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Balance Sheet Also Improves the Company’S Already Strong Position When Negotiating Publishing Contracts
Remedy Entertainment Extensive report 4/2021 Atte Riikola +358 44 593 4500 [email protected] Inderes Corporate customer This report is a summary translation of the report “Kasvupelissä on vielä monta tasoa pelattavana” published on 04/08/2021 at 07:42 Remedy Extensive report 04/08/2021 at 07:40 Recommendation Several playable levels in the growth game R isk Accumulate Buy We reiterate our Accumulate recommendation and EUR 50.0 target price for Remedy. In 2019-2020, Remedy’s (previous Accumulate) strategy moved to a growth stage thanks to a successful ramp-up of a multi-project model and the Control game Accumulate launch, and in the new 2021-2025 strategy period the company plans to accelerate. Thanks to a multi-project model EUR 50.00 Reduce that has been built with controlled risks and is well-managed, as well as a strong financial position, Remedy’s (previous EUR 50.00) Sell preconditions for developing successful games are good. In addition, favorable market trends help the company grow Share price: Recommendation into a clearly larger game studio than currently over this decade. Due to the strongly progressing growth story we play 43.75 the long game when it comes to share valuation. High Low Video game company for a long-term portfolio Today, Remedy is a purebred profitable growth company. In 2017-2018, the company built the basis for its strategy and the successful ramp-up of the multi-project model has been visible in numbers since 2019 as strong earnings growth. In Key indicators 2020, Remedy’s revenue grew by 30% to EUR 41.1 million and the EBIT margin was 32%. -
Financial-Results-For-3Q-FY2013
Financial Results for 3Q FY2013 (Year ending June 30, 2013) Voltage Inc. May 10, 2013 TSE 1t1st. Sec tion Secur ities Co de: 3639 Ⅰ. Results for 3Q Measures for Ⅱ. 4Q and beyond 1 III. Results for 3Q Summary of Results for 3Q FY2013 Corporate results Released 4 new titles in Japan and 5 new titles in foreign countries • The most profit-earning titles are the major 5 titles, including "A Prince's Proposal" and "My SilSocial apps Sweet Bodyguard “. • Newly launched the 5th generation of "Roommate" (Farm Avatar). BU • Started distributing native apps "Pirates in Love 2" and "Seduced in the Sleepless City" of the rket Company’s proprietary PF "Joshi games". aa Carrier • The most profit-earning titles are the main 10 titles, including "My Forged Wedding" and "My official Sweet Bodyguard". • Newly released “Kiss of Revenge" and the title was releated for the second season "Staying ese m sites BU With You Tonight season 2". nn Smartphone • Upgraded the apps development library from “A-Vapl1.0” to “A-Vapl2.1” Japa apps • Newly released the "Dating the Devil" as the first title of "A-Vapl2.1". BU • Placed animation-style TV commercials for "My Forged Wedding" in January. et • Released new title for smartphone apps “My Sweet Bodyguard" and new title for social apps kk Overseas “Celeblity Darling". CG • Released “My Sweet Bodyguard" in the Facebook version. *All the 3 titles are in Japanese specs/translated version eas mar ss • Released 3 new titles , including 1 title of “Glass Stilettos in Manhattan" for smartphone apps U.S. subsidiary in the North American specs. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
July Meeting Rick Matteson June Meeting Scott Randell
