Case Study: For academic or private use only; all rights reserved May 2014 Supplement to the Treatise WOLFGANG RUNGE: TECHNOLOGY ENTREPRENEURSHIP How to access the treatise is given at the end of this document. Reference to this treatise will be made in the following form: [Runge:page number(s), chapters (A.1.1) or other chunks, such as tables or figures]. To compare the games business in the US and Germany to a certain degree references often ad- dress the case of the German firm Gameforge AG. For foundations of both the startups serial entrepreneurs played a key role. Wolfgang Runge Zynga, Inc. Table of Content Remarks Concerning the Market and Industry Environments ....................................................... 2 The Entrepreneur(s) .................................................................................................................... 3 The Business Idea, Opportunity and Foundation Process ............................................................ 5 Corporate Culture.................................................................................................................... 7 Market Entry, Expansion and Diversification ................................................................................ 9 Vision/Mission, Risks and Business Model ................................................................................ 11 Intellectual Property ................................................................................................................... 15 Key Metrics ..............................................................................................................................
THINK GLOBAL GO LOCAL Altagram Group Company Deck Company History Founded by Marie Amigues, Altagram rapidly Year 2013 established itself in the gaming industry with a reputation for high-quality multilingual game localization. The company had already tripled in size, and Marie was named one of the top 10 women Year 2017 entrepreneurs in the gaming industry in Germany. The Korean office in Seoul opened its doors to better cater to the specific needs of Altagram’s Asian clients. Altagram expanded into North America, opening an Year 2018 office in Montréal – dedicated for QA. Altagram develops the first all-in-one culturalization Year 2019 platform – with the Horizon 2020 EU grant of 2M€. Europe’s Horizon2020 SME-Instrument Phase 2 Champion Awarded “Best for Employee Well-being” Our Values It takes passion and expertise to achieve the quality that will make your game different! • Consistent high quality • Passion for games • Drive for constant innovation Proud member of: Our Solutions A dedicated team specialized in every type of game— the key to successful game localization! Game Text Localization In-game, UI, manuals, marketing text, packaging, app store text Game Culturalization Cultural consultation, graphics & mechanics localization, store features, ASO, SEO Multilingual Voice-Over Multilingual voice-over, pre/post-production, SFX, casting Testing Linguistic (LQA), functional (FQA), testing Quality Evaluation (LQE) We cover all markets for the video game industry, Game Markets working into 50+ target languages. Western Europe Eastern
Master Thesis Project Artificial Intelligence Adaptation in Video
Master Thesis Project Artificial Intelligence Adaptation in Video Games Author: Anastasiia Zhadan Supervisor: Aris Alissandrakis Examiner: Welf Löwe Reader: Narges Khakpour Semester: VT 2018 Course Code: 4DV50E Subject: Computer Science Abstract One of the most important features of a (computer) game that makes it mem- orable is an ability to bring a sense of engagement. This can be achieved in numerous ways, but the most major part is a challenge, often provided by in-game enemies and their ability to adapt towards the human player. How- ever, adaptability is not very common in games. Throughout this thesis work, aspects of the game control systems that can be improved in order to be adapt- able were studied. Based on the results gained from the study of the literature related to artificial intelligence in games, a classification of games was de- veloped for grouping the games by the complexity of the control systems and their ability to adapt different aspects of enemies behavior including individual and group behavior. It appeared that only 33% of the games can not be con- sidered adaptable. This classification was then used to analyze the popularity of games regarding their challenge complexity. Analysis revealed that simple, familiar behavior is more welcomed by players. However, highly adaptable games have got competitively high scores and excellent reviews from game critics and reviewers, proving that adaptability in games deserves further re- search. Keywords: artificial intelligence in games, adaptability in games, non-player character adaptation, challenge Preface Computer games have become an interest for me not so long ago, but since then they have turned almost into a true passion.
UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 20-F (Mark One) អ REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR 12(g) OF THE SECURITIES EXCHANGE ACT OF 1934 OR ፤ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2013. OR អ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to OR អ SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Date of event requiring this shell company report Commission file number: 001-33587 PERFECT WORLD CO., LTD. (Exact name of Registrant as specified in its charter) N/A (Translation of Registrant’s name into English) Cayman Islands (Jurisdiction of incorporation or organization) Perfect World Plaza, Tower 306, 86 Beiyuan Road, Chaoyang District Beijing 100101, People’s Republic of China (Address of principal executive offices) Kelvin Wing Kee Lau, Chief Financial Officer Perfect World Plaza, Tower 306, 86 Beiyuan Road, Chaoyang District Beijing 100101, People’s Republic of China Phone: (86 10) 5780-5700 Facsimile: (86 10) 5780-5713 (Name, Telephone, E-mail and/or Facsimile number and Address of Company Contact Person) Securities registered or to be registered pursuant to Section 12(b) of the Act: Title of each class Name of each exchange on which registered American Depositary Shares, each The NASDAQ Stock Market LLC representing five Class B ordinary shares, (The NASDAQ Global Select Market) par value US$0.0001 per share Class B ordinary shares, The NASDAQ Stock Market LLC par value US$0.0001 per share (The NASDAQ Global Select Market)* * Not for trading, but only in connection with the listing on The NASDAQ Global Select Market of American depositary shares, each representing five Class B ordinary share.
