networking promoting media domestic organizing sector, political cooperation with ministries and the development projects, cross-industry to international events, coordination of include organizingservices group trips Our resources. the have not may organization individual an which for but players. industry all of interests shared the serve we and association, Neogames is an impartial umbrella research. and education to business from industry game the of sectors all As the hub of the industry, we are are we industry, the of hub the As everyone, benefits that work We do Neogames’ represent members Neogames Finland 45 ● Oddwings Escape Picture: Small Giant Games

Assistant Office Manager Office Assistant 40736 8428 +358 [email protected] www.neogames.fi/en Emma Ronkainen Emma

Contact: „ J-P Kaleva Analyst Senior Policy 3640 40 716 +358 [email protected] Suvi Latva Coordinator 4018 40 592 +358 [email protected] KooPee Hiltunen KooPee Director 40 4176 532 +358 [email protected] „ cluster. Ifyou need to know anything about the Finnish game industry or to meet anyone – please, let us know. We can help. 46 Invest in Finland ● Entertainment SongHi Picture: tailored to meet your precise needs. always are services Our sector. your comprehensive information concerning provide teams these assistance, as well As experts. of teams specific sector- by assisted be always will Finland. in ness abusi establish to required networks the relevant information, guidance and all provide and Finland in opportunities national companies in finding business inter We assist Finland. into vestments thatment promotes agency foreign in Invest in Finland Finland in Invest

Melody Monsters When doing business with us, you you us, with business doing When is the govern the is - - - - [email protected] +358 4867754 50 Senior Advisor Järvinen Visa „ „ Contact: Contact: IGDA Finland 47 IGDA Finland brings Finnish Finnish brings Finland IGDA : Contact: „ ctivities A game industry professionals together together industry game professionals than more with meetings monthly in 500 participants spread out to six cities. Everyone is welcometo join our events. Go www.igda.fi to to learn more, and come see us! „ Jyri Partanen Chair of the Board 40 560 4023+358 [email protected] http://igda.fi/ - - - - The mission of the Finnish : (International Game Developers Developers Game (International ission chapter, IGDA Finland, is to promote the development of careers and professional skills of individual game developers (and individuals of related industries) based in Finland, and to international the further develop game Finnish the of recognition community. developer Association) is a worldwide nonprofit nonprofit worldwide a is Association) professional society for game develo pers. IGDA is committed to advancing of lives the enhancing careers and the connecting mem by developers game pro promoting peers, their bers with advoca and development, fessional ting on issues that affect the developer community. M IGDA 48 Education „ „ „ „ ● Supernauts Cru Grand Picture: „ „ „ „ http://www.uta.fi/sis/trim/ Media and Information for Center Research /Tampere Tampere of University www.jyu.fi/it/en Jyväskylä of University www.uef.fi/en/cs Finland Eastern of University www.aalto.fi/en/ University Aalto

„ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ www.oamk.fi/english/ Sciences Applied of University Oulu www.lamk.fi/english Sciences Applied of University Lahti www.kyamk.fi/Frontpage Sciences Applied of University Kymenlaakso www.karelia.fi/en/ Sciences Applied of University Karelia www.kamk.fi/en Sciences Applied of University Kajaani www.jamk.fi/en Sciences Applied of University Jyväskylä www.metropolia.fi/en/ Sciences of Applied Metropolia University Helsinki www.haaga-helia.fi/en Sciences ofHaaga-Helia Applied University http://web.centria.fi/ of Sciences Applied University Centria

Education 49

I Hate Fish

● Picture: Fingersoft Picture:

www.laajasalonopisto.fi education North municipal Karelia trainingand consortium Pelitalo / Helsinki College Vocational www.hel.fi/hki/ammatillinen/fi/in_ english College Vocational KouvolaRegion www.ksao.fi/en/ Laajasalon opisto http://pelitalo.org/ www.pkky.fi/en, College Vocational Oulu http://sataedu.fi Tampere University Applied Sciences of Tampere www.tamk.fi/en UniversityTurku of Applied Sciences www.tuas.fi/en/ www.osao.fi/en/ Sataedu „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ 50 Regional Support ● Picture: Kukouri „ „ „ „ „ „ „