A not-for-profit, volunteer, member-supported organization The Forum is pub lished monthly by LlMac. NEWSLETTER OF THE LONG ISLAND MACINTOSH USER GROUP All contents, except where noted, are copyright © 2012 by LIMac. Opinions ex- pressed are the views of the authors and do not neces sarily reflect those of LIMac. Contents may be reprinted for non-commercial use, with due acknowl- edgment to LIMac. The LIMac Forum is an independent publication and has not been authorized, sponsored or otherwise approved by Apple, Inc. July 2012 www.limac.org LIMac Inc. LIMac was established in 1984, Scott Randell Rick Matteson P.O. Box 2048 when the Mac was introduced. June Meeting July Meeting Seaford, NY , 11783-0180 Annual dues June always brings our annual visit from Dave Marra. For those Were you ever curious about what it takes to President for member ship are $36. of you who are new to LIMac, Dave is a Senior Systems Engineer design an app for iOS? Wonder no more, be- Bill Medlow (The first meeting is free.) for Apple. He always does an incredible presentation, and this year cause this month Justin Esgar, CEO/Pres- [email protected] For information,contact any JULY of the following: was no exception. Dave started by showing a video called “Class- ident of Autriv Software Development will Vice President room Rock” (you can view it here: http://www.youtube.com/Pro- enlighten us. (A footnote: Justin was a LI- George Canellis Membership jectRnL. It showed several musicians, and a vocalist making a re- Mac member in 1996, when he was a teen- [email protected] Donald Hennessy [email protected] cording using the iPad, and the GarageBand iPad app. -
AN ACTION ARCADE WEB BASED GAME – SLIME ATTACK PLUS (BACKEND INTEGRATION) by Cheah Kean Huang
AN ACTION ARCADE WEB BASED GAME – SLIME ATTACK PLUS (BACKEND INTEGRATION) By Cheah Kean Huang A REPORT SUBMITTED TO Universiti Tunku Abdul Rahman In partial fulfillment of the requirements for the degree of BACHELOR OF INFORMATION SYSTEMS (HONS) INFORMATION SYSTEMS ENGINEERING Faculty of Information and Communication Technology (Perak Campus) MAY 2017 An Action Arcade Web-Based Game – Slime Attack Plus (Backend Integration) DECLARATION OF ORIGINALITY I declare that this report entitled “AN ACTION ARCADE WEB BASED GAME – SLIME ATTACK PLUS (BACKEND INTEGRATION)” is my own work except as cited in the references. The report has not been accepted for any degree and is not being submitted concurrently in candidature for any degree or other award. Signature : _________________________ Name : CHEAH KEAN HUANG . Date : 25th August 2017 . ii © 2017. Cheah Kean Huang. All Right Reserved. An Action Arcade Web-Based Game – Slime Attack Plus (Backend Integration) ACKNOWLEDGEMENTS I would like to express my sincere thanks and appreciation to my supervisors, Ms. Saw Seow Hui who has given me this bright opportunity to engage in a web-based game project. It is my first step to establish a career in game design field. A million thanks to you. Next, I would like to thanks to the other two more group members of this final year project, Ong Hui Huang and Chan Hoong Wai. Thanks for the patience, skills, teaching and the teamwork given by both of them. Without them there will not have this project and I may end up solo a title that I’m not capable of. Finally, I must say thanks to my parents and my family for their love, especially my mother, Tang Fong Yin, for giving fully support, love, and continuous encouragement throughout the whole course. -
009NAG – September 2012
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 6 BORDERLANDS 2 COMPETITION Stuff you can’t buy anywhere! PC / PLAYSTATION / XBOX / NINTENDO PREVIEWS Sleeping Dogs Beyond: Two Souls Pikmin 3 Injustice: Gods among Us ENEMY UNKNOWN Is that a plasma rifl e in your pocket, or are you just happy to see me? ULTIMATE GAMING LOUNGE What your lounge should look like Contents Editor Michael “RedTide“ James Regulars [email protected] 10 Ed’s Note Assistant editor 12 Inbox Geoff “GeometriX“ Burrows 16 Bytes Staff writer Dane “Barkskin “ Remendes Opinion 16 I, Gamer Contributing editor Lauren “Guardi3n “ Das Neves 18 The