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Protocols: 0-9, A
Protocols: 0-9, A • 3COM-AMP3, on page 4 • 3COM-TSMUX, on page 5 • 3PC, on page 6 • 4CHAN, on page 7 • 58-CITY, on page 8 • 914C G, on page 9 • 9PFS, on page 10 • ABC-NEWS, on page 11 • ACAP, on page 12 • ACAS, on page 13 • ACCESSBUILDER, on page 14 • ACCESSNETWORK, on page 15 • ACCUWEATHER, on page 16 • ACP, on page 17 • ACR-NEMA, on page 18 • ACTIVE-DIRECTORY, on page 19 • ACTIVESYNC, on page 20 • ADCASH, on page 21 • ADDTHIS, on page 22 • ADOBE-CONNECT, on page 23 • ADWEEK, on page 24 • AED-512, on page 25 • AFPOVERTCP, on page 26 • AGENTX, on page 27 • AIRBNB, on page 28 • AIRPLAY, on page 29 • ALIWANGWANG, on page 30 • ALLRECIPES, on page 31 • ALPES, on page 32 • AMANDA, on page 33 • AMAZON, on page 34 • AMEBA, on page 35 • AMAZON-INSTANT-VIDEO, on page 36 Protocols: 0-9, A 1 Protocols: 0-9, A • AMAZON-WEB-SERVICES, on page 37 • AMERICAN-EXPRESS, on page 38 • AMINET, on page 39 • AN, on page 40 • ANCESTRY-COM, on page 41 • ANDROID-UPDATES, on page 42 • ANET, on page 43 • ANSANOTIFY, on page 44 • ANSATRADER, on page 45 • ANY-HOST-INTERNAL, on page 46 • AODV, on page 47 • AOL-MESSENGER, on page 48 • AOL-MESSENGER-AUDIO, on page 49 • AOL-MESSENGER-FT, on page 50 • AOL-MESSENGER-VIDEO, on page 51 • AOL-PROTOCOL, on page 52 • APC-POWERCHUTE, on page 53 • APERTUS-LDP, on page 54 • APPLEJUICE, on page 55 • APPLE-APP-STORE, on page 56 • APPLE-IOS-UPDATES, on page 57 • APPLE-REMOTE-DESKTOP, on page 58 • APPLE-SERVICES, on page 59 • APPLE-TV-UPDATES, on page 60 • APPLEQTC, on page 61 • APPLEQTCSRVR, on page 62 • APPLIX, on page 63 • ARCISDMS, -
Carcieri Exhibit #912
• AFFIDAVIT OF DONALD L. CARCIERI Donald L. Carcieri, being duly sworn, states as follows: I. In my capacity as Governor of Rhode Island during 2010, I served as the Chairman of the Board of Directors of the Rhode Island Economic Development Corporation ("EDC"). 2. In that capacity, I was present at the July 26, 2010 EDC Board meeting, at which the Board passed the resolution attached hereto as Exhibit 1 (the "Resolution"), a draft of which had been provided to me and which I had reviewed prior to the meeting. 3. I understood based on Exhibit A to the Resolution and the presentation and representations by the staff of the EDC that the proceeds of the EDC loan authorized by the Resolution, together with other cash available or to become available to 38 Studios, as set forth in the 38 Studios financial projections, would be sufficient to fund the so-called MMOG game (Project Copernicus) to completion. At no time prior to or during the July 26,2010 meeting did I receive any information to the contrary. 4. I also reviewed and relied upon a July 22,2010 memorandum that I received from the EDC's Executive Director, Keith W. Stokes, a true copy of which is attached hereto as Exhibit 2. Donald L. Carcieri \~ Subscribed and sworn to before me this 3 day of October, 2012. Notaryrf::C ({~. ~G·FUND&as ,.. ""''I"IU"PIIJUcOF- '""" aa. I • -~~~AND My Commission Expires: _, ....ea.. ,, bi&ptaflniiGDfa # 50934297 ' RHODE ISLAND ECONOMIC DEVELOPMENT CORPORATION RESOLUTION AUTHORIZING THE ISSUANCE AND SALE OF JOB GUARANTY PROGRAM TAXABLE REVENUE BONI)S {38 -
Cloud-Based Visual Discovery in Astronomy: Big Data Exploration Using Game Engines and VR on EOSC
Novel EOSC services for Emerging Atmosphere, Underwater and Space Challenges 2020 October Cloud-Based Visual Discovery in Astronomy: Big Data Exploration using Game Engines and VR on EOSC Game engines are continuously evolving toolkits that assist in communicating with underlying frameworks and APIs for rendering, audio and interfacing. A game engine core functionality is its collection of libraries and user interface used to assist a developer in creating an artifact that can render and play sounds seamlessly, while handling collisions, updating physics, and processing AI and player inputs in a live and continuous looping mechanism. Game engines support scripting functionality through, e.g. C# in Unity [1] and Blueprints in Unreal, making them accessible to wide audiences of non-specialists. Some game companies modify engines for a game until they become bespoke, e.g. the creation of star citizen [3] which was being created using Amazon’s Lumebryard [4] until the game engine was modified enough