Tiny TroopersTiny „ „ „ „ „ „ „ Heikki Tunkkari Kitchen, Business Oulu OULU Expa, JonneExpa, Harja JYVÄSKYLÄ Antti Salomaa Antti Tampere Game Factory, TAMPERE Patrik Uhinki Turku Sciencepark, TURKU Kimmo Nikkanen Cluster, Kavio Games, Kajak KAJAANI Kinno, Mika Lammi Lammi Mika Kinno, KOUVOLA Playa/Cursor, Mikko Kähärä Mikko Playa/Cursor, KOTKA

„ „ „ „ Veikko Miettinen Gamelab, Joensuu JOENSUU Marketing,Otaniemi Leigh Eving HELSINKI

Future 51

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● Picture: Theory interactive 52 Future IN THE GAME INDUSTRY GAME THE IN predicting what is to come. to is what predicting development approach instead of ecosystem an as described be also can This future. the in success secure to order in do to need we what like, but looks future the what not is, question in the industry. Therefore the main number of and new operators functions a is there and network value complex a by replaced been has chain value play. we Astraightforward games of type the even and models business platforms, Technology, changed. less or more has everything almost that say to safe it’s industry, game Finnish of study the year Neogames conducted the first and dramatic. swift very constantly and sometimes changes are changes industry the of landscape The errand. afool’s usually is future the If we look back to the year 2005, 2005, year the to back look we If , predicting , predicting success for years to come. to years for success of key elements the be to going are of funding and know-how business availability the both reasons these For essential. become have agame of methods optimizing the performance existing the all utilize to ability and business understanding networks, Simultaneously, the value of business lists. grossing top the to getting for essential be to seems etc. analytics also in marketing, acquisition, user but itself, development game the in only not invest, to ability moment At the industry. game the in funding diminisheddistribution the role of digital to retail from transition the period, ashort For today. industry game the for key questions the of one is funding of Availability Funding and Business Future 53 Raids of Glory of ● Raids Picture: Nitro Games The Finnish game industry has always industry always game has Finnish The Game very communitybeen oriented. events, IGDA industry like gatherings, to develop mechanism to attract abroad. from workforce DynamicsCommunity and Employees and EducationEmployeesand the At moment the Finnish game industry 2500 around industry employs professionals. The number has grown significantly over the last five years, and it looks like the steady growth will continue. Therefore the availability of workforce is as big issue as the funding and this growth is a serious challenge to game education. Therefore one of the keys to the futureis to maintain and improve both the volume and quality The education. game of quality of education is as important as volume. In a global industry, like the game industry, mediocre is just notgood enough. It is very likely that in coming years the demand for workforce will ability education’s game the exceed to educate new skilled developers. For that reason, it´s also necessary unite hundreds of game industry them are one of the key elements of professionals to share expertise and the future success. network. And there are some new forms of community emerging. One of Start-ups and Innovation

Future them is Global Game Jam Finland. The As aforementioned, on average, the first Finnish Game Jam was organized Finnish game studios are quite young. already in 2010 and in 2013 a group 179 studios have been established of Finnish activists established Finnish during last four years. Around 25 (14%) Game Jam association. This year (2015) of these 179 studios are so called the Finnish Game Jam has grown to "second round start-ups". The start-up 15 sites all over the country, almost boom supports the idea of the dynamic 700 jammers and 80 organizers. nature of the industry, but, at the Compared with population, Finland is same time, a relatively large number one of the biggest, if not the biggest of second rounders indicates a certain Global Game Jammer. The whole maturity of the industry. Second Finnish game industry originates from rounders’ experience combined with activities of this kind, enthusiastic start-up dynamics, often innovative hobbyists creating games without approach to game business and raise any economic pressure. People doing of new platforms and market areas voluntarily things they like to do. It’s offers new possibilities to succeed. our firm belief, that these hobbyist developers and people mentoring 54 Future 55 ● Simcity BuildIt Picture: EA Finland 56 Studio Profiles ● Pollen Picture: Mindfield Games

Studio Profiles 57 TicBits GamesTJR Traplight Men Tree Games Studios Tribe Tribeflame SecTriple Entertainment Ground Tunnel Men andTwo a Dog Virtual Air Guitar Company Zaibatsu Interactive 10tons „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ Remedy Games Rival Rovio Entertainment games Rusto Supercell Seepia Games Seriously Punch Shark SIEIDI Small Giant Games SongHi Entertainment Star Arcade Theory interactive „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ Sheep Next Games Next Games Nitro PlayRaven RedLynx Kukouri Mobile Mobile Kukouri Entertainment Kuuasema LudoCraft Mental Moustache Mindfield Games Ministry of Games Mobilive MoidoGames Mountain „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ Aniway Boomlagoon Bugbear Entertainment Colossal Order Cornfox & Bros Cubicle Games DoDreams Fingersoft Frogmind Frozenbyte Studios Gajatri Grand Cru GrassGreener Housemarque Kajak Games Coop „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ More studios can be found on www.neogames.fi/en/industry-info/operators on found be can studios More Studios listed here are members of the Finnish game Pelinkehittäjät). (Suomen association developers „ „ „ „ „ „ „ „ „ „ „ „ „ „ „ u Company founded in 1999 u Work for hire expert: full game development & game design, 3D/2D art & animation, programming