Game Stalkerer 20 The Indie Investigatorgator Technical writer 22 Miktar’s Meanderingsrings Neo “ShockG“ Sibeko 83 Hardwired 98 Game Over Features International correspondent Miktar “Miktar” Dracon 30 TOPTOP 8 HOLYHOLY SH*TSH*T MOMENTS IN GAMING Contributors Previews Throughout gaming’s relatively short history, we’ve Rodain “Nandrew” Joubert 44 Sleeping Dogs been treated to a number of moments that very nearly Walt “Ramjet” Pretorius 46 Injustice: Gods Among Us made our minds explode out the back of our heads. Miklós “Mikit0707 “ Szecsei Find out what those are. Pippa “UnexpectedGirl” Tshabalala 48 Beyond: Two Souls Tarryn “Azimuth “ Van Der Byl 50 Pikmin 3 Adam “Madman” Liebman 52 The Cave 32 THE ULTIMATE GAMING LOUNGE Tired of your boring, traditional lounge fi lled with Art director boring, traditional lounge stuff ? Then read this! Chris “SAVAGE“ Savides Reviews Photography 60 Reviews: Introduction 36 READER U Chris “SAVAGE“ Savides The results of our recent reader survey have been 61 Short Reviews: Dreamstime.com tallied and weighed by humans better at mathematics Fotolia.com Death Rally / Deadlight and number-y stuff than we pretend to be! We’d like 62 The Secret World to share some of the less top-secret results with you. -
Download Case Study Zynga Inc
Case Study: For academic or private use only; all rights reserved May 2014 Supplement to the Treatise WOLFGANG RUNGE: TECHNOLOGY ENTREPRENEURSHIP How to access the treatise is given at the end of this document. Reference to this treatise will be made in the following form: [Runge:page number(s), chapters (A.1.1) or other chunks, such as tables or figures]. To compare the games business in the US and Germany to a certain degree references often ad- dress the case of the German firm Gameforge AG. For foundations of both the startups serial entrepreneurs played a key role. Wolfgang Runge Zynga, Inc. Table of Content Remarks Concerning the Market and Industry Environments ....................................................... 2 The Entrepreneur(s) .................................................................................................................... 3 The Business Idea, Opportunity and Foundation Process ............................................................ 5 Corporate Culture.................................................................................................................... 7 Market Entry, Expansion and Diversification ................................................................................ 9 Vision/Mission, Risks and Business Model ................................................................................ 11 Intellectual Property ................................................................................................................... 15 Key Metrics .............................................................................................................................. -
尚孝純博士 an Understanding of First-Mover Advantages
國立政治大學資訊管理學系 碩士學位論文 指導教授:尚孝純博士 治 政 大 立 學 國 An Understanding of First-mover‧ ‧ N a y t Advantagest of App Developmenti i s o r n e 行動應用之商業模式分析a i v l C n hengchi U 研究生:梁凱智 中華民國 103 年 6 月 Acknowledgements Firstly, I would like to express my sincerest gratitude to my supervisor, Professor Shari Shang, who guide me throughout my project, inspired me with valuable ideas and allowed me the room to explore my own interests. Secondly, I would like to thank my classmates, without whom I would not be able to finish and release my essay on the International Conference on Advances in Computing, Communication and Information Technology (CCIT). Thirdly, I would like to thank those who replied to the questionnaire, which greatly contributed to my research. Finally, I would also take the opportunity to thank my friends and family for their understanding and timely encouragement. I am lucky to have you all. 