for them to claim it as the bespoke “Star Engine”. On the opposite side of the spectrum, a game engine such as Frostbite [5] which specialised in dynamic destruction, bipedal first person animation and online multiplayer, was refactored into a versatile engine used for many different types of games [6]. Currently, there are over 100 game engines (see examples in Figure 1a). Game engines can be classified in a variety of ways, e.g. [7] outlines criteria based on requirements for knowledge of programming, reliance on popular web technologies, accessibility in terms of open source software and user customisation and deployment in professional settings. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
News Announcement Gaming Industry News
NEWS ANNOUNCEMENT GAMING INDUSTRY NEWS: Extraordinary business opportunity including all Intellectual Property Rights of 38 Studios and Big Huge Games to be auctioned by Heritage Global Partners on behalf of Richard J. Land, Receiver SAN DIEGO, California and PROVIDENCE, Rhode Island – September 27, 2013 – Heritage Global Partners (“HGP”), a global leader in asset advisory and auction services and a subsidiary of Heritage Global Inc. (OTCQB: HGBL), today announced that they have been retained by Richard J. Land, the Court-Appointed Receiver for the assets of 38 Studios, LLC, 38 Studios Baltimore, LLC, Mercury Project, LLC and Precision Jobs, LLC, to oversee the Receivership (Rhode Island Superior Court Case Nos. P.B. 12-4095, P.B. 12-4096, P.B. 12-4097, P.B. 12-4098) sale of all video game and video game related intellectual property rights owned by Rhode Island-based 38 Studios, which was founded by Major League Baseball pitcher Curt Schilling in 2006. Assets to be offered include: . Intellectual property rights in the “Amalur” fantasy universe including: - “Project Copernicus” an in development Massively Multiplayer Online Role Playing Game (MMORPG) including a 10,000 year world history, completed character “races” and playable “zones” - Sequel rights to the critically acclaimed “Kingdoms of Amalur: Reckoning,” including development concepts, game artwork and designs. - Merchandise rights and revenue streams associated with the Xbox 360, PS3 and PC title “Kingdoms of Amalur: Reckoning” . Intellectual property rights in Big Huge Games’ properties including the classic PC strategy title “Rise of Nations” as well as “Rise of Legends” and the Xbox Live Arcade title “Catan” . -
Bandai Namco Blue Protocol Release Date
Bandai Namco Blue Protocol Release Date Snappish and boring Christoph hyphenate so stellately that Yale paraffines his thespian. Which Felice betides so surpassingly that Baxter aid her thrummer? Haley usually restructured peerlessly or dabbled helpfully when emunctory Tally normalize farther and amateurishly. Release MU Launcher Autoupdate webzen template Page 3. Date Added Thursday 05 November 2020 why because i only use this tally in beta app. Bandai Namco Opens Alpha Signups For at New Fantasy Sci. Categories Game Articles News Tags ActionBandai Namco Onlineblue protocolMMOMMORPGnewsPC Author Yuria Date October 7 2020. Analysis software and communications protocol development and pulling IP's on PS4 Xbox. You there will find out facebook gaming. The blue protocol world of bandai namco continuing little nightmares without them by logging is a divine tribe and the release date plans are pretty good for bandai namco blue protocol release date: warzone and oprah winfrey. Embed adda So Yeah ArcheAge is releasing a fresh server. Bandai Namco announces latest RPG Blue Protocol Tech. Eloa a central to ending homelessness, bandai namco blue protocol release date has released on your friends play this category to understand how much more ideas and super robot wars battlefront ii! In a stain release Bandai Namco has announced a new online action RPG Blue Protocol The pie is being developed by their animal Project. Blowfish Studios Pty Ltd Blue Isle Studios Blue Wizard Digital LP BonusXP Inc. Everything or know about Bandai Namco's anime MMORPG. It later clarified this mat a prank on Twitter and didn't involve Bandai Namco. Bandai Namco had released a trailer for my upcoming MMORPG Blue Protocol Along in the trailer Bandai also released some other. -
A Microsoft Office for Software Development with a Growing Moat, Large TAM and High-Quality Management