Aniway u Also own IP development u Entertainment and Serious games u Mobile, Browser, Standalone, Cross platform u Single, Multi and Massively Multiplaying

58 www.aniway.fi Boomlagoon u Company founded in 2012 u 14 employees u Latest game Monsu selected as Editor’s Choice in Apple App Store, featured as the #1 best new game in 125 countries during launch week and selected as “Best of October” in 2014 u Raised $4 million in total funding

www.boomlagoon.com 59 u Company founded in 2000 u Specialized in action driving games u Over 10 games released on PC, consoles and mobile u Created the award-winning Flatout franchise; over 3 million units sold, $50 million gross sales u Self-published Wreckfest (PC) broke $1 million in sales in one week. Expanding the game to consoles and mobile in the future Bugbear Entertainment Bugbear

60 www.bugbear.fi Colossal Order u Company founded in 2009 u 13 employees u Focus on simulation games to PC/Mac/Linux platforms u Developer of mass transit simulators Cities in Motion 1 and 2 u Currently working on a city simulator Cities: Skylines set to release in 2015

www.colossalorder.fi 61 u Founded in 2010 u Oceanhorn (iOS/PC), Apple’s Best Indie Game of 2013, 1 M iOS players, PC version coming in 2015 u Death Rally (iOS/PC), 16 M players

Cornfox is the indie game studio behind some of the biggest premium experiences on mobile. Cornfox games are developed by a three- man team, enforced with a flexible in-house game Cornfox & BrothersCornfox engine, efficient level tools, and a network of game development pros.

62 www.cornfox.com Cubicle Games u Established late 2014 in Helsinki by experienced entrepreneurs with international business background u Game types: gravity based games for mobile platforms u Out by the end of Q1 2015: Space fighting game for global live audience u Compete against any equally ranked player in the world u Face 2–6 online players at a time in a 30–60 second dogfight u Weekly tournaments for a real money

www.cubiclegames.eu 63 u We make mobile games a fun experience you share with friends u Online challenges and tournaments u Local multiplayer games on one device

DoDreams u Total 1,5 million players since company founding (2008) u Most recent hits Fading Fairytales (400 000 players on iOS) & Kunin (500 000 on iOS) with no marketing budget u Expert in building communities; producing PC-, online- and mobile games; optimizing various revenue models

64 www.dodreams.com Fingersoft u Company founded 2012 u 14 employees u In house games: Hill Climb Racing (2012), I Hate Fish (2014) u Top title: Hill Climb Racing, over 200 million downloads u Fingersoft publishing program: Benji Bananas (2013), Tribeflame Fail Hard (2013), Viima Games Benji Bananas Adventures (2014), Tribeflame Pick A Pet (2014), Sixminute Javelin Masters 2 (2014), Sadetta u All titles together: over 350 million downloads u 2013 revenue: €15,5M

www.fingersoft.net 65 u Company founded in 2012 u 13 employees u Over 20 million downloads for BADLAND u Apple iPad game of the year 2013 u More BADLAND related Frogmind projects in development

66 www.frogmindgames.com Frozenbyte u Company founded in 2001 u 70+ employees u Over 8 million total game copies sold (Trine series, series and Splot) u Games for 9 different platforms so far: Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Wii U, Android, iOS

www.frozenbyte.com 67 Gajatri Studios is a Helsinki- based mobile games studio, focusing on integrating authentic well-being content with fun mobile free-to-play games format. The company develops Yoga Retreat, the world’s first yoga themed mobile simulation game, which is aimed for women who pay with their own credit cards and Gajatri Studios Gajatri are into simulation games, healthy lifestyle, well-being, yoga and high quality content. Team has combined over 40 years’ experience in game development and publishing, from companies such as Rovio, Nokia and Digital Chocolate.