Perfect World Announces Fourth Quarter and Fiscal Year 2013 Unaudited Financial Results
PERFECT WORLD ANNOUNCES FOURTH QUARTER AND FISCAL YEAR 2013 UNAUDITED FINANCIAL RESULTS (Beijing, China – March 10, 2014) – Perfect World Co., Ltd. (NASDAQ: PWRD) (“Perfect World” or the “Company”), a leading online game developer and operator based in China, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2013. Fourth Quarter 2013 Highlights1 Total revenues were RMB914.3 million (USD151.0 million), compared with RMB820.2 million in the previous quarter and RMB679.9 million in the same quarter last year. Gross profit was RMB686.8 million (USD113.4 million), compared with RMB637.7 million in the previous quarter and RMB522.6 million in the same quarter last year. Operating profit was RMB9.8 million (USD1.6 million), compared with RMB115.1 million in the previous quarter and RMB27.9 million in the same quarter last year. Excluding the share-based compensation charge and the goodwill impairment, non- GAAP operating profit 2 was RMB108.6 million (USD17.9 million), compared with RMB135.7 million in the previous quarter and RMB82.6 million in the same quarter last year. Net income attributable to the Company’s shareholders was RMB209.8 million (USD34.7 million), compared with RMB120.9 million in the previous quarter and RMB86.4 million in the same quarter last year. Excluding the share-based compensation charge, the goodwill impairment and the gain from disposal of discontinued operations (net of tax), non-GAAP net income attributable to the Company’s shareholders2 was RMB163.8 million (USD27.1 million), compared with RMB141.5 million in the previous quarter and RMB141.1 million in the same quarter last year.
HOW to PLAY with MAPS by Ross Thorn Department of Geography, UW-Madison a Thesis Submitted in Partial Fulfillment of the Require
HOW TO PLAY WITH MAPS by Ross Thorn Department of Geography, UW-Madison A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science (Geographic Information Science and Cartography) at the UNIVERSITY OF WISCONSIN–MADISON 2018 i Acknowledgments I have so many people to thank for helping me through the process of creating this thesis and my personal development throughout my time at UW-Madison. First, I would like to thank my advisor Rob Roth for supporting this seemingly crazy project and working with me despite his limited knowledge about games released after 1998. Your words of encouragement and excitement for this project were invaluable to keep this project moving. I also want to thank my ‘second advisor’ Ian Muehlenhaus for not only offering expert guidance in cartography, but also your addictive passion for games and their connection to maps. You provided endless inspiration and this research would not have been possible without your support and enthusiasm. I would like to thank Leanne Abraham and Alicia Iverson for reveling and commiserating with me through the ups and downs of grad school. You both are incredibly inspirational to me and I look forward to seeing the amazing things that you will undoubtedly accomplish in life. I would also like to thank Meghan Kelly, Nick Lally, Daniel Huffman, and Tanya Buckingham for creating a supportive and fun atmosphere in the Cartography Lab. I could not have succeeded without your encouragement and reminder that we all deserve to be here even if we feel inadequate. You made my academic experience unforgettable and I love you all.
{Download PDF} Words with Friends 2, Apk, App, Cheats
WORDS WITH FRIENDS 2, APK, APP, CHEATS, NO ADS, WORD GENERATOR, RULES, TIPS, GAME GUIDE UNOFFICIAL PDF, EPUB, EBOOK Hse Guides | 48 pages | 19 Feb 2018 | HIDDENSTUFF ENTERTAINMENT LLC. | 9781985726567 | English | none Words with Friends 2, Apk, App, Cheats, No Ads, Word Generator, Rules, Tips, Game Guide Unofficial PDF Book But there are new ways that users will be able to play, which are a good fit for an era when people have the attention spans of goldfish. Click the floppy disk icon highlighted above to open a new window where you can enter a custom name for your session. This app has many amazing features that make this app attractive and innovative. Create the ultimate army and fortify your impenetrable fortress! Words With Friends 2 is a free word game, but you can play without third party ads between moves if you previously purchased either Words With Friends Pro or no third- party ads in the original Words With Friends word game on any mobile device. Enjoy creating countless combinations of unique skills all designed to help you survive. From the creators of the fastest Hanging With Friends cheat. Tail Words - "Fast Paced" Build words based on the last letter of the previous word. Our ScrabbleWordFinder is one of the easy and fastest way to solver scrabble game. Write review for each tested game or app. Challenge your Facebook friends and family members who love crossword puzzles and word puzzle games to play, or use Smart Match to find your perfect word puzzle opponent. By Katy Steinmetz. Check out the image below for the full list.
