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Nintendo 3Ds Software Quick Guide Scribblenauts™ Unlimited
MAA-CTR-ASLP-UKV NINTENDO 3DS SOFTWARE QUICK GUIDE SCRIBBLENAUTS™ UNLIMITED CTR_Scribblenauts_QG_UKV.indd 4-1 19.12.12 10:15 Controls U Use or to move Maxwell. U Press to jump. U Tap an object near Maxwell with or press to interact with it. Electronic Manual Select the icon for this software on the HOME Menu and touch U Use to move the camera. MANUAL to view the electronic manual. Please read this manual thoroughly to ensure maximum enjoyment of your new software. U Press or to open the menu. Use this to enter Write mode. This software title includes an electronic manual to reduce the amount of paper used in its packaging. For support, please consult the electronic manual, the Operations Manual for your system or the Nintendo website. The electronic manual is available in Use this to access the World Map (becomes PDF format on the Nintendo website. available once new areas are unlocked). IMPORTANT: Please read the separate Important Information Leafl et. Note: You can restrict StreetPass™ functionality via Parental Controls. For more information, refer to the Operations Manual for your system. Use this to see with Starite Vision. Use this to open the Magic Backpack. SCRIBBLENAUTS UNLIMITED software © 2013 Warner Bros. Entertainment Inc. Developed by 5th Cell Media LLC. Uses Miles Sound System. Copyright © 1991–2013 RAD Game Tools, Inc. Uses Bink Video. Copyright © 2007–2013 by RAD Game Tools, Inc. All other trademarks and copyrights are the property of their respective owners. All rights reserved. SCRIBBLENAUTS and all related characters and elements are trademarks of and © Warner Bros. -
Touchstones of Popular Culture Among Contemporary College Students in the United States
Minnesota State University Moorhead RED: a Repository of Digital Collections Dissertations, Theses, and Projects Graduate Studies Spring 5-17-2019 Touchstones of Popular Culture Among Contemporary College Students in the United States Margaret Thoemke [email protected] Follow this and additional works at: https://red.mnstate.edu/thesis Part of the Higher Education and Teaching Commons Recommended Citation Thoemke, Margaret, "Touchstones of Popular Culture Among Contemporary College Students in the United States" (2019). Dissertations, Theses, and Projects. 167. https://red.mnstate.edu/thesis/167 This Thesis (699 registration) is brought to you for free and open access by the Graduate Studies at RED: a Repository of Digital Collections. It has been accepted for inclusion in Dissertations, Theses, and Projects by an authorized administrator of RED: a Repository of Digital Collections. For more information, please contact [email protected]. Touchstones of Popular Culture Among Contemporary College Students in the United States A Thesis Presented to The Graduate Faculty of Minnesota State University Moorhead By Margaret Elizabeth Thoemke In Partial Fulfillment of the Requirements for the Degree of Master of Arts in Teaching English as a Second Language May 2019 Moorhead, Minnesota iii Copyright 2019 Margaret Elizabeth Thoemke iv Dedication I would like to dedicate this thesis to my three most favorite people in the world. To my mother, Heather Flaherty, for always supporting me and guiding me to where I am today. To my husband, Jake Thoemke, for pushing me to be the best I can be and reminding me that I’m okay. Lastly, to my son, Liam, who is my biggest fan and my reason to be the best person I can be. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
Lizengland Resume
Liz England Toronto, ON Systems Designer [email protected] SKILLS Almost 15 years of professional design experience in the game industry, and in a large variety of roles. I work best when wrangling huge complex game systems at the high level, and then also implementing and tuning the detail work needed to support that system at the low level. Some more specific skills and areas of design I am looking to explore on my next project(s): ● systems driven games ● procedural generation ● high player agency & expression ● emergent narrative systems ● simulations ● new/experimental tech (i.e. machine ● AI (non-combat) learning) EXPERIENCE TEAM LEAD GAME DESIGNER, Ubisoft Toronto 2016-2021 Watch Dogs Legion / 2020 / PC & Consoles Design lead on procedural generation and simulation systems involved in the "Play as Anyone" pillar, including: narrative tools and technology development (writing, audio, cinematic, and