68 www.gajatristudios.com Grand Cru Grand u Company founded in 2011 u 19 employees, u Over 3 million Supernauts downloads

www.grandcrugames.com 69 u A game development partner u 17 employees u Established in 2015 u Based in Tampere u Second biggest game development company in Tampere Greener Grass Company

70 www.greenergrass.company Housemarque u Company founded in 1995 u 53 employees u 10+million downloads u Award winning, best nordic game of the year 2014 u Alienation (PS4) in development

www.housemarque.com 71 u Cooperative founded in 2010 u Run by game development students u Close to 180 members u Game publishing and subcontracting u More than 2,3 million downloads over various titles u Check out RollaB, Hopping Penguin and Starcrossed Kajak Games Coop

72 www.kajakgames.com Kukouri u Company founded in 2011 u Team of 8 professionals with over 45 years of combined experience. u Developer of Tiny Troopers -game series with over 13 million downloads on mobile platforms u Released titles for: iOS, Android, PC, Mac, PS3 & PS4, PSVita, Windows phone, Xbox Live, WiiU and Smart TVs

www.kukouri.com 73 u Company founded in 2004 u 33 employees u 80+ game projects completed u Platforms: iOS, Android, WP, J2ME, PC, Flash, HTML5

Kuuasema Kuuasema is one of the most experienced work-for-hire game studios in the world. Kuuasema creates premium cross-platform games for top brands and publishers including EA, Rovio, King, Ubisoft and Microsoft.

74 www.kuuasema.com LudoCraft Ltd.LudoCraft u Year Founded 2006 u Number of employees 20 u CEO Tony Manninen u Technology / Platform Unity3D, Unreal Engine, realXtend, Flash, HTML5, PC, Mac, Web, iOS, Android u Main Titles (own IP) AirBuccaneers (2012), RoboFonics (2011), AstroComet (2011), NoviCraft (2008) u Business models Contracted work (project sales) combined with own IP development u Ownership Private u Economic Situation Income funded, profitable, actively looking for investments

www.ludocraft.com 75 u Company was founded in 2011 and employs eight people. u Mental Moustache is an independent Unity game developer from Finland focusing on cooperative and work-for-hire projects with other game companies. u Our customers include Rovio, Nitro Games and Boomlagoon. u Mental Moustache has released three self-funded iOS games and been involved in Mental Moustache Mental developing games for multiple platforms. u Most successful self- released game: Downbound (#1 Free App in France in January 2012).

76 www.mentalmoustache.com Mindfield Games Mindfield u Founded in 2013 u 9 employees u Focus on Virtual Reality u Pollen (PC & Oculus Rift) in development u Unannounced VR project for mobile in development

www.mindfieldgames.com

www.pollengame.com 77 u Founded in 2014 u 7 employees u F2P mobile developer u Proprietary engine technology Ministry of Games of Ministry

78 www.ministryofgames.io Mobilive u Founded in 2009 u Located in Helsinki with 14 employees u Develops 2D/3D puzzle and adventure mobile games for smartphones and tablets. u Development platforms: iOS, Android and Windows phone u The whole game development process is made by company itself, no subcontracting used u Biggest titles: Free Fallin’, Death Golf and King Duckling u 2 games featured by apple on App Store u 1 App concept awarded on Apps4Finland public voting ­section in 2012 u 4­5 new games/apps coming in 2015

www.mobilive.fi 79 u Founded in 2007 u Based in Tampere with 7 employees u iOS, Android and browser based games u iOS releases include word games ”Words Unleashed” and ”Wordspector” u Delivered over 40 online and mobile releases for our Moido Games Moido clients u Working on a novelty puzzle platformer, release in 2015

80 www.moidogames.com Mountain Sheep Mountain u Indie company founded in 2006 u 7 employees u Developer of multi-platform success Death Rally and iOS hits like Minigore 1, Bike Baron and Ice Rage u Each of our mobile games has been downloaded and played by millions of players u Open-world action adventure RPG Hardland (PC) in development, launched in Steam’s Early Access in October 2014

www.mountainsheep.net 81 u Founded in May 2013 u 45 employees u Two-fold strategy based on internally developed and world’s top licensed IP mobile games u First two games: Compass Point: West (Feb 2015) and the official mobile game of The Next Games Walking Dead TV show u $8 million pan-Pacific funding round: Jari Ovaskainen, IDG Ventures, Lowercase Capital, IDG Capital, AMC Networks Ventures, Lionsgate + private entertainment industry executives