The Business and Dynamics of Free-To-Play Social-Casual Game Apps by Thomas Hughes Speller, III
The Business and Dynamics of Free-To-Play Social-Casual Game Apps by Thomas Hughes Speller, III B.A. Film Studies University of California, Santa Barbara, 2005 Submitted to the System Design and Management Program ARCHIVES in Partial Fulfillment of the Requirements for the Degree of Master of Science in Engineering and Management at the Massachusetts Institute of Technology February 2012 0 2012 Thomas Hughes Speller, IlIl All rights reserved The author hereby grants to MIT permission to reproduce and to distribute publicly Paper and electronic copies of this thesis document in whole or in part Author Thomas Hughes Speller, IlIl System Design & Management Program February 2012 Certified by (9 Michael Cusumano Sloan Managemen Review Distinguished Professor, MIT Sloan School of Management -/"' I- rCn Accepted by_ Patrick Hale Director System Design & Management Program This page has been intentionally left blank. The Business and Dynamics of Free-To-Play Social-Casual Game Apps by Thomas Hughes Speller, Ill Submitted to the System Design and Management Program on January 20, 2012 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Engineering and Management Abstract The rapid growth of social media platforms, specifically Facebook, has caused startup firms to develop new business models based on social technologies. By leveraging the Facebook platform, new entertainment companies making free-to-play social-casual games have created a multi-billion dollar market for virtual goods, a revenue model in which the core product is given away for free and ancillary goods are sold on top of it. Zynga, the most successful firm in this space, held the largest initial public offering for an Internet-based company since Google in 2004.
Academy of Interactive Arts & Sciences 16th Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Game of the Year Borderlands 2 2k Games Gearbox Software Far Cry 3 Ubisoft Ubisoft Journey Sony Computer Entertainment America, LLC thatgamecompany The Walking Dead Telltale Games Telltale Games XCOM: Enemy Unknown 2k Games Firaxis Games Outstanding Achievement in Game Direction Journey Sony Computer Entertainment America, LLC thatgamecompany Dishonored Bethesda Softworks Arkane Studios Far Cry 3 Ubisoft Ubisoft The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Outstanding Innovation in Gaming Journey Sony Computer Entertainment America, LLC thatgamecompany Nintendo Land Nintendo of America Inc. Nintendo Sound Shapes Sony Computer Entertainment America, LLC Queasy Games The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Downloadable Game of the Year Fez Microsoft Studios Polytron Corporation Journey Sony Computer Entertainment America, LLC thatgamecompany Mark of the Ninja Microsoft Studios Klei Entertainment The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Handheld Game of the Year Gravity Rush Sony Computer Entertainment America, LLC Japan Studio Paper Mario Sticker Star Nintendo of America Inc. Intelligent Systems Resident Evil Revelations Capcom USA Capcom Co., Ltd. Sound Shapes Sony Computer Entertainment America, LLC Queasy Games Uncharted: Golden Abyss Sony Computer Entertainment America, LLC Sony Bend Studio Mobile Game of the Year Fairway Solitaire Big Fish Big Fish Hero Academy Robot Entertainment Robot Entertainment Horn Zynga Inc. Phosphor Games Studio Rayman Jungle Run Ubisoft Pastagames, Ubisoft Montpellier Web Based Game of the Year Bingo Bash BitRhymes Inc.