Company: Atlassian (NasdaqGS: TEAM) Rainbow Chik Recommendation: Long [email protected] Price Target: $422 (79% upside/ 21% 3-yr IRR) A Microsoft Office for software development with a growing moat, large TAM and high-quality management KEY STATISTICS TRADING CHART EXECUTIVE SUMMARY Atlassian is a high-quality SaaS market leader that offers mission critical workplace collaboration and Application Development software. It is analogous to Microsoft Office for software development and is the oil that powers software development from planning, coding, deployment, support and collaboration. I believe TEAM is undervalued as the market (1) underappreciates TEAM’s moat expansion as a result of cloud migration, (2) underestimates TEAM’s strong network effect expanding in the large knowledge worker TAM, (3) overlooks management quality being long-term owner- operator and prudent capital allocator. The recently announced migration from perpetual licenses to cloud subscription presents a unique window to invest. Investors are concerned about the short-term revenue headwind and churn risk as a result of cloud migration, but my research suggests that it masked the better business potential given it leads to higher pricing power in a win-win situation and much stickier customers in the long-term. My base case valuation suggests a 79% upside from its current valuation at $236 ($423 target price). This is based upon sustained strong customer growth and subscription revenue per customer growth during and post-cloud-migration from my research. In addition, my bull/ bear case analysis suggests an attractive 3.5x upside/ downside ratio. COMPANY OVERVIEW Atlassian = Microsoft Office for software development Founded in 2002, Atlassian is an Australian SaaS market leader. -
Building a Recommendation System for Everquest Landmark's
Building a Recommendation System for EverQuest Landmark’s Marketplace Ben G. Weber Director of BI & Analytics, Daybreak Game Company Motivation ● Content discovery is becoming a challenge for players ● Questions ● What games to purchase? ● Which content to download? ● What items to purchase? Daybreak’s revenue-sharing program for user-created content Infantry Gear in PlanetSide 2 Housing Items in Landmark Recommender Goals ● Make relevant content easier to discover ● Recommend content based on gameplay style, friends, and prior purchases ● Improve conversion and monetization metrics Recommender Results ● Offline Experiments ● 80% increase in recall rate over a top sellers list ● Marketplace Results ● Recommendations drive over 10% of item sales ● Used by 20% of purchasers ● Lifetime value of users that purchased recommendations is 10% higher than other purchasers Types of Recommendations ● Item Ratings ● The recommender provides a rating for an item the player has not yet rated ● Item Rankings ● The recommender provides a list of the most relevant items for a player Recommendation Algorithms ● Content-Based Filtering ● Collaborative Filtering ● Item-to-Item ● User-to-User Collaborative Filtering ● Rates items for a player based on the player’s similarity to other players ● Does not require meta-data to be maintained ● Can use explicit and implicit data collection ● Challenges include scalability and cold starts User-Based Collaborative Filtering Similar User ● Users A B ● Items 101 102 103 Recommendation Algorithm Overview Computing a -
Arenanet & Keywords Qa
ARENANET & KEYWORDS QA: GROWING TOGETHER ArenaNet and Keywords Studios partner to facilitate QA vendor acquisition and service continuity. OVERVIEW For more than 20 years, international MMORPG developer and publisher ArenaNet has made acclaimed games infused with innovation, hand- crafted detail and creative passion. With the vision of giving their players starring roles in story-rich settings and making them the heroes of cinematic action scenes, ArenaNet partners with Keywords Functionality QA to help ensure optimal and immersive end-user experience. CASE STUDY ArenaNet faced the sudden and unexpected business closure of its main Seattle Game QA provider, Mobius. The vendor’s employees had extensive and irreplaceable experience of ArenaNet’s flagship titles, the hugely successful Guild Wars series. Despite the business dependency, ArenaNet was advised