82 www.nextgames.com Nitro Games Nitro u Founded in 2007 u 30 employees u $4.5 million financing by private investors (2012-2014) u Raids of Glory (iOS, 2015) u Multiplatform experience, current focus in high production u Value free to-play​ games for tablets & smartphones u Experts in strategy games

www.nitrogames.com 83 u Founded in 2013 u 14+ employees u Focus on disruptive new strategy games for mobile u First game, Spymaster, top-10 strategy in 99 countries u $7.5M in total funding (2013–2014) PlayRaven

84 www.playraven.com PlayRaven

85 u Founded 2000 u 115 Employees u a UBISOFT studio since 2011 u Over 100 games developed on all major

RedLynx gaming platforms u Trials franchise: Over 6 million sold copies in PC, Xbox 360, Xbox One, PS4 u Mobile games since 2000: Trials Frontier the most recent success

86 www.redlynx.com Remedy u 130 employees u Company founded in 1995 u Original franchise powerhouse u #1 hits on PC, Console & Mobile u & u Quantum Break (coming soon) u Agents of Storm & Death Rally u Unannounced mobile (coming soon)

www.remedygames.com 87 u Rival Games focuses on redefining interactive storytelling experiences for mature audiences. u Their debut title, The Detail, introduces an unforgettable and realistic crime series, following the expanding investigation into drug Rival GamesRival trafficking and homicide in a modern American city. u Rival Games’ team consists of various skilled individuals, ranging from professional writers and artists to experienced audio designers.

88 www.rival-games.com Rovio Rovio Entertainment Ltd, the creator of Angry Birds™, is a global industry-changing entertainment media company headquartered in Finland that creatively combines digital with physical, breaking the boundaries of traditional content delivery. Today Angry Birds is not only the most downloaded game of all time, it is a worldwide known entertainment brand reaching out into publishing, licensing, animations, books and location based entertainment.

www.rovio.com 89 u Founded in 2011 u 5+ employees u Spareware in development (PC & Consoles) Rusto Games

90 www.rustogames.com Supercell u Based in Helsinki, Finland, with offices in San Francisco, Tokyo, and Seoul u Founded in 2010 u 150 employees, more than 30 nationalities u Released two games in 2012, Clash of Clans (No.1 in sales in 143 countries) and Hay Day (No.1 in sales in 110 countries) u Newest game Boom Beach released on iOS in March 2014 (U.S. top-10 grossing apps list on first week)

www.supercell.net 91 u Company founded in 2012 u 8 employees u Pet Shows (11/2014), the future #1 pet game u Permia - Duels, a top ranked collectible card game on the Windows Phone platform with high user ratings u Permia - Duels and

Seepia Games Seepia Tetrablok with more than two million registered users u Cross-platform multiplayer mobile games u Innovative ideas added to proven elements

92 www.seepiagames.com Seriously u Company founded in 2013 u 15 employees u First title Best Fiends u Launched on iOS in October 2014 u Android launch in December 2014 u Over 2M downloads in first month u $10M investment

www.seriously.com 93 u Company founded in 2014 by Ex-Rocket Pack/Disney team members u 7 employees and growing fast u Currently developing PLAYFIELD.IO, a platform for social discovery and communities for games

Shark Punch Shark u Also developing THE MASTERPLAN, out now on Steam Early Access u Our core values include open development and close collaboration with our player and developer communities

94 www.sharkpunch.com SIEIDI u Company founded in May 2014. u Balanced development team of 4 people: skills in game design, tech & business. u Started out with customer projects, making games for mobile & browser. u Two independent mobile game releases in 2014. u A multiplayer title for PC coming in 2015.

www.sieidi.com 95 u Founded in 2013 u Total of $4.1M equity financing (2013, 2014) from Creandum, PROfounders, Spintop and private investors u First title: Oddwings Escape launching in Q1/2015 u Focus: Character driven casual action based games with social and multiplayer features Small Giant Games Giant Small

96 www.smallgiantgames.com Small Giant Games

97 u Based in Helsinki u Employing +35 people u Re-established in 2013 u Melody Monsters Soft Launch iOS, Global iOS and Android in Q1-2015 u SongHi for Schools on web cross-platform, launched in 300+ schools worldwide, 15.000+ songs created, commercial launch (Global) Q2-2015 u More game releases in 2015 SongHi Entertainment SongHi