治 政 大 立 學 國 ‧ ‧ N a y t t i i s o r n e a i v l C n hengchi U 1 摘要 近幾年來,智慧型手機靠著其方便多元的功能,已經成為大部份消費者生 活中不可或缺的一部分。App Store 的出現使行動應用程式開發的市場較傳統應 用程式開發市場容易進入。透過 App Store,開發者可以直接將軟體賣給位於世 界各地的消費者。本研究想了解在一個發展如此迅速的市場中是否存在著先進 者優勢,以及該如何維持其優勢。 本研究屬於一探索式研究,本研究探討了過去的先進者優勢相關文獻,以 了解傳統產業中的先進者優勢。先進者優勢的來源主要有:技術領導、資源佔 有、轉換成本、網路外部性與定價優勢。為了瞭解在行動應用程式市場中是否 存在先進者優勢以及如何維持優勢,本研究蒐集並分析了過去幾年來的行動應 治 用程式排行榜的相關資訊。發現政在行動應用程式開發市場中存在著上述之先進大 者優勢,本研究也發現這些優勢可立 以透過持續更新、與社群平台整合等策略來 維持。 學 關鍵字: 先進者優勢、應用程式國 ‧ ‧ N a y t t i i s o r n e a i v l C n hengchi U 2 Abstract The applications (apps) on Smartphones exhibit many kinds of innovation. -
Walgreens Photo Studio Software
Walgreens photo studio software W Photo Studio (). W Photo Studio is both a simple photo editor and a tool to order prints, albums, and photo gifts online from the. This application's clear interface makes it very simple for any user to organize and enhance their photo collections. | eBay! Free Download and information on W Photo Studio - W Photo Studio is both a simple photo editor and a tool to order prints, albums, and photo gifts online from. Entertainment Software Rating Board The Walgreens Windows 8 App featuring Refill from Account and QuickPrints, makes your life easier. to refill your prescriptions PHOTO FEATURES • QuickPrints – Choose pictures from your .. Microsoft Visual Studio · Windows Dev Center · Microsoft Developer Network · TechNet. To copy the images from your Walgreens Photo CD to your computer, Drag and drop your images from the "Pictures" folder on the photo CD. W Photo Studio is a software program developed by Walgreens. The most common release is , with over 98% of all installations currently using this. Order online and pick up the same day at Walgreens. Print photos and create personalized photo books, photo cards, invitations and custom. - America's online pharmacy serving your needs for prescriptions, health & wellness products, health information and photo services. We offer several editing options on our photo site. Below is a list of the editing functions that we offer, as well as a description of each function, Missing: studio. If you need your photos printed pronto, Walgreens offers a viable option, but it's not the cheapest service and the print quality isn't the best. -
Development of a 2D Lateral Action Videogame for Android Platforms
Escola Politècnica Superior Universitat de Girona Development of a 2D lateral action videogame for Android platforms. Desenvolupament d’un videojoc d’acció lateral per a plataformes Android. Projecte/Treball Fi de Carrera GEINF. Pla 2016 Document: Memòria Autor: Robert Bosch Director: Gustavo Patow Departament: Informàtica, Matemàtica Aplicada i Estadística Àrea: LSI Convocatoria: JUNY/2016 Contents 1 Introduction6 1.1 Introduction . .6 1.2 Personal motivations . .7 1.3 Project motivations . .7 1.4 Project purposes . .7 1.5 Objectives . .7 1.6 Structure of this memory . .8 2 Feasibility study9 2.1 Resources needed to develop this project . .9 2.1.1 Developer requirements . .9 2.1.2 Player requirements . .9 2.2 Initial budget . 10 2.3 Human resources . 10 2.4 Technological viability . 11 2.4.1 Economic viability . 11 2.4.2 Human costs . 11 2.4.3 Equipment costs . 11 2.4.4 Total costs . 11 3 Methodology 12 4 Planning 14 4.1 Working plan . 14 4.2 Planned tasks . 14 4.2.1 Planning . 14 4.2.2 Learning . 14 4.2.3 Implementation . 14 4.2.4 Verification . 15 4.2.5 Documentation . 15 4.3 Estimated scheduling . 16 4.4 Expected results of every task . 17 4.4.1 Planning . 17 4.4.2 Learning . 17 4.4.3 Implementation . 17 4.4.4 Verification . 17 4.4.5 Documentation . 17 5 Framework 18 5.1 Videogame engines . 18 5.2 Examples of videogame engines . 18 5.2.1 Unreal Engine . 18 2 Contents Contents 5.2.2 CryEngine . 19 5.2.3 GameMaker . -