localization support for procgen characters and dynamic dialogue) and procedurally generated AI (assembling assets/data to generate coherent characters, narrative backstories, relationships, persistent schedules, recruitment systems, and more). DESIGNER, Insomniac Games 2010 - 2016 The Edge of Nowhere and Feral Rites / 2016/ PC & Oculus Rift VR General design tasks (scripting, level design, story development, puzzle design). Created development guidelines (level design, camera, UI, fx, art) to mitigate simulation sickness. Left prior to shipping. Sunset Overdrive / 2014 / Xbox One Focused mainly on integrating many large and small systems together to make a smooth open world experience, such as downtime between missions, shared spaces (quest/mission hubs), roll out of content, abilities, and rewards (macro progression), and miscellaneous open world systems such as collectibles, vendors , fast travel, maps, checkpoints/respawn, and player vanity. -
Exploring the Utility of Memes for US Government Influence Campaigns
Exploring the Utility of Memes for U.S. Government Influence Campaigns Vera Zakem, Megan K. McBride, Kate Hammerberg April 2018 Cleared for Public Release DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. D RM-2018-U-017433-Final This document contains the best opinion of CNA at the time of issue. It does not necessarily represent the opinion of the sponsor. Distribution DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. SPECIFIC AUTHORITY: N00014-16-D-5003 4/17/2018 Request additional copies of this document through [email protected]. Photography Credit: Toy Story meme created via imgflip Meme Generator, available at https://imgflip.com/memegenerator, accessed March 24, 2018. Approved by: April 2018 Dr. Jonathan Schroden, Director Center for Stability and Development Center for Strategic Studies This work was performed under Federal Government Contract No. N00014-16-D-5003. Copyright © 2018 CNA Abstract The term meme was coined in 1976 by Richard Dawkins to explore the ways in which ideas spread between people. With the introduction of the internet, the term has evolved to refer to culturally resonant material—a funny picture, an amusing video, a rallying hashtag—spread online, primarily via social media. This CNA self-initiated exploratory study examines memes and the role that memetic engagement can play in U.S. government (USG) influence campaigns. We define meme as “a culturally resonant item easily shared or spread online,” and develop an epidemiological model of inoculate / infect / treat to classify and analyze ways in which memes have been effectively used in the online information environment. Further, drawing from our discussions with subject matter experts, we make preliminary observations and identify areas for future research on the ways that memes and memetic engagement may be used as part of USG influence campaigns. -
006NAG June 2013
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE Vol. 16 Issue THREE CALL OF DUTY: GHOSTS PC / PLAYSTATION / XBOX / NINTENDO We go to Los Angeles to stroke some beards and fi ddle PLEASE TRY TO with man stuff UNDERSTAND Intel IDF 2013 Beijing: 4th generation core technology We insert our probes deep into the soft meaty insides of 2K’s latest alien mystery Editor Michael “RedTide“ James [email protected] Contents Assistant editor Geoff “GeometriX“ Burrows Staff writer Dane “Barkskin “ Remendes Features Contributing editor Lauren “Guardi3n “ Das Neves 30 CALL OF DUTY:DU GHOSTS ComeCome on, you had to knowkno this was bound to happen. Technical writer 2013’s2013’s Call of Dutyy wantswant you to pay close attention Neo “ShockG“ Sibeko RegularsRegulars to its new enengine,gine, new sstoryline,t new player-triggered events andand new dogdog companion,com all so that when the International correspondent 1010 Ed’sEd’s NoteNote gamegame releases you’reyou’re readyrea for a bit of expectedly Miktar “Miktar” Dracon 12 InboxInbox familiar,familiar, ggoodood ol’ COD. 16 BytesBytes Contributors 53 home_codedhome_coded Rodain “Nandrew” Joubert Walt “Shryke” Pretorius 62 EverythingEverything elseelse 44 THE BUREAU:BUREA Miklós “Mikit0707 “ Szecsei XCOMXCOM DECLASSIFIEDDECLASS Pippa “UnexpectedGirl” Tshabalala It’sIt’s baaaaack! 2K2K Marin’sMarin’s XCOM has fl ipped itself on its Tarryn “Azimuth “ Van Der Byl head, adopting a diff erenteren approach in turning XCOM Adam “Madman” Liebman OpinionOpinion intointo a more hands-on, acaction-oriented alien-bashing Wesley “Cataclysm” Fick 16 I, GamGamerer experience with enoughenough tactical depth to satisfy anyoneanyone lookinlookingg for a bit more intelligence in their 1188 ThThee GaGameme SStalkertalker Art director shooters. -