98 www.songhi.com Star Arcade Star u Established 2011 u Star Arcade is a growing studio from Jyväskylä, Finland. We real-time (synchronous) multiplayer mobile games. We have developed a world-class technology to enable synchronous multiplayer games on all major platforms and OS´s. Our latest game Jelly Wars is launching in early 2015. u Real-time multiplayer games u Cross-platform u More than 10million downloads

www.star-arcade.com 99 u 2 employees u Company founded in 2011 u First crowd funded computer game in Finland in December 2013 through IndieGoGo (€71 000) u First game Reset out in 2015 using proprietary next gen tech called Praxis Theory interactive Theory

www.theoryinteractive.net

100 www.reset-game.net TicBits u Founded in 2010 u 10 Employees u Self-funded and profitable since 2010 u 10 million iOS game downloads u Nearing launch of new multiplayer and tower defense games

www.ticbits.com 101 u Company founded in 2013 u 9 employees, based in Kajaani u Creators of Interplanetary u Own game projects and work for hire TJR Games TJR

102 www.teamjollyroger.com Traplight u Founded in 2010 u Based in Tampere with 12 employees u Aims to become market leader in user-generated content on mobile u Worked with Redlynx and Supercell, started focusing on their own IP in 2013 u Funded for 500 000 dollars in 2014 by Sunstone Capital, East Wings and Finnvera Venture Capital with Henric Suuronen and other angel investors u Finalizing their first own title, racing themed What On Earth!, to be released in 2015

www.traplightgames.com 103 u Founded 2013, 3 employees u Released PAKO for iOS, Android and Windows Phone 8 u PAKO has many no.1 places in iOS paid games category u Also successful as a freemium for Android and WP8 u Now working on a new

Tree Men Games Tree game and releasing new free content for PAKO

104 www.treemengames.com Tribe Studios u Company founded in 2010 u Creator of Dramagame technology u Dramagame is a mature technology that facilitates chatting-based asymmetric gameplay. u Tribe Studios has developed six Dramagames for training, coaching and entertainment purposes u Award-winning entertainment Dramagame Velvet Sundown (PC/Mac) available on Steam

www.dramagame.com

www.velvetsundown.com 105 u Founded in 2009 u 10 employees u Over 50 million downloads for freemium game Benji Bananas u Games featured by Apple, Google, Amazon, Microsoft, China Mobile and Tencent. Tribeflame u Bringing physics-based games to the free-to-play era! u Interesting new concepts on the way u Profitable

106 www.tribeflame.com Triple Sec Entertainment u Established: 2012 by veteran game developers/ educators u We offer consulting, teaching and subcontracting on game design and business. u Our first game, It Came From a B-Movie is a location-aware massively multi-player role-playing game, where all players protect humankind from monsters escaped from 50s b-movies. u Estimated release time: December 2014 (Windows Phone)

www.triplesec.fi 107 u Tunnel Ground, established 10/2012, is a Helsinki based developer of episodical sci-fi games based on its cult comics. u 14 employees u Raised €350 000 public and VC funding u Game and digital comic released on iOS AppStore and iBookStore, Google Tunnel Ground Tunnel Play, Amazon AppStore and Amazon Kindle.

108 www.tunnelground.com Two a Dog and Men u Company founded in 2013. u 2 employees. u Co-founders from Rovio, the makers of Angry Birds, and White Sheep, the award-winning digital agency. u The first game, Zombie Catchers released in October 2014. u Zombie Catchers got 2.5 million downloads within the first month on App Store. u Focus on unique games inspired by classic cartoons.

www.twomenandadog.fi 109 u Unique motion and camera games, from full-body action to fingertip control u Worked with most camera technologies on the market u Kung-Fu LIVE (PS3) u Kung-Fu High Impact (Xbox 360) u Boom Ball & Boom Ball Adventures (PC & Mac + Leap Motion) u Boom Ball for Kinect (Xbox One) Virtual Air Guitar Company Guitar Air Virtual

110 www.virtualairguitar.com Zaibatsu InteractiveZaibatsu u Bringing the essence of classic video games to mobile u Developing Elder Goo – a co-op puzzle adventure for iOS

www.zaibatsu.fi 111 u Founded in 2003 u 10 employees u Efficient in-house multiplatform technology

10tons with support for 17 platforms including PS4, PC, and iOS u Over 30 titles released on mobile, PC, and consoles u Sparkle and Azkend series with over 6 million downloads combined u Working on two new console and PC focused titles

112 www.10tons.com 10tons

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