that services would stop and that the related project staff would be let go in 30 days. In parallel, ArenaNet was creating and releasing continuous live updates/seasons to its games and losing the vendor employees’ experience and knowledge would have caused extensive damage to the quality and efficiency its work, negatively impacting the development, engineering and release teams. As a result, ArenaNet’s release plan, forecasted revenues and reputation were at risk of being adversely affected. ArenaNet required seamless QA service continuity and approached Keywords Studios to provide a solution. CHALLENGES 01 02 03 2 ArenaNet faced the sudden closure of its Game cycle break Employee rotation Company risk main Game QA provider, Mobius. The vendor’s employees had irreplaceable Development teams The QA team had The loss meant needed the QA team to irreplaceable talent, built jeopardising releases, experience of the ArenaNet’s flagship titles. -
Activision Acquires U.K. Game Developer Bizarre Creations
Activision Acquires U.K. Game Developer Bizarre Creations Activision Enters $1.4 Billion Racing Genre Market, Representing More than 10% of Worldwide Video Game Market SANTA MONICA, Calif., Sep 26, 2007 (BUSINESS WIRE) -- Activision, Inc. (Nasdaq:ATVI) today announced that it has acquired U.K.-based video game developer Bizarre Creations, one of the world's premier video game developers and a leader in the racing category, a $1.4 billion market that is the fourth most popular video game genre and represents more than 10% of the total video game market worldwide. This acquisition represents the latest step in Activision's ongoing strategy to enter new genres. Last year, Activision entered the music rhythm genre through its acquisition of RedOctane's Guitar Hero franchise, which is one of the fastest growing franchises in the video game industry. With more than 10 years' experience in the racing genre, Bizarre Creations is the developer of the innovative multi-million unit franchise Project Gotham Racing, a critically-acclaimed series for the Xbox® and Xbox 360®. The Project Gotham Racing franchise, which is owned by Microsoft, currently has an average game rating of 89%, according to GameRankings.com and has sold more than 4.5 million units in North America and Europe, according to The NPD Group, Charttrack and Gfk. Bizarre Creations is currently finishing development on the highly-anticipated third-person action game, The Club, for SEGA, which is due to be released early 2008. They are also the creators of the top-selling arcade game series Geometry Wars on Xbox Live Arcade®. -
Future's Guardian 17
Issue 17 2020 02 From another time and from another world, Galatea Future arrived in the world of the Champions to do the one thing she tried so desperately to avoid before… to live. It’s not easy, though, when you’re over a thousand years old and suddenly you’re given a new life in more ways than one. Life is literally starting over again for her, and yet she is still doing what she does best: serving humanity as… Accused of betraying the Yavapai Nation in the name of exploitation, John Battle has struggled to get to the truth behind the damning articles in the “Real Truth” website. But now, with the help of attorney Candace Sinclair, the actual truth is ready to come out. Future’s Guardian #17 is created using original characters in the Champions Online Multiplayer Online Roleplaying Game. Copyright © 2009 -2020, Perfect World Entertainment, Inc. This story is an independent not -for -profit derivative work of the Champions Online Game. All original rights are reserved by Cryptic Studios and Perfect World Entertainment, Inc. Cryptic Studios is a trademark of Cryptic Studios, Inc. Perfect World Entertainment is a trademark of Perfect World Entertainment, Inc. All other trademarks are property of their respective owners. Battlerock Comics is a subsidiary of Get Brutal Productions and makes no claim on the intellectual property owned by either Cryptic Studios or Perfect World Entertainment. Keira Fyre was created by Theresa Setting and David 2. 03 Washington D.C. “So what’s up?” “Well... Right now trying to get a finicky travel cat to eat her food before I go on patrol.” “No, I mean what’s going on with John. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.