Stock Number Name Condition Price Quantity Notes 0058
Wii U Stock Number Name Condition Price Quantity Notes 0058-000000821180 Amazing Spiderman 2 Complete in Box $14.99 1 0058-000000361146 Animal Crossing Amiibo Festival Complete in Box $12.99 1 0058-000000361144 Batman: Arkham City Armored Edition Complete in Box $7.99 1 0058-000000531600 Batman: Arkham Origins Complete in Box $12.99 1 0058-000001037439 Batman: Arkham Origins Complete in Box $12.99 1 0058-000000924469 Captain Toad: Treasure Tracker Complete in Box $12.99 1 0058-000001037433 Captain Toad: Treasure Tracker Complete in Box $12.99 1 0058-000001037438 Darksiders II Complete in Box $8.99 1 0058-000000825394 Donkey Kong Country: Tropical Freeze Complete in Box $12.99 1 0058-000000871960 Donkey Kong Country: Tropical Freeze Complete in Box $12.99 1 0058-000001037442 Donkey Kong Country: Tropical Freeze Complete in Box $12.99 1 0058-000001104234 Donkey Kong Country: Tropical Freeze Complete in Box $12.99 1 0058-000000622208 Kirby and the Rainbow Curse Complete in Box $22.99 1 0058-000000726643 Kirby and the Rainbow Curse Complete in Box $22.99 1 0058-000000549745 LEGO Batman 3: Beyond Gotham Complete in Box $7.99 1 0058-000000821170 LEGO Batman 3: Beyond Gotham Complete in Box $7.99 1 0058-000000239360 LEGO City Undercover Complete in Box $8.99 1 0058-000000518771 LEGO City Undercover Complete in Box $8.99 1 0058-000000818085 LEGO City Undercover Complete in Box $8.99 1 0058-000000821168 LEGO City Undercover Complete in Box $8.99 1 0058-000000584464 LEGO Jurassic World Complete in Box $7.99 1 0058-000000755362 LEGO Jurassic World -
Special Issue Gender Issues in Video Games June 2017 24-53 Bridging
Special issue Gender Issues in Video Games June 2017 24-53 Bridging Game Studies and Feminist Theories Gabrielle Trépanier-Jobin Université du Québec à Montréal Maude Bonenfant Université du Québec à Montréal Abstract Starting from the premise that feminist theory remains underutilized in game studies, the authors demonstrate that mobilizing concepts from feminist pioneers such as Simone de Beauvoir, Luce Irigaray, Betty Friedan, and Laura Mulvey contributes to a better understanding of how and why gender stereotypes in video games (such as Ms. Male, Smurfette, Damsel in Distress, Natural- Born Happy Homemaker and Sexy Action Heroine) are problematic. They also provide an overview of concepts developed by more recent feminist authors, such as Karen Boyle, Barbara Creed and Martine Delvaux, which highlight the damage caused by constant victimization of women in games, the abjection of their sexuality, and the serial reproduction of stereotypical female bodies. On a more positive note, the authors offer a glimpse of how feminist theories can inspire promising new game characters that undermine patriarchal and heteronormative schemes. Keywords: video games, feminism, representation, gender, stereotypes, feminist theory Résumé en français à la fin du texte Bridging Game Studies and Feminist Theories Introduction Game feminism has widely flourished during the past two decades. Many scholars, game critics and feminist activists have voiced concerns around the pervasiveness of gender stereotypes and sexist narratives in video games, while arguing in favour of diversifying game characters and plot devices (Cassell and Jenkins (eds), 1998; Graner Ray, 2004; Kafai et al. (eds), 2016; Kafai and al. (eds), 2008; Lignon (ed), 2015; Ruberg and Shaw (eds), 2017; Shaw, 2014). -
Super Scribblenauts Manual
Super Scribblenauts Manual A guide to Nintendogs + Cats for the Nintendo 3DS, with tips, trips, secrets, and more information. Help other players This article needs an immediate Clean Up, Reword or Spellcheck to conform with the Manual ofFor Super Scribblenauts on the DS. Downloads. 24 May Mario Kart - Super Cby: MrBobDobolina in: Game Boy Advance. 