Extending a Closed-Source Game with Multiplayer Functionality
University of Nevada, Reno Extending a Closed-Source Game with Multiplayer Functionality A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science with a major in Computer Science. by Mark Harmer Dr. Bobby D. Bryant, Thesis Advisor December 2010 THE GRADUATE SCHOOL We recommend that the thesis prepared under our supervision by MARK HARMER entitled Extending A Closed-Source Game With Multiplayer Functionality be accepted in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Bobby D. Bryant, Ph. D., Advisor Sushil J. Louis, Ph. D., Committee Member Jennifer Mahon, Ph. D., Graduate School Representative Marsha H. Read, Ph. D., Associate Dean, Graduate School December, 2010 i Abstract The process of adding additional functionality to closed-source applications is gener- ally not well known. This thesis covers the motivation, tools and design for extending a game with multiplayer functionality. The purpose of this thesis is to introduce the back- ground concepts and methods needed towards implementing functionality changes within any application. Since games attract a variety of fields relating to graphics, user interfaces, storage, artificial intelligence, networking, audio, etc. they are best suited to display the ability to add additional functionality. Games are also a great motivational tool towards developing extended functionality because the results can easily be shown to people that are not experts on the application. The game of Torchlight is chosen as a real-world target application for added function- ality. Multiplayer functionality is added to the otherwise single-player, closed-source game. Multiplayer on the game of Torchlight is shown to be working.
Inteligencia Colectiva En Los Juegos Sociales En Facebook. Zynga Versus EA Playfish: Empresas, Usuarios, Contenidos E Interacciones
Inteligencia colectiva en los juegos sociales en Facebook. Zynga versus EA Playfish: empresas, usuarios, contenidos e interacciones. Autora: Lluïsa Díaz Álvarez Tesis Doctoral – 2015 Director de tesis: Emilio Fernández Peña Doctorado en Contenidos de Comunicación en la Era Digital Departamento de Comunicación Audiovisual y Publicidad Facultad de Ciencias de la Comunicación Universidad Autónoma de Barcelona (UAB) Inteligencia colectiva en los juegos sociales en Facebook. Zynga versus EA Playfish: empresas, usuarios, contenidos e interacciones. Lluïsa Díaz Álvarez 2 Inteligencia colectiva en los juegos sociales en Facebook. Zynga versus EA Playfish: empresas, usuarios, contenidos e interacciones. Lluïsa Díaz Álvarez 3 Inteligencia colectiva en los juegos sociales en Facebook. Zynga versus EA Playfish: empresas, usuarios, contenidos e interacciones. Lluïsa Díaz Álvarez 4 Inteligencia colectiva en los juegos sociales en Facebook. Zynga versus EA Playfish: empresas, usuarios, contenidos e interacciones. Lluïsa Díaz Álvarez AGRADECIMIENTOS Esta tesis no habría sido posible sin la estimable preparación y apoyo recibido durante mi paso por la Universidad Autónoma de Barcelona, concretamente, por el Departamento de Comunicación Audiovisual y Publicidad. Quiero agradecer los años transcurridos desde mi comienzo en el Máster de Investigación de Contenidos en la Era Digital, en el 2009 hasta la finalización de la tesis doctoral en noviembre del 2015. Ha sido un tiempo de adquisición de conocimientos, de intercambio de ideas y de crecimiento personal. Durante este recorrido he tenido la suerte de conocer a profesores y compañeras, de los cuales, he aprendido mucho y seguiré aprendiendo. Por la temática de la Tesis, me he adentrado en un mundo que siempre me ha atraído y del que siempre he disfrutado de una manera u otra.
Torchlight 2 patch 1.25.x.2 download This is cumulative update ,does not require any previous updates installed. Download file - open it - select your Torchlight II game folder. to a small red X and click there to close that ads,after that you can download. Torchlight 2 v All No-DVD [Reloaded] Download. More Torchlight 2 Fixes. Torchlight 2 v Posted 05 May , in GAME UPDATES Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets – and, once again, the fate of Have your friends download the same mod and play together. Torchlight 2 Update 14 (X.2) (c) Runic games. DESCRIPTION / DOWNLOAD · SYSTEM REQUIREMENTS · SCREENSHOTS · GAMEPLAY · INFO Torchlight II takes you back into the quirky, fast-paced world of I have the version of this game (it's update 14), and burned it There were so many things needed to patch, like enchantments on. Torchlight II. FINAL FANTASY X HD Remaster ^^Click here^^ · Final Fantasy XIII . Torchlight II Update Patch download here ->>. Hi i have a problem whit internetplaying Torchlight 2 i have played the game now days whit a friend The majority of distribution was handled via digital download only. The patch number should look like this x Torchlight 2 update 14 download zwr4g7wrr7gs6zf 28update 29 de los items. patchModlauncher Fix. You can download it hereDownload Torchlight 2 v 1 DLC (RUS, Torchlight 2 Crack Free Teamspeak 3 Server Patch Notes x.2Download crack. Download ^^nosTEAM^^ Torchlight II games Torrent for FREE Crack + nosTEAM patch download | get any game for free | Free Download full.