A Copy of the Complaint Is Available Here
Case 2:13-cv-02824-JFW-MRW Document 1 Filed 04/22/13 Page 1 of 18 Page ID #:27 FILED 1 KING, HOLMES, PATERNO & BERLINER LLP HOWARD E. KiNG, ESQ., STATE BAR No. 77012 2 STEPHEND.RoTHSCHILD,EsQ.,STATEBARNo.132514 zon M'R 22 PM 4: 00 [email protected] TH 3 1900 AVENUE OF THE STARS 25 FLOOR Los ANGELES, CALIFORNIA 90067-4506 4 TELEPHONE: (310) 282-8989 FACSIMILE: (310) 282-8903 5 Attorneys for Plaintiffs Charles Schmidt 6 and Christopher Orlando Torres 7 8 UNITED STATES DISTRICT COURT 9 CENTRAL DISTRICT OF CALIFORNIA, WESTERN DIVISION 10 4 11 CHARLES L. SCHl'vIIDT an cAsU.13 - 02 82 rr: \ individual; CHRISTOPHER 12 ORLANDO TORRES, an individual, COMPLAINT FOR COPYRIGHT INFRINGEMENT, TRADEMARK 13 Plaintiffs, INFRINGEMENT, UNFAIR COMPETITION and AN 14 vs. ACCOUNTING 15 WARNER BROS. DEMAND FOR JURy TRIAL ENTERTAI~NT, INC., a Delaware 16 corporation; 5 CELL MEDIA, LLC, a Delaware limited liability company, 17 Defendants. 18 19 Plaintiffs Charles L. Schmidt ("Schmidt") and Christopher Orlando Torres 20 ("Torres") (collectively, "plaintiffs"), hereby allege as follows: 21 BACKGROUND OF THIS ACTION 22 1. This case is to remedy defendants Warner Bros. Entertainment, Inc. 23 ("WB") and 5th Cell Media, LLC's ("5th,,) willful infringement of plaintiffs' 24 copyrights and trademarks in the memes "Keyboard Cat" and "Nyan Cat." 25 "Keyboard Cat" and "Nyan Cat" are known and enjoyed by tens of millions of 26 people. That popularity makes them extremely valuable for commercial uses. th 27 Unlike WB and 5 , many other companies, respecting plaintiffs' intellectual 28 property rights, regularly pay substantial license fees to use plaintiffs' memes 4107.060/642728.1 COMPLAINT Case 2:13-cv-02824-JFW-MRW Document 1 Filed 04/22/13 Page 2 of 18 Page ID #:28 1 commercially. -
For Immediate Release Groove Coaster Zero Teams up With
FOR IMMEDIATE RELEASE GROOVE COASTER ZERO TEAMS UP WITH PUZZLE & DRAGONS Special Crossover Event Begins August 12 TOKYO (August 9, 2013) – TAITO Corporation (TAITO®), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., and GungHo Online Entertainment, Inc., today announced a special collaboration between TAITO’s iPhone®, iPod touch®, and iPad® rhythm game GROOVE COASTER® ZERO and GungHo’s puzzle RPG app PUZZLE & DRAGONS. From Monday, August 12 through Sunday, August 25, GROOVE COASTER ZERO-themed event dungeons and characters from SPACE INVADERS® will be appearing in PUZZLE & DRAGONS. During the same period, levels featuring original and remixed PUZZLE & DRAGONS background music will also be available for play in GROOVE COASTER ZERO. GROOVE COASTER ZERO DUNGEONS Featured in PUZZLE & DRAGONS! As part of the crossover event, GROOVE COASTER ZERO-themed dungeons will be available for play in PUZZLE & DRAGONS. These event dungeons are designed as “Technical Dungeons,” enabling enemies to use special skills to fight back against players in addition to their standard attacks. Four different difficulty settings are presented, guaranteeing an experience suitable for everyone from beginners to PUZZLE & DRAGONS experts. The characters of SPACE INVADERS—including standard and evolved versions of the OCTOPUS, CRAB, SQUID, UFO—and the GROOVE COASTER ZERO icon’s GC CRAB will also be appearing in the event dungeons, providing nostalgic pixel monsters for players to defeat. PUZZLE & DRAGONS Tracks Appear in GROOVE COASTER ZERO, Remixed by ZUNTATA! Original and remixed versions of PUZZLE & DRAGON’s in-game background music will also appear in new playable tracks for GROOVE COASTER ZERO. A new version of composer Kenji Ito’s “Departure,” specially remixed by TAITO sound team ZUNTATA member COSIO, will be available to play free of charge until the end of the crossover event.