13 May Scribblenauts - AU Manual. Game Title, Scribblenauts. Nintendo DS Lite with manual. Very good condition. Only owner, well cared. -Super ScribbleNauts -SIM Animals -Littlest Petshop 3, (Biggest Stars, Purple. Super scribblenauts free rom 5.1 pc · Advanced systemcare 4 license key free download · Cbr 125 haynes manual download · Mms scandal jnu free download. Pokemon Platinum (Box and Manual Only), Science Papa (CiB), Scribblenauts (Cart Only), Smackdown vs Raw 2010 (Cart Only), Super Scribblenauts (CiB). Super Scribblenauts Manual Read/Download Super scribblenauts cheats, codes, unlockables – nintendo, Super an immediate clean up, reword or spellcheck to conform with the manual of style and/or this. Mickey Mousecapade (w/manual) = 4. Tetris = 3 Ni hao Kai-Lan Super Game Day = 4. Pandora's Super Scribblenauts plush headphones (w/ear buds) = 4 It also has a sequel, Super Scribblenauts, new levels (there are fewer this time Blatant Lies: The game manual packaged with the game says there are 30. App of the Day: Scribblenauts Remix Apparently, the super adjective gives the subject random superpowers, as we saw with the the HTC Vive · In Brief: Download NASA's 1975 Graphics Standards Manual · It's Time For Something New. Super Scribblenauts (Complete) $3 Super Smash Bros 3DS (Complete) $25 Tatsunoko vs Capcom (Missing manual, some writing on the disc) $10 How do you beat super Scribblenauts level 6 - 4? First, down by Scribblenauts. -
What's in a Meme?
Cristina Hanganu-Bresch What's in a Meme? Like everyone else, I am an avid consumer of memes. However, it was only recently that I also dabbled in the production of memes. The transition from consumer to producer was prompted by my abiding love for the musical Hamilton and my subsequent dabbling in Hamilton social media fandom, which, as it turns out, routinely cranks out memes. I produced a few of my own with modest success (a few hundred likes, some shares, nothing earth-shattering), but it made me wonder: am I infringing any copyright laws? And, conversely, how would I feel if I saw that meme reproduced somewhere else without attribution? Meme diffusion inevitably occurs without proper attribution, generating gray areas in terms of intellectual property rights. When the creator is known and has a legal claim to the original image, video, or message, legal action to prevent copyright infringement is possible (more on that in a second). However, in many cases the originator is obscure, lost, or tracked down but unable or unwilling to claim intellectual property (IP). To take just a recent example, the #shepersisted hashtag and “Nevertheless, she persisted” meme were lifted from Sen. Mitch McConnell’s tweet explaining his censure of Elizabeth Warren during her Senate speech protesting Jeff Sessions’ nomination as Attorney General in January 2017. The quote became something else entirely in the hands of internet culture and has been featured in countless parodies, Facebook statuses and Tweets, image-based memes, and, of course, T- shirts; so far, there have been no signs Sen. -
From Symbolic Values to Symbolic Innovations
Paper to be presented at DRUID15, Rome, June 15-17, 2015 (Coorganized with LUISS) FROM SYMBOLIC VALUES TO SYMBOLIC INNOVATIONS EVIDENCE BASED ON INTERNET-MEMES Mickael Benaim University of Manchester/MBS Manchester Institute of Innovation Research [email protected] Abstract Technological assets capture the attention of many scholars in innovation studies, while leaving other sources and forms of innovation less tackled. Among this neglected corpus, this article stresses the important role played by symbolic value in the production and consumption processes of innovative goods and services. We focus more especially on Internet-memes - such as lolcats - that represent iconic productions of the Internet ?lead culture? i.e. embed significant symbolic values. Therefore, this article refers to the economic sociology and strategic management literature to emphasis the force of the symbolic values? creation by new culture-lead communities, through their not so trivial productions: the Internet-memes. We especially aim to contribute to innovation studies and to refine the concept of symbolic innovation, by applying it to both physical and digital goods and services. We argue that Internet-memes are symbolic innovations per-se, but we also emphasise that they represent an almost boundless source of innovative goods and services in various sectors from cultural industries to less expected ones like finance. Jelcodes:O31,O33 ** Please do not cite without permission ** FROM SYMBOLIC VALUES TO SYMBOLIC INNOVATIONS EVIDENCE BASED ON INTERNET-MEMES Abstract: Many innovation scholars focused on technological assets, while leaving other sources and forms of innovation less tackled. Among this neglected corpus, this article stresses the important role plays by symbolic value in the production and consumption processes of innovative goods and services.